Module:UT文本/en
用于实现{{UT文本}}功能的模块,尚未完成。
return{
{
item_name_0 = " ",
item_name_1 = "Monster Candy",
item_name_2 = "Croquet Roll",
item_name_3 = "Stick",
item_name_4 = "Bandage",
item_name_5 = "Rock Candy",
item_name_6 = "Pumpkin Rings",
item_name_7 = "Spider Donut",
item_name_8 = "Stoic Onion",
item_name_9 = "Ghost Fruit",
item_name_10 = "Spider Cider",
item_name_11 = "Butterscotch Pie",
item_name_12 = "Faded Ribbon",
item_name_13 = "Toy Knife",
item_name_14 = "Tough Glove",
item_name_15 = "Manly Bandanna",
item_name_16 = "Snowman Piece",
item_name_17 = "Nice Cream",
item_name_18 = "Puppydough Icecream",
item_name_19 = "Bisicle",
item_name_20 = "Unisicle",
item_name_21 = "Cinnamon Bun",
item_name_22 = "Temmie Flakes",
item_name_23 = "Abandoned Quiche",
item_name_24 = "Old Tutu",
item_name_25 = "Ballet Shoes",
item_name_26 = "Punch Card",
item_name_27 = "Annoying Dog",
item_name_28 = "Dog Salad",
item_name_29 = "Dog Residue",
item_name_30 = "Dog Residue",
item_name_31 = "Dog Residue",
item_name_32 = "Dog Residue",
item_name_33 = "Dog Residue",
item_name_34 = "Dog Residue",
item_name_35 = "Astronaut Food",
item_name_36 = "Instant Noodles",
item_name_37 = "Crab Apple",
item_name_38 = "Hot Dog...?",
item_name_39 = "Hot Cat",
item_name_40 = "Glamburger",
item_name_41 = "Sea Tea",
item_name_42 = "Starfait",
item_name_43 = "Legendary Hero",
item_name_44 = "Cloudy Glasses",
item_name_45 = "Torn Notebook",
item_name_46 = "Stained Apron",
item_name_47 = "Burnt Pan",
item_name_48 = "Cowboy Hat",
item_name_49 = "Empty Gun",
item_name_50 = "Heart Locket",
item_name_51 = "Worn Dagger",
item_name_52 = "Real Knife",
item_name_53 = "The Locket",
item_name_54 = "Bad Memory",
item_name_55 = "Dream",
item_name_56 = "Undyne's Letter",
item_name_57 = "Undyne Letter EX",
item_name_58 = "Popato Chisps",
item_name_59 = "Junk Food",
item_name_60 = "Mystery Key",
item_name_61 = "Face Steak",
item_name_62 = "Hush Puppy",
item_name_63 = "Snail Pie",
item_name_64 = "temy armor",
item_nameb_0 = "",
item_nameb_1 = "MnstrCndy",
item_nameb_2 = "CroqtRoll",
item_nameb_3 = "Stick",
item_nameb_4 = "Bandage",
item_nameb_5 = "RockCandy",
item_nameb_6 = "PunkRings",
item_nameb_7 = "SpidrDont",
item_nameb_8 = "StocOnoin",
item_nameb_9 = "GhostFrut",
item_nameb_10 = "SpidrCidr",
item_nameb_11 = "ButtsPie",
item_nameb_12 = "Ribbon",
item_nameb_13 = "Toy Knife",
item_nameb_14 = "TuffGlove",
item_nameb_15 = "Mandanna",
item_nameb_16 = "SnowPiece",
item_nameb_17 = "NiceCream",
item_nameb_18 = "PDIceCram",
item_nameb_19 = "Bisicle",
item_nameb_20 = "Unisicle",
item_nameb_21 = "CinnaBun",
item_nameb_22 = "TemFlakes",
item_nameb_23 = "Ab Quiche",
item_nameb_24 = "Old Tutu",
item_nameb_25 = "BallShoes",
item_nameb_26 = "PunchCard",
item_nameb_27 = "Annoy Dog",
item_nameb_28 = "Dog Salad",
item_nameb_29 = "DogResidu",
item_nameb_30 = "DogResidu",
item_nameb_31 = "DogResidu",
item_nameb_32 = "DogResidu",
item_nameb_33 = "DogResidu",
item_nameb_34 = "DogResidu",
item_nameb_35 = "AstroFood",
item_nameb_36 = "InstaNood",
item_nameb_37 = "CrabApple",
item_nameb_38 = "Hot Dog",
item_nameb_39 = "Hot Cat",
item_nameb_40 = "GlamBurg",
item_nameb_41 = "Sea Tea",
item_nameb_42 = "Starfait",
item_nameb_43 = "Leg.Hero",
item_nameb_44 = "ClodGlass",
item_nameb_45 = "TornNotbo",
item_nameb_46 = "StainApro",
item_nameb_47 = "Burnt Pan",
item_nameb_48 = "CowboyHat",
item_nameb_49 = "Empty Gun",
item_nameb_50 = "<--Locket",
item_nameb_51 = "WornDG",
item_nameb_52 = "RealKnife",
item_nameb_53 = "TheLocket",
item_nameb_54 = "BadMemory",
item_nameb_55 = "LastDream",
item_nameb_56 = "UndynLetr",
item_nameb_57 = "UndynLtrX",
item_nameb_58 = "PT Chisps",
item_nameb_59 = "Junk Food",
item_nameb_60 = "MystryKey",
item_nameb_61 = "FaceSteak",
item_nameb_62 = "HushPupe",
item_nameb_63 = "Snail Pie",
item_nameb_64 = "Temmie AR",
item_names_0 = "",
item_names_1 = "MnstrCndy",
item_names_2 = "CroqtRoll",
item_names_3 = "Stick",
item_names_4 = "Bandage",
item_names_5 = "RockCandy",
item_names_6 = "PmknRings",
item_names_7 = "SpdrDonut",
item_names_8 = "Onion",
item_names_9 = "GhstFruit",
item_names_10 = "SpdrCider",
item_names_11 = "Pie",
item_names_12 = "Ribbon",
item_names_13 = "Toy Knife",
item_names_14 = "Glove",
item_names_15 = "Bandanna",
item_names_16 = "SnowPiece",
item_names_17 = "NiceCream",
item_names_18 = "Ice Cream",
item_names_19 = "Bisicle",
item_names_20 = "Popsicle",
item_names_21 = "C. Bun",
item_names_22 = "TemFlakes",
item_names_23 = "Quiche",
item_names_24 = "Tutu",
item_names_25 = "Shoes",
item_names_26 = "PunchCard",
item_names_27 = "Dog",
item_names_28 = "Dog Salad",
item_names_29 = "D.Residue",
item_names_30 = "D.Residue",
item_names_31 = "D.Residue",
item_names_32 = "D.Residue",
item_names_33 = "D.Residue",
item_names_34 = "D.Residue",
item_names_35 = "Astr.Food",
item_names_36 = "I.Noodles",
item_names_37 = "CrabApple",
item_names_38 = "Hot Dog",
item_names_39 = "Hot Cat",
item_names_40 = "G. Burger",
item_names_41 = "Sea Tea",
item_names_42 = "Starfait",
item_names_43 = "L. Hero",
item_names_44 = "Glasses",
item_names_45 = "Notebook",
item_names_46 = "Apron",
item_names_47 = "Burnt Pan",
item_names_48 = "CowboyHat",
item_names_49 = "Empty Gun",
item_names_50 = "H. Locket",
item_names_51 = "W. Dagger",
item_names_52 = "RealKnife",
item_names_53 = "TheLocket",
item_names_54 = "BadMemory",
item_names_55 = "LastDream",
item_names_56 = "Letter",
item_names_57 = "Letter",
item_names_58 = "Chips",
item_names_59 = "Junk Food",
item_names_60 = "Key",
item_names_61 = "Steak",
item_names_62 = "HushPuppy",
item_names_63 = "Snail Pie",
item_names_64 = "Tem.Armor",
item_desc_0_0 = "* If you are reading this,& I messed up somehow./%",
item_desc_1_0 = "* \"Monster Candy\" - Heals 10 HP&* Has a distinct,^1 & non-licorice flavor./%",
item_desc_2_0 = "* \"Croquet Roll\" - Heals 15 HP&* Fried dough traditionally& served with a mallet./%",
item_desc_3_0 = "* \"Stick\" - Weapon AT 0&* Its bark is worse than& its bite./%",
item_desc_4_0 = "* \"Bandage\" - Heals 10 HP&* It has already been used& several times./%",
item_desc_5_0 = "* \"Rock Candy\" - Heals 1 HP&* Here is a recipe to make& this at home:/",
item_desc_5_1 = "* 1. Find a rock/%",
item_desc_6_0 = "* \"Pumpkin Rings\" - Heals 8 HP&* A small pumpkin cooked& like onion rings./%",
item_desc_7_0 = "* \"Spider Donut\" - Heals 12 HP&* A donut made with Spider& Cider in the batter./%",
item_desc_8_0 = "* \"Stoic Onion\" - Heals 5 HP&* Even eating it raw^1, the& tears just won't come./%",
item_desc_9_0 = "* \"Ghost Fruit\" - Heals 16 HP&* If eaten^1, it will never& pass to the other side./%",
item_desc_10_0 = "* \"Spider Cider\" - Heals 24 HP&* Made with whole spiders^1,& not just the juice./%",
item_desc_11_0 = "* \"Butterscotch Pie\" - All HP&* Butterscotch-cinnamon& pie^1, one slice./%",
item_desc_12_0 = "* \"Faded Ribbon\" - Armor DF 3&* If you're cuter^1, monsters& won't hit you as hard./%",
item_desc_13_0 = "* \"Toy Knife\" - Weapon AT 3&* Made of plastic.&* A rarity nowadays./%",
item_desc_14_0 = "* \"Tough Glove\" - Weapon AT 5&* A worn pink leather glove^1.&* For five-fingered folk./%",
item_desc_15_0 = "* \"Manly Bandanna\" - Armor DF 7&* It has seen some wear.&* It has abs drawn on it./%",
item_desc_16_0 = "* \"Snowman Piece\" - Heals 45 HP&* Please take this to the& ends of the earth./%",
item_desc_17_0 = "* \"Nice Cream\" - Heals 15 HP&* Instead of a joke,^1 the& wrapper says something nice./%",
item_desc_18_0 = "* \"Puppydough Icecream\"&* Heals 28 HP^1.&* Made by young pups./%",
item_desc_19_0 = "* \"Bisicle\" - Heals 11 HP&* It's a two-pronged popsicle^1,& so you can eat it twice./%",
item_desc_20_0 = "* \"Unisicle\" - Heals 11 HP&* It's a SINGLE-pronged popsicle^1.&* Wait^1, that's just normal.../%",
item_desc_21_0 = "* \"Cinnamon Bunny\" - Heals 22 HP&* A cinnamon roll in the shape& of a bunny./%%",
item_desc_22_0 = "* \"Temmie Flakes\" - Heals 2 HP&* It's just torn up pieces& of colored construction paper./%%",
item_desc_23_0 = "* \"Abandoned Quiche\" Heals 34 HP&* A psychologically damaged& spinach egg pie./%%\"",
item_desc_24_0 = "* \"Old Tutu\" - Armor DF 10&* Finally^1, a protective piece& of armor./%%",
item_desc_25_0 = "* \"Ballet Shoes\" - Wpn AT 7&* These used shoes make you& feel incredibly dangerous./%%",
item_desc_26_0 = "* \"Punch Card\" - Battle Item&* Use to make punching attacks& stronger in one battle./",
item_desc_26_1 = "* Use outside of battle to& look at the card./%%",
item_desc_27_0 = "* \"Annoying Dog\" - Dog&* A little white dog^1.&* It's fast asleep.../%%",
item_desc_28_0 = "* \"Dog Salad\" - Heals ?? HP&* Recovers HP.&* (Hit Poodles.)/%%",
item_desc_29_0 = "* \"Dog Residue\" - Dog Item&* Shiny trail left& behind by a dog./%%",
item_desc_30_0 = "* \"Dog Residue\" - Dog Item&* Dog-shaped husk shed& from a dog's carapace./%%",
item_desc_31_0 = "* \"Dog Residue\" - Dog Item&* Dirty dishes left& unwashed by a dog./%%",
item_desc_32_0 = "* \"Dog Residue\" - Dog Item&* Glowing crystals secreted& by a dog./%%",
item_desc_33_0 = "* \"Dog Residue\" - Dog Item&* Jigsaw puzzle left& unfinished by a dog./%%",
item_desc_34_0 = "* \"Dog Residue\" - Dog Item&* Web spun by a dog& to ensnare prey./%%",
item_desc_35_0 = "* \"Astronaut Food\" Heals 21 HP&* For feeding a pet& astronaut./%%",
item_desc_36_0 = "* \"Instant Noodles\" Heals HP&* Comes with everything you& need for a quick meal!/%%",
item_desc_37_0 = "* \"Crab Apple\" Heals 18 HP&* An aquatic fruit that& resembles a crustacean./%%",
item_desc_38_0 = "* \"Hot Dog...?\" Heals 20 HP&* The \"meat\" is made of something& called a \"water sausage.\"/%%",
item_desc_39_0 = "* \"Hot Cat\" Heals 21 HP&* Like a hot dog^1, but with& little cat ears on the end./%%",
item_desc_40_0 = "* \"Glamburger\" Heals 27 HP&* A hamburger made of edible& glitter and sequins./%%",
item_desc_41_0 = "* \"Sea Tea\" Heals 10 HP&* Made from glowing marshwater.&* Increases SPEED for one battle./%%",
item_desc_42_0 = "* \"Starfait\" Heals 14 HP&* A sweet treat made of& sparkling stars./%%",
item_desc_43_0 = "* \"Legendary Hero\" Heals 40 HP&* Sandwich shaped like a sword.&* Increases ATTACK when eaten./%%",
item_desc_44_0 = "* \"Cloudy Glasses\" - Armor DF 6&* Glasses marred with wear.&* Increases INV by 9./",
item_desc_44_1 = "* (After you get hurt by an& attack^1, you stay invulnerable& for longer.)/%%",
item_desc_45_0 = "* \"Torn Notebook\" - Weapon AT 2&* Contains illegible scrawls.&* Increases INV by 6./%",
item_desc_45_1 = "* (After you get hurt by an& attack^1, you stay invulnerable& for longer.)/%%",
item_desc_46_0 = "* \"Stained Apron\" - Armor DF 11&* Heals 1 HP every other& turn./%",
item_desc_47_0 = "* \"Burnt Pan\" - Weapon AT 10&* Damage is rather consistent.&* Consumable items heal 4 more HP./%",
item_desc_48_0 = "* \"Cowboy Hat\" - Armor DF 12&* This battle-worn hat makes you& want to grow a beard./",
item_desc_48_1 = "* It also raises ATTACK by 5./%",
item_desc_49_0 = "* \"Empty Gun\" - Weapon AT 12&* An antique revolver^1.&* It has no ammo./",
item_desc_49_1 = "* Must be used precisely, or& damage will be low./%",
item_desc_50_0 = "* \"Heart Locket\" - Armor DF 15&* It says \"Best Friends Forever.\"/%",
item_desc_51_0 = "* \"Worn Dagger\" - Weapon AT 15&* Perfect for cutting plants& and vines./%",
item_desc_52_0 = "* \"Real Knife\" - Weapon AT 99&* Here we are!/%",
item_desc_53_0 = "* \"The Locket\" - Armor DF 99&* You can feel it beating./%",
item_desc_54_0 = "* \"Bad Memory\" Hurts 1 HP&* ?????/%%",
item_desc_55_0 = "* \"Dream\" Heals 12 HP&* The goal of \"Determination.\"/%%",
item_desc_56_0 = "* \"Undyne's Letter\" - Unique&* Letter written for Dr.& Alphys./%%",
item_desc_57_0 = "* \"Undyne's Letter EX\" - Unique&* It has DON'T DROP IT& written on it./%%",
item_desc_58_0 = "* \"Popato Chisps\" Heals 13 HP&* Regular old popato chisps./%%",
item_desc_59_0 = "* \"Junk Food\" Heals 17 HP&* Food that was probably& once thrown away./%%",
item_desc_60_0 = "* \"Mystery Key\" Unique&* It is too bent to fit on& your keychain./%%",
item_desc_61_0 = "* \"Face Steak\" Heals 60 HP&* Huge steak in the shape& of Mettaton's face./",
item_desc_61_1 = "* (You don't feel like it's& made of real meat...)/%%",
item_desc_62_0 = "* \"Hush Puppy\" Heals 65 HP&* This wonderful spell will stop& a dog from casting magic./%%",
item_desc_63_0 = "* \"Snail Pie\" - Heals Some HP&* An acquired taste./%%",
item_desc_64_0 = "* \"temy armor\" - Armor DF 20&* The things you can do with& a college education!/",
item_desc_64_1 = "* Raises ATTACK when worn^1.&* Recovers HP every other turn^1.&* INV up slightly./%%",
monstername_1 = "TestFroggit",
monstername_2 = "Dummy",
monstername_3 = "Froggit",
monstername_4 = "Froggit",
monstername_5 = "Whimsun",
monstername_6 = "Moldsmal",
monstername_7 = "Migosp",
monstername_8 = "Vegetoid",
monstername_9 = "Loox",
monstername_10 = "Toriel",
monstername_11 = "Napstablook",
monstername_12 = "Moldsmal",
monstername_13 = "Doggo",
monstername_14 = "Lesser Dog",
monstername_15 = "Dogamy",
monstername_16 = "Dogaressa",
monstername_17 = "Greater Dog",
monstername_18 = "Snowdrake",
monstername_18b = "Chilldrake",
monstername_19 = "Ice Cap",
monstername_20 = "Ice",
monstername_21 = "Jerry",
monstername_22 = "Gyftrot",
monstername_23 = "Aaron",
monstername_24 = "Temmie",
monstername_25 = "Papyrus",
monstername_26 = "Moldsmal",
monstername_26b = "Moldbygg",
monstername_28 = "Woshua",
monstername_29 = "Shyren",
monstername_30 = "Agent",
monstername_31 = "Mad Dummy",
monstername_32 = "Undyne",
monstername_33 = "Mettaton",
monstername_34 = "RG 01",
monstername_35 = "RG 02",
monstername_36 = "Tsunderplane",
monstername_37 = "Vulkin",
monstername_38 = "Pyrope",
monstername_39 = "Muffet",
monstername_40 = "Mettaton",
monstername_41 = "Undyne",
monstername_42 = "Madjick",
monstername_43 = "Knight Knight",
monstername_44 = "Final Froggit",
monstername_45 = "Astigmatism",
monstername_46 = "Whimsalot",
monstername_47 = "Bomb",
monstername_47a = "Annoying Dog",
monstername_47b = "Extremely Agile Glass& Of Water",
monstername_47c = "Script Bomb",
monstername_47d = "Basket Bomb",
monstername_47e = "Present Bomb",
monstername_47f = "Game Bomb",
monstername_48 = "RG 03",
monstername_49 = "RG 04",
monstername_50 = "Mettaton",
monstername_51 = "Mettaton EX",
monstername_52 = "Asgore",
monstername_53 = "Lemon Bread",
monstername_54 = ",",
monstername_54b = "Reaper Bird",
monstername_55 = "Amalgamate",
monstername_56 = " ",
monstername_56b = "Memoryhead",
monstername_57 = "Amalgamate",
monstername_57b = "Endogeny",
monstername_58 = "Lost Soul",
monstername_59 = "Lost Soul",
monstername_60 = "Lost Soul",
monstername_61 = "Lost Soul",
monstername_62 = "Lost Soul",
monstername_63 = "Lost Soul",
monstername_64 = "Monster Kid",
monstername_65 = "Undyne the Undying",
monstername_66 = "Glad Dummy",
monstername_67 = "Mettaton NEO",
monstername_68 = "Sans",
monstername_70 = "Final Froggit",
monstername_71 = "Astigmatism",
monstername_72 = "Whimsalot",
monstername_73 = "Migospel",
monstername_74 = "Moldessa",
monstername_75 = "Parsnik",
monstername_76 = "Glyde",
monstername_80 = "So Sorry",
monstername_81 = "Doodlebog",
monstername_99 = "Asriel Dreemurr",
monstername_100 = "Asriel",
monstername_666 = "Gaster",
phonename_201 = "Say Hello",
phonename_202 = "Puzzle Help",
phonename_203 = "About Yourself",
phonename_204 = "Call Her \"Mom\"",
phonename_205 = "Flirt",
phonename_206 = "Toriel's Phone",
phonename_210 = "Papyrus's Phone",
phonename_210b = "Papyrus and Undyne",
phonename_220 = "Dimensional Box A",
phonename_221 = "Dimensional Box B",
yes = "Yes",
no = "No",
SCR_TEXT_55 = " ",
SCR_TEXT_61 = "\\Y ",
SCR_TEXT_62 = "\\p ",
SCR_TEXT_99 = "* You bid a quiet farewell& to the \\[I].",
SCR_TEXT_100 = "* You put the \\[I]& on the ground and gave it a& little pat.",
SCR_TEXT_102 = "* You threw the \\[I]& on the ground like the piece& of trash it is.",
SCR_TEXT_103 = "* You abandoned the & \\[I].",
SCR_TEXT_104 = "* The \\[I] was& thrown away.",
SCR_TEXT_111 = " * I'm outta here.",
SCR_TEXT_112 = " * I've got better to do.",
SCR_TEXT_113 = " * Escaped...",
SCR_TEXT_114 = " * Don't slow me down.",
SCR_TEXT_121 = " * Ran away with \\[1] EXP& and \\[2] GOLD.",
SCR_TEXT_127 = "* (The shadow of the ruins& looms above^1, filling you with& determination.)/",
SCR_TEXT_128 = "* (HP fully restored.)/%%",
SCR_TEXT_129 = "* (Playfully crinkling through& the leaves fills you with& determination.)/",
SCR_TEXT_130 = "* (HP fully restored.)/%%",
SCR_TEXT_131 = "* (Knowing the mouse might one& day leave its hole and& get the cheese...)/",
SCR_TEXT_132 = "* (It fills you with& determination.)/%%",
SCR_TEXT_133 = "* (Seeing such a cute^1, tidy& house in the RUINS gives& you determination.)/%%",
SCR_TEXT_134 = "* Determination./%%",
SCR_TEXT_135 = "* (The cold atmosphere of a& new land... it fills you& with determination.)/%%",
SCR_TEXT_136 = "* (The convenience of that& lamp still fills you& with determination.)/%%",
SCR_TEXT_137 = "* (Knowing the mouse might one& day find a way to heat& up the spaghetti...)/",
SCR_TEXT_138 = "* (It fills you with& determination.)/%%",
SCR_TEXT_140 = "* (Knowing that dog will& never give up trying to& make the perfect snowdog...)/",
SCR_TEXT_141 = "* (It fills you with& determination.)/%%",
SCR_TEXT_142 = "* (Snow can always be broken& down and rebuilt into& something more useful.)/",
SCR_TEXT_143 = "* (This simple fact fills& you with determination.)/%%",
SCR_TEXT_144 = "* (The sight of such a friendly& town fills you with& determination.)/%%",
SCR_TEXT_145 = "* (The sound of rushing water& fills you with& determination.)/%%",
SCR_TEXT_146 = "* (A feeling of dread hangs& over you...^1)&* (But you stay determined.)/%%",
SCR_TEXT_147 = "* (Knowing the mouse might one& day extract the cheese from& the mystical crystal...)/",
SCR_TEXT_148 = "* (It fills you with& determination.)/%%",
SCR_TEXT_150 = "* (The sound of muffled rain& on the cavetop...)/",
SCR_TEXT_151 = "* (The serene sound of a& distant music box...)/",
SCR_TEXT_152 = "* (It fills you with& determination.)/%%",
SCR_TEXT_153 = "* (The feeling of your socks& squishing as you step& gives you determination.)/%%",
SCR_TEXT_156 = "* (The waterfall here seems& to flow from the& ceiling of the cavern...)/",
SCR_TEXT_157 = "* (Occasionally^1, a piece of& trash will flow& through...)/",
SCR_TEXT_158 = "* (... and fall into the& bottomless abyss below.)/",
SCR_TEXT_159 = "* (Viewing this endless& cycle of worthless& garbage...)/",
SCR_TEXT_160 = "* (It fills you with& determination.)/%%",
SCR_TEXT_161 = "* (Partaking in worthless& garbage fills you& with determination.)/%%",
SCR_TEXT_164 = "* (You feel a calming& tranquility^1. You're filled& with determination...)/%%",
SCR_TEXT_165 = "* (You feel..^1. something.)&* (You're filled with& detemmienation.)/%%",
SCR_TEXT_168 = "* (The wind is howling^1.&* You're filled with& determination...)/%%",
SCR_TEXT_169 = "* (The howling wind is& now a breeze^1. This gives& you determination...)/%%",
SCR_TEXT_170 = "* (The wind has stopped^1.&* You're filled with& determination...)/%%",
SCR_TEXT_174 = "* (Seeing such a strange& laboratory in a place like& this...)/",
SCR_TEXT_175 = "* (You're filled with& determination.)/%%",
SCR_TEXT_180 = "* (The wooshing sound of steam& and cogs..^1. it fills you& with determination.)/%%",
SCR_TEXT_184 = "* (An ominous structure looms& in the distance...)/",
SCR_TEXT_185 = "* (You're filled with& determination.)/%%",
SCR_TEXT_187 = "* (Knowing the mouse might one& day hack the computerized& safe and get the cheese...)/",
SCR_TEXT_188 = "* (It fills you with& determination.)/%%",
SCR_TEXT_191 = "* (A huge structure lies north.^1)&* (You're filled with& determination.)/%%",
SCR_TEXT_195 = "* (The relaxing atmosphere& of this hotel..^1. it fills& you with determination.)/%%",
SCR_TEXT_199 = "* (The air is filled with& the smell of ozone..^1. it fills& you with determination.)/%%",
SCR_TEXT_203 = "* (Behind this door must be& the elevator to the King's& castle.)/",
SCR_TEXT_204 = "* (You're filled with& determination.)/%%",
SCR_TEXT_208 = "* (The smell of cobwebs fills& the air...)/",
SCR_TEXT_209 = "* (You're filled with& determination.)/%%",
SCR_TEXT_242 = "* You leave the Quiche on the& ground and tell it you'll& be right back./%%",
SCR_TEXT_246 = "* Use the box?& & Yes No \\C ",
SCR_TEXT_247 = " ",
SCR_TEXT_248 = " ",
SCR_TEXT_270 = " %%",
SCR_TEXT_275 = "* You have no items^1.&* You put a little time into& the box./%%",
SCR_TEXT_276 = "* You have no items^1.&* You put a little effort& into the box./%%",
SCR_TEXT_277 = "* You have no items^1.&* You put a little feeling& into the box./%%",
SCR_TEXT_282 = " %%",
SCR_TEXT_291 = "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/",
SCR_TEXT_292 = "* Hmmm.../",
SCR_TEXT_293 = "* You're new to the& UNDERGROUND^2, aren'tcha?/",
SCR_TEXT_294 = "* Golly^1, you must be& so confused./",
SCR_TEXT_295 = "* Someone ought to teach& you how things work& around here!/",
SCR_TEXT_296 = "* I guess little old me& will have to do./",
SCR_TEXT_297 = "* Ready^2?&* Here we go!/%%",
SCR_TEXT_301 = "\\E2* This way./%%",
SCR_TEXT_302 = "%%%",
SCR_TEXT_306 = "\\E2* Welcome to your new& home^1, innocent one./",
SCR_TEXT_307 = "* Allow me to educate you& in the operation of the& RUINS./%%",
SCR_TEXT_311 = "\\E2* The RUINS are full of& puzzles./",
SCR_TEXT_312 = "* Ancient fusions between & diversions and doorkeys./",
SCR_TEXT_313 = "* One must solve them& to move from room to& room./",
SCR_TEXT_314 = "* Please adjust yourself to the sight of them./%",
SCR_TEXT_318 = "\\E2* To make progress here,^1 & you will need to trigger& several switches./",
SCR_TEXT_319 = "* Do not worry,^1 I have & labelled the ones that& you need to flip./%",
SCR_TEXT_322 = "* Do not worry,^1 I have & labelled the ones that& you need to flip./",
SCR_TEXT_323 = "* ... eh^1?&* It seems that the& labelling has worn away./",
SCR_TEXT_324 = "* Oh dear./",
SCR_TEXT_325 = "* This might be far more& challenging than I& anticipated.../%%",
SCR_TEXT_330 = "\\E2* The first switch is over& on the wall./%",
SCR_TEXT_334 = "\\E1* Do you need some help..^1?&* Press the switch on the wall./",
SCR_TEXT_335 = "\\E0* Come on^1, you can do it!/%",
SCR_TEXT_339 = "\\E2* Go on^1, press the switch& on the left./%",
SCR_TEXT_342 = "\\E2* I believe it was& the switch on the& left./%",
SCR_TEXT_347 = "\\E1* You do know which way& left is^1, do you not?/",
SCR_TEXT_348 = "\\E0* Press the switch that I& labelled for you./%",
SCR_TEXT_352 = "\\E1* You do know which way& left is^1, do you not?/%%",
SCR_TEXT_357 = "\\E1* You are very curious,^1 & are you not?/",
SCR_TEXT_358 = "\\E1* Please understand.^2 & \\E0I only want the best& for you./%",
SCR_TEXT_362 = "\\E0* Splendid!^2 &* I am proud of you,^1 & little one./",
SCR_TEXT_363 = "* Let us move to the& next room./%",
SCR_TEXT_367 = "\\E1* As a human living in& the UNDERGROUND,^1 & monsters may attack you./",
SCR_TEXT_368 = "\\E2* You will need to be& prepared for this& situation./",
SCR_TEXT_369 = "\\E0* However, worry not!^2 &* The process is simple./",
SCR_TEXT_370 = "\\E2* When you encounter a & monster,^1 you will enter& a FIGHT./",
SCR_TEXT_371 = "* While you are in a& FIGHT^1, strike up a& friendly conversation./",
SCR_TEXT_372 = "\\E2* Stall for time.& I will come to resolve& the conflict./",
SCR_TEXT_373 = "\\E2* Practice talking to& the dummy./%",
SCR_TEXT_379 = "\\E1* Ahh,^1 the dummies are& not for fighting!^2 &* They are for talking!/",
SCR_TEXT_380 = "* We do not want to hurt& anybody, do we...?^2 \\E0 &* Come now./%",
SCR_TEXT_384 = "\\E0* Ah,^1 very good!^2 &* You are very good./%",
SCR_TEXT_388 = "\\E1* .../",
SCR_TEXT_389 = "\\E1* ... you ran away.../",
SCR_TEXT_390 = "\\E0* Truthfully^1, that was& not a poor choice./",
SCR_TEXT_391 = "\\E0* It is better to& avoid conflict& whenever possible./",
SCR_TEXT_392 = "\\E1* That..^1. however^1, is& only a dummy^2.&* It cannot harm you./",
SCR_TEXT_393 = "\\E1* It is made of cotton^1.&* It has no desire& for revenge.../",
SCR_TEXT_394 = "\\E0* Nevermind^2.&* Stay close to me and& I will keep you safe./%",
SCR_TEXT_398 = "\\E3* ^1.^1.^1./",
SCR_TEXT_399 = "\\E4* ^1.^1.^1./",
SCR_TEXT_400 = "\\E0* The next room awaits./%",
SCR_TEXT_405 = "\\E2* Practice talking to& the dummy./",
SCR_TEXT_406 = "\\E1* You can say anything..^2.\\E2 &* I do not think the dummy& will be bothered./%",
SCR_TEXT_411 = "\\E0* Do you need some& ideas for conversation& topics?/",
SCR_TEXT_412 = "* Well^1, I often start with& a simple 'how do you& do...'/",
SCR_TEXT_413 = "* You could ask them about& their favorite books.../",
SCR_TEXT_414 = "* Jokes can be useful for& 'breaking the ice.'/",
SCR_TEXT_415 = "* Listen to this one.../",
SCR_TEXT_416 = "* What did the skeleton& tile his roof with?/",
SCR_TEXT_417 = "* ... SHIN-gles!/",
SCR_TEXT_418 = "\\E1* .../",
SCR_TEXT_419 = "\\E0* Well^1, I thought it& was amusing./%",
SCR_TEXT_423 = "\\E2* Practice talking to& the dummy./",
SCR_TEXT_424 = "\\E1* You can say anything..^2.\\E0 &* The dummy will not& be bothered./%",
SCR_TEXT_428 = "\\E1* There is another puzzle& in this room.../",
SCR_TEXT_429 = "\\E0* I wonder if you can& solve it?/%",
SCR_TEXT_433 = "\\E1* This is the puzzle^1,& but.../",
SCR_TEXT_434 = "\\E0* Here^1, take my hand& for a moment./%",
SCR_TEXT_438 = "\\E1* Puzzles seem a little& too dangerous for& now./%",
SCR_TEXT_442 = ".../%",
SCR_TEXT_446 = "\\E2* Greetings,^1 my child^2.&* Do not worry^1, I did& not leave you./",
SCR_TEXT_447 = "\\E0* I was merely behind this& pillar the whole time./",
SCR_TEXT_448 = "* Thank you for trusting& me./",
SCR_TEXT_449 = "\\E2* However^1, there was an& important reason for& this exercise./",
SCR_TEXT_450 = "* ... to test your& independence./",
SCR_TEXT_451 = "\\E1* I must attend to some& business^1, and you must& stay alone for a while./",
SCR_TEXT_452 = "\\E0* Please remain here^2.&*\\E1 It's dangerous to& explore by yourself./",
SCR_TEXT_453 = "\\E0* I have an idea^2.&* I will give you a& CELL PHONE./",
SCR_TEXT_454 = "* If you have a need for& anything^1, just call./",
SCR_TEXT_455 = "\\E1* Be good^1, alright?/%",
SCR_TEXT_459 = "\\E0* You have done& excellently thus& far^1, my child./",
SCR_TEXT_460 = "\\E2* However... I have a& difficult request to ask& of you./",
SCR_TEXT_461 = "* .../",
SCR_TEXT_462 = "* I would like you to walk& to the end of the room& by yourself./",
SCR_TEXT_463 = "\\E1* Forgive me for this./%",
SCR_TEXT_467 = "* Ring..\\E0.\\TT /",
SCR_TEXT_468 = "\\F1 %",
SCR_TEXT_469 = "* Hello?&* This is TORIEL./",
SCR_TEXT_470 = "* For no reason in& particular...&* Which do you prefer?/",
SCR_TEXT_471 = "* Cinnamon or& butterscotch?& Cinnamon Bscotch \\C",
SCR_TEXT_472 = " ",
SCR_TEXT_490 = "* Oh^1, I see.&* Thank you very much!/",
SCR_TEXT_491 = "\\TS \\F0 \\T0 %",
SCR_TEXT_492 = "* Click.../%%",
SCR_TEXT_493 = "* /",
SCR_TEXT_497 = "* It's a fishing rod affixed& to the ground.../",
SCR_TEXT_498 = "* Reel it in?& & Yes No \\C ",
SCR_TEXT_499 = " ",
SCR_TEXT_511 = "* All that's attached to& the end is a photo of a& weird-looking monster.../",
SCR_TEXT_512 = "* (Call Me!& Here's my number!)/",
SCR_TEXT_513 = "* You decide not to call./%%",
SCR_TEXT_516 = "* All that's attached to& the end is a note./",
SCR_TEXT_517 = "* (Nevermind^1, guys!)/%%",
SCR_TEXT_522 = "* You leave it alone./%%",
SCR_TEXT_529 = "* I shouldn't have given myself& away so easily.../%%",
SCR_TEXT_533 = "* Did you just...&* Consume the part of me& I had given you?/",
SCR_TEXT_534 = "* In front of my very eyes!?/",
SCR_TEXT_535 = "* I have no words for you..^1.&* Begone!/%%",
SCR_TEXT_540 = "* Thank you for taking care& of me.../%%",
SCR_TEXT_545 = "* Huh^1? Again...?/",
SCR_TEXT_546 = "* I'm sorry..^1. if I give you& any more^1, there will be& nothing left of me./",
SCR_TEXT_547 = "* I suppose it is true^1.&* Travelling beyond our limits& is but a fantasy./",
SCR_TEXT_548 = "* It's no different for& anyone else./",
SCR_TEXT_549 = "* All of monsterkind& are doomed to stay& underground^1, forever.../%%",
SCR_TEXT_554 = "* How am I doing^1?&* By \"I\" I mean the piece& of me I gave you.../",
SCR_TEXT_559 = "* Huh^1? You lost it...^1?&* ... I suppose I can give& you another piece.../",
SCR_TEXT_563 = "* You don't have any room^1?&* OK..^1. I understand I am not& a priority for you^1, then./%%",
SCR_TEXT_567 = "* Please be careful this& time./",
SCR_TEXT_568 = "* (You got the Snowman& Piece.)/%%",
SCR_TEXT_576 = "* Hello^1.&* I am a snowman./",
SCR_TEXT_577 = "* I want to see the world..^1.&* But I cannot move./",
SCR_TEXT_578 = "* If you would be so kind^1,& traveller^1, please.../",
SCR_TEXT_579 = "* Take a piece of me and& bring it very far away.& Yes No \\C ",
SCR_TEXT_580 = " ",
SCR_TEXT_590 = "* It seems you do not& have enough room for me./%%",
SCR_TEXT_593 = "* Thank you... good luck!/",
SCR_TEXT_594 = "* (You got the Snowman& Piece.)/%%",
SCR_TEXT_600 = "* I see^1.&* Good journey^1, then./%%",
SCR_TEXT_605 = "SANS!!^1!&THAT DIDN'T DO&ANYTHING!/",
SCR_TEXT_606 = "SANS!!^1!&THEY DIDN'T EVEN&LOOK AT IT!/",
SCR_TEXT_608 = "* whoops./",
SCR_TEXT_609 = "* i knew i should have& used today's crossword& instead./",
SCR_TEXT_611 = "WHAT!^1?&CROSSWORD!?/",
SCR_TEXT_612 = "I CAN'T BELIEVE&YOU SAID THAT!!/",
SCR_TEXT_613 = "IN MY OPINION.../",
SCR_TEXT_614 = "\\E3JUNIOR JUMBLE&IS EASILY THE&HARDEST./",
SCR_TEXT_616 = "* what^1? really^1, dude^1?&* that easy-peasy word& scramble?/",
SCR_TEXT_617 = "\\E1* that's for baby bones./",
SCR_TEXT_619 = "UN^1. BELIEVABLE./",
SCR_TEXT_620 = "\\E0HUMAN!!^1!&SOLVE THIS DISPUTE!/",
SCR_TEXT_621 = "\\TS \\F0 \\E0 \\T0 %",
SCR_TEXT_622 = "* (Which is harder?)& & Jumble Crossword \\C ",
SCR_TEXT_623 = " ",
SCR_TEXT_631 = "HA^1! HA^1! YES!/",
SCR_TEXT_632 = "HUMANS MUST BE&VERY INTELLIGENT!/",
SCR_TEXT_633 = "IF THEY ALSO FIND&JUNIOR JUMBLE&SO DIFFICULT!/",
SCR_TEXT_634 = "NYEH^1! HEH^1! HEH HEH!/%%",
SCR_TEXT_639 = "YOU TWO ARE WEIRD!/",
SCR_TEXT_640 = "\\E3CROSSWORDS ARE SO&EASY./",
SCR_TEXT_641 = "IT'S THE SAME&SOLUTION EVERY&TIME./",
SCR_TEXT_642 = "\\E0I JUST FILL ALL&THE BOXES IN WITH&THE LETTER \"Z\".../",
SCR_TEXT_643 = "BECAUSE EVERY TIME&I LOOK AT A&CROSSWORD.../",
SCR_TEXT_644 = "ALL I CAN DO IS&SNORE!!!/",
SCR_TEXT_645 = "NYEH HEH HEH!!!/%%",
SCR_TEXT_654 = "* Hello^1!&* Would you like some& Nice Cream?/",
SCR_TEXT_655 = "* It's the frozen treat& that warms your heart!/",
SCR_TEXT_656 = "* Now just 15G!& & Yes No \\C",
SCR_TEXT_657 = " ",
SCR_TEXT_661 = " %",
SCR_TEXT_662 = "* Nice Cream^1!&* It's the frozen treat& that warms your heart!/",
SCR_TEXT_663 = "* Now just 15G!& & Yes No \\C",
SCR_TEXT_664 = " ",
SCR_TEXT_682 = "* Here you go^1!&* Have a super-duper day^1!&* (You got the Nice Cream.)/%%",
SCR_TEXT_684 = "* Huh^1?&* You don't have enough& money.../",
SCR_TEXT_685 = "* I wish I could make& Nice Cream for free.../%%",
SCR_TEXT_688 = "* It looks like you're& holding too much stuff^1!&* Oh well!/%%",
SCR_TEXT_691 = "* Well then..^1.&* Tell your friends.../",
SCR_TEXT_692 = "* There's ice cream..^1.&* Out in the middle of& the woods.../%%",
SCR_TEXT_704 = "* Hello^1!&* Would you like some& Nice Cream?/",
SCR_TEXT_705 = "* It's the frozen treat& that warms your heart!/",
SCR_TEXT_706 = "* Now just 25G!& & Yes No \\C",
SCR_TEXT_707 = " ",
SCR_TEXT_711 = " %",
SCR_TEXT_712 = "* Nice Cream^1!&* It's the frozen treat& that warms your heart!/",
SCR_TEXT_713 = "* Now just 25G!& & Yes No \\C",
SCR_TEXT_714 = " ",
SCR_TEXT_721 = "* Hey^1, you have an umbrella^1,& just like my cart.../",
SCR_TEXT_722 = "* Such solidarity^1!&* I have no choice but to& give you a deal!/",
SCR_TEXT_723 = "* Discount Ice Cream! 15G!& & Yes No \\C",
SCR_TEXT_724 = " ",
SCR_TEXT_728 = " %",
SCR_TEXT_729 = "* Umbrella solidarity!^1?&* I guess I have to give& you a deal.../",
SCR_TEXT_730 = "* Discount Ice Cream! 15G!& & Yes No \\C",
SCR_TEXT_731 = " ",
SCR_TEXT_736 = "* Hey^1!&* You have 3 Punch Cards!/",
SCR_TEXT_737 = "* How about redeeming them& for some Nice Cream!?/",
SCR_TEXT_738 = "* It's free!& & Yes No \\C",
SCR_TEXT_739 = " ",
SCR_TEXT_777 = "* Super^1! Here you go^1!&* Your Card's in the box!&* (You got the Nice Cream.)/%%",
SCR_TEXT_779 = "* Huh^1? No money^1?&* Sorry^1, I can't give it to& you for free./%%",
SCR_TEXT_781 = "* Huh^1? You can't afford it& even with the discount^1?&* I.../%%",
SCR_TEXT_784 = "* It looks like you're& holding too much stuff^1!&* Oh well!/%%",
SCR_TEXT_803 = "* Here^1! A free Nice Cream^1!&* (You lost 3 cards and got& a Nice Cream.)/%%",
SCR_TEXT_809 = "* Well then..^1.&* Tell your friends.../",
SCR_TEXT_810 = "* There's ice cream..^1.&* Hidden in the depths of a& watery cavern.../%%",
SCR_TEXT_815 = "* i've been thinking& about selling treats& too./",
SCR_TEXT_816 = "* want some fried snow^1?&* it's just 5G.& Buy No\\C",
SCR_TEXT_817 = " ",
SCR_TEXT_823 = "* did i say 5G^1?&* i meant 50G^1.& Buy No\\C",
SCR_TEXT_824 = " ",
SCR_TEXT_828 = "* you're right./",
SCR_TEXT_829 = "* i should charge way& more than that./%%",
SCR_TEXT_836 = "* really^1?&* how about 5000G?& Buy No\\C",
SCR_TEXT_837 = " ",
SCR_TEXT_841 = "* you're right./",
SCR_TEXT_842 = "* that's still too low./%%",
SCR_TEXT_849 = "* 50000G^1.&* that's my final offer.& Buy No\\C",
SCR_TEXT_850 = " ",
SCR_TEXT_854 = "* i have to pay for& the raw materials& somehow./%%",
SCR_TEXT_861 = "* what^1?&* you don't have the& money?/",
SCR_TEXT_862 = "* hey^1, that's okay./",
SCR_TEXT_863 = "\\E1* i don't have any snow./%%",
SCR_TEXT_867 = "* wow^1, that's a lot& of cash./",
SCR_TEXT_868 = "\\E3* that's why i'm sorry& to say.../",
SCR_TEXT_869 = "\\E3* i can't sell you& this fried snow./",
SCR_TEXT_870 = "\\E2* it's got too much& sentimental value./%%",
SCR_TEXT_875 = "* don't you know a& good deal when you& hear one?/%%",
SCR_TEXT_880 = "WHAT!^1?&HOW DID YOU&AVOID MY TRAP?/",
SCR_TEXT_881 = "\\E3AND^1, MORE&IMPORTANTLY.../",
SCR_TEXT_882 = "\\E0IS THERE ANY&LEFT FOR ME???/",
SCR_TEXT_883 = "\\TS \\F0 \\E0 \\T0 %",
SCR_TEXT_884 = "* (What do you tell Papyrus& about his spaghetti?)& Ate it Left it \\C ",
SCR_TEXT_885 = " ",
SCR_TEXT_890 = "REALLY!?/",
SCR_TEXT_893 = "\\E2WOWIE.../",
SCR_TEXT_894 = "NO ONE'S EVER&ENJOYED MY&COOKING BEFORE.../",
SCR_TEXT_895 = "\\E0WELL THEN!!/",
SCR_TEXT_900 = "\\E2WOWIE.../",
SCR_TEXT_901 = "YOU RESISTED THE&FLAVOR OF MY&HOMECOOKED PASTA.../",
SCR_TEXT_902 = "JUST SO YOU&COULD SHARE&IT WITH ME???/",
SCR_TEXT_905 = "\\E0FRET NOT HUMAN^1!&I^1, MASTER CHEF&PAPYRUS.../",
SCR_TEXT_906 = "WILL MAKE YOU ALL&THE PASTA YOU&COULD EVER WANT!/",
SCR_TEXT_907 = "HEH HEH HEH HEH&HEH HEH NYEH!/%%",
SCR_TEXT_911 = "HEY!/",
SCR_TEXT_912 = "IT'S THE HUMAN!/",
SCR_TEXT_913 = "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/",
SCR_TEXT_914 = "IT WAS MADE&BY THE GREAT&DR. ALPHYS!/",
SCR_TEXT_915 = "YOU SEE&THESE TILES&!?/",
SCR_TEXT_916 = "ONCE I THROW&THIS SWITCH.../",
SCR_TEXT_917 = "THEY WILL&BEGIN TO&CHANGE COLOR!/",
SCR_TEXT_918 = "EACH COLOR HAS&A DIFFERENT&FUNCTION!/",
SCR_TEXT_919 = "RED TILES ARE&IMPASSABLE!/",
SCR_TEXT_920 = "YOU CANNOT&WALK ON THEM!/",
SCR_TEXT_921 = "YELLOW TILES&ARE ELECTRIC!/",
SCR_TEXT_922 = "THEY WILL&ELECTROCUTE&YOU!/",
SCR_TEXT_923 = "GREEN TILES&ARE ALARM&TILES!/",
SCR_TEXT_924 = "IF YOU STEP&ON THEM.../",
SCR_TEXT_925 = "YOU WILL HAVE&TO FIGHT A&MONSTER!!/",
SCR_TEXT_926 = "ORANGE TILES&ARE ORANGE-&SCENTED./",
SCR_TEXT_927 = "THEY WILL MAKE&YOU SMELL&DELICIOUS!/",
SCR_TEXT_928 = "BLUE TILES ARE&WATER TILES./",
SCR_TEXT_929 = "SWIM THROUGH&IF YOU LIKE^1,&BUT.../",
SCR_TEXT_930 = "IF YOU SMELL&LIKE ORANGES!/",
SCR_TEXT_931 = "THE PIRANHAS&WILL BITE&YOU./",
SCR_TEXT_932 = "ALSO^1, IF A&BLUE TILE IS&NEXT TO A,/",
SCR_TEXT_933 = "YELLOW TILE^1,&THE WATER WILL&ALSO ZAP YOU!/",
SCR_TEXT_934 = "PURPLE TILES&ARE SLIPPERY!/",
SCR_TEXT_935 = "YOU WILL SLIDE&TO THE NEXT&TILE!/",
SCR_TEXT_936 = "HOWEVER^1, THE&SLIPPERY&SOAP.../",
SCR_TEXT_937 = "SMELLS LIKE&LEMONS!!/",
SCR_TEXT_938 = "WHICH PIRANHAS&DO NOT LIKE!/",
SCR_TEXT_939 = "PURPLE AND&BLUE ARE OK!/",
SCR_TEXT_940 = "FINALLY^1,&PINK TILES./",
SCR_TEXT_941 = "THEY DON'T DO&ANYTHING./",
SCR_TEXT_942 = "STEP ON THEM&ALL YOU LIKE./",
SCR_TEXT_943 = "HOW WAS THAT!^1?&UNDERSTAND???/",
SCR_TEXT_944 = "\\TS \\F0 \\E0 \\T0 %",
SCR_TEXT_945 = "* (Understand the explanation?)& & Of course No \\C ",
SCR_TEXT_946 = " ",
SCR_TEXT_953 = "GREAT!^1!&THEN THERE'S ONE&LAST THING.../",
SCR_TEXT_954 = "THIS PUZZLE.../",
SCR_TEXT_955 = "IS ENTIRELY RANDOM&!!!!!!/",
SCR_TEXT_956 = "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../",
SCR_TEXT_957 = "THAT HAS NEVER&BEEN SEEN BEFORE!/",
SCR_TEXT_958 = "NOT EVEN I WILL&KNOW THE SOLUTION!/",
SCR_TEXT_959 = "NYEH HEH HEH^1!&GET READY...!/%%",
SCR_TEXT_965 = "OKAY..^1.&I GUESS I'LL&REPEAT MYSELF.../",
SCR_TEXT_966 = "\\E0RED TILES ARE&IMPASSABLE./",
SCR_TEXT_967 = "YELLOW TILES ARE&ELECTRIC AND&DANGEROUS./",
SCR_TEXT_968 = "BLUE TILES MAKE&YOU FIGHT A&MONSTER./",
SCR_TEXT_969 = "GREEN TILES ARE&WATER TILES./",
SCR_TEXT_970 = "ORANGE TILES ARE&ORANGE SCENTED./",
SCR_TEXT_971 = "IF YOU STEP ON&ORANGE^1, DON'T STEP&ON GREEN./",
SCR_TEXT_972 = "\\E3BROWN TILES ARE.../",
SCR_TEXT_973 = "\\E1WAIT!!^1!&THERE ARE NO&BROWN TILES.../",
SCR_TEXT_974 = "\\E0PURPLE TILES&SMELL LIKE&LEMONS.../",
SCR_TEXT_975 = "\\E3WHY DON'T THE&YELLOW ONES&SMELL LEMONY?/",
SCR_TEXT_976 = "\\E3UMM.../",
SCR_TEXT_977 = "\\E1WAIT!^1!&DID I MIX UP&GREEN AND BLUE!?/",
SCR_TEXT_978 = "THE BLUE ONES&ARE WATER ONES!/",
SCR_TEXT_979 = "\\E3PINK TILES.../",
SCR_TEXT_980 = "I DON'T..^1.&REMEMBER???/",
SCR_TEXT_981 = "\\E1WAIT!!!/",
SCR_TEXT_982 = "\\E3THOSE ONES DON'T&DO ANYTHING./",
SCR_TEXT_983 = "\\E0OKAY^1!&DO YOU UNDERSTAND&BETTER NOW!?/",
SCR_TEXT_984 = "\\TS \\F0 \\E0 \\T0 %",
SCR_TEXT_985 = "* (Understand the explanation?)& & Yes Even less \\C ",
SCR_TEXT_986 = " ",
SCR_TEXT_994 = "GREAT!^1!&THEN THERE'S ONE&LAST THING.../",
SCR_TEXT_995 = "THIS PUZZLE.../",
SCR_TEXT_996 = "IS ENTIRELY RANDOM&!!!!!!/",
SCR_TEXT_997 = "WHEN I PULL THIS&SWITCH^1, IT WILL&MAKE A PUZZLE.../",
SCR_TEXT_998 = "THAT HAS NEVER&BEEN SEEN BEFORE!/",
SCR_TEXT_999 = "NOT EVEN I WILL&KNOW THE SOLUTION!/",
SCR_TEXT_1000 = "NYEH HEH HEH^1!&GET READY...!/%%",
SCR_TEXT_1006 = "........../",
SCR_TEXT_1007 = "OK^1, YOU KNOW&WHAT???/",
SCR_TEXT_1008 = "HOW ABOUT..^1.&YOU JUST.../",
SCR_TEXT_1009 = "DO THIS PUZZLE..^1.&ON YOUR OWN.../",
SCR_TEXT_1010 = "I'LL LEAVE THE&INSTRUCTIONS.../",
SCR_TEXT_1011 = "JUST READ THEM./",
SCR_TEXT_1012 = "THEN WHEN YOU&UNDERSTAND IT.../",
SCR_TEXT_1013 = "YOU CAN THROW&THE SWITCH./",
SCR_TEXT_1014 = "AND DO IT AT&YOUR OWN PACE./",
SCR_TEXT_1015 = "GOOD LUCK./",
SCR_TEXT_1016 = "NYEH..^1.&HEH..^1.&HEH!/%%",
SCR_TEXT_1024 = "* (There's a lone quiche& sitting underneath& this bench.)/",
SCR_TEXT_1025 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1026 = " ",
SCR_TEXT_1029 = "* It's just a bench./%%",
SCR_TEXT_1045 = "* (You got the Abandoned& Quiche.)/%%",
SCR_TEXT_1048 = "* (You're carrying too much.)/",
SCR_TEXT_1049 = "* (You aren't ready for the& responsibility.)/%%",
SCR_TEXT_1053 = "* (The quiche was left all& alone...)/%%",
SCR_TEXT_1060 = "* (There's a tutu lying on& the ground here.)/",
SCR_TEXT_1061 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1062 = " ",
SCR_TEXT_1065 = "* Nothing's here!!!/%%",
SCR_TEXT_1081 = "* (You got the Old Tutu.)/%%",
SCR_TEXT_1084 = "* (You're carrying too much.)/%%",
SCR_TEXT_1088 = " %%",
SCR_TEXT_1096 = "* (The box contains \\[1] cards.)/",
SCR_TEXT_1097 = "* (Two bugs in the box are& playing a \\[1]-card game.)/",
SCR_TEXT_1098 = "* (There's a smiley face made& of \\[1] cards in the box.)/",
SCR_TEXT_1099 = "* (A house made of \\[1] cards& sits in the box.)/",
SCR_TEXT_1100 = "* (The box is overstuffed with& cards.)/",
SCR_TEXT_1101 = "* (Take a card?)& & Take Leave \\C ",
SCR_TEXT_1102 = " ",
SCR_TEXT_1105 = "* (It's a box for storing Punch& Cards^1.)&* (It's empty right now.)/%%",
SCR_TEXT_1120 = "* (You got a Punch Card.)/%%",
SCR_TEXT_1121 = "* (All games must end one day.^1)&* (You got a Punch Card.)/%%",
SCR_TEXT_1122 = "* (Happiness is fleeting.^1)&* (You got a Punch Card.)/%%",
SCR_TEXT_1123 = "* (The house collapses.^1)&* (You got a Punch Card.)/%%",
SCR_TEXT_1124 = "* (You got a Punch Card.)/%%",
SCR_TEXT_1127 = "* (You're carrying too much.)/%%",
SCR_TEXT_1131 = " %%",
SCR_TEXT_1139 = "* (It's a pair of ballet shoes.)/",
SCR_TEXT_1140 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1141 = " ",
SCR_TEXT_1144 = "* Nothing's here!!!/%%",
SCR_TEXT_1160 = "* (You got the Ballet Shoes.)/%%",
SCR_TEXT_1163 = "* (You're carrying too much.)/%%",
SCR_TEXT_1167 = " %%",
SCR_TEXT_1172 = "* (This little bird wants to& carry you across.)/",
SCR_TEXT_1173 = "* (Accept the bird's offer?)& & Get ride No \\C ",
SCR_TEXT_1174 = " ",
SCR_TEXT_1177 = "* (Umbrellas and birds...^1)&* (A bad combination.)/%%",
SCR_TEXT_1182 = " %%",
SCR_TEXT_1197 = "* (It's a legendary artifact.)/",
SCR_TEXT_1198 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1199 = " ",
SCR_TEXT_1202 = "* (The artifact is gone.)/%%",
SCR_TEXT_1221 = "* (This will never happen.)/%%",
SCR_TEXT_1224 = "* (You're carrying too much.)/%%",
SCR_TEXT_1225 = "* (You're carrying too many& dogs.)/%%",
SCR_TEXT_1229 = " %%",
SCR_TEXT_1237 = "* (The fridge is filled with& instant noodles and soda.)/",
SCR_TEXT_1238 = "* (Take a package of noodles?)& & Take it Leave it \\C ",
SCR_TEXT_1239 = " ",
SCR_TEXT_1242 = "* (The fridge is filled with& instant noodles and soda.)/%%",
SCR_TEXT_1258 = "* (You got the Instant Noodles.)/%%",
SCR_TEXT_1261 = "* (You're carrying too much.)/%%",
SCR_TEXT_1265 = "* (You decide to stay healthy.)/%%",
SCR_TEXT_1273 = "* (There's a frypan lying on& the ground.)/",
SCR_TEXT_1274 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1275 = " ",
SCR_TEXT_1278 = "* Nothing's here!!!/%%",
SCR_TEXT_1294 = "* (You got the Burnt Pan.)/%%",
SCR_TEXT_1297 = "* (You're carrying too much.)/%%",
SCR_TEXT_1301 = " %%",
SCR_TEXT_1308 = "* (There's an apron lying on& the ground.)/",
SCR_TEXT_1309 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1310 = " ",
SCR_TEXT_1313 = "* Nothing's here!!!/%%",
SCR_TEXT_1329 = "* (You got the Stained Apron.)/%%",
SCR_TEXT_1332 = "* (You're carrying too much.)/%%",
SCR_TEXT_1336 = " %%",
SCR_TEXT_1343 = "* (There's a Glamburger inside& the trash can.)/",
SCR_TEXT_1344 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1345 = " ",
SCR_TEXT_1348 = "* (It's an empty trashcan.)/%%",
SCR_TEXT_1363 = "* (You got the Glamburger.)/%%",
SCR_TEXT_1366 = "* (You're carrying too much.)/%%",
SCR_TEXT_1370 = " %%",
SCR_TEXT_1378 = "* (There's 100G inside& the trash can.)/",
SCR_TEXT_1379 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1380 = " ",
SCR_TEXT_1383 = "* (It's an empty trashcan.)/%%",
SCR_TEXT_1393 = "* (You got 100G.)/%%",
SCR_TEXT_1397 = " %%",
SCR_TEXT_1406 = "* (There's a worn dagger& inside the box.)/",
SCR_TEXT_1408 = "* (Knife inside the box.)/",
SCR_TEXT_1409 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1410 = " ",
SCR_TEXT_1413 = "* Nothing's here!!!/%%",
SCR_TEXT_1431 = "* (You got the Worn Dagger.)/%%",
SCR_TEXT_1432 = "* (You got the Real Knife.)/%%",
SCR_TEXT_1435 = "* (You're carrying too much.)/%%",
SCR_TEXT_1439 = " %%",
SCR_TEXT_1446 = "* (There's a heart-shaped& locket inside the box.)/",
SCR_TEXT_1447 = "* (Will you take it?)& & Take it Leave it \\C ",
SCR_TEXT_1448 = " ",
SCR_TEXT_1451 = "* Nothing's here!!!/%%",
SCR_TEXT_1470 = "* (You got the Heart-shaped& Locket.)/%%",
SCR_TEXT_1471 = "* (You got The Locket.)/%%",
SCR_TEXT_1474 = "* (You're carrying too much.)/%%",
SCR_TEXT_1478 = " %%",
SCR_TEXT_1483 = "* (The box is empty.)/%%",
SCR_TEXT_1492 = "* Hello...&* Would you like some& Nice Cream...?/",
SCR_TEXT_1493 = "* It's the frozen treat...&* That warms your heart./",
SCR_TEXT_1494 = "* Now only 12G!& & Yes No \\C",
SCR_TEXT_1495 = " ",
SCR_TEXT_1499 = " %",
SCR_TEXT_1500 = "* Nice Cream^1.&* It's the frozen treat^1.&* That warms your heart./",
SCR_TEXT_1501 = "* Now just 12G.& & Yes No \\C",
SCR_TEXT_1502 = " ",
SCR_TEXT_1520 = "* Here^1.&* (You got the Nice Cream.)/%%",
SCR_TEXT_1522 = "* You don't have enough& money.../%%",
SCR_TEXT_1525 = "* Drop something./%%",
SCR_TEXT_1528 = "* Well then..^1.&* Tell your friends.../",
SCR_TEXT_1529 = "* Life..^1. is suffering./%%",
SCR_TEXT_1535 = "* (Golden flowers.^1)&* (They must have& broken your fall.)/%%",
SCR_TEXT_1536 = "%%%",
SCR_TEXT_1540 = "* \"Press \\*Z to read signs!\"/%%",
SCR_TEXT_1544 = "* Just a regular old pillar./%%",
SCR_TEXT_1548 = "* Please don't step on the& leaves./%%",
SCR_TEXT_1552 = "* Didn't you read the sign& downstairs?/%%",
SCR_TEXT_1562 = "* WHOA there^1, pardner^2!&* Who said you could push& me around?/",
SCR_TEXT_1563 = "* HMM^2?&* So you're ASKIN' me to& move over?/",
SCR_TEXT_1564 = "* Okay^1, just for you^1,& pumpkin./%%",
SCR_TEXT_1569 = "* HMM^2?&* You want me to move some& more?/",
SCR_TEXT_1570 = "* Alrighty^1, how's this?/%%",
SCR_TEXT_1575 = "* HMM^2?&* That was the wrong direction?/",
SCR_TEXT_1576 = "* Okay^1, think I got it./%%",
SCR_TEXT_1579 = "* Was that helpful?/%%",
SCR_TEXT_1583 = "* HMM^2?&* You wanted me to STAY there?/",
SCR_TEXT_1584 = "* You're giving me a real& workout./%%",
SCR_TEXT_1589 = "* Aren't things easier when& you just ask?/%%",
SCR_TEXT_1592 = "* The exit's open^1?&* Guess I better roll out.../",
SCR_TEXT_1593 = "* Hey^1, y'mind giving me a& push^1, pumpkin?/%%",
SCR_TEXT_1603 = "* 'Take one.'&* Take a candy?& Yes No \\C",
SCR_TEXT_1604 = "* It says 'take one.'&* Take a piece of candy?& Yes No \\C",
SCR_TEXT_1606 = "* Look at what you've done./%%",
SCR_TEXT_1607 = " ",
SCR_TEXT_1624 = "* You took a piece of candy.&* (Press \\*C to open the menu.)/%%",
SCR_TEXT_1625 = "* You took more candy^1.&* How disgusting../%%",
SCR_TEXT_1626 = "* You take another piece.&* You feel like the& scum of the earth.../%%",
SCR_TEXT_1628 = "* You took too much too fast.&* The candy spills onto& the floor./%%",
SCR_TEXT_1631 = "* In this hellish world^1, you& can only take 3 pieces& of candy.../%%",
SCR_TEXT_1635 = "* You tried to take a piece& of candy^1, but you didn't& have any room./%%",
SCR_TEXT_1639 = "* You decided not to take some./%%",
SCR_TEXT_1675 = "* It says 'Take them all.'&* Take a candy?& Yes No \\C",
SCR_TEXT_1676 = " ",
SCR_TEXT_1692 = "* You took a piece.&* Boy^1, that's heavy./%%",
SCR_TEXT_1694 = "* You can't carry more.&* It's just too heavy./%%",
SCR_TEXT_1695 = "* You tried to take a piece& of candy^1, but you didn't& have any room./%%",
SCR_TEXT_1698 = "* You decided not to take some./%%",
SCR_TEXT_1644 = "* zzzzzzzzzzzzzzz..^1.&* zzzzzzzzzzzzzz.../",
SCR_TEXT_1645 = "* zzzzzzzzzz..^1.&* (are they gone yet^1)&* zzzzzzzzzzzzzzz.../",
SCR_TEXT_1646 = "* (This ghost keeps saying 'z'& out loud repeatedly^1,& pretending to sleep.)/",
SCR_TEXT_1647 = "* Move it with force?& & Yes No \\C",
SCR_TEXT_1648 = " ",
SCR_TEXT_1705 = "* Leave 7G in the web?& & Yes No \\C",
SCR_TEXT_1706 = " ",
SCR_TEXT_1723 = "* Some spiders crawled down& and gave you a donut./%%",
SCR_TEXT_1724 = "* You didn't have enough& gold./%%",
SCR_TEXT_1726 = "* You are carrying too& many items./%%",
SCR_TEXT_1729 = "*%%",
SCR_TEXT_1736 = "* Leave 18G in the web?& & Yes No \\C",
SCR_TEXT_1737 = " ",
SCR_TEXT_1754 = "* Some spiders crawled down& and gave you a jug./%%",
SCR_TEXT_1755 = "* You didn't have enough& gold./%%",
SCR_TEXT_1757 = "* You are carrying too& many items./%%",
SCR_TEXT_1760 = "*%%",
SCR_TEXT_1771 = "* You found a Faded Ribbon./%%",
SCR_TEXT_1772 = "* You are carrying too& much./%%",
SCR_TEXT_1778 = "* It's a switch.&* Press it?& Yes No \\C",
SCR_TEXT_1779 = " ",
SCR_TEXT_1788 = "* Nothing happened./%%",
SCR_TEXT_1789 = "%%",
SCR_TEXT_1790 = "* You're making the switches& uncomfortable with all& this attention./%%",
SCR_TEXT_1796 = "* It's a switch.&* Press it?& Yes No \\C",
SCR_TEXT_1797 = " ",
SCR_TEXT_1806 = "* You hear a clicking sound./%%",
SCR_TEXT_1807 = "%%",
SCR_TEXT_1817 = "* You found the Toy Knife./%%",
SCR_TEXT_1818 = "* You are carrying too& much./%%",
SCR_TEXT_1824 = "* It's TORIEL's diary.&* Read the circled passage?& Yes No \\C",
SCR_TEXT_1825 = " ",
SCR_TEXT_1830 = "* You read the passage.../",
SCR_TEXT_1831 = "* \"Why did the skeleton want& a friend?\"/",
SCR_TEXT_1832 = "* \"Because she was feeling& BONELY...\"/",
SCR_TEXT_1833 = "* The rest of the page is& filled with jokes of& a similar caliber./%%",
SCR_TEXT_1835 = "%%",
SCR_TEXT_1842 = "* You found a slice of& butterscotch-cinnamon& pie./%%",
SCR_TEXT_1843 = "* You are carrying too& much./%%",
SCR_TEXT_1853 = "* You found a slice of& snail pie.../%%",
SCR_TEXT_1854 = "* You are carrying too& much./%%",
SCR_TEXT_1859 = "* Hello there^1,& little one!/",
SCR_TEXT_1860 = "* The pie has not& cooled down yet./",
SCR_TEXT_1861 = "* Perhaps you should& take a nap.& Yes No \\C ",
SCR_TEXT_1862 = " ",
SCR_TEXT_1867 = "* Sweet dreams./%%",
SCR_TEXT_1870 = "\\E1* You'd rather stay& up and chat with& me^1, then?/",
SCR_TEXT_1871 = "* Up already^1, I see?/",
SCR_TEXT_1872 = "\\E0* Um^1, I want you to know& how glad I am to& have someone here./",
SCR_TEXT_1873 = "* There are so many& old books I want& to share./",
SCR_TEXT_1874 = "* I want to show you& my favorite bug-& hunting spot./",
SCR_TEXT_1875 = "* I've also prepared& a curriculum for& your education./",
SCR_TEXT_1876 = "* This may come as& a surprise to you.../",
SCR_TEXT_1877 = "* But I have always& wanted to be a& teacher./",
SCR_TEXT_1878 = "\\E1* ... actually^1, perhaps& that isn't very& surprising./",
SCR_TEXT_1879 = "\\E5* STILL./",
SCR_TEXT_1880 = "\\E0* I am glad to have& you living here./",
SCR_TEXT_1881 = "\\E1* Oh^1, did you& want something?/",
SCR_TEXT_1882 = "* What is it?& When can& Nothing I go home?\\C ",
SCR_TEXT_1883 = " ",
SCR_TEXT_1891 = "* Well^1, talk to me& again if you& need anything./%%",
SCR_TEXT_1895 = "\\E1* What^1?&* This..^1. this IS your& home now./",
SCR_TEXT_1896 = "* Um..^1. would you like& to hear about this& book I am reading?/",
SCR_TEXT_1897 = "\\E0* Oh^1, hello!/",
SCR_TEXT_1898 = "* Did you want to& hear about the& book I am reading?/",
SCR_TEXT_1899 = "\\E0* It is called& \"72 Uses for Snails.\"/",
SCR_TEXT_1900 = "* How about it?& How to exit& Sure the RUINS\\C ",
SCR_TEXT_1901 = " ",
SCR_TEXT_1907 = "* Here is an exciting& snail fact./",
SCR_TEXT_1908 = "\\E1* Um^1.^1.^1.&*\\E0 How about an exciting& snail fact?/",
SCR_TEXT_1909 = "\\E2* Did you know& that snails.../",
SCR_TEXT_1911 = "\\E0* Have a chainsaw-like& tongue called a& radula?/",
SCR_TEXT_1912 = "\\E0* Sometimes flip their& digestive systems& as they mature?/",
SCR_TEXT_1913 = "\\E0* Make terrible& shoelaces?/",
SCR_TEXT_1914 = "\\E0* Talk^2. Really^2. Slowly^2?&* Just kidding^1, snails& don't talk./",
SCR_TEXT_1915 = "\\E0* Interesting.& How to exit& Yeah the RUINS\\C ",
SCR_TEXT_1916 = " ",
SCR_TEXT_1921 = "* Well^1, bother me& if you need anything& else./%%",
SCR_TEXT_1924 = "\\E1* ... I have to do& something^1.&* Stay here./%%",
SCR_TEXT_1927 = "\\E0* What is it?& How to exit& Nothing the RUINS\\C ",
SCR_TEXT_1930 = " ",
SCR_TEXT_1934 = "* If you need anything^1,& just ask./%%",
SCR_TEXT_1935 = "\\E1* ... I have to do& something.&* Stay here./%%.",
SCR_TEXT_1936 = " ",
SCR_TEXT_1940 = "\\E2NYOO HOO HOO.../",
SCR_TEXT_1941 = "I CAN'T EVEN&STOP SOMEONE AS&WEAK AS YOU.../",
SCR_TEXT_1942 = "UNDYNE'S GOING TO&BE DISAPPOINTED&IN ME./",
SCR_TEXT_1943 = "I'LL NEVER JOIN THE&ROYAL GUARD..^1.&AND.../",
SCR_TEXT_1944 = "MY FRIEND QUANTITY&WILL REMAIN&STAGNANT!/",
SCR_TEXT_1945 = "\\TS \\F0 \\T0 %",
SCR_TEXT_1946 = "* (What should you say?)& Let's be What a& friends loser\\C",
SCR_TEXT_1947 = " ",
SCR_TEXT_1956 = "\\E0WOWIE!^1!&YOU DID IT!!!/",
SCR_TEXT_1957 = "YOU DIDN'T DO A&VIOLENCE!!!/",
SCR_TEXT_1958 = "\\E5TO BE HONEST^1,&I WAS A LITTLE&AFRAID.../",
SCR_TEXT_1959 = "\\E0BUT YOU'RE ALREADY&BECOMING A GREAT&PERSON!/",
SCR_TEXT_1960 = "\\E7I'M SO PROUD I&COULD CRY!!!/",
SCR_TEXT_1961 = "\\E3... WAIT^1, WASN'T I&SUPPOSED TO&CAPTURE YOU...?/",
SCR_TEXT_1962 = "\\E0WELL^1, FORGET IT!/",
SCR_TEXT_1963 = "I JUST WANT YOU&TO BE THE BEST&PERSON YOU CAN BE./",
SCR_TEXT_1964 = "SO LET'S LET&BYBONES BE&BYBONES./",
SCR_TEXT_1965 = "I'LL EVEN TELL YOU&HOW TO LEAVE THE&UNDERGROUND!/",
SCR_TEXT_1966 = "JUST KEEP GOING&EAST!/",
SCR_TEXT_1967 = "EVENTUALLY YOU'LL&REACH THE KING'S&CASTLE./",
SCR_TEXT_1968 = "THEN YOU CAN&LEAVE!/%%",
SCR_TEXT_1978 = "REALLY!^1?&YOU WANT TO BE&FRIENDS^1, WITH ME???/",
SCR_TEXT_1979 = "WELL THEN.../",
SCR_TEXT_1980 = "\\E0I GUESS..^1./",
SCR_TEXT_1981 = "I GUESS&I CAN MAKE AN&ALLOWANCE FOR YOU!/",
SCR_TEXT_1982 = " %",
SCR_TEXT_1987 = "HUH^1?&WHY WOULD YOU.../",
SCR_TEXT_1988 = "BERATE YOURSELF&SO LOUDLY???/",
SCR_TEXT_1989 = "IS IT BECAUSE.../",
SCR_TEXT_1990 = "\\E3YOU DON'T THINK&YOU'RE GOOD ENOUGH&TO BE MY FRIEND?/",
SCR_TEXT_1991 = "\\E0NO!!^1!&YOU'RE GREAT!!^1!&I'LL BE YOUR FRIEND!/",
SCR_TEXT_1996 = "WOWIE!^1!&WE HAVEN'T EVEN HAD&OUR FIRST DATE.../",
SCR_TEXT_1997 = "AND I'VE ALREADY&MANAGED TO HIT&THE FRIEND ZONE!!!/",
SCR_TEXT_1998 = "WHO KNEW THAT&ALL I NEEDED TO&MAKE PALS.../",
SCR_TEXT_2002 = "WOW!!!/",
SCR_TEXT_2003 = "I HAVE FRIENDS!!!/",
SCR_TEXT_2004 = "AND WHO KNEW THAT&ALL I NEEDED TO&MAKE THEM.../",
SCR_TEXT_2006 = "WAS TO GIVE PEOPLE&AWFUL PUZZLES AND&THEN FIGHT THEM??/",
SCR_TEXT_2007 = "YOU TAUGHT ME A&LOT^1, HUMAN./",
SCR_TEXT_2008 = "I HEREBY GRANT&YOU PERMISSION&TO PASS THROUGH!/",
SCR_TEXT_2009 = "AND I'LL GIVE&YOU DIRECTIONS&TO THE SURFACE./",
SCR_TEXT_2010 = "CONTINUE FORWARD&UNTIL YOU REACH THE&END OF THE CAVERN./",
SCR_TEXT_2011 = "\\WTHEN..^1. WHEN YOU&REACH THE CAPITAL^1,&CROSS \\YTHE BARRIER\\W./",
SCR_TEXT_2012 = "THAT'S THE MAGICAL&SEAL TRAPPING US&ALL UNDERGROUND./",
SCR_TEXT_2013 = "ANYTHING CAN ENTER&THROUGH IT^1, BUT&NOTHING CAN EXIT.../",
SCR_TEXT_2014 = "... EXCEPT SOMEONE&WITH A POWERFUL&SOUL./",
SCR_TEXT_2015 = "... LIKE YOU!!!/",
SCR_TEXT_2016 = "THAT'S WHY THE&KING WANTS TO&ACQUIRE A HUMAN./",
SCR_TEXT_2017 = "HE WANTS TO OPEN&THE BARRIER WITH&SOUL POWER./",
SCR_TEXT_2018 = "THEN US MONSTERS&CAN RETURN TO&THE SURFACE!/%%",
SCR_TEXT_2023 = "YOU'RE BACK AGAIN?!?!/",
SCR_TEXT_2024 = "I FINALLY REALIZE&THE TRUE REASON WHY./",
SCR_TEXT_2025 = "YOU.../",
SCR_TEXT_2026 = "JUST MISS SEEING MY&FACE SO MUCH.../",
SCR_TEXT_2027 = "I'M NOT SURE I&CAN FIGHT SOMEONE&WHO FEELS THIS WAY./",
SCR_TEXT_2028 = "BUT MOSTLY..^1. I'M GETTING&REALLY TIRED OF&CAPTURING YOU!/",
SCR_TEXT_2029 = "SO..^1.&WHAT DO YOU SAY?/",
SCR_TEXT_2030 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2031 = "* (Fight Papyrus?)& & Yes No\\C",
SCR_TEXT_2032 = " ",
SCR_TEXT_2036 = "\\TP %",
SCR_TEXT_2039 = "OKAY.../",
SCR_TEXT_2040 = "I GUESS./",
SCR_TEXT_2041 = "IF YOU WANT ME TO&CAPTURE YOU./",
SCR_TEXT_2042 = "I'LL TRY AGAIN!!!/%%",
SCR_TEXT_2047 = "... OKAY.../",
SCR_TEXT_2048 = "I GUESS I'LL ACCEPT&MY FAILURE.../%%",
SCR_TEXT_2058 = "* Welcome to Snowed Inn^1!&* Snowdin's premier hotel!/",
SCR_TEXT_2059 = "* One night is 80G.& & Stay Leave\\C",
SCR_TEXT_2062 = "* Back again^1?&* Well^1, stay as long as you& like./",
SCR_TEXT_2063 = "* How about it?& & Stay Leave\\C",
SCR_TEXT_2065 = " ",
SCR_TEXT_2069 = "* What^1?&* No^1, you can't get a& second key!",
SCR_TEXT_2074 = "* Hello^1!&* Sorry^1, no time for a& nap.../",
SCR_TEXT_2075 = "* Snowed Inn is shutting& down so we can all go& to the surface./%%",
SCR_TEXT_2078 = "* Oh^1, there you are^1.&* I was worrying about& you!/",
SCR_TEXT_2079 = "* Things are going to be OK^1,& you hear?/",
SCR_TEXT_2080 = "* We're all going to the& surface world soon.../",
SCR_TEXT_2081 = "* There's bound to be a& place you can stay there!/%%",
SCR_TEXT_2089 = "Error./%%",
SCR_TEXT_2092 = "* Here's your room key^1.&* Make sure to bundle up!/%%",
SCR_TEXT_2098 = "* ... You don't even have 80G?/",
SCR_TEXT_2099 = "* Oh^1! You poor thing^1.&* I can only imagine what& you've been through./",
SCR_TEXT_2100 = "* One of the rooms upstairs& is empty^1./",
SCR_TEXT_2101 = "* You can sleep there for& free^1, okay?/%%",
SCR_TEXT_2109 = "* Here's your room key^1.&* Make sure to bundle up!/%%",
SCR_TEXT_2116 = "* You aren't carrying enough& money./%%",
SCR_TEXT_2121 = "* Well^1, feel free to come& back any time./%%",
SCR_TEXT_2125 = "* (Look through the telescope?)& & Yes No\\C",
SCR_TEXT_2126 = " ",
SCR_TEXT_2130 = " %%",
SCR_TEXT_2131 = " ",
SCR_TEXT_2139 = "* i'm thinking about& getting into the& telescope business./",
SCR_TEXT_2140 = "* it's normally 50000G& to use this premium& telescope.../",
SCR_TEXT_2141 = "* but..^1.&*\\E1 since i know you^1,& you can use it for free./",
SCR_TEXT_2142 = "\\E2* howzabout it?/",
SCR_TEXT_2143 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2144 = "* (Use the telescope?)& & Yes No\\C",
SCR_TEXT_2148 = "* huh^1?&* you aren't satisfied?/",
SCR_TEXT_2149 = "\\E1* don't worry./",
SCR_TEXT_2150 = "\\E2* i'll give you a& full refund./%%",
SCR_TEXT_2152 = " ",
SCR_TEXT_2157 = " %%",
SCR_TEXT_2158 = " ",
SCR_TEXT_2169 = "* well^1, come back& whenever you want./%%",
SCR_TEXT_2180 = "* Ring..\\E0./",
SCR_TEXT_2182 = "HELLO^1!&THIS IS PAPYRUS!!!/",
SCR_TEXT_2183 = "\\E3HOW DID I GET THIS&NUMBER...?/",
SCR_TEXT_2184 = "\\E0IT WAS EASY!!!/",
SCR_TEXT_2185 = "\\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/",
SCR_TEXT_2186 = "NYEH HEH HEH HEH!!/",
SCR_TEXT_2187 = "\\E2SO..^1.&WHAT ARE YOU&WEARING...?/",
SCR_TEXT_2188 = "\\E3I'M..^1.&ASKING FOR A&FRIEND./",
SCR_TEXT_2189 = "\\E0SHE THOUGHT SHE&SAW YOU WEARING A&\\[1]./",
SCR_TEXT_2190 = "\\E3IS THAT TRUE^1?&ARE YOU WEARING A&\\[1]?/",
SCR_TEXT_2191 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2192 = "* (What will you say?)& & Yes No\\C",
SCR_TEXT_2193 = " ",
SCR_TEXT_2206 = "SO YOU ARE WEARING&A \\[1].../",
SCR_TEXT_2207 = "GOT IT!!^1!&WINK WINK!!!/",
SCR_TEXT_2208 = "HAVE A NICE DAY!/",
SCR_TEXT_2209 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2210 = "* Click.../%%",
SCR_TEXT_2215 = "SO YOU AREN'T&WEARING A&\\[1].../",
SCR_TEXT_2216 = "GOT IT!/",
SCR_TEXT_2217 = "YOU'RE MY FRIEND^1,&SO I TRUST YOU&100-PERCENT./",
SCR_TEXT_2218 = "HAVE A NICE DAY!/",
SCR_TEXT_2219 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2220 = "* Click.../%%",
SCR_TEXT_2227 = "* (There's an empty pie tin& inside the stove.)/%%",
SCR_TEXT_2231 = "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../",
SCR_TEXT_2232 = "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./",
SCR_TEXT_2233 = "IT WAS LIKE..^1.&A QUICHE./",
SCR_TEXT_2234 = "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./",
SCR_TEXT_2235 = "\\E0HOW ABSURD!/%%",
SCR_TEXT_2240 = "* (It's a joke book.)/",
SCR_TEXT_2241 = "* (Take a look inside?)& & Yes No\\C",
SCR_TEXT_2242 = " ",
SCR_TEXT_2248 = "* (Inside the joke book was& a quantum physics book.)/",
SCR_TEXT_2249 = "* (You look inside...)/",
SCR_TEXT_2250 = "* (Inside the quantum physics& book was another joke& book.)/",
SCR_TEXT_2251 = "* (You look inside...)/",
SCR_TEXT_2252 = "* (There's another quantum& physics book...)/",
SCR_TEXT_2253 = "* (You decide to stop.)/%%",
SCR_TEXT_2257 = " %%",
SCR_TEXT_2265 = "THAT'S MY ROOM^1!/",
SCR_TEXT_2266 = "IF YOU'VE&FINISHED LOOKING&AROUND.../",
SCR_TEXT_2267 = "WE COULD GO IN&AND.../",
SCR_TEXT_2268 = "\"HANG-OUT\" LIKE&A PAIR OF VERY&COOL FRIENDS?/",
SCR_TEXT_2269 = "\\E3DO WHATEVER&PEOPLE DO WHEN&THEY DATE???/",
SCR_TEXT_2270 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2271 = "* (Go inside?)& & Yes No\\C",
SCR_TEXT_2272 = " %",
SCR_TEXT_2276 = "* (It's the door to& Papyrus's room.)/",
SCR_TEXT_2277 = "* (It's covered in many& labels...)/",
SCR_TEXT_2278 = "\\TP %",
SCR_TEXT_2279 = "* (NO GIRLS ALLOWED!)/",
SCR_TEXT_2280 = "* (NO BOYS ALLOWED!)/",
SCR_TEXT_2281 = "* (PAPYRUS ALLOWED.)/%%",
SCR_TEXT_2286 = " %%",
SCR_TEXT_2297 = "THERE ARE NO&SKELETONS INSIDE&MY CLOSET!!!/",
SCR_TEXT_2298 = "\\E3EXCEPT ME&SOMETIMES./",
SCR_TEXT_2299 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2300 = "* (Look in the closet?)& & Yes No\\C",
SCR_TEXT_2301 = " ",
SCR_TEXT_2305 = "* (Look in the closet?)& & Yes No\\C",
SCR_TEXT_2306 = " ",
SCR_TEXT_2313 = "* (Clothes are hung up& neatly inside.)/%%",
SCR_TEXT_2317 = " %%",
SCR_TEXT_2322 = "IT'S OK TO BE&INTIMIDATED BY&MY FASHION SENSE./%%",
SCR_TEXT_2328 = "\\E3SO^1, UM.../",
SCR_TEXT_2329 = "\\E3IF YOU'VE SEEN&EVERYTHING.../",
SCR_TEXT_2330 = "\\E2DO YOU WANT TO&START HANGING OUT?/",
SCR_TEXT_2331 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2332 = "* (Begin the hangouts?)& & Yes No\\C",
SCR_TEXT_2333 = " ",
SCR_TEXT_2336 = "\\E2DO YOU WANT TO&START THE DATE?/",
SCR_TEXT_2337 = "\\TS \\F0 \\T0 %",
SCR_TEXT_2338 = "* (Begin the date?)& & Yes No\\C",
SCR_TEXT_2339 = " ",
SCR_TEXT_2348 = "\\E0OKAY!!^1!&DATING START!!!/%%",
SCR_TEXT_2349 = "\\E0OKAY!!^1!&LET'S HANG TEN!!/%%",
SCR_TEXT_2354 = "\\E2TAKE YOUR TIME..^1.&I'LL WAIT FOR&YOU./%%",
SCR_TEXT_2359 = "* (This mailbox is labelled& \"PAPYRUS\".)/",
SCR_TEXT_2360 = "* (Look inside?)& & Yes No\\C",
SCR_TEXT_2361 = " ",
SCR_TEXT_2366 = "* (It's empty.)/%%",
SCR_TEXT_2368 = "* (You realize that would& probably be illegal.)/%%",
SCR_TEXT_2372 = "* what^1?&* haven't you seen a guy& with two jobs before?/",
SCR_TEXT_2373 = "\\E1* fortunately^1, two jobs& means twice as many& legally-required breaks./",
SCR_TEXT_2374 = "\\E0* i'm going to grillby's.&* wanna come?& Yeah I'm busy \\C",
SCR_TEXT_2375 = " ",
SCR_TEXT_2376 = "* .../%%",
SCR_TEXT_2380 = "\\E2* hey^1, looks like you're& really turning yourself& around./",
SCR_TEXT_2381 = "\\E0* how about i treat you& to lunch at grillby's?/",
SCR_TEXT_2382 = "\\E1* ... when everyone you& scared away comes& back^1, i mean./%%",
SCR_TEXT_2389 = "* well^1, if you insist..^1.&* i'll pry myself away& from my work.../%%",
SCR_TEXT_2394 = "* OK^1. have fun./%%",
SCR_TEXT_2399 = "\\E1* whoops^1, watch where& you sit down./",
SCR_TEXT_2400 = "* sometimes weirdos put& whoopee cushions on& the seats./",
SCR_TEXT_2401 = "\\E0* anyway^1, let's order./",
SCR_TEXT_2402 = "* whaddya want...?& & Fries Burger\\C",
SCR_TEXT_2403 = " ",
SCR_TEXT_2407 = "* ok^1, coming right up./%%",
SCR_TEXT_2411 = "* hey^1, that sounds& pretty good./",
SCR_TEXT_2412 = "* grillby^1, we'll have& a double order of& fries./%%",
SCR_TEXT_2418 = "* hey^1, that sounds& pretty good./",
SCR_TEXT_2419 = "* grillby^1, we'll have& a double order of& burg./%%",
SCR_TEXT_2426 = "* so^1, what do you& think.../",
SCR_TEXT_2427 = "* of my brother?& & Cool Uncool\\C",
SCR_TEXT_2428 = " ",
SCR_TEXT_2434 = "* of course he's cool./",
SCR_TEXT_2435 = "\\E1* you'd be cool too& if you wore that& outfit every day./",
SCR_TEXT_2436 = "\\E0* he'd only take that& thing off if he& absolutely had to./",
SCR_TEXT_2437 = "* oh well^1.&* at least he washes& it./",
SCR_TEXT_2438 = "\\E1* and by that i mean& he wears it in& the shower./%%",
SCR_TEXT_2442 = "* hey^1, pal./",
SCR_TEXT_2443 = "\\E1* sarcasm isn't funny^1,& okay?/",
SCR_TEXT_2444 = "\\E0* my brother's a real& star./",
SCR_TEXT_2445 = "* he's the person who& pushed me to get& this sentry job./",
SCR_TEXT_2446 = "* maybe it's a little& strange^1, but& sometimes.../",
SCR_TEXT_2447 = "* ... it's nice to have& someone call you out& on being lazy./",
SCR_TEXT_2448 = "\\E1* even though nothing& could be further& from the truth./%%",
SCR_TEXT_2453 = "* here comes the grub./",
SCR_TEXT_2454 = "* want some ketchup^1?& & Yes No \\C",
SCR_TEXT_2455 = " ",
SCR_TEXT_2461 = "\\E2* bone appetit./%%",
SCR_TEXT_2465 = "\\E2* more for me./%%",
SCR_TEXT_2472 = "\\W* have you ever heard& of a \\Ytalking flower\\W?& Yes No \\C",
SCR_TEXT_2473 = " ",
SCR_TEXT_2477 = "\\E1* so you know all& about it./",
SCR_TEXT_2478 = "\\E1* i'll tell you^1, then./",
SCR_TEXT_2479 = "\\W*\\E0 the \\Becho flower\\W./",
SCR_TEXT_2480 = "* they're all over the& marsh./",
SCR_TEXT_2481 = "* say something to them^1,& and they'll repeat it& over and over.../",
SCR_TEXT_2482 = "* what about it?/",
SCR_TEXT_2483 = "* well^1, papyrus told& me something interesting& the other day./",
SCR_TEXT_2484 = "* sometimes^1, when no& one else is around.../",
SCR_TEXT_2485 = "* a flower appears and& whispers things to& him./",
SCR_TEXT_2486 = "* flattery..^1.&* advice..^1.&* encouragement.../",
SCR_TEXT_2487 = "* ... predictions./",
SCR_TEXT_2488 = "* weird^1, huh?/",
SCR_TEXT_2489 = "* someone must be using& an echo flower to& play a trick on him./",
SCR_TEXT_2490 = "* keep an eye out^1, ok?/",
SCR_TEXT_2491 = "* thanks./%%",
SCR_TEXT_2495 = "\\E1* oh^1, by the way.../",
SCR_TEXT_2496 = "\\E0* i'm flat broke^1.&* can you foot the& bill?/",
SCR_TEXT_2497 = "* it's just 10000G.& & Yes No \\C",
SCR_TEXT_2498 = " ",
SCR_TEXT_2502 = " %%",
SCR_TEXT_2580 = "* (Take an umbrella?)& & Take one Do not\\C",
SCR_TEXT_2581 = " ",
SCR_TEXT_2585 = "* (Return the umbrella?)& & Put back Do not\\C",
SCR_TEXT_2586 = " ",
SCR_TEXT_2597 = "* (You took an umbrella.)/%%",
SCR_TEXT_2608 = " %%",
SCR_TEXT_2615 = "* (You returned the umbrella.)/%%",
SCR_TEXT_2626 = " %%",
SCR_TEXT_2634 = "* (It's a statue^1.)&* (The structures at its& feet seem dry.)/%%",
SCR_TEXT_2637 = "* (Put the umbrella on the& statue?)& Yes Do not\\C",
SCR_TEXT_2638 = " ",
SCR_TEXT_2642 = "* (The music continues^1, and& doesn't stop.)/%%",
SCR_TEXT_2651 = "* (You place the umbrella& atop the statue.)/",
SCR_TEXT_2652 = "* (Inside the statue^1, a music& box begins to play...)/%%",
SCR_TEXT_2667 = " %%",
SCR_TEXT_2674 = "* (It's a rusty old& fridge.)/",
SCR_TEXT_2675 = "* (Look inside?)& & Yes No\\C",
SCR_TEXT_2676 = " ",
SCR_TEXT_2682 = "* (You open the fridge.^1)&* (The air fills with a& rotten stench.)/",
SCR_TEXT_2683 = "* (All the food inside here& spoiled long ago.)/%%",
SCR_TEXT_2686 = " %%",
SCR_TEXT_2692 = "* error/%%",
SCR_TEXT_2694 = "* (The cooler is empty.)/%%",
SCR_TEXT_2698 = "* (Take a space food bar& from the cooler?)& Yes No \\C",
SCR_TEXT_2699 = " ",
SCR_TEXT_2704 = "* (It's a cooler^1.&* It has no brand^1, and& shows no signs of wear...)/",
SCR_TEXT_2705 = "* (Inside are a couple& of freeze-dried space& food bars.)/",
SCR_TEXT_2706 = "* (Take one?)& & Yes No \\C",
SCR_TEXT_2707 = " ",
SCR_TEXT_2726 = "* (You got the Astronaut Food.)/%%",
SCR_TEXT_2728 = "* (You're carrying too much.)/%%",
SCR_TEXT_2732 = "* %%",
SCR_TEXT_2739 = "* (Seems like a regular& training dummy.)/",
SCR_TEXT_2740 = "* (Do you want to beat it& up?)& Yes No \\C",
SCR_TEXT_2741 = " ",
SCR_TEXT_2744 = "* (You've had enough of& the dummy.)/%%",
SCR_TEXT_2752 = "* (You tap the dummy with& your fist.)/",
SCR_TEXT_2753 = "* (You feel bad.)/%%",
SCR_TEXT_2757 = "* (You hit the dummy& lightly.)/",
SCR_TEXT_2758 = "* (You don't feel like& you learned anything.)/%%",
SCR_TEXT_2762 = "* (You sock the dummy.)/",
SCR_TEXT_2763 = "* (Who cares?)/%%",
SCR_TEXT_2767 = "* (You punch the dummy at& full force.)/",
SCR_TEXT_2768 = "* (Feels good.)/%%",
SCR_TEXT_2774 = "* (You stare into each& other's eyes for a& moment...)/%%",
SCR_TEXT_2837 = "* (This CD is labelled& \"Spooktunes.\")/",
SCR_TEXT_2838 = "* (Play it?)& & Play it No\\C",
SCR_TEXT_2839 = " ",
SCR_TEXT_2842 = "* (This CD is labelled& \"Spooktunes.\")/",
SCR_TEXT_2843 = "* (This CD is playing.)&* (Turn it off?)& Stop it No\\C",
SCR_TEXT_2844 = " ",
SCR_TEXT_2853 = "* (You play the CD.)/%%",
SCR_TEXT_2859 = "* (Spooktunes are dead.)/%%",
SCR_TEXT_2867 = "* (The CD stops moving.)/%%",
SCR_TEXT_2873 = "* %%",
SCR_TEXT_2881 = "* (This CD is labelled& \"Spookwave.\")/",
SCR_TEXT_2882 = "* (Play it?)& & Play it No\\C",
SCR_TEXT_2883 = " ",
SCR_TEXT_2886 = "* (This CD is labelled& \"Spookwave.\")/",
SCR_TEXT_2887 = "* (This CD is playing.)&* (Turn it off?)& Stop it No\\C",
SCR_TEXT_2888 = " ",
SCR_TEXT_2897 = "* (You play the CD.)/%%",
SCR_TEXT_2903 = "* %%",
SCR_TEXT_2911 = "* (The CD stops moving.)/%%",
SCR_TEXT_2917 = "* %%",
SCR_TEXT_2924 = "* (This CD is labelled& \"Ghouliday Music.\")/",
SCR_TEXT_2925 = "* (Play it?)& & Play it No\\C",
SCR_TEXT_2926 = " ",
SCR_TEXT_2929 = "* (This CD is labelled& \"Ghouliday Music.\")/",
SCR_TEXT_2930 = "* (This CD is playing.)&* (Turn it off?)& Stop it No\\C",
SCR_TEXT_2931 = " ",
SCR_TEXT_2940 = "* (You play the CD.)/%%",
SCR_TEXT_2946 = "* %%",
SCR_TEXT_2954 = "* (The CD stops moving.)/%%",
SCR_TEXT_2960 = "* %%",
SCR_TEXT_2968 = "* (Look inside the fridge?)& & Open it No\\C",
SCR_TEXT_2969 = " ",
SCR_TEXT_2977 = "* (There's a lonely sandwich& inside.)/%%",
SCR_TEXT_2983 = "* (It's empty.)/%%",
SCR_TEXT_2988 = "%%",
SCR_TEXT_2993 = "* this is a ghost sandwich.../",
SCR_TEXT_2994 = "* do you want to try it...& & Yes No\\C",
SCR_TEXT_2995 = " ",
SCR_TEXT_3001 = "* (You attempt to bite& into the ghost sandwich.)/",
SCR_TEXT_3002 = "* (You phase right through& it...)/",
SCR_TEXT_3003 = "* oh.../",
SCR_TEXT_3004 = "* nevermind.../%%",
SCR_TEXT_3008 = "* oh.....................& ....................& ................./%%",
SCR_TEXT_3014 = "* after a great meal i like& to lie on the ground and& feel like garbage.../",
SCR_TEXT_3015 = "* it's a family tradition.../",
SCR_TEXT_3016 = "* do you want..^1.&* ... to join me...& Yes No\\C",
SCR_TEXT_3017 = " ",
SCR_TEXT_3023 = "* okay..^1.&* follow my lead.../%%",
SCR_TEXT_3028 = "* oh.....................& ....................& ................./%%",
SCR_TEXT_3034 = "* do you want to play a game^1?&* it's called thundersnail./",
SCR_TEXT_3035 = "* the snails will race^1, and if& the yellow snail wins^1, you& win./",
SCR_TEXT_3036 = "* it's 10G to play.& & Play No\\C",
SCR_TEXT_3037 = " ",
SCR_TEXT_3045 = "* um..^1.&* you don't have any money?/",
SCR_TEXT_3046 = "* n-no^1, you can still play^1,& don't worry about it.../",
SCR_TEXT_3047 = "* okay..^1.&* press \\*Z repeatedly to& encourage your snail./",
SCR_TEXT_3048 = "* ready?/%%",
SCR_TEXT_3052 = "* um..^1. that's less than 10G./",
SCR_TEXT_3053 = "* but since you're my only& real customer^1, i guess i'll& just take what you have.../",
SCR_TEXT_3054 = "* okay..^1.&* press \\*Z repeatedly to& encourage your snail./",
SCR_TEXT_3055 = "* ready?/%%",
SCR_TEXT_3061 = "* okay..^1.&* press \\*Z repeatedly to& encourage your snail./",
SCR_TEXT_3062 = "* ready?/%%",
SCR_TEXT_3068 = "* oh.........../%%",
SCR_TEXT_3073 = "* .../",
SCR_TEXT_3074 = "* Seven./",
SCR_TEXT_3075 = "* Seven human souls./",
SCR_TEXT_3076 = "* With the power of seven& human souls^1, our king.../",
SCR_TEXT_3077 = "\\W* \\YKing \\RASGORE \\YDreemurr\\W.../",
SCR_TEXT_3078 = "* ... will become a god./",
SCR_TEXT_3079 = "\\W* With that power^1, \\RASGORE\\W & can finally shatter the& barrier./",
SCR_TEXT_3080 = "* He will finally take the& surface back from humanity.../",
SCR_TEXT_3081 = "* And give them back the& suffering and pain that& we have endured./",
SCR_TEXT_3082 = "* .../",
SCR_TEXT_3083 = "* Understand^1, human?/",
SCR_TEXT_3084 = "* This is your only chance& at redemption./",
SCR_TEXT_3085 = "* Give up your soul.../",
SCR_TEXT_3086 = "* Or I'll tear it from& your body./%%",
SCR_TEXT_3104 = "* Yo^1, I know I'm not supposed& to be here^1, but.../",
SCR_TEXT_3105 = "* I wanna ask you something./",
SCR_TEXT_3106 = "* .../",
SCR_TEXT_3107 = "* Man^1, I've never had to ask& anyone this before.../",
SCR_TEXT_3108 = "* Umm.../",
SCR_TEXT_3109 = "* Yo..^1. You're human^1, right?&* Haha./",
SCR_TEXT_3110 = "* Man^1! I knew it!/",
SCR_TEXT_3111 = "* ... well^1, I know it now^1,& I mean.../",
SCR_TEXT_3112 = "* Undyne told me^1, um^1, \"stay& away from that human.\"/",
SCR_TEXT_3113 = "* So^1, like^1, ummm.../",
SCR_TEXT_3114 = "* I guess that makes us enemies& or something./",
SCR_TEXT_3115 = "* But I kinda stink at that^1,& haha./",
SCR_TEXT_3116 = "* Yo^1, say something mean so& I can hate you?/",
SCR_TEXT_3117 = "* Please? & & Yes No \\C",
SCR_TEXT_3118 = " ",
SCR_TEXT_3124 = "* Huh...?/",
SCR_TEXT_3125 = "* Yo^1, that's your idea of& something mean?/",
SCR_TEXT_3126 = "* My sister says that to me& ALL THE TIME!/",
SCR_TEXT_3127 = "* Guess I have to do it^1, haha./",
SCR_TEXT_3128 = "* Yo^1, I..^1. I hate your guts./",
SCR_TEXT_3129 = "* .../",
SCR_TEXT_3130 = "* Man^1, I..^1. I'm such a turd./",
SCR_TEXT_3131 = "* I'm..^1. I'm gonna go home& now./%%",
SCR_TEXT_3135 = "* Yo^1, what^1?&* So I have to do it?/",
SCR_TEXT_3136 = "* Here goes nothing.../",
SCR_TEXT_3137 = "* Yo^1, I..^1. I hate your guts./",
SCR_TEXT_3138 = "* .../",
SCR_TEXT_3139 = "* Man^1, I..^1. I'm such a turd./",
SCR_TEXT_3140 = "* I'm..^1. I'm gonna go home& now./%%",
SCR_TEXT_3148 = "* (It's a water cooler.)&* (Take a cup of water?)& Yes No \\C",
SCR_TEXT_3149 = " ",
SCR_TEXT_3153 = "* (There's no more water left& in the cooler.)/%%",
SCR_TEXT_3155 = "* (Sadistically^1, you've poured& out all the water right in& front of Undyne's eyes.)/%%",
SCR_TEXT_3163 = "* (You take a cup of water.)/%%",
SCR_TEXT_3171 = " %%",
SCR_TEXT_3177 = "* (Get rid of the water?)& & Yes No \\C",
SCR_TEXT_3178 = " ",
SCR_TEXT_3184 = "* (You pour the water on& the ground next to the& water cooler.)/%%",
SCR_TEXT_3196 = " %%",
SCR_TEXT_3201 = "* A rousing error./%%",
SCR_TEXT_3205 = "* (Give Undyne the water?)& & Yes No \\C",
SCR_TEXT_3206 = " ",
SCR_TEXT_3210 = "* (She looks dry...)/%%",
SCR_TEXT_3215 = " %%",
SCR_TEXT_3238 = "* Ring..\\E0./",
SCR_TEXT_3240 = "HELLO^1!&THIS IS PAPYRUS!!!/",
SCR_TEXT_3241 = "REMEMBER WHEN&I ASKED YOU&ABOUT CLOTHES?/",
SCR_TEXT_3242 = "\\E3WELL^1, THE FRIEND&WHO WANTED TO&KNOW.../",
SCR_TEXT_3243 = "\\E0HER OPINION OF&YOU IS VERY.../",
SCR_TEXT_3244 = "\\E3MURDERY./",
SCR_TEXT_3245 = "\\E0ERROR!!^1!&SEE YOU LATER!/%%",
SCR_TEXT_3250 = "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/",
SCR_TEXT_3251 = "\\E3AND BECAUSE YOU&KNEW THAT.../",
SCR_TEXT_3252 = "\\E0I TOLD HER WHAT&YOU TOLD ME&YOU WERE WEARING!/",
SCR_TEXT_3253 = "A \\[1]!/",
SCR_TEXT_3254 = "BECAUSE I KNEW^1,&OF COURSE.../",
SCR_TEXT_3255 = "\\E3AFTER SUCH A&SUSPICIOUS&QUESTION.../",
SCR_TEXT_3256 = "\\E0YOU WOULD&OBVIOUSLY CHANGE&YOUR CLOTHES!/",
SCR_TEXT_3257 = "YOU'RE SUCH A&SMART COOKIE!/",
SCR_TEXT_3258 = "THIS WAY YOU'RE&SAFE AND I&DIDN'T LIE!!!/",
SCR_TEXT_3259 = "NO BETRAYAL&ANYWHERE!!!/",
SCR_TEXT_3260 = "BEING FRIENDS&WITH EVERYONE&IS EASY!!!/",
SCR_TEXT_3261 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3262 = "* Click.../%%",
SCR_TEXT_3268 = "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/",
SCR_TEXT_3269 = "PAPYRUS WOULD&NEVER BETRAY YOU!/",
SCR_TEXT_3270 = "\\E3I AM NOT A&CRUEL PERSON./",
SCR_TEXT_3271 = "\\E0I STRIVE TO BE&COMFORTING AND&PLEASANT./",
SCR_TEXT_3272 = "PAPYRUS!&HE SMELLS LIKE&THE MOON./",
SCR_TEXT_3273 = "SO, BECAUSE OF&MY INHERENT&GOODNESS.../",
SCR_TEXT_3274 = "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/",
SCR_TEXT_3275 = "\\E3EVEN THOUGH YOU&TOLD ME YOU&WERE!/",
SCR_TEXT_3276 = "INSTEAD^1, I MADE&SOMETHING UP!/",
SCR_TEXT_3277 = "I TOLD HER YOU&WERE WEARING.../",
SCR_TEXT_3278 = "\\E0A \\[2]./",
SCR_TEXT_3279 = "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./",
SCR_TEXT_3280 = "I KNOW YOU WOULD&NEVER EVER WEAR&A \\[2]./",
SCR_TEXT_3281 = "\\E0BUT YOUR SAFETY&IS MORE IMPORTANT&THAN FASHION./",
SCR_TEXT_3282 = "\\E3DANG!/",
SCR_TEXT_3283 = "I JUST WANT TO&BE FRIENDS WITH&EVERYONE.../",
SCR_TEXT_3284 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3285 = "* Click.../%%",
SCR_TEXT_3291 = "\\E0WELL^1, WORRY&NOT DEAR HUMAN!/",
SCR_TEXT_3292 = "\\E3PAPYRUS WOULD&NEVER BETRAY YOU!/",
SCR_TEXT_3293 = "\\WY\\E0OU SAID YOU WERE\\Y &NOT WEARING A&\\[1]\\W./",
SCR_TEXT_3294 = "\\E3SO OF COURSE&I ACTUALLY&TOLD HER.../",
SCR_TEXT_3295 = "\\E0YOU WERE&INDEED WEARING&A \\[1]!/",
SCR_TEXT_3296 = "\\E3IT PAINED ME TO&TELL SUCH A&BOLDFACED LIE./",
SCR_TEXT_3297 = "BUT SINCE YOU&AREN'T WEARING&A \\[1]./",
SCR_TEXT_3298 = "\\E0SHE SURELY&WON'T ATTACK&YOU!/",
SCR_TEXT_3299 = "NOW YOU ARE&SAFE AND SOUND./",
SCR_TEXT_3300 = "\\E2WOWIE..^1.&THIS IS HARD./",
SCR_TEXT_3301 = "I JUST WANT TO&BE EVERYBODY'S&FRIEND!/",
SCR_TEXT_3302 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3303 = "* Click.../%%",
SCR_TEXT_3309 = "\\E0BUT I BET YOU&KNEW THAT&ALREADY!/",
SCR_TEXT_3310 = "\\E3AND BECAUSE YOU&KNEW THAT.../",
SCR_TEXT_3311 = "\\E0I KNEW WHEN&YOU SAID:/",
SCR_TEXT_3312 = "\\E3\"I AM NOT&WEARING A&\\[1].\"/",
SCR_TEXT_3313 = "\\E0IT WAS REALLY&A SECRET CODE!/",
SCR_TEXT_3314 = "\\E3YOU REALLY&MEANT.../",
SCR_TEXT_3315 = "\\E0\"I ACTUALLY AM&WEARING&A \\[1]!\"/",
SCR_TEXT_3316 = "YOU WERE TRYING&TO PROTECT&YOURSELF.../",
SCR_TEXT_3317 = "WHILE MAKING IT&SO I DIDN'T&HAVE TO LIE!/",
SCR_TEXT_3318 = "I PICKED UP ON&THIS, AND FOLLOWED&YOUR PLAN./",
SCR_TEXT_3319 = "I TOLD HER YOU&WERE NOT WEARING&A \\[1]!/",
SCR_TEXT_3320 = "IN FACT I TOOK&IT ONE STEP&FURTHER!/",
SCR_TEXT_3321 = "\\E3I TOLD HER YOU&WERE PROBABLY.../",
SCR_TEXT_3322 = "\\E0WEARING A&\\[2]!/",
SCR_TEXT_3323 = "\\E3OF COURSE, YOU&WOULD NEVER&WEAR THAT./",
SCR_TEXT_3324 = "\\E0BUT THAT'S THE&POINT!/",
SCR_TEXT_3325 = "SHE WON'T&RECOGNIZE YOU&NOW!/",
SCR_TEXT_3326 = "AND I DIDN'T&HAVE TO BETRAY&EITHER OF YOU!/",
SCR_TEXT_3327 = "SINCE I JUST&TOLD HER WHAT&YOU SAID!/",
SCR_TEXT_3328 = "WOWIE^1!&YOU'RE SUCH A&SMART COOKIE!/",
SCR_TEXT_3329 = "I REALLY CAN&BE FRIENDS WITH&EVERYONE!!!/",
SCR_TEXT_3330 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3331 = "* Click.../%%",
SCR_TEXT_3337 = "* Ring..\\E0./",
SCR_TEXT_3339 = "HEY^1!&WHAT'S UP!?/",
SCR_TEXT_3340 = "I WAS JUST&THINKING.../",
SCR_TEXT_3341 = "YOU^1, ME^1, AND&UNDYNE SHOULD ALL&HANG OUT SOMETIME!/",
SCR_TEXT_3342 = "I THINK YOU&WOULD MAKE&GREAT PALS!/",
SCR_TEXT_3343 = "LET'S MEET UP&AT HER HOUSE&LATER!/",
SCR_TEXT_3344 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3345 = "* Click.../%%",
SCR_TEXT_3348 = "AFTER YOU HANG&OUT WITH ME.../",
SCR_TEXT_3349 = "LET'S MEET UP&AT HER HOUSE!/",
SCR_TEXT_3350 = "I THINK YOU&WOULD MAKE&GREAT PALS!/",
SCR_TEXT_3351 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3352 = "* Click.../%%",
SCR_TEXT_3393 = "* (It's a book labelled& Monster History Part 7.)& Read it Do not\\C",
SCR_TEXT_3394 = " ",
SCR_TEXT_3398 = "* When a human dies^1, its& soul remains stable& outside the body./",
SCR_TEXT_3399 = "* Meanwhile^1, a monster's soul& disappears near-instantly& upon death./",
SCR_TEXT_3400 = "* This allows monsters to& absorb the souls of& humans.../",
SCR_TEXT_3401 = "* While it is extremely& difficult for humans to& absorb a monster's soul./",
SCR_TEXT_3402 = "* This is why they feared us./",
SCR_TEXT_3403 = "* Though monsters are weak^1,& with enough human souls.../",
SCR_TEXT_3404 = "* They could easily destroy& all of mankind./%%",
SCR_TEXT_3407 = "* (You decide not to read it.)/%%",
SCR_TEXT_3413 = "* (It's a book labelled& Monster History Part 8.)& Read it Do not\\C",
SCR_TEXT_3414 = " ",
SCR_TEXT_3418 = "* There is one exception& to the aforementioned& rules:/",
SCR_TEXT_3419 = "* A certain type of monster^1,& the \"boss\" monster./",
SCR_TEXT_3420 = "* Due to its life cycle^1, it& possesses an incredibly& strong soul for a monster./",
SCR_TEXT_3421 = "* This soul can remain& stable after death^1, if& only for a few moments./%%",
SCR_TEXT_3424 = "* (You decide not to read it.)/%%",
SCR_TEXT_3429 = "* (All these books are labelled& Human History.)& Read one Do not\\C",
SCR_TEXT_3430 = " ",
SCR_TEXT_3434 = "* (You look inside a book.)/",
SCR_TEXT_3435 = "* (It's a comic of a giant& robot fighting a beautiful& alien princess.)/",
SCR_TEXT_3436 = "* (This doesn't strike you& as very accurate...)/%%",
SCR_TEXT_3441 = "* (You decide not to.)/%%",
SCR_TEXT_3446 = "* (All these books are labelled& Human History.)& Read one Do not\\C",
SCR_TEXT_3447 = " ",
SCR_TEXT_3451 = "* (You look inside a book.)&* (It's a comic book.)/",
SCR_TEXT_3452 = "* (Two scantily-clad chefs are& flinging energy pancakes& at each other.)/",
SCR_TEXT_3453 = "* (This doesn't strike you& as very accurate...)/%%",
SCR_TEXT_3458 = "* (You decide not to.)/%%",
SCR_TEXT_3463 = "* (All these books are labelled& Human History.)& Read one Do not\\C",
SCR_TEXT_3464 = " ",
SCR_TEXT_3469 = "* (You look inside a book.)&* (It's a comic book.)/",
SCR_TEXT_3470 = "* (A hideous android is running& to school with toast in& its mouth.)/",
SCR_TEXT_3471 = "* (Seems like it's late.)/",
SCR_TEXT_3472 = "* (This doesn't strike you& as very accurate...)/%%",
SCR_TEXT_3477 = "* (You decide not to.)/%%",
SCR_TEXT_3482 = "* (There's a piano here.^1)&* (Play it?)& Yes No\\C",
SCR_TEXT_3483 = " ",
SCR_TEXT_3487 = " %%",
SCR_TEXT_3488 = " ",
SCR_TEXT_3495 = "See that heart^1? &That is your SOUL^1,&the very culmination&of your being!/",
SCR_TEXT_3496 = "Your SOUL starts off&weak^1, but can grow&strong if you gain&a lot of LV./",
SCR_TEXT_3497 = "What's LV stand for^1?&Why^1, LOVE^1, of course!/",
SCR_TEXT_3498 = "You want some&LOVE, don't you?/",
SCR_TEXT_3499 = "Don't worry,&I'll share some&with you!/%",
SCR_TEXT_3503 = "Down here^1, LOVE is&shared through..^1./",
SCR_TEXT_3504 = "Little white..^2.\\E1 &\"friendliness&pellets.\"/",
SCR_TEXT_3505 = "\\E2Are you ready\\E0?/%",
SCR_TEXT_3509 = "Move around^1!&Get as many as&you can^2!%%%",
SCR_TEXT_3510 = "%%%",
SCR_TEXT_3514 = "You idiot./",
SCR_TEXT_3515 = "In this world^1, it's&kill or BE killed./",
SCR_TEXT_3516 = "Why would ANYONE pass&up an opportunity&like this!?/%",
SCR_TEXT_3520 = "Die./%",
SCR_TEXT_3524 = "Hey buddy^1,&you missed them./",
SCR_TEXT_3525 = "Let's try again^1,&okay?/%",
SCR_TEXT_3528 = "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE^2.&BULLETS!!!",
SCR_TEXT_3531 = "You know what's&going on here^1,&don't you?/",
SCR_TEXT_3532 = "You just wanted to&see me suffer./%",
SCR_TEXT_3535 = "\\E1What a terrible&creature^1, torturing&such a poor^1,&innocent youth.../",
SCR_TEXT_3536 = "\\E2Ah, do not be&afraid^1, my child./",
SCR_TEXT_3537 = "\\XI am \\BTORIEL\\X,&caretaker of&the \\RRUINS\\X./",
SCR_TEXT_3538 = "I pass through this&place every day to&see if anyone has&fallen down./",
SCR_TEXT_3539 = "You are the first&human to come here&in a long time./",
SCR_TEXT_3540 = "I will do my best&to ensure your&protection during&your time here./%%",
SCR_TEXT_3541 = "\\E2Come^2!&I will guide you&through the&catacombs./%%",
SCR_TEXT_3542 = "%%%",
SCR_TEXT_3548 = "* Three gold for the ferry.& & Yes No\\C",
SCR_TEXT_3549 = " ",
SCR_TEXT_3553 = "* Later^1, then./%%",
SCR_TEXT_3554 = " ",
SCR_TEXT_3559 = "* Hop on!/%%",
SCR_TEXT_3564 = "* (It's a switch.)& & Press it Don't\\C",
SCR_TEXT_3565 = " ",
SCR_TEXT_3571 = " %%",
SCR_TEXT_3584 = "* (The lasers were deactivated.)/%%",
SCR_TEXT_3591 = " %%",
SCR_TEXT_3604 = "* (The lasers were reactivated.)/%%",
SCR_TEXT_3612 = "* Ring.../",
SCR_TEXT_3613 = "\\TS \\E3 \\F6 \\TA %",
SCR_TEXT_3614 = "\\E1* Um.../",
SCR_TEXT_3615 = "\\E0* I noticed you've been& kind of quiet.../",
SCR_TEXT_3616 = "\\W*\\E8 Are you w-worried& about meeting \\RASGORE\\W...?/",
SCR_TEXT_3617 = "\\E2* .../",
SCR_TEXT_3618 = "\\E0* W-well^1, don't worry^1,& okay?/",
SCR_TEXT_3619 = "\\E7* Th-the king is a& really nice guy.../",
SCR_TEXT_3620 = "\\E0* I'm sure you can& talk to him^1, and.../",
SCR_TEXT_3621 = "* W-with your human& soul^1, you can pass& through the barrier!/",
SCR_TEXT_3622 = "* S-so no worrying^1, OK^1?&* J-just forget about it& and smile./",
SCR_TEXT_3623 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3624 = "* Click.../%%",
SCR_TEXT_3630 = "* hey buddy^1, what's up^1?&* wanna buy a hot dog?/",
SCR_TEXT_3631 = "* it's only 30G.& & Yes No \\C",
SCR_TEXT_3632 = " ",
SCR_TEXT_3638 = "* here^1.&* have fun./%%",
SCR_TEXT_3641 = "* here's another hot& dog./",
SCR_TEXT_3642 = "* it's on the house^1.&* well^1, no^1.&* it's on you./%%",
SCR_TEXT_3653 = "* sorry^1, thirty is& the limit on& head-dogs./%%",
SCR_TEXT_3656 = "\\TS*^1 \\Tsi'll be 'frank' with& you./",
SCR_TEXT_3657 = "* as much as i like& putting hot dogs& on your head.../",
SCR_TEXT_3658 = "* thirty is just& an excessive number./",
SCR_TEXT_3659 = "* twenty-nine^1, now& that's fine^1, but& thirty.../",
SCR_TEXT_3660 = "* does it look like& my arms can reach& that high?/%%",
SCR_TEXT_3687 = "* thanks, kid^1.&* here's your hot dog./%%",
SCR_TEXT_3690 = "* thanks, kid^1.&* here's your 'dog./",
SCR_TEXT_3691 = "* yeah^1. 'dog^1.&* apostrophe-dog^1.&* it's short for hot-dog./%%",
SCR_TEXT_3695 = "* another h'dog^1?&* here you go.../",
SCR_TEXT_3696 = "* whoops^1, i'm actually& out of hot dogs./",
SCR_TEXT_3697 = "* here^1, you can have& a hot cat instead./%%",
SCR_TEXT_3701 = "* another dog^1, coming& right up.../",
SCR_TEXT_3702 = "* ... you really like& hot animals^1, don't& you?/",
SCR_TEXT_3703 = "* hey^1, i'm not judging./",
SCR_TEXT_3704 = "* i'd be out of a job& without folks like you./%%",
SCR_TEXT_3708 = "* cool^1.&* here's that ''dog./",
SCR_TEXT_3709 = "* apostrophe-apostrophe& dog./",
SCR_TEXT_3710 = "* it's short for& apostrophe-dog./",
SCR_TEXT_3711 = "* which is^1, in turn^1,& short for.../%%",
SCR_TEXT_3715 = "* another one^1?&* okay./",
SCR_TEXT_3716 = "* careful^1.&* if you eat& too many hot dogs.../",
SCR_TEXT_3717 = "* you'll probably get& huge like me./",
SCR_TEXT_3718 = "* huge as in super-& popular^1, i mean./",
SCR_TEXT_3719 = "* i'm practically& a hot-dog tycoon now./%%",
SCR_TEXT_3725 = "* whoops^1, you don't have& enough cash./",
SCR_TEXT_3726 = "* you should get a job^1.&* i've heard being a& sentry pays well./%%",
SCR_TEXT_3729 = "* you're holding too much^1.&* ... guess i'll just put& it on your head./%%",
SCR_TEXT_3738 = "* yeah^1, you've gotta& save your money for& college and spiders./%%",
SCR_TEXT_3743 = "* Ring.../",
SCR_TEXT_3744 = "\\TS \\E3 \\F6 \\TA %",
SCR_TEXT_3745 = "* L-looks like you& beat him!/",
SCR_TEXT_3746 = "\\E0* Y-you did a really& great job out there./",
SCR_TEXT_3747 = " & All thanks& to you ... \\C",
SCR_TEXT_3748 = " ",
SCR_TEXT_3754 = "\\E3* What^1?&* Oh no^1, I mean.../",
SCR_TEXT_3755 = "\\E4* You were the one& doing everything cool!/",
SCR_TEXT_3756 = "\\E0* I just wrote some& silly programs for& your phone./",
SCR_TEXT_3760 = "\\E1* .../",
SCR_TEXT_3761 = "\\E2* .../",
SCR_TEXT_3762 = "\\E1* .../",
SCR_TEXT_3765 = "\\E2* .../",
SCR_TEXT_3766 = "\\E4* ... umm^1, h-hey^1, this& might sound strange^1,& but.../",
SCR_TEXT_3767 = "\\E6* ... c-can I tell& you something?/",
SCR_TEXT_3768 = "\\E9* .../",
SCR_TEXT_3769 = "\\E4* B-before I met you^1,& I d-didn't really.../",
SCR_TEXT_3770 = "\\E9* I didn't really& like myself very& much./",
SCR_TEXT_3771 = "* For a long time^1,& I f-felt like a& total screw-up./",
SCR_TEXT_3772 = "\\E9* L-like I couldn't& do a-anything& w-without.../",
SCR_TEXT_3773 = "\\E9* W-without ending up& letting everyone& down./",
SCR_TEXT_3774 = "\\E3* B-but...!/",
SCR_TEXT_3775 = "\\E4* Guiding you has& made me feel.../",
SCR_TEXT_3776 = "\\E9* A lot better about& myself./",
SCR_TEXT_3777 = "\\E0* So... thanks for& letting me help& you./",
SCR_TEXT_3778 = "\\E9* .../",
SCR_TEXT_3779 = "\\E4* Uhhh^1, anyway^1, we're& almost to the CORE./",
SCR_TEXT_3780 = "\\E0* It's just past& MTT Resort./",
SCR_TEXT_3781 = "\\E6* Come on^1!&* Let's finish this!/%%",
SCR_TEXT_3782 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3783 = "* Click.../%%",
SCR_TEXT_3787 = "\\E0EUREKA!!!/",
SCR_TEXT_3788 = "I'VE FIGURED OUT&THE PUZZLE!!!/",
SCR_TEXT_3789 = "\\E3YOU SEEM LIKE&YOU'RE HAVING&FUN^1, THOUGH.../",
SCR_TEXT_3790 = "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/",
SCR_TEXT_3791 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3792 = "* (Do you absolutely^1,& dapsolutely want the answer?)& Yes No\\C",
SCR_TEXT_3793 = " ",
SCR_TEXT_3800 = "THE^1!&SOLUTION^1!&IS!/",
SCR_TEXT_3801 = "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/",
SCR_TEXT_3802 = "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/",
SCR_TEXT_3803 = "CHECK IT&OUTIE!!!/%%",
SCR_TEXT_3807 = "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/",
SCR_TEXT_3808 = "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/",
SCR_TEXT_3809 = "YOU CAN DO IT^1,&HUMAN!!!/%%",
SCR_TEXT_3814 = "I'VE FIGURED OUT&THE PUZZLE!!!/",
SCR_TEXT_3815 = "\\E0DO YOU ABSOLUTELY^1,&DAPSOLUTELY WANT&THE SOLUTION???/",
SCR_TEXT_3816 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3817 = "* (Do you absolutely^1,& dapsolutely want the answer?)& Yes No\\C",
SCR_TEXT_3818 = " ",
SCR_TEXT_3825 = "THE^1!&SOLUTION^1!&IS!/",
SCR_TEXT_3826 = "(PLEASE IMAGINE&A DRUMROLL IN&YOUR HEAD)/",
SCR_TEXT_3827 = "... THAT TREE&OVER THERE HAS&A SWITCH ON IT!/",
SCR_TEXT_3828 = "CHECK IT&OUTIE!!!/%%",
SCR_TEXT_3832 = "WOW..^1.&YOU'RE TRULY A&PUZZLE PASSIONEER!/",
SCR_TEXT_3833 = "I'M SO ENTHUSED&BY YOUR&ENTHUSIASM!!!/",
SCR_TEXT_3834 = "YOU CAN DO IT^1,&HUMAN!!!/%%",
SCR_TEXT_3839 = "* (There's a switch on the& trunk of this tree.)/",
SCR_TEXT_3840 = "* (Press it?)& & Yes No\\C",
SCR_TEXT_3841 = " ",
SCR_TEXT_3845 = " %%",
SCR_TEXT_3859 = "OHO^1!&THE HUMAN ARRIVES!/",
SCR_TEXT_3860 = "ARE YOU READY TO&HANG OUT WITH&UNDYNE?/",
SCR_TEXT_3861 = "I HAVE A PLAN&TO MAKE YOU TWO&GREAT FRIENDS!/",
SCR_TEXT_3862 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3863 = "* (Will you hang out?)& & Yes No\\C",
SCR_TEXT_3864 = " ",
SCR_TEXT_3872 = "OKAY^1!&STAND BEHIND ME!/%%",
SCR_TEXT_3878 = "HMMM..^1.&STILL GETTING&READY?/",
SCR_TEXT_3879 = "\\E0TAKE YOUR TIME!/%%",
SCR_TEXT_3884 = "OKAY^1!&ALL READIED-UP&TO HANG OUT!?/",
SCR_TEXT_3885 = "\\TS \\F0 \\T0 %",
SCR_TEXT_3886 = "* (Will you hang out?)& & Yes No\\C",
SCR_TEXT_3887 = " ",
SCR_TEXT_3895 = "OKAY^1!&STAND BEHIND ME!/%%",
SCR_TEXT_3901 = "TAKE YOUR TIME!/%%",
SCR_TEXT_3910 = "OKAY^1!&STAND BEHIND ME!/%%",
SCR_TEXT_3916 = "TAKE YOUR TIME!/%%",
SCR_TEXT_3921 = "\\E4* .../",
SCR_TEXT_3922 = "\\E5* So why are YOU& here?/",
SCR_TEXT_3923 = "\\E4* To rub your victory& in my face?/",
SCR_TEXT_3924 = "\\E4* To humiliate me& even further?/",
SCR_TEXT_3925 = "\\E1* IS THAT IT? & & Yes No\\C",
SCR_TEXT_3926 = " ",
SCR_TEXT_3932 = "\\E2* Oh-ho-ho-ho./",
SCR_TEXT_3933 = "\\E1* Well^1, I've got news& for you^1, BRAT./",
SCR_TEXT_3934 = "\\E2* You're on MY& battlefield now./",
SCR_TEXT_3935 = "\\E3* And you AREN'T& going to& humiliate me./",
SCR_TEXT_3936 = "\\E3* I'll TELL you& what's going to& happen./",
SCR_TEXT_3937 = "\\E0* We're going to& hang out./",
SCR_TEXT_3938 = "\\E2* We're going to& have a good& time./",
SCR_TEXT_3939 = "\\M1* We're going to& become \"friends.\"/",
SCR_TEXT_3940 = "\\E3* You'll become so& enamored with me.../",
SCR_TEXT_3941 = "\\E1* YOU'LL be the one& feeling humiliated& for your actions!/",
SCR_TEXT_3942 = "\\E6* Fuhuhuhuhu!!/",
SCR_TEXT_3943 = "\\M2* It's the perfect& revenge!!!/",
SCR_TEXT_3944 = "\\E1* Err.../",
SCR_TEXT_3945 = "\\E9* Why don't you& have a seat?/%%",
SCR_TEXT_3951 = "\\E4* Then why are you& here?/",
SCR_TEXT_3952 = "\\E1* ...!/",
SCR_TEXT_3953 = "\\E2* Wait^1, I get it./",
SCR_TEXT_3954 = "\\E3* You think that I'm& gonna be friends& with you^1, huh?/",
SCR_TEXT_3955 = "* Right???& NEVER & Yes with you\\C",
SCR_TEXT_3956 = " ",
SCR_TEXT_3963 = "\\E6* Really^1?&* How delightful!^1!&* I accept!/",
SCR_TEXT_3964 = "* Let's all frolick& in the fields& of friendship!/",
SCR_TEXT_3965 = "\\E2* ...NOT!/",
SCR_TEXT_3966 = "\\E2* Why would I EVER& be friends with& YOU!?/",
SCR_TEXT_3967 = "\\E3* If you weren't my& houseguest^1, I'd beat& you up right now!/",
SCR_TEXT_3968 = "\\E0* You're the enemy& of everyone's hopes& and dreams!/",
SCR_TEXT_3969 = "\\E1* I WILL NEVER& BE YOUR FRIEND./",
SCR_TEXT_3970 = "\\E3* Now get out of& my house!/%%",
SCR_TEXT_3976 = "\\E1* WHAT?/",
SCR_TEXT_3977 = "\\E4* First you parade& into my house^1,& then you INSULT me?/",
SCR_TEXT_3978 = "\\E2* You little BRAT^1!&* I have half a& mind to.../",
SCR_TEXT_3979 = "\\E1* .../",
SCR_TEXT_3980 = "\\E3* Wait./",
SCR_TEXT_3981 = "\\E2* I'll prove you& WRONG./",
SCR_TEXT_3982 = "\\E3* We ARE going to& be friends./",
SCR_TEXT_3983 = "\\E1* In fact.../",
SCR_TEXT_3984 = "\\E3* We./",
SCR_TEXT_3985 = "\\M1* Are going to be& BESTIES./",
SCR_TEXT_3986 = "* I'll make you like& me so much.../",
SCR_TEXT_3987 = "\\E1* Your WHOLE LIFE& will revolve around& me!!/",
SCR_TEXT_3988 = "\\M2* It's the perfect& revenge!!!/",
SCR_TEXT_3989 = "\\E6* FUHUHUHUHU!!!/",
SCR_TEXT_3990 = "\\E1* Err.../",
SCR_TEXT_3991 = "\\E9* Now^1, why don't& you have a seat?/%%",
SCR_TEXT_3998 = "* (Sit down and progress?)& & Yes No\\C",
SCR_TEXT_3999 = " ",
SCR_TEXT_4003 = " %%",
SCR_TEXT_4010 = " %%",
SCR_TEXT_4011 = " %%",
SCR_TEXT_4016 = "* That sugar's for& the tea./",
SCR_TEXT_4017 = "\\E2* I'm not gonna give& you a cup of& sugar!/",
SCR_TEXT_4018 = "\\E6* What do I look& like^1, the ice-cream& woman?/",
SCR_TEXT_4019 = "\\E2* Do human ice-cream& women TERRORIZE HUMANITY& with ENERGY SPEARS?/",
SCR_TEXT_4020 = "\\E3* Are their ice-cream& songs a PRELUDE TO& DESTRUCTION?/",
SCR_TEXT_4021 = "\\E1* IS THAT IT? & & Yes No\\C",
SCR_TEXT_4022 = " ",
SCR_TEXT_4028 = "\\E1* ... what^1?&* REALLY?/",
SCR_TEXT_4029 = "\\E6* That rules!!!/%%",
SCR_TEXT_4033 = "\\E3* That's what I& thought./%%",
SCR_TEXT_4038 = "* Envision these& vegetables as your& greatest enemy!/",
SCR_TEXT_4039 = "\\E2* Now!^1!&* Pound them to dust& with your fists!!/",
SCR_TEXT_4041 = "\\TS \\F0 \\T0 %",
SCR_TEXT_4042 = "* (How will you pound?)& & Strong Wimpy\\C",
SCR_TEXT_4043 = " ",
SCR_TEXT_4050 = "* (You punch the vegetables& at full force^1.&* You knock over a tomato.)/",
SCR_TEXT_4052 = "* YEAH^1!&* YEAH!/",
SCR_TEXT_4053 = "\\E1* Our hearts are& uniting against these& healthy ingredients!/",
SCR_TEXT_4054 = "\\M2* NOW IT'S MY TURN!/",
SCR_TEXT_4055 = "* NGAHHH!/%%",
SCR_TEXT_4060 = "* (You pet the vegetables& in an affectionate& manner.)/",
SCR_TEXT_4062 = "* OH MY GOD!!^1!&* STOP PETTING THE& ENEMY!!!/",
SCR_TEXT_4063 = "\\M2* I'll show you& how it's done!/",
SCR_TEXT_4064 = "* NGAHHH!/%%",
SCR_TEXT_4071 = "* ... we add the& noodles!/",
SCR_TEXT_4072 = "\\E0* Homemade noodles& are the best!/",
SCR_TEXT_4073 = "\\E6* BUT I JUST BUY& STORE-BRAND!/",
SCR_TEXT_4074 = "\\M2* THEY'RE THE& CHEAPEST!!!/",
SCR_TEXT_4075 = "\\E1* NGAHHHHHHHHH& HHHHHHHHHH!!!/",
SCR_TEXT_4076 = "\\E9* Uhh^1, just put them& in the pot./",
SCR_TEXT_4077 = "\\TS \\F0 \\T0 %",
SCR_TEXT_4078 = "\\M0* (How will you put them in?)& & Fiercely Careful\\C",
SCR_TEXT_4079 = " ",
SCR_TEXT_4086 = "* (You throw everything into& the pot as hard as you can^1,& including the box.)/",
SCR_TEXT_4087 = "* (It clanks against the& empty bottom.)/",
SCR_TEXT_4089 = "\\M2* YEAH!!^1!&* I'M INTO IT!!!/%%",
SCR_TEXT_4094 = "* (You place the noodles& in one at a time.)/",
SCR_TEXT_4095 = "* (They clank against the& empty bottom.)/",
SCR_TEXT_4097 = "* Nice???/%%",
SCR_TEXT_4103 = "\\E0* Humans suck^1, but& their history..^1.&* Kinda rules./",
SCR_TEXT_4104 = "\\E2* Case in point^1:&* This giant sword!/",
SCR_TEXT_4105 = "\\E0* Historically^1, humans& wielded swords up& to 10x their size./",
SCR_TEXT_4106 = "\\E1* RIGHT?& & True False\\C",
SCR_TEXT_4107 = " ",
SCR_TEXT_4113 = "\\E6* Heh^1, I knew it!/",
SCR_TEXT_4114 = "\\E2* When I first heard& that^1, I immediately& wanted one!/",
SCR_TEXT_4115 = "\\E0* So me and Alphys& built a giant& sword together./",
SCR_TEXT_4116 = "\\E0* She figured out all& the specs herself.../",
SCR_TEXT_4117 = "\\E6* She's smart^1, huh!?/%%",
SCR_TEXT_4121 = "\\E2* Pfft^1!&* You liar!/",
SCR_TEXT_4122 = "\\E3* I've READ Alphys's& human history book& collection!/",
SCR_TEXT_4123 = "\\E3* I know all about& your giant swords.../",
SCR_TEXT_4124 = "\\E3* Your colossal^1,& alien-fighting& robots.../",
SCR_TEXT_4125 = "* Your supernatural& princesses.../",
SCR_TEXT_4126 = "\\E6* Heh^1! There's no& way you're gonna& fool me!!!/%%",
SCR_TEXT_4131 = "* (Look inside the bone drawer?)& & Yes No\\C",
SCR_TEXT_4132 = " ",
SCR_TEXT_4136 = " %%",
SCR_TEXT_4147 = "\\M5* WHAT A SENSATIONAL OPPORTUNITY& FOR A STORY!/",
SCR_TEXT_4148 = "\\M3* I CAN SEE THE HEADLINE NOW:/",
SCR_TEXT_4149 = "\\M4* \"A DOG EXISTS SOMEWHERE.\"/",
SCR_TEXT_4150 = "\\M2* FRANKLY^1, I'M BLOWN AWAY./",
SCR_TEXT_4151 = "* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4152 = " ",
SCR_TEXT_4159 = " %%",
SCR_TEXT_4165 = " %%",
SCR_TEXT_4170 = "\\M5* THIS DOG..^1.&* STILL EXISTS!/",
SCR_TEXT_4171 = "* THIS STORY..^1.&* JUST KEEPS GETTING& BETTER AND BETTER!/",
SCR_TEXT_4172 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4173 = " ",
SCR_TEXT_4179 = " %%",
SCR_TEXT_4185 = " %%",
SCR_TEXT_4191 = "\\M5* OH MY!!!!/",
SCR_TEXT_4192 = "\\M2* ... IT'S A COMPLETELY& NONDESCRIPT GLASS OF WATER./",
SCR_TEXT_4193 = "\\M4* BUT ANYTHING CAN MAKE& A GREAT STORY WITH ENOUGH& SPIN!/",
SCR_TEXT_4194 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4195 = " ",
SCR_TEXT_4201 = " %%",
SCR_TEXT_4207 = " %%",
SCR_TEXT_4214 = "\\M3* I'M HONORED TO BE IN THE& PRESENCE OF SUCH A HUGE& LUKEWARM WATER FAN^1, FOLKS!/",
SCR_TEXT_4215 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4216 = " ",
SCR_TEXT_4222 = " %%",
SCR_TEXT_4228 = " %%",
SCR_TEXT_4234 = "\\M5* OH NO!!^1!&* THAT MOVIE SCRIPT!!^1!&* HOW'D??^1? THAT GET THERE???/",
SCR_TEXT_4235 = "\\M4* IT'S A SUPER-JUICY SNEAK& PREVIEW OF MY LATEST& GUARANTEED-NOT-TO-BOMB FILM:/",
SCR_TEXT_4236 = "\\M6* METTATON THE MOVIE XXVIII..^1.& STARRING METTATON!/",
SCR_TEXT_4237 = "\\M1* I'VE HEARD THAT LIKE THE& OTHER FILMS.../",
SCR_TEXT_4238 = "\\M1* IT CONSISTS MOSTLY OF A SINGLE& FOUR-HOUR SHOT OF ROSE PETALS& SHOWERING ON MY RECLINING BODY./",
SCR_TEXT_4239 = "\\M5* OOH!!^1!&* BUT THAT'S!!^1!&* NOT CONFIRMED!!/",
SCR_TEXT_4240 = "\\M5* YOU WOULDN'T (COUGH) SPOIL MY& MOVIE FOR EVERYONE WITH A& PROMOTIONAL STORY^1, WOULD YOU?/",
SCR_TEXT_4241 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4242 = " ",
SCR_TEXT_4248 = " %%",
SCR_TEXT_4254 = "\\M5* PHEW!!^1! THAT WAS CLOSE!^1!&* YOU ALMOST GAVE ME A BUNCH& OF FREE ADVERTISEMENT!!/%%",
SCR_TEXT_4255 = "\\M2 %%",
SCR_TEXT_4260 = "\\M3* OH^1!&* YOU'RE BACK!/",
SCR_TEXT_4261 = "\\M6* THAT'S RIGHT^1, FOLKS^1!&* IT SEEMS NO ONE CAN RESIST& THE ALLURE OF MY NEW FILM!/",
SCR_TEXT_4262 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4263 = " ",
SCR_TEXT_4270 = " %%",
SCR_TEXT_4276 = " %%",
SCR_TEXT_4282 = "\\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,& DARLING?/",
SCR_TEXT_4283 = "\\M1* TOO BAD YOU CAN'T PLAY WITH& THESE BALLS./",
SCR_TEXT_4284 = "\\M4* THEY'RE MTT-BRAND FASHION& BASKETBALLS^1.&* FOR WEARING^1, NOT PLAYING./",
SCR_TEXT_4285 = "\\M6* YOU CAN'T GET RICH AND FAMOUS& LIKE MOI WITHOUT BEAUTIFYING& A FEW ORBS./",
SCR_TEXT_4286 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4287 = " ",
SCR_TEXT_4293 = " %%",
SCR_TEXT_4299 = " %%",
SCR_TEXT_4304 = "* IT SEEMS OUR REPORTER IS DRAWN& TO SPORTS LIKE MOTHS TO A& FLAMING BASKETBALL HOOP./",
SCR_TEXT_4305 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4306 = " ",
SCR_TEXT_4312 = " %%",
SCR_TEXT_4318 = " %%",
SCR_TEXT_4326 = "\\M5* OH MY^1! IT'S A PRESENT^1!&* AND IT'S ADDRESSED TO YOU^1,& DARLING!/",
SCR_TEXT_4327 = "\\M6* AREN'T YOU JUST BURSTING& WITH EXCITEMENT?/",
SCR_TEXT_4328 = "\\M5* WHAT COULD BE INSIDE^1?&* WELL^1, NO TIME LIKE THE& \"PRESENT\" TO FIND OUT!/",
SCR_TEXT_4329 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4330 = " ",
SCR_TEXT_4336 = " %%",
SCR_TEXT_4342 = " %%",
SCR_TEXT_4347 = "\\M4* READY FOR YOUR..^1.&* PRESENTATION?/",
SCR_TEXT_4348 = "\\M4* (... LET'S CUT THAT ONE IN& POST.)/",
SCR_TEXT_4349 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4350 = " ",
SCR_TEXT_4356 = " %%",
SCR_TEXT_4362 = " %%",
SCR_TEXT_4369 = "\\M5* OOH LA LA^1!&* THIS VIDEO GAME YOU FOUND..^1.&* IS DYNAMITE!!!/",
SCR_TEXT_4370 = "\\M4* THOUGH I DON'T MAKE AN& APPEARANCE IN IT UNTIL& THREE-FOURTHS IN./",
SCR_TEXT_4371 = "\\M3* BUT I LIKE THAT./",
SCR_TEXT_4372 = "\\M6* APPEARING FROM THE HEAVENS LIKE& MANNA^1, SLAKING THE AUDIENCE'S& HUNGER FOR GORGEOUS ROBOTS.../",
SCR_TEXT_4373 = "\\M5* OOH^1!&* THAT'S METTATON!/",
SCR_TEXT_4374 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4375 = " ",
SCR_TEXT_4381 = " %%",
SCR_TEXT_4387 = " %%",
SCR_TEXT_4392 = "* AH^1, YOU UNDERSTAND./",
SCR_TEXT_4393 = "* THIS IS A GAME WHERE YOU& SHOULD CHECK EVERYTHING& TWICE./",
SCR_TEXT_4394 = "\\M2* (REPORT THIS ONE?)& & Report Look More\\C",
SCR_TEXT_4395 = " ",
SCR_TEXT_4401 = " %%",
SCR_TEXT_4407 = " %%",
SCR_TEXT_4415 = "* Buy a Spider Cider for 9999G?& & Yes No \\C",
SCR_TEXT_4416 = " ",
SCR_TEXT_4433 = "* Some spiders crawled down& and gave you a jug./%%",
SCR_TEXT_4434 = "* You didn't have enough& gold./%%",
SCR_TEXT_4436 = "* You are carrying too& many items./%%",
SCR_TEXT_4439 = "*%%",
SCR_TEXT_4447 = "* Buy a Spider Donut for 9999G?& & Yes No \\C",
SCR_TEXT_4448 = " ",
SCR_TEXT_4465 = "* Some spiders crawled down& and gave you a donut./%%",
SCR_TEXT_4466 = "* You didn't have enough& gold./%%",
SCR_TEXT_4468 = "* You are carrying too& many items./%%",
SCR_TEXT_4471 = "*%%",
SCR_TEXT_4477 = "* Ribbit^1, ribbit.&* (I have heard you are quite& merciful^1, for a human...)/",
SCR_TEXT_4478 = "\\W* (Surely you know by now a& monster wears a \\YYELLOW\\W name& when you can \\YSPARE\\W it.)/",
SCR_TEXT_4479 = "* (What do you think of that?)& Very It's& Helpful Bad\\C",
SCR_TEXT_4480 = " ",
SCR_TEXT_4486 = "* (It is rather helpful.^1)&* (Remember^1, sparing is just& saying you won't fight.)/",
SCR_TEXT_4487 = "* (Maybe one day^1, you'll& have to do it even if& their name isn't yellow.)/%%",
SCR_TEXT_4491 = "* (Really^1? Then^1, I'll tell all& of my friends to tell& their friends' friends...)/",
SCR_TEXT_4492 = "* (Never use yellow names.)&* (How about that?)/",
SCR_TEXT_4493 = " Keep No more& Yellow Yellow& Names Names\\C",
SCR_TEXT_4494 = " ",
SCR_TEXT_4501 = "* (OK^1, they will still& use yellow names.)/%%",
SCR_TEXT_4505 = "* (OK^1, I will let them& know not to use yellow& names.)/%%",
SCR_TEXT_4511 = "* Ribbit^1, ribbit^1.&* (How are you doing without& yellow names?)/",
SCR_TEXT_4512 = " Bring & It's Them& great Back\\C",
SCR_TEXT_4513 = " ",
SCR_TEXT_4519 = "* (Glad to hear it.^1)&* (Though^1, I do not know why& you dislike yellow.)/",
SCR_TEXT_4520 = "* (You had better hope you do& not encounter a banana-themed& monster.)/%%",
SCR_TEXT_4524 = "* (Huh^1? It's rather inconvenient& that you changed your mind& like this.)/",
SCR_TEXT_4525 = "* (Since I told everyone& not to use yellow names^1,& everyone threw theirs out.)/",
SCR_TEXT_4526 = "* (This is really troubling...^1)&* (Hmmm...)/",
SCR_TEXT_4527 = "\\W* (Well^1, last year it was& fashionable to have \\ppink\\W & names.)/",
SCR_TEXT_4528 = "* (I think everyone still& has those in their closets& somewhere...)/",
SCR_TEXT_4529 = "* (I'll ask everyone to look.^1)&* (But this is the last time!)/%%",
SCR_TEXT_4535 = "* Ribbit^1, ribbit...&* (I hope you're satisfied.)/%%",
SCR_TEXT_4540 = "* \\YNAPSTABLOOK22 has sent you& a friend request.\\W /",
SCR_TEXT_4541 = "* Accept the request?& & Accept Reject\\C",
SCR_TEXT_4542 = " ",
SCR_TEXT_4547 = "* (It seems to have already& rejected itself...)/%%",
SCR_TEXT_4588 = "* hey^1.&* i heard you're going& to the core./",
SCR_TEXT_4589 = "\\E0* how about grabbing some& dinner with me first?& Yeah I'm busy \\C",
SCR_TEXT_4590 = " ",
SCR_TEXT_4591 = "* .../%%",
SCR_TEXT_4597 = "* great^1, thanks for& treating me./%%",
SCR_TEXT_4602 = "* well^1, have fun in& there./%%",
SCR_TEXT_4609 = "* This is the barrier./",
SCR_TEXT_4610 = "* This is what keeps& us all trapped& underground./",
SCR_TEXT_4611 = "* .../",
SCR_TEXT_4612 = "* If.../",
SCR_TEXT_4613 = "* If by chance you& have any unfinished& business.../",
SCR_TEXT_4614 = "* Please do what you& must./",
SCR_TEXT_4615 = " & & Continue Go Back\\C",
SCR_TEXT_4616 = " ",
SCR_TEXT_4623 = "* ..^2.&* ... I see.../",
SCR_TEXT_4624 = "* This is it^1, then./%%",
SCR_TEXT_4630 = "* I see./",
SCR_TEXT_4631 = "* Anything you want to& do is important& enough./",
SCR_TEXT_4632 = "* Even something as small& as reading a book^1,& or taking a walk.../",
SCR_TEXT_4633 = "* Please take your time./%%",
SCR_TEXT_4639 = "* Oh..^1.&* Back so soon?/",
SCR_TEXT_4640 = "* How are you feeling?/",
SCR_TEXT_4641 = " & & Ready Go Back\\C",
SCR_TEXT_4642 = " ",
SCR_TEXT_4649 = "* ..^2.&* ... I see.../",
SCR_TEXT_4650 = "* This is it^1, then./%%",
SCR_TEXT_4655 = "* I see./",
SCR_TEXT_4656 = "* Do what you have to./%%",
SCR_TEXT_4662 = "* Tra la la^1.&* I am the riverman./",
SCR_TEXT_4663 = "* Or am I the riverwoman...^1?&* It doesn't really matter./",
SCR_TEXT_4664 = "* I love to ride in my boat^1.&* Would you care to join me?/",
SCR_TEXT_4665 = "* (Ride in the boat?)& & Yes No\\C",
SCR_TEXT_4666 = " ",
SCR_TEXT_4669 = "* Tra la la^1.&* Care for a ride?/",
SCR_TEXT_4670 = "* (Ride in the boat?)& & Yes No\\C",
SCR_TEXT_4671 = " ",
SCR_TEXT_4678 = "* Where will we go today?& & Error Error\\C",
SCR_TEXT_4680 = "* Where will we go today?& & Snowdin Waterfall\\C",
SCR_TEXT_4682 = "* Where will we go today?& & Snowdin Hotland\\C",
SCR_TEXT_4684 = "* Where will we go today?& & Waterfall Hotland\\C",
SCR_TEXT_4686 = " ",
SCR_TEXT_4691 = "* Then perhaps another time^1.&* Or perhaps not^1.&* It doesn't really matter./%%",
SCR_TEXT_4713 = "* Then we're off.../%%",
SCR_TEXT_4720 = "* (There's a switch on the& wall.)/",
SCR_TEXT_4721 = "* (Press it?)& & Yes No\\C",
SCR_TEXT_4722 = " ",
SCR_TEXT_4725 = "* (The switch doesn't do& anything.)/%%",
SCR_TEXT_4729 = " %%",
SCR_TEXT_4743 = "* (Seems like a comfortable& bed.)/",
SCR_TEXT_4744 = "* (Lie on it?)& & Yes No\\C",
SCR_TEXT_4745 = " ",
SCR_TEXT_4749 = " %%",
SCR_TEXT_4763 = "* (It's just a regular suspicious& bed now.)/%%",
SCR_TEXT_4767 = "* (It's a yellow key.^1)&* (You put it on your& keychain.)/%%",
SCR_TEXT_4772 = "* (There's something under& the sheets.)/",
SCR_TEXT_4773 = "* (Check it out?)& & Yes No\\C",
SCR_TEXT_4774 = " ",
SCR_TEXT_4779 = " %%",
SCR_TEXT_4791 = "* (The power has been turned& on.)/%%",
SCR_TEXT_4794 = "* (It seems like this controls& the elevator's power.)/",
SCR_TEXT_4795 = "* (Turn it on?)& & Yes No\\C",
SCR_TEXT_4796 = " ",
SCR_TEXT_4801 = " %%",
SCR_TEXT_4816 = "\\E7* I always was a crybaby^1,& wasn't I^1, \\[C]?/",
SCR_TEXT_4817 = "\\E1* .../",
SCR_TEXT_4818 = "\\E2* ... I know./",
SCR_TEXT_4819 = "\\E0* You're not actually& \\[C], are you?/",
SCR_TEXT_4820 = "\\E7* \\[C]'s been gone for& a long time./",
SCR_TEXT_4821 = "* .../",
SCR_TEXT_4822 = "\\E9* Um..^1. what.../",
SCR_TEXT_4823 = "\\E0* What IS your name?/",
SCR_TEXT_4824 = "\\E2* .../",
SCR_TEXT_4825 = "\\E5* \"Frisk?\"/",
SCR_TEXT_4826 = "\\E7* That's.../",
SCR_TEXT_4827 = "\\E5* A nice name./",
SCR_TEXT_4828 = "* .../",
SCR_TEXT_4829 = "\\E7* Frisk.../",
SCR_TEXT_4830 = "\\E0* I haven't felt like& this for a long time./",
SCR_TEXT_4831 = "\\E2* As a flower^1, I was& soulless./",
SCR_TEXT_4832 = "\\E1* I lacked the power to& love other people./",
SCR_TEXT_4833 = "\\E2* However^1, with everyone's& souls inside me.../",
SCR_TEXT_4834 = "\\E7* I not only have my own& compassion back.../",
SCR_TEXT_4835 = "\\E5* But I can feel every& other monster's as& well./",
SCR_TEXT_4836 = "\\E7* They all care about& each other so much./",
SCR_TEXT_4837 = "\\E0* And..^1. they care about& you too^1, Frisk./",
SCR_TEXT_4838 = "* .../",
SCR_TEXT_4839 = "\\E7* I wish I could tell& you how everyone& feels about you./",
SCR_TEXT_4840 = "* Papyrus..^1. Sans..^1.&* Undyne..^1. Alphys.../",
SCR_TEXT_4841 = "\\E0* ... Toriel./",
SCR_TEXT_4842 = "\\E7* Monsters are weird./",
SCR_TEXT_4843 = "\\E5* Even though they barely& know you.../",
SCR_TEXT_4844 = "\\E6* It feels like they& all really love& you./",
SCR_TEXT_4845 = "\\E8* Haha./",
SCR_TEXT_4846 = "* .../",
SCR_TEXT_4847 = "\\E1* Frisk..^1. I..^1.&* I understand if you& can't forgive me./",
SCR_TEXT_4848 = "* I understand if you& hate me./",
SCR_TEXT_4849 = "* I acted so strange and& horrible./",
SCR_TEXT_4850 = "\\E3* I hurt you./",
SCR_TEXT_4851 = "* I hurt so many people./",
SCR_TEXT_4852 = "\\E1* Friends^1, family^1,& bystanders.../",
SCR_TEXT_4853 = "\\E3* There's no excuse for& what I've done./",
SCR_TEXT_4855 = " & & Forgive Do not\\C",
SCR_TEXT_4856 = " ",
SCR_TEXT_4862 = "\\E3* Wh..^1. what?/",
SCR_TEXT_4863 = "\\E7* ... Frisk^1, come on./",
SCR_TEXT_4864 = "\\E0* You're..^1.&* You're gonna make me& cry again./",
SCR_TEXT_4865 = "\\E7* ... besides^1, even if& you do forgive me.../",
SCR_TEXT_4869 = "\\E2* ... right^1./",
SCR_TEXT_4870 = "* I understand./",
SCR_TEXT_4871 = "\\E1* I just hope that.../",
SCR_TEXT_4872 = "* I can make up for& it a little right& now./",
SCR_TEXT_4875 = "\\E1* I can't keep these& souls inside of me./",
SCR_TEXT_4876 = "\\E0* The least I can do& is return them./",
SCR_TEXT_4877 = "\\E2* But first.../",
SCR_TEXT_4878 = "\\E4* There's something I& have to do./",
SCR_TEXT_4879 = "* Right now^1, I can feel& everyone's hearts& beating as one./",
SCR_TEXT_4880 = "* They're all burning& with the same& desire./",
SCR_TEXT_4881 = "* With everyone's power..^1.&* With everyone's& determination.../",
SCR_TEXT_4882 = "* It's time for& monsters.../",
SCR_TEXT_4883 = "* To finally go free./%%",
SCR_TEXT_4887 = "\\E7* Frisk.../",
SCR_TEXT_4888 = "\\E0* I have to go now./",
SCR_TEXT_4889 = "\\E7* Without the power of& everyone's souls.../",
SCR_TEXT_4890 = "\\E1* I can't keep& maintaining this& form./",
SCR_TEXT_4891 = "* In a little while.../",
SCR_TEXT_4892 = "* I'll turn back into& a flower./",
SCR_TEXT_4893 = "\\E3* I'll stop being& \"myself.\"/",
SCR_TEXT_4894 = "* I'll stop being able& to feel love again./",
SCR_TEXT_4895 = "\\E1* So..^1. Frisk./",
SCR_TEXT_4896 = "\\E7* It's best if you& just forget about& me^1, OK?/",
SCR_TEXT_4897 = "\\E0* Just go be with& the people who& love you./",
SCR_TEXT_4898 = "\\TS \\F0 \\T0 %",
SCR_TEXT_4899 = " & Comfort& him Do not\\C",
SCR_TEXT_4900 = " ",
SCR_TEXT_4919 = "\\E0* So^1, Alphys.../",
SCR_TEXT_4920 = "\\E9* What do you want& to do now that& we're all free?/",
SCR_TEXT_4921 = "\\E0* We have the whole& world to explore& now./",
SCR_TEXT_4923 = "\\E3* W-well^1, of course& I'm going to go& out and.../",
SCR_TEXT_4924 = "\\E4* Um.../",
SCR_TEXT_4925 = "\\E3* No^1, I should be& honest!!/",
SCR_TEXT_4926 = "\\E1* I'm gonna stay inside& and watch anime like& a total loser!/",
SCR_TEXT_4928 = "\\E0THAT'S THE SPIRIT!/",
SCR_TEXT_4929 = "EVERYONE!!^1!&A CELEBRATION!!!&TO BEING LOSERS!!/",
SCR_TEXT_4931 = "\\E9* Heh^1.&* Papyrus has the& right idea./",
SCR_TEXT_4932 = "\\E0* Losing to Frisk is& the best thing to& ever happen to me./",
SCR_TEXT_4933 = "\\E0* So I'm glad that& we.../",
SCR_TEXT_4934 = "\\E9* Huh^1?&* What is it^1, Asgore?/",
SCR_TEXT_4936 = "\\E2* Um..^1. what's an.../",
SCR_TEXT_4937 = "\\E0* ... anime?/",
SCR_TEXT_4939 = "\\E1* (Oh My God?)/",
SCR_TEXT_4940 = "\\E3* (Frisk^1. Please.)/",
SCR_TEXT_4941 = "\\E2* (Help me explain what& anime is to Asgore.)/",
SCR_TEXT_4942 = "\\E0* Y-you see^1, it's& like a cartoon^1,& but.../",
SCR_TEXT_4943 = "\\TS \\F0 \\T0 %",
SCR_TEXT_4944 = " & With With& Sword's Gun's\\C",
SCR_TEXT_4945 = " ",
SCR_TEXT_4950 = "\\E2* So it's like a& cartoon..^1.&* But with swords?/",
SCR_TEXT_4952 = "\\E2* So it's like a& cartoon..^1.&* But with guns?/",
SCR_TEXT_4953 = "\\E0* Golly^1!&* That sounds neato!/",
SCR_TEXT_4954 = "\\E3* Where is this^1?&* Where can I see the& Anime./",
SCR_TEXT_4956 = "\\E3* H-hold on^1, uh..^1.&* I think I have& some on my phone./",
SCR_TEXT_4957 = "\\E0* Here^1, l-look at& this!/",
SCR_TEXT_4958 = "\\E0* .../",
SCR_TEXT_4959 = "\\E3*...Oh^1, uh.../",
SCR_TEXT_4960 = "\\E4* Um..^1. that's the..^1.&* That's the wrong.../",
SCR_TEXT_4961 = "\\E5* Uh^1, nevermind./",
SCR_TEXT_4963 = "* Golly^1.&* Were those two robots.../",
SCR_TEXT_4965 = "\\E9* ... kissing?/",
SCR_TEXT_4967 = "\\E0* Boy^1!&* Technology sure is& something^1, isn't it?/",
SCR_TEXT_4969 = "\\E5* Eheheh..^1. yeah^1!&* It sure is!/%%",
SCR_TEXT_4973 = "\\E0* Psst..^1.&* F-Frisk./",
SCR_TEXT_4974 = "\\E3* Um^1, you've gotta& tell me./",
SCR_TEXT_4975 = "\\E6* D..^1. do you think& Asgore and Toriel& are...?/",
SCR_TEXT_4976 = "\\E3* Uh^1, ever gonna get& back together?/",
SCR_TEXT_4977 = "\\TS \\F0 \\T0 %",
SCR_TEXT_4978 = "& & Yeah Nope\\C",
SCR_TEXT_4979 = " ",
SCR_TEXT_4983 = "* Error.../%%",
SCR_TEXT_4987 = "\\E7* Y-yeah!!^1!&* Yeah^1, that's what& I hope^1, too./",
SCR_TEXT_4988 = "\\E7* Just think about how& cute they must have& been together./",
SCR_TEXT_4989 = "\\E0* It's quickly becoming& my number one ship& of all time./",
SCR_TEXT_4990 = "\\E7* Tori and Gorey.../",
SCR_TEXT_4991 = "\\E5* My..^1.&* My old boss and& his ex-wife./",
SCR_TEXT_4992 = "\\E8* ... uh^1, that sounds& a lot less cool& all of a sudden./%%",
SCR_TEXT_4998 = "\\E8* ... yeah^1, that's what& I thought./",
SCR_TEXT_4999 = "\\E7* A woman can dream& though^1, right?/",
SCR_TEXT_5000 = "\\E2* And write fanfiction./",
SCR_TEXT_5001 = "\\E1* A LOT of fanfiction./%%",
SCR_TEXT_5007 = "\\E0* Frisk^1!&* I just realized!/",
SCR_TEXT_5008 = "\\E3* Now that we aren't& fighting each& other.../",
SCR_TEXT_5009 = "\\E2* I can finally ask& you.../",
SCR_TEXT_5010 = "\\E0* \"Would you like a& cup of tea?\"/",
SCR_TEXT_5011 = "\\E2* .../",
SCR_TEXT_5012 = "\\E0* Would you like a& cup of tea?/",
SCR_TEXT_5013 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5014 = "& & Yes No\\C",
SCR_TEXT_5015 = " ",
SCR_TEXT_5019 = "* Error.../%%",
SCR_TEXT_5023 = "* Oh^1!&* Well!/",
SCR_TEXT_5024 = "\\E3* Actually^1, the cup I& had is cold now./",
SCR_TEXT_5025 = "* So you shouldn't& have it./",
SCR_TEXT_5026 = "\\E0* But^1, I am so& happy you said& yes./",
SCR_TEXT_5027 = "\\E0* As soon as I can^1,& I will make some& more for you./",
SCR_TEXT_5028 = "\\E0* Then we can be& great pals./%%",
SCR_TEXT_5034 = "\\E3* Oh.../",
SCR_TEXT_5035 = "\\E3* Okay./",
SCR_TEXT_5037 = "\\E2* Frisk^1! Stop^1!&* You're breaking his& big burly heart!/",
SCR_TEXT_5039 = "\\E2* Um^1, it's OK^1, Undyne./",
SCR_TEXT_5040 = "\\E0* My heart's already& broken./",
SCR_TEXT_5042 = "\\E6* ASGORE^1! STOP^1!&* YOU'RE BREAKING MY& BIG BURLY HEART!/",
SCR_TEXT_5044 = "\\E9* Y-yeah^1, Asgore^1.&* Don't break Undyne's& heart./",
SCR_TEXT_5045 = "\\E2* That's my job./",
SCR_TEXT_5047 = "\\E2* OH MY GOD!&* YOU'RE GOING BACK& IN THE TRASH!!!/",
SCR_TEXT_5049 = "\\E0CAN I GO IN THE&TRASH TOO?/",
SCR_TEXT_5051 = "\\E9* Sure^1, Papyrus./",
SCR_TEXT_5053 = "\\E1* guess i have to& go in the trash& too./",
SCR_TEXT_5055 = "\\E0* Oh^1, may I enter& the trash as well?/",
SCR_TEXT_5057 = "\\E1* Uh^1, okay?/",
SCR_TEXT_5059 = "\\E0* Am I invited to& the trash?/",
SCR_TEXT_5061 = "\\E6* SURE!!!&* WHY NOT!!!/",
SCR_TEXT_5063 = "\\E1* On second thought^1,& do not put me& in the trash./",
SCR_TEXT_5065 = "\\E5* Oh.../",
SCR_TEXT_5067 = "\\E1* OH MY GOD!!!/%%",
SCR_TEXT_5073 = "* (If you leave here^1, your& adventure will really& be over.)/",
SCR_TEXT_5074 = "* (Your friends will follow& you out of the underground.)/",
SCR_TEXT_5075 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5076 = " & Don't I'm& leave ready\\C",
SCR_TEXT_5077 = " ",
SCR_TEXT_5081 = " %%",
SCR_TEXT_5095 = "\\E0* Oh my.../",
SCR_TEXT_5097 = "\\E0* Isn't it beautiful^1,& everyone?/",
SCR_TEXT_5099 = "\\E3* Wow..^1. it's e-even& better than on TV./",
SCR_TEXT_5100 = "\\E7* WAY better^1!&* Better than I ever& imagined!/",
SCR_TEXT_5102 = "\\E1* Frisk^1, you LIVE with& this!?/",
SCR_TEXT_5103 = "\\E9* The sunlight is so& nice..^1. and the air& is so fresh!/",
SCR_TEXT_5104 = "* I really feel alive!/",
SCR_TEXT_5106 = "\\E0HEY SANS.../",
SCR_TEXT_5107 = "\\E3WHAT'S THAT GIANT&BALL?/",
SCR_TEXT_5109 = "\\E1* we call that& \"the sun^1,\" my friend./",
SCR_TEXT_5111 = "\\E0THAT'S THE SUN!^1?&WOWIE!!!/",
SCR_TEXT_5112 = "I CAN'T BELIEVE&I'M FINALLY MEETING&THE SUN!!!/",
SCR_TEXT_5114 = "\\E0* I could stand here& and watch this for& hours.../",
SCR_TEXT_5116 = "\\E0* Yes^1, it is beautiful^1,& is it not?/",
SCR_TEXT_5117 = "\\E1* But we should really& think about what comes& next./",
SCR_TEXT_5119 = "\\E3* Oh^1, right./",
SCR_TEXT_5120 = "\\E0* Everyone.../",
SCR_TEXT_5121 = "* This is the beginning& of a bright new& future./",
SCR_TEXT_5122 = "* An era of peace between& humans and monsters./",
SCR_TEXT_5123 = "\\E2* Frisk.../",
SCR_TEXT_5124 = "* I have something to& ask of you./",
SCR_TEXT_5125 = "\\E0* Will you act as our& ambassador to the& humans?/",
SCR_TEXT_5126 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5127 = "* (Be the ambassador?)& & Yes No\\C",
SCR_TEXT_5128 = " ",
SCR_TEXT_5133 = "WOWi, Nice error./%%",
SCR_TEXT_5136 = "\\E0YEAH^1!&FRISK WILL BE THE&BEST AMBASSADOR!/",
SCR_TEXT_5137 = "AND I^1, THE GREAT&PAPYRUS.../",
SCR_TEXT_5138 = "WILL BE THE BEST&MASCOT!/",
SCR_TEXT_5139 = "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%",
SCR_TEXT_5143 = "\\E0IT'S OK FRISK^1!&I'VE GOT YOU&COVERED!/",
SCR_TEXT_5144 = "IF YOU DON'T WANT&TO BE THE&AMBASSADOR.../",
SCR_TEXT_5145 = "I CAN DO IT FOR&YOU!!!/",
SCR_TEXT_5146 = "I'LL GO MAKE A&GOOD FIRST&IMPRESSION!/%%",
SCR_TEXT_5151 = "* Frisk.../",
SCR_TEXT_5152 = "\\E2* You came from this& world^1, right...?/",
SCR_TEXT_5153 = "\\E1* So you must have& a place to return to^1,& do you not?/",
SCR_TEXT_5154 = "\\E2* What will you do& now?/",
SCR_TEXT_5155 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5156 = " I want I have& to stay places& with you to go\\C",
SCR_TEXT_5157 = " ",
SCR_TEXT_5161 = " %%",
SCR_TEXT_5182 = "* (The door has no mail slot.)/",
SCR_TEXT_5183 = "* (Slide the letter under?)& & Slide NO!!!! \\C",
SCR_TEXT_5184 = " ",
SCR_TEXT_5197 = "* (You slide the letter under& the door and give it a& knock.)/%%",
SCR_TEXT_5206 = "* (You'll keep the letter& warm for a little longer.)/%%",
SCR_TEXT_5212 = "* (It's a note from Alphys.)/",
SCR_TEXT_5213 = "* (Read it...?)& & Read Do not \\C",
SCR_TEXT_5214 = " ",
SCR_TEXT_5220 = "* (It's hard to read because& of the handwriting^1, but& you try your best...)/",
SCR_TEXT_5221 = "* Hey./",
SCR_TEXT_5222 = "* Thanks for your help back& there./",
SCR_TEXT_5223 = "* You guys..^1.&* Your support really means a& lot to me./",
SCR_TEXT_5224 = "* But..^1.&* As difficult as it is& to say this.../",
SCR_TEXT_5225 = "* You guys alone can't& magically make my own& problems go away./",
SCR_TEXT_5226 = "* I want to be a better& person./",
SCR_TEXT_5227 = "* I don't want to be& afraid anymore./",
SCR_TEXT_5228 = "* And for that to happen^1,& I have to be able to& face my own mistakes./",
SCR_TEXT_5229 = "* I'm going to start& doing that now./",
SCR_TEXT_5230 = "* I want to be clear./",
SCR_TEXT_5231 = "* This isn't anyone else's& problem but mine./",
SCR_TEXT_5232 = "* But if you don't ever& hear from me again.../",
SCR_TEXT_5233 = "* If you want to know& \"the truth.\"/",
SCR_TEXT_5234 = "* Enter the door to the& north of this note./",
SCR_TEXT_5235 = "* You all at least deserve& to know what I did./",
SCR_TEXT_5236 = "* (That's all she wrote.)/%%",
SCR_TEXT_5240 = " %%",
SCR_TEXT_5250 = "* (Buy chips for 25G?)& & Buy No \\C",
SCR_TEXT_5251 = " ",
SCR_TEXT_5255 = "* (There were no chips left& in the machine.)/%%",
SCR_TEXT_5256 = " ",
SCR_TEXT_5274 = "* (The vending machine& dispensed some chisps.)/%%",
SCR_TEXT_5275 = "* (You didn't have enough& gold.)/%%",
SCR_TEXT_5277 = "* (You are carrying too& many items.)/%%",
SCR_TEXT_5280 = "*%%",
SCR_TEXT_5285 = "* Ring..\\E0.\\TT /",
SCR_TEXT_5286 = "\\F1 %",
SCR_TEXT_5290 = "* Hello?&* This is TORIEL./",
SCR_TEXT_5291 = "* For no reason in& particular...&* Which do you prefer?/",
SCR_TEXT_5292 = "* Cinnamon or& butterscotch?/",
SCR_TEXT_5293 = "\\E1* ... wait^1.&* Do not tell me./",
SCR_TEXT_5294 = "\\E0* It is ERROR MESSAGE!& & Yes No \\C",
SCR_TEXT_5295 = "\\E0* Is it Butterscotch?& & Yes No \\C",
SCR_TEXT_5296 = "\\E0* Is it Cinnamon?& & Yes No \\C",
SCR_TEXT_5297 = " ",
SCR_TEXT_5309 = "\\E0* Hee hee hee^1.&* I had a feeling./",
SCR_TEXT_5310 = "\\E1* When humans fall down& here^1, strangely..^1.&* I.../",
SCR_TEXT_5311 = "\\E1* I often feel like& I already know them./",
SCR_TEXT_5312 = "\\E0* Truthfully^1, when I first& saw you^1, I felt.../",
SCR_TEXT_5313 = "\\E1* ... like I was seeing& an old friend for& the first time./",
SCR_TEXT_5314 = "\\E0* Strange^1, is it not?/",
SCR_TEXT_5315 = "* Well^1, thank you for& your selection./",
SCR_TEXT_5316 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5317 = "* Click.../%%",
SCR_TEXT_5323 = "\\E1* Oh..^1. I see./",
SCR_TEXT_5324 = "\\E0* Well^1, thank you^1.&* Goodbye for now./",
SCR_TEXT_5325 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5326 = "* Click.../%%",
SCR_TEXT_5337 = "* (Seems like you could skip& Mettaton's monologue by& turning him around now.)/",
SCR_TEXT_5338 = "* (What will you do?)& & Skip Hear again\\C",
SCR_TEXT_5339 = " ",
SCR_TEXT_5345 = "* (You told Mettaton there& was something cool& behind him.)/%%",
SCR_TEXT_5353 = " %%",
SCR_TEXT_5359 = "* though.../",
SCR_TEXT_5360 = "* one thing about you& always struck me& as kinda odd./",
SCR_TEXT_5361 = "* now^1, i understand& acting in self-defense./",
SCR_TEXT_5362 = "* you were thrown into& those situations& against your will./",
SCR_TEXT_5363 = "* but.../",
SCR_TEXT_5364 = "* sometimes.../",
SCR_TEXT_5365 = "* you act like you& know what's gonna& happen./",
SCR_TEXT_5366 = "* like you've already& experienced it all& before./",
SCR_TEXT_5367 = "* this is an odd thing& to say^1, but.../",
SCR_TEXT_5368 = "\\W* if you have some sort& of \\Yspecial power\\W.../",
SCR_TEXT_5369 = "* isn't it your& responsibility to do& the right thing?/",
SCR_TEXT_5370 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5371 = " & & Yes No\\C",
SCR_TEXT_5372 = " ",
SCR_TEXT_5379 = "\\E1* ah./",
SCR_TEXT_5380 = "\\E0* i see./",
SCR_TEXT_5381 = "\\E3* .../%%",
SCR_TEXT_5390 = "\\E1* heh./",
SCR_TEXT_5391 = "\\E0* well^1, that's your& viewpoint./",
SCR_TEXT_5392 = "\\E2* i won't judge you& for it./",
SCR_TEXT_5393 = "\\E3* .../%%",
SCR_TEXT_5402 = "* (Ring...)/",
SCR_TEXT_5404 = "\\E0* Hey!/",
SCR_TEXT_5405 = "\\E3* This um^1, doesn't have& anything to do with& guiding you..^1. but.../",
SCR_TEXT_5406 = "\\E2* .../",
SCR_TEXT_5407 = "\\E6* Uhh^1, hey^1, would you want& to watch a human TV& show together???/",
SCR_TEXT_5408 = "* Sometime???/",
SCR_TEXT_5409 = "\\E4* It's called^1, um^1,& M..^1.Mew Mew Kissy& Cutie.../",
SCR_TEXT_5410 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5411 = " & & Sure! ...no...\\C",
SCR_TEXT_5412 = " ",
SCR_TEXT_5420 = "* R-really!?/",
SCR_TEXT_5421 = "\\E3* It's so good^1!&* It's um^1, my favorite& show!/",
SCR_TEXT_5422 = "* It's all about this& human girl named Mew Mew& who has cat ears!%",
SCR_TEXT_5423 = "\\E3* Which humans don't have!&* S-so she's all& sensitive about them!%",
SCR_TEXT_5424 = "\\E6* But like...&* Eventually!%",
SCR_TEXT_5425 = "* She realizes that her& ears don't matter!%",
SCR_TEXT_5426 = "* That her friends like& her despite the ears!%",
SCR_TEXT_5427 = "\\E7* It's really moving!%",
SCR_TEXT_5428 = "\\E5* Whoops, spoilers%",
SCR_TEXT_5429 = "\\E6* Also, this sounds& weird, but she has& the power!%",
SCR_TEXT_5430 = "\\E5* To control the minds& of anyone she kisses!%",
SCR_TEXT_5431 = "\\E3* She kisses people and& controls them to fix& her problems!!%",
SCR_TEXT_5432 = "\\E5* They don't remember& anything after the& kiss I mean!!%",
SCR_TEXT_5433 = "\\E3* BUT IF SHE MISSES& THE KISS!!!&* THEN!!%",
SCR_TEXT_5434 = "\\E4* Then^1, uh^1, and^1, uh^1,& also I mean^1, of course%",
SCR_TEXT_5435 = "\\E5* Eventually^1, she& realizes that& controlling people%",
SCR_TEXT_5436 = "\\E3* OKAY WELL I almost& spoiled the whole& show^1, but%",
SCR_TEXT_5437 = "\\E5* Uhhh^1, I think you'd& really like it!!!/",
SCR_TEXT_5438 = "\\E0* We should watch it^1!&* After you get through& all this!/",
SCR_TEXT_5439 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5440 = "* (Click...)/%%",
SCR_TEXT_5445 = "\\E5* Um^1! Well^1!&* That's okay!/",
SCR_TEXT_5446 = "* Just thought I'd!^1!&* Ask!!!/",
SCR_TEXT_5447 = "\\E6* B-but I think you'd& really like it!!/",
SCR_TEXT_5448 = "* If you gave it a& chance!!/",
SCR_TEXT_5449 = "\\TS \\F0 \\T0 %",
SCR_TEXT_5450 = "* (Click...)/%%",
SCR_TEXT_5455 = "\\M1* Did y'hear!^1?&* You're back!/",
SCR_TEXT_5456 = "\\M0* I'll tell you a big secret./",
SCR_TEXT_5457 = "\\M1* I'm starting a band^1, y'hear?/",
SCR_TEXT_5458 = "\\M1* It's called the Red Hot& Chibi Peppers./",
SCR_TEXT_5459 = "\\M0* All I've thought of is& the name./",
SCR_TEXT_5460 = "\\M3* And I don't^1, play...&* Instruments^1, or sing./",
SCR_TEXT_5461 = "\\M1* Well^1!&* Do you think we'll be& popular!!!/",
SCR_TEXT_5462 = " & & Yeah No\\C",
SCR_TEXT_5463 = " ",
SCR_TEXT_5471 = "\\M0* Yeah^1, me too.../%%",
SCR_TEXT_5477 = " %%",
SCR_TEXT_5485 = "* (It's a lamp.)/",
SCR_TEXT_5486 = "* (Turn it on?)& & Yes No\\C",
SCR_TEXT_5487 = " ",
SCR_TEXT_5493 = "* (There's no lightbulb.^1)&* (A flashlight is stuck in& the bulb socket.)/",
SCR_TEXT_5494 = "* (Turn it on?)& & Yes No\\C",
SCR_TEXT_5495 = " ",
SCR_TEXT_5499 = " %%",
SCR_TEXT_5506 = "* (The flashlight is out of& batteries.)/%%",
SCR_TEXT_5510 = " %%",
SCR_TEXT_5517 = "* Hey^1, hey^1!&* Did you remember my name?/",
SCR_TEXT_5518 = "* (Did you?)& & Yes No\\C",
SCR_TEXT_5519 = " ",
SCR_TEXT_5527 = "* Wh-WHAT!^1?&* You REMEMBER!?/",
SCR_TEXT_5528 = "* How could I be so easily& defeateeeeeeeeed!?/%%",
SCR_TEXT_5533 = "* Wh-WHAT!^1?&* You DON'T REMEMBER!?/",
SCR_TEXT_5534 = "* How could I be so easily& defeateeeeeeeeed!?/%%",
SCR_TEXT_5541 = "* (It's a small white dog.^1)&* (It's fast asleep...)/",
SCR_TEXT_5542 = "* (Fight the dog?)& & Yes No\\C",
SCR_TEXT_5543 = " ",
SCR_TEXT_5550 = "* (Can't fight the dog.)/",
SCR_TEXT_5551 = "* (Seems like the fabric it's& sleeping on has too many& holes in it.)/",
SCR_TEXT_5552 = "* (Seems like the dog needs& to \"patch\" the fabric.)/",
SCR_TEXT_5553 = "* (Then you can fight the dog.^1)&* (... maybe.)/",
SCR_TEXT_5554 = "* (Upon closer examination^1,& the holes in the fabric& seem to be growing.)/",
SCR_TEXT_5555 = "* (Might take a while for the& dog to fix all of them.)/",
SCR_TEXT_5556 = "* (Dogs aren't usually very& good at knitting.)/",
SCR_TEXT_5557 = "* (A crocheting dog is out of& the question.)/%%",
SCR_TEXT_5561 = "* (Let sleeping dogs lie^1, instead& of fighting them.^1)&* (That's how the saying goes.)/%%",
SCR_TEXT_5566 = "* (Knock knock)./",
SCR_TEXT_5569 = "* Oooooaaah ^1!&* Room service !/",
SCR_TEXT_5570 = "* Got my \"Sea Tea\" ?& & Yes No\\C",
SCR_TEXT_5571 = " ",
SCR_TEXT_5575 = "* Room service never came ^1.&* (Sigh ...)/%%",
SCR_TEXT_5581 = "* Thanks a million ./%%",
SCR_TEXT_5585 = "* (No response.)/%%",
SCR_TEXT_5598 = "* (You pour the Sea Tea under& the door.)/",
SCR_TEXT_5599 = "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./",
SCR_TEXT_5600 = "* (You got 99G.)/%%",
SCR_TEXT_5604 = "* ..^1.&* No you don't ./%%",
SCR_TEXT_5609 = "* Then ...!?/%%",
SCR_TEXT_5614 = "* (Knock knock)./",
SCR_TEXT_5617 = "* Oooooaaah ^1!&* Room service !/",
SCR_TEXT_5618 = "* Got my \"Cinnamon Bun\" ?& & Yes No\\C",
SCR_TEXT_5619 = " ",
SCR_TEXT_5623 = "* Room service never came ^1.&* (Sigh ...)/%%",
SCR_TEXT_5628 = "* Thanks a trillion ./%%",
SCR_TEXT_5632 = "* (No response.)/%%",
SCR_TEXT_5646 = "* (You flatten the Cinnamon Bun& until it's paper thin.)&* (You slide it under the door.)/",
SCR_TEXT_5647 = "* HUH !?!?!?!^2?&* That's just the way I want ^1!&* Here's a tip ./",
SCR_TEXT_5648 = "* (You got 99G.)/%%",
SCR_TEXT_5652 = "* ..^1.&* No you don't ./%%",
SCR_TEXT_5657 = "* Then ...!?/%%",
SCR_TEXT_5662 = "* (You hear shuffling.)/",
SCR_TEXT_5663 = "* (Seems like you could put& something under the door.)/",
SCR_TEXT_5664 = " & & Put No Put\\C",
SCR_TEXT_5665 = " ",
SCR_TEXT_5669 = "* (No response.)/%%",
SCR_TEXT_5676 = "* (...)/",
SCR_TEXT_5677 = "* (But you didn't have anything& appealing.)/%%",
SCR_TEXT_5705 = "* (You put a Hot Dog in front& of the door.)/",
SCR_TEXT_5706 = "* (A white paw shoots out from& under the door.)/",
SCR_TEXT_5707 = "* (It tries to pull the Hot Dog& into its room...)/",
SCR_TEXT_5708 = "* (But it keeps pressing down too& hard^1, and the hot dog keeps& spinning away.)/",
SCR_TEXT_5709 = "* (...)/",
SCR_TEXT_5710 = "* (It finally succeeds.)/",
SCR_TEXT_5711 = "* (...)/",
SCR_TEXT_5712 = "* (You hear the grinding of& stone.)/",
SCR_TEXT_5713 = "* (A single hushpuppy slides& out from under the door.)/",
SCR_TEXT_5714 = "* (You got Hush Puppy.)/%%",
SCR_TEXT_5720 = "* (You put a Hot Cat in front& of the door.)/",
SCR_TEXT_5721 = "* (You hear growling...)/%%",
SCR_TEXT_5727 = "* (You put a Dog Salad in front& of the door.^1)&* (It slides underneath.)/",
SCR_TEXT_5728 = "* (...)/",
SCR_TEXT_5729 = "* (The Dog Salad was absorbed& by the darkness.)/%%",
SCR_TEXT_5736 = "* (You put a Dog Residue in& front of the door.)/",
SCR_TEXT_5737 = "* (It slides underneath the door^1,& as if pulled by a magnet.)/",
SCR_TEXT_5738 = "* (...)/",
SCR_TEXT_5743 = "* (ZOMMM!!^1!)&* (It shoots back out at a& high speed!)/%%",
SCR_TEXT_5747 = "* (Two Dog Residues slowly slide& back out from underneath& the door.)/%%",
SCR_TEXT_5755 = " %%",
SCR_TEXT_5761 = "* Yes^1, we know^1.&* The elevator to the city& is NOT working./",
SCR_TEXT_5762 = "* Because of this incident^1, rooms& are running at a special rate!/",
SCR_TEXT_5763 = "* 200G a room^1. Interested^1?& & Stay Do not\\C",
SCR_TEXT_5764 = " ",
SCR_TEXT_5768 = "* 200G a room^1. Interested^1?& & Stay Do not\\C",
SCR_TEXT_5769 = " ",
SCR_TEXT_5774 = "* Did you enjoy your stay?/",
SCR_TEXT_5775 = "* What^1?&* Room..^1.&* Key?/",
SCR_TEXT_5776 = "* No^1, we don't do that./",
SCR_TEXT_5777 = "* If you leave your room^1,& you'll have to pay again./",
SCR_TEXT_5778 = "* 200G a room^1. Interested^1?& & Stay Do not\\C",
SCR_TEXT_5779 = " ",
SCR_TEXT_5791 = "* Fabulous^1!&* We'll escort you to your& room!/%%",
SCR_TEXT_5797 = "* ... that's not enough money./%%",
SCR_TEXT_5802 = "* Do let us know if you& change your mind^1.&* Have a sparkular day!/%%",
SCR_TEXT_5807 = "* ... MY ONE TRUE LOVE?/",
SCR_TEXT_5808 = "* .../",
SCR_TEXT_5809 = "* (YOU LOOK BORED^1, DARLING.)/",
SCR_TEXT_5810 = "* (I WANT THIS TO BE A STELLAR& PERFORMANCE^1, SO IF YOU& WON'T GIVE IT YOUR ALL...)/",
SCR_TEXT_5811 = "* (THEN I'LL SKIP AHEAD FOR& THE AUDIENCE'S SAKE.)/",
SCR_TEXT_5812 = "* (Perform?)& & Yeah Skip this\\C",
SCR_TEXT_5813 = " ",
SCR_TEXT_5819 = "* (UNDERSTOOD.^1)&* (LET'S KNOCK 'EM DEAD!)/%%",
SCR_TEXT_5823 = "* (KA-SIGH...^1)&* (THE SHOW MUST GO ON!)/%%",
SCR_TEXT_5829 = "Interesting./",
SCR_TEXT_5830 = "You want to go back./",
SCR_TEXT_5831 = "You want to go bac^1k&to the worl^2d&you destroyed./",
SCR_TEXT_5832 = "It was you who pushed&everythin^1g to its edge./",
SCR_TEXT_5833 = "It was you who led the worl^1d&to its destruction./",
SCR_TEXT_5834 = "But you cannot accept it./",
SCR_TEXT_5835 = "You think you are above&consequences.& Yes No\\C",
SCR_TEXT_5836 = "",
SCR_TEXT_5842 = "Exactly./%%",
SCR_TEXT_5846 = "Then what are you looking for?/%%",
SCR_TEXT_5851 = "Perhaps./",
SCR_TEXT_5852 = "We can reach a compromise./",
SCR_TEXT_5853 = "You still have somethin^1g&I want./",
SCR_TEXT_5854 = "Give it to me./",
SCR_TEXT_5855 = "And I will bring this&world back./",
SCR_TEXT_5856 = " & & Yes No\\C",
SCR_TEXT_5857 = "",
SCR_TEXT_5863 = "Then it is agreed./",
SCR_TEXT_5864 = "You will give me your SOUL.& & Yes No\\C",
SCR_TEXT_5865 = " ",
SCR_TEXT_5869 = "Then stay here for&all eternity./",
SCR_TEXT_5870 = " ",
SCR_TEXT_5877 = ".../",
SCR_TEXT_5878 = "Then^1, it is done./%%",
SCR_TEXT_5882 = "Then stay here for&all eternity./",
SCR_TEXT_5883 = " ",
SCR_TEXT_5888 = "* hey./",
SCR_TEXT_5889 = "* is your refrigerator& running?/",
SCR_TEXT_5890 = " & & yes no\\C",
SCR_TEXT_5891 = " ",
SCR_TEXT_5897 = "* nice^1.&* i'll be over to deposit& the brewskis./%%",
SCR_TEXT_5901 = "* ok^1, i'll send someone& over to fix it./",
SCR_TEXT_5902 = "* thanks for letting me& know./",
SCR_TEXT_5903 = "* good communication is& important./%%",
SCR_TEXT_5937 = " * Check * Compliment& * Threat",
SCR_TEXT_5948 = " * Check * Talk",
SCR_TEXT_5959 = " * Check * Compliment& * Threat",
SCR_TEXT_5970 = " * Check * Compliment& * Threat",
SCR_TEXT_5981 = " * Check * Console& * Terrorize",
SCR_TEXT_5991 = " * Check * Imitate& * Flirt",
SCR_TEXT_6001 = " * Check * Talk",
SCR_TEXT_6011 = " * Check * Talk& * Devour * Dinner",
SCR_TEXT_6021 = " * Check * Pick On& * Don't Pick On",
SCR_TEXT_6031 = " * Check * Talk",
SCR_TEXT_6041 = " * Check * Flirt& * Threat * Cheer",
SCR_TEXT_6051 = " * Check * Imitate& * Flirt",
SCR_TEXT_6061 = " * Check * Pet",
SCR_TEXT_6071 = " * Check * Pet& * Pet * Pet & * Pet * Pet ",
SCR_TEXT_6081 = " * Check * Pet& * Re-sniff * Roll Around",
SCR_TEXT_6091 = " * Check * Pet& * Re-sniff * Roll Around",
SCR_TEXT_6101 = " * Check * Pet& * Beckon * Play & * Ignore",
SCR_TEXT_6114 = " * Check * Agree& * Clash * Joke",
SCR_TEXT_6124 = " * Check * Laugh& * Heckle * Joke",
SCR_TEXT_6135 = " * Check * Compliment& * Ignore * Steal",
SCR_TEXT_6145 = " * Check * Compliment",
SCR_TEXT_6155 = " * Check * Ditch",
SCR_TEXT_6165 = " * Check * Decorate& * Undecorate * Gift",
SCR_TEXT_6175 = " * Check * Flex& * Shoo",
SCR_TEXT_6185 = " * Check * Flex& * Feed Temmie * Talk& Flakes ",
SCR_TEXT_6196 = " * Check * Flirt& * Insult",
SCR_TEXT_6206 = " * Check",
SCR_TEXT_6221 = " * Check * Imitate& * Flirt",
SCR_TEXT_6234 = " * Check * Lie Down& * Hug * Unhug",
SCR_TEXT_6244 = " * Check * Lie Down& * Hug * Unhug",
SCR_TEXT_6259 = " * Check * Clean& * Touch * Joke",
SCR_TEXT_6269 = " * Check * Smile& * Hum * Conduct",
SCR_TEXT_6279 = " * Check * Talk",
SCR_TEXT_6289 = " * Check * Plead& * Challenge",
SCR_TEXT_6300 = " * Check",
SCR_TEXT_6313 = " * Check * Cry",
SCR_TEXT_6323 = " * Check * Whisper& * Clean Armor",
SCR_TEXT_6333 = " * Check * Whisper& * Clean Armor",
SCR_TEXT_6343 = " * Check * Flirt& * Approach",
SCR_TEXT_6353 = " * Check * Criticize& * Encourage * Hug",
SCR_TEXT_6363 = " * Check * Cool Down& * Heat Up * Invite",
SCR_TEXT_6374 = "\\W * Check * Struggle& * Pay \\[1]G& \\YYour Money: \\[G]G \\W ",
SCR_TEXT_6384 = " * Check * Yell",
SCR_TEXT_6387 = "\\W * Check \\Y* Yellow \\W",
SCR_TEXT_6398 = " * Check * Fake Attack",
SCR_TEXT_6408 = " * Check * Talk & * Stare * Clear Mind",
SCR_TEXT_6418 = " * Check * Talk & * Sing",
SCR_TEXT_6428 = " * Check * Compliment& * Threaten * Mystify",
SCR_TEXT_6438 = " * Check * Pick On& * Don't Pick * Challenge& On",
SCR_TEXT_6449 = " * Check * Console& * Terrorize * Pray",
SCR_TEXT_6460 = " * Check * Defuse Bomb",
SCR_TEXT_6470 = " * Check * Whisper& * Touch Glove",
SCR_TEXT_6480 = " * Check * Whisper& * Touch Glove",
SCR_TEXT_6490 = " * Check * Burn",
SCR_TEXT_6493 = "\\W * Check \\Y* Turn \\W",
SCR_TEXT_6504 = " * Check * Boast& * Pose * Heel Turn",
SCR_TEXT_6514 = " * Check * Talk",
SCR_TEXT_6524 = " * Call * Hum& * Scream * Flex& * Unhug * Cry",
SCR_TEXT_6534 = " * Check * Pick On& * Mystify * Clean& * Hum * Pray",
SCR_TEXT_6544 = " * Check * Laugh& * Heckle * Joke",
SCR_TEXT_6554 = " * Check * ITEM & * STAT * CELL",
SCR_TEXT_6565 = " * Check * Join& * Refuse",
SCR_TEXT_6579 = " * Check * Pet& * Beckon * Play & * Ignore",
SCR_TEXT_6589 = " * Fake Hit * Recipe& * Smile * Clash",
SCR_TEXT_6599 = " * Encourage * Call & * Nerd Out * Quiz",
SCR_TEXT_6609 = " * Joke * Puzzle & * Recipe * Insult",
SCR_TEXT_6619 = " * Take break * Joke & * Judgment * Crossword",
SCR_TEXT_6629 = " * Talk * Mercy & * Hug * Preference",
SCR_TEXT_6639 = " * Talk * Mercy & * Stare * Hug",
SCR_TEXT_6649 = " * Check",
SCR_TEXT_6659 = " * Check",
SCR_TEXT_6669 = " * Check",
SCR_TEXT_6679 = " * Check",
SCR_TEXT_6689 = " * Check",
SCR_TEXT_6699 = " * Check * Compliment& * Threaten * Mystify",
SCR_TEXT_6709 = " * Check * Pick On& * Don't Pick * Challenge& On",
SCR_TEXT_6720 = " * Check * Console& * Terrorize * Pray",
SCR_TEXT_6731 = " * Check * Talk",
SCR_TEXT_6741 = " * Check * Switch& * Fix * Lie Down",
SCR_TEXT_6751 = " * Check * Hiss& * Devour * Snack",
SCR_TEXT_6761 = " * Check * Applaud& * Boo * Nothing",
SCR_TEXT_6772 = " * Check * Something",
SCR_TEXT_6783 = " * Check * Draw",
SCR_TEXT_6793 = " * Check * Hope & * Dream",
SCR_TEXT_6804 = " * Error",
SCR_TEXT_6814 = " * Struggle",
SCR_TEXT_6825 = "\\W * Undyne ",
SCR_TEXT_6826 = "\\W \\Y* (Saved) \\W",
SCR_TEXT_6828 = " * Alphys \\W &",
SCR_TEXT_6829 = " \\Y* (Saved)\\W &",
SCR_TEXT_6831 = "\\W * Papyrus * Sans \\W &",
SCR_TEXT_6832 = "\\Y * (Saved) * (Saved)\\W &",
SCR_TEXT_6834 = "\\W * Toriel * Asgore \\W ",
SCR_TEXT_6835 = "\\Y * (Saved) * (Saved)\\W ",
SCR_TEXT_6848 = " * Someone else",
SCR_TEXT_6849 = " * Asriel Dreemurr",
SCR_TEXT_6868 = "* Dialing..\\E0.\\TT /",
SCR_TEXT_6876 = "\\F1 %",
SCR_TEXT_6877 = "\\E0* This is TORIEL./",
SCR_TEXT_6878 = "* You only wanted to& say hello...^2?&* Well then./",
SCR_TEXT_6879 = "\\E0* 'Hello!'/",
SCR_TEXT_6880 = "* I hope that suffices^1.&* Hee hee./",
SCR_TEXT_6881 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6882 = "* Click.../%%",
SCR_TEXT_6886 = "\\F1 %",
SCR_TEXT_6887 = "\\E0* This is TORIEL./",
SCR_TEXT_6888 = "* You want to say& hello again?/",
SCR_TEXT_6889 = "* 'Salutations!'/",
SCR_TEXT_6890 = "* Is that enough?/",
SCR_TEXT_6891 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6892 = "* Click.../%%",
SCR_TEXT_6896 = "\\F1 \\TT %",
SCR_TEXT_6897 = "\\E0* This is TORIEL./",
SCR_TEXT_6898 = "* Are you bored^1?&* I should have given& a book to you./",
SCR_TEXT_6899 = "* My apologies./",
SCR_TEXT_6900 = "* Why not use your& imagination to& divert yourself?/",
SCR_TEXT_6901 = "* Pretend you are..^1.&* A monarch!/",
SCR_TEXT_6902 = "* Rule over the leaf pile& with a fist of iron./",
SCR_TEXT_6903 = "* Can you do that for me?/",
SCR_TEXT_6904 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6905 = "* Click.../%%",
SCR_TEXT_6909 = "\\F1 \\TT %",
SCR_TEXT_6910 = "\\E0* This is TORIEL./",
SCR_TEXT_6911 = "* Hello^1, my child./",
SCR_TEXT_6912 = "\\E1* Sorry^1, I do not have& much to say./",
SCR_TEXT_6913 = "\\E0* It was nice to hear& your voice^1, though^1./",
SCR_TEXT_6914 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6915 = "* Click.../%%",
SCR_TEXT_6920 = "* Dialing..\\E0.\\TT /",
SCR_TEXT_6921 = "\\F1 %",
SCR_TEXT_6922 = "* This is TORIEL./",
SCR_TEXT_6923 = "\\E1* Help with a puzzle^1.^1.^1.?/",
SCR_TEXT_6924 = "* Um^1, you have not& left the room^1, have you?/",
SCR_TEXT_6925 = "\\E0* Wait patiently for& me and we can solve& it together!/",
SCR_TEXT_6926 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6927 = "* Click.../%%",
SCR_TEXT_6931 = "* Dialing..\\E0.\\TT /",
SCR_TEXT_6932 = "\\F1 %",
SCR_TEXT_6933 = "* This is TORIEL./",
SCR_TEXT_6934 = "\\E1* You want to know& more about me?/",
SCR_TEXT_6935 = "* Well^1, I am afraid there& is not much to say./",
SCR_TEXT_6936 = "\\E0* I am just a silly little& lady who worries too& much!/",
SCR_TEXT_6937 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6938 = "* Click.../%%",
SCR_TEXT_6943 = "* Dialing..\\E0.\\TT /",
SCR_TEXT_6944 = "\\F1 %",
SCR_TEXT_6945 = "* This is TORIEL./",
SCR_TEXT_6946 = "\\E8* Huh^2?&* Did you just call& me... \"Mom\"?/",
SCR_TEXT_6947 = "\\E1* Well...&* I suppose.../",
SCR_TEXT_6948 = "* Would that make you& happy?/",
SCR_TEXT_6949 = "* To call me..^2.&* \"Mother?\"/",
SCR_TEXT_6950 = "\\E0* Well then^1, call me& whatever you like!/!",
SCR_TEXT_6951 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6952 = "* Click.../%%",
SCR_TEXT_6963 = "* Dialing..\\E0.\\TT /",
SCR_TEXT_6964 = "\\F1 %",
SCR_TEXT_6965 = "\\E8* ...^2 huh???/",
SCR_TEXT_6966 = "\\E1* Oh,^1 heh..^1 heh...^1 \\E0 &* Ha ha ha!/",
SCR_TEXT_6967 = "* How adorable...^1 I& could pinch your cheek!/",
SCR_TEXT_6968 = "* You can certainly find& better than an old woman& like me./",
SCR_TEXT_6969 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6970 = "* Click.../%%",
SCR_TEXT_6974 = "* Dialing..\\E0.\\TT /",
SCR_TEXT_6975 = "\\F1 %",
SCR_TEXT_6976 = "\\E1* Oh dear,^1 are you& serious...?/",
SCR_TEXT_6977 = "\\E1* I do not know if this is& pathetic,^1 or endearing./",
SCR_TEXT_6978 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6979 = "* Click.../%%",
SCR_TEXT_6982 = "\\E8* And after you said you& want to call& me \"mother...\"/",
SCR_TEXT_6983 = "\\E0* You are an...^2 & \\E1... \"interesting\"& child./",
SCR_TEXT_6984 = "\\TS \\F0 \\T0 %",
SCR_TEXT_6985 = "* Click.../%%",
SCR_TEXT_6994 = "* Dialing... /",
SCR_TEXT_6995 = "* ... /",
SCR_TEXT_6996 = "* But nobody came./%%",
SCR_TEXT_7000 = "* Dialing... /",
SCR_TEXT_7001 = "* ... /",
SCR_TEXT_7002 = "* Nobody picked up./%%",
SCR_TEXT_7007 = "* Dialing... /",
SCR_TEXT_7008 = "* ... /",
SCR_TEXT_7009 = "* The ringing is coming from& inside your inventory./%%",
SCR_TEXT_7016 = "* Dialing...\\TT /",
SCR_TEXT_7017 = "\\F1 %",
SCR_TEXT_7018 = "* Hey^1, you silly& child./",
SCR_TEXT_7019 = "* If you want to& talk to me^1, I am& right here./",
SCR_TEXT_7020 = "\\TS \\F0 \\T0 %",
SCR_TEXT_7021 = "* Click.../%%",
SCR_TEXT_7025 = "* Dialing... /",
SCR_TEXT_7026 = "* ... /",
SCR_TEXT_7027 = "* (Somewhere^1, signals deflected& by a dog.)/%%",
SCR_TEXT_7040 = "* (No response.^1)&* (Their phone might be out& of batteries.)/%%",
SCR_TEXT_7052 = "* (The box is aclog with the& the hair of a dog.)/%%",
SCR_TEXT_7079 = "* You encountered the Dummy.",
SCR_TEXT_7080 = "%%%",
SCR_TEXT_7084 = "* Froggit attacks you!",
SCR_TEXT_7085 = "%%%",
SCR_TEXT_7089 = "* Froggit hopped close!",
SCR_TEXT_7090 = "%%%",
SCR_TEXT_7094 = "* Whimsun approached meekly!",
SCR_TEXT_7095 = "%%%",
SCR_TEXT_7099 = "* Froggit and Whimsun drew near!",
SCR_TEXT_7100 = "%%%",
SCR_TEXT_7104 = "* Moldsmal blocked the way!",
SCR_TEXT_7105 = "%%%",
SCR_TEXT_dogshrine_5913 = "* (Dog Shrine.)/",
SCR_TEXT_dogshrine_5914 = "* (Donate?)& & Dognate Dognot\\C",
SCR_TEXT_dogshrine_5919 = "* (\\[1] of \\[2]G in the box.)& & Dognate Dognot\\C",
SCR_TEXT_dogshrine_5924 = "* (Looks like the money was used& to buy some fairy lights.)/",
SCR_TEXT_dogshrine_5925 = "* (It was kind of dark in here.)/",
SCR_TEXT_dogshrine_5933 = "* (Looks like the money was used& to increase the size of the& shrine.)/",
SCR_TEXT_dogshrine_5941 = "* (The donation box slot is even& bigger now.)/",
SCR_TEXT_dogshrine_5942 = "* (You should be able to donate& even more at once!)/",
SCR_TEXT_dogshrine_5943 = "* (... actually^1, it looks like& the sides of the slot are& just painted on...)/",
SCR_TEXT_dogshrine_5944 = "* (Seems you'll still have to& donate just 1G at a time...)/",
SCR_TEXT_dogshrine_5954 = "* (The donation box is sealed.)/",
SCR_TEXT_dogshrine_5955 = "* (There was seemingly no point& to all of this...)/%",
SCR_TEXT_dogshrine_5958 = "* (Since your adventure is over^1,& you can reminisce about how& useful the Dog Shrine was...)/",
SCR_TEXT_dogshrine_5959 = "* (... it wasn't useful at all.)/%",
SCR_TEXT_dogshrine_5970 = "* (Something is wrong with& the box.)/%",
SCR_TEXT_dogshrine_5977 = "* (The box is full.)/%",
SCR_TEXT_dogshrine_5982 = "* (Not enough money.)/",
SCR_TEXT_dogshrine_5983 = "* (That's relieving...)/%",
SCR_TEXT_dogshrine_5993 = "* (You donated 1G.)/%",
SCR_TEXT_dogshrine_5997 = "* (You put 1G into the box.)/",
SCR_TEXT_dogshrine_5998 = "* (You feel like you're about to& waste a lot of time...)/%",
SCR_TEXT_dogshrine_6003 = "* (Clink!)&* (The box is filled with coins.)/",
SCR_TEXT_dogshrine_6004 = "* (Perhaps if you leave and& return^1, the donations will be& used for something.)/%",
SCR_TEXT_dogshrine_6015 = "* (You feel a sense of relief.)/%",
SCR_TEXT_dogshrine_6024 = "* (Donation box.)& & Use It Do not\\C",
SCR_TEXT_dogshrine_6031 = "* (... hand can't fit inside.)/",
SCR_TEXT_dogshrine_6032 = "* (Check it again to try& donating.)/%",
SCR_TEXT_dogshrine_6037 = "* (Right.)/%",
SCR_TEXT_dogshrine_6045 = "* (The boombox is playing...)&* (An upbeat song.)/",
SCR_TEXT_dogshrine_6046 = "* (It's having a psychological& effect on your desire to& donate.)/",
SCR_TEXT_dogshrine_6047 = "* (... It's not clear what kind& of effect that is.)/",
SCR_TEXT_dogshrine_6048 = "* (Change the track?)& & Change Do not\\C",
SCR_TEXT_dogshrine_6059 = "* (Huh!?)&* (The next track is just the& same but faster...!?)/%",
SCR_TEXT_dogshrine_6065 = "* (You see no reason to& change it.)/%",
SCR_TEXT_dogshrine_6070 = "* (You returned the song& to normal.)/%",
SCR_TEXT_dogshrine_6076 = "* (\\[1]G inside.)& & Donate Do not\\C",
SCR_TEXT_dogshrine_6095 = "* (1G was put inside.)/%",
SCR_TEXT_dogshrine_6101 = "* (Not enough G.)/%",
SCR_TEXT_dogshrine_6106 = "* (There's enough.)/%",
SCR_TEXT_dogshrine_6112 = "* (Nothing was put inside.)/%",
blt_sizebone_115 = " THIS IS AN ERROR& MESSAGE^1.& REALLY!!!/%%",
blt_sizebone_118 = " YOU'RE TOO WEAK!!& I WAS EASILY ABLE& TO CAPTURE YOU!!!/",
blt_sizebone_119 = " I WILL NOW SEND& YOU TO THE& CAPTURE ZONE!!/",
blt_sizebone_120 = " OR^1, AS SANS& CALLS IT^1.../",
blt_sizebone_121 = " OUR GARAGE???/",
blt_sizebone_122 = " YOU'RE IN THE& DOGHOUSE NOW!/",
blt_sizebone_123 = " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
blt_sizebone_127 = " WELL!!^1! YOU MAY& HAVE CLEVERLY& ESCAPED FROM& JAIL BEFORE.../",
blt_sizebone_128 = " BUT THIS TIME^1,& I'VE UPGRADED& THE FACILITIES./",
blt_sizebone_129 = " NOT ONLY WILL& YOU BE& TRAPPED.../",
blt_sizebone_130 = " BUT YOU WON'T& EVEN WANT& TO LEAVE!!!/",
blt_sizebone_131 = " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
blt_sizebone_136 = " YOU ARE...& PERSISTENT!/",
blt_sizebone_137 = " BUT^1!& IT JUST WON'T& WORK ON ME!/",
blt_sizebone_138 = " I AM THE& PERSISTENTEST!/",
blt_sizebone_139 = " AND IF YOU& THINK YOU ARE& PERSISTENESTER.../",
blt_sizebone_140 = " THAT IS WRONG^1!& GRAMATICALLY& WRONG!/",
blt_sizebone_141 = " BECAUSE THE& CORRECT FORM& WOULD BE.../",
blt_sizebone_142 = " NOT AS& PERSISTENTEST AS& PAPYRUS^1, THE& PERSISTENTESTEST!/\"",
blt_sizebone_143 = " I HOPE YOU& ENJOYED THIS& LESSON./",
blt_sizebone_144 = " NYEH HEH HEH HEH& HEH HEH HEH!!!/%%",
obj_6book_master_384 = "You&called&for&help&...",
obj_6book_master_385 = "%%%",
obj_6book_act_179 = "You called for help...",
obj_6book_wordbullet_bad_0 = "DEATH",
obj_6book_wordbullet_good_0 = "LIFE",
obj_6book_wordbullet_bad_1 = "DESPAIR",
obj_6book_wordbullet_good_1 = "HOPE",
obj_6book_wordbullet_bad_2 = "NIGHTMARE",
obj_6book_wordbullet_good_2 = "DREAMS",
obj_6book_wordbullet_bad_3 = "SADNESS",
obj_6book_wordbullet_good_3 = "HAPPINESS",
obj_6book_wordbullet_bad_4 = "RUIN",
obj_6book_wordbullet_good_4 = "SUCCESS",
obj_6book_wordbullet_bad_5 = "HATRED",
obj_6book_wordbullet_good_5 = "LOVE",
obj_6book_wordbullet_bad_6 = "TRAPPED",
obj_6book_wordbullet_good_6 = "FREEDOM",
obj_6book_wordbullet_bad_7 = "SLAUGHTER",
obj_6book_wordbullet_good_7 = "MERCY",
obj_6book_wordbullet_bad_8 = "DOOM",
obj_6book_wordbullet_good_8 = "LUCK",
obj_6book_wordbullet_bad_9 = "TERROR",
obj_6book_wordbullet_good_9 = "CALM",
obj_6book_wordbullet_bad_10 = "HORROR",
obj_6book_wordbullet_good_10 = "RELIEF",
obj_6book_wordbullet_bad_11 = "CRUELTY",
obj_6book_wordbullet_good_11 = "KINDNESS",
obj_6book_wordbullet_bad_12 = "MURDERER",
obj_6book_wordbullet_good_12 = "DREAMER",
obj_6book_wordbullet_bad_13 = "DESTROY",
obj_6book_wordbullet_good_13 = "CREATE",
obj_6book_wordbullet_bad_14 = "CORRUPT",
obj_6book_wordbullet_good_14 = "PROTECT",
obj_6glove_act_148 = "* You called for help...",
obj_6glove_act_149 = "%%%",
obj_6gun_act_149 = "* You called for help...",
obj_6gun_act_150 = "%%%",
obj_6knife_act_284 = "* You called for help...",
obj_6knife_act_285 = "%%%",
obj_6pan_act_163 = "* You called for help...",
obj_6pan_act_164 = "%%%",
obj_6shoe_act_184 = "* You called for help...",
obj_6shoe_act_185 = "%%%",
obj_aaron_243 = "Come on&in, the&water's&fine ; )",
obj_aaron_244 = "No need&for a&swimming&suit ; )",
obj_aaron_245 = "Edu-&cation?&Hobby?&Talent?",
obj_aaron_246 = "Whew,&I'm&sweating&; )",
obj_aaron_249 = "Don't&get too&close&; )",
obj_aaron_250 = "Sure&isn't&creepy&out ; )",
obj_aaron_251 = "I sure&do love&muscles&; )",
obj_aaron_252 = "Whew,&I'm&sweating&; )",
obj_aaron_257 = "Flagrant&error&; )",
obj_aaron_258 = "Flexing&contest?&OK, flex&more ; )",
obj_aaron_259 = "Nice!!&I won't&lose&tho ; )",
obj_aaron_264 = "Fiesty,&huh?&; )",
obj_aaron_265 = "Wow!&Spunky!&Love it&; )",
obj_aaron_267 = "You'll&change&your&mind ; )",
obj_aaron_272 = "CHECK&all you&want ; )",
obj_aaron_273 = "... ; )",
obj_aaron_276 = "Ha, nice.&My kind&of humor&; )",
obj_aaron_278 = "Just the&two of&us, huh?&; )",
obj_aaron_279 = "Hi?&; )",
obj_aaron_282 = "%%%",
obj_aaron_478 = "* Aaron is splashing you& playfully.",
obj_aaron_479 = "* Aaron is looking around^1,& fearful of something.",
obj_aaron_480 = "* Aaron is sweating bullets^3.&* Literally.",
obj_aaron_481 = "* Aaron is admiring his own& muscles.",
obj_aaron_482 = "* Smells like an underwater& barnyard.",
obj_aaron_483 = "* Smells like a mussel farm.",
obj_aaron_484 = "* Aaron is ready for your& next flex.",
obj_aaron_486 = "* Aaron's muscles droop& comically.",
obj_aaron_502 = "* AARON - ATK 24 DEF 12&* This seahorse has a lot of& HP (Horsepower)./",
obj_aaron_503 = "* All of his attacks are harder& to dodge at the bottom of the& box./^",
obj_aaron_512 = "* You tell Aaron to go away./^",
obj_aaron_514 = "* You tell Aaron to go away^1.&* He agrees./^",
obj_aaron_524 = "* You flex^1.&* Aaron flexes twice as hard.&* ATTACK increases for you two./^",
obj_aaron_525 = "* You flex harder^1.&* Aaron flexes thrice as hard.&* ATTACK increases for you two./^",
obj_aaron_526 = "* You flex^1.&* Aaron flexes very hard.../",
obj_aaron_527 = "* He flexes himself out of& the room!/^",
obj_aaronnpc_70 = "* Since you flexed at me^1,& I've been thinking of a& lot of things ; )/",
obj_aaronnpc_71 = "* Like..^1.&* Flexing ; )/%%",
obj_aaronnpc_75 = "* And flexing ; )/%%",
obj_aaronnpc_80 = "* You came all this way to& see me flex ; )/",
obj_aaronnpc_81 = "* This really says something& about you ; )/%%",
obj_aaronnpc_86 = "* I..^1. I'm sc-scared... ; )/",
obj_aaronnpc_87 = "* Ghosts aren't real^1, right?&* ; )/",
obj_aaronnpc_88 = "* What^1? They are real^1?&* Oh nooooooo ; )/%%",
obj_aaronnpc_92 = "* First ghosts^1, are real^1, now& anime's real ; )&* All my nightmares are true ; )/%%",
obj_actiontable_63 = "AH^1, YES^1, ACTION&FIGURES./",
obj_actiontable_64 = "A GREAT REFERENCE&FOR THEORETICAL&BATTLE SCENARIOS./",
obj_actiontable_66 = "\\E3HOW DO I HAVE&SO MANY?/",
obj_actiontable_67 = "\\E2WELL^1, LET'S JUST&SAY THEY'RE&FROM.../",
obj_actiontable_68 = "\\E0A CHUBBY^1, SMILING&MAN WHO LOVES TO&SURPRISE PEOPLE./",
obj_actiontable_69 = "YEAH^1!!&THAT'S RIGHT!/",
obj_actiontable_70 = "SANTA!!!!/%%",
obj_actiontable_72 = "* (Action figures of many& sexy robots.)/%%",
obj_actiontable_76 = "* (Action figures of many& sexy robots.)/%%",
obj_adate_125 = " DATING^1 STAR^5T^2.^2.^2.^3?%%",
obj_adate_142 = "Uhhh^1, sorry^2!&I'm still getting&dressed!/%%",
obj_adate_170 = "H-how do I look?/",
obj_adate_171 = "My friend helped me&pick out this&dress./",
obj_adate_172 = "\\E1S\\M0he's got a great&sense of.../",
obj_adate_173 = "\\E0Um^1, anyway^1!&Let's do this thing!/%%",
obj_adate_186 = " DATING^3 START^3.%%",
obj_adate_199 = "H-h-hey^1, w-w-wait!/",
obj_adate_200 = "Actually^1, we still&can't start the&date yet!!!/%%",
obj_adate_209 = " DATING..^1. STOP^4?%%",
obj_adate_221 = "Umm^1, I've gotta give&you items to raise&your affection&statistic^1, first!/",
obj_adate_222 = "That'll increase the&chance of a successful&outcome to the&date!/",
obj_adate_223 = "\\E6Right...?/",
obj_adate_224 = "\\E0Anyway^1, d-don't worry^1!&I'm prepared!/",
obj_adate_225 = "\\E5I-I've been&stockpiling gifts&in anticipation&for a date like this!/",
obj_adate_226 = "\\E7F\\M6-first^1, I've got.../",
obj_adate_227 = "\\E5Some metal armor&polish!/",
obj_adate_228 = "\\E3.../",
obj_adate_229 = "\\E6Um^1, maybe you can't&use that./",
obj_adate_230 = "\\E5But!!!/",
obj_adate_231 = "I also brought some&waterproof cream for&your scales!/",
obj_adate_232 = "\\E3Your^1, uh..^1.&Scales.../",
obj_adate_233 = "\\E6Uh^1, well^1, how about.../",
obj_adate_234 = "This magical spear&repair kit^1, that I.../",
obj_adate_235 = "\\E7Um.../",
obj_adate_236 = "\\E5Hey^1, let's forget&about the items!/",
obj_adate_237 = "\\E0L\\M0et's just start&the date!/%%",
obj_adate_301 = " DATING!^1! START!^3!%%",
obj_adate_314 = "Yeah!!^1!&Let's^1, uh^1, date!/%%",
obj_adate_352 = "... uh.../",
obj_adate_353 = "\\E4Do you..^3. like..^3.&Anime...^2?/*",
obj_adate_367 = " & Yes No & ",
obj_adate_391 = "H-hey^1!&Me too!!/%%",
obj_adate_396 = "Oh./%%",
obj_adate_414 = "Hey^1!&Let's!^1!&Go somewhere!!!/",
obj_adate_415 = "\\E7But where's a good&place to go on&a date...?/",
obj_adate_416 = "\\E2.../",
obj_adate_417 = "\\E0I've got it!!!/",
obj_adate_418 = "\\E5Let's go to the&garbage dump!!!/%%",
obj_adate_476 = "Here we are!/",
obj_adate_477 = "This is where Undyne&and I come all&the time.../",
obj_adate_478 = "\\E1We find all sorts&of great stuff&here./",
obj_adate_479 = "\\E5Heh^1, she's&really.../",
obj_adate_480 = "\\E6Uh.../%%",
obj_adate_503 = "Oh no./",
obj_adate_504 = "\\E9That's her over&there./",
obj_adate_505 = "\\M4I c-can't let her&see me on a date&with you!/",
obj_adate_506 = "\\E6Why...?/",
obj_adate_507 = "\\M0Because^1, uh..^1.&Well.../",
obj_adate_508 = "\\E9Oh no^1, here she&comes!!/%%",
obj_adate_556 = " Hey!^1!& There you are!!/",
obj_adate_557 = "\\F2 I^1, uh^1, realized^1,& if you deliver that& thing.../",
obj_adate_558 = "\\F3 It might be a bad& idea./",
obj_adate_559 = "\\F4 So I'm gonna do& it!!^1!& Give it to me!!!/",
obj_adate_560 = "\\F3 Huh!^1?& You don't have it!?/",
obj_adate_561 = "\\F4 Ngggaaahhh!!/",
obj_adate_562 = " Have you at least& seen her!?/*",
obj_adate_576 = " & Yeah Nope & ",
obj_adate_602 = " Yes?/",
obj_adate_603 = "\\F6 So she's somewhere& around here.../",
obj_adate_604 = "\\F0 Thanks^1.& I'll keep looking./%%",
obj_adate_609 = " No???/",
obj_adate_610 = " But she wasn't& at home.../",
obj_adate_611 = "\\F3 Where the heck& could she be!?/%%",
obj_adate_669 = "\\E2Oh my god.../",
obj_adate_670 = "\\E6W... well^1, I guess&it's obvious^1, huh?/",
obj_adate_671 = "\\E7I...^1 uh..^1.&I really like her./",
obj_adate_672 = "\\E9I mean^1, more than&I like other people!/",
obj_adate_673 = "\\E7I'm sorry./",
obj_adate_674 = "\\E6I j-just figured^1,&y-you know.../",
obj_adate_675 = "\\E7It'd be f-fun to&go on like^1, a cute^1,&kind of.../",
obj_adate_676 = "\\E6P\\M3retend date with you^1?&T-to make you feel&better?/",
obj_adate_677 = "\\E7.../",
obj_adate_678 = "\\E6Well^1, it sounds even&worse when I put it&like that./",
obj_adate_679 = "\\E8I\\M0'm sorry^1.&I messed up again./",
obj_adate_680 = "\\E7Undyne's the person I..^1.&Um..^1. really want to&go on a date with./",
obj_adate_681 = "But, I mean..^1.&She's way out of&my league./",
obj_adate_682 = "\\E9N-not that you&aren't^1, um^1, cool!/",
obj_adate_683 = "\\E7B-but..^1. Undyne.../",
obj_adate_684 = "She's so confident..^1.&And strong..^1.&And funny.../",
obj_adate_685 = "\\E8And I'm just a&nobody./",
obj_adate_686 = "\\M3A fraud./",
obj_adate_687 = "I'm the royal&scientist^1, but.../",
obj_adate_688 = "\\M0All I've ever done&is hurt people./",
obj_adate_689 = "\\E7I've told her so&many lies^1, she thinks&I'm.../",
obj_adate_690 = "\\E6She thinks I'm a&lot cooler than I&actually am./",
obj_adate_691 = "\\E7If she gets close&to me^1, she'll.../",
obj_adate_692 = "\\E8She'll find out the&truth about me./",
obj_adate_693 = "\\E7.../",
obj_adate_694 = "\\E7What should I do?/*",
obj_adate_708 = " & Tell her Keep & the truth lying ",
obj_adate_732 = "\\E9The truth...?/",
obj_adate_733 = "\\M4But if I tell her&that^1, she'll hate&me./",
obj_adate_734 = "\\E6I\\M0sn't it better&this way?/",
obj_adate_735 = "To live a lie where&both people are&happy.../",
obj_adate_736 = "\\E7Or a truth where&neither of us&are?/",
obj_adate_737 = "They say \"be&yourself.\"/",
obj_adate_738 = "\\E8But I don't&really like who&\"myself\" is./",
obj_adate_739 = "\\E7I'd rather just&be whatever makes&people like me./",
obj_adate_740 = "\\E6Eheheh.../",
obj_adate_741 = "\\E7.../",
obj_adate_742 = "\\E8.../",
obj_adate_743 = "No, you're right./",
obj_adate_744 = "Every day I'm&scared.../",
obj_adate_745 = "\\E7Scared what will&happen if people&learn the truth&on their own./",
obj_adate_746 = "\\M3They'll all get&hurt because of&me.../",
obj_adate_747 = "\\E9B\\M4ut how can I&tell UNDYNE the&tr..^1. truth?/",
obj_adate_748 = "\\E8I d-don't have the&confidence.../",
obj_adate_749 = "\\E9I'm going to mess&it up^1!&How can I&practice!?/%%",
obj_adate_755 = "Yeah..^1. yeah^1, you're&right!/",
obj_adate_756 = "\\E6I\\M0've come this far^1,&I c-can't tell&her now!/",
obj_adate_757 = "\\E7Sh-she'd be really&hurt if she found&out^1, right?/",
obj_adate_758 = "\\E5S-so it'll just&be^1, uh^1, a little&secret!/",
obj_adate_759 = "\\M1What people don't&know can't hurt&them!!/",
obj_adate_760 = "\\M0Th-thank God I've&got an honest&friend like you!!/",
obj_adate_761 = ".../",
obj_adate_762 = "\\E3.../",
obj_adate_763 = "\\M1B..^1. but what if she&finds out on her&own^1, somehow?/",
obj_adate_764 = "\\E7O\\M0r if I ever&m-mess up.../",
obj_adate_765 = "\\M4Sh-she'd find out&the truth^1, and.../",
obj_adate_766 = "\\E8Pr-probably be even&more hurt than if&I told her myself./",
obj_adate_767 = "\\E6N\\M0-not to mention^1,&l-lying so far..^1.&h..^1. has.../",
obj_adate_768 = "\\E8Been really&stressful^1, and scary./",
obj_adate_769 = "\\E3.../",
obj_adate_770 = "\\E4I think I'm going&to have to tell&her the truth./",
obj_adate_771 = "\\E9B-but how!?/",
obj_adate_772 = "\\E8I..^1. I don't have&the confidence.../",
obj_adate_773 = "\\E7How am I supposed&to practice&something like that!?/%%",
obj_adate_794 = " Let's Obviously& Roleplay Let's & It Roleplay",
obj_adate_827 = "\\E4R..^1. roleplay?/",
obj_adate_828 = "\\E3.../",
obj_adate_829 = "\\E5.\\M1.. That actually&sounds kind of&fun!/",
obj_adate_830 = "\\M0OK^1, which one of&us will be Undyne?/*",
obj_adate_844 = " & I'll be You'll be& Undyne Undyne ",
obj_adate_868 = "Oh^1. Right^1.&Obviously^1.&Ehehe./",
obj_adate_869 = "\\E2A\\M1hem./",
obj_adate_870 = "\\E0H-hi\\M3 Undyne..^1.&H-how are you doing&today?/*",
obj_adate_884 = " & I'm fine. YOur & cute, ",
obj_adate_907 = "\\E5Ha^1! Ha^1!&Glad to hear it!!/",
obj_adate_908 = "\\E3.../",
obj_adate_909 = "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%",
obj_adate_913 = "\\E5Th..^1. thanks!/",
obj_adate_914 = "\\E6You say that to me&a lot^1, and I&never know what&to say!!/",
obj_adate_915 = "\\E6But I know^1, you just^1,&mean it platonically^1,&because we're just&friends!/",
obj_adate_916 = "\\M1Eheheh!!!/",
obj_adate_917 = "\\E3.../",
obj_adate_918 = "\\E4Uhhh^1, so I'd like&to^1, um^1, talk to&you about&something./%%",
obj_adate_941 = " & What is it, THEN SHe& Alphys. Kisses YOu",
obj_adate_963 = "\\E3Umm, you see..^1.&I..^1. I.../",
obj_adate_964 = "\\M3I..^1. I h-haven't been&exactly truthful&w-w-with you.../",
obj_adate_965 = "\\E4Y\\M4..^1. you see^1, I..^1. I.../",
obj_adate_966 = "\\E9Oh^1, forget it!/",
obj_adate_967 = "\\M0Undyne!!!/",
obj_adate_968 = "I..^1. I want to&tell you how I&feel!/",
obj_adate_969 = "\\M4Y-you're so brave^1,&a-and s-strong..^1.&A-and nice.../",
obj_adate_970 = "Y-you always listen&t-to me when I talk&about n-n-nerdy&stuff.../",
obj_adate_971 = "\\E0Y-you always d-d-do&your best to m-make&me f-f-feel&special.../",
obj_adate_972 = "\\E3L-like t-telling me&that y-you'll b-beat&up anyone that&g-gets in my way.../%%",
obj_adate_976 = "\\E9WH-WHAT!?/",
obj_adate_977 = "\\M1UNDYNE WOULD NEVER^1,&UH..../",
obj_adate_978 = "\\E3.../",
obj_adate_979 = "\\M0.../",
obj_adate_980 = "\\E4I kiss her back..^1.&S..^1. softly.../",
obj_adate_981 = "\\M4I..^1. l-look gently&into her eyes.../%%",
obj_adate_997 = "UNDYNE!!!/",
obj_adate_998 = "I CAN'T TAKE THIS&ANY LONGER!!!/",
obj_adate_999 = "I'M MADLY IN LOVE&WITH YOU!!!/",
obj_adate_1000 = "HOLD ME^1, UNDYNE!^1!&HOLD ME!!!/%%",
obj_adate_1006 = "I START HOLLERING!!/",
obj_adate_1007 = "UNDYNE!!!^1!&I LOVE YOU!!!/",
obj_adate_1008 = "UNDYNE!!^1!&KISS ME AGAIN^1,&UNDYNE!!!/%%",
obj_adate_1023 = "\\E9M\\M0-m-me^1?&Undyne???/",
obj_adate_1024 = "\\E7Uh^1, uh^1, uh^1, uh^1,&ok!/",
obj_adate_1025 = "\\E6I'll say what I&think she'd say^1,&and you..^1. ummm..../",
obj_adate_1026 = "\\E5You show me what&I'm supposed to do!/",
obj_adate_1027 = "\\E2*\\M1ahem*/",
obj_adate_1028 = "\\E0N\\M2gahhhh!!^1!&Hey^1, Alphys!&You look cute&today!/",
obj_adate_1029 = "\\E5Which I say often^1!&But platonically&because I would&NEVER like you./*",
obj_adate_1043 = " Hi Undyne! Yo your& Can we one hot& talk? hotbaby",
obj_adate_1069 = "Talk^1, to you^1?&Hmmm..^1.&I guess so./",
obj_adate_1070 = "I often seem&excited to listen&to you for some&reason./",
obj_adate_1071 = "\\E4I will make intent&eye contact with you&so you sweat while&you talk./",
obj_adate_1072 = "\\E0So^1, what is it?/%%",
obj_adate_1078 = "What!^1?&A... alphys!?/",
obj_adate_1079 = "What's gotten into&you!?/",
obj_adate_1080 = "\\E9H\\M2-hotbaby!^1?&How dare you call&me that!?/",
obj_adate_1081 = "\\E5First off^1, I'm a&baby KNIGHT!/",
obj_adate_1082 = "Captain of the&babies!!!/",
obj_adate_1083 = "Treat my position&with respect^1, or I&will strike you&down!/",
obj_adate_1084 = "\\M3Uh^1, now pretend&I'm suplexing a&boulder for no&reason./",
obj_adate_1085 = "\\E9U\\M0m^1! Anyway^1!&What do you&want to say^1,&Alphys!?/%%",
obj_adate_1108 = " Let's tell Alphys& Undyne the gives u& truth a kiss,",
obj_adate_1132 = "What!?/",
obj_adate_1133 = "So you've been&lying to me the&whole time.../",
obj_adate_1134 = "\\E7Alphys!!^1!&I can't believe you!/",
obj_adate_1135 = "\\E8You w-worthless&slime!/",
obj_adate_1136 = "\\E9How could you&betray our&friendship!!/",
obj_adate_1137 = "\\E8After how much I&trusted you!!!/%%",
obj_adate_1143 = "WH-WHAT!^1?&I WOULD NEVER.../",
obj_adate_1144 = "\\M0Alphys^1!&What are you&d-doing!/",
obj_adate_1145 = "I s-say^1, pushing&you away from&me.../",
obj_adate_1146 = "\\E3You sh-shouldn't&k-kiss me...!!/",
obj_adate_1147 = "\\E3.../",
obj_adate_1148 = "\\E4.../",
obj_adate_1149 = "\\E3B-but^1, y-you're so&good at it.../",
obj_adate_1150 = "\\E5B-b-b-because of what&you learned from&th-those d-d-dating&video games.../",
obj_adate_1151 = "I...^1.&I c-c-can't help but&k-k-kiss you back.../%%",
obj_adate_1167 = "ALPHYS^1!&I'LL NEVER LOVE YOU!/",
obj_adate_1168 = "NEVER WILL YOU FEEL&MY PASSIONATE&EMBRACE!!!/",
obj_adate_1169 = "I^1, UNDYNE^1, WILL&NEVER KISS YOU&WITH MY BEAUTIFUL&LIPS!!!/%%",
obj_adate_1176 = "NGAHHHH!!^1!&NGAHHH!!!!/",
obj_adate_1177 = "I'M UNDYNE AND I'M&PILING ON THE&SMOOCHES!!!/%%",
obj_adate_1236 = "WHAT did you just&say?/%%",
obj_adate_1259 = "\\E1U..^1. Undyne^1!&I..^1. was..^1. just.../%%",
obj_adate_1271 = "\\F6Hey^1, woah^1, wait&a second!/",
obj_adate_1272 = "Your outfit's really&cute^1!&What's the occasion?/",
obj_adate_1273 = "\\F0.\\E0../",
obj_adate_1274 = "\\F2W\\E1ait a second./",
obj_adate_1275 = "\\F1Are you two.../",
obj_adate_1276 = "\\F3On a date?/%%",
obj_adate_1287 = "\\E1UHHH^1, \\F4YES!/",
obj_adate_1288 = "\\E7I mean^1, \\F5UHHH NO!/",
obj_adate_1289 = "\\E3I mean^1, \\F7we were^1,& bu^1t%",
obj_adate_1290 = "\\E1I mean^1, actually we&were \\F3only romantically&roleplaying as you!/%%",
obj_adate_1300 = "\\F3WHAT???/%%",
obj_adate_1311 = "\\E8I MEAN!!!/",
obj_adate_1312 = "\\E3I mean.../",
obj_adate_1313 = "Undyne..^1.&I.../%%",
obj_adate_1326 = "\\F4I've been lying to&you!/%%",
obj_adate_1336 = "\\F3WHAT??^1?&ABOUT WHAT???/%%",
obj_adate_1349 = "About... well.../",
obj_adate_1350 = "\\E2Everything!/%%",
obj_adate_1366 = "\\E7I told you that&seaweed was like...&scientifically&important...%",
obj_adate_1367 = "\\F5Really, I just...&I just use it to&make ice cream^1!%%",
obj_adate_1383 = "And those human&history books I&keep reading...%",
obj_adate_1384 = "\\F7Those are just&dorky comic books^1!%%",
obj_adate_1400 = "And the history&movies..^1.&those..^2.%",
obj_adate_1401 = "\\F2Those are just^1, uh^1,&anime^2!&They aren't real^2!%%",
obj_adate_1417 = "And that time I&told you I was&busy with work on&the phone..^1. I...%",
obj_adate_1418 = "\\F9Was just eating&frozen yogurt in&my pajamas!%",
obj_adate_1419 = "\\E3That time I...%%",
obj_adate_1433 = "Alphys./%%",
obj_adate_1444 = "\\E5I..^1. I just wanted to&impress you!/",
obj_adate_1445 = "I just wanted you&to think I was&smart and cool./",
obj_adate_1446 = "That I wasn't&some..^1.&nerdy loser./%%",
obj_adate_1459 = "Alphys./%%",
obj_adate_1470 = "\\E5Undyne^1, I..^1.&I really think you're&neat^1, OK.../%%",
obj_adate_1481 = "Alphys./",
obj_adate_1482 = "Shhhh./",
obj_adate_1483 = "Shhhhhh./%%",
obj_adate_1522 = "\\F0Alphys!/",
obj_adate_1523 = "I..^1. think you're&neat^1, too, I guess./",
obj_adate_1524 = "\\F1But, you've gotta&realize.../",
obj_adate_1525 = "\\F2Most of what you&said really doesn't&matter to me./",
obj_adate_1526 = "I don't care if&you're watching kid&cartoons or reading&history books./",
obj_adate_1527 = "\\F3To me^1, ALL of&that stuff is&just NERDY CRAP!/",
obj_adate_1528 = "What I like about&you is that you're&PASSIONATE^1!&You're ANALYTICAL!!/",
obj_adate_1529 = "It doesn't matter&what it is^1!&YOU CARE ABOUT IT!!/",
obj_adate_1530 = "\\F4100-PERCENT!^1!&AT MAXIMUM POWER!!!/",
obj_adate_1531 = "\\F5... so^1, you don't&have to lie to me./",
obj_adate_1532 = "\\F0I don't want you&to have to lie to&anyone anymore./",
obj_adate_1533 = "\\F6Alphys..^1. I want to&help you become&happy with who&you are!/",
obj_adate_1534 = "\\F5And I know just&the training you&need to do that!/%%",
obj_adate_1566 = "Undyne..^1.&You.../",
obj_adate_1567 = "\\E4Y-you're gonna train&me...?/%%",
obj_adate_1574 = "\\F2Pffft^1, what^1?&ME?/%%",
obj_adate_1594 = "\\F6Nah^1, I'm gonna&get Papyrus to&do it./%%",
obj_adate_1612 = "GET THOSE BONES&SHAKIN'!!!/",
obj_adate_1613 = "IT'S TIME TO JOG&100 LAPS^1, HOOTING&ABOUT HOW GREAT&WE ARE!!!/%%",
obj_adate_1622 = "Ready^1?&I'm about to start&the timer!/%%",
obj_adate_1636 = "\\E5 & & U-Undyne.../",
obj_adate_1637 = "\\E1 & & I'll do my& best...!/%%",
obj_adate_1659 = "\\F3OH MY GOD!!!/",
obj_adate_1660 = "\\F5She was kidding^1,&right!? /",
obj_adate_1661 = "Those cartoons..^1.&those comics.../",
obj_adate_1662 = "\\F7Those are still&REAL^1, right!?/",
obj_adate_1663 = "\\F8ANIME'S REAL^1,&RIGHT?!?!/%%",
obj_adate_1688 = " Anime is Anime & Real is not & real",
obj_adate_1708 = "HA HA HA!!!/",
obj_adate_1709 = "I KNEW IT!!!/",
obj_adate_1710 = "GIGANTIC SWORDS!!^1!&MAGICAL PRINCESSES^1!&HERE I COME!!!/%%",
obj_adate_1714 = "\\F3No..^1. NO!!!!/",
obj_adate_1715 = "I CAN FEEL MY&HEART BREAKING&INTO PIECES!!!/%%",
obj_adate_1736 = "\\F6.../",
obj_adate_1737 = "Uhh^1, thanks for&taking care of&Alphys./",
obj_adate_1738 = "\\F9I didn't get to&say what I wanted&to^1, but.../",
obj_adate_1739 = "\\F0Things seem like&they're going to get&better for her./",
obj_adate_1740 = "\\F6Well^1, I gotta go&catch up with&them!/",
obj_adate_1741 = "Later!/%%",
obj_adate_1745 = "\\F3.../",
obj_adate_1746 = "\\F5... no^1, I can&survive this.../",
obj_adate_1747 = "\\F3I have to be strong./",
obj_adate_1748 = "\\F9For Alphys./",
obj_adate_1749 = "\\F0Thank you^1, human^1,&for telling me&the truth./",
obj_adate_1750 = "\\F9I'll try my best to&live in this&world.../",
obj_adate_1751 = "\\F0See you later!/%%",
obj_alabdoor_l_153 = "* (There's no response.)/%%",
obj_alabdoor_l_207 = "* (...)/",
obj_alabdoor_l_208 = "* (O^1-oh n^1-no^1, is that another& letter...?)/",
obj_alabdoor_l_209 = "* (I don't want to open it...^1)&* (C-^1can't I just slide it& back out...?)/",
obj_alabdoor_l_210 = "* (...)/",
obj_alabdoor_l_211 = "* (N..^1. no..^1. I can't keep doing& this.^1)&* (I'll read this one.)/",
obj_alabdoor_l_212 = "* (...)/",
obj_alabdoor_l_213 = "* (Um...^1)&* (I-it's shut k-kind of& strongly^1, isn't it?)/",
obj_alabdoor_l_214 = "* (Wait a second...)/%%",
obj_alabdoor_l_252 = "* Hey^1, if this is a& joke^1, it's.../",
obj_alabdoor_l_253 = "\\E1* .../",
obj_alabdoor_l_254 = "\\E3* Oh My God?/",
obj_alabdoor_l_255 = "\\E5* Did YOU write this& letter?/",
obj_alabdoor_l_256 = "\\E6* It wasn't signed^1, so^1,& I had no idea who& could have.../",
obj_alabdoor_l_257 = "\\E8* Oh my god^1.&* Oh no./",
obj_alabdoor_l_258 = "\\E7* That's adorable.../",
obj_alabdoor_l_259 = "\\E5* And I h-had no idea& you^1, um^1, wrote that way!/",
obj_alabdoor_l_260 = "\\E9* It's surprising^1, too..^1.&* After all the gross& stuff I did.../",
obj_alabdoor_l_261 = "\\E8* I don't really deserve& to be forgiven./",
obj_alabdoor_l_262 = "\\E4* Much less^1, um.../",
obj_alabdoor_l_263 = "\\E5* This?/",
obj_alabdoor_l_264 = "\\E1* And so passionately^1,& too./",
obj_alabdoor_l_265 = "\\E2* .../",
obj_alabdoor_l_266 = "\\E0* You know what^1, okay^1!&* I'll do it!/",
obj_alabdoor_l_267 = "\\E5* It's the least I can& do to make it up& to you!/",
obj_alabdoor_l_268 = "\\W*\\E7 Y-yeah^1!&* \\WLet's \\Rgo on a date\\W!/%%",
obj_alphys_friendc_81 = "\\E0* On second thought^1,& maybe I WON'T write& fanfic of real people./",
obj_alphys_friendc_82 = "\\E7* I mean^1, isn't real life& already the greatest& fanfiction of all?/",
obj_alphys_friendc_83 = "\\E8* .../",
obj_alphys_friendc_84 = "\\E3* Uh^1, don't tell& anyone I said that./",
obj_alphys_friendc_85 = "\\E1* Cause I'm gonna& post it online!/%%",
obj_alphys_friendc_90 = "\\E0* I sure am excited& to finally use the& human internet./",
obj_alphys_friendc_91 = "\\E7* I bet they have all& sorts of things Undyne& and I can watch!/",
obj_alphys_friendc_93 = "\\E6* Oh man!!!/",
obj_alphys_friendc_94 = "* We're gonna be& able to watch& anime online!?/",
obj_alphys_friendc_96 = "\\E7* Of course^1, Undyne!/",
obj_alphys_friendc_97 = "\\E2* What do you think& we've been fighting& for all along?/",
obj_alphys_friendc_99 = "\\E2* yeah^1, what do you.../",
obj_alphys_friendc_100 = "\\E1* whoops./",
obj_alphys_friendc_102 = "\\E1* Jinx^1!&* I knew you were& gonna make that joke!/",
obj_alphys_friendc_104 = "\\E3WAIT^1, ALPHYS, I&DIDN'T KNOW YOU&KNEW SANS./",
obj_alphys_friendc_106 = "\\E5* Well..^1.&* I.../",
obj_alphys_friendc_108 = "\\E2* doesn't everybody?/",
obj_alphys_friendc_110 = "\\E0* Who the hell is Sans?/",
obj_alphys_friendc_111 = "\\E8* .../",
obj_alphys_friendc_112 = "\\E0* Who the HECK is Sans?/",
obj_alphys_friendc_114 = "\\E1* TORIEL!?!?!/%%",
obj_alphys_friendc_119 = "\\E0* Hey Frisk^1, why& don't you go look& for Mettaton?/",
obj_alphys_friendc_120 = "\\E8* He was here for& a while^1, too.../",
obj_alphys_friendc_121 = "\\E0* But he said he& had to go somewhere./%%",
obj_alphys_npc_76 = "* Th-that last& question.../",
obj_alphys_npc_77 = "\\E4* He wasn't s-supposed& to ask that one.../%%",
obj_alphys_npc_82 = "* (Yellow feet are tapping& just behind the door.)/%%",
obj_alphys_npc_91 = "* I..^1. I just need& a moment./%%",
obj_alphys_npc_99 = "* .../%%",
obj_alphysfollow_event_108 = "* S..^1. Sorry about& that!/",
obj_alphysfollow_event_109 = "\\E5* L-let's k-keep& going!/%%",
obj_alphysfollow_event_148 = "* S-so you're about& to meet ASGORE^1,& h-huh?/",
obj_alphysfollow_event_149 = "\\E6* You must be..^1.&* Y-you must be.../",
obj_alphysfollow_event_150 = "\\E5* Pr..^1. pretty& excited about all& that^1, huh?/%%",
obj_alphysfollow_event_175 = "* You'll f-f-finally.../",
obj_alphysfollow_event_176 = "\\E7* You'll finally get& to go home!/%%",
obj_alphysfollow_event_206 = "* W..^1.&* Wait!/%%",
obj_alphysfollow_event_228 = "* I mean^1, um..^1.&* I.../",
obj_alphysfollow_event_229 = "\\E1* I was just going& to..^1.&* ...um.../",
obj_alphysfollow_event_230 = "\\E2* Say goodbye^1, and.../",
obj_alphysfollow_event_231 = "* .../",
obj_alphysfollow_event_232 = "\\E3* .../",
obj_alphysfollow_event_233 = "\\E4* .../",
obj_alphysfollow_event_234 = "* I can't take& this anymore./%%",
obj_alphysfollow_event_262 = "* I.../",
obj_alphysfollow_event_263 = "\\E5* I lied to you./",
obj_alphysfollow_event_264 = "\\E7* A human SOUL isn't& strong enough to& cross the barrier alone./",
obj_alphysfollow_event_265 = "\\E6* It takes at least& a human soul.../",
obj_alphysfollow_event_266 = "\\E5* And a monster& soul./",
obj_alphysfollow_event_267 = "\\E5* .../%%",
obj_alphysfollow_event_295 = "* If you want to& go home.../",
obj_alphysfollow_event_296 = "\\E5* You'll have to& take his soul./",
obj_alphysfollow_event_297 = "\\E7* You'll have to& kill ASGORE./%%",
obj_alphysfollow_event_345 = "* I'm sorry./%%",
obj_alphystrigger1_166 = "* Oh^1.&* My god./%%",
obj_alphystrigger1_175 = "* I didn't expect you& to show up so& soon!/",
obj_alphystrigger1_176 = "* I haven't showered^1, I'm& barely dressed^1, it's& all messy^1, and.../%%",
obj_alphystrigger1_224 = "* Ummm.../",
obj_alphystrigger1_225 = "* H-h-hiya!/",
obj_alphystrigger1_226 = "* I'm Dr. Alphys^1.&* I'm ASGORE's royal& scientist!/",
obj_alphystrigger1_227 = "\\E3* B-b-but^1, ahhhh^1,& I'm not one of& the \"bad guys\"!/",
obj_alphystrigger1_228 = "\\E0* Actually^1, since you& stepped out of the& RUINS^1, I've^1, um.../",
obj_alphystrigger1_229 = "\\E7* ... been \"observing\"& your journey through& my console./",
obj_alphystrigger1_230 = "\\E3* Your fights..^1.&* Your friendships..^1.&* Everything!/",
obj_alphystrigger1_231 = "\\E0* I was originally& going to stop& you^1, but.../",
obj_alphystrigger1_236 = "\\E7* Watching someone on& a screen really makes& you root for them./",
obj_alphystrigger1_237 = "\\E7* Watching you^1, I felt& like..^1. like I was& seeing an old friend./",
obj_alphystrigger1_238 = "\\E0* S-so^1, ahhh^1, now I& want to help you!/",
obj_alphystrigger1_239 = "\\E6* Using my knowledge^1,& I can easily guide& you through Hotland!/",
obj_alphystrigger1_240 = "\\E0* I know a way right& to ASGORE's castle^1,& no problem!/",
obj_alphystrigger1_241 = "\\E2* .../",
obj_alphystrigger1_242 = "\\E7* Well^1, actually^1, umm^1,& there's just a& tiny issue./",
obj_alphystrigger1_243 = "\\E0* A long time ago^1, I& made a robot named& Mettaton./",
obj_alphystrigger1_244 = "* Originally^1, I built& him to be an& entertainment robot./",
obj_alphystrigger1_245 = "\\E7* Uh^1, you know^1, like& a robotic TV star& or something./",
obj_alphystrigger1_246 = "\\E0* Anyway^1, recently I& decided to make him& more useful./",
obj_alphystrigger1_247 = "\\E7* You know^1, just some& small practical& adjustments./",
obj_alphystrigger1_248 = "\\E0* Like^1, um.../",
obj_alphystrigger1_249 = "\\E4* Anti..^1. anti-human& combat features?/",
obj_alphystrigger1_250 = "\\E6* Of c-course^1, when I& saw you coming^1, I& immediately decided.../",
obj_alphystrigger1_251 = "\\E3* I have to remove& those features!/",
obj_alphystrigger1_252 = "\\E4* Unfortunately^1, I may& have made a teensy& mistake while doing so./",
obj_alphystrigger1_253 = "* And^1, um.../",
obj_alphystrigger1_254 = "\\E5* Now he's an unstoppable& killing machine with a& thirst for human blood?/",
obj_alphystrigger1_255 = "* Ehehehehe.../",
obj_alphystrigger1_256 = "\\E8* Heh./",
obj_alphystrigger1_257 = "\\E0* But^1, ummm^1, hopefully& we won't run into& him!/%%",
obj_alphystrigger1_288 = "* ...?/%%",
obj_alphystrigger1_312 = "* Did you hear& something?/%%",
obj_alphystrigger1_344 = "* Oh no./%%",
obj_alphystrigger1_393 = "* OHHHH YES!/",
obj_alphystrigger1_394 = "* WELCOME^1, BEAUTIES.../%%",
obj_alphystrigger1_441 = "\\M1* ... TO TODAY'S QUIZ SHOW!!!/%%",
obj_alphystrigger1_468 = "\\M0* OH BOY^1!&* I CAN ALREADY TELL IT'S& GONNA BE A GREAT SHOW!/",
obj_alphystrigger1_469 = "\\M2* EVERYONE GIVE A BIG& HAND FOR OUR WONDERFUL& CONTESTANT!/%%",
obj_alphystrigger1_493 = "\\M0* NEVER PLAYED BEFORE^1,& GORGEOUS?/",
obj_alphystrigger1_494 = "\\M2* NO PROBLEM^1!&* IT'S SIMPLE!/",
obj_alphystrigger1_495 = "\\M4* THERE'S ONLY ONE& RULE./",
obj_alphystrigger1_496 = "* ANSWER CORRECTLY.../%%",
obj_alphystrigger1_514 = "* OR YOU DIE!!!/%%",
obj_alphystrigger1_566 = "* .../",
obj_alphystrigger1_567 = "\\E0* Well that was& certainly something./%%",
obj_alphystrigger2_87 = "* Wait^1, wait!/%%",
obj_alphystrigger2_146 = "\\E0* Let me give you my& ph-phone number!/",
obj_alphystrigger2_147 = "\\E7* Th-then..^1. m-maybe..^1.&* If you need help^1,& I could.../%%",
obj_alphystrigger2_169 = "\\E3* Wh..^1. where'd you get& that phone!?&* It's ANCIENT!/",
obj_alphystrigger2_170 = "\\E1* It doesn't even have& texting./",
obj_alphystrigger2_171 = "\\E3* W-wait a second^1,& please!/%%",
obj_alphystrigger2_221 = "\\E0* Here^1, I upgraded it& for you!/",
obj_alphystrigger2_222 = "* It can do texting^1,& items^1, it's got a& key chain.../",
obj_alphystrigger2_223 = "* I even signed you up& for the underground's& No. 1 social network!/",
obj_alphystrigger2_224 = "\\E7* Now we're officially& friends^1!&* Ehehehe!/",
obj_alphystrigger2_225 = "\\E0* Heheh.../",
obj_alphystrigger2_226 = "\\E0* Heh.../",
obj_alphystrigger2_227 = "\\E0* .../",
obj_alphystrigger2_228 = "\\E1* .../",
obj_alphystrigger2_229 = "\\E2* .../",
obj_alphystrigger2_230 = "\\E1* .../",
obj_alphystrigger2_231 = "\\E2* .../",
obj_alphystrigger2_232 = "\\E4* I'm going to the& bathroom./%%",
obj_amalgam_fridge_99 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
obj_amalgam_fridge_103 = "* (It's some sort of cold^1,& rectangular object.)/%%",
obj_amalgam_fridge_107 = "* (You found a blue key on& the ground.^1)&* (You put it on your keychain.)/%%",
obj_artclass_sign_208 = "* Art Club: Meet here!&* Next meeting:&* October 10th 8PM/%%",
obj_artclass_sign_213 = "* (Art club is cancelled!)/%%",
obj_artclass_sign_218 = "* (Art is dead.)/%%",
obj_artclass_sign_224 = "* Let's meet again someday!/%%",
obj_artclass_sign_231 = "* Who knows what lies in the& future for Art Club!?/%%",
obj_artclass_sign_281 = "* Ahhhh!!^1!&* I'm late!!^1!&* I'm late!!!/",
obj_artclass_sign_282 = "* I'm so sorry!!!/%%",
obj_asgore_finalintro_178 = "* (A strange light fills the& room.^5) %",
obj_asgore_finalintro_179 = "* (Twilight is shining through& the barrier.^3) %",
obj_asgore_finalintro_180 = "* (It seems your journey is& finally over.^4)%",
obj_asgore_finalintro_181 = " * (You're filled with& DETERMINATION.^5) %%",
obj_asgore_finalintro_213 = "Human.../",
obj_asgore_finalintro_214 = "\\E1It was&nice to&meet&you./",
obj_asgore_finalintro_215 = "\\E0Goodbye./%%",
obj_asgore_finalintro_220 = "\\E1Now,&now./",
obj_asgore_finalintro_221 = "There's&no need&to&fight./",
obj_asgore_finalintro_222 = "Why not&settle&this.../",
obj_asgore_finalintro_223 = "Over a&nice cup&of tea?/%%",
obj_asgore_finalintro_496 = "* ASGORE attacks!",
obj_asgore_friendc_76 = "\\E0* Howdy^1, Frisk./",
obj_asgore_friendc_77 = "\\E3* Sorry about almost& trying to take& your SOUL./",
obj_asgore_friendc_78 = "\\E5* I feel very bad& about it./",
obj_asgore_friendc_79 = "\\E0* I hope we can& still be pals./",
obj_asgore_friendc_81 = "\\E0* Hey^1, don't worry& about it^1, ASGORE./",
obj_asgore_friendc_82 = "\\E2* I think everybody's& tried to kill Frisk& at least once./",
obj_asgore_friendc_84 = "\\E2* Oh..^1. I see!/",
obj_asgore_friendc_85 = "\\E0* In that case^1, I'm& not sorry^1, Frisk./",
obj_asgore_friendc_87 = "\\E6* ASGORE^1!&* That's not what I& meant!/%%",
obj_asgore_friendc_97 = "\\E3* Oh^1, Frisk^1, if you're& not busy.../",
obj_asgore_friendc_98 = "\\E0* On nice days^1, you& should walk around and& have a good time./",
obj_asgore_friendc_99 = "\\E0* That's important./%%",
obj_asgore_lastcutscene_243 = "Ah.../",
obj_asgore_lastcutscene_244 = ".../",
obj_asgore_lastcutscene_245 = "So that&is how&it is./",
obj_asgore_lastcutscene_246 = ".../%%",
obj_asgore_lastcutscene_251 = "\\E3Why..^1.&You.../%%",
obj_asgore_lastcutscene_275 = "I remember the day&after my son&died./",
obj_asgore_lastcutscene_276 = "The entire underground&was devoid of hope./",
obj_asgore_lastcutscene_277 = "The future had once&again been taken&from us by the&humans./",
obj_asgore_lastcutscene_278 = "In a fit of anger,&I declared war./",
obj_asgore_lastcutscene_279 = "I said that I would&destroy any human&that came here./",
obj_asgore_lastcutscene_280 = "I would use their&souls to become&godlike.../",
obj_asgore_lastcutscene_281 = "... and free us from&this terrible prison./",
obj_asgore_lastcutscene_282 = "Then, I would destroy&humanity.../",
obj_asgore_lastcutscene_283 = "And let monsters rule&the surface, in peace./",
obj_asgore_lastcutscene_284 = "Soon, the people's&hopes returned./",
obj_asgore_lastcutscene_285 = "My wife, however,&became disgusted with&my actions./",
obj_asgore_lastcutscene_286 = "She left this place,&never to be seen&again./%%",
obj_asgore_lastcutscene_294 = "Truthfully.../",
obj_asgore_lastcutscene_295 = "I do not want power./",
obj_asgore_lastcutscene_296 = "I do not want to&hurt anyone./",
obj_asgore_lastcutscene_297 = "I just wanted everyone&to have hope.../",
obj_asgore_lastcutscene_298 = "But.../",
obj_asgore_lastcutscene_299 = "I cannot take this&any longer./",
obj_asgore_lastcutscene_300 = "I just want to&see my wife./",
obj_asgore_lastcutscene_301 = "I just want to&see my child./",
obj_asgore_lastcutscene_302 = "Please..^1.&Young one.../",
obj_asgore_lastcutscene_303 = "This war has gone&on long enough./",
obj_asgore_lastcutscene_304 = "You have the power.../",
obj_asgore_lastcutscene_305 = "Take my soul, and&leave this cursed&place./%%",
obj_asgore_lastcutscene_340 = ".../",
obj_asgore_lastcutscene_341 = "\\E0After everything I&have done to&hurt you.../",
obj_asgore_lastcutscene_342 = "\\E7You would rather&stay down here&and suffer.../",
obj_asgore_lastcutscene_343 = "\\E9Than live happily&on the surface?/",
obj_asgore_lastcutscene_344 = "\\E6.../%%",
obj_asgore_lastcutscene_352 = "\\E1Human.../",
obj_asgore_lastcutscene_353 = "\\E7I promise you.../",
obj_asgore_lastcutscene_354 = "\\E7For as long as&you remain here.../",
obj_asgore_lastcutscene_355 = "\\E1My wife and I will&take care of you&as best we can./",
obj_asgore_lastcutscene_356 = "\\E2We can sit in&the living room^1,&telling stories.../",
obj_asgore_lastcutscene_357 = "\\E1Eating butterscotch&pie.../",
obj_asgore_lastcutscene_358 = "\\E2We could be&like.../",
obj_asgore_lastcutscene_359 = "\\E8Like a family.../%%",
obj_asgore_lastcutscene_623 = "You&IDIOT./",
obj_asgore_lastcutscene_627 = "\\[C]./",
obj_asgore_lastcutscene_628 = "You&haven't&learned&a thing./%%",
obj_asgore_lastcutscene_632 = "Hee&hee&hee./",
obj_asgore_lastcutscene_633 = "So you&finally&get it./%%",
obj_asgore_lastcutscene_639 = "\\[C]./",
obj_asgore_lastcutscene_640 = "So you&DO&recall./%%",
obj_asgore_lastcutscene_651 = "In&this&world.../%%",
obj_asgore_lastcutscene_692 = "It's KILL or BE killed^4.%%",
obj_asgore_lastcutscene_769 = "Hee hee hee^1.&Don't worry./",
obj_asgore_lastcutscene_770 = "I know there's no&REAL point in&fighting you./",
obj_asgore_lastcutscene_771 = "The human souls&would probably just&revolt again./",
obj_asgore_lastcutscene_772 = "So...!/%%",
obj_asgore_lastcutscene_778 = "Hee hee hee^1./",
obj_asgore_lastcutscene_779 = "Did you REALLY&think killing me&would make a&DIFFERENCE?/",
obj_asgore_lastcutscene_780 = "No./",
obj_asgore_lastcutscene_781 = "Every time you&load your SAVE^1,&I'll come back./",
obj_asgore_lastcutscene_782 = "And every time you&try to get a&happy ending.../",
obj_asgore_lastcutscene_783 = "I'll be there to&tear it away!/",
obj_asgore_lastcutscene_784 = "Ha ha ha!!!/%%",
obj_asgore_lastcutscene_792 = "Well^1, let's get&this over with./%%",
obj_asgore_lastcutscene_796 = ".../%%",
obj_asgore_lastcutscene_831 = "\\E2.../",
obj_asgore_lastcutscene_832 = "\\E0No^1.&That's just a&fantasy^1, isn't it?/",
obj_asgore_lastcutscene_833 = "\\E1Young one^1, when I&look at you.../",
obj_asgore_lastcutscene_834 = "\\E2I'm reminded of the&human that fell here&long ago.../",
obj_asgore_lastcutscene_835 = "\\E8You have the same&feeling of hope in&your eyes./",
obj_asgore_lastcutscene_836 = "\\E7There is an ancient&prophecy among our&people.../",
obj_asgore_lastcutscene_837 = "One day^1, a savior&will come from the&heavens./",
obj_asgore_lastcutscene_838 = "\\E1... I believe the&one that was&prophecied was you./",
obj_asgore_lastcutscene_839 = "Somewhere in the&world outside.../",
obj_asgore_lastcutscene_840 = "There must be a way&to free us from our&prison./",
obj_asgore_lastcutscene_841 = "\\E0It pains me to&give you this&responsiblity^1, but.../",
obj_asgore_lastcutscene_842 = "\\E0Please^1.&Take my soul..^1.&and seek the truth./%%",
obj_asgore_lastcutscene_898 = "\\E0Ha... ha.../",
obj_asgore_lastcutscene_899 = "\\E6I'm sorry.../",
obj_asgore_lastcutscene_900 = "I couldn't give you&a simple^1, happy&ending.../",
obj_asgore_lastcutscene_901 = "But I believe your&freedom.../",
obj_asgore_lastcutscene_902 = "... is what my son.../",
obj_asgore_lastcutscene_903 = "\\E8... what ASRIEL would&have wanted./%%",
obj_asgore_lastcutscene_979 = "See^1?&I never betrayed&you^2! %",
obj_asgore_lastcutscene_980 = "It was all a&trick, see^2? %",
obj_asgore_lastcutscene_981 = "I was waiting to&kill him for you^2! %",
obj_asgore_lastcutscene_982 = "\\E1After all it's me&your best friend^2! %",
obj_asgore_lastcutscene_983 = "\\E2I'm helpful, I can&be useful to you^1 %",
obj_asgore_lastcutscene_984 = "\\E1I promise I won't&get in your way^1 %%",
obj_asgore_lastcutscene_995 = "\\E2I can help..^1.&I can..^1.&I can..^2. %%",
obj_asgore_lastcutscene_1006 = "\\E3Please don't&kill me./%%",
obj_asgore_prebarrier_event_78 = "* How tense.../",
obj_asgore_prebarrier_event_79 = "\\E2* Just think of it like.../",
obj_asgore_prebarrier_event_80 = "\\E0* A visit to the dentist./%%",
obj_asgore_prebarrier_event_112 = "* Are you ready?/",
obj_asgore_prebarrier_event_113 = "\\E3* If you are not^1, I& understand./",
obj_asgore_prebarrier_event_114 = "\\E2* I am not ready either./%%",
obj_asgoreb_652 = "* ...",
obj_asgoreb_658 = "* Asgore has low HP.",
obj_asgoreb_692 = "* ASGORE 80 ATK 80 DEF /^",
obj_asgoreb_705 = "* But there was nothing to& say./^",
obj_asgoreb_711 = "* You quietly tell ASGORE& you don't want to fight& him./",
obj_asgoreb_712 = "* His hands tremble for a& moment./^",
obj_asgoreb_716 = "* You tell ASGORE that you& don't want to fight him./",
obj_asgoreb_717 = "* His breathing gets funny& for a moment./^",
obj_asgoreb_721 = "* You firmly tell ASGORE to& STOP fighting./",
obj_asgoreb_722 = "* Recollection flashes in his& eyes.../",
obj_asgoreb_723 = "* ASGORE's ATTACK dropped^1!&* ASGORE's DEFENSE dropped!/^",
obj_asgoreb_729 = "* Seems talking won't do any& more good./^",
obj_asgoreb_731 = "* All you can do is FIGHT./^",
obj_asgoreb_748 = "* You tell ASGORE that he's& killed you \\[1]./",
obj_asgoreb_killcount_1 = "once before",
obj_asgoreb_killcount_2 = "twice before",
obj_asgoreb_killcount_3 = "three times",
obj_asgoreb_killcount_4 = "four times",
obj_asgoreb_killcount_5 = "five times",
obj_asgoreb_killcount_6 = "six times",
obj_asgoreb_killcount_7 = "seven times",
obj_asgoreb_killcount_8 = "eight times",
obj_asgoreb_killcount_9 = "nine times",
obj_asgoreb_killcount_10 = "too many times& to count",
obj_asgoreb_749 = "* He nods sadly./^",
obj_asgoreb_751 = "* He nods grievously./^",
obj_asgoreb_753 = "* He nods pitifully./^",
obj_asgoremeet_event_131 = "* Dum dee dum.../",
obj_asgoremeet_event_132 = "* Oh^1?&* Is someone there?/",
obj_asgoremeet_event_133 = "* Just a moment!/",
obj_asgoremeet_event_134 = "* I have almost finished watering& these flowers./%%",
obj_asgoremeet_event_138 = "* Curious^1.&* I've never seen a plant..^1.&* Cry before./%%",
obj_asgoremeet_event_162 = "* ... Here we are!/%%",
obj_asgoremeet_event_193 = "* Howdy^1!&* How can I.../%%",
obj_asgoremeet_event_224 = "* Oh./%%",
obj_asgoremeet_event_247 = "\\E3* .../",
obj_asgoremeet_event_248 = "\\E2* I so badly want to& say^1, \"would you like& a cup of tea?\"/",
obj_asgoremeet_event_249 = "* But.../",
obj_asgoremeet_event_250 = "\\E3* You know how it is./%%",
obj_asgoremeet_event_289 = "* Nice day today^1, huh?/",
obj_asgoremeet_event_290 = "* Birds are singing^1,& flowers are blooming.../",
obj_asgoremeet_event_291 = "* Perfect weather for a& game of catch./%%",
obj_asgoremeet_event_313 = "* .../",
obj_asgoremeet_event_314 = "* You know what we must& do./",
obj_asgoremeet_event_315 = "* When you are ready^1,& come into the next& room./%%",
obj_asgoremeet_event_369 = "\\E3* ... huh?/",
obj_asgoremeet_event_370 = "* You must be the one& that flower just warned& me about./",
obj_asgoremeet_event_371 = "\\E0* Howdy!/",
obj_asgoremeet_event_372 = "* .../",
obj_asgoremeet_event_373 = "\\E3* Erm..^1.&* What kind of monster& are you...?/",
obj_asgoremeet_event_374 = "\\E0* Sorry^1, I cannot tell./",
obj_asgoremeet_event_375 = "* Well^1, we can always%%",
obj_asriel_overworldanim_174 = "* I'm so sorry./%%",
obj_asriel_overworldanim_440 = "* Ha..^1. ha.../",
obj_asriel_overworldanim_441 = "* I don't want to let& go.../%%",
obj_asriel_overworldanim_495 = "\\E7* Frisk.../",
obj_asriel_overworldanim_496 = "* You're.../",
obj_asriel_overworldanim_497 = "\\E0* You're going to do& a great job^1, OK?/",
obj_asriel_overworldanim_498 = "* No matter what you& do./",
obj_asriel_overworldanim_499 = "* Everyone will be& there for you^1,& okay?/%%",
obj_asriel_overworldanim_533 = "\\E7* Well..^1.&* My time's running out./",
obj_asriel_overworldanim_534 = "* Goodbye./%%",
obj_asriel_overworldanim_572 = "* By the way.../",
obj_asriel_overworldanim_573 = "* Frisk./",
obj_asriel_overworldanim_574 = "\\E6* ... take care of Mom& and Dad for me^1, OK?/%%",
obj_asrielappear_110 = "Finally./",
obj_asrielappear_111 = "I was so&tired of&being a&flower./%%",
obj_asrielappear_147 = "Howdy!/",
obj_asrielappear_148 = "\\[C]^1,&are you&there?/",
obj_asrielappear_149 = "It's me^1,&your&best&friend./%%",
obj_FinalWriter_34 = " ASRIEL DREEMURR ",
obj_asrielb_245 = "\\E1You know.../",
obj_asrielb_246 = "\\M1I \\E0don't care about&destroying this&world anymore./%%",
obj_asrielb_251 = "\\E1After I defeat you&and gain total&control over the&timeline.../",
obj_asrielb_252 = "\\E2I just want to reset&everything./%%",
obj_asrielb_257 = "\\E3All your progress..^1.&Everyone's memories./",
obj_asrielb_258 = "\\E2I'll bring them all&back to zero!/%%",
obj_asrielb_263 = "\\E2Then we can do&everything ALL over&again./%%",
obj_asrielb_268 = "\\E3And you know what&the best part of&all this is?/",
obj_asrielb_269 = "\\E2You'll DO it./%%",
obj_asrielb_274 = "\\E1And then you'll&lose to me again./%%",
obj_asrielb_279 = "\\E3And again./%%",
obj_asrielb_284 = "\\E3And again!!!/%%",
obj_asrielb_289 = "\\E1Because you want a&\"happy ending.\"/%%",
obj_asrielb_294 = "Because you \"love&your friends.\"/%%",
obj_asrielb_299 = "Because you \"never&give up.\"/%%",
obj_asrielb_304 = "\\M1I\\E1sn't that&delicious?/",
obj_asrielb_305 = "\\M0Your \"determination.^1\"&The power that let&you get this far.../",
obj_asrielb_306 = "\\E2It's gonna be your&downfall!/%%",
obj_asrielb_311 = "\\E2Now^1, ENOUGH messing&around!/",
obj_asrielb_312 = "It's time to purge&this timeline once&and for all!/%%",
obj_asrielb_541 = "* Asriel readies \"STAR BLAZING.\"",
obj_asrielb_542 = "* Asriel charges \"SHOCKER& BREAKER.\"",
obj_asrielb_543 = "* Asriel calls on \"CHAOS SABER.\"",
obj_asrielb_544 = "* Asriel readies \"CHAOS BUSTER.\"",
obj_asrielb_545 = "* Asriel readies \"GALACTA& BLAZING.\"",
obj_asrielb_546 = "* Asriel calls on \"CHAOS SLICER.\"",
obj_asrielb_547 = "* Asriel readies \"SHOCKER& BREAKER II.\"",
obj_asrielb_548 = "* Asriel readies \"CHAOS& BLASTER.\"",
obj_asrielb_549 = "* Asriel readies \"HYPER GONER.\"",
obj_asrielb_550 = "* Asriel is glowing with a& strange power.",
obj_asrielb_551 = "* It's the end.",
obj_asrielb_585 = "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF&* Legendary being made of every& SOUL in the underground./^",
obj_asrielb_587 = "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF&* The Absolute GOD of Hyperdeath!/^",
obj_asrielb_597 = "* You held on to your hopes..^1.&* You reduced how much DAMAGE& you'll take this turn!/^",
obj_asrielb_598 = "* You kept holding on^1.&* DAMAGE reduced!/^",
obj_asrielb_614 = "* You think about why you're& here now.../",
obj_asrielb_615 = "* You can feel the empty& space in your inventory& get smaller and smaller!/^",
obj_asrielb_618 = "* Your items fill up with& dreams./^",
obj_asrielb_669 = "\\E0... even after that&attack^1, you're still&standing in my way...?/",
obj_asrielb_670 = "\\M1W\\E0ow..^1.&You really ARE&something special./",
obj_asrielb_671 = "\\M0B\\E3ut don't get&cocky./",
obj_asrielb_672 = "\\E0Up until now^1, I've&only been using&a fraction of my&REAL power!/",
obj_asrielb_673 = "\\E2Let's see what good&your DETERMINATION&is against THIS!!/%%",
obj_asrielbed_87 = "* \\[C]^1, please.../",
obj_asrielbed_88 = "* Wake up!/",
obj_asrielbed_89 = "* You are the future& of humans and& monsters.../%%",
obj_asrielbed_93 = "* (It felt strange to lie& in the bed.)/",
obj_asrielbed_94 = "* (It feels entirely too& small for you now.)/%%",
obj_asrielfinal_58 = "* You feel something faintly& resonating within ASRIEL.",
obj_asrielfinal_59 = "* You feel something& resonating within ASRIEL.",
obj_asrielfinal_60 = "* You feel something strongly& resonating within ASRIEL.",
obj_asrielfinal_61 = "* You feel your friends' SOULs& resonating within ASRIEL!",
obj_asrielfinal_423 = "* The whole world is ending.",
obj_asrielfinal_425 = "* You feel something faintly& resonating within ASRIEL.",
obj_asrielfinal_426 = "* You feel something& resonating within ASRIEL.",
obj_asrielfinal_427 = "* You feel something strongly& resonating within ASRIEL.",
obj_asrielfinal_428 = "* You feel your friends' SOULs& resonating within ASRIEL!",
obj_asrielfinal_429 = "* ...",
obj_asrielfinal_468 = "* Strangely^1, as your friends& remembered you.../",
obj_asrielfinal_469 = "* Something else began resonating& within the SOUL^1, stronger& and stronger./",
obj_asrielfinal_470 = "* It seems that there's still& one last person that needs& to be saved./",
obj_asrielfinal_471 = "* But who...?/",
obj_asrielfinal_472 = "* .../",
obj_asrielfinal_473 = "* Suddenly^1, you realize./",
obj_asrielfinal_474 = "* You reach out and call& their name./%%",
obj_asrielfinal_552 = "* Can't move your body^1.&* Nothing happened./",
obj_asrielfinal_553 = "* You struggle..^1.&* Nothing happened./",
obj_asrielfinal_554 = "* You tried to reach your& SAVE file^1.&* Nothing happened./",
obj_asrielfinal_555 = "* You tried again to reach& your SAVE file^1.&* Nothing happened./",
obj_asrielfinal_556 = "* Seems SAVING the game really& is impossible./",
obj_asrielfinal_559 = "* SAVING over ASRIEL's file& seems like the only way to& defeat him.../",
obj_asrielfinal_560 = "* But^1, having never SAVED& before^1, you lack the power& to do it./",
obj_asrielfinal_561 = "* Seems SAVING the game really& is impossible./",
obj_asrielfinal_563 = "* .../",
obj_asrielfinal_564 = "* But.../",
obj_asrielfinal_565 = "* Maybe^1, with what little& power you have.../",
obj_asrielfinal_566 = "* You can SAVE something else./%%",
obj_asrielfinal_577 = "* Can't move your body./^",
obj_asrielfinal_648 = "* !?!?",
obj_asrielfinal_674 = "Huh^1? What are you&doing...!?",
obj_asrielfinal_723 = "",
obj_asrielfinal_724 = "",
obj_asrielfinal_725 = "",
obj_asrielfinal_726 = "",
obj_asrielfinal_732 = "",
obj_asrielfinal_737 = "",
obj_asrielfinal_741 = "",
obj_asrielfinal_746 = "%%%",
obj_asrielfinal_767 = "Urah ha ha ha...&Behold my TRUE power!/%%",
obj_asrielfinal_771 = "I can feel it.../",
obj_asrielfinal_772 = "Every time you die^1,&your grip on this&world slips away./",
obj_asrielfinal_773 = "Every time you die^1,&your friends forget&you a little more./",
obj_asrielfinal_774 = "Your life will end&here^1, in a world&where no one&remembers you.../%%",
obj_asrielfinal_779 = "Still^1, you're&hanging on...?/",
obj_asrielfinal_780 = "That's fine./",
obj_asrielfinal_781 = "In a few moments^1,&you'll forget&everything^1, too./",
obj_asrielfinal_782 = "That attitude will&serve you well in&your next life!/%%",
obj_asrielfinal_787 = "Ura ha ha.../",
obj_asrielfinal_788 = "Still!?/",
obj_asrielfinal_789 = "Come on.../",
obj_asrielfinal_790 = "Show me what good&your DETERMINATION&is now!/%%",
obj_asrielfinal_796 = "Ultimate bepis/%%",
obj_asrielfinal_819 = "\\E1Wh..^1.&what did you do...?/",
obj_asrielfinal_820 = "\\E3What's this&feeling...^1?&What's happening&to me?/",
obj_asrielfinal_821 = "\\E2No^1! NO^1!&I don't need&ANYONE!/%%",
obj_asrielfinal_826 = "\\E6STOP IT^1!&Get away from me!/",
obj_asrielfinal_827 = "Do you hear me!?/",
obj_asrielfinal_828 = "\\E2I'll tear you&apart!/%%",
obj_asrielfinal_833 = "\\E3.../",
obj_asrielfinal_834 = "\\E3.../",
obj_asrielfinal_835 = "\\[C]..^1.&Do you know why&I'm doing this...?/",
obj_asrielfinal_836 = "Why I keep fighting&to keep you&around...?/%%",
obj_asrielfinal_841 = "\\E4I'm doing this.../",
obj_asrielfinal_842 = "\\E6Because you're&special^1, \\[C]./",
obj_asrielfinal_843 = "You're the only one&that understands&me./",
obj_asrielfinal_844 = "You're the only one&who's any fun to&play with anymore./%%",
obj_asrielfinal_849 = "\\E4.../",
obj_asrielfinal_850 = "No.../",
obj_asrielfinal_851 = "\\E1That's not JUST&it./",
obj_asrielfinal_852 = "I..^1. I.../",
obj_asrielfinal_853 = "\\E4I'm doing this&because I care&about you^1, \\[C]!/",
obj_asrielfinal_854 = "\\E4I care about you&more than anybody&else!/%%",
obj_asrielfinal_859 = "\\E4I'm not ready for&this to end./",
obj_asrielfinal_860 = "I'm not ready for&you to leave./",
obj_asrielfinal_861 = "I'm not ready to&say goodbye to&someone like&you again.../%%",
obj_asrielfinal_868 = "\\E7So, please..^1.&STOP doing this.../",
obj_asrielfinal_869 = "AND JUST LET ME&WIN!!!/%%",
obj_asrielfinal_877 = "\\E5.../",
obj_asrielfinal_878 = "\\[C].../%%",
obj_asrielfinal_886 = "\\E5I'm so alone^1,&\\[C].../%%",
obj_asrielfinal_894 = "\\E5I'm so afraid^1,&\\[C].../%%",
obj_asrielfinal_903 = "\\[C]^1, I.../%%",
obj_asrielfinal_911 = "I...",
obj_asrielfinal_976 = "* You called out to your& friends with all your& heart./",
obj_asrielfinal_977 = "* From somewhere^1, you felt& their support.../^",
obj_asrielfinal_1007 = "* You reached out to ASRIEL's& SOUL and called out to your& friends./",
obj_asrielfinal_1008 = "* They're in there somewhere^1,& aren't they?/",
obj_asrielfinal_1009 = "* .../",
obj_asrielfinal_1010 = "* Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%",
obj_asrielfinal_1014 = "* Within the depths of ASRIEL's& SOUL^1, something's resonating..!/%%",
obj_assortedtrash_79 = "* (You rest your hand on& the rusted bike.^1)/",
obj_assortedtrash_80 = "* (Its horn wheezes a honk& of despair.)/%%",
obj_assortedtrash_86 = "* (A beat-up desktop computer.^1)&* (The inside is empty.)/%%",
obj_assortedtrash_91 = "* (It's a DVD case for an& anime.)/",
obj_assortedtrash_92 = "* (Desperate claw marks cover& the edges.)/%%",
obj_astigmatism_210 = "...&...",
obj_astigmatism_211 = "You've&seen&enough.",
obj_astigmatism_212 = "Take&your&last&look.",
obj_astigmatism_213 = "...",
obj_astigmatism_220 = "What are&you so&afraid&of?",
obj_astigmatism_222 = "Finally,&someone&gets it.",
obj_astigmatism_228 = "How&dare&you.",
obj_astigmatism_230 = "That's&right!",
obj_astigmatism_236 = "You&dare&defy me?",
obj_astigmatism_238 = "You've&pushed&your&luck.",
obj_astigmatism_242 = "That&takes&guts.",
obj_astigmatism_248 = "...&Don't&pick on&me.",
obj_astigmatism_249 = "...&Pick on&me.",
obj_astigmatism_254 = "%%%",
obj_astigmatism_456 = "* Astigmatism gazes through& your soul.",
obj_astigmatism_457 = "* Astigmatism gives you a& hypnotizing glare.",
obj_astigmatism_458 = "* Astigmatism clicks its teeth.",
obj_astigmatism_459 = "* Smells like glasses.",
obj_astigmatism_460 = "* Astigmatism has gone& bloodshot.",
obj_astigmatism_461 = "* Astigmatism doesn't care& about fighting anymore.",
obj_astigmatism_462 = "* Astigmatism is watering.",
obj_astigmatism_495 = "* ASTIGMATISM - ATK 32 DEF 26&* This relentless bully ALWAYS& gets its way./^",
obj_astigmatism_504 = "* You pick on Astigmatism./^",
obj_astigmatism_518 = "* You don't pick on Astigmatism./^",
obj_astigmatism_533 = "* You stand up to Astigmatism./^",
obj_astigmatism_534 = "* You stand up to Astigmatism^1.&* The other monsters are& impressed./^",
obj_autowater_81 = "* (The cup of water returned& to the water cooler.)/%%",
obj_autowater_85 = "* (The cup of water was erased& by a mysterious force.)/%%",
obj_autowater_89 = "* (The water evaporated from& the heat.)/",
obj_autowater_90 = "* (The cup evaporated^1, too.)/%%",
obj_bara01_252 = "Like,&give us&the soul&brah.",
obj_bara01_253 = "Like,&\"you're&dead\"&and all.",
obj_bara01_254 = "Like,&prepare&to die,&right?",
obj_bara01_255 = "Like,&perish&and&stuff.",
obj_bara01_259 = "D...&Dude...",
obj_bara01_262 = "Like,&team&attack!",
obj_bara01_266 = "Like...&what?&I don't&get it.",
obj_bara01_267 = "I...&I...",
obj_bara01_272 = "Like,&hands&off the&merch.",
obj_bara01_278 = "H-HEY,&STOP&THAT!!",
obj_bara01_285 = "02...&this is,&like,&for you.",
obj_bara01_286 = "Like,&02...",
obj_bara01_287 = "02...&are you&really..",
obj_bara01_288 = "...",
obj_bara01_291 = "02...&I never&told&him...",
obj_bara01_293 = "02!?&B-but&why!?",
obj_bara01_300 = "%%%",
obj_bara01_524 = "* 02 seems to be bothered by& his outfit.",
obj_bara01_525 = "* 01 is polishing his face.",
obj_bara01_526 = "* 01 stands guard.",
obj_bara01_527 = "* 02 watches your movements.",
obj_bara01_528 = "* Smells like a military zoo.",
obj_bara01_535 = "* 01 holds his head in his& hands.",
obj_bara01_536 = "* Anguished noises come from& inside 01's armor.",
obj_bara01_537 = "* 01 stands still.",
obj_bara01_538 = "* 01 doesn't know what to do.",
obj_bara01_542 = "* 01's breathing intensifies.",
obj_bara01_558 = "* RG 01 - ATK 30 DEF 20&* Royal Guard member with& shining^1, polished armor./^",
obj_bara01_561 = "* I see two lovers staring over& the edge of the cauldron of& hell./^",
obj_bara01_571 = "* You attempt to touch RG 01's& armor^1.&* Your hands slip off./^",
obj_bara01_581 = "* You tell RG 01 to be honest& with his feelings./^",
obj_bara01_615 = "D-dude&.../",
obj_bara01_616 = "I can't&.../",
obj_bara01_617 = "I can't&take&this&anymore!/",
obj_bara01_618 = "Not like&this!!/%%",
obj_bara01_632 = "Like^1, 02!&I like.../",
obj_bara01_633 = "I like^1, LIKE you^1,&bro!/",
obj_bara01_634 = "The way you fight..^1.&The way you talk.../",
obj_bara01_635 = "I love doing team&attacks with you./",
obj_bara01_636 = "I love standing here&with you^1, bouncing&and waving our&weapons in sync.../",
obj_bara01_637 = "02..^1.&I^1, like^1, want to stay&like this forever.../%%",
obj_bara01_650 = "^1.^1../",
obj_bara01_651 = "^1.^1.^1.^1./%%",
obj_bara01_663 = "Uh.../",
obj_bara01_664 = "I mean,&uh.../",
obj_bara01_665 = "Psyche!&Gotcha,&bro!!!&Haha!/%%",
obj_bara01_668 = "Whew,&bro!&That&human,/",
obj_bara01_669 = "Put me&under,&uh, mind&control!/",
obj_bara01_670 = "What was&I just&saying?/",
obj_bara01_671 = "It's all&a blur,&dude!!&Whoops!/%%",
obj_bara01_687 = "... 01./%%",
obj_bara01_699 = "Y-yeah,&bro??/%%",
obj_bara01_716 = ".../",
obj_bara01_717 = "... do&you want&to.../",
obj_bara01_718 = "... get&some ice&cream.../",
obj_bara01_719 = "...&after&this?/%%",
obj_bara01_731 = "Like.../",
obj_bara01_732 = "Sure,&dude!&Haha!/%%",
obj_bara01_751 = "* 01 and 02 are looking at& each other happily.",
obj_bara02_256 = "...&...&...&sigh.",
obj_bara02_257 = "...&...&heh.",
obj_bara02_258 = "...&...&what?",
obj_bara02_259 = "...&...&hmph.",
obj_bara02_262 = "...&team&attack.",
obj_bara02_266 = "...&i&won't&tell.",
obj_bara02_271 = "...&getting&...&warmer.",
obj_bara02_272 = "...&hello.",
obj_bara02_279 = "...",
obj_bara02_280 = "...",
obj_bara02_281 = "...",
obj_bara02_282 = "...",
obj_bara02_285 = "01...&you...!&..!!!!",
obj_bara02_287 = "01...!?&What&the...!?",
obj_bara02_292 = "%%%",
obj_bara02_527 = "* Sweat pours from 02's armor.",
obj_bara02_528 = "* 01 is polishing his face.",
obj_bara02_529 = "* 01 stands guard.",
obj_bara02_530 = "* 02 watches your movements.",
obj_bara02_531 = "* Smells like a military zoo.",
obj_bara02_538 = "* 02 is clenching and unclenching& his fists.",
obj_bara02_539 = "* 02 is shaking his head.",
obj_bara02_540 = "* 02 is striking his sword& against the ground.",
obj_bara02_541 = "* 02 is coughing.",
obj_bara02_545 = "* 02's breathing intensifies.",
obj_bara02_564 = "* RG 02 - ATK 30 DEF 20&* Royal Guard member with& stuffy armor./^",
obj_bara02_567 = "* Do they both wish for death^1?&* That means their love will& end in hell./",
obj_bara02_568 = "* I couldn't stop laughing./^",
obj_bara02_580 = "* You clean RG 02's armor.&* Its cooling dirt begins to& wash away./^",
obj_bara02_581 = "* You were repelled./^",
obj_bara02_585 = "* You pat RG 02's chest& like a muscular bongo./^",
obj_bara02_597 = "* You tell RG 02 your favorite& secret./^",
obj_bara02_644 = "...&can't&...&take it./",
obj_bara02_645 = "...&armor...&too...&HOT!!!/%%",
obj_bara02_664 = "...&much&better./%%",
obj_bara02_672 = "* RG 01 looks bothered by& something.",
obj_barriercut_94 = "The barrier was&destroyed^7.%%",
obj_barrierevent_145 = "* Ready?/%%",
obj_battlebomb_217 = "Tick.",
obj_battlebomb_218 = "Tock.",
obj_battlebomb_219 = "Tick.",
obj_battlebomb_220 = "Tock.",
obj_battlebomb_222 = "Zzz...",
obj_battlebomb_223 = "Swish.",
obj_battlebomb_245 = "%%%",
obj_battlebomb_485 = "* The bomb is still active!",
obj_battlebomb_486 = "* The dog is still active!",
obj_battlebomb_513 = "* BOMB&* Could blow at any moment./^",
obj_battlebomb_514 = "* ANNOYING DOG-BOMB&* It's blissfully unaware of& its circumstances./^",
obj_battlebomb_515 = "* EXTREMELY AGILE G.O.W.&* All things considered^1, it's an& extremely agile glass of water./^",
obj_battlebomb_516 = "* SCRIPT BOMB&* Like all modern blockbusters^1,& it's full of explosions./^",
obj_battlebomb_517 = "* BASKET BOMB&* Even if you explode^1, you'll& at least look good./^",
obj_battlebomb_518 = "* PRESENT BOMB&* Regardless^1, you'll have to& write a thank-you letter./^",
obj_battlebomb_519 = "* GAME BOMB&* You really should have rented& it first./^",
obj_battlebomb_536 = "* Defuse failed^1!&* Aim for DEFUSE ZONE!/^",
obj_battlebomb_541 = "* Bomb defused!",
obj_battlebomb_542 = "* Dog defused!",
obj_battlecontroller_286 = "* YOU WON!&* You earned \\[1] EXP and \\[2] gold.",
obj_battlecontroller_287 = "&* Your LOVE increased.",
obj_bed_dark_64 = " error/%%",
obj_bed_dark_66 = "* (It's a bed.)/%%",
obj_bed_watcher_94 = "* (Seems like a comfy bed.)/",
obj_bed_watcher_95 = "* (You could probably climb& into it if you were to& the left of it.)/%%",
obj_blookdiary_64 = "%%",
obj_blookdiary_70 = "* Dear Diary^1:&* Shyren's sister \"fell down\"& recently./",
obj_blookdiary_71 = "* It's sad^1.&* Without her sister to& speak for her.../",
obj_blookdiary_72 = "* She's become more& reclusive than ever./",
obj_blookdiary_73 = "* So I reached out to her^1,& and told her.../",
obj_blookdiary_74 = "* That she^1, Blooky^1, and I& should all perform together& sometime./",
obj_blookdiary_75 = "* She seemed to like& that idea./%%",
obj_blookdiary_80 = "* Dearer Diary^1:&* I like to buy a new diary& for every entry I make./",
obj_blookdiary_81 = "* I love to collect diaries./%%",
obj_blookdiary_85 = "* Dearest Diary^1:&* Our cousin left the farm& to become a training dummy./",
obj_blookdiary_86 = "* That leaves just Blooky& and I./",
obj_blookdiary_87 = "* Blooky asked me if I was& going to try to become& corporeal^1, too./",
obj_blookdiary_88 = "* They sounded so..^1.&* Resigned.../",
obj_blookdiary_89 = "* Come on^1, Blooky^1.&* You know I'd never leave& you behind./",
obj_blookdiary_90 = "* And besides.../",
obj_blookdiary_91 = "* I'd never find the kind& of body I'm looking for^1,& anyway./%%",
obj_blookdiary_96 = "* My Darling Diary^1:&* I met someone..^1.&* Interesting today./",
obj_blookdiary_97 = "* Last week I posted that& advertisement for my& Human Fanclub./",
obj_blookdiary_98 = "* Today was our first meeting./",
obj_blookdiary_99 = "* Only one other person came./",
obj_blookdiary_100 = "* Honestly^1, she's a dork^1.&* And she's obsessed with& these awful cartoons./",
obj_blookdiary_101 = "* But she's kind of funny^1,& too..../",
obj_blookdiary_102 = "* I want to see her again./%%",
obj_blookdiary_107 = "* Diary... My dear:&* My diary collection is& going fabulously./",
obj_blookdiary_108 = "* I have like five now./%%",
obj_blookdiary_115 = "* Dear Diary^1:&* She surpised me with& something today./",
obj_blookdiary_116 = "* Sketches of a body that& she wants to create for& me.../",
obj_blookdiary_117 = "* A form beyond my wildest& fantasies./",
obj_blookdiary_118 = "* In a form like that^1, I& could finally feel& like... \"myself.\"/",
obj_blookdiary_119 = "* After all^1, there's no& way I can be a star& the way I am now./",
obj_blookdiary_120 = "* Sorry^1, Blooky^1.&* My dreams can't wait& for anyone.../%%",
obj_blueattackgen_60 = "* You're blue now.",
obj_blueattackgen_90 = " YOU'RE BLUE NOW./",
obj_blueattackgen_91 = " THAT'S MY ATTACK!/",
obj_blueattackgen_92 = " NYEH HEH HEH& HEH HEH HEH& HEH HEH HEH!!!/%%",
obj_bonebox_63 = "HEY^1, THOSE ARE ALL&THE ATTACKS I USED&ON YOU./",
obj_bonebox_64 = "GREAT MEMORIES^1,&HUH?/",
obj_bonebox_65 = "SEEMS LIKE IT&WAS ONLY&YESTERDAY.../",
obj_bonebox_66 = "\\E3EVEN THOUGH&IT BASICALLY&JUST HAPPENED./%%",
obj_bonebox_70 = "HEY^1, THOSE ARE ALL&THE ATTACKS I&DIDN'T USE./",
obj_bonebox_71 = "\\WHOW LUCKY OF YOU^1!&HAD I ONLY USED&MY \\YSPECIAL ATTACK\\W,/",
obj_bonebox_72 = "\\E2YOU SURELY WOULD&HAVE BEEN BLASTED&TO.../",
obj_bonebox_73 = "\\WH\\E3EY.^1 WAIT^1.&WHERE'S MY \\YSPECIAL&ATTACK\\W?/",
obj_bonebox_74 = "\\E1NO^1! I'VE BEEN&DOGBURGLED BY THAT&PERNICIOUS PUP!/",
obj_bonebox_75 = "\\E3THAT LOATHESOME&SCOUNDREL LOVES TO&SNEAK INTO MY ROOM./",
obj_bonebox_76 = "\\E5SOMETIMES IT EVEN&CRAWLS INTO MY BED&WHILE I'M RESTING./",
obj_bonebox_77 = "\\E3IF THAT WASN'T&BAD ENOUGH^1, IT HAS&VERY COLD FEET./%%",
obj_bonebox_81 = "* (It's a box of bones.)/%%",
obj_bonebox_85 = "* (It's a box of bones.)/%%",
obj_bonedrawer_check_84 = "%%",
obj_boysnightout_80 = "* Hey^1! You^1!&* Stop!/%%",
obj_boysnightout_113 = "* We've^1, like^1, received an& anonymous tip about a human& wearing a striped shirt./",
obj_boysnightout_114 = "* They told us they were& wandering around Hotland& right now.../",
obj_boysnightout_115 = "* I know^1, sounds scary^1, huh?/",
obj_boysnightout_116 = "* Well^1, just stay chill^1.&* We'll bring you someplace& safe^1, OK?/%%",
obj_boysnightout_117 = "%%%",
obj_boysnightout_156 = "* ... Huh^1?&* What is it, bro?/",
obj_boysnightout_157 = "* The shirt they're wearing?/",
obj_boysnightout_158 = "* ... like^1, what about it?/%%",
obj_boysnightout_181 = "* Bro.../",
obj_boysnightout_182 = "* Are you thinkin..^1.&* What I'm thinkin?/",
obj_boysnightout_183 = "* Bummer^1.&* This is^1, like..^1.&* Mega embarrassing./",
obj_boysnightout_184 = "* We^1, like^1, actually& totally have to kill& you and stuff./%%",
obj_businessmanticore_70 = "* This elevator goes straight& to the capital^1.&* But it stopped working./",
obj_businessmanticore_71 = "* The hotel's doing its best to& accomodate everybody& stuck here./%%",
obj_businessmanticore_75 = "* Me^1?&* I just like explaining things& to passersby./%%",
obj_businessmanticore_80 = "* Good news^1!&* The elevator started working& again./",
obj_businessmanticore_81 = "* But now it's been so busy^1,& we still haven't gotten the& chance to ride it./%%",
obj_businessmanticore_86 = "* Mettaton hasn't made a& performance for more& than five minutes.../",
obj_businessmanticore_87 = "* What's happening...^1?&* Can you explain it?/%%",
obj_butterflybullet_102 = "* Whimsalot doesn't want to& fight anymore.",
obj_cactus_55 = "* Ah^1, the cactus.&* Truly the most tsundere& of plants./%%",
obj_cactus_58 = "* It's not like this cactus& was waiting for you to come& back or anything.../%%",
obj_carbed_63 = "THAT'S MY BED!/",
obj_carbed_64 = "IF I EVER GET&TO THE SURFACE.../",
obj_carbed_65 = "I'D LIKE TO&DRIVE DOWN A&LONG HIGHWAY./",
obj_carbed_66 = "WIND IN MY&HAIR.../",
obj_carbed_67 = "SUN ON MY&SKIN.../",
obj_carbed_68 = "\\E3OF COURSE^1, THAT'S&JUST A DREAM./",
obj_carbed_69 = "\\E0SO INSTEAD I&CRUISE WHILE I&SNOOZE./%%",
obj_carbed_72 = "WHY ARE YOU SO&INTERESTED IN MY&BED?/",
obj_carbed_73 = "\\E3ARE YOU TIRED?/%%",
obj_carbed_78 = "* (It's a racecar bed^1, neatly& made.)/%%",
obj_carrybird_95 = "* Isn't my little Cinnamon& just the cutest?/",
obj_carrybird_96 = "* Bun-buns are so adorable..^1.&* Tee hee!/%%",
obj_carrybird_98 = "* Bun-bun-bun-bun-bun.../%%",
obj_chairiel_118 = "* (Seems like the right size& for Toriel.)/%%",
obj_chairiel_123 = "* (It's a great reading chair.^1)&* (But it doesn't seem like& anyone uses it.)/%%",
obj_cheesetable1_58 = "* This cheese has been here& quite a long time./",
obj_cheesetable1_59 = "* It's stuck to the table.../%%",
obj_cheesetable1_62 = "* (Looks like cheese has a& nibble taken out of it.)/%%",
obj_chewtoy_98 = "* (It's a squeaky chew toy.)/%%",
obj_chilldrake_246 = "Brush my&teeth?&No way&in heck!",
obj_chilldrake_247 = "NEVER do&your&homework&!!",
obj_chilldrake_248 = "No&bedtime!&Only&DEADTIME",
obj_chilldrake_249 = "*turns&music up&all the&way*",
obj_chilldrake_254 = "Do you...&really&...",
obj_chilldrake_255 = "I don't&think&you...",
obj_chilldrake_256 = "To tell&you the&truth...",
obj_chilldrake_258 = "You&don't&know my&cause!!",
obj_chilldrake_265 = "Only&Snowy&can do&that.",
obj_chilldrake_266 = "You&ain't&Snowy.",
obj_chilldrake_267 = "Stick to&puns.&They're&better.",
obj_chilldrake_272 = "WRONG!&Let's&fight&and die.",
obj_chilldrake_273 = "Actually&...&Death?",
obj_chilldrake_274 = "Defiance&can't be&defied!",
obj_chilldrake_279 = "IT'S&JUST&LIKE&'EM",
obj_chilldrake_280 = "HAHA&WOWEE",
obj_chilldrake_281 = "YOU&NAILED&IT",
obj_chilldrake_286 = "Where's&Snowy&right&now?",
obj_chilldrake_287 = "Ha...&Ha...",
obj_chilldrake_288 = "Nice&try,&laugh&Picasso.",
obj_chilldrake_296 = "%%%",
obj_chilldrake_493 = "* Chilldrake starts a one-& monster riot.",
obj_chilldrake_494 = "* Chilldrake is chanting an& anarchist spell.",
obj_chilldrake_495 = "* Chilldrake is eating its& own homework.",
obj_chilldrake_496 = "* It smells like \"Ice\"& scented body-spray.",
obj_chilldrake_497 = "* Chilldrake is wondering& where Snowy went.",
obj_chilldrake_498 = "* Chilldrake feels neutered& by your agreement.",
obj_chilldrake_499 = "* Chilldrake is laughing at& your imitation of its& cohort.",
obj_chilldrake_500 = "* Chilldrake pretends not to& care.",
obj_chilldrake_501 = "* Chilldrake is puffed up..",
obj_chilldrake_502 = "* Chilldrake is flaking& apart.",
obj_chilldrake_518 = "* CHILLDRAKE - ATK 12 DEF 7&* Rebels against everything!!&* Looking for its friend Snowy./^",
obj_chilldrake_527 = "* You tell Chilldrake it's& all wrong./^",
obj_chilldrake_539 = "* You agree with Chilldrake& before it gives its speech./^",
obj_chilldrake_540 = "* You agree with Chilldrake^1.&* It seems to get very& uncomfortable.../^",
obj_chilldrake_548 = "* You make fun of Chilldrake./^",
obj_chilldrake_550 = "* You make fun of Chilldrake./",
obj_chilldrake_551 = "* The other monsters think& it's hilarious.../^",
obj_chilldrakenpc_70 = "* Heh..^1. us teens live& self-sufficiently off& the fat of the land.../",
obj_chilldrakenpc_71 = "* Oh^1, and the box lunches my& parents bring us every& day./%%",
obj_chilldrakenpc_72 = "* Besides Snowy^1.&* We have to share ours& with him../%%",
obj_chilldrakenpc_76 = "* Heh..^1.&* I guess we'll have to go to& the surface./",
obj_chilldrakenpc_77 = "* There are woods there we can& live in^1, right?/%%",
obj_chilldrakenpc_82 = "* Guh huh huh huh^1./",
obj_chilldrakenpc_83 = "* Us teens rule these woods& with a smaller-than-& adult fist./%%",
obj_chilldrakenpc_87 = "* I'm worried about getting& older..^1.&* I'll stop being a teen./",
obj_chilldrakenpc_88 = "* No^1! I refuse^1!&* I'll just invent new numbers^1,& like twenty-teen!/%%",
obj_chipdoor_l_78 = "* (The door is locked.)/%%",
obj_chipdoor_l_79 = "* (This half of the door is& unlocked.)/%%",
obj_chipdoor_l_82 = "* (The door is open.)/%%",
obj_chipdoor_l_87 = "* (The door is open.)/%%",
obj_chipdoor_r_84 = "* (The door is locked.)/%%",
obj_chipdoor_r_85 = "* (This half of the door is& unlocked.)/%%",
obj_chipdoor_r_89 = "* (The door is open.)/%%",
obj_chipdoor_r_94 = "* (The door is open.)/%%",
obj_clamgirl_74 = "* I'm visiting Waterfall& from the city./",
obj_clamgirl_75 = "* Synchronicity...^1?&* My neighbor's daughter looks& about your age./",
obj_clamgirl_76 = "\\W* Her name is \"\\YSuzy\\W.^1\"&* I feel like you two should& be friends./",
obj_clamgirl_77 = "* You have..^1.&* A neighbor's blessing!!!/%%",
obj_clamgirl_81 = "* Not knowing where I live& is no issue^1.&* Fate finds a way./",
obj_clamgirl_82 = "* In life's grand scheme^1, she& might be why you came here& in the first place.../%%",
obj_clamgirl_93 = "* I sense a disturbance in& the nearby aura.../",
obj_clamgirl_94 = "* I think you should leave& that girl alone./%%",
obj_clamgirl_102 = "* So you never met my& neighbor's daughter./",
obj_clamgirl_103 = "* Don't despair^1.&* This world has infinite& opportunities./",
obj_clamgirl_104 = "* But there's a limit to the& things you can do today^1.&* Accepting this is healthy./",
obj_clamgirl_105 = "* Take my neighbor's blessing^1!&* And consider this blessing& for anything you like!/%%",
obj_clamgirl_110 = "* I wanted to tell you about& my neighbor's daughter./",
obj_clamgirl_111 = "* But you walked right by me& before I could tell you./",
obj_clamgirl_112 = "* Fate has decided that I& should not tell you./%%",
obj_clamguy_73 = "* O, k, k, k, k.../",
obj_clamguy_74 = "* I was thirsty^1, so I came& over from Waterfall to get& a drink!/%%",
obj_clamguy_78 = "* O, k, k.../",
obj_clamguy_79 = "* What are you doing with& all of that water?/%%",
obj_clamguy_83 = "* O, k, k, k, k.../",
obj_clamguy_84 = "* So now we have a private pool^1?&* Worse things have happened./%%",
obj_clamguy_89 = "* O, k, k, k, k.../",
obj_clamguy_90 = "* Are you just carrying that& around to look sophisticated?/",
obj_clamguy_91 = "* Cause it's not working./%%",
obj_clamguy_98 = "* O, k, k, k, k.../",
obj_clamguy_99 = "* I'll be able to have a nice& drink on the surface./%%",
obj_colorlever_77 = "* (It's some kind of switch.^1)&* (There's a red-colored& slot in the center.)/%%",
obj_colorlever_81 = "* (The red switch has been& turned on.)/%%",
obj_colorlever_89 = "* (Click!^1)&* (The red key fits perfectly& into the slot.)/%%",
obj_colorlever_98 = "* (It's some kind of switch.^1)&* (There's a blue-colored& slot in the center.)/%%",
obj_colorlever_102 = "* (The blue switch has been& turned on.)/%%",
obj_colorlever_110 = "* (Click!^1)&* (The blue key fits perfectly& into the slot.)/%%",
obj_colorlever_119 = "* (It's some kind of switch.^1)&* (There's a green-colored& slot in the center.)/%%",
obj_colorlever_123 = "* (The green switch has been& turned on.)/%%",
obj_colorlever_131 = "* (Click!^1)&* (The green key fits perfectly& into the slot.)/%%",
obj_colorlever_140 = "* (It's some kind of switch.^1)&* (There's a yellow-colored& slot in the center.)/%%",
obj_colorlever_144 = "* (The yellow switch has been& turned on.)/%%",
obj_colorlever_152 = "* (Click!^1)&* (The yellow key fits perfectly& into the slot.)/%%",
obj_controlspear_89 = "* Aim with arrows and select with \\*Z.",
obj_controlspear_90 = "* Aim with \\*A \\*D and select with \\*Z.",
obj_controlspear_132 = "* Teabox - Blatantly correct choice.",
obj_controlspear_143 = "* Hot Chocolate - Green cylinder.",
obj_controlspear_154 = "* Soda - Sickly yellow liquid.",
obj_controlspear_165 = "* Sugar - Goes in tea.",
obj_controlspear_176 = "* Undyne.",
obj_controlspear_192 = "* Fridge - Full of food.",
obj_controlspear_204 = "* Sword - Acquired taste.",
obj_controlspear_select = "* Select with \\*Z.",
obj_controlspear_218 = "\\E1* ... are you.../",
obj_controlspear_219 = "\\E5* Hitting on me????/%%",
obj_controlspear_223 = "* ????????????????/%%",
obj_controlspear_235 = "* The sugar is for& tea^1, mmm'kay?/%%",
obj_controlspear_243 = "* Oh^1, soda?/",
obj_controlspear_244 = "\\E4* Actually^1, even though& you pointed to it^1,& you don't look happy./",
obj_controlspear_245 = "\\E0* Heh^1, that's fine^1!&* I think soda's gross^1,& too!/",
obj_controlspear_246 = "\\E4* It rots your teeth..^1.&* It rots your mind.../",
obj_controlspear_247 = "\\E1* IT ROTS YOUR FIGHTING& SPIRIT!/",
obj_controlspear_248 = "\\E9* ... huh^1?&* Why do I have it?/",
obj_controlspear_249 = "\\E8* .../%%",
obj_controlspear_253 = "* What^1?&* You wanna throw the& spear at it?/%%",
obj_controlspear_261 = "* Oh^1, you want some& hot chocolate?/",
obj_controlspear_262 = "\\E1* Wait^1, wait^1, I just& remembered..^1.&* That container's empty./",
obj_controlspear_263 = "\\E9* I stopped getting& it because it was& always a hassle.../",
obj_controlspear_264 = "\\E6* ASGORE kept getting& marshmallows stuck in& his beard./%%",
obj_controlspear_268 = "* That container's empty./%%",
obj_controlspear_276 = "\\E9* ... tea^1, huh^1?&* Coming right up!/%%",
obj_controlspear_284 = "* The fridge!^1?&* You want to have& the entire fridge!?/",
obj_controlspear_285 = "\\E1* No!/%%",
obj_controlspear_291 = "* Believe me^1, I would& GLADLY give you your& fill of swords./",
obj_controlspear_292 = "\\E9* If you weren't my& beloved houseguest!/%%",
obj_convenientlamp_55 = "* Just a conveniently-shaped& lamp./%%",
obj_cookshowevent_89 = "* Ring.../",
obj_cookshowevent_90 = "\\TS \\E3 \\F6 \\TA %",
obj_cookshowevent_91 = "* H-hey^1, it's kind of& dark \\M9in there^1, isn't& it?/",
obj_cookshowevent_92 = "\\E6* Don't worry!/",
obj_cookshowevent_93 = "\\E0*\\M8 I'll hack into the& light system and& brighten it up!/%%",
obj_cookshowevent_135 = "* Oh no./%%",
obj_cookshowevent_156 = "* OHHHH YES!!!/",
obj_cookshowevent_157 = "* WELCOME^1, BEAUTIES, TO THE& UNDERGROUND'S PREMIER COOKING& SHOW!!!/%%",
obj_cookshowevent_174 = "* PRE-HEAT YOUR OVENS^1, BECAUSE& WE'VE GOT A VERY SPECIAL& RECIPE FOR YOU TODAY!/",
obj_cookshowevent_175 = "* WE'RE GOING TO BE MAKING.../",
obj_cookshowevent_176 = "* A CAKE!/",
obj_cookshowevent_177 = "* MY LOVELY ASSISTANT HERE& WILL GATHER THE INGREDIENTS./",
obj_cookshowevent_178 = "* EVERYONE GIVE THEM A BIG& HAND!!!/%%",
obj_cookshowevent_202 = "\\W* WE'LL NEED \\YSUGAR^1,& MILK^1, \\WAND\\Y EGGS.\\W /",
obj_cookshowevent_203 = "* GO FOR IT^1, SWEETHEART!/%%",
obj_cookshowevent_253 = "\\W* A \\YHUMAN SOUL\\W!!!!/%%",
obj_cookshowevent_295 = "* Ring.../",
obj_cookshowevent_296 = "\\TS \\E3 \\F0 \\TM %",
obj_cookshowevent_297 = "* HELLO...?&* I'M KIND OF IN THE& MIDDLE OF SOMETHING HERE./",
obj_cookshowevent_298 = "\\TS \\E3 \\F6 \\TA %",
obj_cookshowevent_299 = "* W-wait a second!!!/",
obj_cookshowevent_300 = "* Couldn't you make& a.../",
obj_cookshowevent_301 = "\\E6* Couldn't you use& a.../",
obj_cookshowevent_302 = "\\E4* Couldn't you make& a substitution in& the recipe?!/",
obj_cookshowevent_303 = "\\TS \\E3 \\F0 \\TM %",
obj_cookshowevent_304 = "* ... A SUBSTITUTION?&* YOU MEAN, USE A DIFFERENT,& NON-HUMAN INGREDIENT?/",
obj_cookshowevent_305 = "* ... WHY?/",
obj_cookshowevent_306 = "\\TS \\E6 \\F6 \\TA %",
obj_cookshowevent_307 = "* Uhh^1, what if& someone's.../",
obj_cookshowevent_308 = "\\E2* .../",
obj_cookshowevent_309 = "\\E4* Vegan?/",
obj_cookshowevent_310 = "\\TS \\E3 \\F0 \\TM %",
obj_cookshowevent_311 = "* ... VEGAN./",
obj_cookshowevent_312 = "\\TS \\E5 \\F6 \\TA %",
obj_cookshowevent_313 = "* Uh well I mean%%",
obj_cookshowevent_326 = "* THAT'S A BRILLIANT IDEA,& ALPHYS!!/",
obj_cookshowevent_327 = "* ACTUALLY, I HAPPEN TO& HAVE AN OPTION RIGHT HERE!!!/",
obj_cookshowevent_328 = "* MTT-BRAND ALWAYS-CONVENIENT& HUMAN-SOUL-FLAVOR-SUBSTITUTE!/",
obj_cookshowevent_329 = "* A CAN OF WHICH...&* IS JUST OVER ON THAT& COUNTER!!!/%%",
obj_cookshowevent_376 = "* WELL, DARLING?&* WHY DON'T YOU GO GET IT?/%%",
obj_cookshowevent_434 = "* BY THE WAY^1, OUR SHOW RUNS ON& A STRICT SCHEDULE./",
obj_cookshowevent_435 = "\\W* IF YOU CAN'T GET THE& CAN IN THE NEXT& \\YONE MINUTE...\\W /",
obj_cookshowevent_436 = "\\W* WE'LL JUST HAVE TO GO& BACK TO THE \\RORIGINAL PLAN\\W!!!/",
obj_cookshowevent_437 = "* SO...&* BETTER START CLIMBING,& BEAUTIFUL!!!/%%",
obj_cookshowevent_472 = "* Ring.../",
obj_cookshowevent_473 = "\\TS \\E3 \\F6 \\TA %",
obj_cookshowevent_474 = "* Oh no!!^1!&* There's not enough& time to climb up!/",
obj_cookshowevent_475 = "\\E2* .../",
obj_cookshowevent_476 = "\\E6* F-f-fortunately, I& might have a plan!/",
obj_cookshowevent_477 = "\\E0* When I was upgrading& your phone, I added& a few... features./",
obj_cookshowevent_478 = "\\E6* You see that huge& button that says..^1.&* \"JETPACK\"?/",
obj_cookshowevent_479 = "\\E3* Watch this!/%%",
obj_cookshowevent_515 = "* There!/",
obj_cookshowevent_516 = "* You should have& just enough fuel to& reach the top!/",
obj_cookshowevent_517 = "\\E3* Now^1, get up& there!!!/%%",
obj_cookshowevent_565 = "* Ring.../",
obj_cookshowevent_566 = "\\TS \\E3 \\F6 \\TA %",
obj_cookshowevent_567 = "* Wow^1!&* We..^1. we did it!!/",
obj_cookshowevent_568 = "\\E0* We..^1. we really did& it!!!/",
obj_cookshowevent_569 = "\\E0* Great job out& there^1, team!/",
obj_cookshowevent_570 = "\\E3* W-well^1, uh^1, anyway^1,& let's keep heading& forward!!!/",
obj_cookshowevent_571 = "\\TS \\F0 \\T0 %",
obj_cookshowevent_572 = "* Click.../%%",
obj_cookshowevent_575 = "* Ring.../",
obj_cookshowevent_576 = "\\TS \\E1 \\F6 \\TA %",
obj_cookshowevent_577 = "* .../",
obj_cookshowevent_578 = "\\E4* U-um..^1.&* I guess we..^1.&* ... did it?/",
obj_cookshowevent_579 = "\\E3* W-well^1, uh^1, anyway^1,& let's keep heading& forward!!!/",
obj_cookshowevent_580 = "\\TS \\F0 \\T0 %",
obj_cookshowevent_581 = "* Click.../%%",
obj_core_enemyevent_97 = "* Ring.../",
obj_core_enemyevent_98 = "\\TS \\E6 \\F6 \\TA %",
obj_core_enemyevent_99 = "* H-hey^1, why don't& you try to use& the elevator first?/",
obj_core_enemyevent_100 = "* .../%%",
obj_core_enemyevent_106 = "* Ring.../",
obj_core_enemyevent_107 = "\\TS \\E6 \\F6 \\TA %",
obj_core_enemyevent_108 = "* H-hey^1, why don't& you try to go& to the right first?/",
obj_core_enemyevent_109 = "* .../%%",
obj_core_enemyevent_116 = "* Ring.../",
obj_core_enemyevent_117 = "\\TS \\E6 \\F6 \\TA %",
obj_core_enemyevent_118 = "* Okay^1, you should& be able to make& it through here.../",
obj_core_enemyevent_119 = "* .../%%",
obj_core_enemyevent_139 = "* W-watch out!/%%",
obj_core_enemyevent_182 = "* Th-that was close.../",
obj_core_enemyevent_183 = "* Wh..^1. why are there& so many monsters& here?/",
obj_core_enemyevent_184 = "\\E6* I mean..^1.&* It's no problem^1,& r-r-right?/",
obj_core_enemyevent_185 = "* W-w-we've just got& to keep heading& forward!/",
obj_core_enemyevent_186 = "\\E9* .../",
obj_core_enemyevent_187 = "\\TS \\F0 \\T0 %",
obj_core_enemyevent_188 = "* (Click...)/%%",
obj_core_enemyevent2_142 = "* Ring.../",
obj_core_enemyevent2_143 = "\\TS \\E3 \\F6 \\TA %",
obj_core_enemyevent2_144 = "* Sorry^1, I..^1. I.../",
obj_core_enemyevent2_145 = "* I thought that.../",
obj_core_enemyevent2_146 = "\\E8* Let's try the& right path instead./",
obj_core_enemyevent2_147 = "\\TS \\F0 \\T0 %",
obj_core_enemyevent2_148 = "* (Click...)/%%",
obj_core_enemyevent2_152 = "* Ring.../",
obj_core_enemyevent2_153 = "\\TS \\E3 \\F6 \\TA %",
obj_core_enemyevent2_154 = "* A-are you okay?/",
obj_core_enemyevent2_155 = "* Why didn't you& head to the& right...?/",
obj_core_enemyevent2_156 = "\\E4* C-C'mon..^1.&* Y-you trust me^1,& d-don't you?/",
obj_core_enemyevent2_157 = "\\TS \\F0 \\T0 %",
obj_core_enemyevent2_158 = "* (Click...)/%%",
obj_core_laserswitch_118 = "* Ring.../",
obj_core_laserswitch_119 = "\\TS \\E3 \\F6 \\TA %",
obj_core_laserswitch_120 = "* Oh my god^1, are& you okay?/",
obj_core_laserswitch_121 = "\\E8* I..^1. I'm sorry^1, I& gave you the& wrong order./",
obj_core_laserswitch_122 = "\\E8* .../",
obj_core_laserswitch_123 = "\\E6* E-everything's fine^1,& okay?/",
obj_core_laserswitch_124 = "* L-let's just keep& heading to the& right./",
obj_core_laserswitch_125 = "\\TS \\F0 \\T0 %",
obj_core_laserswitch_126 = "* Click.../%%",
obj_core_laserswitch_130 = "* Ring.../",
obj_core_laserswitch_131 = "\\TS \\E3 \\F6 \\TA %",
obj_core_laserswitch_132 = "* Oh my god..^1.&* Are you hurt?/",
obj_core_laserswitch_133 = "\\E8* I..^1. I'm so sorry^1,& I... I gave you& the wrong order./",
obj_core_laserswitch_134 = "\\E8* .../",
obj_core_laserswitch_135 = "\\E6* Everything's going& to be fine^1, okay?/",
obj_core_laserswitch_136 = "* L-let's just keep& heading to the& right./",
obj_core_laserswitch_137 = "\\TS \\F0 \\T0 %",
obj_core_laserswitch_138 = "* Click.../%%",
obj_countermiddle_116 = "* PERFECT^1!&* GREAT JOB^1, BEAUTIFUL!/",
obj_countermiddle_117 = "* WE'VE GOT ALL OF THE& INGREDIENTS WE NEED TO BAKE& THE CAKE!/",
obj_countermiddle_118 = "\\W* \\YMILK\\W... &* \\YSUGAR\\W...&* \\YEGGS\\W.../",
obj_countermiddle_119 = "* ... OH MY^1!&* WAIT A MAGNIFICENT MOMENT^1!&* HOW COULD I FORGET!!!/",
obj_countermiddle_120 = "\\W* WE'RE MISSING THE MOST& \\YIMPORTANT INGREDIENT\\W!/%%",
obj_creditsloader_449 = "\\XI mean^1, we haven't&even done the\\R &Special Thanks\\X yet.../",
obj_creditsloader_450 = "Ready^1?&Let's end all of&this for good!/%%",
obj_creditsloader_492 = "Ha ha ha ha.../",
obj_creditsloader_493 = "\\M1Did you REALLY&think it was&OVER!?!?/%%",
obj_crygen3_56 = "* Napstablook eagerly awaits& your response.",
obj_crygen3_80 = "do you&like&it...",
obj_crygen3_81 = "%%%",
obj_crygen3_108 = "i call&it&\"dapper&blook\"",
obj_crygen3_109 = "%%%",
obj_darkfridge_116 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
obj_darkfridge_122 = "* (It's a refrigerator.^1)&* (It seems to contain& samples of some kind.)/%%",
obj_darkfridge_126 = "* There's something here..^1.&* It feels like it's& breathing./%%",
obj_darkfridge_133 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
obj_darkfridge_136 = "* There's something here..^1.&* It feels like a tree^1, ripe& with delicious fruit./%%",
obj_darkfridge_142 = "* (It's a refrigerator.^1)&* (It seems to contain& samples of some kind.)/%%",
obj_darkfridge_145 = "* There's something here..^1.&* Something in the shape& of a man./%%",
obj_darkfridge_151 = "* (It's a refrigerator.^1)&* (It's empty.)/%%",
obj_darkfridge_154 = "* There's something here..^1.&* It feels warm^1, and moist./%%",
obj_darkplant_64 = "* (It's a fake plant.)/%%",
obj_darksans1_187 = "* heheh... the old whoopee& cushion in the hand& trick./",
obj_darksans1_188 = "* it's ALWAYS funny./",
obj_darksans1_189 = "* anyways^1,& you're a human, right?/",
obj_darksans1_190 = "\\E1* that's hilarious./",
obj_darksans1_193 = "* heh^1, the old whoopee& cushion in the hand& trick.../",
obj_darksans1_194 = "\\E1* wait a sec..^1.&* have you heard it before& or something?/",
obj_darksans1_195 = "\\E1* you turned around before& i said to..^1.&* ... weird./",
obj_darksans1_196 = "* ... whatever^1.&* you're a human^1, right?/",
obj_darksans1_198 = "\\E0* i'm sans^1.&* sans the skeleton./",
obj_darksans1_199 = "* im actually supposed to& be on watch for& humans right now./",
obj_darksans1_200 = "* but..^1. y'know.../",
obj_darksans1_201 = "\\E1* i dont really care about& capturing anybody./",
obj_darksans1_202 = "\\E0* now my brother^1,& papyrus.../",
obj_darksans1_203 = "* he's a human-hunting& FANATIC./",
obj_darksans1_204 = "\\E1* hey^1, actually^1, I think& that's him over there./",
obj_darksans1_205 = "\\E0* i have an idea^1.&* go through this gate& thingy./",
obj_darksans1_206 = "* yeah, go right through^1.&* my bro made the bars& too wide to stop anyone./%%",
obj_darksans1_210 = "* heheh... the old whoopee& cushion in the hand& trick./",
obj_darksans1_211 = "* it's ALWAYS funny./",
obj_darksans1_212 = "* .../",
obj_darksans1_213 = "\\E1* that's^1, uh^1.&* your cue to laugh./",
obj_darksans1_214 = "\\E2* or^1, uh^1, to emote& at all...?/",
obj_darksans1_215 = "\\E0* .../",
obj_darksans1_216 = "\\E1* (gee^1, lady^1, you really& know how to pick& 'em, huh...?)/",
obj_darksans1_217 = "\\E2* OK^1, that's fine^1.&* everyone's got their& own sense of humor./",
obj_darksans1_218 = "\\E0* i'm sans^1.&* sans the skeleton./",
obj_darksans1_219 = "* im actually supposed to& be on watch for& humans right now./",
obj_darksans1_220 = "* but..^1. y'know.../",
obj_darksans1_221 = "\\E1* i dont really care about& capturing anybody./",
obj_darksans1_222 = "\\E0* now my brother^1,& papyrus.../",
obj_darksans1_223 = "* he's a human-hunting& FANATIC./",
obj_darksans1_224 = "\\E1* hey^1, actually^1, I think& that's him over there./",
obj_darksans1_225 = "\\E0* i have an idea^1.&* go through this gate& thingy./",
obj_darksans1_226 = "* yeah, go right through^1.&* my bro made the bars& too wide to stop anyone./%%",
obj_darksans1_345 = "* Human./",
obj_darksans1_346 = "* Don't you know how& to greet a new pal?/",
obj_darksans1_347 = "* Turn around and shake& my hand./%%",
obj_darksans1_354 = "* Human./",
obj_darksans1_355 = " %",
obj_darksans1_356 = " %%",
obj_darksans1_399 = "* quick^1, behind that& conveniently-shaped& lamp./%%",
obj_darksans1_457 = "* sup^1, bro?/",
obj_darksans1_459 = "YOU KNOW WHAT&\"SUP,^1\" BROTHER!/",
obj_darksans1_460 = "IT'S BEEN EIGHT&DAYS AND YOU&STILL HAVEN'T.../",
obj_darksans1_461 = "RECALIBRATED^1.&YOUR^1.&PUZZLES^1!/",
obj_darksans1_462 = "YOU JUST HANG&AROUND OUTSIDE&YOUR STATION!/",
obj_darksans1_463 = "WHAT ARE YOU&EVEN DOING?!?/",
obj_darksans1_465 = "* staring at this lamp^1.&* it's really cool^1.&* do you wanna look?/%%",
obj_darksans1_480 = "NO!^1!&I DON'T HAVE&TIME FOR THAT!!/",
obj_darksans1_481 = "WHAT IF A HUMAN&COMES THROUGH&HERE!?!/",
obj_darksans1_482 = "I WANT TO BE&READY!!!/",
obj_darksans1_483 = "I WILL BE THE ONE!&I MUST BE THE ONE!/",
obj_darksans1_484 = "I WILL CAPTURE A&HUMAN!/%%",
obj_darksans1_496 = "THEN^1, I^1, THE&GREAT PAPYRUS.../",
obj_darksans1_497 = "WILL GET&ALL THE THINGS I&UTTERLY DESERVE!/",
obj_darksans1_498 = "RESPECT..^1.&RECOGNITION.../",
obj_darksans1_499 = "I WILL FINALLY&BE ABLE TO JOIN&THE ROYAL GUARD!/",
obj_darksans1_500 = "PEOPLE WILL ASK^1,&TO^1, BE MY^1,&\"FRIEND?\"/",
obj_darksans1_501 = "\\E2I WILL BATHE IN A&SHOWER OF KISSES&EVERY MORNING./%%",
obj_darksans1_514 = "* hmm.../",
obj_darksans1_515 = "\\E1* maybe this lamp will& help you./%%",
obj_darksans1_528 = "SANS!^1! YOU ARE&NOT HELPING!^1!&YOU LAZYBONES!!/",
obj_darksans1_529 = "ALL YOU DO IS SIT&AND BOONDOGGLE!/",
obj_darksans1_530 = "YOU GET LAZIER&AND LAZIER&EVERY DAY!!!/",
obj_darksans1_532 = "\\W* hey^1, take it easy^1.&* i've gotten a \\Yton\\W & of work done today./",
obj_darksans1_533 = "\\W*\\E2 a skele-\\Yton\\W./%%",
obj_darksans1_582 = "SANS!!!/",
obj_darksans1_584 = "\\E1* come on^1.&* you're smiling./",
obj_darksans1_586 = "I AM AND I HATE IT!/",
obj_darksans1_587 = "\\E3SIGH.../",
obj_darksans1_588 = "\\E2WHY DOES SOMEONE&AS GREAT AS ME.../",
obj_darksans1_589 = "\\E3HAVE TO DO SO MUCH&JUST TO GET SOME&RECOGNITION.../",
obj_darksans1_591 = "* wow^1, sounds like& you're really working& yourself.../",
obj_darksans1_592 = "\\E2* down to the bone./%%",
obj_darksans1_604 = "UGH!!!/",
obj_darksans1_605 = "I WILL ATTEND TO&MY PUZZLES.../",
obj_darksans1_606 = "\\E3AS FOR YOUR WORK?/",
obj_darksans1_607 = "PUT A LITTLE MORE,/",
obj_darksans1_608 = "\\E4\"BACKBONE\" INTO&IT!!!!/",
obj_darksans1_609 = "\\E2NYEHEHEHEHEHE&HEHEHEHEHEHE!!!/%%",
obj_darksans1_644 = "HEH!/%%",
obj_darksans1_666 = "* ok^1, you can come out& now./%%",
obj_darksans1_720 = "* .../",
obj_darksans1_721 = "\\E1* uh^1, ok^1, i guess you& don't have to./%%",
obj_darksans1_750 = "SANS!!^1!&HAVE YOU FOUND A&HUMAN YET!??!/",
obj_darksans1_752 = "* yeah./",
obj_darksans1_754 = "REALLY!?!^1?&WOWIE!!!/",
obj_darksans1_755 = "GUESS THAT'S&SETTLED!!/%%",
obj_darksans1_780 = "* that worked out^1, huh?/%%",
obj_darksausagenpc_72 = "* Why do I look like a weird& black sausage^1?&* Just the angle./%%",
obj_darksausagenpc_76 = "* As a youth^1, I would sneak& out to play by this creepy& flaming pit./",
obj_darksausagenpc_77 = "* Since the CORE is always& re-arranging^1, it was like& a game trying to find it./",
obj_darksausagenpc_78 = "* Now it is my special place^1.&* It is nice for cooking s'mores& and things like that./%%",
obj_darksausagenpc_83 = "* We were hired by Mettaton& to destroy you./",
obj_darksausagenpc_84 = "* But since he never paid us^1,& we all decided to quit./",
obj_darksausagenpc_85 = "* No hard feelings./%%",
obj_darksausagenpc_90 = "* Zzzzzzz.../",
obj_darksausagenpc_91 = "* (It's taking a nap.)/%%",
obj_darksausagenpc_96 = "* Why do I look like a black& sausage and not a knight& or a wizard?/",
obj_darksausagenpc_97 = "* Well..^1.&* Everyone has an angle they& look best from../%%",
obj_darksausagenpc_102 = "* The core is made up of& interchangable rooms./",
obj_darksausagenpc_103 = "* Before you came here^1, the& layout was altered so you& would get lost and perish./",
obj_darksausagenpc_104 = "* Yes^1. Just for you^1.&* Do you feel special?/%%",
obj_darksink_91 = "* Error./%%",
obj_darksink_98 = "* (You turned on the sink.)/%%",
obj_darksink_100 = "* (You really like to wash& your hands.)/%%",
obj_darksink_110 = "* (You turned off the sink.)/%%",
obj_darksink_122 = "* (You turned on the sink.)/%%",
obj_darksink_132 = "* (There's a red key lying& in the sink.)/",
obj_darksink_133 = "* (You took it and put it& on your keychain.)/%%",
obj_dateheart_158 = "\\E3I SEE^1. I SEE./",
obj_dateheart_159 = "\\E0YOU LIKE CARESSING&MY BICEPS WITH A&FLOATING HEART./",
obj_dateheart_160 = "\\E1BUT WHO DOESN'T!?/%%",
obj_dateheart_161 = "\\E0TRY AGAIN!/%%",
obj_dateheart_165 = "\\E0THIS SHIRT DIDN'T&ORIGINALLY SAY&'COOL^1,' BUT I&IMPROVED IT./",
obj_dateheart_166 = "EXPERT TIP^1: ALL&CLOTHING ARTICLES&CAN BE IMPROVED&THIS WAY./%%",
obj_dateheart_167 = "\\E1BUT THAT'S NOT A&SECRET!!!/",
obj_dateheart_168 = "IT'S JUST GOOD&ADVICE!!!/%%",
obj_dateheart_172 = "\\E2HOLDING MY HAND&SO I'LL TELL&YOU THE ANSWER.../",
obj_dateheart_173 = "\\E7NO!!^1!&I MUST RESIST!!/%%",
obj_dateheart_177 = "\\E0THERE'S NO SECRET&TO MY LEGS./",
obj_dateheart_178 = "JUST HARD WORK&AND PERSEVERANCE.../%%",
obj_dateheart_182 = "\\E3HUMAN SOULS ARE&STRONGER THAN&MONSTER SOULS.../",
obj_dateheart_183 = "\\E0BUT THE SOLES OF&OUR SHOES ON THE&OTHER HAND...!/",
obj_dateheart_184 = "\\E3... ARE ABOUT THE&SAME./%%",
obj_dateheart_188 = "HAT DIALOGUE./%%",
obj_dateheart_365 = "\\E0I UNDERSTAND&WHY YOU'RE&RUNNING AWAY./",
obj_dateheart_366 = "\\E2YOU'RE OVERWHELMED&BY THE SIGHT OF&MY COOL VIBES./",
obj_dateheart_367 = "\\E0BUT YOU CAN'T&BACK DOWN NOW!!!/%%",
obj_diamondkid_73 = "\\W* My fave Mettaton Moment(TM)^1?&* Right \\Ywhen everything looks the& baddest^1, he poses dramatically\\W./",
obj_diamondkid_74 = "* Like when he's on a cooking& show and the eggs don't turn& out right./%%",
obj_diamondkid_78 = "* But^1!&* Then he says!/",
obj_diamondkid_79 = "\\W* Even if you suck at cooking^1,& you can always \\Ybuy an& MTT-brand Glamburger\\W!/",
obj_diamondkid_80 = "\\W* Then he \\Yeats one^1!\\W &* Everyone loves it!/",
obj_diamondkid_81 = "* ... How does he eat it& without a mouth?/",
obj_diamondkid_82 = "* Uhhh... well..^1.&* Watch the show!/%%",
obj_diamondkid_87 = "* That finale was really..^1.&* That was really sad!/",
obj_diamondkid_88 = "* And Mettaton's schedule& doesn't show any other& shows.../%%",
obj_diamondkid_93 = "* I've been thinking about& getting a sick skateboard./%%",
obj_diamondkid_98 = "\\W* My fave Mettaton Moment(TM)& is when he beats up the& \\Yheel-turning villains\\W!/",
obj_diamondkid_99 = "* Even if it's during what's& supposed to be a quiz show./%%",
obj_diamondkid_106 = "* Oh^1! And I like when he tries& on all kinds of different& fashionable outfits!/",
obj_diamondkid_107 = "* Even if it's during what's& supposed to be a newscast./%%",
obj_diamondkid_112 = "* Did Mettaton retire...?/",
obj_diamondkid_113 = "* Can't he unretire...?/%%",
obj_diamondkid_119 = "* On the surface we'll be able& to watch all kinds of TV.../",
obj_diamondkid_120 = "* But^1, I bet none of those& shows are as good as& Mettaton's!/%%",
obj_disembodiedfoxhead_60 = "* The door leading through& the area is closed^1?&* So I tried the puzzle?/",
obj_disembodiedfoxhead_61 = "* But I kept running out of& ammo^1, and it kept restarting?/",
obj_disembodiedfoxhead_62 = "* And my two co-workers won't& help^1? It's like they don't& even wanna go to work?/%%",
obj_disembodiedfoxhead_63 = "* Why don't you try^1?&* Try using the console?/%%",
obj_disembodiedfoxhead_67 = "* Wow^1?&* You solved it?/",
obj_disembodiedfoxhead_68 = "* I'm impressed^1?&* You must be a total nerd?/%%",
obj_disembodiedfoxhead_73 = "* So we're all gonna go& free...?/",
obj_disembodiedfoxhead_74 = "* Does that mean I don't& get to go to work?/%%",
obj_disembodiedfoxhead_79 = "* Maybe I don't want to go& to work anymore...?/%%",
obj_dogboat_thing_400 = "* Tra la la^1.&* The waters are wild today^1.&* That's good luck.../%%",
obj_dogboat_thing_401 = "* Tra la la./%%",
obj_dogboat_thing_402 = "* Tra la la^1.&* The waters are wild today^1.&* That's bad luck.../%%",
obj_dogboat_thing_403 = "* Tra la la^1.&* Eat a mushroom everyday./",
obj_dogboat_thing_404 = "* Why^1?&* Then I know you're listening& to me.../%%",
obj_dogboat_thing_405 = "* Tra la la^1.&* Remember to take a break& every-so-often.../%%",
obj_dogboat_thing_406 = "* Tra la la^1.&* Did you ever hear the old& song coming from the sea?/%%",
obj_dogboat_thing_407 = "* Tra la la^1.&* What's inside an acorn^1?&* It's really just a mystery./%%",
obj_dogboat_thing_408 = "* Tra la la^1.&* Dancing on a boat is danger^1.&* But good exercise.../%%",
obj_dogboat_thing_409 = "* Tra la la^1.&* I heard ASGORE has a favorite& food./%%",
obj_dogboat_thing_410 = "* Tra la la^1.&* I heard spiders have a& favorite food./",
obj_dogboat_thing_411 = "* It's spiders./%%",
obj_dogboat_thing_412 = "* Tra la la^1.&* The piano plays the& tinkling song./",
obj_dogboat_thing_413 = "* Hmm..^1. tinkling./%%",
obj_dogboat_thing_414 = "* Tra la la^1.&* You can never have too& many hot-dogs./",
obj_dogboat_thing_415 = "* ... sadly^1, that's not true./%%",
obj_dogboat_thing_416 = "* Tra la la^1.&* Don't snoop behind people's& houses.../",
obj_dogboat_thing_417 = "* You might be mistaken for& a trash-can./%%",
obj_dogboat_thing_418 = "* Tra la la^1.&* The angel is coming..^1.&* Tra la la./%%",
obj_dogboat_thing_419 = "* Hum hum hum^1. Hum hum hum^1.&* I'm having a little concert./%%",
obj_dogboat_thing_420 = "* Pet pet pet..^1.&* The neck stretches infinitely& into the cosmos./",
obj_dogboat_thing_421 = "* ... don't worry about it./%%",
obj_dogboat_thing_422 = "* Ah,/%%",
obj_dogboat_thing_423 = "* Tra la la^1.&* What's a game you can play& with a dog?/",
obj_dogboat_thing_424 = "* Asking for a friend.../%%",
obj_dogboat_thing_425 = "* Tra la la^1.&* Temmie Village.../",
obj_dogboat_thing_426 = "* ... the room before the& darkening lantern room./%%",
obj_dogboat_thing_427 = "* Tra la la^1.&* Why don't you sing with me^1.&* Tra la la./%%",
obj_dogboat_thing_428 = "* Tra la la^1.&* Uh oh^1.&* Suddenly^1, feeling tropical.../%%",
obj_dogboat_thing_429 = "* Tra la la^1.&* Hmmm.../",
obj_dogboat_thing_430 = "* I should have worn a few& more pairs of pants today./%%",
obj_dogboat_thing_431 = "* Tra la la^1.&* Hmmm.../",
obj_dogboat_thing_432 = "* I should have worn a few& million more pairs of pants& today./%%",
obj_dogboat_thing_433 = "* Tra la la^1.&* Tri li li^1.&* Tre le le./%%",
obj_dogboat_thing_447 = "* Tra la la^1.&* Somewhere^1, it's \\[1]^1.&* So be careful./%%",
obj_dogboat_thing_450 = "* Tra la la^1.&* If it's hot or cold^1, you& can count on me./%%",
obj_dogboat_thing_451 = "* Tra la la^1.&* The water is very wet today./%%",
obj_dogboat_thing_452 = "* Tra la la^1.&* The water is very dry today./%%",
obj_dogboat_thing_453 = "* Tra la la^1.&* What's my name^1?&* ... It doesn't really matter./%%",
obj_dogboat_thing_454 = "* Tra la la^1.&* Humans^1, monsters^1...&* Flowers./%%",
obj_dogboat_thing_455 = "* Tra la la^1.&* Beware of the man who& speaks in hands./%%",
obj_dogboat_thing_456 = "* Tra la la^1.&* Beware of the man who came& from the other world./%%",
obj_dogboat_thing_593 = "* Come again some time^1.&* Tra la la./%%",
obj_dogetrigger1_108 = "* Did something move^1?&* Was it my imagination?/",
obj_dogetrigger1_109 = "* I can only see moving& things./",
obj_dogetrigger1_110 = "* If something WAS moving..^1.&* For example^1, a human.../",
obj_dogetrigger1_111 = "* I'll make sure it NEVER& moves again!/%%",
obj_dogetrigger1_114 = "* Did something move^1?&* Was it my imagination?/",
obj_dogetrigger1_115 = "* I can only see moving& things./",
obj_dogetrigger1_116 = "* H..^1. hey!&* I can't stop shivering& all of a sudden./",
obj_dogetrigger1_117 = "* Who..^1. who's there!?/%%",
obj_dogetrigger1_156 = "* S-S-S-Something pet me...&* Something that isn't& m-m-moving.../",
obj_dogetrigger1_157 = "* I'm gonna need some dog& treats for this!!!/%%",
obj_dogetrigger1_160 = "* A stick appeared out of& nowhere^1, then disappeared./",
obj_dogetrigger1_161 = "* Was it a ghost stick?/",
obj_dogetrigger1_162 = "* Did I just return it to& the afterlife?/",
obj_dogetrigger1_163 = "* I need some dog treats& to think about this./%%",
obj_dogfood_98 = "* (Unfortunately^1, it's just& dry food.)/%%",
obj_dogfood_99 = "* (There's a hot dog cut up& into the kibble.)/%%",
obj_dogfoodbag_57 = "* (It's a half-empty bag& of dog food.)/%%",
obj_dogfoodbag_59 = "* (It's a bag of dog food.^1)&* (It's half-full.)/%%",
obj_dogfoodbag_63 = "* (It's a half-empty bag& of dog food.)/",
obj_dogfoodbag_64 = "* (...)/",
obj_dogfoodbag_65 = "* (You just remembered& something funny.)/%%",
obj_dogfoodbag_68 = "* (It's too dark to see& near the walls.)/%%",
obj_doggiebed_98 = "* (It's too small to sleep& on.)/%%",
obj_dogneckparent_99 = "* It's the broken head of& a snowdog./%%",
obj_dogpillarparent_117 = "* Seems like the base of a& snowdog./%%",
obj_dogpillarparent_118 = "* It's a pile of mushy snow./%%",
obj_dogpillarparent_119 = "* This dog is staring blankly& into the snow^1, waiting for& it to turn into art./%%",
obj_dogringbell_148 = "* Hello^1?&* Is anybody there...^1?&* No?/%%",
obj_dogringbell_149 = "* Are you two playing a trick& on me^1?&* Real funny./%%",
obj_dogringbell_150 = "* Big guy^1?&* Is that you^1?&* Come on.../%%",
obj_dogringbell_151 = "* Well^1, it's not the tall& skeleton..^1.&* He's too loud./%%",
obj_dogringbell_152 = "* Whoever you are^1, knock it& off!!!/%%",
obj_dogringbell_153 = "* .../%%",
obj_dogroom_npc_74 = "* That dog considers itself& an artist^1, but doesn't ever& know what to create./",
obj_dogroom_npc_75 = "* It probably doesn't help& that its brain is the size& of a piece of kibble./%%",
obj_dogroom_npc_79 = "* That dog from earlier...^1?&* It's at Grillby's^1.&* I think./",
obj_dogroom_npc_80 = "* After work^1, all of the dogs& go there to play cards& together./",
obj_dogroom_npc_81 = "* But that dog doesn't really& know how to express itself./",
obj_dogroom_npc_82 = "* So^1, it ends up playing alone^1,& instead of introducing& itself to the others.../%%",
obj_dogroom_npc_87 = "* A dog just rushed in here^1,& filled with inspiration./",
obj_dogroom_npc_88 = "* It kept trying to build& a snowdog that expressed& its own emotions.../",
obj_dogroom_npc_89 = "* But^1, as it built^1, it& kept getting more excited& about the sculpture.../",
obj_dogroom_npc_90 = "* Its neck got longer and& longer^1, and it added more& and more snow^1, until.../",
obj_dogroom_npc_91 = "* It was rather sad to watch^1,& but I couldn't turn away./%%",
obj_dogroom_npc_96 = "* We're all free?/",
obj_dogroom_npc_97 = "* OK^1, OK..^1.&* I'll stop lounging around^1.&* Does that dog know?/",
obj_dogroom_npc_98 = "* ... it probably doesn't^1,& does it...?/%%",
obj_dogtreat_99 = "* (Someone's been smoking& dog treats.)/%%",
obj_doodlebug_368 = "* DOODLEBOG - ? ATK ? DEF&* Art lets your wildest& fantasies come to life!/^",
obj_doodlebug_371 = "* DOODLEBOG C - ? ATK ? DEF&* The \"C\" stands for \"seafaring.\"&* It likes to ride in a boat./^",
obj_doodlebug_381 = "* You draw a boat.&* Away it goes./^",
obj_doublesans_75 = "* say.../",
obj_doublesans_76 = "\\E1* are you following me?/%%",
obj_doublesans_77 = "* are you lost?/%%",
obj_dummymonster_213 = " ^1.^1.^1.^1.^1.",
obj_dummymonster_222 = "%%%",
obj_dummymonster_394 = "* Dummy looks like it's& going to fall over.",
obj_dummymonster_395 = "* Dummy stands around& absentmindedly.",
obj_dummymonster_400 = "* Dummy tires of your& aimless shenanigans.",
obj_dummymonster_437 = "* DUMMY - ATK 0 DEF 0^1 &* A cotton heart and a button ey^1e* You are the apple of my eye/%%",
obj_dummymonster_445 = "* You talk to the DUMMY^2.&* .../",
obj_dummymonster_446 = "* It doesn't seem much for& conversation./",
obj_dummymonster_447 = "* TORIEL seems happy with you./%%",
obj_dummytrigger_222 = "* Hahaha..^1.&* It's just like you to& run away./",
obj_dummytrigger_223 = "* FOOL^1!&* You think you can hurt& ME???/",
obj_dummytrigger_224 = "* Hahaha..^1.&* Too intimidated to fight& me^1, huh!?/",
obj_dummytrigger_225 = "* I am a ghost that lives& inside a DUMMY./",
obj_dummytrigger_226 = "* My cousin used to live& inside a DUMMY^1, too^1.&* Until.../",
obj_dummytrigger_229 = "* YOU CAME ALONG!/",
obj_dummytrigger_230 = "* They were a shy sort^1.&* Living a lonely life in& the RUINS.../",
obj_dummytrigger_231 = "* They saw you and hoped you& might TALK to them./",
obj_dummytrigger_232 = "* Perhaps strike up a& friendly conversation./",
obj_dummytrigger_233 = "* But NO!!!/",
obj_dummytrigger_234 = "* You ran away..^1.&* And broke their little& ethereal heart./",
obj_dummytrigger_235 = "* Despicable^1.&* Despicable^1!&* DESPICABLE!/",
obj_dummytrigger_236 = "* HUMAN^1!&* I'll show you what REAL& heartbreak is!/%%",
obj_dummytrigger_241 = "* YOU DESTROYED THEIR HOME!/",
obj_dummytrigger_242 = "* Us ghosts spend our whole& lives looking for a& proper vessel./",
obj_dummytrigger_243 = "* Slowly^1, slowly^1, we grow& closer to our new& bodies.../",
obj_dummytrigger_244 = "* Until one day^1, we too& may become corporeal& beings./",
obj_dummytrigger_245 = "* Beings able to laugh^1,& love^1, and dance like& any other.../",
obj_dummytrigger_246 = "* But YOU!!!^1!&* My cousin's future...^1!&* You took it all away!/",
obj_dummytrigger_251 = "* Despicable^1.&* Despicable^1!&* DESPICABLE!/",
obj_dummytrigger_252 = "* HUMAN^1!&* I hope you're not too& attached to YOUR body.../",
obj_dummytrigger_253 = "* Because your SOUL's about& to get EVICTED!!!/%%",
obj_dummytrigger_257 = "* YOU CAME ALONG!/",
obj_dummytrigger_258 = "* When you talked to them^1,& they thought they were& in for a nice chat.../",
obj_dummytrigger_259 = "* But the things you& SAID...!/",
obj_dummytrigger_260 = "* Horrible^1.&* Shocking^1!&* UNBELIEVABLE!/",
obj_dummytrigger_261 = "* It spooked them right& out of their dummy!/",
obj_dummytrigger_262 = "* HUMAN^1!&* I'll scare your SOUL& out of your body!/%%",
obj_dummytrigger_267 = "* YOU...!/",
obj_dummytrigger_268 = "* You.../",
obj_dummytrigger_269 = "* Shucks^1!&* You were really boring!/",
obj_dummytrigger_270 = "* They got annoyed and flew& away like any self-& respecting spectre./",
obj_dummytrigger_271 = "* Well then^1.&* Well then!&* WELL THEN!/",
obj_dummytrigger_272 = "* Boring people are crumbs& sticking to the face& of this world./",
obj_dummytrigger_273 = "* Human!/",
obj_dummytrigger_274 = "* I'll wipe you away with& the dainty handkerchief& of vengeance!/%%",
obj_dummytrigger_279 = "* Hahaha..^1.&* It's just like you to& run away./",
obj_dummytrigger_280 = "* FOOL^1!&* You think you can hurt& ME???/",
obj_dummytrigger_281 = "* Hahaha..^1.&* Too intimidated to fight& me^1, huh!?/",
obj_dummytrigger_282 = "* I am a ghost that lives& inside a DUMMY./",
obj_dummytrigger_283 = "* My cousin used to live& inside a DUMMY^1, too^1.&* Until.../",
obj_dummytrigger_284 = "* YOU CAME ALONG!/",
obj_dummytrigger_285 = "* Not only did YOUR actions& cause them to leave their& home.../",
obj_dummytrigger_286 = "* But now all of their neighbors& are gone^1, too!/",
obj_dummytrigger_287 = "* Despicable^1.&* Despicable^1!&* DESPICABLE!!!/",
obj_dummytrigger_288 = "* You're the worst person I've& ever met^1!&* I've NEVER been more mad!!!/",
obj_dummytrigger_289 = "* Guooooohhhh!!!^1!&* My mannequin levels are& going OFF THE CHARTS!!!/%%",
obj_dummytrigger_344 = "* well..^1.&* i'm going to head home& now.../",
obj_dummytrigger_345 = "* oh..^1. umm..^1.&* feel free to \"come& with\" if you want.../",
obj_dummytrigger_346 = "* but no pressure.../",
obj_dummytrigger_347 = "* i understand if you're& busy.../",
obj_dummytrigger_348 = "* it's fine.../",
obj_dummytrigger_349 = "* no worries.../",
obj_dummytrigger_350 = "* just thought i'd& offer.../%%",
obj_dummytrigger_354 = "* well..^1.&* i'm going to head home& now.../",
obj_dummytrigger_355 = "* just warning you.../",
obj_dummytrigger_356 = "* so you don't accidentally& follow me to my& house.../",
obj_dummytrigger_357 = "* you probably wouldn't& like that.../%%",
obj_dummytrigger_417 = "* ...?/",
obj_dummytrigger_418 = "* This..^1.&* This feeling...?/%%",
obj_dummytrigger_427 = "* Eureka^1.&* Eureka^1!&* EUREKA!/",
obj_dummytrigger_428 = "* Human^1.&* That moment of unbridled& emotion./",
obj_dummytrigger_429 = "* It allowed me to finally& fuse with my body!/",
obj_dummytrigger_430 = "* I'm fully corporeal now^1!&* My lifelong dream^1, realized!/",
obj_dummytrigger_431 = "* In return^1, I guess I& won't stomp you./",
obj_dummytrigger_432 = "* How's that sound?/%%",
obj_echoflower_96 = "* Error!/%%",
obj_echoflower_104 = "* All that gives my life& validation is explaining& the Echo Flower.../",
obj_echoflower_105 = "* No one can know.../%%",
obj_echoflower_110 = "* This is an Echo Flower^1.&* It repeats the last thing& it heard^1, over and over.../%%",
obj_echoflower_114 = "* Neat^1, huh?/%%",
obj_echoflower_118 = "* Never trust a flower..^1.&* That's one of the constants& of this world./%%",
obj_echoflower_123 = "* (It's strangely silent.)/%%",
obj_echoflower_130 = "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%",
obj_echoflower_131 = "* I swore I saw something..^1.&* Behind that rushing water.../%%",
obj_echoflower_135 = "* I just wasn't ready for& the responsibility./%%",
obj_echoflower_141 = "* A long time ago^1, monsters would& whisper their wishes to the& stars in the sky./",
obj_echoflower_142 = "* If you hoped with all your& heart^1, your wish would come& true./",
obj_echoflower_143 = "* Now^1, all we have are these& sparkling stones on the& ceiling.../%%",
obj_echoflower_145 = "* (It's strangely silent.)/%%",
obj_echoflower_150 = "* Thousands of people wishing& together can't be wrong!/",
obj_echoflower_151 = "* The king will prove that./%%",
obj_echoflower_153 = "* (It's strangely silent.)/%%",
obj_echoflower_156 = "* C'mon^1, sis^1!&* Make a wish!/%%",
obj_echoflower_157 = "* I wish my sister and I will& see the real stars someday.../%%",
obj_echoflower_159 = "* Ah..^1. seems my horoscope is& the same as last week's.../%%",
obj_echoflower_161 = "* (It's strangely silent.)/%%",
obj_echoflower_166 = "* Sitting behind rushing water..^1.&* It makes me feel relaxed./%%",
obj_echoflower_171 = "* Squeak./%%",
obj_echoflower_173 = "* (It's strangely silent.)/%%",
obj_echoflower_178 = "* (You hear a passing& conversation.)/",
obj_echoflower_179 = "* Don't say that^1!&* Come on^1, I promise I& won't laugh./%%",
obj_echoflower_183 = "* (You hear a passing& conversation.)/",
obj_echoflower_184 = "* So^1? Don't you have any& wishes to make?/%%",
obj_echoflower_189 = "* (You hear a passing& conversation.)/",
obj_echoflower_190 = "* ... hmmm^1, just one^1, but.../",
obj_echoflower_191 = "* It's kind of stupid./%%",
obj_echoflower_194 = "* (It's strangely silent.)/%%",
obj_echoflower_199 = "* I can't run any longer..^1.&* Somebody^1, anybody.../%%",
obj_echoflower_205 = "* Someday^1, I'd like to climb& this mountain we're all& buried under./%%",
obj_echoflower_209 = "* (You hear a passing& conversation.)/",
obj_echoflower_210 = "* Sorry^1, it's just funny.../",
obj_echoflower_211 = "* That's my wish^1, too./%%",
obj_echoflower_217 = "* (You hear laughter.)/",
obj_echoflower_218 = "* ... hey^1, you said you wouldn't& laugh at it!/%%",
obj_echoflower_223 = "* (You hear a passing& conversation.)/",
obj_echoflower_224 = "* Someday^1, I'd like to climb& this mountain we're all& buried under./",
obj_echoflower_225 = "* Standing under the sky^1, looking& at the world all around..^1.&* That's my wish./%%",
obj_echoflower_230 = "* (You hear a passing& conversation.)/",
obj_echoflower_231 = "* Of course I won't laugh!/%%",
obj_echoflower_236 = "* (You hear a passing& conversation.)/",
obj_echoflower_237 = "* ... hmmm..^1. if I say my wish..^1.&* You promise you won't& laugh at me?/%%",
obj_echoflower_243 = "* Where oh where could that& child be...?/",
obj_echoflower_244 = "* I've been looking all over& for them.../",
obj_echoflower_245 = "\\TS* .../",
obj_echoflower_246 = "\\TF* Hee hee hee./",
obj_echoflower_247 = "* THAT'S not true./",
obj_echoflower_248 = "* She'll find another kid^1, and& instantly forget about you./",
obj_echoflower_249 = "* You'll NEVER see her again./%%",
obj_echoflower_253 = "* Where am I...?/",
obj_echoflower_254 = "* It's so cold here..^1.&* And so dark.../",
obj_echoflower_255 = "* Someone help me..^1.&* Anyone..^1. please..^1.&* Help me.../",
obj_echoflower_256 = "\\TF* .../",
obj_echoflower_257 = "* But nobody came./%%",
obj_echoflower_262 = "* (It's strangely silent.)/%%",
obj_echoflower_301 = "* (You stop to smell the& flowers.)/%%",
obj_elevatordoor_215 = "* (The elevator isn't working.)/",
obj_elevatordoor_218 = "\\S-\\Sp* Ring...\\S+/",
obj_elevatordoor_219 = "\\TS \\E3 \\F6 \\TA %",
obj_elevatordoor_220 = "* What^1?&* The elevator should& be working.../",
obj_elevatordoor_221 = "* .../",
obj_elevatordoor_222 = "\\E6* W-well then^1!&* Go to the right& and keep heading up!/%%",
obj_elevatordoor_223 = "\\TS \\F0 \\T0 %",
obj_elevatordoor_224 = "* Click.../%%",
obj_elevatordoor_228 = "\\E6* W-well then^1!&* Let's go to the& left!/%%",
obj_elevatordoor_229 = "\\TS \\F0 \\T0 %",
obj_elevatordoor_230 = "* Click.../%%",
obj_elevatordoor_234 = "* (The elevator isn't working.)/%%",
obj_elevatordoor_250 = "* (The elevator isn't working.)/%%",
obj_elevatordoor_258 = "* (The elevator is in use.)/%%",
obj_elevatorpanel_104 = "* Please select a location./%%",
obj_endflowey_188 = "\\E0Why...?/",
obj_endflowey_189 = "Why did you let me go? /",
obj_endflowey_190 = "\\E7Don't you realize that&being nice.../",
obj_endflowey_191 = "\\E1... just makes you&get hurt?/",
obj_endflowey_192 = "\\E0Look at yourself./",
obj_endflowey_193 = "\\E9You made all these&great friends.../",
obj_endflowey_194 = "\\E0But now^1, you'll probably&never see them again./",
obj_endflowey_195 = "\\E9Not to mention how&much they've been&set back by you./",
obj_endflowey_196 = "\\E6Hurts^1, doesn't it?/",
obj_endflowey_197 = "\\E7If you had just gone&through without caring&about anyone.../",
obj_endflowey_198 = "\\E6You wouldn't have to&feel bad now./",
obj_endflowey_199 = "\\E0So I don't get it./",
obj_endflowey_200 = "\\E7If you really did&everything the right&way../",
obj_endflowey_201 = "\\E0Why did things still&end up like this?/",
obj_endflowey_202 = "\\E6Why...?/",
obj_endflowey_203 = "\\E5Is life really&that unfair?/",
obj_endflowey_204 = "\\E9.../",
obj_endflowey_205 = "\\E0Say./",
obj_endflowey_206 = "\\E9What if I told you.../",
obj_endflowey_207 = "\\E0I knew some way&to get you a better&ending?/",
obj_endflowey_208 = "\\E9You'll have to load&your SAVE file, and.../",
obj_endflowey_211 = "\\E9You'll have to&start over^1, and.../",
obj_endflowey_216 = "\\E0Well, in the meantime^1,&why don't you go see&Dr. Alphys?/",
obj_endflowey_219 = "\\E0Well^1, in the meantime^1,&why don't you go see&Undyne?/",
obj_endflowey_223 = "\\E0Well^1, in the meantime^1,&why don't you go see&Papyrus^1, then Undyne?/",
obj_endflowey_226 = "\\E9It seems like you&could have been&better friends./",
obj_endflowey_227 = "Who knows..^1. maybe&she's got the key&to your happiness...?/",
obj_endflowey_228 = "\\E4See you soon./%%",
obj_endflowey_242 = "But^1, despite everything^1,&your happy ending&didn't come./",
obj_endflowey_243 = "\\E5Why...?/",
obj_endflowey_244 = "\\E4I know why./",
obj_endflowey_245 = "\\E4Go to Dr. Alphys./",
obj_endflowey_246 = "\\E5Your date with her&has really just&begun./%%",
obj_endflowey_259 = "So you went the&whole way through&without killing.../",
obj_endflowey_260 = "\\E5And then you decided&to kill ASGORE?/",
obj_endflowey_261 = "\\E6What the hell is&WRONG with you?/",
obj_endflowey_262 = "\\E4You COMPLETELY missed&the point./",
obj_endflowey_263 = "\\E2Are you trolling me?/",
obj_endflowey_264 = "\\E0Because./",
obj_endflowey_265 = "\\E4No./",
obj_endflowey_266 = "\\E5You are only&trolling yourself./",
obj_endflowey_267 = "\\E6What a waste of&everybody's time./",
obj_endflowey_268 = "\\E7All you had to&do was make friends./",
obj_endflowey_269 = "With Papyrus^1, Undyne^1,&and then Alphys./",
obj_endflowey_270 = "\\E2But you were too&busy messing it up!/%%",
obj_endflowey_284 = "Hey./",
obj_endflowey_285 = "Since you defeated me./",
obj_endflowey_286 = "I've been thinking./",
obj_endflowey_287 = "\\E3Is killing things&really necessary?/",
obj_endflowey_288 = "\\E1I.../",
obj_endflowey_289 = "\\E3I honestly don't&know anymore./",
obj_endflowey_290 = "\\E0I have a request&for you./",
obj_endflowey_291 = "\\E4Prove to me.../",
obj_endflowey_292 = "\\E5Prove to me you&are strong enough&to survive./",
obj_endflowey_293 = "\\E6Get here from&the beginning./",
obj_endflowey_294 = "\\E0Without killing a&single thing.../",
obj_endflowey_296 = "\\E4... and I won't&kill the king./",
obj_endflowey_298 = "\\E4... and^1, maybe.../",
obj_endflowey_299 = "\\E7Then you'll have&your so-called&\"happy ending.\"/",
obj_endflowey_300 = "\\E6So^1, what will&it be?/",
obj_endflowey_301 = "\\E5Will you prove&yourself?/",
obj_endflowey_302 = "\\E8Or will I get to&watch you suffer...?/",
obj_endflowey_303 = "Either way^1, I'm&interested!!!/",
obj_endflowey_304 = "\\E4Hee hee hee.../%%",
obj_endflowey_319 = "Interesting.../",
obj_endflowey_320 = "\\E6So^1, even with&everything you did.../",
obj_endflowey_321 = "\\E5The outcome's still&the same./",
obj_endflowey_322 = "\\E9In the end^1, your&choices were an&illusion./",
obj_endflowey_323 = "\\E9NOTHING you do&really matters!/",
obj_endflowey_324 = "\\E8Hee hee hee!/",
obj_endflowey_325 = "\\E8.../",
obj_endflowey_326 = "\\E0Well./",
obj_endflowey_327 = "\\E6You DID do what&I told you./",
obj_endflowey_328 = "\\E5I guess it's up&to me to get you a&REAL happy ending./",
obj_endflowey_329 = "\\E0For starters^1, you&can't do it by&yourself./",
obj_endflowey_330 = "Papyrus^1, Undyne^1,&Alphys..^1. these guys./",
obj_endflowey_331 = "\\E4Are you friends with&all of them yet?/",
obj_endflowey_332 = "\\E5Maybe you should go&back and..^1. \"hang\"&with them./",
obj_endflowey_333 = "\\E4The power of&friendship.../",
obj_endflowey_334 = "That always saves&the day^1, right?/%%",
obj_endflowey_349 = "\\E0So^1, killing people&is ACTUALLY fine...?/",
obj_endflowey_350 = "\\E4Sure./",
obj_endflowey_351 = "I'm glad we agree on&the value of a life./",
obj_endflowey_352 = "I've learned SO&MUCH from you./",
obj_endflowey_353 = "\\E0Though..^1. are you&REALLY gonna keep&doing things halfway?/",
obj_endflowey_354 = "\\E8The amount of people&you killed.../",
obj_endflowey_355 = "\\E9It's honestly&DISAPPOINTING./",
obj_endflowey_356 = "\\E8You IDIOT./",
obj_endflowey_357 = "\\E4You really can't do&ANYTHING right./%%",
obj_endflowey_372 = "Why^1, \\[C]...?/",
obj_endflowey_373 = "\\E3Why?/",
obj_endflowey_374 = "\\E1WHY?/",
obj_endflowey_375 = "\\E8We were on our way&to REAL victory.../",
obj_endflowey_376 = "\\E9On our way to making&up for LAST time!/",
obj_endflowey_377 = "\\E2Why'd you have to&SCREW IT UP?/",
obj_endflowey_378 = "\\E5Hahaha.../",
obj_endflowey_379 = "\\E9Is this REVENGE?/",
obj_endflowey_382 = "\\E1Making me watch you&act so pure and&happy^1, while I...?/",
obj_endflowey_386 = "\\E1Making me watch you&live out your life^1,&while I...?/",
obj_endflowey_389 = "\\E1.../",
obj_endflowey_390 = "\\E7No./",
obj_endflowey_391 = "\\E8NO./",
obj_endflowey_392 = "I KNOW what you're&doing./",
obj_endflowey_393 = "You just want to see&what it's all like./",
obj_endflowey_394 = "Before we TEAR IT&AWAY from them./",
obj_endflowey_395 = "Ahahaha.../",
obj_endflowey_396 = "\\E9Genius^1, \\[C]./",
obj_endflowey_397 = "\\E4Well^1, I'll let you&mess around./",
obj_endflowey_398 = "\\E8I know you'll come&back eventually./",
obj_endflowey_399 = "\\E9And when that time&comes.../",
obj_endflowey_400 = "\\E4\\[C]./",
obj_endflowey_401 = "\\E4I'll be waiting&for you./%%",
obj_endflowey_415 = "Why do you keep&coming back here?/",
obj_endflowey_416 = "\\E5Oh^1, I get it^1.&You wanna be friends^1,&huh...?/",
obj_endflowey_417 = "\\E8You're PATHETIC./",
obj_endflowey_418 = "\\E8You REALLY think I&want to be friends&with YOU?/",
obj_endflowey_419 = "\\E5Heh.../",
obj_endflowey_420 = "\\E9You really DON'T&get it^1, do you?/",
obj_endflowey_421 = "\\E5There's only one&person I could care&about anymore./",
obj_endflowey_422 = "\\E6And even then^1, I&couldn't TRULY care&about them./",
obj_endflowey_423 = "\\E5I just like to think&there's someone out&there.../",
obj_endflowey_424 = "Someone that I&won't get tired of./",
obj_endflowey_425 = "\\E8Someone like ME./",
obj_endflowey_426 = "\\E8.../",
obj_endflowey_427 = "\\E0Say./",
obj_endflowey_428 = "\\E4Quit looking at me&with that stupid&expression./",
obj_endflowey_429 = "You're pissing me&off./%%",
obj_endflowey_443 = "\\E0So you're here&again./",
obj_endflowey_444 = "\\E2What's wrong with&you?/",
obj_endflowey_445 = "\\E4Are you trying to&start the Flowey&Fan Club?/",
obj_endflowey_446 = "\\E5Because if you&want to join THAT.../",
obj_endflowey_447 = "\\E4You'll have to&talk to Papyrus./",
obj_endflowey_448 = "\\E6Yeah^1, he started&one./",
obj_endflowey_449 = "\\E5A few different×^1, anyway./",
obj_endflowey_450 = "\\E0I won't lie./",
obj_endflowey_451 = "\\E4He's one of the&better characters&to mess around with./",
obj_endflowey_452 = "\\E5Took me a long&time to get bored&of that one./",
obj_endflowey_453 = "\\E7... Yeah./",
obj_endflowey_454 = "\\E4Talk to him&about it./%%",
obj_endflowey_468 = "\\E0So./",
obj_endflowey_469 = "\\E4Did you start the&Flowey Fan Club?/",
obj_endflowey_470 = "\\E5Ha^1.&I'm just kidding./",
obj_endflowey_471 = "\\E9I was watching^1.&I know you didn't./",
obj_endflowey_472 = "\\E5But I don't care^1.&Really./",
obj_endflowey_473 = "\\E6He probably would&have invited his&garbage brother./",
obj_endflowey_474 = "\\E4You know^1.&Smiley Trashbag./",
obj_endflowey_475 = "\\E0.../",
obj_endflowey_476 = "\\E4Say./",
obj_endflowey_477 = "If I have ONE piece&of advice for you.../",
obj_endflowey_478 = "\\E9DON'T./",
obj_endflowey_479 = "Let his brother./",
obj_endflowey_480 = "Find out ANYTHING&about you./",
obj_endflowey_481 = "\\E6He'll..^1. well.../",
obj_endflowey_482 = "\\E5Let's just say./",
obj_endflowey_483 = "\\E9He's caused me more&than my fair share&of resets./",
obj_endflowey_484 = "\\E4Stay away from&that guy./%%",
obj_endflowey_498 = "\\E0Why do you keep&coming back here?/",
obj_endflowey_499 = "You don't REALLY&want to be friends^1,&do you...?/",
obj_endflowey_500 = ".../",
obj_endflowey_501 = "\\E4No^1. I get it./",
obj_endflowey_502 = "You're just like me^1,&aren't you?/",
obj_endflowey_503 = "You don't care about&anyone./",
obj_endflowey_504 = "\\E4You're just bored./",
obj_endflowey_505 = "You just want to&see what I'll say./",
obj_endflowey_506 = "\\E5So you can laugh&and throw me away&like a broken toy./",
obj_endflowey_507 = "\\E8Well^1, TOO BAD!/",
obj_endflowey_508 = "\\E9I'm not LIKE everybody&else./",
obj_endflowey_509 = "\\E9So, from now on.../",
obj_endflowey_510 = "\\E4You're not getting&ANYTHING./%%",
obj_endflowey_524 = ".../",
obj_endflowey_525 = "\\E4Don't you have&anything BETTER to do?/%%",
obj_endflowey_regret_111 = "Hi./%%",
obj_endflowey_regret_128 = "Seems as if everyone&is perfectly happy./",
obj_endflowey_regret_129 = "Monsters have returned&to the surface./",
obj_endflowey_regret_130 = "Peace and prosperity&will rule across the land./",
obj_endflowey_regret_131 = "\\E6Take a deep breath./",
obj_endflowey_regret_132 = "\\E5There's nothing left&to worry about./%%",
obj_endflowey_regret_148 = "\\E7.../",
obj_endflowey_regret_149 = "\\E6Well./",
obj_endflowey_regret_150 = "\\E1There is one thing./",
obj_endflowey_regret_151 = "\\E3One last threat./",
obj_endflowey_regret_152 = "One being with the&power to erase&EVERYTHING.../",
obj_endflowey_regret_153 = "\\E1Everything everyone's&worked so hard for./",
obj_endflowey_regret_154 = "\\E7.../",
obj_endflowey_regret_155 = "\\E6You know who I'm&talking about^1, don't&you?/",
obj_endflowey_regret_156 = "\\E1That's right./",
obj_endflowey_regret_157 = "\\E4I'm talking about YOU./",
obj_endflowey_regret_158 = "\\E7YOU still have the&power to reset&everything./",
obj_endflowey_regret_159 = "\\E0Toriel^1, Sans^1, Asgore^1,&Alphys, Papyrus, Undyne.../",
obj_endflowey_regret_160 = "If you so choose.../",
obj_endflowey_regret_161 = "Everyone will be&ripped from this&timeline.../",
obj_endflowey_regret_162 = "... and sent back before&all of this&ever happened./",
obj_endflowey_regret_163 = "\\E6Nobody will&remember anything./",
obj_endflowey_regret_164 = "\\E5You'll be able to&do whatever you&want./",
obj_endflowey_regret_165 = "\\E0.../",
obj_endflowey_regret_166 = "\\E7That power./",
obj_endflowey_regret_167 = "\\E3I know that power./",
obj_endflowey_regret_168 = "\\E6That's the power&you were fighting to&stop^1, wasn't it?/",
obj_endflowey_regret_169 = "\\E7The power that I&wanted to use./",
obj_endflowey_regret_170 = "\\E6But now^1, the idea&of resetting&everything.../",
obj_endflowey_regret_171 = "\\E7I.../",
obj_endflowey_regret_172 = "\\E1I don't think I&could do it all&again./",
obj_endflowey_regret_173 = "Not after that./",
obj_endflowey_regret_174 = "\\E7.../",
obj_endflowey_regret_175 = "\\E1So, please./",
obj_endflowey_regret_176 = "\\E3Just let them go./",
obj_endflowey_regret_177 = "Let Frisk be happy./",
obj_endflowey_regret_178 = "Let Frisk live&their life./%%",
obj_endflowey_regret_195 = "\\E1.../",
obj_endflowey_regret_197 = "\\E3But./",
obj_endflowey_regret_199 = "If I can't change&your mind./",
obj_endflowey_regret_201 = "If you DO end up&erasing everything.../",
obj_endflowey_regret_203 = "\\E7.../",
obj_endflowey_regret_205 = "\\E6You have to erase&my memories^1, too./",
obj_endflowey_regret_207 = "\\E7.../",
obj_endflowey_regret_209 = "\\E6I'm sorry./",
obj_endflowey_regret_211 = "\\E5You've probably heard&this a hundred times&already^1, haven't you...?/",
obj_endflowey_regret_213 = ".../",
obj_endflowey_regret_215 = "\\E0Well^1, that's all./",
obj_endflowey_regret_217 = "\\E6See you later.../",
obj_endflowey_regret_219 = "\\E4\\[1]./%%",
obj_endogeny_360 = "* Amalgamate is watching you& intently.",
obj_endogeny_361 = "* Amalgamate is waiting for& your command.",
obj_endogeny_362 = "* It smells like a bunch of dogs.",
obj_endogeny_363 = "* Amalgamate is hovering close^1,& looking for affection.",
obj_endogeny_366 = "* Amalgamate is striking the& wall with its claws.",
obj_endogeny_367 = "* Amalgamate is twitching& affectionately.",
obj_endogeny_368 = "* Amalgamate's convulsions& intensify.",
obj_endogeny_369 = "* Endogeny is contented.",
obj_endogeny_370 = "* Monster has low HP.",
obj_endogeny_371 = "* Endogeny is contented.",
obj_endogeny_403 = "* AMALGAMATE - It's unclear how& many dogs this counts as./^",
obj_endogeny_404 = "* ENDOGENY - It's unclear how& many dogs this counts as./^",
obj_endogeny_416 = "* The Amalgamate's feelers& rotate quickly^1.&* Nothing else happens./^",
obj_endogeny_420 = "* You call the Amalgamate./",
obj_endogeny_421 = "* It bounds towards you^1,& flecking a strange liquid& from an orifice./^",
obj_endogeny_435 = "* You try looking away^1, but& it seems to appear everywhere& you look./^",
obj_endogeny_446 = "* You pet the Amalgamate./^",
obj_endogeny_449 = "* You'd give it a tummy rub^1,& but it's not clear where its& tummy begins or ends./^",
obj_endogeny_455 = "* You pet decisively^1.&* The Amalgamate seems to be& satisfied by all this./^",
obj_endogeny_466 = "* You pet the Amalgamate^1.&* It starts to generate a& Stage I Happiness Froth./^",
obj_endogeny_475 = "* You try to pet the& Amalgamate but your hand& phases through it./",
obj_endogeny_476 = "* It must not want to be pet& for now./^",
obj_endogeny_480 = "* You pet the Amalgamate^1.&* It convulses rapidly..^1.&* Then calms down./",
obj_endogeny_481 = "* It rests quietly on your& lap for a moment.../",
obj_endogeny_482 = "* Zzzzz.../",
obj_endogeny_483 = "* Suddenly^1, it shoots away and& crawls wildly on the walls!/^",
obj_endogeny_491 = "* Amalgamate is too far& away to pet^1.&* You just pet the air./^",
obj_endogeny_500 = "* You play with the Amalgamate./^",
obj_endogeny_503 = "* Amalgamate seems too tired& to play./^",
obj_endogeny_507 = "* You throw your weapon into& the corner of the room./",
obj_endogeny_508 = "* The Amalgamate brings it back& to you..^1.&* Proudly?/",
obj_endogeny_509 = "* You repeat this process a& few times./",
obj_endogeny_510 = "* Now Amalgamate is very tired..^1.&* It leans its dripping^1,& amorphous body on you.../^",
obj_endogeny_518 = "* Amalgamate is not excited& enough to play with...?/^",
obj_essaystuff_159 = "Speechless...?&Who can blame you?/%%",
obj_essaystuff_160 = "Well... that's concise./%%",
obj_essaystuff_161 = "Beautiful. Sometimes&the fewest words&speak the loudest./%%",
obj_essaystuff_162 = "Nice. You get a&gold star./%%",
obj_essaystuff_163 = "Oh my... what a&great answer./%%",
obj_essaystuff_164 = "Oooooh, you said so&much about me.../",
obj_essaystuff_165 = "I love how&passionate you are./",
obj_essaystuff_166 = "... even though I&don't understand&what you said.../%%",
obj_essaystuff_168 = "Beautiful.&Why don't you&write a book?/%%",
obj_essaystuff_219 = "Nice detail...&You're right, I do&look quite nice./%%",
obj_essaystuff_220 = "Wonderful! Amazing! A+...&I AM completely stunning./%%",
obj_essaystuff_221 = "Oh, I'm blushing...&You're completely right,&I am beautiful in&every way./%%",
obj_essaystuff_222 = "Oh my... I'm speechless...&You've completely&captured how&beautiful I am./%%",
obj_essaystuff_224 = "That's right.&Legs was the&correct answer!/%%",
obj_essaystuff_225 = "How creative. Arms...&most people just&think about my legs./%%",
obj_essaystuff_226 = "My hair... yes,&I use metal hair&gel./%%",
obj_essaystuff_233 = "Yes^1, my personality&is quite charming^1,&isn't it?/%%",
obj_essaystuff_234 = "They say I have&the voice of a&Siren..^1./",
obj_essaystuff_235 = "... awooga!/%%",
obj_essaystuff_236 = "Dancing...^1?&Thank you^1, I'm&self-taught./%%",
obj_essaystuff_255 = "Huh? This essay is&supposed to be about&me, not about you.../%%",
obj_essaystuff_264 = "What a touching&confession! I'll add&it to the pile./%%",
obj_essaystuff_271 = "Toby? What the hell&is that?&Sounds... sexy./%%",
obj_essaystuff_289 = "Oh my! This is a family&friendly TV show./",
obj_essaystuff_290 = "Now stand still while&I murder you./%%",
obj_essaystuff_510 = "* Mettaton is saving your& essay for future use.",
obj_essaystuff_ja_1 = "",
obj_essaystuff_ja_2 = "",
obj_essaystuff_ja_3 = "",
obj_essaystuff_ja_4 = "",
obj_f_frasier_32 = " %",
obj_f_frasier_33 = " %",
obj_f_frasier_34 = " %",
obj_f_frasier_35 = " %",
obj_f_frasier_36 = "%%%",
obj_f_frasier_40 = "* Hee hee hee^1.&* Did you really think& you could run away?/%%",
obj_f_frasier_43 = "* Hee hee hee./",
obj_f_frasier_44 = "* Did you really think& I was gonna be& satisfied.../",
obj_f_frasier_45 = "* ... killing you only& ONE time?/%%",
obj_f_frasier_49 = "* Pathetic..^1.&* Now you're REALLY& gonna die!/%%",
obj_f_frasier_53 = "* Hee hee hee./",
obj_f_frasier_54 = "* Do you even realize& what will happen if& you defeat me...?/%%",
obj_f_frasier_58 = "* Don't you get it?/",
obj_f_frasier_59 = "* There's no such thing& as happy endings./",
obj_f_frasier_60 = "* This is all that's& left...!/%%",
obj_f_frasier_64 = "* Are you REALLY that& desperate...^1?&* Hee hee hee.../%%",
obj_f_frasier_68 = "* Are you letting me& kill you..^1.&* ... on PURPOSE^2?&* SICKO^1. Ha ha ha./%%",
obj_f_frasier_72 = "* Honestly^1, fighting& you IS pretty fun.../",
obj_f_frasier_73 = "* ... So even if you& ARE a sicko^1, I'll& take it!/%%",
obj_f_frasier_77 = "* Maybe you're wondering& if I ever get tired& of winning.../",
obj_f_frasier_78 = "* Wanna see my answer?/%%",
obj_f_frasier_82 = "* Don't you have anything& better to do?/%%",
obj_fakefroggit_479 = "* Froggit doesn't seem to& know why it's here.",
obj_fakefroggit_480 = "* Froggit hops to and fro.",
obj_fakefroggit_481 = "* The battlefield is filled with the smell of& mustard seed.",
obj_fakefroggit_482 = "* You are intimidated by& Froggit's raw strength^4.& * Only kidding.",
obj_fakefroggit_483 = "* Froggit seems reluctant& to fight you.",
obj_fakefroggit_484 = "* Froggit is trying to& run away.",
obj_fakefroggit_500 = "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^",
obj_fakefroggit_508 = "* Froggit didn't understand& what you said^1, but was& flattered anyway./^",
obj_fakefroggit_518 = "* Froggit didn't understand& what you said^1, but was& scared anyway./^",
obj_ficus_72 = "* (It's a potted plant.)/%%",
obj_ficus_75 = "* (The potted plant is judging& you for your sins.)/%%",
obj_ficus_81 = "* (It's a platoon of ficuses.)/%%",
obj_finalelevatorpanel_134 = "* Please select a location./%%",
obj_finalfroggit_209 = "Robbit,&robbit.",
obj_finalfroggit_210 = "Creak,&creak.",
obj_finalfroggit_211 = "Skip,&jump.",
obj_finalfroggit_212 = "Woof.",
obj_finalfroggit_222 = "Shudder,&shudder.",
obj_finalfroggit_227 = "Nod,&nod.",
obj_finalfroggit_231 = "(Thought&-ful&croak)",
obj_finalfroggit_235 = "(Impress&-ed&ribbit)",
obj_finalfroggit_240 = "%%%",
obj_finalfroggit_440 = "* Final Froggit knows exactly& why it's here.",
obj_finalfroggit_441 = "* Final Froggit jumps ominously& up and down.",
obj_finalfroggit_442 = "* The battlefield is filled& with the smell of mustard& seed.",
obj_finalfroggit_443 = "* You are intimidated by& Final Froggit's strength^4.&* Truly.",
obj_finalfroggit_444 = "* Final Froggit seems reluctant& to fight you.",
obj_finalfroggit_445 = "* Final Froggit stands its& ground.",
obj_finalfroggit_480 = "* FINAL FROGGIT - ATK 30 DEF 24&* Its future looks brighter and& brighter./^",
obj_finalfroggit_489 = "* You compliment Final Froggit^1.&* It understood you perfectly^1.&* Its ATTACK dropped./^",
obj_finalfroggit_501 = "* You threaten Final Froggit^1.&* It understood you perfectly^1.&* Its DEFENSE dropped./^",
obj_finalfroggit_514 = "* You did something mysterious./",
obj_finalfroggit_515 = "* Final Froggit recognizes it& has more to learn from& this world./^",
obj_finalfroggit_520 = "* You did something mysterious^1.&* But nothing happened./^",
obj_finalknight_275 = "Good&knight.",
obj_finalknight_279 = "Fare&well.",
obj_finalknight_283 = "Adieu.",
obj_finalknight_287 = "Close&your&eyes...",
obj_finalknight_291 = "Goodbye.",
obj_finalknight_295 = "Zzzz...",
obj_finalknight_298 = "%%%",
obj_finalknight_308 = " ......& ......& ......& ......& ......& ......& ......& ......& It's OK.",
obj_finalknight_309 = "%%%",
obj_finalknight_515 = "* Knight Knight smashes her& morningstar.",
obj_finalknight_516 = "* Knight Knight breathes deeply.",
obj_finalknight_517 = "* Knight Knight watches quietly.",
obj_finalknight_518 = "* Knight Knight's armor emits& a dark sheen.",
obj_finalknight_519 = "* Smells like stardust.",
obj_finalknight_520 = "* Knight Knight is snoring.",
obj_finalknight_553 = "* KNIGHT KNIGHT - ATK 36 DEF 36&* This megaton mercenary wields& the Good Morningstar./^",
obj_finalknight_562 = "* You ask Knight Knight about& her day^1.&* There's no response./^",
obj_finalknight_566 = "* You ask Knight Knight about& her day./^",
obj_finalknight_570 = "* You talk to Knight Knight^1.&* She hums something in& her sleep.../^",
obj_finalknight_586 = "* You sing an old lullaby^1.&* Knight Knight starts to look& sleepy.../^",
obj_finalknight_588 = "* You sing Shyren's song^1.&* Knight Knight starts to look& sleepy.../^",
obj_finalknight_592 = "* You keep singing^1.&* Knight Knight closes its& eyes a bit.../^",
obj_finalknight_596 = "* You keep singing^1.&* Nothing happened./^",
obj_finalknight_601 = "* You keep singing^1.&* Knight Knight falls asleep./^",
obj_flowey_bulletmaster_562 = "* Flowey's DEFENSE& dropped to 0^4! %%",
obj_flowey_bulletmaster_564 = "%%%",
obj_flowey_master_1067 = "* No... NO!!!/",
obj_flowey_master_1068 = "* This CAN'T be& happening!!!/",
obj_flowey_master_1069 = "* You... YOU.../%%",
obj_flowey_master_1070 = "%%%",
obj_flowey_master_1124 = "* You^2 IDIOT^5. %%",
obj_flowey_master_1181 = "* Hee hee hee./",
obj_flowey_master_1182 = "* Did you REALLY& think.../",
obj_flowey_master_1183 = "* You could& defeat ME!?/",
obj_flowey_master_1184 = "\\E5* I am the GOD of& this world./",
obj_flowey_master_1185 = "\\E6* And YOU?/",
obj_flowey_master_1186 = "* You're HOPELESS./",
obj_flowey_master_1187 = "* Hopeless and& alone.../",
obj_flowey_master_1188 = "\\E0* Golly^1, that's& right!/",
obj_flowey_master_1189 = "\\E7* Your WORTHLESS& friends.../",
obj_flowey_master_1190 = "\\E8* ... can't save& you now./",
obj_flowey_master_1191 = "\\E1* Call for help^1.&* I dare you./",
obj_flowey_master_1192 = "\\E5* Cry into the& darkness!/",
obj_flowey_master_1193 = "\\E8\"Mommy^1! Daddy^1!\"&\"Somebody help!\"/",
obj_flowey_master_1194 = "\\E5* See what good& it does you!/%%",
obj_flowey_master_1195 = "%%%",
obj_flowey_master_1196 = "%%%",
obj_flowey_master_1197 = "%%%",
obj_flowey_master_1198 = "%%%",
obj_flowey_master_1216 = "* You..^1. uh.../",
obj_flowey_master_1217 = "\\E4* Would you STOP that?/",
obj_flowey_master_1218 = "\\E6* Anyway^1, YOU!/",
obj_flowey_master_1260 = "(You called for help.^4) %%",
obj_flowey_master_1261 = "%%%",
obj_flowey_master_1276 = "* .../",
obj_flowey_master_1277 = "\\E0* But nobody came./",
obj_flowey_master_1278 = "\\E2* Boy^1!&* What a shame!/",
obj_flowey_master_1279 = "\\E7* Nobody else.../",
obj_flowey_master_1280 = "* Is gonna get to& see you DIE!!!/%%",
obj_flowey_master_1281 = "%%%",
obj_flowey_master_1320 = "* What^4? %",
obj_flowey_master_1321 = "\\E1* How'd you...^4? %",
obj_flowey_master_1322 = "\\E2* Well^1, I'll jus^4t%%",
obj_flowey_master_1323 = "%%%",
obj_flowey_master_1347 = "\\E4* Wh..^4. %",
obj_flowey_master_1348 = "* Where are my& powers!^5? %%",
obj_flowey_master_1349 = "%%%",
obj_flowey_master_1374 = "\\E5* The souls...^5? %",
obj_flowey_master_1375 = "* What are they& doing^5? %%",
obj_flowey_master_1376 = "%%%",
obj_flowey_master_1401 = "* NO!^1! NO!!!!^4! %",
obj_flowey_master_1402 = "* YOU CAN'T DO& THAT!!^4! %",
obj_flowey_master_1403 = "* YOU'RE SUPPOSED& TO OBEY ME!^4! %",
obj_flowey_master_1404 = "* STOP!!^1!& STOP IT!!!!^4! %%",
obj_flowey_master_1405 = "%%%",
obj_flowey_master_1422 = "* STOOOOPPPP!!!!!",
obj_flowey_master_1423 = "%%%",
obj_flowey_wilt_309 = "* Flowey ran away.",
obj_flowey_wilt_348 = "I knew you had it in you^3!%%",
obj_flowey_wilt_470 = "\\M1I just can't understand.../%%",
obj_flowey_wilt_481 = "\\M1I can't understand!/%%",
obj_flowey_wilt_492 = "\\M1I can't understand./%%",
obj_flowey_wilt_503 = "\\M1... why are you being.../",
obj_flowey_wilt_504 = "\\M1... so nice to me?/%%",
obj_flowey_wilt_514 = "\\M1... why?/%%",
obj_flowey_wilt_524 = "\\M1...?/%%",
obj_flowey_wilt_534 = "\\M1.../%%",
obj_flowey_wilt_545 = "\\M1I'll kill everyone you love./%%",
obj_flowey_wilt_556 = "\\M1I'll kill everyone./%%",
obj_flowey_wilt_568 = "I'll kill you./%%",
obj_flowey_wilt_579 = "\\M1If you let me live.../",
obj_flowey_wilt_580 = "\\M1I'll come back./%%",
obj_flowey_wilt_591 = "\\M1Sparing me won't change&anything./",
obj_flowey_wilt_592 = "\\M1Killing me is the only&way to end this./%%",
obj_flowey_wilt_601 = ".../",
obj_flowey_wilt_602 = "\\E1What are you doing?/",
obj_flowey_wilt_603 = "\\E2Do you really think I've&learned anything from this?/",
obj_flowey_wilt_604 = "\\E3No./%%",
obj_floweybattle1_268 = "Is this a joke^2?&Are you braindead^2?&RUN^2. INTO^2. THE.&friendliness pellets/",
obj_floweybattle1_269 = "/",
obj_floweybattle1_270 = "/",
obj_floweybattle1_271 = "/",
obj_floweybattle1_272 = "/",
obj_floweybattle1_273 = "/",
obj_floweybattle1_274 = "/",
obj_floweybattle1_275 = "/",
obj_floweybattle1_276 = "/",
obj_floweybattle1_277 = "/",
obj_floweybattle1_278 = "stop it",
obj_floweytrigger_122 = "\\E1* Hello..^1.&* Are you all right?/",
obj_floweytrigger_123 = "* You must be so lost& and confused.../",
obj_floweytrigger_124 = "\\E2* Ah, do not be& afraid^1, my child./",
obj_floweytrigger_125 = "\\W* I am \\BTORIEL\\W,& caretaker of the& \\RRUINS\\W./",
obj_floweytrigger_126 = "* I pass through here& every day to see if& anyone has fallen down./",
obj_floweytrigger_127 = "* You are the first& human to come here& in a long time./",
obj_floweytrigger_128 = "* I will do my best& to protect you during& your time here./",
obj_floweytrigger_129 = "* Come^1!&* I shall guide you& through the catacombs./%%",
obj_floweytrigger_316 = "\\W* Howdy^2!&* I'm\\Y FLOWEY\\W.^2 &* \\YFLOWEY\\W the \\YFLOWER\\W!/",
obj_floweytrigger_317 = "* Hee hee hee.../",
obj_floweytrigger_318 = "* Why'd you make me& introduce myself?/",
obj_floweytrigger_319 = "* It's rude to act& like you don't& know who I am./",
obj_floweytrigger_320 = "* Someone ought to teach& you proper manners./",
obj_floweytrigger_321 = "* I guess little old me& will have to do./",
obj_floweytrigger_322 = "* Ready^2?&* Here we go!/%%",
obj_floweytrigger_327 = "* Don't you have anything& better to do?/%%",
obj_floweytrigger_338 = "* Error/%%",
obj_floweytrigger_342 = "* Really^1, \\[C]?/",
obj_floweytrigger_343 = "\\E5* Well^1, do what you& will./",
obj_floweytrigger_344 = "\\E4* I'll be waiting for& you!/%%",
obj_floweytrigger_348 = "\\E0* Hey^1.&* Remember./",
obj_floweytrigger_349 = "\\E2* DON'T kill anyone./",
obj_floweytrigger_350 = "\\E2* .../",
obj_floweytrigger_351 = "\\E1* I can't believe this& is a REAL thing I& have to remind you./",
obj_floweytrigger_352 = "\\E0* Hee hee hee.../",
obj_floweytrigger_353 = "* Good luck!/%%",
obj_floweytrigger_357 = "* Remember.../",
obj_floweytrigger_358 = "\\E1* THIS time^1, you've& GOT to become friends& with everyone./",
obj_floweytrigger_359 = "\\E2* OK?/",
obj_floweytrigger_360 = "\\E5* If you DON'T^1, you'll& be miserable FOREVER./",
obj_floweytrigger_361 = "\\E1* And we wouldn't want& THAT^1, would we?/",
obj_floweytrigger_362 = "\\E0* No..^1.&* We just want you& to be happy^1, right?/",
obj_floweytrigger_363 = "* Good luck. /%%",
obj_floweytrigger2_158 = "* Error/%%",
obj_floweytrigger2_162 = "* Hee hee hee.../",
obj_floweytrigger2_163 = "\\E2* I hope you like your& choice./",
obj_floweytrigger2_164 = "* After all^1, it's not& as if you can go& back and change fate./",
obj_floweytrigger2_165 = "\\E0* In this world^1, it's kill& or be killed./",
obj_floweytrigger2_166 = "\\E2* That old hag thought& she could break the& rules./",
obj_floweytrigger2_167 = "\\E1* She tried so hard& to save you humans./",
obj_floweytrigger2_168 = "\\E0* But when it came& down to it.../",
obj_floweytrigger2_169 = "\\TF*\\E5 Hee hee.../",
obj_floweytrigger2_170 = "\\E4* SHE COULDN'T EVEN& SAVE HERSELF./",
obj_floweytrigger2_171 = "* WHAT AN IDIOT!!/%%",
obj_floweytrigger2_175 = "\\E2* Heheheheh./",
obj_floweytrigger2_176 = "* You just can't& get enough^1, can you!?/",
obj_floweytrigger2_177 = "\\E4* .../",
obj_floweytrigger2_178 = "\\E6* How many more& times will you& kill her?/",
obj_floweytrigger2_179 = "* Ha ha ha ha ha.../",
obj_floweytrigger2_180 = "\\E4*\\TF You disgusting animal./",
obj_floweytrigger2_181 = "* You didn't even& TRY to spare her./%%",
obj_floweytrigger2_186 = "* Wow^1, you really& can't get enough./",
obj_floweytrigger2_187 = "\\E5* You kind of remind& me of myself./%%",
obj_floweytrigger2_195 = "* Wow^1, you're utterly& repulsive./",
obj_floweytrigger2_196 = "\\E6* You spared her life.../",
obj_floweytrigger2_197 = "* Then you decided that& just wasn't interesting& enough for you./",
obj_floweytrigger2_198 = "\\E7* So you murdered her& just to see what& would happen./",
obj_floweytrigger2_199 = "\\E5* You killed her out& of boredom./",
obj_floweytrigger2_200 = "* Truly disgusting.../%%",
obj_floweytrigger2_203 = "* Hee hee.../",
obj_floweytrigger2_204 = "\\E4* You naive idiot./",
obj_floweytrigger2_205 = "* Do you think you& are the only one& with that power?/",
obj_floweytrigger2_206 = "\\E4* The power to reshape& the world.../",
obj_floweytrigger2_207 = "* Purely by your& own determination./",
obj_floweytrigger2_208 = "* The ability to& play God!/",
obj_floweytrigger2_209 = "* The ability to \"SAVE.\"/",
obj_floweytrigger2_210 = "\\E0* I thought I was& the only one with& that power^1. But.../",
obj_floweytrigger2_211 = "\\E1* I can't SAVE anymore./",
obj_floweytrigger2_212 = "* Apparently YOUR& desires for this& world override MINE./",
obj_floweytrigger2_213 = "\\E5* Well well./",
obj_floweytrigger2_214 = "* Enjoy that power& while you can./",
obj_floweytrigger2_215 = "\\E4* I'll be watching./%%",
obj_floweytrigger2_226 = "* Hahaha.../",
obj_floweytrigger2_227 = "\\E1* You're not really human^1,& are you?/",
obj_floweytrigger2_228 = "\\E1* No.^2 You're empty inside^2.&* \\E4Just like me^1.&* In fact.../",
obj_floweytrigger2_229 = "\\E8* You're \\[C],^1 right?/",
obj_floweytrigger2_230 = "\\E0* We're still inseparable^1,& after all these years.../",
obj_floweytrigger2_231 = "* Listen^1.&* I have a plan to become& all powerful./",
obj_floweytrigger2_232 = "\\E2* Even more powerful than& you and your stolen& soul./",
obj_floweytrigger2_233 = "\\E4* Let's destroy everything& in this wretched world./",
obj_floweytrigger2_234 = "\\E6* Everyone^1, everything in& these \\E7worthless& memories.../",
obj_floweytrigger2_235 = "\\E5* Let's turn 'em all& to dust./%%",
obj_floweytrigger2_245 = "* Clever.&* Verrrryyy clever./",
obj_floweytrigger2_246 = "* You think you're really& smart^1, don't you?/",
obj_floweytrigger2_247 = "\\E0* In this world^1, it's kill& or be killed./",
obj_floweytrigger2_248 = "\\E1* So you were able to& play by your own& rules./",
obj_floweytrigger2_249 = "*\\E4 You spared the life& of a single person./",
obj_floweytrigger2_250 = "* Hee hee hee.../",
obj_floweytrigger2_253 = "* Froggit^1, Whimsun^1.&* Vegetoid^1, Loox^1.&* Migosp^1, Moldsmal./",
obj_floweytrigger2_254 = "* Think about those names./",
obj_floweytrigger2_255 = "* Do you think any of& those monsters have& families?/",
obj_floweytrigger2_256 = "* Do you think any of& them have friends?/",
obj_floweytrigger2_257 = "\\E6* Each one could have& been someone else's& Toriel./",
obj_floweytrigger2_258 = "\\E7* Selfish brat./",
obj_floweytrigger2_259 = "* Somebody is dead& because of you./%%",
obj_floweytrigger2_264 = "\\E2* I bet you feel& really great./",
obj_floweytrigger2_265 = "* You didn't kill& anybody this time./",
obj_floweytrigger2_266 = "\\E0* But what will you& do if you meet a& relentless killer?/",
obj_floweytrigger2_267 = "* You'll die and you'll& die and you'll& die./",
obj_floweytrigger2_268 = "\\E1* Until you tire of& trying./",
obj_floweytrigger2_269 = "\\E0* What will you do& then?/",
obj_floweytrigger2_270 = "\\E5* Will you kill& out of frustration?/",
obj_floweytrigger2_271 = "* Or will you give& up entirely on& this world.../",
obj_floweytrigger2_272 = "\\E4* ... and let ME inherit& the power to control& it?/",
obj_floweytrigger2_273 = "\\E5* I am the prince of& this world's future./",
obj_floweytrigger2_274 = "* Don't worry^1, my little& monarch^1, my plan& isn't regicide./",
obj_floweytrigger2_275 = "* This is SO much& more interesting./%%",
obj_floweytrigger2_283 = "* But don't act so& cocky./",
obj_floweytrigger2_284 = "* I know what you did./",
obj_floweytrigger2_285 = "\\E6* You murdered her./",
obj_floweytrigger2_286 = "\\E7* And then you went& back^1, because you& regretted it./",
obj_floweytrigger2_287 = "* Ha ha ha ha.../",
obj_floweytrigger2_288 = "\\E5* You naive idiot./",
obj_floweytrigger2_289 = "* Do you think you& are the only one& with that power?/",
obj_floweytrigger2_290 = "\\E4* The power to reshape& the world.../",
obj_floweytrigger2_291 = "* Purely by your& own determination./",
obj_floweytrigger2_292 = "* The ability to& play God!/",
obj_floweytrigger2_293 = "* The ability to \"SAVE.\"/",
obj_floweytrigger2_294 = "\\E0* I thought I was& the only one with& that power^1. But.../",
obj_floweytrigger2_295 = "\\E1* I can't SAVE anymore./",
obj_floweytrigger2_296 = "* Apparently YOUR& desires for this& world override MINE./",
obj_floweytrigger2_297 = "\\E5* Well well./",
obj_floweytrigger2_298 = "* Enjoy that power& while you can./",
obj_floweytrigger2_299 = "\\E4* I'll be watching./%%",
obj_forcedright_142 = "* What's that smell^1?&* (Where's that smell?)/",
obj_forcedright_143 = "* If you're a smell^1...&* (... identify yoursmellf!)/%%",
obj_forcedright_175 = "* Hmmm..^1.&* Here's that weird smell.../",
obj_forcedright_176 = "* It makes me want to& eliminate./",
obj_forcedright_177 = "* (... Eliminate YOU!)/%%",
obj_forcedright_220 = "* Dogs can pet other dogs??^1?&* (A new world has opened& up for us...)/",
obj_forcedright_221 = "* Thanks^1, weird puppy!/%%",
obj_forcedright_224 = "* Weird smells can bring& good things..^1.&* (Friendly fun fetch!)/",
obj_forcedright_225 = "* Thanks^1, weird smell^1!&* (It sure was fun to& \"stick\" together!)/%%",
obj_friendc_event_115 = " Frisk!/",
obj_friendc_event_116 = " This is all just& a bad dream...!/",
obj_friendc_event_117 = " Please^1, wake up...!/%%",
obj_friendc_event_181 = "* Oh^1!&* You are awake^1!&* Thank goodness!/",
obj_friendc_event_183 = "* W-we were so& worried...!/",
obj_friendc_event_184 = "* It felt like you& were out forever!/",
obj_friendc_event_186 = "* Yeah^1! Any longer and& I would have freaked& out!/",
obj_friendc_event_187 = "\\E2* Tell us next time& you decide to take& a nap^1, okay!?/",
obj_friendc_event_189 = "* yeah^1.&* you made papyrus cry& like a baby./",
obj_friendc_event_191 = "WHAT!^1!&I DIDN'T CRY!!^1!&I DON'T CRY!!/",
obj_friendc_event_192 = "\\E3I JUST..^1.&CAUGHT SOMETHING&IN MY EYE./",
obj_friendc_event_194 = "* what did you catch?/",
obj_friendc_event_196 = "TEARS!!!/",
obj_friendc_event_198 = "* Now^1, now./",
obj_friendc_event_199 = "* The important part& is that Frisk is& all right./",
obj_friendc_event_200 = "* Here^1, Frisk^1.&* Why not drink some& tea?/",
obj_friendc_event_201 = "* It'll make you feel& better./",
obj_friendc_event_203 = "* Errr..^1.&* How about we give& them space^1, first?/",
obj_friendc_event_204 = "\\E2* They must be very& exhausted./",
obj_friendc_event_205 = "\\E8* Though^1, from what^1,& I am not certain./",
obj_friendc_event_206 = "\\E1* Frisk..^1.&* We do not remember& exactly what happened./",
obj_friendc_event_207 = "\\E1* There was a flower..^1.&* And then^1, everything& went white./",
obj_friendc_event_208 = "\\E0* But now the barrier& is gone./",
obj_friendc_event_209 = "* When you are ready^1,& we will all return& to the surface./",
obj_friendc_event_210 = "* It seems the door to& the east will lead& us there now./",
obj_friendc_event_211 = "\\E2* But before then.../",
obj_friendc_event_212 = "\\E0* Perhaps you might& want to take a& walk?/",
obj_friendc_event_213 = "* You can say goodbye& to all of your& wonderful friends./",
obj_friendc_event_214 = "* Do as you wish^1.&* We will all wait& for you here./%%",
obj_friendscene_182 = "\\E4What a miserable&creature^1, torturing&such a poor^1,&innocent, youth.../",
obj_friendscene_183 = "\\E0Do not be afraid^1,&my child./",
obj_friendscene_184 = "\\E0It is I^1, TORIEL^1,&your friend and&guardian./",
obj_friendscene_185 = "\\E1At first^1, I thought&I would let you&make your journey&alone.../",
obj_friendscene_186 = "\\E4But I could not&stop worrying about&you./",
obj_friendscene_187 = "\\E4Your adventure must&have been so&treacherous./",
obj_friendscene_188 = "\\E2... and ultimately^1,&it would burden you&with a horrible&choice./",
obj_friendscene_189 = "To leave this place^1,&you would have to&take the life of&another person./",
obj_friendscene_190 = "\\E2You would have to&defeat ASGORE./",
obj_friendscene_191 = "\\E4However..^1.&I realized.../",
obj_friendscene_192 = "\\E1I cannot allow that./",
obj_friendscene_193 = "It is not right to&sacrifice someone&simply to let&someone leave here./",
obj_friendscene_194 = "\\E4Is that not what&I have been trying to&prevent this&whole time?/",
obj_friendscene_195 = "\\E1So^1, for now^1, let&us suspend this&battle./",
obj_friendscene_196 = "\\E4As terrible as&ASGORE is.../",
obj_friendscene_197 = "\\E0He deserves mercy^1,&too./%%",
obj_friendscene_226 = "Tori..^1.&You&came&back...!/%%",
obj_friendscene_236 = "\\E5Do not \"Tori\" me^1,&Dreemurr!/",
obj_friendscene_237 = "\\E2You pathetic whelp./",
obj_friendscene_238 = "If you really wanted&to free our kind.../",
obj_friendscene_239 = "You could have gone&through the barrier&after you got ONE&SOUL.../",
obj_friendscene_240 = "... taken six SOULs&from the humans^1, then&come back and freed&everyone peacefully./",
obj_friendscene_241 = "\\E5But instead^1, you made&everyone live in&despair.../",
obj_friendscene_242 = "Because you would&rather wait here^1,&meekly hoping another&human never comes./%%",
obj_friendscene_271 = ".../",
obj_friendscene_272 = "... Tori.../",
obj_friendscene_273 = "You're right.../",
obj_friendscene_274 = "I am a miserable&creature.../",
obj_friendscene_275 = "... but^1, do you think&we can at least be&friends again?/%%",
obj_friendscene_301 = "(Sigh.)/",
obj_friendscene_302 = "NO^1,&Asgore./%%",
obj_friendscene_353 = "Ngahhhhhh!!^1!&ASGORE^1! Human!!/",
obj_friendscene_354 = "Nobody fight each&other!!!/",
obj_friendscene_355 = "Everyone's gonna&make friends^1, or&else I'll...!!/",
obj_friendscene_356 = "I'll.../",
obj_friendscene_357 = ".../%%",
obj_friendscene_376 = "Hello^1.&I am&TORIEL./",
obj_friendscene_377 = "Are you&the&human's&friend?/",
obj_friendscene_378 = "It is&nice to&meet&you./%%",
obj_friendscene_388 = "Uh^1,&yeah...?/",
obj_friendscene_389 = "Nice to&meet&you!/%%",
obj_friendscene_413 = "Hey&ASGORE^1,&is that&your ex?/",
obj_friendscene_414 = "Jeez^1.&That's&rough^1,&buddy./%%",
obj_friendscene_450 = "H-hey^1!/",
obj_friendscene_451 = "Nobody&hurt&each&other!!/",
obj_friendscene_452 = ".../",
obj_friendscene_453 = ".../%%",
obj_friendscene_477 = "Oh^1!&Are you&another&friend?/",
obj_friendscene_478 = "I am&TORIEL^1.&Hello!/%%",
obj_friendscene_487 = "Uh^1,&h-h-hi!/",
obj_friendscene_488 = ".../",
obj_friendscene_489 = "(THERE'S&TWO OF&THEM???)/%%",
obj_friendscene_546 = "HEY^1!&NOBODY FIGHT&ANYONE!/",
obj_friendscene_547 = "IF ANYONE FIGHTS&ANYONE...!/",
obj_friendscene_548 = "THEN I'LL!!^1!&BE FORCED!!!/",
obj_friendscene_549 = "TO ASK UNDYNE&FOR HELP!!!/%%",
obj_friendscene_572 = "Hello!/%%",
obj_friendscene_582 = "OH^1!&HELLO^1, YOUR&MAJESTY!/",
obj_friendscene_583 = "PSST^1!&HEY^1, HUMAN.../",
obj_friendscene_584 = "DID ASGORE&SHAVE...?/",
obj_friendscene_585 = "AND..^1.&CLONE HIMSELF????/%%",
obj_friendscene_631 = "hey&guys..^1.&what's&up?/%%",
obj_friendscene_644 = "That&voice&...!!/%%",
obj_friendscene_678 = "Hello^1,&I think&we&may.../",
obj_friendscene_679 = "Know&each&other?/%%",
obj_friendscene_691 = "oh hey..^1.&i recognize your&voice^1, too./%%",
obj_friendscene_705 = "I am&TORIEL./",
obj_friendscene_706 = "So nice&to meet&you./%%",
obj_friendscene_717 = "the&name's&sans./",
obj_friendscene_718 = "and^1, uh^1,&same./%%",
obj_friendscene_733 = "Oh^1!&Wait^1,&then...!/%%",
obj_friendscene_760 = "This must be your&brother^1, Papyrus!/",
obj_friendscene_761 = "Greetings^1, Papyrus^1!&It is so nice to&finally meet you!/",
obj_friendscene_762 = "Your brother has&told me so much&about you./%%",
obj_friendscene_779 = "WOWIE.../",
obj_friendscene_780 = "I CAN'T BELIEVE&ASGORE'S CLONE&KNOWS WHO I&AM!!!/",
obj_friendscene_781 = "THIS IS THE BEST&DAY OF MY&LIFE!!!!!!!/%%",
obj_friendscene_795 = "Hey^1, Papyrus.../",
obj_friendscene_796 = "What does a skeleton&tile his roof&with?/%%",
obj_friendscene_808 = "HMMM..^1.&SNOW-PROOF ROOF&TILES???/%%",
obj_friendscene_819 = "No^1, silly^1!&A skeleton tiles&his roof with.../",
obj_friendscene_820 = "SHIN-gles!!!/%%",
obj_friendscene_846 = "I CHANGED MY&MIND!!!/",
obj_friendscene_847 = "THIS IS THE WORST&DAY OF MY LIFE!!!/%%",
obj_friendscene_863 = "Come on^1, ASGORE^1!&It's gonna be OK!/",
obj_friendscene_864 = "There are plenty&of fish in the&sea.../%%",
obj_friendscene_880 = "Y-yeah^1, ASGORE!!/",
obj_friendscene_881 = "Undyne's totally&right about that&fish thing!/",
obj_friendscene_882 = "S-sometimes you've&just got to^1, uh.../",
obj_friendscene_883 = "S-stop going after&furry boss monsters&and^1, uh.../",
obj_friendscene_884 = "J-just get to know&a really cute&fish...?/",
obj_friendscene_885 = ".../",
obj_friendscene_886 = "It's a metaphor./%%",
obj_friendscene_910 = "Well./",
obj_friendscene_911 = "I think&it's a&good&analogy./%%",
obj_friendscene_945 = "OH MY GOD!/",
obj_friendscene_946 = "\\XWILL YOU TWO&JUST \\RSMOOCH\\X &ALREADY!?/",
obj_friendscene_947 = "THE AUDIENCE IS&DYING FOR SOME&ROMANTIC ACTION!!!/%%",
obj_friendscene_962 = "HEY^1, SHUT UP!!!/",
obj_friendscene_963 = "Man^1, the nerve of&that guy!/",
obj_friendscene_964 = "Right^1,&Alphys!??/",
obj_friendscene_965 = ".../",
obj_friendscene_966 = "Uh^1, Alphys?/%%",
obj_friendscene_982 = ".../",
obj_friendscene_983 = "No./",
obj_friendscene_984 = "He's&right./",
obj_friendscene_985 = "LET'S&DO&IT./%%",
obj_friendscene_1003 = "??????????????/",
obj_friendscene_1004 = "Well??^1? Uh??^1?&I guess??^1?&If you want to??^1?&Then????/",
obj_friendscene_1005 = "Don't hold anything&back!!!/%%",
obj_friendscene_1047 = "W-wait!/",
obj_friendscene_1048 = "Not in&front of&the&human!/%%",
obj_friendscene_1066 = "Uhh^1, right^1!&S-sorry^1, I got a&little carried&away there./%%",
obj_friendscene_1082 = "Hee hee hee./",
obj_friendscene_1083 = "My child^1, it&seems as if you&must stay here&for a while./",
obj_friendscene_1084 = "\\E6But looking at&all the great&friends you have&made.../",
obj_friendscene_1085 = "\\E0I think.../",
obj_friendscene_1086 = "\\E7I think you will&be happy here./%%",
obj_friendscene_1108 = "H-hey^1, that&reminds me./",
obj_friendscene_1109 = "Papyrus..^1.&YOU called&everyone here^1,&right?/",
obj_friendscene_1110 = "Well^1, besides^1,&uh^1, her./",
obj_friendscene_1111 = "Uh^1, anyway..^1.&If I got here&before you.../",
obj_friendscene_1112 = "How did you know&how to call&everybody?/%%",
obj_friendscene_1122 = "LET'S&JUST&SAY.../%%",
obj_friendscene_1132 = "A TINY&FLOWER&HELPED&ME./%%",
obj_friendscene_1146 = "A tiny..^1.&flower?/%%",
obj_friendscene_1194 = "\\E0You IDIOTS./",
obj_friendscene_1195 = "\\E2While you guys were&having your little&pow-wow.../",
obj_friendscene_1196 = "\\E6I took the human&SOULS!/",
obj_friendscene_1197 = "\\E5And now^1, not only&are THOSE under my&power.../",
obj_friendscene_1198 = "\\E6But all of your&FRIENDS' SOULS are&gonna be mine^1, too!/",
obj_friendscene_1199 = "\\E0Hee hee hee./",
obj_friendscene_1200 = "\\E1And you know what&the best part is?/",
obj_friendscene_1201 = "\\E5It's all your&fault./",
obj_friendscene_1202 = "\\E6It's all because&you MADE THEM&love you./",
obj_friendscene_1203 = "\\E7All the time you&spent listening to&them.../",
obj_friendscene_1204 = "\\E2Encouraging them..^1.&Caring about them.../",
obj_friendscene_1205 = "\\E0Without that^1, they&wouldn't have come&here./",
obj_friendscene_1206 = "\\E7And now^1, with their&souls and the humans'&together.../",
obj_friendscene_1207 = "\\E5I will achieve my&REAL FORM./",
obj_friendscene_1208 = "\\E0Hee hee.../",
obj_friendscene_1209 = "\\E3Huh?/",
obj_friendscene_1210 = "\\E1WHY am I still&doing this?/",
obj_friendscene_1211 = "\\E7Don't you get it?/",
obj_friendscene_1212 = "\\E0This is all just&a GAME./",
obj_friendscene_1213 = "\\E3If you leave the&underground satisfied^1,&you'll \"win\" the&game./",
obj_friendscene_1214 = "\\E4If you \"win^1,\" you&won't want to \"play\"&with me anymore./",
obj_friendscene_1215 = "\\E0And what would I&do then?/",
obj_friendscene_1216 = "\\E6But this game&between us will&NEVER end./",
obj_friendscene_1217 = "\\E5I'll hold victory&in front of you^1,&just within your&reach.../",
obj_friendscene_1218 = "\\E6And then tear it&away just before&you grasp it./",
obj_friendscene_1219 = "\\E8Over^1, and over^1,&and over.../",
obj_friendscene_1220 = "\\E5Hee hee hee./",
obj_friendscene_1221 = "\\E1Listen./",
obj_friendscene_1222 = "\\E0If you DO defeat&me^1, I'll give you&your \"happy ending.\"/",
obj_friendscene_1223 = "\\E7I'll bring your&friends back./",
obj_friendscene_1224 = "I'll destroy the&barrier./",
obj_friendscene_1225 = "\\E0Everyone will&finally be&satisfied./",
obj_friendscene_1226 = "\\E6But that WON'T&happen./",
obj_friendscene_1227 = "\\E8You...!/",
obj_friendscene_1228 = "\\E0I'll keep you here&no matter what!/%%",
obj_friendscene_1266 = "\\E0Even if it means&killing you&1,000,000 times!!!!/%%",
obj_friendscene_1357 = "What?/%%",
obj_friendscene_1375 = "Do not be afraid^1,&my child.../",
obj_friendscene_1376 = "No matter what&happens.../",
obj_friendscene_1377 = "We will always&be there to&protect you!/%%",
obj_friendscene_1434 = "THAT'S RIGHT^1,&HUMAN^1!&YOU CAN&WIN!!/",
obj_friendscene_1435 = "JUST DO&WHAT I^1,&WOULD&DO.../",
obj_friendscene_1436 = "BELIEVE&IN YOU!!!/%%",
obj_friendscene_1449 = "Hey^1! Human^1! If&you got past&ME^1, you can&do ANYTHING!/",
obj_friendscene_1450 = "So don't worry^1!&We're with you&all the way!/%%",
obj_friendscene_1463 = "huh^1?&you haven't&beaten&this guy yet?/",
obj_friendscene_1464 = "come on^1, this&weirdo's got¬hin' on you./%%",
obj_friendscene_1514 = "Technically^1, it's&impossible for you&to beat him.../",
obj_friendscene_1515 = "B-but..^1.&Somehow^1, I know&you can do it!!/%%",
obj_friendscene_1532 = "Human^1, for the&future of&humans and&monsters...!/",
obj_friendscene_1533 = "You have to stay&determined...!/%%",
obj_friendscene_1589 = "Urrrgh..^1. NO!/",
obj_friendscene_1590 = "Unbelievable!!/",
obj_friendscene_1591 = "This can't be&happening...!/",
obj_friendscene_1592 = "You..^1. YOU...!/%%",
obj_friendscene_1635 = "I can't believe&you're all so&STUPID./%%",
obj_friendscene_1665 = "ALL OF YOUR SOULS&ARE MINE!!!/%%",
obj_froggit_30 = "Ribbit,&ribbit.",
obj_froggit_31 = "Croak,&croak.",
obj_froggit_32 = "Hop,&hop.",
obj_froggit_33 = "Meow.",
obj_froggit_36 = "(Blushes&deeply.)&Ribbit..",
obj_froggit_39 = "Shiver,&shiver.",
obj_froggit_42 = "%%%",
obj_froggit_184 = "* Froggit doesn't seem to& know why it's here.",
obj_froggit_185 = "* Froggit hops to and fro.",
obj_froggit_186 = "* The battlefield is filled& with the smell of mustard& seed.",
obj_froggit_187 = "* You are intimidated by& Froggit's raw strength^4.&* Only kidding.",
obj_froggit_188 = "* Froggit seems reluctant& to fight you.",
obj_froggit_189 = "* Froggit is trying to& run away.",
obj_froggit_205 = "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^",
obj_froggit_214 = "* Froggit didn't understand& what you said^1, but was& scared anyway./^",
obj_froggit_225 = "* Froggit didn't understand& what you said^1, but was& flattered anyway./^",
obj_gameintro_fake_44 = "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS. \\E1 ^1 %",
obj_gameintro_fake_45 = "One day^1, th^7ey all&disappeared without&a trace.",
obj_garbagepile_70 = "* (Piles of garbage.)&* (There are quite a few& brands you recognize.)/%%",
obj_garbagepile_71 = "* (Just garbage.)/%%",
obj_garbagepile_72 = "* (There's a pile of yellow names& in the trash pile.)/%%",
obj_garbagepile_73 = "* (Garbage.)/%%",
obj_garbagepile_74 = "* (A trash heap.)/%%",
obj_garbagepile_75 = "* (Your persistent garbage& habit shows no signs& of payoff.)/%%",
obj_garbagepile_76 = "* (Trash.)/%%",
obj_gaster_follower_a_94 = "* Alphys might work faster^1.&* But the old Royal Scientist^1,& Doctor W.D. Gaster?/",
obj_gaster_follower_a_95 = "* One day^1, he vanished& without a trace./",
obj_gaster_follower_a_96 = "* They say he shattered& across time and space./",
obj_gaster_follower_a_97 = "* Ha ha..^1.&* How can I say so& without fear?/",
obj_gaster_follower_a_98 = "* I'm holding a piece of& him right here./%%",
obj_gaster_follower_b_94 = "* It makes sense why ASGORE& took so long to hire a& new Royal Scientist./",
obj_gaster_follower_b_95 = "* After all^1, the old one..^1.&* Dr. Gaster^1.&* What an act to follow!/",
obj_gaster_follower_b_96 = "* They say he created the CORE./",
obj_gaster_follower_b_97 = "* However^1, his life..^1.&* Was cut short./",
obj_gaster_follower_b_98 = "* One day^1, he fell into& his creation^1, and.../%%",
obj_gaster_follower_b_102 = "* Will Alphys end up the& same way?/%%",
obj_gaster_follower_c_95 = "* I understand why ASGORE& waited so long to hire a& new Royal Scientist./",
obj_gaster_follower_c_96 = "* The previous one..^1.&* Dr. Gaster./",
obj_gaster_follower_c_97 = "* His brilliance was& irreplaceable./",
obj_gaster_follower_c_98 = "* However^1, his life..^1.&* Was cut short./",
obj_gaster_follower_c_99 = "* One day^1, his experiments& went wrong^1, and.../%%",
obj_gaster_follower_c_103 = "* Well^1, I needn't gossip./",
obj_gaster_follower_c_104 = "* After all^1, it's rude to& talk about someone who's& listening./%%",
obj_gaster_room_34 = "ENTRY NUMBER&SEVENTEEN/",
obj_gaster_room_35 = "DARK&DARKER&YET DARKER/",
obj_gaster_room_36 = "THE DARKNES^2S&KEEPS GROWING/",
obj_gaster_room_37 = "THE SHADOW^2S&CUTTING DEEPER/",
obj_gaster_room_38 = "PHOTON&READING^2S&NEGATIVE/",
obj_gaster_room_39 = "THIS NEX^2T&EXPERIMENT/",
obj_gaster_room_40 = "SEEMS/",
obj_gaster_room_41 = "VERY/",
obj_gaster_room_42 = "VERY/",
obj_gaster_room_43 = "INTERESTING/",
obj_gaster_room_44 = ".../",
obj_gaster_room_45 = "WHAT DO YOU&TWO THINK/%%",
obj_gladdummy_216 = " Thanks!",
obj_gladdummy_218 = "Thanks!",
obj_gladdummy_219 = "Thank&you!",
obj_gladdummy_220 = "Great&work!",
obj_gladdummy_221 = "Bravo!",
obj_gladdummy_222 = "OK!",
obj_gladdummy_223 = "...",
obj_gladdummy_232 = "%%%",
obj_gladdummy_405 = "* Dummy looks like it's& going to fall over.",
obj_gladdummy_406 = "* Dummy stands around& absentmindedly.",
obj_gladdummy_411 = "* Dummy tires of your& aimless shenanigans.",
obj_gladdummy_448 = "* GLAD DUMMY - ATK 0 DEF 0^1 &* Wipe that smile off your& face./^",
obj_glydeb_148 = "How&great&I am.",
obj_glydeb_149 = "Look.&Watch.&Observe.",
obj_glydeb_150 = "Wow.&Check&out my&pecs.",
obj_glydeb_151 = "Sorry...&for&NOTHING&*ollies*",
obj_glydeb_159 = "Boo?&What a&wimpy&ghost.",
obj_glydeb_160 = "Mmm,&Fresh&Sweet&Haters",
obj_glydeb_165 = "OK!&I rule!&I admit&it!",
obj_glydeb_168 = "What&else do&you have&to say!?",
obj_glydeb_174 = "...",
obj_glydeb_175 = "Eh?&You&forgot&to clap.",
obj_glydeb_176 = "HELLO??&I'M&RIGHT&HERE!!!",
obj_glydeb_181 = "%%%",
obj_glydeb_414 = "* Glyde does fancy flips.",
obj_glydeb_415 = "* Glyde is giving itself a& high five^1.&* ... somehow.",
obj_glydeb_416 = "* Glyde sees its reflection & and gets jealous.",
obj_glydeb_417 = "* Glyde is thinking of new& slang for the word \"cool.\"&* Like \"freakadacious.\"",
obj_glydeb_418 = "* An arrogant-smelling wind& blows through.",
obj_glydeb_420 = "* Glyde is doing tons of flips& to get your attention.",
obj_glydeb_421 = "* Glyde seems satisfied.",
obj_glydeb_422 = "* Glyde is dying^1, but in a& cool way.",
obj_glydeb_455 = "* GLYDE - ATK HIGH DEF HIGH&* Refuses to give more details& about its statistics./^",
obj_glydeb_466 = "* You clap really sloppily^1.&* Glyde sucks up your praise& like a vacuum cleaner./^",
obj_glydeb_471 = "* You clap like a gorilla^1.&* Glyde is becoming addicted to& your praise./^",
obj_glydeb_486 = "* You boo..^1. but haters& only make Glyde stronger^1.&* Glyde ATTACK UP+DEFENSE DOWN./^",
obj_glydeb_492 = "* You boo loudly^1.&* Glyde leaves to look elsewhere& for praise./^",
obj_glydeb_506 = "* You do nothing^1.&* No effect./^",
obj_glydeb_511 = "* You do nothing^1.&* Glyde leaves to look elsewhere& for praise./^",
obj_glydeb_519 = "* You do nothing^1.&* Glyde looks desperate for& attention./^",
obj_glydeb_525 = "* You do nothing^1.&* Glyde looks disappointed you& aren't paying attention./^",
obj_bigglydeshot_word_0 = "COOL",
obj_bigglydeshot_word_1 = "VIBIN",
obj_bigglydeshot_word_2 = "RAD",
obj_bigglydeshot_word_3 = "NICEY",
obj_bigglydeshot_word_4 = "SPICEY",
obj_bigglydeshot_word_5 = "SWEET",
obj_bigglydeshot_word_6 = "SICK",
obj_greatdog_440 = "* Greater Dog is watching you& intently.",
obj_greatdog_441 = "* Greater Dog is waiting for& your command.",
obj_greatdog_442 = "* It smells like freshly-& squeezed puppy juice.",
obj_greatdog_443 = "* Greater Dog is seeking& affection.",
obj_greatdog_444 = "* Greater Dog just wants& affection.",
obj_greatdog_445 = "* Greater Dog is making& puppy-dog eyes.",
obj_greatdog_446 = "* Greater Dog is patting the& ground with its front paws.",
obj_greatdog_447 = "* Greater Dog wants some TLC.",
obj_greatdog_448 = "* Pet capacity is 40-percent.",
obj_greatdog_449 = "* Greater Dog is contented.",
obj_greatdog_450 = "* Greater Dog is panting& slowly.",
obj_greatdog_466 = "* GREATER DOG - ATK 15 DEF 8&* It's so excited that it& thinks fighting is just play./^",
obj_greatdog_478 = "* The Greater Dog's ears& perk up^1.&* Nothing else happens./^",
obj_greatdog_482 = "* You call the Greater Dog./",
obj_greatdog_483 = "* It bounds towards you^1,& flecking slobber into your& face./^",
obj_greatdog_495 = "* Greater Dog inches closer./^",
obj_greatdog_501 = "* Greater Dog decides you are& too boring./^",
obj_greatdog_512 = "* You pet the dog./^",
obj_greatdog_515 = "* Tummy rubs are forbidden./^",
obj_greatdog_520 = "* You pet decisively^1.&* Pet capacity reaches 100& percent./",
obj_greatdog_521 = "* The dog flops over with& its legs hanging in the air./^",
obj_greatdog_528 = "* As you pet the dog^1,& it sinks its entire weight& into you.../",
obj_greatdog_529 = "* Your movements slow./",
obj_greatdog_530 = "* But^1, you still haven't& pet enough...!/^",
obj_greatdog_536 = "* Greater Dog's excitement is& creating a power field that& prevents petting./^",
obj_greatdog_540 = "* Greater Dog curls up in& your lap as it is& pet by you./",
obj_greatdog_541 = "* It gets so comfortable& it falls asleep.../",
obj_greatdog_542 = "* Zzzzz.../",
obj_greatdog_543 = "* .../",
obj_greatdog_544 = "* Then it wakes up^1!&* It's so excited!/^",
obj_greatdog_549 = "* Greater Dog is too far& away to pet^1.&* You just pet the air./^",
obj_greatdog_558 = "* You play with the dog./^",
obj_greatdog_561 = "* Greater Dog is too tired& to play./^",
obj_greatdog_565 = "* You make a snowball and& throw it for the dog& to fetch./",
obj_greatdog_566 = "* It splats on the ground./",
obj_greatdog_567 = "* Greater Dog picks up all& the snow in the area& and brings it to you./",
obj_greatdog_568 = "* Now dog is very tired..^1.&* It rests its head on you.../^",
obj_greatdog_573 = "* Greater Dog is not excited& enough to play with./^",
obj_grillbynpc_doggo_74 = "* I'm thinking of getting a& spiked collar to show off& my personality./",
obj_grillbynpc_doggo_75 = "* It makes a statement like..^1.&* \"Attach a leash to me and& take me for a walk please.\"/%%",
obj_grillbynpc_doggo_79 = "* He may not look like it^1,& but this big guy writes& the most eloquent letters./",
obj_grillbynpc_doggo_80 = "* Here^1, take a look!/",
obj_grillbynpc_doggo_81 = "* (It's just the word \"Bark\"& but in flowery cursive.)/%%",
obj_grillbynpc_doggo_86 = "* Papyrus^1?&* Is that you^1?& Come on.../%%",
obj_grillbynpc_doggo_91 = "* Undyne!^1?&* Did you come all the way& out here...?/%%",
obj_grillbynpc_doggo_96 = "* Huh^1?&* Since when did you and& Sans become friends...?/",
obj_grillbynpc_doggo_97 = "* I don't like him..^1.&* He loves to appear without& moving./%%",
obj_grillbynpc_doggo_101 = "* Where're the other two^1?&* I can't play with this& big dumb guy alone.../",
obj_grillbynpc_doggo_102 = "* He'll just win!!!/%%",
obj_grillbynpc_doggo_104 = "* Sometimes the others like to& prank me^1. They sit still& so I can't see them./",
obj_grillbynpc_doggo_105 = "* They must be here^1, playing a& joke on me./",
obj_grillbynpc_doggo_106 = "* I'll just wait until one of& them admits it.../%%",
obj_grillbynpc_doggo_110 = "* Having an amorphous^1,& shambling family member& is great./",
obj_grillbynpc_doggo_111 = "* They're always moving^1, so I& can see them 100-percent& of the time!/%%",
obj_grillbynpc_foodmonster_73 = "* Hmmm..^1.&* Isn't human food different& from monster food?/",
obj_grillbynpc_foodmonster_74 = "* It does things like \"spoil.\"/",
obj_grillbynpc_foodmonster_75 = "* And when you eat it^1, it& passes all the way through& your whole body./",
obj_grillbynpc_foodmonster_76 = "* Disgusting./",
obj_grillbynpc_foodmonster_77 = "* I'd love to try it sometime./%%",
obj_grillbynpc_foodmonster_80 = "* And I've heard they have& things called bathrooms./%%",
obj_grillbynpc_foodmonster_84 = "* To a human^1, monster food& would be very interesting./",
obj_grillbynpc_foodmonster_85 = "* As soon as you eat it^1, it& converts perfectly into& energy./",
obj_grillbynpc_foodmonster_86 = "* ... that makes me wonder^1.&* How do humans do it?/",
obj_grillbynpc_foodmonster_87 = "* Eat during battle...?/%%",
obj_grillbynpc_foodmonster_90 = "* Ice cream in one hand^1,& sword in the other./",
obj_grillbynpc_foodmonster_91 = "* That's the way of the& monster warrior.../%%",
obj_grillbynpc_foodmonster_97 = "* Hmmm^1, this is around the& time that Sans comes in./",
obj_grillbynpc_foodmonster_98 = "* Then^1, a little bit later^1,& his brother comes in^1,& irritated./",
obj_grillbynpc_foodmonster_99 = "* Yes^1, his brother^1.&* Papyrus./",
obj_grillbynpc_foodmonster_100 = "* He's an interesting fellow./",
obj_grillbynpc_foodmonster_101 = "* He always orders a glass of& milk.../",
obj_grillbynpc_foodmonster_102 = "* He says it's \"full of& strong bones.\"/%%",
obj_grillbynpc_foodmonster_104 = "* Hope he shows up today./%%",
obj_grillbynpc_foodmonster_109 = "* Soon^1, I'll be able to try& some human food.../",
obj_grillbynpc_foodmonster_110 = "* And then I guess I'll try& a human bathroom^1, too./%%",
obj_grillbynpc_foodmonster_115 = "* Sans is interesting^1.&* He has told me about all& kinds of incredible foods./",
obj_grillbynpc_foodmonster_116 = "* But^1, despite his knowledge^1,& he always orders the worst& burger off the menu./%%",
obj_grillbynpc_grillby_73 = "* ..^1.&* ..^1.&* ..^1./",
obj_grillbynpc_grillby_74 = "* Grillbz said that he'd offer& you a glass of water^1, but he& doesn't touch the stuff./%%",
obj_grillbynpc_grillby_78 = "* .............^1.&* ..............^1.&* ... good job./%%",
obj_grillbynpc_grillby_83 = "* ..^1.&* ..^1.&* ..^1./",
obj_grillbynpc_grillby_84 = "* Grillbz said that your& food is probably cold& by now./%%",
obj_grillbynpc_hot2_73 = "* Those dogs are part of& the ROYAL GUARD^1, the elite& military group led by UNDYNE./",
obj_grillbynpc_hot2_74 = "* She's rude^1, loud^1, and beats up& everybody who gets in her& way.../",
obj_grillbynpc_hot2_75 = "* It's no wonder all the kids& want to be like her when& they grow up!/%%",
obj_grillbynpc_hot2_77 = "* I want to be like UNDYNE& when I grow up^1, too^1!&* Hoo hoo hoo!/%%",
obj_grillbynpc_hot2_81 = "* Sans is a sentry^1.&* But don't let his title make& you think he does anything./",
obj_grillbynpc_hot2_82 = "\\W* Everyone knows he sits& around in the forest& reading \\Ycar magazines\\W./%%",
obj_grillbynpc_hot2_87 = "* Ehhhhhhhhnnnnn..^1.&* I wish I had something else& to do./%%",
obj_grillbynpc_hot2_92 = "* Those dogs are part of& the ROYAL GUARD^1, the.../",
obj_grillbynpc_hot2_93 = "* Huh^1?&* Where are they?/",
obj_grillbynpc_hot2_94 = "* Something feels really off./%%",
obj_grillbynpc_hot2_101 = "* Wow^1, a brand new world.../",
obj_grillbynpc_hot2_102 = "* I might not get to& translate for Grillby& anymore.../",
obj_grillbynpc_hot2_103 = "* ... which is fine^1, since I& was actually just making& up what he was saying./%%",
obj_grillbynpc_hot2_109 = "* Grillby is getting nervous./",
obj_grillbynpc_hot2_110 = "* Sans is his best customer^1,& and he hasn't shown up& at all today.../%%",
obj_grillbynpc_hot2_115 = "* Something feels really bad^1.&* Our lives are going nowhere^1,& aren't they...?/",
obj_grillbynpc_hot2_116 = "* I think I need another& espresso.../%%",
obj_grillbynpc_hotandbothered_73 = "* No matter where I go^1,& it's the same menu^1, the& same people.../",
obj_grillbynpc_hotandbothered_74 = "* Help^1!&* I want new drinks an'& ^1h-^1h-^1h-hot guys!!!!/%%",
obj_grillbynpc_hotandbothered_75 = "* I guess the bartender's kind& of ^1h-^1h-^1h-hot.../%%",
obj_grillbynpc_hotandbothered_79 = "* C'mon everybody!!^1!&* ^1L-^1l-^1l-let's party!!!/",
obj_grillbynpc_hotandbothered_80 = "* ... anyone?/%%",
obj_grillbynpc_hotandbothered_84 = "* Sansyyyy..^1.&* Come back and sit with me.../",
obj_grillbynpc_hotandbothered_85 = "* Everything's so fun when& you're around!!!/%%",
obj_grillbynpc_hotandbothered_90 = "* It's s-s-so quiet in here./",
obj_grillbynpc_hotandbothered_91 = "* L-lighten up everybody^1!&* This is why I hate& th-this place./%%",
obj_grillbynpc_hotandbothered_98 = "* I w-wonder if the& o-overworld h-has h-hot& guys.../",
obj_grillbynpc_hotandbothered_99 = "* A-and neat d-drinks.../",
obj_grillbynpc_hotandbothered_100 = "* Ooooooo^1, I'm ready!/%%",
obj_grillbynpc_hotandbothered_105 = "* H-hey^1, isn't Sansy s'posed& to come swinging in right& about now???/",
obj_grillbynpc_hotandbothered_106 = "* C'mon Sansy^1!&* You're the life of the& party.../%%",
obj_grillbynpc_lesserdog_71 = "* (It's playing poker against& itself.)/",
obj_grillbynpc_lesserdog_72 = "* (It appears to be losing.)/%%",
obj_grillbynpc_lesserdog_76 = "* (It has switched to Go Fish.)/%%",
obj_grillbynpc_lesserdog_81 = "* (It finally won a game of& poker against itself...?)/%%",
obj_grillbynpc_mandog_75 = "* You better watch where you& sit down in here^1, kid./",
obj_grillbynpc_mandog_76 = "* Because that big guy WILL jump& into your lap and give you& lots of love and attention./%%",
obj_grillbynpc_mandog_80 = "* Where's Sans..^1.&* He's supposed to give me& a pat on the head.../%%",
obj_grillbynpc_mandog_85 = "* She hasn't been responding& to our letters.../",
obj_grillbynpc_mandog_86 = "* Maybe it's because we let& Doggo write them all./%%",
obj_grillbynpc_mandog_91 = "* I was hoping Sans came in& to give me a pat on the& head./",
obj_grillbynpc_mandog_92 = "* Interloper...!/%%",
obj_grillbynpc_mandog_96 = "* Where's that big lug^1?&* We can't start until he& shows up./%%",
obj_grillbynpc_mandog_98 = "* Smells kinda..^1. quiet./%%",
obj_grillbynpc_mandog_103 = "* Hmmm^1, now that our parents& are the same entity.../",
obj_grillbynpc_mandog_104 = "* Does that mean I'm& married to my sister?/",
obj_grillbynpc_mandog_105 = "* .../",
obj_grillbynpc_mandog_106 = "* Wait^1, we're dogs^1.&* That stuff's normal./%%",
obj_grillbynpc_sansdate_121 = "* fast shortcut^1, huh?/%%",
obj_grillbynpc_sansdate_129 = "* hey^1, everyone./%%",
obj_grillbynpc_sansdate_164 = "* Hey^1, Sans.&* (Hi^1, Sans.)/%%",
obj_grillbynpc_sansdate_208 = "* Greetings^1, Sans.&* Hiya^1, Sansy~/%%",
obj_grillbynpc_sansdate_245 = "* Hey Sans^1, weren't you just& here for breakfast a& few minutes ago?/",
obj_grillbynpc_sansdate_247 = "* nah^1, i haven't had& breakfast in at least& half an hour./",
obj_grillbynpc_sansdate_248 = "\\E2* you must be thinking& of brunch./%%",
obj_grillbynpc_sansdate_286 = "* here^1, get comfy./%%",
obj_grillbynpc_sansdate_521 = "* (You tip the ketchup...)/",
obj_grillbynpc_sansdate_522 = "* (The cap falls off and all& the ketchup in the bottle& pours onto your food.)/%%",
obj_grillbynpc_sansdate_545 = "* whoops./",
obj_grillbynpc_sansdate_546 = "\\E0* eh, forgeddaboudit^1.&* you can have mine./",
obj_grillbynpc_sansdate_547 = "\\E1* i'm not hungry anyway./%%",
obj_grillbynpc_sansdate_577 = "* anyway^1, cool or not^1,& you have to agree& papyrus tries real hard./",
obj_grillbynpc_sansdate_578 = "\\E0* like how he keeps& trying to be part of& the royal guard./",
obj_grillbynpc_sansdate_579 = "\\E1* one day^1, he went to& the house of the head& of the royal guard.../",
obj_grillbynpc_sansdate_580 = "\\E0* and begged her to& let him be in it./",
obj_grillbynpc_sansdate_581 = "\\E1* of course^1, she shut& the door on him because& it was midnight./",
obj_grillbynpc_sansdate_582 = "\\E0* but the next day^1, she& woke up and saw him& still waiting there./",
obj_grillbynpc_sansdate_583 = "* seeing his dedication^1,& she decided to give& him warrior training./",
obj_grillbynpc_sansdate_584 = "\\E1* it's^1, uh^1, still a& work in progress./%%",
obj_grillbynpc_sansdate_609 = "\\E1* oh yeah^1, I wanted& to ask you something./%%",
obj_grillbynpc_sansdate_683 = "* welp^1, that was a& long break./",
obj_grillbynpc_sansdate_684 = "\\E1* i can't believe i let& ya pull me away from& work for that long./%%",
obj_grillbynpc_sansdate_708 = "* just kidding./",
obj_grillbynpc_sansdate_709 = "* grillby^1, put it on& my tab./%%",
obj_grillbynpc_sansdate_751 = "* by the way.../",
obj_grillbynpc_sansdate_752 = "* ... i was going to say& something^1, but i forgot./%%",
obj_grillbynpc_womandog_76 = "* (We're sentries^1, but we never& get any respect.)/",
obj_grillbynpc_womandog_77 = "* (I wish those skeletons would& throw us a bone.)/",
obj_grillbynpc_womandog_78 = "* (We love bones.)/%%",
obj_grillbynpc_womandog_81 = "* (Where are those skeletons?^1)&* (I wanted to get a bone& from them...)/%%",
obj_grillbynpc_womandog_86 = "* (We're considering paying a& visit to the doctor.)/",
obj_grillbynpc_womandog_87 = "* (No^1! Not the vet!^1)&* (... well^1, maybe she's a& little like a vet.)/%%",
obj_grillbynpc_womandog_92 = "* (I like Sans.^1)&* (Sometimes he feeds us scraps& of food under the table.)/",
obj_grillbynpc_womandog_93 = "* (Then his brother gets mad...^1)&* (But why!^1? We're adults!^1)&* (We can handle it!)/%%",
obj_grillbynpc_womandog_97 = "* (Where's Doggo?^1)&* (I hope he didn't get& lost again.)/%%",
obj_grillbynpc_womandog_99 = "* (It's lonely in here today.^1)&* (If our friends don't show up^1,& would you like to play?)/%%",
obj_grillbynpc_womandog_105 = "* (All of our parents have& been combined into one& horrible being.)/",
obj_grillbynpc_womandog_106 = "* (That's OK^1, though.^1)&* (It's really \"brought our& families together.\")/%%",
obj_gyftrot_271 = "Error!!",
obj_gyftrot_273 = "Is this&funny to&you?",
obj_gyftrot_274 = "Don't&put any&more on&me!",
obj_gyftrot_275 = "Leave me&alone...",
obj_gyftrot_276 = "Hohoho!&Go ahead&and&laugh...",
obj_gyftrot_277 = "Get this&off of&me...",
obj_gyftrot_279 = "Thanks.",
obj_gyftrot_283 = "Aw, you&shouldn'&have...",
obj_gyftrot_284 = "You even&wrapped&it...",
obj_gyftrot_285 = "Keep&away&from me!",
obj_gyftrot_286 = "I don't&want&your&gift!",
obj_gyftrot_287 = "How do&I know&it's not&a trick?",
obj_gyftrot_293 = "GOSHDARN&TEENAGE&GOOGLY&EYES!!!",
obj_gyftrot_294 = "I WAS&STARTING&TO TRUST&YOU!!!",
obj_gyftrot_300 = "That's&a little&better.",
obj_gyftrot_301 = "Er...&Those&are&real.",
obj_gyftrot_303 = "A weight&has been&lifted.",
obj_gyftrot_304 = "Thanks&for¬hing!",
obj_gyftrot_312 = "%%%",
obj_gyftrot_507 = "* Gyftrot laments its lack of& hands.",
obj_gyftrot_508 = "* Gyftrot eyes you with& suspicion.",
obj_gyftrot_509 = "* Gyftrot distrusts your& youthful demeanor.",
obj_gyftrot_510 = "* Ah^1, the scent of fresh& pine needles.",
obj_gyftrot_511 = "* Gyftrot tries vainly to& remove its decorations.",
obj_gyftrot_512 = "* Gyftrot pretends to refuse& your gift.",
obj_gyftrot_513 = "* Gyftrot politely accepts& your gift.",
obj_gyftrot_514 = "* Gyftrot stumbles blindly.",
obj_gyftrot_515 = "* Gyftrot is slightly less& irritated.",
obj_gyftrot_516 = "* Gyftrot's problems have& been taken away.",
obj_gyftrot_517 = "* Gyftrot looks disappointed.",
obj_gyftrot_519 = "* Gyftrot's antlers tremble.",
obj_gyftrot_534 = "* GYFTROT - ATK 16 DEF 8&* Some teens \"decorated\" it as& a prank./^",
obj_gyftrot_544 = "* You remove the striped cane& that says \"I use this tiny& cane to walk\" on it./^",
obj_gyftrot_545 = "* You remove the box of& non-dog-related raisins./^",
obj_gyftrot_546 = "* You remove the lenticular& bookmark of a smug teen& winking./^",
obj_gyftrot_547 = "* You remove the barbed wire& made of pipe cleaners./^",
obj_gyftrot_548 = "* You remove a childhood& photograph of Snowdrake and& his parent./^",
obj_gyftrot_549 = "* You remove a small^1, confused& dog./^",
obj_gyftrot_550 = "* You remove a stocking filled& with chicken nuggets./^",
obj_gyftrot_551 = "* You remove the shirt that says& 'I'm with stupid' and points& inward./^",
obj_gyftrot_553 = "* You try to undecorate...?/^",
obj_gyftrot_554 = "* You remove the googly eyes./^",
obj_gyftrot_579 = "* You add some googly eyes& you found on the ground./^",
obj_gyftrot_586 = "* You can't improve on& perfection./^",
obj_gyftrot_601 = "* You give the cheapest gift& of all..^1.&* Friendship./^",
obj_gyftrot_610 = "* You give 35 G because& you can't think of an& appropriate gift./^",
obj_gyftrot_616 = "* You give your remaining& money because you can't& think of a better gift./^",
obj_gyftrot_624 = "* Gyftrot refuses your gift./^",
obj_gyftrot_625 = "* Hey now^1.&* You aren't made of money./^",
obj_gyftrot_626 = "* Hey now^1.&* You aren't made of friendship./^",
obj_gyftrotnpc_70 = "* I've heard there's a local& tradition based off of& my own suffering./",
obj_gyftrotnpc_71 = "* .../%%",
obj_gyftrotnpc_72 = "* .../%%",
obj_gyftrotnpc_76 = "* Everyone's leaving^1, eh?/",
obj_gyftrotnpc_77 = "* Good riddance^1!&* Maybe I'll finally get& some peace and quiet!/%%",
obj_heartdefeated_0_0 = " You cannot give& up just yet.../",
obj_heartdefeated_0_1 = " \\[C]^1!& Stay determined.../%%",
obj_heartdefeated_100_0 = " \\[C], this is just& a bad dream.../",
obj_heartdefeated_100_1 = " Wake up^1!& It's not over!/%%",
obj_heartdefeated_101_0 = " \\[C]! It's like& he says.../",
obj_heartdefeated_101_1 = " You have to& stay determined.../%%",
obj_heartdefeated_102_0 = " \\[C]! Please& don't give up.../",
obj_heartdefeated_102_1 = " Have some& determination.../%%",
obj_heartdefeated_103_0 = " \\[C]! You're& \\[C]!/",
obj_heartdefeated_103_1 = " You can't quit^1!& Stay determined.../%%",
obj_heartdefeated_104_0 = " \\[C], is this& a kind of joke?/",
obj_heartdefeated_104_1 = " Cut it out^1!& Wake up!/%%",
obj_heartdefeated_105_0 = " \\[C], it's not& time to leave!/",
obj_heartdefeated_105_1 = " Hold on!/%%",
obj_heartdefeated_106_0 = " \\[C], gather& your strength./",
obj_heartdefeated_106_1 = " Stay determined!/%%",
obj_heartdefeated_107_0 = " \\[C], you have& to keep going./",
obj_heartdefeated_107_1 = " Stay determined!/%%",
obj_heartdefeated_200_0 = " You cannot give& up just yet.../",
obj_heartdefeated_200_1 = " \\[C]^1!& Stay determined.../%%",
obj_heartdefeated_201_0 = " Our fate rests & upon you.../",
obj_heartdefeated_201_1 = " \\[C]^1!& Stay determined.../%%",
obj_heartdefeated_202_0 = " You're going to& be alright!/",
obj_heartdefeated_202_1 = " \\[C]^1!& Stay determined.../%%",
obj_heartdefeated_203_0 = " Don't lose hope!/",
obj_heartdefeated_203_1 = " \\[C]^1!& Stay determined.../%%",
obj_heartdefeated_204_0 = " It cannot end& now!/",
obj_heartdefeated_204_1 = " \\[C]^1!& Stay determined.../%%",
obj_heartdefeated_300_0 = " geeettttttt& dunked on!!!/",
obj_heartdefeated_300_1 = " if we're really& friends.../",
obj_heartdefeated_300_2 = " you won't come back./%%",
obj_heartdefeated_343 = "* But it refused^5.%%",
obj_hearthflame_57 = "* The fire isn't burning hot...&* Just pleasantly warm.&* You could put your hand inside./%%",
obj_heatsflamesman_75 = "\\W* Heh^1.&* I'm \\RHeats Flamesman\\W.&* Remember my name!/%%",
obj_heatsflamesman_85 = "* I'll always remember that& you remembered!/%%",
obj_heatsflamesman_90 = "* I'll never forget that you& forgot!/%%",
obj_heatsflamesman_97 = "* What?&* Do you want a rematch?/%%",
obj_hivestem_99 = "* hOIVS!/%%",
obj_hivestem_103 = "* p..^1.&* tem heard human allergics& to tem.../",
obj_hivestem_104 = "* dat OK..^1.&* tem understan.../",
obj_hivestem_105 = "* tem..^1.&* ALSO allergic to tem!!!/%%",
obj_hotelreceptionist_95 = "* bepis/%%",
obj_hotelreceptionist_100 = "* Sorry^1, we aren't allowing& any more guests at this time./",
obj_hotelreceptionist_101 = "* Or ever again./%%",
obj_hotelreceptionist_107 = "* How unusual./",
obj_hotelreceptionist_108 = "* Mettaton usually shows up& now to tell everyone they're& doing a great job./",
obj_hotelreceptionist_109 = "* Even if I was having a bad& day^1, we'll always give each& other a thumbs-up^1, and.../",
obj_hotelreceptionist_110 = "* ... oh^1, what am I doing^1?&* I'm not being very& professional./%%",
obj_icecap_139 = "Where's&YOUR&hat?",
obj_icecap_140 = "Your&head&looks so&...NAKED",
obj_icecap_141 = "What a&great&hat!&(Mine)",
obj_icecap_142 = "Snow?&No! It's&hat&residue.",
obj_icecap_143 = "I just&looove&my hat.&OK?",
obj_icecap_148 = "Fine!!!&I don't&care!!!",
obj_icecap_149 = "OK!&I'll&ignore&you too.",
obj_icecap_150 = "Better&a hatter&than a&HATER.",
obj_icecap_156 = "HELLO???&My hat's&up here.",
obj_icecap_157 = "What?&What are&you&doing?",
obj_icecap_163 = "DUH!&Who&DOESN'T&know?",
obj_icecap_164 = "Envious?&TOO BAD!",
obj_icecap_165 = "My hat's&too loud&for me to&hear you.",
obj_icecap_169 = "I KNEW&IT!!!&THIEF!!",
obj_icecap_170 = "HELP!!!&FASHION&POLICE!!",
obj_icecap_175 = "Haha!&That was&ACTUALLY&funny!",
obj_icecap_176 = "Ha!&Imitated&it spot-&on!",
obj_icecap_177 = "That's&the best&one in&a while!",
obj_icecap_182 = "%%%",
obj_icecap_374 = "* It's snowing dandruff.",
obj_icecap_375 = "* Ice Cap also wants a hat& for its nose.",
obj_icecap_376 = "* Ice Cap makes sure its hat& is still there.",
obj_icecap_377 = "* Ice Cap is thinking about a& certain article of clothing.",
obj_icecap_378 = "* Here comes that new clothes& smell.",
obj_icecap_379 = "* Ice Cap is secretly checking& if you're looking at& its hat.",
obj_icecap_380 = "* Ice Cap is desperate for& attention.",
obj_icecap_381 = "* Ice Cap's hat is loose.",
obj_icecap_396 = "* ICE CAP - ATK 11 DEF 4&* This teen wonders why& it isn't named 'Ice Hat.'/^",
obj_icecap_406 = "* You continue not looking& at Ice Cap's hat./",
obj_icecap_407 = "* It seems defeated.../^",
obj_icecap_412 = "* You manage to tear your& eyes away from Ice Cap's& hat./",
obj_icecap_413 = "* It looks annoyed.../^",
obj_icecap_422 = "* You inform Ice Cap that& it has a great hat!/^",
obj_icecap_431 = "* You tried to steal Ice Cap's& hat.../",
obj_icecap_432 = "* ... but it's not weakened& enough!/^",
obj_icecap_435 = "* And succeeded!&* (It melts in your hands...)/^",
obj_icecap_npcb_70 = "* Everyone's wearing hats^1.&* Should I branch into a& different item?/",
obj_icecap_npcb_71 = "* Ice jorts./",
obj_icecap_npcb_72 = "* ... doesn't have the same& ring to it./%%",
obj_icecap_npcb_73 = "* Ice socks and sandals./%%",
obj_icecap_npcb_77 = "* I know how to set myself& apart now^1!&* An ear piercing!/",
obj_icecap_npcb_78 = "* .../",
obj_icecap_npcb_79 = "* Wait./%%",
obj_icecap_npcg_70 = "* Hey^1, stop thinking about& my hat!/",
obj_icecap_npcg_71 = "* ... you aren't thinking about& my hat?/",
obj_icecap_npcg_72 = "* ... can you^1, please?/%%",
obj_icecap_npcg_77 = "* Ha^1!&* After all this time^1, you're& still thinking about my hat!/",
obj_icecap_npcg_78 = "* .../",
obj_icecap_npcg_79 = "* ... please?/%%",
obj_icecap_npcr_70 = "* We all live in the woods^1,& so no one can tell us& what to do!/",
obj_icecap_npcr_71 = "* But now everyone ignores& us.../",
obj_icecap_npcr_72 = "* I don't want freedom if& it means no one's gonna& pay attention to me./%%",
obj_icecap_npcr_77 = "* Maybe someone on the surface& will pay attention to me./",
obj_icecap_npcr_78 = "* There're so many people^1,& someone has to^1, right!?/%%",
obj_icecube_174 = "I...&I...",
obj_icecube_175 = "What can&I say...",
obj_icecube_176 = "What's&the&point...",
obj_icecube_177 = "So...&Cold...",
obj_icecube_181 = "Yeah...&I like&my hair&too.",
obj_icecube_182 = "Hmm...&Hats are&for&posers.",
obj_icecube_183 = "So I can&still&impress&you?",
obj_icecube_184 = "I wanted&you to&see me&as cool.",
obj_icecube_188 = "Haha!&That was&ACTUALLY&funny!",
obj_icecube_189 = "Ha!&Imitated&it spot-&on!",
obj_icecube_190 = "That's&the best&one in&a while!",
obj_icecube_196 = "%%%",
obj_icecube_377 = "* 'Ice Cap' is no more.",
obj_icecube_378 = "* It smells like frozen despair.",
obj_icecube_379 = "* Ice doesn't mind its identity.",
obj_icecube_380 = "* It's melting.",
obj_icecube_406 = "* ICE - ATK 1 DEF 0&* Without its cap.../^",
obj_icecube_414 = "* You inform Ice Cap that& it still looks fine.../^",
obj_iceroom_fakedog_64 = "* (You tried to pet the dog^1,& but it collapsed into a& pile of fluff...)/",
obj_iceroom_fakedog_65 = "* (Seems like it was actually& just a dog-shaped husk of& dog residue.)/%%",
obj_iceroom_fakedog_71 = "* (It's a pile of dog residue.)/%%",
obj_instantnoodleitem_30 = "* You put some water in& the pot and place it on& the heat./",
obj_instantnoodleitem_31 = "* You wait for the water& to boil.../",
obj_instantnoodleitem_32 = "* ..^4.&* ..^4.&* .../",
obj_instantnoodleitem_33 = "* It'^2s boiling./",
obj_instantnoodleitem_34 = "* You place the noodle^1s& into the pot./",
obj_instantnoodleitem_35 = "* 4^3 minutes lef^3t until& the noodle^2s are finished./",
obj_instantnoodleitem_36 = "* 3^3 minutes lef^3t until& the noodle^2s are finished./",
obj_instantnoodleitem_37 = "* 2^3 minutes lef^3t until& the noodle^2s are finished./",
obj_instantnoodleitem_38 = "* 1^3 minute lef^3t until& the noodle^2s are finished./",
obj_instantnoodleitem_39 = "* The noodle^3s are finished./",
obj_instantnoodleitem_40 = "* ... they don't taste very& good./",
obj_instantnoodleitem_41 = "* You add the flavor packet./",
obj_instantnoodleitem_42 = "* That's better./",
obj_instantnoodleitem_43 = "* Not great^1, but better./",
obj_instantnoodleitem_44 = " %%",
obj_instantnoodleitem_45 = "* You remove the Instant& Noodles from their& packaging./",
obj_instantnoodleitem_85 = "* You ate the Instant Noodles.",
obj_introimage_70 = "Long ago^1, two races&ruled over Earth^1:&HUMANS and MONSTERS^6. \\E1 ^1 %",
obj_introimage_71 = "One day^1, war broke&out between the two&races^6. \\E0 ^1 %",
obj_introimage_72 = "After a long battle^1,&the humans were&victorious^6. \\E1 ^1 %",
obj_introimage_73 = "They sealed the monsters&underground with a magic&spell^6. \\E0 ^1 %",
obj_introimage_74 = "Many years later^2.^2.^5. \\E1 ^1 %",
obj_introimage_75 = " MT. EBOTT& 201X^9 \\E0 %",
obj_introimage_76 = "Legends say that those&who climb the mountain&never return^5.^3 \\E1 %",
obj_introimage_78 = " \\E1 %",
obj_introimage_79 = " ^9 ^5 \\E0 %",
obj_introimage_80 = " ^9 ^5 ^2 \\E1 %",
obj_introimage_81 = " ^9 ^5 ^2 \\E2 %",
obj_introimage_82 = " ^9 ^9 ^9 ^9 ^9 ^9 \\E2 %%",
obj_introimage_83 = " ^9 ^9 ^9 ^9 ^9 \\E0 %%",
obj_introimage_84 = " ^9 ^9 ^9 ^9 ^9 ^9 \\E0 %",
obj_introimage_85 = " %%",
obj_jerry_164 = "Guys, it's COLD.&Does ANYONE care?",
obj_jerry_165 = "Why are we doing&this? What a fail.",
obj_jerry_166 = "Wow, you guys&SUCK at this.",
obj_jerry_167 = "SHHHH! I'm&THINKING, guys!!",
obj_jerry_168 = "Ka-SIGH.",
obj_jerry_171 = "Well... can YOU&give me a ride&home?",
obj_jerry_172 = "Huh? Did they&ditch me...? SOME&friends!",
obj_jerry_173 = "Awkwarrrd.",
obj_jerry_174 = "So, like, what&are you even&doing?",
obj_jerry_175 = "The wi-fi here&sucks.",
obj_jerry_199 = "Hahaha!&Say something&else funny!",
obj_jerry_200 = "Haha! Wow!&Drake, you suck!",
obj_jerry_201 = "Hahaha!&Where do you get&your ideas!?!",
obj_jerry_207 = "%%%",
obj_jerry_407 = "* Jerry eats powdery food and& licks its hands loudly.",
obj_jerry_408 = "* Jerry sneezes without covering& its nose.",
obj_jerry_409 = "* Jerry tells everyone it has to& go to the bathroom.",
obj_jerry_410 = "* Jerry lets out a yawn.",
obj_jerry_411 = "* Smells like....... Jerry.",
obj_jerry_412 = "* Jerry is wounded.",
obj_jerry_414 = "* The other monsters celebrate& Jerry's disappearance.",
obj_jerry_415 = "* Return of Jerry.",
obj_jerry_442 = "* JERRY - ATK 0 DEF 30&* Everyone knows Jerry.&* Makes attacks 2 seconds longer./^",
obj_jerry_450 = "* You and the other& monsters ditch Jerry& when it looks away!/^",
obj_jetpackchara_198 = "* MY MY./",
obj_jetpackchara_199 = "* IT SEEMS YOU'VE BESTED ME./",
obj_jetpackchara_200 = "* BUT ONLY BECAUSE YOU HAD& THE HELP OF THE BRILLIANT& DOCTOR ALPHYS!/",
obj_jetpackchara_201 = "* OH^1, I LOATHE TO THINK OF& WHAT WOULD HAVE HAPPENED& TO YOU WITHOUT HER!!!/",
obj_jetpackchara_203 = "* WELL^1, TOODLES!!/%%",
obj_jetpackchara_223 = "* OH YES^1!&* ABOUT THE SUBSTITUTION.../",
obj_jetpackchara_224 = "* HAVEN'T YOU EVER SEEN& A COOKING SHOW BEFORE?/",
obj_jetpackchara_225 = "* I ALREADY BAKED THE CAKE& AHEAD OF TIME!!!!!&* SO FORGET IT!!!/%%",
obj_jetpackchara_301 = "* Ring.../",
obj_jetpackchara_302 = "\\TS \\E3 \\F6 \\TA %",
obj_jetpackchara_303 = "* Wh-what!^1?&* Wh-why aren't you& m-m-moving?/",
obj_jetpackchara_304 = "* N-no...^1!&* I must not have& added enough fuel!/",
obj_jetpackchara_305 = "\\E8* D-darnit..^1.&* I'm sorry.../",
obj_jetpackchara_306 = "* Even when it's& something like& this^1, I.../",
obj_jetpackchara_307 = "* I still...^1!&* I still.../%%",
obj_jetpackchara_324 = "* OH NO^1, WOULD YOU LOOK AT& THAT!/",
obj_jetpackchara_325 = "\\TS \\E3 \\F6 \\TA %",
obj_jetpackchara_326 = "* What?/",
obj_jetpackchara_327 = "\\TS \\E0 \\F0 \\TM %",
obj_jetpackchara_328 = "* I FORGOT!&* RIGHT ABOUT NOW IS WHEN& WE HAVE OUR COMMERCIAL BREAK!/",
obj_jetpackchara_329 = "\\TS \\E3 \\F6 \\TA %",
obj_jetpackchara_330 = "* Wh..^1.&* What are you...%",
obj_jetpackchara_331 = "\\TS \\E0 \\F0 \\TM %",
obj_jetpackchara_332 = "* UNFORTUNATELY, THAT MEANS& NO ONE IS WATCHING THIS& RIGHT NOW./",
obj_jetpackchara_333 = "* I'M NOT GOING TO DESTROY& YOU WITHOUT A LIVE& TELEVISION AUDIENCE!!/",
obj_jetpackchara_334 = "* LOOKS LIKE YOU'VE FOILED ME& ONCE AGAIN, THANKS TO THE& BRILLIANT DR. ALPHYS!!!/",
obj_jetpackchara_335 = "* UNTIL NEXT TIME, BEAUTIFUL!/",
obj_jetpackchara_336 = "* TOODLES!/%%",
obj_judgeshroom_91 = "* hOIVS!/%%",
obj_judgeshroom_95 = "* p..^1.&* tem heard human allergics& to tem.../",
obj_judgeshroom_96 = "* dat OK..^1.&* tem understan.../",
obj_judgeshroom_97 = "* tem..^1.&* ALSO allergic to tem!!!/%%",
obj_judgeshroom_187 = "* Mushroom danc^2e&* Mushroom danc^2e&* Whatever could it mean/%%",
obj_judgeshroom_211 = "* It symbolizes my inner& pain./%%",
obj_judgeshroom_213 = "* It symbolizes my inner& torment^1, trapped here& by my hyphae./",
obj_judgeshroom_214 = "* My struggle to pull away^1.&* My struggle to escape^1.&* But alas^1, to no avail./%%",
obj_judgeshroom_218 = "* If only I could see the& world above./",
obj_judgeshroom_219 = "* But even if the barrier& was open^1, how would I& leave...?/%%",
obj_judgeshroom_224 = "* It means you've lived a& life of sin./%%",
obj_judgeshroom_226 = "* It means..^1.&* Don't talk to me./%%",
obj_judgeshroom_231 = "* It symbolizes my unbridled& happiness./",
obj_judgeshroom_232 = "* The government told me& they are willing to& transplant me outside!/",
obj_judgeshroom_233 = "* Why didn't you smile at my& dance^1? It almost feels& a little rude.../%%",
obj_killerboysnightout_event_101 = "* ... you're here./",
obj_killerboysnightout_event_102 = "* So that means Undyne..^1.&* She's.../",
obj_killerboysnightout_event_103 = "* Like^1, Undyne^1!&* We'll avenge you!/%%",
obj_killerlab_event_113 = "* OH^1, THERE YOU ARE./",
obj_killerlab_event_114 = "\\M5* YOU UGLY LITTLE CREATURE^1.&* YOU'VE MADE QUITE A NAME& FOR YOURSELF./",
obj_killerlab_event_115 = "\\M3* SUCH INFAMY...^1!&* I'M IMPRESSED./",
obj_killerlab_event_116 = "\\M4* OH^1. YES^1.&* IF YOU'RE LOOKING FOR ALPHYS^1,& SHE'S NOT HERE./",
obj_killerlab_event_117 = "\\M0* WHILE YOU WERE BUSY DOING& YOUR^1, AHEM^1, THING.../",
obj_killerlab_event_118 = "* SHE WAS RUNNING AROUND& EVACUATING PEOPLE TO SAFETY./",
obj_killerlab_event_119 = "\\M4* NOW THEY'RE IN A PLACE& WHERE YOU'LL NEVER GET TO& THEM./",
obj_killerlab_event_120 = "\\M2* DECIDING NOT TO FIGHT YOU^1.&* MY MY^1, SHE REALLY IS THE& ONLY SMART ONE^1, ISN'T SHE?/%%",
obj_killerlab_event_151 = "\\M0* OH^1?&* HOW SASSY./",
obj_killerlab_event_152 = "\\M4* YOU'RE JUST ITCHING TO GET& YOUR HANDS ON ME^1, AREN'T& YOU?/",
obj_killerlab_event_153 = "\\M5* WELL..^1. T-O-O B-A-D!/",
obj_killerlab_event_154 = "\\M4* THIS WORLD NEEDS STARS MORE& THAN IT NEEDS CORPSES!/",
obj_killerlab_event_155 = "\\M1* TOODLES!/%%",
obj_kitchenforcefield_123 = "* (As per culinary standard^1,& a death forcefield surrounds& the kitchen.)/%%",
obj_kitchenforcefield_124 = "* (As per journalistic standards^1,& a death forcefield surrounds& the area of intrigue.)/%%",
obj_kitchenforcefield_125 = "* (It's the kind of every-day& death forcefield you see& at home.)/%%",
obj_kitchenforcefield_126 = "* (It's a forcefield.)/%%",
obj_kitchenforcefield_127 = "* (It's a battery-powered& forcefield.)/%%",
obj_kitchenforcefield_128 = "* (It's a forcefield.)/%%",
obj_knock_room_62 = "%%",
obj_knock_room_65 = "* (Doesn't seem like& anyone's home.)/%%",
obj_knock_room_67 = "* (If someone's there^1,& they aren't answering& the door.)/%%",
obj_knock_room_69 = "* (No one is home.^1)&* (And you get the feeling& no one ever will be.)/%%",
obj_knock_room_71 = "* (You hear irritated groans& from the inside.)/%%",
obj_knock_room_75 = "* (Sounds like only fire& lives here now.)/%%",
obj_knock_room_81 = "* Who's there^1?&* I'm in the middle of& my favorite TV program./",
obj_knock_room_82 = "* I know^1, I know..^1.&* Staring at a screen...&* Sounds like a boring hobby./",
obj_knock_room_83 = "* But TV offers an escape& to another world^1.&* We really need that./%%",
obj_knock_room_86 = "* You wanna watch too^1?&* Sorry^1, this is a one-player& TV show./%%",
obj_knock_room_91 = "* Ahh^1, what a beautiful knock..^1.!&* Maybe if I don't answer^1,& I'll hear it again./%%",
obj_knock_room_93 = "* Ahh^1, my patience rewards me./%%",
obj_knock_room_95 = "* Ahh.../%%",
obj_knock_room_99 = "* (No answer.)/%%",
obj_knock_room_113 = "* (No answer.)/%%",
obj_lab_powerswitch_218 = "* Hey^1!&* Stop!!!/%%",
obj_lab_powerswitch_258 = "* I got you guys some& food^1, okay!?/%%",
obj_lab_powerswitch_294 = "\\E4* Sorry about that.../",
obj_lab_powerswitch_295 = "\\E2* They get kind of sassy& when they don't get& fed on time./",
obj_lab_powerswitch_296 = "\\E3* Um!!/",
obj_lab_powerswitch_299 = "\\E3* I think they smelled& the potato chips you& had^1, and.../",
obj_lab_powerswitch_301 = "\\E3* Anyway!/",
obj_lab_powerswitch_302 = "\\E6* The power went out^1,& and I've been trying& to turn it back on!/",
obj_lab_powerswitch_303 = "\\E4* But it seems like you& were one step ahead& of me./",
obj_lab_powerswitch_304 = "\\E2* This was probably just& a big inconvenience& for you.../",
obj_lab_powerswitch_305 = "\\E4* B-but I appreciate& that you came here& to back me up!/",
obj_lab_powerswitch_306 = "\\E4* As I said^1, I was& afraid I might.../",
obj_lab_powerswitch_307 = "\\E8* Not come back.../",
obj_lab_powerswitch_308 = "\\E5* But that's not because& of these guys or& anything!/",
obj_lab_powerswitch_309 = "\\E4* I was just worried I& would be too afraid.../",
obj_lab_powerswitch_310 = "\\E9* To tell the truth.../",
obj_lab_powerswitch_311 = "\\E8* That I might run away^1,& or do something.../",
obj_lab_powerswitch_312 = "\\E9* Cowardly./",
obj_lab_powerswitch_313 = "* .../",
obj_lab_powerswitch_314 = "*\\E8 Uh..^1. I..^1.&* I suppose I owe you& an explanation./",
obj_lab_powerswitch_315 = "\\E9* As you probably know^1,& ASGORE asked me to study& the nature of SOULs./",
obj_lab_powerswitch_316 = "\\E3* During my research^1, I& isolated a power I& called \"determination.\"/",
obj_lab_powerswitch_317 = "\\E6* I injected it into dying& monsters so their SOULs& would last after death./",
obj_lab_powerswitch_318 = "\\E9* But the experiment& failed./",
obj_lab_powerswitch_319 = "* You see^1, unlike humans',& monsters' bodies don't& have enough.../",
obj_lab_powerswitch_320 = "* Physical matter to take& those concentrations& of \"determination.\"/",
obj_lab_powerswitch_321 = "* Their bodies started to& melt^1, and lost what& physicality they had./",
obj_lab_powerswitch_322 = "\\E3* Pretty soon^1, all of the& test subjects had melted& together into.../",
obj_lab_powerswitch_323 = "\\E8* Those./",
obj_lab_powerswitch_324 = "\\E9* Seeing them like this^1,& I knew.../",
obj_lab_powerswitch_325 = "\\E8* I couldn't tell their& families about it./",
obj_lab_powerswitch_326 = "\\E8* I couldn't tell anyone& about it./",
obj_lab_powerswitch_327 = "\\E9* No matter how much& everyone was asking me./",
obj_lab_powerswitch_328 = "\\E9* And I was too afraid to& do any more work^1,& knowing.../",
obj_lab_powerswitch_329 = "\\E8* ... everything I'd done& so far had been such& a horrific failure./",
obj_lab_powerswitch_330 = "\\E9* ... but now./",
obj_lab_powerswitch_331 = "\\E9* Now^1, I've changed my& mind about all this./",
obj_lab_powerswitch_332 = "\\E9* I'm going to tell& everyone what I've done./",
obj_lab_powerswitch_333 = "\\E9* .../",
obj_lab_powerswitch_335 = "* It's going to be hard./",
obj_lab_powerswitch_336 = "* Being honest..^1.&* Believing in myself.../",
obj_lab_powerswitch_337 = "* I'm sure there will be& times where I'll& struggle./",
obj_lab_powerswitch_338 = "* I'm sure there will be& times where I screw& up again./",
obj_lab_powerswitch_339 = "\\E0* But knowing^1, deep down^1,& that I have friends& to fall back on.../",
obj_lab_powerswitch_340 = "\\E7* I know it'll be a& lot easier to stand& on my own./",
obj_lab_powerswitch_341 = "* Thank you./%%",
obj_lab_powerswitch_406 = "* Come on^1, guys./",
obj_lab_powerswitch_407 = "* It's time for everyone& to go home./%%",
obj_labelevator_a_242 = " WARNING! WARNING^6!%",
obj_labelevator_a_243 = " ELEVATOR LOSING POWER^6!%",
obj_labelevator_a_244 = " EM TETHER STABILITY LOST^6!%",
obj_labelevator_a_245 = " ALTITUDE DROPPING^6!%%",
obj_labelevator_b_122 = "* (Ring...)/",
obj_labelevator_b_123 = "* (It's a voice you have& never heard before.)/%%",
obj_labelevator_b_131 = "* \\[C]..^1.&* Are you there?/",
obj_labelevator_b_132 = "* It's been a long time^1,& hasn't it...?/",
obj_labelevator_b_133 = "* But you've done well./",
obj_labelevator_b_134 = "* Thanks to you^1, everything& has fallen into place./",
obj_labelevator_b_135 = "* \\[C].../",
obj_labelevator_b_136 = "* See you soon./%%",
obj_labtv_event_94 = "* (There's a VHS player with a& few tapes picked out beside& it...)/",
obj_labtv_event_95 = "* (They seem to be labelled& in a specific order.)/",
obj_labtv_event_96 = "* (Will you watch one...?)/%%",
obj_labtv_event_98 = "* (Choose a tape to watch.)/%%",
obj_labtv_event_287 = "* Psssst^1.&* Gorey^1, wake up. \\Ta/",
obj_labtv_event_288 = "* Mmm^1?&* What is it^1, dear?/",
obj_labtv_event_289 = "* ... err^1, and why do you& have that video camera? \\TT/",
obj_labtv_event_290 = "* Shush^1!&* I want to get your& reaction./",
obj_labtv_event_291 = "* Gorey^1, dearest^1.&* What is my favorite& vegetable?\\Ta/",
obj_labtv_event_292 = "* Hmmm..^1.&* Carrots^1, right?\\TT/",
obj_labtv_event_293 = "* No no no^1!&* My FAVORITE vegetable is.../",
obj_labtv_event_294 = "* Eda-MOM-e./",
obj_labtv_event_295 = "* ... get it???\\Ta/",
obj_labtv_event_296 = "* .../",
obj_labtv_event_297 = "* Go back to bed^1, dear.\\TT/",
obj_labtv_event_298 = "* No no!^1!&* Not yet^1!&* Hee hee hee./",
obj_labtv_event_299 = "* Now^1, If I were a dog^1,& what breed of dog would& I be?\\Ta/",
obj_labtv_event_300 = "* Hmmm..^1. I don't know^1, honey^1.&* What kind of dog would& you be?\\TT/",
obj_labtv_event_301 = "* I would be.../",
obj_labtv_event_302 = "* A MOMERANIAN.\\Ta/",
obj_labtv_event_303 = "* Hohoho!/",
obj_labtv_event_304 = "* You sure are excited to& have this child./",
obj_labtv_event_305 = "* You know^1, if you keep& making jokes like& this.../",
obj_labtv_event_306 = "* One day^1, you could be.../",
obj_labtv_event_307 = "* ... a famous MOMedian.\\TT/",
obj_labtv_event_308 = "* .../",
obj_labtv_event_309 = "* Well^1, I am going to bed.\\Ta/",
obj_labtv_event_310 = "* Hey^1!&* Come on^1, Tori^1!&* That one was funny!\\TT/",
obj_labtv_event_311 = "* Hahaha^1, I know^1.&* I am just teasing you./",
obj_labtv_event_312 = "* Goodnight^1, dear.\\Ta/",
obj_labtv_event_313 = "* Goodnight, honey.\\TT/",
obj_labtv_event_314 = "* .../",
obj_labtv_event_315 = "* Oh dear^1, perhaps it is too& dark in here for the& video to come out.../%%",
obj_labtv_event_350 = "* Okay^1, \\[C]^1, are you ready?/",
obj_labtv_event_351 = "* Do your creepy face!/",
obj_labtv_event_352 = "* AHHHHH!^1!&* Hee hee hee!/",
obj_labtv_event_353 = "* Oh^1!&* Wait^1!&* I had the lens cap on.../",
obj_labtv_event_354 = "* What!^1?&* You're not gonna do it& again...?/",
obj_labtv_event_355 = "* Come on^1, quit tricking me^1!&* Haha!/%%",
obj_labtv_event_391 = "* Howdy^1, \\[C]^1!&* Smile for the camera!/",
obj_labtv_event_392 = "* Ha^1, this time I got YOU^1!&* I left the cap on..^1.&* ON PURPOSE!/",
obj_labtv_event_393 = "* Now you're smiling for& noooo reason^1!&* Hee hee hee!/",
obj_labtv_event_394 = "* What^1?&* Oh^1, yeah^1, I remember./",
obj_labtv_event_395 = "* When we tried to make& butterscotch pie for Dad^1,& right?/",
obj_labtv_event_396 = "* The recipe asked for cups& of butter.../",
obj_labtv_event_397 = "* But we accidentally put& in buttercups instead./",
obj_labtv_event_398 = "* Yeah^1!&* Those flowers got him& really sick./",
obj_labtv_event_399 = "* I felt so bad^1.&* We made Mom really upset./",
obj_labtv_event_400 = "* I should have laughed it& off^1, like you did.../",
obj_labtv_event_401 = "* Um^1, anyway^1, where are you& going with this?/",
obj_labtv_event_402 = "* Huh^1?&* Turn off the camera...^1?&* OK./%%",
obj_labtv_event_435 = "* I..^1. I don't like this idea^1,& \\[C]./",
obj_labtv_event_436 = "* Wh.^1. what^1?&* N-no, I'm not.../",
obj_labtv_event_437 = "* ... big kids don't cry./",
obj_labtv_event_438 = "* Yeah^1, you're right./",
obj_labtv_event_439 = "* No^1!&* I'd never doubt you^1, \\[C]..^1.&* Never!/",
obj_labtv_event_440 = "* Y..^1. yeah^1!&* We'll be strong^1!&* We'll free everyone./",
obj_labtv_event_441 = "* I'll go get the flowers./%%",
obj_labtv_event_473 = "* \\[C]..^1.&* Can you hear me^1?&* We want you to wake up...\\Ta/",
obj_labtv_event_474 = "* \\[C]^1!&* You have to stay determined!/",
obj_labtv_event_475 = "* You can't give up..^1.&* You are the future of humans& and monsters...\\TR/",
obj_labtv_event_476 = "* .../",
obj_labtv_event_477 = "* Psst... \\[C]..^1.&* Please..^1. wake up.../",
obj_labtv_event_478 = "* I don't like this plan& anymore./",
obj_labtv_event_479 = "* I..^1. I.../",
obj_labtv_event_480 = "* ..^1. no^1, I said..^1.&* I said I'd never doubt you./",
obj_labtv_event_481 = "* Six^1, right^1?&* We just have to get six.../",
obj_labtv_event_482 = "* And we'll do it together^1,& right?/%%",
obj_ladiesfishingrod_137 = "* You send the line back out./%%",
obj_laserswitch1_90 = "* (Didn't work.)/%%",
obj_laserswitch1_119 = "* Ring.../",
obj_laserswitch1_120 = "\\TS \\E3 \\F6 \\TA %",
obj_laserswitch1_121 = "\\E3* H-hey^1, watch out^1!&* You're going to get& really hurt!/",
obj_laserswitch1_122 = "\\E8* I can't watch this^1.&* I'm disabling the& lasers./%%",
obj_laserswitch1_161 = "\\TS \\E3 \\F6 \\TA %",
obj_laserswitch1_162 = "\\E6* Th..^1. there./",
obj_laserswitch1_163 = "\\E3* Be careful^1, okay?/",
obj_laserswitch1_164 = "\\E8* .../",
obj_laserswitch1_165 = "\\E8* I-I'm sorry^1, it's& m-my fault you& got hurt./",
obj_laserswitch1_166 = "\\E8* I didn't explain the& lasers well enough^1,& and../",
obj_laserswitch1_167 = "\\E8* If I hadn't..^1.&* If I hadn't..^1./",
obj_laserswitch1_168 = "\\E4* Um^1, delayed using& my hacking skills^1,& I mean.../",
obj_laserswitch1_169 = "\\E8* ... sorry./",
obj_laserswitch1_170 = "\\TS \\F0 \\T0 %",
obj_laserswitch1_171 = "* Click.../%%",
obj_laserswitch1_174 = "\\E8* I-I'm sorry^1, it's& m-my fault you& got hurt./",
obj_laserswitch1_175 = "\\E8* I didn't explain the& lasers well enough^1,& and.../",
obj_laserswitch1_176 = "\\E3* O-oh^1, there's no& time for this now!/",
obj_laserswitch1_177 = "\\E8* Sorry./",
obj_laserswitch1_178 = "\\TS \\F0 \\T0 %",
obj_laserswitch1_179 = "* Click.../%%",
obj_lastbeam_230 = "STOP IT!!",
obj_lastbeam_255 = "STOP IT NOW!!!",
obj_lastbeam_296 = "* ...",
obj_lastsans_trigger_187 = "* So you finally made it./",
obj_lastsans_trigger_188 = "* The end of your journey& is at hand./",
obj_lastsans_trigger_189 = "* In a few moments^1, you& will meet the king./",
obj_lastsans_trigger_190 = "* Together.../",
obj_lastsans_trigger_191 = "* You will determine the& future of this world./",
obj_lastsans_trigger_192 = "* That's then./",
obj_lastsans_trigger_193 = "* Now./",
obj_lastsans_trigger_194 = "* You will be judged./",
obj_lastsans_trigger_195 = "* You will be judged for& your every action./",
obj_lastsans_trigger_196 = "* You will be judged for& every EXP you've earned./",
obj_lastsans_trigger_197 = "* What's EXP?/",
obj_lastsans_trigger_198 = "* It's an acronym./",
obj_lastsans_trigger_199 = "\\W* It stands for \"\\Rexecution& points\\W.\"/",
obj_lastsans_trigger_200 = "* A way of quantifying the& pain you have inflicted on& others./",
obj_lastsans_trigger_201 = "* When you kill someone^1,& your EXP increases./",
obj_lastsans_trigger_202 = "* When you have enough EXP^1,& your LOVE increases./",
obj_lastsans_trigger_203 = "* LOVE^1, too^1, is an& acronym./",
obj_lastsans_trigger_204 = "\\W* It stands for \"\\RLevel of& Violence\\W.\"/",
obj_lastsans_trigger_205 = "* A way of measuring someone's& capacity to hurt./",
obj_lastsans_trigger_206 = "* The more you kill^1, the& easier it becomes to& distance yourself./",
obj_lastsans_trigger_207 = "* The more you distance& yourself^1, the less you& will hurt./",
obj_lastsans_trigger_208 = "* The more easily you& can bring yourself to& hurt others./%%",
obj_lastsans_trigger_214 = "* So you finally made it.../%%",
obj_lastsans_trigger_243 = "* Now^1, you understand./",
obj_lastsans_trigger_244 = "* It's time to begin your& judgment./",
obj_lastsans_trigger_245 = "* Look inside yourself./",
obj_lastsans_trigger_246 = "* Have you really done the& right thing?/",
obj_lastsans_trigger_247 = "* And^1, considering what& you've done.../",
obj_lastsans_trigger_248 = "* What will you do now?/",
obj_lastsans_trigger_249 = "* Take a moment to think& about this./%%",
obj_lastsans_trigger_268 = "\\TS* .../",
obj_lastsans_trigger_269 = "\\Ts*\\E0 ... but you^1.&* you never gained& any LOVE./",
obj_lastsans_trigger_270 = "\\E1* 'course^1, that doesn't& mean you're completely& innocent or naive./",
obj_lastsans_trigger_271 = "\\E0* just that you kept& a certain tenderness& in your heart./",
obj_lastsans_trigger_274 = "* no matter the struggles& or hardships you& faced.../",
obj_lastsans_trigger_275 = "* you strived to do the& right thing./",
obj_lastsans_trigger_276 = "* you refused to hurt& anyone./",
obj_lastsans_trigger_277 = "* even when you ran& away^1, you did it& with a smile./",
obj_lastsans_trigger_278 = "* you never gained LOVE^1,& but you gained love./",
obj_lastsans_trigger_279 = "* does that make sense?/",
obj_lastsans_trigger_280 = "* maybe not./",
obj_lastsans_trigger_283 = "\\E3* ..^1.&* now./",
obj_lastsans_trigger_284 = "\\E0* you're about to face& the greatest challenge& of your entire journey./",
obj_lastsans_trigger_285 = "* your actions here.../",
obj_lastsans_trigger_286 = "* will determine the& fate of the entire& world./",
obj_lastsans_trigger_287 = "* if you refuse to& fight.../",
obj_lastsans_trigger_288 = "* asgore will take& your soul and& destroy humanity./",
obj_lastsans_trigger_289 = "* but if you kill& asgore and go& home.../",
obj_lastsans_trigger_290 = "* monsters will remain& trapped underground./",
obj_lastsans_trigger_291 = "* what will you do?/",
obj_lastsans_trigger_292 = "\\E3* .../",
obj_lastsans_trigger_293 = "* well^1, if i were you^1,& i would have thrown& in the towel by now./",
obj_lastsans_trigger_294 = "\\E1* but you didn't get& this far by giving& up^1, did you?/",
obj_lastsans_trigger_295 = "\\E0* that's right./",
obj_lastsans_trigger_296 = "* you have something& called \"determination.\"/",
obj_lastsans_trigger_297 = "* so as long as you& hold on.../",
obj_lastsans_trigger_298 = "* so as long as you& do what's in your& heart.../",
obj_lastsans_trigger_299 = "* i believe you can do& the right thing./",
obj_lastsans_trigger_300 = "\\E3* alright./",
obj_lastsans_trigger_301 = "\\E0* we're all counting& on you, kid./",
obj_lastsans_trigger_302 = "\\E2* good luck./%%",
obj_lastsans_trigger_361 = "\\TS* .../",
obj_lastsans_trigger_362 = "\\Ts*\\E0 truthfully^1, it doesn't& really matter what you& said./",
obj_lastsans_trigger_363 = "\\E0* all that's important is& that you were honest& with yourself./",
obj_lastsans_trigger_364 = "* what happens now.../",
obj_lastsans_trigger_365 = "* we leave up to you./%%",
obj_lastsans_trigger_390 = "* Then why'd you& kill my& brother?/%%",
obj_lastsans_trigger_402 = "* You dirty brother& killer./%%",
obj_lastsans_trigger_421 = "* huh^1?&* you look bored./",
obj_lastsans_trigger_422 = "\\E1* i get the feeling& you aren't gonna learn& anything from this./",
obj_lastsans_trigger_423 = "\\E0* well^1, guess I gotta& judge you then./",
obj_lastsans_trigger_424 = "* come on^1.&* really?/%%",
obj_lastsans_trigger_428 = "* lv2..^1.&* seems like you messed& up the slightest amount./",
obj_lastsans_trigger_429 = "\\E1* welp^1.&* that's pretty sad./",
obj_lastsans_trigger_430 = "\\E3* you probably weren't& even aware of what you& were doing.../",
obj_lastsans_trigger_431 = "* and when you learned^1,& it was too late./",
obj_lastsans_trigger_432 = "\\E2* nah^1, just kidding./",
obj_lastsans_trigger_433 = "\\E1* who gets to lv2 on& accident^1?&* get outta here./%%",
obj_lastsans_trigger_437 = "\\E3* lv3.../",
obj_lastsans_trigger_438 = "\\E1* 3's just an ok number^1,& i guess./",
obj_lastsans_trigger_439 = "\\E2* i'll give you a C+./",
obj_lastsans_trigger_440 = "\\E1* you can do better^1,& right?/%%",
obj_lastsans_trigger_444 = "\\E3* hmmm..^1.&* over lv3^1, huh./",
obj_lastsans_trigger_445 = "\\E0* you killed some people& on purpose^1, didn't you?/",
obj_lastsans_trigger_446 = "\\E1* that's probably bad./",
obj_lastsans_trigger_447 = "\\E3* though^1, maybe some& of it was in self-& defense.../",
obj_lastsans_trigger_448 = "\\E1* i don't know^1.&* help me out here./",
obj_lastsans_trigger_449 = "* i wasn't watching./",
obj_lastsans_trigger_450 = "\\E2* anyways^1, don't do that./%%",
obj_lastsans_trigger_454 = "\\E3* hmmm..^1.&* over lv9^1, huh./",
obj_lastsans_trigger_455 = "\\E0* that's over halfway to& lv20^1, the maximum./",
obj_lastsans_trigger_456 = "\\E1* but don't think that& means you're still 50-& percent good./",
obj_lastsans_trigger_457 = "\\E3* 50-percent^1, 20-percent./",
obj_lastsans_trigger_458 = "\\E4* those are both still& failing grades./",
obj_lastsans_trigger_459 = "\\E1* besides^1.&* chances are.../",
obj_lastsans_trigger_460 = "* i've already tried to& steer you in the right& direction./",
obj_lastsans_trigger_461 = "\\E0* so what can i say?/",
obj_lastsans_trigger_462 = "\\E3* what can i say that& will change the mind of& a being like you...?/%%",
obj_lastsans_trigger_466 = "\\E3* hmmm..^1.&* over lv14^1, huh./",
obj_lastsans_trigger_467 = "\\E1* well^1, hmmm..^1.&* judgment-wise.../",
obj_lastsans_trigger_468 = "\\E4* you're a pretty bad& person./",
obj_lastsans_trigger_469 = "* you wander around^1,& looking for people.../",
obj_lastsans_trigger_470 = "* killing them to take& their money./",
obj_lastsans_trigger_471 = "\\E3* that's just plain& messed up./",
obj_lastsans_trigger_472 = "\\E1* and what's worse^1, is& that as bad as you& are.../",
obj_lastsans_trigger_473 = "\\E2* you aren't anywhere near& as bad as you could& be./",
obj_lastsans_trigger_474 = "\\E1* you pretty much suck& at being evil./",
obj_lastsans_trigger_475 = "\\E1* honestly^1, it's super& embarrassing./",
obj_lastsans_trigger_476 = "\\E2* but maybe you'd be& better.../",
obj_lastsans_trigger_477 = "\\E1* at not killing anyone?/",
obj_lastsans_trigger_478 = "\\E2* crazy idea^1, huh?/",
obj_lastsans_trigger_479 = "\\E0* let me know how that& one goes./%%",
obj_lastsans_trigger_485 = "* ... huh?/",
obj_lastsans_trigger_486 = "\\E0* what's with that look& in your eye?/",
obj_lastsans_trigger_487 = "\\E3* did you go through and& kill someone.../",
obj_lastsans_trigger_488 = "\\E3* just to see what i'd& say about it?/",
obj_lastsans_trigger_489 = "\\E1* wow^1./",
obj_lastsans_trigger_490 = "\\E2* you're a pretty gross& person^1, huh?/%%",
obj_lastsans_trigger_494 = "\\E1* huh^1?&* you STILL look bored./",
obj_lastsans_trigger_495 = "\\E2* okay then^1, consider& our session over./%%",
obj_lastsans_trigger_513 = "\\E3* .../",
obj_lastsans_trigger_514 = "\\E1* wait a second./",
obj_lastsans_trigger_515 = "\\E1* that look on your& face while i was& talking.../",
obj_lastsans_trigger_516 = "\\E2* you've already heard& my spiel^1, haven't you?/",
obj_lastsans_trigger_517 = "\\E3* i suspected something& like this./",
obj_lastsans_trigger_518 = "\\E3* you're always acting& like you know what's& going to happen./",
obj_lastsans_trigger_519 = "\\E1* like you've seen it& all before./",
obj_lastsans_trigger_520 = "\\E3* so..^1.&* i have a request for& you./",
obj_lastsans_trigger_521 = "\\W*\\E1 i kind of have a& \\Ysecret codeword\\W & that only i know./",
obj_lastsans_trigger_522 = "\\E0* so i know if someone& tells it to me.../",
obj_lastsans_trigger_523 = "\\E1* they'll have to be a& time traveller./",
obj_lastsans_trigger_524 = "\\E2* crazy^1, right?/",
obj_lastsans_trigger_525 = "\\E1* anyway^1, here it is.../",
obj_lastsans_trigger_526 = "\\E3* (whisper^1, whisper)/",
obj_lastsans_trigger_527 = "\\E2* i'm counting on you to& come back here and& tell me that./",
obj_lastsans_trigger_528 = "\\E1* see you later./%%",
obj_lastsans_trigger_532 = "\\E0* .../",
obj_lastsans_trigger_533 = "\\E1* huh^1?&* do you have something& to say to me?/",
obj_lastsans_trigger_534 = "\\E2* what^1? a codeword^1?&* can you speak a& little louder?/",
obj_lastsans_trigger_535 = "\\E3* .../",
obj_lastsans_trigger_536 = "* did you.../",
obj_lastsans_trigger_537 = "\\E2* ... just say \"i'm a& stupid doodoo butt?\"/",
obj_lastsans_trigger_538 = "\\E1* wow^1.&* i can't believe you& would say that./",
obj_lastsans_trigger_539 = "\\E3* not only is that& completely infantile.../",
obj_lastsans_trigger_540 = "\\E2* but it's also my& secret codeword./",
obj_lastsans_trigger_541 = "\\E3* that^1, however^1, isn't& good enough./",
obj_lastsans_trigger_542 = "\\W*\\E1 what you need is the& \\Ysecret\\W secret codeword./",
obj_lastsans_trigger_543 = "\\E2* it's only for people& that know the secret& codeword./",
obj_lastsans_trigger_544 = "\\E0* anyway^1, here it is.../",
obj_lastsans_trigger_545 = "\\E4* (whimsper^1, whimsper).../",
obj_lastsans_trigger_546 = "\\E2* i'm counting on you to& come back here and& tell me that./",
obj_lastsans_trigger_547 = "\\E1* see you later./%%",
obj_lastsans_trigger_553 = "\\E0* .../",
obj_lastsans_trigger_554 = "\\E1* huh^1?&* do you have something& to say to me?/",
obj_lastsans_trigger_555 = "\\E2* what^1? a codeword^1?&* can you speak a& little louder?/",
obj_lastsans_trigger_556 = "\\E3* .../",
obj_lastsans_trigger_557 = "* did you.../",
obj_lastsans_trigger_558 = "\\E2* ... just say \"i'm the& legendary fartmaster?\"/",
obj_lastsans_trigger_559 = "\\E1* wow./",
obj_lastsans_trigger_560 = "\\E1* that's..^1. uh..^1.&* really childish./",
obj_lastsans_trigger_561 = "\\E2* why would you think& that was a secret& secret codeword?/",
obj_lastsans_trigger_562 = "\\E1* whoever told you that& is a dirty liar./",
obj_lastsans_trigger_563 = "\\E2* i don't have a secret& secret codeword./",
obj_lastsans_trigger_564 = "\\E3* however./",
obj_lastsans_trigger_565 = "\\E2* i do have a secret& secret triple-secret& codeword./",
obj_lastsans_trigger_566 = "\\E1* which you just said./",
obj_lastsans_trigger_567 = "\\E2* so^1, i guess you're& qualified./",
obj_lastsans_trigger_568 = "\\E2* here's the key to my& room./",
obj_lastsans_trigger_569 = "\\E3* it's time.../",
obj_lastsans_trigger_570 = "* you learned the truth./",
obj_lastsans_trigger_571 = "\\TS \\F0 \\T0 %",
obj_lastsans_trigger_572 = "* (When you looked^1, the key was& already on your keychain.)/%%",
obj_lastsans_trigger_578 = "\\E0* .../",
obj_lastsans_trigger_579 = "\\E1* huh^1?&* triple secret codeword?/",
obj_lastsans_trigger_580 = "\\E2* nah^1, i'm out of& material./",
obj_lastsans_trigger_581 = "\\TS \\F0 \\T0 %",
obj_lastsans_trigger_582 = "* (You felt something on your& keychain.)/%%",
obj_lastsans_trigger_634 = "\\E0* heya./",
obj_lastsans_trigger_635 = "\\E1* you've been busy^1,& huh?/",
obj_lastsans_trigger_636 = "* .../",
obj_lastsans_trigger_637 = "\\E0* so^1, i've got a& question for ya./",
obj_lastsans_trigger_638 = "\\E3* do you think even& the worst person can& change...?/",
obj_lastsans_trigger_639 = "\\E3* that everybody can be& a good person^1, if& they just try?/%%",
obj_lastsans_trigger_643 = "\\E0* heya./",
obj_lastsans_trigger_644 = "\\E1* you look frustrated& about something./",
obj_lastsans_trigger_645 = "\\E4* guess i'm pretty good& at my job^1, huh?/%%",
obj_lastsans_trigger_650 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_651 = "\\E1* that's the expression& of someone who's died& twice in a row./",
obj_lastsans_trigger_652 = "\\E2* suffice to say^1, you& look really..^1.&* unsatisfied./",
obj_lastsans_trigger_653 = "\\E3* all right./",
obj_lastsans_trigger_654 = "\\E4* how 'bout we make it& a third?/%%",
obj_lastsans_trigger_659 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_660 = "\\E1* that's the expression& of someone who's died& thrice in a row./",
obj_lastsans_trigger_661 = "\\E3* .../",
obj_lastsans_trigger_662 = "\\E1* hey^1, what comes after& \"thrice^1,\" anyway?/",
obj_lastsans_trigger_663 = "\\E4* wanna help me find out?/%%",
obj_lastsans_trigger_668 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_669 = "\\E1* that's the expression& of someone who's died& quice in a row./",
obj_lastsans_trigger_670 = "\\E1* quice^1?&* frice?/",
obj_lastsans_trigger_671 = "\\E4* welp^1, won't have to& use it again anyways./%%",
obj_lastsans_trigger_676 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_677 = "\\E1* that's the expression& of someone who's died& five times in a row./",
obj_lastsans_trigger_678 = "\\E2* convenient^1, huh^1?&* that's one for each& finger./",
obj_lastsans_trigger_679 = "\\E3* but soon.../",
obj_lastsans_trigger_680 = "\\E4* you'll need a cool& mutant hand to count& all of your deaths./%%",
obj_lastsans_trigger_685 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_686 = "\\E1* that's the expression& of someone who's died& six times in a row./",
obj_lastsans_trigger_687 = "\\E2* that's the number of& fingers on a mutant& hand./",
obj_lastsans_trigger_688 = "\\E3* but soon.../",
obj_lastsans_trigger_689 = "\\E4* you'll need to find& a mutant hand with& even more fingers./%%",
obj_lastsans_trigger_694 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_695 = "\\E1* that's the expression& of someone who's died& seven times in a row./",
obj_lastsans_trigger_696 = "\\E0* hey^1, that's good^1.&* seven's supposed to be& a lucky number./",
obj_lastsans_trigger_697 = "\\E2* who knows^1, maybe& you'll hit the& jackpot.../",
obj_lastsans_trigger_698 = "\\E4* and that number will& multiply tenfold./%%",
obj_lastsans_trigger_703 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_704 = "\\E1* that's the expression& of someone who's died& eight times in a row./",
obj_lastsans_trigger_705 = "\\E2* that's the number of& fingers on a spider./",
obj_lastsans_trigger_706 = "\\E3* but soon.../",
obj_lastsans_trigger_707 = "\\E1* wait^1, don't spiders& have legs?/%%",
obj_lastsans_trigger_713 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_714 = "\\E1* that's the expression& of someone who's died& seven times in a row./",
obj_lastsans_trigger_715 = "\\E1* .../",
obj_lastsans_trigger_716 = "\\E2* nope^1, wait^1, that's& definitely nine^1, sorry./",
obj_lastsans_trigger_717 = "\\E4* or was it ten?/%%",
obj_lastsans_trigger_723 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_724 = "\\E1* that's the expression& of someone who's died& ten times in a row./",
obj_lastsans_trigger_725 = "\\E2* hey^1, congrats^1!&* the big one-oh!/",
obj_lastsans_trigger_726 = "\\E1* let's invite all your& friends over for a& big shindig./",
obj_lastsans_trigger_727 = "\\E2* we can have pie^1, and& hot dogs^1, and.../",
obj_lastsans_trigger_728 = "\\E3* hmmm..^1. wait^1.&* something's not right./",
obj_lastsans_trigger_729 = "\\E4* you don't have any& friends./%%",
obj_lastsans_trigger_735 = "\\E0* hmm^1.&* that expression.../",
obj_lastsans_trigger_736 = "\\E1* that's the expression& of someone who's died& eleven times in a row./",
obj_lastsans_trigger_737 = "\\E2* well^1, give or take./",
obj_lastsans_trigger_738 = "\\E1* there's nuance to& this stuff./",
obj_lastsans_trigger_739 = "\\E2* don't think i'll be& able to count very& well from here./",
obj_lastsans_trigger_740 = "\\E1* count for me^1, ok?/",
obj_lastsans_trigger_741 = "\\E4* we'll start from 12./%%",
obj_lastsans_trigger_747 = "\\E0* let's just get to& the point./%%",
obj_lastsans_trigger_752 = "\\E0* .../",
obj_lastsans_trigger_753 = "\\E1* that expression that& you're wearing.../",
obj_lastsans_trigger_754 = "\\E3* .../",
obj_lastsans_trigger_755 = "\\E4* well^1, i won't grace& it with a description./%%",
obj_lastsans_trigger_759 = "\\E0* .../",
obj_lastsans_trigger_760 = "\\E1* that expression that& you're wearing.../",
obj_lastsans_trigger_761 = "\\E3* .../",
obj_lastsans_trigger_762 = "\\E4* you're really kind& of a freak^1, huh?/%%",
obj_lastsans_trigger_786 = "\\E3* heh heh heh heh.../",
obj_lastsans_trigger_787 = "\\E1* all right./",
obj_lastsans_trigger_788 = "\\E3* well^1, here's a better& question./",
obj_lastsans_trigger_789 = "\\E4* do you wanna have& a bad time?/",
obj_lastsans_trigger_790 = "\\E3* 'cause if you take& another step& forward.../",
obj_lastsans_trigger_791 = "\\E4* you are REALLY not& going to like what& happens next./%%",
obj_lastsans_trigger_815 = "\\E3* welp./",
obj_lastsans_trigger_817 = "\\E3* sorry^1, old lady./",
obj_lastsans_trigger_818 = "* this is why i never& make promises./%%",
obj_latchkey_71 = "* (You took the key and& put it on your phone's& key-chain.)/%%",
obj_lemonbread_175 = "But&nobody&came.",
obj_lemonbread_176 = "Do you&think&I'm&pretty?",
obj_lemonbread_177 = "That's&what&they all&say.",
obj_lemonbread_178 = "Stay&here&with&me...",
obj_lemonbread_196 = "Welcome&to my&special&hell.",
obj_lemonbread_200 = "...",
obj_lemonbread_202 = "Life's&flashing&before&my teeth",
obj_lemonbread_203 = "I've&felt&this&before.",
obj_lemonbread_207 = "%%%",
obj_lemonbread_429 = "* Smells like sweet lemons.",
obj_lemonbread_433 = "* You hear the melody of& pulsating flesh.",
obj_lemonbread_434 = "* Could this be goodbye!?",
obj_lemonbread_435 = "* Monster has low HP.",
obj_lemonbread_468 = "* You called for help^1.&* But nobody came./^",
obj_lemonbread_479 = "* You hum a familiar tune^1.&* Lemon Bread's body shakes.../^",
obj_lemonbread_483 = "* You hum a familiar tune^1.&* Nothing else happened./^",
obj_lemonbread_488 = "* You hum a familiar tune^1.&* Lemon Bread seems to& remember something./^",
obj_lemonbread_501 = "* You screamed out^1.&* But nobody came./^",
obj_lemonbread_512 = "* You flexed your arm^1.&* Lemon Bread's muscle shakes.../^",
obj_lemonbread_516 = "* You flexed your arm^1.&* Nothing else happened./^",
obj_lemonbread_521 = "* You flexed your arm^1.&* Lemon Bread seems to& remember something./^",
obj_lemonbread_536 = "* You let Lemon Bread be^1.&* Lemon Bread's teeth shake.../^",
obj_lemonbread_540 = "* You let Lemon Bread be^1.&* Nothing else happened./^",
obj_lemonbread_545 = "* You let Lemon Bread be^1.&* Lemon Bread seems to& remember something./^",
obj_lemonbread_556 = "* You cried as loud as you& could^1.&* But nobody came./^",
obj_lesserdoge_204 = "(Pant&pant)",
obj_lesserdoge_205 = "(Wag&wag)",
obj_lesserdoge_206 = "(Thinks&of&food)",
obj_lesserdoge_207 = "(Tiny&bark)",
obj_lesserdoge_211 = "(Pants&fast)",
obj_lesserdoge_214 = "(Pant!&Pant!)",
obj_lesserdoge_215 = "(Excited&noises)",
obj_lesserdoge_216 = "(Motor&revving)",
obj_lesserdoge_217 = "(Plane&takeoff)",
obj_lesserdoge_218 = "(Kettle&whistle)",
obj_lesserdoge_219 = "(...)",
obj_lesserdoge_220 = "(Faraway&bark)",
obj_lesserdoge_221 = "(...)",
obj_lesserdoge_222 = "(Bark)",
obj_lesserdoge_223 = "(Pant&pant)",
obj_lesserdoge_224 = "%%%",
obj_lesserdoge_420 = "* Lesser Dog cocks its head& to one side.",
obj_lesserdoge_421 = "* Lesser Dog thinks your& weapon is a dog treat.",
obj_lesserdoge_422 = "* Lesser Dog is really not& paying attention.",
obj_lesserdoge_423 = "* Smells like dog chow.",
obj_lesserdoge_424 = "* Lesser Dog is barking& excitedly.",
obj_lesserdoge_425 = "* Lesser Dog is overstimulated.",
obj_lesserdoge_426 = "* Lesser Dog shows no signs& of stopping.",
obj_lesserdoge_427 = "* Lesser Dog is lowering.",
obj_lesserdoge_428 = "* Lesser Dog is learning& to read.",
obj_lesserdoge_429 = "* Lesser Dog is whining& because it can't see& you.",
obj_lesserdoge_430 = "* Hello there.",
obj_lesserdoge_431 = "* Lesser Dog is questioning& your choices.",
obj_lesserdoge_432 = "* Lesser Dog has gone where& no Dog has gone before.",
obj_lesserdoge_433 = "* Lesser Dog tucks its tail& between its legs.",
obj_lesserdoge_449 = "* LESSER DOG - ATK 12 DEF 2&* Wields a stone dogger made& of pomer-granite./^",
obj_lesserdoge_457 = "* You barely lifted your& hand and Lesser Dog& got excited./^",
obj_lesserdoge_458 = "* You lightly touched the& Dog^1.&* It's already overexcited.../^",
obj_lesserdoge_459 = "* You pet the Dog.&* It raises its head up& to meet your hand./^",
obj_lesserdoge_460 = "* You pet the Dog.&* It was a good Dog./^",
obj_lesserdoge_461 = "* You pet the Dog.&* Its excitement knows no& bounds./^",
obj_lesserdoge_462 = "* Critical pet!&* Dog excitement increased./^",
obj_lesserdoge_463 = "* You have to jump up& to pet the Dog./^",
obj_lesserdoge_464 = "* You don't even pet it^1.&* It gets more excited./^",
obj_lesserdoge_465 = "* There is no way to& stop this madness./^",
obj_lesserdoge_466 = "* Lesser Dog enters the& realm of the clouds./^",
obj_lesserdoge_467 = "* You call the Dog but it& is too late^1.&* It cannot hear you./^",
obj_lesserdoge_468 = "* .../^",
obj_lesserdoge_469 = "* You can reach Lesser Dog& again./^",
obj_lesserdoge_470 = "* You pet Lesser Dog./^",
obj_lesserdoge_471 = "* It's possible that you& may have a problem./^",
obj_lesserdoge_472 = "* Lesser Dog is unpettable& but appreciates the attempt./^",
obj_lesserdoge_473 = "* Perhaps mankind was not& meant to pet this much./^",
obj_lesserdoge_474 = "* It continues./^",
obj_lesserdoge_475 = "* Lesser Dog is beyond& your reach./^",
obj_lesserdoge_476 = "* Really.../^",
obj_librarynpc_jumbler_70 = "* Beautiful^1.&* An error message./%%",
obj_librarynpc_jumbler_73 = "* That look in your eye.../",
obj_librarynpc_jumbler_74 = "* You're someone that has& difficulty solving Junior& Jumble^1, aren't you?/%%",
obj_librarynpc_jumbler_78 = "* That look in your eye.../",
obj_librarynpc_jumbler_79 = "* You're someone that has& trouble doing crosswords^1,& aren't you?/%%",
obj_librarynpc_jumbler_84 = "* That look in your eye.../",
obj_librarynpc_jumbler_85 = "* You think Sudoku is just& moderately challenging^1,& don't you?/%%",
obj_librarynpc_jumbler_92 = "* The greatest struggle of& my life is over.../",
obj_librarynpc_jumbler_93 = "* I just solved today's& Junior Jumble./%%",
obj_librarynpc_jumbler_97 = "* The greatest struggle of& my life is over.../",
obj_librarynpc_jumbler_98 = "* I just solved today's& crossword./%%",
obj_librarynpc_lizard1_70 = "* Welcome to the library^1.&* Yes^1, we know^1.&* The sign is misspelled./%%",
obj_librarynpc_lizard1_73 = "* Yes^1, we know^1.&* The sign is misspelled./",
obj_librarynpc_lizard1_74 = "* We have someone working on& it!/%%",
obj_librarynpc_lizard1_79 = "* Welcome to the library./",
obj_librarynpc_lizard1_80 = "* This is the last day we'll& be open^1, so make as much& noise as you want./%%",
obj_librarynpc_lizard2_70 = "* I love working on the& newspaper./",
obj_librarynpc_lizard2_71 = "* There's so little to report& that we just fill it with& comics and games./%%",
obj_librarynpc_lizard2_75 = "* Yes^1.&* I illustrate all of the& comics myself./",
obj_librarynpc_lizard2_76 = "* Yes^1.&* I give everyone huge beautiful& eyes and giant muscles./%%",
obj_librarynpc_lizard2_81 = "* Oh my^1, there's so much& news to report^1, I don't know& where to begin!/",
obj_librarynpc_lizard2_82 = "* How about this headline..^1.&* \"Monsters Go Free From The& Underground.\"/",
obj_librarynpc_lizard2_83 = "* Nah^1, that doesn't have& enough pizazz.../",
obj_librarynpc_lizard2_84 = "* How about \"Top 10 Monsters& You Won't Believe Got Freed& From The Underground?\"/%%",
obj_librarynpc_wordsearch_70 = "* (cough, cough)/",
obj_librarynpc_wordsearch_71 = "* When I was younger^1, my teachers& gave me word searches when& they ran out of assignments./",
obj_librarynpc_wordsearch_72 = "* I thought they were a waste& of time./",
obj_librarynpc_wordsearch_73 = "* But look at me now.../",
obj_librarynpc_wordsearch_74 = "* I'm the number-one word-search& creator in the entire& underground!/%%",
obj_librarynpc_wordsearch_78 = "* (cough^1, cough)/",
obj_librarynpc_wordsearch_79 = "* There's a day I just don't& want to work./",
obj_librarynpc_wordsearch_80 = "* It's called \"Today.\"/%%",
obj_librarynpc_wordsearch_85 = "* This will be our newspaper's& last issue.../",
obj_librarynpc_wordsearch_86 = "* Why don't we just put a& big \"THE END\" on the front& and call it a day?/%%",
obj_lock_and_key_66 = "* (The way is blocked by two& padlocks.^1)&* (There's a note attached.)/",
obj_lock_and_key_67 = "* (Howdy^1! I'm in the garden.)/",
obj_lock_and_key_68 = "* (If you have anything you& need to get off your chest^1,& please don't hesitate to come.)/",
obj_lock_and_key_69 = "* (The keys are in the kitchen& and the hallway.)/%%",
obj_lock_and_key_73 = "\\R* (He leaves them in the& kitchen and the hallway.)/%%",
obj_lock_and_key_78 = "* (You'll need both keys to& get through.)/%%",
obj_lock_and_key_82 = "\\R* (There are two keys.)/%%",
obj_lock_and_key_90 = "* (You unlocked the chain.)/%%",
obj_lock_and_key_94 = "\\R* (I unlocked the chain.)/%%",
obj_longsnail_64 = "* Snail snail..^1.&* (A long journey extends& in front of you...)/",
obj_longsnail_65 = "* Snail snail..^1.&* (Reach far and stretch& beyond the horizons.)/",
obj_longsnail_66 = "* Snail snail^1.&* (So snaileth Sam Byool.)/%%",
obj_longsnail_70 = "* Snail snail./",
obj_longsnail_71 = "* (Good gosh^1, don't I look& like a perfectly normal& snail?)/%%",
obj_longsnail_76 = "* Snail snail^1.&* (You reached the end of& your extensive journey.)/",
obj_longsnail_77 = "* Snail snail^1.&* (What a long trip^1! Remember& to stretch your muscles.)/%%",
obj_loox_197 = "I've got&my eye&on you.",
obj_loox_198 = "Don't&point&that&at me.",
obj_loox_199 = "Quit&staring&at me.",
obj_loox_200 = "What an&eyesore.",
obj_loox_201 = "How&about a&staring&contest?",
obj_loox_202 = "Please&don't&pick on&me.",
obj_loox_205 = "Finally&someone&gets it.",
obj_loox_209 = "You rude&little&snipe!",
obj_loox_213 = "%%%",
obj_loox_403 = "* Loox is gazing at you.",
obj_loox_404 = "* Loox is staring right& through you.",
obj_loox_405 = "* Loox gnashes its teeth.",
obj_loox_406 = "* Smells like eyedrops.",
obj_loox_407 = "* Loox has gone bloodshot.",
obj_loox_408 = "* Loox doesn't care about& fighting anymore.",
obj_loox_409 = "* Loox is watering.",
obj_loox_425 = "* LOOX - ATK 6 DEF 6&* Don't pick on him.&* Family name: Eyewalker/^",
obj_maddummy_259 = "\\E1OWWWW^1, you&DUMMIES!!/",
obj_maddummy_260 = "\\XWatch where you're&aiming your \\RMAGIC\\X &attacks!/",
obj_maddummy_261 = "\\E3.../",
obj_maddummy_262 = "\\XHey^1!&You^1! \\E2Forget&I said anything&about \\RMAGIC\\X!!!/%%",
obj_maddummy_319 = "Foolish^1.&Foolish^1!&FOOLISH!/",
obj_maddummy_320 = "Even if you attack&my vessel^1, you'll&NEVER hurt me!/",
obj_maddummy_321 = "I'm still&incorporeal^1, you&DUMMY!!!/%%",
obj_maddummy_422 = "Foolish.&Foolish!&FOOLISH!",
obj_maddummy_423 = "Futile.&Futile!&FUTILE!",
obj_maddummy_424 = "Pitiful.&Pitiful!&PITIFUL!",
obj_maddummy_425 = "Feeble.&Feeble!&FEEBLE!",
obj_maddummy_429 = " I'll defeat you and& take your SOUL!",
obj_maddummy_430 = " I'll use your SOUL& to cross the barrier!",
obj_maddummy_431 = " I'll stand in the& window of a fancy& store!",
obj_maddummy_432 = "\\E3 THEN EVERYTHING I& WANT WILL BE MINE!",
obj_maddummy_433 = "\\E2 Huh?& Yeah, I guess& that'll avenge my& cousin.",
obj_maddummy_434 = "\\E0 What was their name& again...?",
obj_maddummy_435 = " Whatever.& Whatever!& WHATEVER!!",
obj_maddummy_441 = "DUMMY&BOTS!&MAGIC&MISSILE!",
obj_maddummy_442 = "DUMMY&BOTS!&TRY&AGAIN!",
obj_maddummy_443 = "DUMMY&BOTS!&You're&awful???",
obj_maddummy_444 = "DUMMY&BOTS!&FINAL&ATTACK!",
obj_maddummy_459 = " (Wait^1, is DUMMY& a compliment...?)",
obj_maddummy_465 = "%%%",
obj_maddummy_1152 = "* Mad Dummy is doing an armless& ska dance.",
obj_maddummy_1153 = "* Mad Dummy is bossing around& its bullets.",
obj_maddummy_1154 = "* Mad Dummy glares into a& mirror^1, then turns to you& with the same expression.",
obj_maddummy_1155 = "* Mad Dummy is hopping mad.",
obj_maddummy_1156 = "* Smells like a clothing& store.",
obj_maddummy_1157 = "* This message will NEVER& happen.",
obj_maddummy_1158 = "* Mad Dummy is getting cotton& all over the dialogue box.",
obj_maddummy_1174 = "* MAD DUMMY - ATK 30 DEF YES&* Because they're a ghost^1,& physical attacks will fail./^",
obj_maddummy_1194 = "* You talk to the DUMMY^1.&* .../",
obj_maddummy_1195 = "* It doesn't seem much for& conversation./",
obj_maddummy_1196 = "* No one is happy with this./^",
obj_maddummy_1259 = "* Mad Dummy is looking& nervous.",
obj_maddummy_1313 = "* Mad Dummy is getting cotton& all over the dialogue box.",
obj_maddummy_1329 = "\\E1HEY GUYS!/%%",
obj_maddummy_1370 = "\\E0Dummies^1.&Dummies^1!&DUMMIES!/",
obj_maddummy_1371 = "\\E1Remember how I&said NOT to&shoot at me?/",
obj_maddummy_1372 = "\\E0Well.../",
obj_maddummy_1373 = "\\E3FAILURES^1!&YOU'RE FIRED^1!&YOU'RE ALL BEING&REPLACED!!!/%%",
obj_maddummy_1414 = "\\E0Hahaha^1.&Hahaha^1!&HAHAHA!/",
obj_maddummy_1415 = "Now you'll see&my true power:/",
obj_maddummy_1416 = "Relying on people&that aren't garbage!/%%",
obj_maddummy_1420 = "* Mechanical whirrs fill& the room.",
obj_maddummy_1464 = "\\E2(N..^1. no way!)/",
obj_maddummy_1465 = "\\E2(These guys are&even WORSE than&the other guys!)/",
obj_maddummy_1466 = "\\E3Who cares^1.&Who cares^1!&WHO CARES!!/",
obj_maddummy_1467 = "I DON'T NEED&FRIENDS!!!/%%",
obj_maddummy_1500 = "\\E3I'VE GOT&KNIVES!!!/%%",
obj_maddummy_1539 = "\\E0I'm..^1./",
obj_maddummy_1540 = "\\E2Out of knives./",
obj_maddummy_1541 = "\\E3BUT IT DOESN'T&MATTER!!!/",
obj_maddummy_1542 = "YOU CAN'T HURT&ME AND I CAN'T&HURT YOU!/",
obj_maddummy_1543 = "YOU'LL BE STUCK&FIGHTING ME.../",
obj_maddummy_1544 = "Forever./",
obj_maddummy_1545 = "Forever!/",
obj_maddummy_1546 = "FOREVER!!!!/",
obj_maddummy_1547 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
obj_maddummy_1548 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
obj_maddummy_1549 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
obj_maddummy_1550 = "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%",
obj_maddummy_1613 = "\\E2Wh..^1.&What the heck is&this!?/",
obj_maddummy_1614 = "\\E3Ergh^1!&Acid rain!?!/",
obj_maddummy_1615 = "Oh^1, FORGET IT^1!&I'm outta here!/%%",
obj_maddummy_1654 = "... sorry^1, i&interrupted you^1,&didn't i?/",
obj_maddummy_1655 = "as soon as i came&over^1, your friend&immediately left.../",
obj_maddummy_1656 = "oh no..^1.&you guys looked&like you were having&fun.../",
obj_maddummy_1657 = "oh no..^1.&i just wanted to&say hi.../",
obj_maddummy_1658 = "oh no.................................................%%",
obj_maddummy_1663 = "oh wait..^1. didn't you&attack me before.../",
obj_maddummy_1664 = "uhhh..^1.&that's awkward./",
obj_maddummy_1665 = "sorry^1.&have a nice day./%%",
obj_mainend_158 = "* (Ring^1, ring...)/",
obj_mainend_160 = "* heya./",
obj_mainend_161 = "\\E1* is anyone there...?/",
obj_mainend_162 = "\\E2* well^1, i'll just leave& a message.../%%",
obj_mainend_169 = "\\E1* is anyone there...?/",
obj_mainend_170 = "\\E2* well..^1. just calling& to say./",
obj_mainend_171 = "\\E1* you made a snowman& really happy./",
obj_mainend_172 = "\\E2* ... guess i should& say something else^1,& too./%%",
obj_mainend_177 = "* heya./",
obj_mainend_178 = "\\E2* well..^1. just calling& to say./",
obj_mainend_179 = "\\E1* it's been a while^1.&* shouldn't you SAVE?/",
obj_mainend_180 = "\\E2* ... guess i should& say something else^1,& too./%%",
obj_mainend_186 = "\\E1* is anyone there...?/",
obj_mainend_187 = "\\E2* well..^1. just calling& to ask./",
obj_mainend_188 = "\\E1* did you ever take& off that gross& bandage...?/",
obj_mainend_189 = "\\E2* ... guess i should& say something else^1,& too./%%",
obj_mainend_195 = "\\E1* is anyone there...?/",
obj_mainend_196 = "\\E2* well..^1. just calling& to ask./",
obj_mainend_197 = "\\E1* did you ever get& something to eat?/",
obj_mainend_198 = "\\E2* ... guess i should& say something else^1,& too./%%",
obj_mainend_204 = "\\E1* is anyone there...?/",
obj_mainend_205 = "\\E2* well..^1. just calling& to ask./",
obj_mainend_206 = "\\E1* you really like to& challenge yourself^1,& huh...?/",
obj_mainend_207 = "\\E2* well..^1. good job^1./",
obj_mainend_208 = "\\E1* just promise not to& brag about it^1,& okay?/",
obj_mainend_209 = "\\E2* ... guess i should& say something else^1,& too./%%",
obj_mainend_214 = "* .../",
obj_mainend_215 = "* alright^1, i've got the& number./%%",
obj_mainend_250 = "* so..^1.&* it's been a while./",
obj_mainend_251 = "\\E0* the queen returned^1, and& is now ruling over& the underground./",
obj_mainend_252 = "* she's enstated a new& policy.../",
obj_mainend_253 = "\\E3* all the humans who fall& here will be treated& not as enemies.../",
obj_mainend_254 = "\\E0* but as friends./",
obj_mainend_255 = "\\E1* it's probably for the& best^1, anyway./",
obj_mainend_256 = "\\E0* the human souls the king& gathered.../",
obj_mainend_257 = "\\E3* seem to have& disappeared./",
obj_mainend_258 = "\\E1* so^1, uh^1, that plan& ain't happening any& time soon./",
obj_mainend_263 = "* but even though people& are heartbroken over& the king.../",
obj_mainend_264 = "\\E1* ... and things are& looking grim for our& freedom.../",
obj_mainend_265 = "\\E0* the queen's trying her& best not to let us& give up hope./",
obj_mainend_267 = "\\E1* so^1, uh^1, hey.../",
obj_mainend_268 = "\\E1* if we're not giving& up down here.../",
obj_mainend_269 = "\\E2* don't give up wherever& you are^1, ok?/",
obj_mainend_270 = "\\E3* who knows how long& it will take.../",
obj_mainend_271 = "\\E0* but we will get out& of here./",
obj_mainend_272 = "\\E2* that's a promise./",
obj_mainend_274 = "SANS!!!&WHO ARE YOU&TALKING TO???/",
obj_mainend_276 = "* oh^1, nobody./",
obj_mainend_278 = "WHAT!^1?&NOBODY!?/",
obj_mainend_279 = "\\E0CAN I TALK TO&THEM TOO???/",
obj_mainend_281 = "* here^1, knock yourself& out./%%",
obj_mainend_292 = "WAIT A SECOND.../",
obj_mainend_293 = "\\E1I RECOGNIZE THIS&NUMBER!!!/",
obj_mainend_294 = "\\E0ATTENTION^1, HUMAN!/",
obj_mainend_295 = "\\E2I^1, THE GREAT&PAPYRUS.../",
obj_mainend_296 = "\\E0AM NOW CAPTAIN OF&THE ROYAL GUARD!/",
obj_mainend_297 = "\\E2IT'S EVERYTHING I'VE&EVER DREAMED OF.../",
obj_mainend_298 = "\\E3EXCEPT^1, INSTEAD&OF FIGHTING^1, WE&JUST WATER FLOWERS./",
obj_mainend_299 = "\\E0SO THAT'S EVER-&SO-SLIGHTLY&DIFFERENT./",
obj_mainend_300 = "\\E0AND^1, WE'RE HELPING&DR. ALPHYS&WITH HER RESEARCH!/",
obj_mainend_301 = "\\E0SHE'S GONNA FIND A&WAY TO GET US OUT&OF HERE./",
obj_mainend_302 = "UNDYNE IS HELPING&HER TOO!/",
obj_mainend_303 = "\\E3THOUGH^1, TO BE&HONEST^1, HER METHOD&OF HELPING.../",
obj_mainend_304 = "\\E2SEEMS KIND OF.../",
obj_mainend_305 = "\\E3EXPLOSION-INDUCING./",
obj_mainend_306 = "\\E0BUT I THINK ALPHYS&LIKES HAVING HER&AROUND./",
obj_mainend_307 = "\\E5UH OH!!!/%%",
obj_mainend_311 = "\\E0HEY!!^1! HUMAN!!!/",
obj_mainend_312 = "HOW ARE YOU DOING^1?&I'M DOING FINE!!!/",
obj_mainend_313 = "\\E3WELL, BESIDES ONE&THING.../",
obj_mainend_314 = "\\E3THE QUEEN&DISBANDED THE&ROYAL GUARD./",
obj_mainend_315 = "SINCE WE DON'T&HAVE TO FIGHT&HUMANS ANYMORE./",
obj_mainend_316 = "\\E0WOW!!!/",
obj_mainend_317 = "\\E3I HAVE NO IDEA&WHAT TO DO&WITH MY LIFE./",
obj_mainend_318 = "\\E0BUT^1, THAT'S&OKAY!/",
obj_mainend_319 = "BECAUSE I'M&STILL WORKING&HARD!/",
obj_mainend_320 = "\\E4EVEN IF IT'S&ON NOTHING AT&ALL!/",
obj_mainend_321 = "\\E0SO DON'T FEEL&BAD!/",
obj_mainend_322 = "PAPYRUS IS FINE!/",
obj_mainend_323 = "\\E5UNDYNE IS THE&ONE THAT'S GOT&IT BAD!/",
obj_mainend_324 = "\\E3SHE LOST HER&JOB.../",
obj_mainend_325 = "THEN SHE LOST&HER HOUSE.../",
obj_mainend_326 = "\\E2IT WAS SAD..^1.&BUT WE'RE TAKING&CARE OF HER!/",
obj_mainend_327 = "\\E0SHE LIVES ON&OUR COUCH NOW./",
obj_mainend_328 = "IT'S LIKE A&SLEEPOVER EVERY&NIGHT!/",
obj_mainend_329 = "A SLEEPOVER&THERE'S NO&ESCAPE FROM./",
obj_mainend_330 = "OH^1, WE GAVE HER&A JOB^1, TOO./",
obj_mainend_331 = "\\E3SANS HIRED HER AT&HIS ILLEGAL HOT&DOG STAND./",
obj_mainend_332 = "\\E5SHE HATES WORKING&THERE!/",
obj_mainend_333 = "\\E3BUT SHE MAKES&A MEAN HOT DOG./",
obj_mainend_334 = "\\E3.../",
obj_mainend_335 = "\\E5OH YEAH./",
obj_mainend_338 = "I DON'T KNOW HOW&TO PUT THIS^1,&BUT.../",
obj_mainend_339 = "\\E3SHE^1, UM^1, REALLY&HATES YOU NOW./",
obj_mainend_340 = "\\E6EVEN MORE THAN&SHE EVER HAS./",
obj_mainend_341 = "IT'S BECAUSE SHE&MADE FRIENDS WITH&YOU^1, THEN.../",
obj_mainend_342 = "\\E5SHE SAID YOU&KILLED SOMEONE?/",
obj_mainend_343 = "\\E3I KNOW^1, THAT&SOUNDS RIDICULOUS&DOESN'T IT?/",
obj_mainend_344 = "\\E6BUT SHE FEELS SO&HURT AND BETRAYED./",
obj_mainend_345 = "AND ANGRY AT&HERSELF^1, TOO./",
obj_mainend_346 = "SHE SAYS.../",
obj_mainend_347 = "SHE DOESN'T&UNDERSTAND WHY.../",
obj_mainend_348 = "SHE EVER LET&HERSELF BECOME&FRIENDS WITH YOU./",
obj_mainend_349 = "THAT SHE KNEW&WHAT HUMANS WERE&LIKE.../",
obj_mainend_350 = "\\E3AND YET SHE&STILL FAILED TO&RESIST./",
obj_mainend_351 = "\\E6MORE PEOPLE GOT&HURT BECAUSE OF&HER MISTAKE./",
obj_mainend_352 = "\\E5I REALLY CAN'T&UNDERSTATE./",
obj_mainend_353 = "HOW MUCH SHE&HATES YOU./",
obj_mainend_354 = "\\E6IT PAINS ME TO&SAY THIS^1, BUT.../",
obj_mainend_355 = "YOU SHOULD&PROBABLY NEVER&COME BACK HERE./",
obj_mainend_356 = "\\E3IF YOU DO^1, UNDYNE&WILL DEFINITELY&DESTROY YOU./",
obj_mainend_357 = "\\E5NOT EVEN THE QUEEN&CAN STOP HER./",
obj_mainend_358 = "\\E6SO^1, UH..^1.&GOODBYE FOREVER./",
obj_mainend_359 = "I'LL MISS YOU^1,&MY FRIEND./%%",
obj_mainend_364 = "\\E5AND YOU MADE&ASGORE DISAPPEAR?/",
obj_mainend_365 = "\\E3AND MADE ALPHYS&DISAPPEAR^1, TOO./",
obj_mainend_366 = "\\E6SHE'S NOT VERY&HAPPY./",
obj_mainend_367 = "SHE SAYS THINGS&LIKE.../",
obj_mainend_368 = "\"I COULDN'T PROTECT&HER.../\"",
obj_mainend_369 = "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./",
obj_mainend_370 = "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./",
obj_mainend_371 = "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./",
obj_mainend_372 = "\\E5BUT SHE JUST&LOOKED AT ME AND&SAID.../",
obj_mainend_373 = "\\E6REVENGE WON'T BRING&ANYBODY BACK./",
obj_mainend_374 = "\\E3I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../",
obj_mainend_375 = "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/",
obj_mainend_376 = "IF YOU MADE THEM&DISAPPEAR?/",
obj_mainend_377 = "\\E6PLEASE.../",
obj_mainend_378 = "UNDYNE'S NOT&DOING VERY WELL./",
obj_mainend_379 = "BYE./%%",
obj_mainend_385 = "\\E3SHE STILL BLAMES&YOU.../",
obj_mainend_386 = "\\E3FOR THE&DISAPPEARANCE&OF ASGORE./",
obj_mainend_387 = "\\E3.../",
obj_mainend_388 = "\\E3SHE TALKS TO ME&A LOT.../",
obj_mainend_389 = "\\E5ABOUT GETTING&REVENGE ON YOU./",
obj_mainend_390 = "SHE HAS A&LUDICROUS PLAN.../",
obj_mainend_391 = "TO CROSS THE&BARRIER AND&BEAT YOU UP./",
obj_mainend_392 = "\\E3TO BE HONEST^1,&I THINK IT'S&IMPOSSIBLE./",
obj_mainend_393 = "\\E0BUT I'D LIKE TO&BELIEVE IT'S&NOT!!!/",
obj_mainend_394 = "CAUSE I WANT TO&GO WITH HER!/",
obj_mainend_395 = "THEN I'D GET TO&SEE YOU AGAIN!/",
obj_mainend_396 = "\\E3EVEN IF I'D HAVE&TO FIGHT YOU./",
obj_mainend_397 = "\\E0WELL^1, KEEP YOUR&FINGERS CROSSED!/",
obj_mainend_398 = "AND KEEP IN&TOUCH.../",
obj_mainend_399 = "IT'LL MAKE OUR&PLANS EASIER./",
obj_mainend_400 = "BYE!/%%",
obj_mainend_404 = "\\E5AND ALPHYS'&DISAPPEARANCE^1, TOO./",
obj_mainend_405 = "\\E3SHE'S NOT VERY&HAPPY./",
obj_mainend_406 = "\\E6SHE SAYS THINGS&LIKE.../",
obj_mainend_407 = "\"I COULDN'T PROTECT&HER.../\"",
obj_mainend_408 = "IT'S HARD TO GET&HER TO DO ANYTHING&NOW./",
obj_mainend_409 = "\\E5I EVEN SUGGESTED&WE TRY TO GET&REVENGE ON YOU./",
obj_mainend_410 = "\\E0YOU KNOW^1, SO I&COULD SEE YOU&AGAIN./",
obj_mainend_411 = "\\E3BUT SHE JUST&LOOKED AT ME AND&SAID.../",
obj_mainend_412 = "\\E6REVENGE WON'T BRING&ANYBODY BACK./",
obj_mainend_413 = "I HAVE NO IDEA&WHAT YOU DID^1,&BUT.../",
obj_mainend_414 = "\\E5CAN YOU PLEASE&BRING BACK HER&FRIENDS?/",
obj_mainend_415 = "IF YOU MADE THEM&DISAPPEAR?/",
obj_mainend_416 = "\\E6PLEASE.../",
obj_mainend_417 = "UNDYNE'S NOT&DOING VERY WELL./",
obj_mainend_418 = "BYE./%%",
obj_mainend_434 = "* Hey^1!&* What are you up& to^1, punk!?/",
obj_mainend_435 = "\\E1* Ngahhhh!/",
obj_mainend_437 = "PLEASE DON'T NOOGIE&THE PHONE./",
obj_mainend_439 = "\\E2* Hey^1!&* Who's in charge& here!?/",
obj_mainend_441 = "ME./",
obj_mainend_443 = "* Oh..^1. yeah^1, that's& right!/",
obj_mainend_444 = "\\E0* I quit my job as& leader of the Royal& Guard./",
obj_mainend_445 = "\\E4* Actually^1, since we& won't be fighting& anymore.../",
obj_mainend_446 = "\\E1* The Royal Guard& totally disbanded./",
obj_mainend_447 = "\\E9* There's^1, uh^1, only& one member now./",
obj_mainend_449 = "BUT HE'S EXTREMELY&GOOD./",
obj_mainend_451 = "* Yeah!^1! He is!!^1!&* C'mere!!/",
obj_mainend_453 = "PLEASE DON'T NOOGIE&THE SKELETON./",
obj_mainend_455 = "* Anyways^1, now I'm& working as Alphy's& lab assistant.../",
obj_mainend_456 = "\\E2* We're gonna find a& way out of this dump& once and for all!!/",
obj_mainend_457 = "\\E9* Oh^1, yeah^1, and I'm a& gym teacher at the& queen's new school./",
obj_mainend_458 = "\\E6* Did you know I can& bench-press seven& children!?/",
obj_mainend_459 = "\\E9* Awesome^1, right?/",
obj_mainend_460 = "* .../",
obj_mainend_461 = "\\E0* Hey./",
obj_mainend_462 = "\\E4* I'm sorry about what& happened with ASGORE./",
obj_mainend_463 = "\\E4* You were just doing& what you had to./",
obj_mainend_464 = "* It's not your fault& he.../",
obj_mainend_465 = "* .../",
obj_mainend_466 = "\\E7* Ah^1, darn it./",
obj_mainend_467 = "* I miss the big guy./",
obj_mainend_469 = "\\E7* .../",
obj_mainend_470 = "\\E1* Come on^1, Undyne^1!&* Snap out of it!/",
obj_mainend_471 = "\\E4* Uh^1, I guess I'll& tell you how Alphys& is doing./",
obj_mainend_472 = "\\E0* Well^1, she's the& same as ever./",
obj_mainend_473 = "\\E4* Maybe a little more& reclusive than& normal./",
obj_mainend_474 = "\\E7* Seems like something's& really bothering& her.../",
obj_mainend_475 = "\\E1* But she can get& through it!/",
obj_mainend_476 = "\\E2* I'm there supporting& her!!/",
obj_mainend_477 = "\\E9* That's what friends& are for^1, right?/",
obj_mainend_478 = "\\E9* .../",
obj_mainend_479 = "\\E0* Hey^1, where-ever you& are.../",
obj_mainend_480 = "\\E4* I hope it's better& than here./",
obj_mainend_481 = "\\E7* It took a lot of& sacrifice for you& to get there.../",
obj_mainend_482 = "* So^1, where-ever you& are.../",
obj_mainend_483 = "\\E6* You have to try to& be happy^1, okay!?/",
obj_mainend_484 = "\\E2* For our sakes!/",
obj_mainend_485 = "\\E0* We'll feel better& knowing our trouble& was worth it./",
obj_mainend_486 = "\\E9* We're all with you^1!&* Everyone is^1!&* Even the queen!/",
obj_mainend_487 = "\\E1* .../",
obj_mainend_488 = "\\E2* HEYYY^1!&* WAIT a second!/",
obj_mainend_489 = "\\E6* TORIEL^1!&* TORIEL^1!&* Do you wanna...?/",
obj_mainend_490 = "\\E1* .../",
obj_mainend_491 = "\\E9* Heh^1, she says& she's busy./",
obj_mainend_493 = "BUT IF SHE KNEW&WHO WE WERE&TALKING TO.../",
obj_mainend_495 = "* we wouldn't get the& phone back for at& least a few hours./",
obj_mainend_497 = "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/",
obj_mainend_499 = "* But call back any& time^1, ok?!&* She'd love to talk!/",
obj_mainend_501 = "* oh^1, whoops./",
obj_mainend_502 = "\\E0* this thing's almost& outta batteries./",
obj_mainend_503 = "\\E1* so^1, hate to cut this& short^1, but.../",
obj_mainend_504 = "\\E2* be seeing you^1, ok^1,& buddy?/",
obj_mainend_506 = "BYE BYE FOR NOW!/",
obj_mainend_508 = "* See ya^1, punk!/%%",
obj_mainend_524 = "* H-hey^1, Undyne^1, are& you okay...?/",
obj_mainend_526 = "* I'm fine^1.&* Why don't you talk& for a while?/",
obj_mainend_528 = "* U..^1. uh^1, okay!/%%",
obj_mainend_541 = "* Man^1, she's tsundere.../",
obj_mainend_542 = "\\E1* .../",
obj_mainend_543 = "\\E2* .../",
obj_mainend_544 = "\\E7* Um^1, hi.../",
obj_mainend_545 = "\\E4* S-sorry^1, I hate& talking on the& phone./",
obj_mainend_546 = "\\E3* I don't really know& what to say./",
obj_mainend_547 = "\\E1* .../",
obj_mainend_548 = "\\E7* Hey^1, why didn't you& tell me the queen& was so cute?/",
obj_mainend_549 = "\\E3* Uh^1, I mean^1, uh.../",
obj_mainend_550 = "\\E6* Mettaton's doing OK!/",
obj_mainend_551 = "* And^1! Um!/",
obj_mainend_552 = "\\E6* I'm trying to figure& a way for us to& get out of here!/",
obj_mainend_553 = "\\E4* B-but I kinda have& no idea what I'm& doing./",
obj_mainend_554 = "\\E0* I'll figure it out& eventually^1, though./",
obj_mainend_555 = "\\E3* The queen is a lot& different from& ASGORE.../",
obj_mainend_556 = "\\E7* She actually checks to& see if I'm doing& anything./",
obj_mainend_557 = "\\E0* She's really turned& this whole place& around!/",
obj_mainend_558 = "\\E2* .../",
obj_mainend_559 = "\\E3* Oh^1!&* Hey^1!&* Wait a second!/",
obj_mainend_560 = "\\E0* Hey^1! TORIEL^1!&* Do you wanna talk& to...?/",
obj_mainend_561 = "\\E1* .../",
obj_mainend_562 = "\\E0* Well^1, she says she's& busy./",
obj_mainend_564 = "* Oh^1, she SAYS she's& busy./",
obj_mainend_566 = "IF SHE KNEW WHO&WE WERE TALKING&TO.../",
obj_mainend_568 = "* we wouldn't get the& phone back for at& least a few hours./",
obj_mainend_570 = "WE HAVE THE&MERCY TO SPARE&YOU FROM HER!!/",
obj_mainend_572 = "* B-but^1, if you want& to^1, call and talk& to her any time./",
obj_mainend_574 = "* Yeah^1!&* She'd be happy to& hear from ya!/",
obj_mainend_576 = "* oh^1, whoops./",
obj_mainend_577 = "\\E0* this thing's almost& outta batteries./",
obj_mainend_578 = "\\E1* so^1, hate to cut this& short^1, but.../",
obj_mainend_579 = "\\E2* be seeing you^1, ok^1,& buddy?/",
obj_mainend_581 = "BYE BYE FOR NOW!/",
obj_mainend_583 = "* See ya^1, punk!/",
obj_mainend_585 = "* G-good..^1.&* Good.../",
obj_mainend_586 = "\\E4* Hey^1, why do I& have to be the one& to hang up?/",
obj_mainend_587 = "\\E7* Eheheh..^1.&* I hate goodbyes.../",
obj_mainend_588 = "\\E3* Um^1, we'll see you& again someday!/%%",
obj_mainend_612 = "* (Click...)/%%",
obj_mainend_650 = "* so..^1.&* it's been a while./",
obj_mainend_651 = "\\E0* the queen returned^1, and& attempted to resume& ruling the underground./",
obj_mainend_652 = "* she enstated a new& policy.../",
obj_mainend_653 = "\\E3* all the humans who fall& here would be treated& not as enemies.../",
obj_mainend_654 = "\\E0* but as friends./",
obj_mainend_655 = "\\E3* .../",
obj_mainend_656 = "\\E1* but people REALLY& didn't like that& policy./",
obj_mainend_665 = "\\E0* because of you^1, not& only was the king& gone.../",
obj_mainend_666 = "\\E3* but the human souls& had gone missing as& well.../",
obj_mainend_667 = "* along with the lives& of countless citizens./",
obj_mainend_669 = "* along with the life& of.../",
obj_mainend_671 = "* along with the life& of undyne^1, their& greatest hero./",
obj_mainend_673 = "* along with the lives& of countless citizens./",
obj_mainend_674 = "* nobody wanted to see& that happen ever again./",
obj_mainend_675 = "\\E0* so the people started& a rebellion to& overthrow the queen./",
obj_mainend_676 = "\\E2* but^1, she^1, uh^1, pretty& much gave up peacefully& when she realized./",
obj_mainend_677 = "\\E1* so she went back& to the ruins./",
obj_mainend_678 = "\\E0* the underground's& basically an uneasy& anarchy now./",
obj_mainend_679 = "\\E0* everyone's trying to& live life like they& always have.../",
obj_mainend_680 = "\\E3* but it's not really& easy^1, you know?/",
obj_mainend_681 = "* when all of your& hope has pretty much& been thrown away.../%%",
obj_mainend_682 = "* .../%%",
obj_mainend_688 = "\\E1* undyne spearheaded& the revolution^1, of& course./",
obj_mainend_691 = "\\E3* she was pretty mad& after what happened& to asgore./",
obj_mainend_695 = "\\E3* she was pretty mad& after what happened& to asgore and alphys./",
obj_mainend_697 = "\\E1* she threw the queen& out of the castle& with her strength./",
obj_mainend_698 = "\\E0* then she became the& empress of the& underground.../",
obj_mainend_699 = "* and banished the& queen back to the& ruins./",
obj_mainend_700 = "\\E1* seems like undyne's..^1.&* hmmm.../",
obj_mainend_701 = "\\E3* even more vehement& about destroying& humanity than ASGORE./",
obj_mainend_702 = "\\E1* .../%%",
obj_mainend_716 = "\\E2* but hey^1!&* it's not all bad!/",
obj_mainend_717 = "\\E0* she's not so lonely& anymore./",
obj_mainend_718 = "\\E1* me and papyrus go& and visit her.../",
obj_mainend_719 = "\\E0* we bring her books& from the library^1,& or play games.../",
obj_mainend_720 = "\\E2* we've even convinced& her to leave& sometimes./",
obj_mainend_721 = "\\E1* as long as me or& papyrus stay behind& to watch for humans./",
obj_mainend_722 = "\\E2* but papyrus loves& doing that./",
obj_mainend_724 = "YEAH!!^1!&I LOVE STANDING IN&FOR THE QUEEN!!!/",
obj_mainend_725 = "I'VE BEEN PRACTICING&FOR WHEN A HUMAN&COMES./",
obj_mainend_726 = "I'M GOING TO BE&A GREAT MOM!!!/",
obj_mainend_727 = "\\E3BY THE WAY^1,&WHO ARE YOU&TALKING TO?/",
obj_mainend_729 = "* oh^1, nobody./",
obj_mainend_731 = "OH, COOL^1.&TELL THEM I SAY&HI!!!/",
obj_mainend_733 = "* papyrus says hi./",
obj_mainend_734 = "\\E0* well^1, i hope things& are better where& you are./",
obj_mainend_735 = "\\E2* later./%%",
obj_mainend_740 = "\\E2* but hey^1!&* it's not all bad!/",
obj_mainend_741 = "\\E1* when the queen went& back to the ruins.../",
obj_mainend_742 = "\\E2* i decided to go& with her./",
obj_mainend_743 = "\\E1* and i took out some& books from the& library^1, too./",
obj_mainend_744 = "\\E1* so she won't have& to read the same& ones./",
obj_mainend_745 = "\\E0* she's a good roomie^1.&* we have a lot of& fun./",
obj_mainend_746 = "\\E1* .../",
obj_mainend_747 = "\\E1* you know./",
obj_mainend_748 = "\\E1* sometimes the queen& talks about.../",
obj_mainend_749 = "\\E0* how she'd like to& see you again./",
obj_mainend_750 = "\\E1* isn't that nice?/",
obj_mainend_751 = "\\E3* .../",
obj_mainend_752 = "\\E3* i don't have the& heart to tell her& what you did./",
obj_mainend_753 = "\\E0* do you know how she'd& react?/",
obj_mainend_754 = "\\E3* if i told her that& 'cause she protected& you.../",
obj_mainend_755 = "\\E4* ... you went on to& kill my brother...?/",
obj_mainend_756 = "\\E3* .../",
obj_mainend_757 = "\\E1* anyway^1, never come& back here./",
obj_mainend_758 = "\\E0* you are not welcome./",
obj_mainend_759 = "\\E2* later./%%",
obj_mainend_784 = "* since you left^1,& things down here.../",
obj_mainend_785 = "\\E3* are different./",
obj_mainend_786 = "* with ASGORE gone.../",
obj_mainend_787 = "\\E0* undyne became the& ruler of the& underground./",
obj_mainend_788 = "\\E3* she's decided to& destroy every human& that comes here./",
obj_mainend_789 = "\\E3* and since the human& souls disappeared.../",
obj_mainend_790 = "\\E0* she's also looking& for a new way to& break the barrier.../",
obj_mainend_791 = "* and when she does^1,& she's going to wage& war on humanity./",
obj_mainend_792 = "\\E1* i mean^1, that was& asgore's plan^1, too./",
obj_mainend_793 = "\\E2* but he was really^1,& uh^1, bad at it./",
obj_mainend_794 = "\\E0* undyne has also& expanded the royal& guard massively./",
obj_mainend_795 = "* she says the first& thing she'll do after& we get out of here.../",
obj_mainend_796 = "* is take her army.../",
obj_mainend_797 = "\\E3* and personally hunt& you down and destroy& you./",
obj_mainend_801 = "\\E1* meanwhile.../",
obj_mainend_802 = "* i've been knocking& on the door to& the RUINs.../",
obj_mainend_803 = "\\E3* but the woman that's& there hasn't been& answering me./",
obj_mainend_804 = "\\E1* maybe she's not& feeling well?/",
obj_mainend_805 = "\\E3* heh./",
obj_mainend_806 = "\\E4* or maybe she's not& feeling anything at& all...?/",
obj_mainend_807 = "\\E4* you'd better watch& yourself^1, kid./",
obj_mainend_808 = "\\E4* things are lookin& real bad for you./%%",
obj_mainend_813 = "\\E1* meanwhile.../",
obj_mainend_814 = "\\E3* i've been knocking on& the door to the& RUINS.../",
obj_mainend_815 = "\\E3* but that woman hasn't& been answering me.../",
obj_mainend_816 = "\\E1* maybe she's not& feeling well?/",
obj_mainend_818 = "HEY^1, SANS^1, WHO ARE&YOU TALKING TO?/",
obj_mainend_820 = "* oh^1, just the human./",
obj_mainend_822 = "OH^1, COOL./",
obj_mainend_823 = "\\E3.../",
obj_mainend_824 = "\\E5WAIT, DID YOU&SAY THE HUMAN!?/",
obj_mainend_825 = "\\E0CAN I TALK TO&THEM???/",
obj_mainend_827 = "* sure^1, knock yourself& out./",
obj_mainend_829 = "HEY!!^1!&UNDYNE'S THE&EMPRESS NOW!!/",
obj_mainend_830 = "IT'S AMAZING!!!/",
obj_mainend_831 = "AND SHE APPOINTED&ME TO BE.../",
obj_mainend_832 = "THE MOST IMPORTANT&ROYAL POSITION!!!/",
obj_mainend_833 = "\\E3.../",
obj_mainend_834 = "\\E3THAT'S IT^1.&THAT'S LITERALLY&THE TITLE./",
obj_mainend_835 = "\\E0WHAT DO I DO?/",
obj_mainend_836 = "\\E3SHE TOLD ME TO^1,&UM.../",
obj_mainend_837 = "\\E3STAND AROUND AND&LOOK CUTE./",
obj_mainend_838 = "\\E0WELL!!^1!&THAT'S THE PERFECT&JOB FOR ME!!!/",
obj_mainend_839 = "I DO THAT ALL THE&TIME^1, WITHOUT&TRYING!!/",
obj_mainend_840 = "FINALLY!^1!&I'M IMPORTANT./",
obj_mainend_841 = "AND IT'S ALL&THANKS TO YOU,/",
obj_mainend_842 = "AND THE HORRIBLE&THINGS YOU DID./",
obj_mainend_843 = "THANK YOU^1, HUMAN!/",
obj_mainend_844 = "COME BACK AND&VISIT SOMETIME!!/",
obj_mainend_845 = "\\E3WAIT..^1.&UNDYNE WOULD&PROBABLY KILL YOU./",
obj_mainend_846 = "\\E0BUT..^1.&YOU'D GET TO&SEE ME./",
obj_mainend_847 = "SO YOU GOTTA&RISK IT!!!/",
obj_mainend_848 = "YOU GOTTA!!!/",
obj_mainend_849 = "SEE YOU SOON./%%",
obj_mainend_875 = "* so^1, it's been a& while./",
obj_mainend_876 = "\\E1* since you left^1, things& have..^1.&* gotten interesting./",
obj_mainend_877 = "\\E0* with ASGORE gone^1, the& people looked to& undyne to rule.../",
obj_mainend_878 = "\\E3* but she was nowhere& to be found./",
obj_mainend_879 = "\\E2* so mettaton just& kind of..^1.&* took over?/",
obj_mainend_880 = "\\E1* he's brainwashed& everyone with his& stupid TV show./",
obj_mainend_881 = "* and made the& underground into his& personal paradise./",
obj_mainend_882 = "\\E3* it's honestly..^1.&* kinda disturbing./",
obj_mainend_883 = "\\E1* as for me^1?&* oh^1, yeah.../",
obj_mainend_884 = "\\E2* i'm his agent./%%",
obj_mainend_896 = "\\E0* HEY THERE^1, DARLING!/",
obj_mainend_897 = "* THANK YOU SO MUCH FOR& YOUR HARD WORK.../",
obj_mainend_898 = "* THANKS TO YOU, THE& UNDERGROUND IS MORE& EXCITING THAN EVER!/",
obj_mainend_899 = "\\E7* OOH LA LA...&* STATUES... MONUMENTS& TO MY BEAUTY.../",
obj_mainend_900 = "\\E6* FLOWERS IN THE& ARRANGEMENT OF MY& NAME.../",
obj_mainend_901 = "\\E5* HEDGES IN THE SHAPE& OF MY SMILE.../",
obj_mainend_902 = "\\E8* UNDER MY RULE, THE& UNDERGROUND'S PROBLEMS& ARE OVER, BABY!/",
obj_mainend_903 = "\\E7* CROWDING?&* DREARINESS???/",
obj_mainend_904 = "\\E9* WHO NEEDS THE SUN& WHEN YOU'VE GOT& THE SPOTLIGHT!!?/",
obj_mainend_905 = "\\E1* ECONOMIC COLLAPSE?&* EDUCATION PROBLEMS?&* WHAT!?/",
obj_mainend_906 = "\\E8* EVERYTHING'S COVERED& IN GOLDEN GLITTER!/",
obj_mainend_907 = "\\E6* THERE ARE NO& PROBLEMS, BEAUTIFUL!/",
obj_mainend_908 = "\\E0* AND, I'VE ENSTATED& A NEW POLICY ON& HUMANITY./",
obj_mainend_909 = "\\E1* IF A HUMAN FALLS DOWN& HERE.../",
obj_mainend_910 = "\\E6* THEY CAN JOIN MY& FAN CLUB FOR FREE!/",
obj_mainend_911 = "\\E1* OH, YOU MIGHT BE& WONDERING ABOUT& ALPHYS./",
obj_mainend_912 = "\\E0* DON'T WORRY!/",
obj_mainend_913 = "\\E9* I BUILT A STATUE& OF HER, TOO./",
obj_mainend_914 = "\\E1* .../",
obj_mainend_915 = "\\E3* REALLY THOUGH.&* I REALIZED I WAS.../",
obj_mainend_916 = "\\E4* NOT THE GREATEST& TO HER./",
obj_mainend_917 = "\\E1* SO I WENT TO& APOLOGIZE./",
obj_mainend_918 = "\\E9* AND, TO ASK HER& TO HELP ME RULE./",
obj_mainend_919 = "\\E1* .../",
obj_mainend_920 = "\\E3* BUT I COULDN'T FIND& HER./",
obj_mainend_921 = "\\E4* TRUST ME.&* I LOOKED./",
obj_mainend_922 = "\\E3* .../",
obj_mainend_923 = "\\E1* ANYWAY./",
obj_mainend_924 = "\\E2* I HOPE YOUR LIFE& AFTER MEETING ME.../",
obj_mainend_925 = "\\E7* HAS BEEN WORTH LIVING./",
obj_mainend_926 = "\\E6* IT MUST BE A STRUGGLE./",
obj_mainend_927 = "\\E0* PLEASE, THINK OF ME& ALWAYS./",
obj_mainend_928 = "\\E5* JUST CONSTANTLY.&* THINK OF ME POSING.&* BEAUTIFULLY.../",
obj_mainend_929 = "\\E6* OH YESSSS!!!/",
obj_mainend_933 = "\\E6* OH YESSSS!!!/%%",
obj_mainend_937 = "\\E2* OH^1, MY OTHER AGENT& WANTS TO TALK./",
obj_mainend_939 = "HEY!!^1!&IT'S ME^1, PAPYRUS!!/",
obj_mainend_940 = "\\E2IMAGINE ME WEARING&COOL GLASSES^1, AND&A SUIT./",
obj_mainend_941 = "\\E0AND IMAGINE SANS&WEARING SUNGLASSES&BEING A BOUNCER./",
obj_mainend_942 = "THAT'S OUR LIFE..^1.&IT'S SO COOL!!!/",
obj_mainend_943 = "THINGS HAVE GOTTEN&WAY BETTER SINCE&YOU CAME HERE!!!/",
obj_mainend_944 = "\\E3WELL^1, MINUS THE&FACT THAT&EVERYTHING SUCKS.../",
obj_mainend_945 = "\\E5FOR ANYONE THAT&DOESNT WORSHIP&METTATON./",
obj_mainend_946 = "\\E3AND MINUS THE FACT&THAT MY FRIEND&UNDYNE IS MISSING./",
obj_mainend_947 = "WHO KNOWS WHERE&SHE WENT./",
obj_mainend_948 = "SHE NEVER LIKED&METTATON'S SHOW./",
obj_mainend_949 = "\\E3PEOPLE WHO DON'T&TEND TO KIND OF.../",
obj_mainend_950 = "\\E5DISAPPEAR./",
obj_mainend_951 = "\\E6I MISS HER A&LOT SOMETIMES./",
obj_mainend_952 = "\\E0IF YOU SEE HER^1,&CAN YOU TELL HER&I SAID HI?/",
obj_mainend_953 = "THANKS^1!&SEE YOU LATER!/%%",
obj_mainend_984 = "\\E3* so.^1.&* it's been a while./",
obj_mainend_985 = "* since you left.../",
obj_mainend_986 = "\\E1* things have gotten& really strange./",
obj_mainend_987 = "\\E0* overnight^1, a bunch of& people mysteriously& disappeared./",
obj_mainend_988 = "\\E3* as well as the& human souls./",
obj_mainend_989 = "\\E3* people were heart-& broken. everyone they& looked up to.../",
obj_mainend_990 = "* everything they were& relying on^1, in one& night, disappeared./",
obj_mainend_991 = "* everyone clamored to& elect a new ruler as& fast as possible./",
obj_mainend_992 = "\\E1* so^1, uh..^1.&* by process of& elimination.../",
obj_mainend_993 = "\\E2* papyrus became the& ruler?/",
obj_mainend_994 = "\\E1* why doesn't he talk& to you about this.../",
obj_mainend_996 = "\\E0HELLO!!^1!&HUMAN!!!/",
obj_mainend_997 = "\\E3IT'S STRANGE./",
obj_mainend_998 = "\\E3ASGORE^1, ALPHYS^1,&METTATON^1, AND&UNDYNE WENT AWAY./",
obj_mainend_999 = "\\E0SANS SAYS THEY&WENT ON VACATION./",
obj_mainend_1000 = "I HOPE THEY'RE&HAVING FUN!!!/",
obj_mainend_1001 = "\\E3OH YEAH./",
obj_mainend_1002 = "\\E0I'M THE RULER OF&THE UNDERGROUND&NOW!!!/",
obj_mainend_1003 = "EVERYTHING IS&IMPROVING A LOT&HERE./",
obj_mainend_1004 = "PRODUCTIVITY IS UP!/",
obj_mainend_1005 = "BECAUSE I TELL&EVERYONE TO KEEP&WORKING./",
obj_mainend_1006 = "AND^1, NO ONE GOES&HUNGRY!!!/",
obj_mainend_1007 = "BECAUSE I COOK&EVERYONE&SPAGHETTI./",
obj_mainend_1008 = "\\E3MEANWHILE^1, MY&BROTHER HANDLES&THE PAPERWORK./",
obj_mainend_1009 = "\\E3STRANGELY..^1.&HE SEEMS TO BE&WORKING HARD?/",
obj_mainend_1010 = "\\E3THIS SOUNDS MESSED&UP..^1. BUT.../",
obj_mainend_1011 = "\\E5I'M PROUD..^1.&OF HIM???/",
obj_mainend_1012 = "OH NO!!!!/",
obj_mainend_1013 = "\\E0AS FOR OUR HUMAN&POLICY.../",
obj_mainend_1014 = "\\E3WE'VE DECIDED^1, UM./",
obj_mainend_1015 = "SANS^1, WHAT WAS IT?/",
obj_mainend_1017 = "\\E2* we can't judge& humans to be all& good or all bad./",
obj_mainend_1019 = "\\E0RIGHT^1!&SO IT'S CASE-BY-&CASE!/",
obj_mainend_1020 = "IF THEY'RE EVIL..^1.&WE GIVE THEM&PUZZLES!/",
obj_mainend_1021 = "IF THEY'RE GOOD..^1.&WE ALSO GIVE&THEM PUZZLES!/",
obj_mainend_1022 = "THAT SEEMS TO BE&THE BEST WAY!/",
obj_mainend_1023 = "\\E0.../",
obj_mainend_1024 = "\\E3.../",
obj_mainend_1025 = "IS SANS GONE?/",
obj_mainend_1026 = "\\E6YOU KNOW.../",
obj_mainend_1027 = "DON'T TELL MY&BROTHER, BUT.../",
obj_mainend_1028 = "DESPITE THE&IMPROVEMENTS&WE'VE MADE.../",
obj_mainend_1029 = "SOMETIMES THIS JOB&IS KIND OF HARD./",
obj_mainend_1030 = "SINCE THE KING&WENT AWAY.../",
obj_mainend_1031 = "LOTS OF PEOPLE&JUST WANT TO&GIVE UP./",
obj_mainend_1032 = "SOMETIMES, EVEN MY&BEST&ENCOURAGEMENT.../",
obj_mainend_1033 = "DOESN'T WORK./",
obj_mainend_1034 = "AND^1, AND^1, I MISS&UNDYNE^1, TOO./",
obj_mainend_1035 = "SHE NEVER ANSWERS&MY PHONE CALLS.../",
obj_mainend_1036 = "\\E5SHE MUST BE& HAVING A LOT OF&FUN ON VACATION./",
obj_mainend_1037 = "\\E6I JUST WISH SHE'D&SEND A POSTCARD./",
obj_mainend_1038 = ".../",
obj_mainend_1039 = "\\E5BUT HEY!!!/",
obj_mainend_1040 = "\\E4I WON'T GIVE UP!/",
obj_mainend_1041 = "I CAN'T GIVE UP!/",
obj_mainend_1042 = "I HAVE TO MAKE&EVERYONE GIVE UP&GIVING UP!/",
obj_mainend_1043 = "\\E0WE'LL GET OUT&OF HERE^1, SLOWLY!!!/",
obj_mainend_1044 = "THEN WE CAN ALL&HANG OUT AGAIN!!!/",
obj_mainend_1045 = "\\E0NYEH HEH HEH!!!/%%",
obj_mainend_1055 = "\\E3* it's been a while^1,& huh?/",
obj_mainend_1056 = "* .../",
obj_mainend_1057 = "* things have gotten& pretty bad here./",
obj_mainend_1058 = "\\E0* everyone considered a& leader disappeared& overnight./",
obj_mainend_1059 = "\\E1* it's gotten so quiet./",
obj_mainend_1060 = "\\E3* there's a bad feeling& hanging over& everyone./",
obj_mainend_1061 = "* like everyone's just& going to die here^1,& trapped in the dark.../",
obj_mainend_1062 = "\\E2* ... i bet you're& wondering why i'm& not the ruler./",
obj_mainend_1063 = "\\E1* eh./",
obj_mainend_1064 = "\\E1* i'm not cut out& for something like& that./",
obj_mainend_1065 = "\\E2* i like to take it& easy^1, you know?/",
obj_mainend_1066 = "\\E2* .../",
obj_mainend_1067 = "\\E3* ... that's a joke./",
obj_mainend_1068 = "\\E3* this is what happens& when people like me& take it easy./",
obj_mainend_1069 = "* .../",
obj_mainend_1070 = "\\E4* see ya./%%",
obj_mainend_1074 = "\\E0* hey^1, at least things& are less crowded./",
obj_mainend_1075 = "\\E1* 'cause of all the& people you killed./",
obj_mainend_1076 = "\\E2* hope that was a good& experience for you./",
obj_mainend_1077 = "\\E3* .../",
obj_mainend_1078 = "\\E2* just kidding^1.&* i don't really hope& that./",
obj_mainend_1079 = "\\E4* go to hell./%%",
obj_mainend_1092 = "\\E3* it's been a while^1,& huh?/",
obj_mainend_1093 = "* .../",
obj_mainend_1094 = "\\E1* it seems a number of& important people& disappeared overnight./",
obj_mainend_1095 = "* but no one else was& harmed./",
obj_mainend_1096 = "\\E0* the people were& confused^1.&* it was complete bedlam./",
obj_mainend_1097 = "\\E3* somehow^1, at the end of& the day.../",
obj_mainend_1098 = "\\E1* a small^1, white dog& became president of& the underground./",
obj_mainend_1099 = "\\E0* it sleeps on the& throne and does& absolutely nothing./",
obj_mainend_1100 = "\\E1* strangely^1, it seems& this is the best& life for everyone./",
obj_mainend_1101 = "\\E2* thanks./%%",
obj_mainend_1112 = "\\E3* it's been a while^1,& huh?/",
obj_mainend_1113 = "* .../",
obj_mainend_1114 = "\\E1* i'll be honest./",
obj_mainend_1115 = "\\E2* i have no idea what& happened for you& to get here./",
obj_mainend_1116 = "\\E1* this is actually some& sort of error-& handling message./",
obj_mainend_1117 = "\\E3* so^1, if you're getting& this ending.../",
obj_mainend_1118 = "\\E1* tell whoever made the& game^1, okay?/",
obj_mainend_1119 = "\\E2* they'll fix it^1, or& if it's a novel& situation.../",
obj_mainend_1120 = "\\E1* they might even add& another ending to& the game./",
obj_mainend_1121 = "\\E3* chances are^1, though.../",
obj_mainend_1122 = "\\E4* you're just a dirty& hacker^1, aren't you?/",
obj_mainend_1123 = "\\E1* yeah^1, get outta here./%%",
obj_mainend_1136 = "\\E1* H..^1. hey./",
obj_mainend_1137 = "\\E0* So..^1. you're the one& who killed all my& friends./",
obj_mainend_1139 = "\\E1* I just called to tell& you./",
obj_mainend_1141 = "\\E0* I hate you./",
obj_mainend_1143 = "\\E1* Yet..^1. strangely..^1.&* It's because of you^1,& that.../",
obj_mainend_1145 = "\\E2* That I was forced to& become a better& person./",
obj_mainend_1147 = "\\E0* When I first saw you& hurting people.../",
obj_mainend_1148 = "* I just sat there^1.&* Watching you./",
obj_mainend_1149 = "\\E1* I felt so guilty knowing& I hadn't do anything& to stop you./",
obj_mainend_1150 = "\\E3* I felt like all I& do was.../",
obj_mainend_1151 = "\\E4* Was hope you would& destroy me^1, too./",
obj_mainend_1152 = "\\E1* But when Undyne called^1,& with crazed desperation& in her voice.../",
obj_mainend_1153 = "\\E0* I..^1.&* I realized I had to do& something./",
obj_mainend_1154 = "\\E1* Even if it meant& everybody would.../",
obj_mainend_1155 = "* Have to learn the& truth about me./",
obj_mainend_1156 = "\\E2* It's strange^1.&* You know?/",
obj_mainend_1157 = "\\E5* Even after all the& bad things I did./",
obj_mainend_1158 = "* People treated me like& a hero./",
obj_mainend_1159 = "\\E2* And then they..^1.&* Asked me to run& everything./",
obj_mainend_1160 = "\\E5* So I'm trying my& best^1, here./",
obj_mainend_1161 = "\\E2* I think I have some& good policies^1, but^1,& y-you know.../",
obj_mainend_1162 = "\\E1* Talking to people& still makes me& nervous./",
obj_mainend_1163 = "\\E0* I'm no ASGORE^1,& you know?/",
obj_mainend_1164 = "\\E2* .../",
obj_mainend_1165 = "\\E4* God..^1.&* I miss everyone./",
obj_mainend_1166 = "\\E3* Now that they're& gone^1, it.../",
obj_mainend_1167 = "* It feels so clear what& I should have done./",
obj_mainend_1168 = "\\E3* What I should have& said./",
obj_mainend_1169 = "\\E6* Undyne..^1.&* Asgore.../",
obj_mainend_1170 = "* Mettaton.../",
obj_mainend_1171 = "\\E5* At least Sans is& still here./",
obj_mainend_1172 = "\\E4* He's..^1.&* He's a good guy^1.&* And with him around.../",
obj_mainend_1173 = "\\E4* I.../",
obj_mainend_1174 = "\\E2* Sigh./",
obj_mainend_1175 = "\\E1* You know^1.&* Just daydreaming here^1.&* But.../",
obj_mainend_1176 = "\\E5* I really should have& killed you when I& had the chance./%%",
obj_mandog_251 = "Take my&wife...&'s fleas.",
obj_mandog_252 = "Don't&touch my&hot dog.",
obj_mandog_253 = "No. 2&Nuzzle&Champs&'98!!",
obj_mandog_254 = "Let's&kick&human&tail!!",
obj_mandog_259 = "Hm?&What's&that&smell?",
obj_mandog_260 = "What!&Smells&like a&...",
obj_mandog_264 = "Paws off&you&smelly&human.",
obj_mandog_267 = "Wow!!!&Pet by&another&pup!!!",
obj_mandog_272 = "Stop!&Don't&touch&her!",
obj_mandog_273 = "What&about&me......&........",
obj_mandog_280 = "Whine.",
obj_mandog_281 = "Whimper.",
obj_mandog_284 = "%%%",
obj_mandog_474 = "* Dogamy is brokenhearted.",
obj_mandog_490 = "* DOGAMY - ATK 14 DEF 5&* Husband of Dogaressa.&* Knows only what he smells./^",
obj_mandog_498 = "* The Dogs sniff you again.../",
obj_mandog_499 = "* But you smell just as& weird as before!/^",
obj_mandog_500 = "* The Dogs sniff you again.../",
obj_mandog_501 = "* After rolling in the dirt^1,& you smell all right!/^",
obj_mandog_502 = "* The Dogs already know you& smell fine./^",
obj_mandog_503 = "* Dogamy won't even lift& up his snout./^",
obj_mandog_513 = "* Dogamy just growls at& you./^",
obj_mandog_516 = "* The Dogs are too suspicious& of your smell./^",
obj_mandog_517 = "* You pet Dogamy./^",
obj_mandog_527 = "* You roll around in the& dirt and snow./",
obj_mandog_528 = "* You smell like a weird& puppy./^",
obj_memoryhead_166 = "Come&join&the&fun.",
obj_memoryhead_167 = "It's a&real&get&together",
obj_memoryhead_168 = "Lorem&ipsum&docet",
obj_memoryhead_169 = "Become&one of&us!",
obj_memoryhead_171 = "Come&join&the&fun.",
obj_memoryhead_181 = "That's&a&shame.",
obj_memoryhead_182 = "Oh&well.",
obj_memoryhead_183 = "Be&seeing&you.",
obj_memoryhead_188 = "Then,&hold&still.",
obj_memoryhead_189 = "Just&a&moment.",
obj_memoryhead_190 = "You'll&be with&us&shortly.",
obj_memoryhead_195 = "%%%",
obj_memoryhead_420 = "* But nobody came.",
obj_memoryhead_421 = "* But nobody came.",
obj_memoryhead_422 = "* But nobody came.",
obj_memoryhead_423 = "* But nobody came.",
obj_memoryhead_424 = "* Smells like batteries.",
obj_memoryhead_425 = "* Seems like it doesn't& care anymore.",
obj_memoryhead_426 = "* Monster has low HP.",
obj_memoryhead_461 = "* No data available./^",
obj_memoryhead_472 = "* The enemy put a piece of& itself in your inventory./^",
obj_memoryhead_474 = "* But your inventory was full./^",
obj_memoryhead_484 = "* AT - \\[1] DF - \\[2] /^",
obj_memoryhead_493 = "* You take out your CELL PHONE^1.&* You can hear voices through& the receiver...!/^",
obj_memoryhead_511 = "* MEMORYHEAD/^",
obj_mett_bossintro_174 = "Ohhhh my./",
obj_mett_bossintro_175 = "If you flipped my&switch, that can&only mean one&thing./",
obj_mett_bossintro_176 = "You're desperate&for the premiere&of my new body./",
obj_mett_bossintro_177 = "How rude.../",
obj_mett_bossintro_178 = "Lucky for you,&I've been aching&to show this off&for a long time./",
obj_mett_bossintro_179 = "So..^1. as thanks^1,&I'll give you a&handsome reward./",
obj_mett_bossintro_180 = "I'll make your&last living&moments.../%%",
obj_mett_bossintro_213 = "ABSOLUTELY beautiful!/%%",
obj_mettaton_neo_449 = "* Stage lights are blaring.",
obj_mettaton_neo_461 = "* Stage lights are blaring.",
obj_mettaton_neo_482 = "* METTATON NEO - 90 ATK 9 DEF&* Dr. Alphys's greatest& invention./^",
obj_mettaton_neo_535 = "\\E6G...&GUESS SHE SHOULD&HAVE WORKED MORE&ON THE DEFENSES.../",
obj_mettaton_neo_536 = "\\E6.../",
obj_mettaton_neo_537 = "\\E6YOU MAY HAVE&DEFEATED ME...&BUT.../",
obj_mettaton_neo_538 = "\\E4I KNOW.&I CAN TELL FROM&THAT STRIKE, DARLING./",
obj_mettaton_neo_539 = "\\E5YOU WERE HOLDING&BACK./",
obj_mettaton_neo_540 = "\\E6YES, ASGORE WILL&FALL EASILY TO&YOU.../",
obj_mettaton_neo_541 = "\\E5BUT YOU WON'T&HARM HUMANITY,&WILL YOU?/",
obj_mettaton_neo_542 = "\\E1YOU AREN'T&ABSOLUTELY EVIL./",
obj_mettaton_neo_543 = "\\E5IF YOU WERE&TRYING TO BE,&THEN YOU MESSED UP./",
obj_mettaton_neo_544 = "\\E0AND SO LATE INTO&THE SHOW, TOO./",
obj_mettaton_neo_545 = "\\E0HA... HA.&AT LEAST NOW,&I CAN REST EASY./",
obj_mettaton_neo_546 = "\\E3KNOWING ALPHYS AND&THE HUMANS WILL&LIVE ON...!/%%",
obj_mettaton_neo_550 = "\\E6GH.../",
obj_mettaton_neo_551 = "\\E5GUESS YOU DON'T&WANNA JOIN MY&FAN CLUB...?/%%",
obj_mettaton_npc_63 = "* Capital wenisberry./%%",
obj_mettaton_npc_69 = "\\W* \\YMILK^1, SUGAR^1, \\WAND\\Y EGGS\\W!&* YOU SHOULD BE ABLE TO FIND& THEM ON THE BACK COUNTER!/%%",
obj_mettaton_npc_77 = "* GREAT JOB^1!&* JUST PUT THEM IN THE MIDDLE& OF THIS COUNTER!/%%",
obj_mettaton_npc_82 = "* WHAT'S THE MATTER?&* NOT A CAN FAN?&* THAT'S TOO BAD!/",
obj_mettaton_npc_83 = "* MTT-BRAND USES ONLY THE& FRESHEST ARTIFICIAL INGREDIENTS& AND CHEMICALS!/%%",
obj_mettatonb_quiz_255 = "LET'S START WITH&AN EASY ONE!!/%%",
obj_mettatonb_quiz_258 = "HERE'S YOUR TERRIFIC&PRIZE!/%%",
obj_mettatonb_quiz_262 = "ENOUGH ABOUT YOU.&LET'S TALK ABOUT ME!/%%",
obj_mettatonb_quiz_266 = "HERE'S ANOTHER EASY&ONE FOR YOU!/%%",
obj_mettatonb_quiz_270 = "DON'T 'COUNT'&ON YOUR VICTORY.../%%",
obj_mettatonb_quiz_274 = "LET'S PLAY MEMORY&GAME./%%",
obj_mettatonb_quiz_278 = "BUT CAN YOU GET&THIS ONE???/%%",
obj_mettatonb_quiz_282 = "HERE'S A SIMPLE&ONE./%%",
obj_mettatonb_quiz_286 = "TIME TO BREAK OUT&THE BIG GUNS!!/%%",
obj_mettatonb_quiz_294 = "%%%",
obj_mettatonb_quiz_490 = "* Mettaton.",
obj_mettatonb_quiz_514 = "* METTATON - ATK 30 DEF 255&* His metal body renders him& invulnerable to attack./^",
obj_mettatonb_quiz_524 = "* Screaming is against the& rules./^",
obj_mettatonb_second_256 = "THIS IS IT, DARLING!&SAY GOODBYE!/%%",
obj_mettatonb_second_265 = "HA!&THAT BUTTON WON'T&SAVE YOU NOW, DARLING!/%%",
obj_mettatonb_second_268 = "YOU WOULDN'T DARE&USE THE [ACT] COMMAND&AND PRESS THAT&BUTTON!/%%",
obj_mettatonb_second_271 = "THAT'S RIGHT!&DON'T PRESS IT!&I'LL DESTROY YOU!/%%",
obj_mettatonb_second_274 = "WITHOUT THAT BUTTON,&YOU ARE INCHING&CLOSER AND CLOSER&TO YOUR DEMISE!/%%",
obj_mettatonb_second_277 = "ANY MINUTE NOW!& /%%",
obj_mettatonb_second_280 = "ANY... MINUTE...&....NOW!/%%",
obj_mettatonb_second_284 = ".............&............/%%",
obj_mettatonb_second_290 = "..........&...(COUGH)/%%",
obj_mettatonb_second_299 = "OH!!!&THAT YELLOW GLOW...!/%%",
obj_mettatonb_second_300 = "TOOK YOU LONG&ENOUGH!/%%",
obj_mettatonb_second_542 = "* Mettaton.",
obj_mettatonb_second_564 = "* METTATON - ATK 30 DEF 255&* His metal body STILL renders& him invulnerable to attack./^",
obj_mettatonb_second_574 = "* You yell..^1.&* Nothing happened./^",
obj_mettatonb_second_579 = "* You press the yellow button^1.&* The phone is resonating with& Mettaton's presence...!/^",
obj_mettatonb_second_640 = "IS THAT YOUR PHONE?&YOU'D BETTER ANSWER&IT!/%%",
obj_mettatonb_second_652 = "H-hey!!&Th-this seems bad,&but don't worry!!/",
obj_mettatonb_second_653 = "Th-there's one last&thing I installed&on your phone...!/",
obj_mettatonb_second_654 = "\\WYou see that\\Y &yellow button\\W...?/",
obj_mettatonb_second_655 = "Go to this phone's&[[ACT]] menu and&press it!!!/%%",
obj_mettatonb_second_662 = "* Your phone's [[ACT]] menu is& glowing.",
obj_mettatonb_second_703 = "Now press \\*Z!!!",
obj_mettatonb_second_746 = "OOOH!/",
obj_mettatonb_second_747 = "OOOOOOOH!/",
obj_mettatonb_second_748 = "YOU'VE DEFEATED ME!!/",
obj_mettatonb_second_749 = "HOW CAN THIS BE,&YOU WERE STRONGER&THAN I THOUGHT, ETC./%%",
obj_mettatonb_second_757 = "WHATEVER.",
obj_mettatonb_third_214 = "THIS IS IT, DARLING!&SAY GOODBYE!/%%",
obj_mettatonb_third_224 = "YES, I WAS THE ONE&THAT RE-ARRANGED&THE CORE!/",
obj_mettatonb_third_225 = "I WAS THE ONE THAT&HIRED EVERYONE TO&KILL YOU!/",
obj_mettatonb_third_226 = "THAT, HOWEVER, WAS A&SHORT-SIGHTED PLAN./",
obj_mettatonb_third_227 = "YOU KNOW WHAT WOULD&BE A HUNDRED TIMES&BETTER?/",
obj_mettatonb_third_228 = "KILLING YOU MYSELF!!/%%",
obj_mettatonb_third_233 = "LISTEN, DARLING.&I'VE SEEN YOU FIGHT./",
obj_mettatonb_third_234 = "YOU'RE WEAK./",
obj_mettatonb_third_235 = "IF YOU CONTINUE&FORWARD, ASGORE WILL&TAKE YOUR SOUL./",
obj_mettatonb_third_236 = "AND WITH YOUR SOUL,&ASGORE WILL DESTROY&HUMANITY./%%",
obj_mettatonb_third_241 = "BUT IF I GET YOUR&SOUL, I CAN STOP&ASGORE'S PLAN!/",
obj_mettatonb_third_242 = "I CAN SAVE HUMANITY&FROM DESTRUCTION!/%%",
obj_mettatonb_third_247 = "THEN, USING YOUR SOUL,&I'LL CROSS THROUGH&THE BARRIER.../",
obj_mettatonb_third_248 = "AND BECOME THE STAR&I'VE ALWAYS DREAMED&OF BEING!/",
obj_mettatonb_third_249 = "HUNDREDS, THOUSANDS.../",
obj_mettatonb_third_250 = "NO!&MILLIONS OF HUMANS&WILL WATCH ME!/%%",
obj_mettatonb_third_255 = "GLITZ! GLAMOUR!&I'LL FINALLY HAVE&IT ALL!/",
obj_mettatonb_third_256 = "SO WHAT IF A FEW&PEOPLE HAVE TO DIE?/",
obj_mettatonb_third_257 = "THAT'S SHOW BUSINESS,&BABY!/%%",
obj_mettatonb_third_523 = "* Mettaton.",
obj_mettatonb_third_545 = "* METTATON - ATK 30 DEF 255&* Seriously^1, his metal body& is invulnerable!/^",
obj_mettatonb_third_555 = "* This is probably what you'll& do if things continue in& this manner./^",
obj_mettatonb_third_560 = "* You tell Mettaton that there's& a mirror behind him./%%",
obj_mettatonb_third_644 = "U..uh... I can't see&what's going on in&there, but.../",
obj_mettatonb_third_645 = "D-d-don't give up,&okay!?/",
obj_mettatonb_third_646 = "Th... there's o-one&l-l-last way to beat&Mettaton.../",
obj_mettatonb_third_647 = "It's... um... it's.../",
obj_mettatonb_third_648 = "This is a work in-&progress, so don't&judge it too hard.../",
obj_mettatonb_third_649 = "But, you know how&Mettaton always faces&f-f-forward?/",
obj_mettatonb_third_650 = "That's because&there's a switch&on his backside./",
obj_mettatonb_third_651 = "S-s-so if y-y-you&c-c-can turn him&around... um.../",
obj_mettatonb_third_652 = "And, umm... press&th-th-th-the&switch.../",
obj_mettatonb_third_653 = "He'll be... um...&He'll be.../",
obj_mettatonb_third_654 = "Vulnerable./",
obj_mettatonb_third_655 = "Well, g-g-gotta go!/%%",
obj_mettatonb_third_688 = "* Seems like a good time to& turn Mettaton around.",
obj_mettatonb_third_820 = "OH???&A MIRROR???/",
obj_mettatonb_third_821 = "RIGHT, I HAVE TO&LOOK PERFECT FOR&OUR GRAND FINALE!/%%",
obj_mettatonb_third_831 = "HMMM...&I DON'T SEE IT...&WHERE IS IT...?/%%",
obj_mettatonb_third_848 = "DID YOU./",
obj_mettatonb_third_849 = "JUST FLIP./",
obj_mettatonb_third_850 = "MY SWITCH?/%%",
obj_mettatonb_third_943 = "THAT WORTHLESS PEA-&SHOOTER WON'T WORK&ON ME, DARLING. ^3 %",
obj_mettatonb_third_944 = "DON'T YOU UNDERSTAND&WHAT ACTING IS!?^3 %%",
obj_mettatonb_third_952 = "* Mettaton.",
obj_mettatonex_167 = ".../%%",
obj_mettatonex_190 = "Lights!&Camera!&Action!/%%",
obj_mettatonex_196 = "Drama!&Romance!&Blood-&shed!/%%",
obj_mettatonex_202 = "I'm the&idol&everyone&craves!/%%",
obj_mettatonex_208 = "Smile&for the&camera!/%%",
obj_mettatonex_214 = "Oooh, it's time&for a pop quiz!/",
obj_mettatonex_215 = "I hope you brought&a keyboard.../",
obj_mettatonex_215_console = "Have fun with that&on-screen keyboard.../",
obj_mettatonex_216 = "This one's an&essay question!/%%",
obj_mettatonex_222 = "Your essay really&showed everyone&your heart./",
obj_mettatonex_223 = "Why don't I show&you mine?/%%",
obj_mettatonex_231 = "Ooooh,&I'm just&warming&up!/%%",
obj_mettatonex_237 = "But how are you&on the dance floor!?/%%",
obj_mettatonex_244 = "Can you&keep up&the&pace!?/%%",
obj_mettatonex_253 = "Lights!&Camera&Bombs!/%%",
obj_mettatonex_259 = "Things&are&blowing&up!/%%",
obj_mettatonex_267 = "Time for our union-®ulated break!/%%",
obj_mettatonex_274 = "We've grown so&distant, darling.../",
obj_mettatonex_275 = "How about another&heart-to-heart?/%%",
obj_mettatonex_285 = "A.. arms?&Wh... who needs arms&with legs like&these?/",
obj_mettatonex_286 = "I'm still going&to win!/%%",
obj_mettatonex_297 = "Come on&...!/%%",
obj_mettatonex_307 = "The show&...&must go&on!/%%",
obj_mettatonex_317 = "Dr...&Drama!&A...&Action!/%%",
obj_mettatonex_329 = "\\E5L... lights...&C... camera.../",
obj_mettatonex_330 = "Enough of this!&Do you really want&humanity to perish!?/",
obj_mettatonex_331 = "\\E7... or do you just&believe in yourself&that much?/%%",
obj_mettatonex_353 = "Haha, how inspiring!/",
obj_mettatonex_354 = "Well, darling!&It's either me&or you!/",
obj_mettatonex_355 = "\\E4But I think we both&already know who's&going to win./",
obj_mettatonex_356 = "\\E8Witness the true&power of humanity's&star!/%%",
obj_mettatonex_368 = "... then.../",
obj_mettatonex_369 = "\\E8Are YOU the star?/",
obj_mettatonex_370 = "Can you really&protect humanity!?/%%",
obj_mettatonex_638 = "* Mettaton.",
obj_mettatonex_639 = "* Mettaton.",
obj_mettatonex_640 = "* Mettaton.",
obj_mettatonex_641 = "* Mettaton.",
obj_mettatonex_642 = "* Smells like Mettaton.",
obj_mettatonex_644 = "* Mettaton has low HP.",
obj_mettatonex_677 = "* METTATON EX - ATK 47 DEF 47&* His weak point is his& heart-shaped core./^",
obj_mettatonex_691 = "* You say you aren't going& to get hit at ALL./",
obj_mettatonex_692 = "* Ratings gradually increase& during Mettaton's turn./^",
obj_mettatonex_706 = "* You posed dramatically^1.&* The audience nods./^",
obj_mettatonex_708 = "* Despite being hurt^1, you& posed dramatically^1.&* The audience applauds./^",
obj_mettatonex_710 = "* Despite being wounded^1, you& posed dramatically^1.&* The audience gasps./^",
obj_mettatonex_712 = "* With the last of your power^1,& you pose dramatically^1.&* The audience screams./^",
obj_mettatonex_726 = "* You turn and scoff at the& audience./",
obj_mettatonex_727 = "* They're rooting for your& destruction this turn!/^",
obj_mettatonex_770 = "H.. ha.../",
obj_mettatonex_771 = "So I was wrong./",
obj_mettatonex_772 = "Darling.../",
obj_mettatonex_773 = "\\E1You really are&strong enough to&get past ASGORE./",
obj_mettatonex_774 = "\\E0Well then.../",
obj_mettatonex_775 = "It's time for&you to go./",
obj_mettatonex_776 = "\\E0Don't worry about&me./",
obj_mettatonex_777 = "I might seem like&I'm dying now^1,&but.../",
obj_mettatonex_778 = "\\E1Dr. Alphys can&always repair me./",
obj_mettatonex_779 = "\\E0And... besides.../",
obj_mettatonex_780 = "Even if I'm not&cut out to be&a star.../",
obj_mettatonex_781 = "\\E1I still got to&perform for a&human, didn't I?/",
obj_mettatonex_782 = "So, thank you,&darling.../%%",
obj_mettatonex_804 = "\\E1You've been a&great audience!/%%",
obj_mettatonex_836 = "OOH^1, LOOK AT&THESE RATINGS!!!/",
obj_mettatonex_837 = "\\E6THIS IS THE MOST&VIEWERS I'VE EVER&HAD!!!/",
obj_mettatonex_838 = "WE'VE REACHED THE&VIEWER CALL-IN&MILESTONE!/",
obj_mettatonex_839 = "\\E8ONE LUCKY VIEWER&WILL HAVE THE CHANCE&TO TALK TO ME.../",
obj_mettatonex_840 = "\\E7... BEFORE I LEAVE&THE UNDERGROUND&FOREVER!!/",
obj_mettatonex_841 = "\\E9LET'S SEE WHO&CALLS IN FIRST!/%%",
obj_mettatonex_866 = "\\E0HI^1, YOU'RE ON TV!/",
obj_mettatonex_867 = "WHAT DO YOU HAVE&TO SAY ON THIS^1,&OUR LAST SHOW???/%%",
obj_mettatonex_880 = "...../",
obj_mettatonex_881 = "oh......../",
obj_mettatonex_882 = "\\E1hi..^1.&mettaton.../",
obj_mettatonex_883 = "i really liked&watching your show.../",
obj_mettatonex_884 = "my life is pretty&boring..^1. but.../",
obj_mettatonex_885 = "seeing you on the&screen..^1. brought&excitement to my&life..^1. vicariously/",
obj_mettatonex_886 = "i can't tell^1, but..^1.&i guess this is&the last episode...?/",
obj_mettatonex_887 = "\\E3i'll miss you..^1.&mettaton....../",
obj_mettatonex_888 = "... oh...^1. i didn't&mean to talk so&long.../",
obj_mettatonex_889 = "\\E2oh........../%%",
obj_mettatonex_900 = "NO^1, WAIT^1!&WAIT^1, BL.../",
obj_mettatonex_901 = "\\E1H..^1.&THEY ALREADY HUNG&UP./",
obj_mettatonex_902 = "\\E3.../",
obj_mettatonex_903 = "\\E0I'LL TAKE ANOTHER&CALLER!!!/%%",
obj_mettatonex_915 = "\\E1Mettaton^1, your show&made us so happy!/%%",
obj_mettatonex_928 = "Mettaton^1, I don't&know what I'll&watch without you./%%",
obj_mettatonex_941 = "Mettaton^1, there's&a Mettaton-shaped&hole in my Mettaton-&shaped heart./%%",
obj_mettatonex_964 = "\\E3AH..^1. I.../",
obj_mettatonex_965 = "I SEE.../",
obj_mettatonex_966 = "\\E4.../",
obj_mettatonex_967 = "EVERYONE..^1.&THANK YOU SO MUCH./",
obj_mettatonex_968 = ".../",
obj_mettatonex_969 = "\\E0DARLING./",
obj_mettatonex_970 = "\\E1PERHAPS..^1. IT MIGHT BE&BETTER IF I STAY&HERE FOR A WHILE./",
obj_mettatonex_971 = "\\E2HUMANS ALREADY HAVE&STARS AND IDOLS^1,&BUT MONSTERS.../",
obj_mettatonex_972 = "\\E0THEY ONLY HAVE ME./",
obj_mettatonex_973 = "\\E1IF I LEFT..^1.&THE UNDERGROUND WOULD&LOSE ITS SPARK./",
obj_mettatonex_974 = "\\E3I'D LEAVE AN ACHING&VOID THAT CAN NEVER&BE FILLED./",
obj_mettatonex_975 = "\\E0SO..^1. I THINK I'LL&HAVE TO DELAY MY&BIG DEBUT./",
obj_mettatonex_976 = "\\E2BESIDES./",
obj_mettatonex_977 = "\\E1YOU'VE PROVEN TO&BE VERY STRONG./",
obj_mettatonex_978 = "\\E0PERHAPS..^1. EVEN STRONG&ENOUGH TO GET PAST&ASGORE./",
obj_mettatonex_979 = "\\E0I'M SURE YOU'LL BE&ABLE TO PROTECT&HUMANITY./",
obj_mettatonex_980 = "\\E4HA^1, HA.../",
obj_mettatonex_981 = "IT'S ALL FOR THE&BEST^1, ANYWAY./",
obj_mettatonex_982 = "\\E3THE TRUTH IS^1, THIS&FORM'S ENERGY&CONSUMPTION IS.../",
obj_mettatonex_983 = "INEFFICIENT./",
obj_mettatonex_984 = "IN A FEW MOMENTS^1,&I'LL RUN OUT OF&BATTERY POWER^1, AND.../",
obj_mettatonex_985 = "\\E4WELL./",
obj_mettatonex_986 = "\\E0I'LL BE ALRIGHT./",
obj_mettatonex_987 = "\\E5KNOCK 'EM DEAD^1,&DARLING./",
obj_mettatonex_988 = "\\E0AND EVERYONE..^1.&THANK YOU./",
obj_mettatonex_989 = "YOU'VE BEEN A&GREAT AUDIENCE!/%%",
obj_mettboss_event_170 = "* REALLY^1?&* WHERE?/%%",
obj_mettboss_event_187 = "* CLEVER..^1.&* VERY CLEVER./%%",
obj_mettboss_event_230 = "* OH YES.&* THERE YOU ARE, DARLING./",
obj_mettboss_event_231 = "* IT'S TIME TO HAVE OUR& LITTLE SHOWDOWN./",
obj_mettboss_event_232 = "* IT'S TIME TO FINALLY STOP& THE \"MALFUNCTIONING\" ROBOT./",
obj_mettboss_event_233 = "* ... NOT!!!/",
obj_mettboss_event_234 = "* MALFUNCTION?&* REPROGRAMMING?&* GET REAL./",
obj_mettboss_event_235 = "* THIS WAS ALL JUST A BIG& SHOW./",
obj_mettboss_event_236 = "* AN ACT./",
obj_mettboss_event_237 = "* ALPHYS HAS BEEN PLAYING& YOU FOR A FOOL THE& WHOLE TIME./",
obj_mettboss_event_238 = "* AS SHE WATCHED YOU ON THE& SCREEN^1, SHE GREW ATTACHED& TO YOUR ADVENTURE./",
obj_mettboss_event_239 = "* SHE DESPERATELY WANTED TO& BE A PART OF IT./",
obj_mettboss_event_240 = "* SO SHE DECIDED TO INSERT& HERSELF INTO YOUR STORY./",
obj_mettboss_event_241 = "* SHE REACTIVATED PUZZLES^1.&* SHE DISABLED ELEVATORS^1.&* SHE ENLISTED ME TO TORMENT YOU./",
obj_mettboss_event_242 = "* ALL SO SHE COULD SAVE& YOU FROM DANGERS THAT& DIDN'T EXIST./",
obj_mettboss_event_243 = "* ALL SO YOU WOULD THINK& SHE'S THE GREAT PERSON.../",
obj_mettboss_event_244 = "* THAT SHE'S NOT./",
obj_mettboss_event_245 = "* AND NOW^1, IT'S TIME FOR& HER FINEST HOUR./",
obj_mettboss_event_247 = "* AT THIS VERY MOMENT,& ALPHYS IS WAITING OUTSIDE& THE ROOM./",
obj_mettboss_event_248 = "* DURING OUR \"BATTLE,\" SHE& WILL INTERRUPT./",
obj_mettboss_event_249 = "* SHE WILL PRETEND TO& \"DEACTIVATE\" ME, \"SAVING\" YOU& ONE FINAL TIME./",
obj_mettboss_event_250 = "* FINALLY.&* SHE'LL BE THE HEROINE OF& YOUR ADVENTURE./",
obj_mettboss_event_251 = "* YOU'LL REGARD HER SO HIGHLY& SHE'LL EVEN BE ABLE TO& CONVINCE YOU NOT TO LEAVE./",
obj_mettboss_event_252 = "* ... OR NOT./",
obj_mettboss_event_253 = "* YOU SEE, I'VE HAD ENOUGH OF& THIS PREDICTABLE CHARADE./",
obj_mettboss_event_254 = "* I HAVE NO DESIRE TO HARM& HUMANS.&* FAR FROM IT, ACTUALLY./",
obj_mettboss_event_255 = "* MY ONLY DESIRE IS TO& ENTERTAIN./",
obj_mettboss_event_256 = "* AFTER ALL, THE AUDIENCE& DESERVES A GOOD SHOW,& DON'T THEY?/",
obj_mettboss_event_257 = "* AND WHAT'S A GOOD SHOW.../",
obj_mettboss_event_258 = "* WITHOUT A PLOT TWIST?/%%",
obj_mettboss_event_263 = "* MY^1, MY^1.&* SO YOU'VE FINALLY ARRIVED./",
obj_mettboss_event_264 = "* AFTER OUR FIRST MEETING^1, I& REALIZED..^1.&* SOMETHING GHASTLY./",
obj_mettboss_event_265 = "* YOU'RE NOT JUST A THREAT& TO MONSTERS..^1.&* BUT HUMANITY^1, AS WELL./",
obj_mettboss_event_266 = "* OH MY^1.&* THAT'S AN ISSUE./",
obj_mettboss_event_267 = "* YOU SEE^1, I CAN'T BE A& STAR WITHOUT AN AUDIENCE./",
obj_mettboss_event_268 = "* AND BESIDES.../",
obj_mettboss_event_269 = "* THERE ARE SOME PEOPLE..^1.&* I WANT TO PROTECT./%%",
obj_mettboss_event_303 = "* H-hey!!^1!&* Wh-wh-what's going on!?/",
obj_mettboss_event_304 = "* Th-th-the door just& locked itself!/%%",
obj_mettboss_event_321 = "\\M1* SORRY^1, FOLKS^1!&* THE OLD PROGRAM'S BEEN& CANCELLED!!!/",
obj_mettboss_event_322 = "* BUT WE'VE GOT A FINALE& THAT WILL DRIVE YOU WILD!!/%%",
obj_mettboss_event_341 = "\\M5* REAL DRAMA!!&* REAL ACTION!!&* REAL BLOODSHED!!/",
obj_mettboss_event_342 = "* ON OUR NEW SHOW.../",
obj_mettboss_event_343 = "* \"ATTACK OF THE KILLER& ROBOT!\"/%%",
obj_mettboss_event_411 = "* AH HA HA^1.&* EAGER, AS ALWAYS, EH?/",
obj_mettboss_event_412 = "* BUT DON'T TOUCH THAT DIAL.&* THERE'S SOMETHING YOU& HAVEN'T ACCOUNTED FOR./",
obj_mettboss_event_413 = "* AS ANY TRUE FAN WOULD KNOW,& I WAS FIRST CREATED AS& A HUMAN ERADICATION ROBOT./",
obj_mettboss_event_414 = "* IT WAS ONLY AFTER BECOMING A& STAR THAT I WAS GIVEN A& MORE... PHOTOGENIC BODY./",
obj_mettboss_event_415 = "* HOWEVER./",
obj_mettboss_event_416 = "* THOSE ORIGINAL FUNCTIONS& HAVE NEVER BEEN FULLY& REMOVED.../",
obj_mettboss_event_417 = "* COME ANY CLOSER, AND& I'LL BE FORCED TO SHOW& YOU.../",
obj_mettboss_event_418 = "\\M5* MY TRUE FORM!/%%",
obj_mettboss_event_443 = "\\M0* FINE THEN!/",
obj_mettboss_event_444 = "\\M5* RRRRREADY^1?&* IIIIIIIT'S SHOWTIME!!!/%%",
obj_mettdestroyed_event_169 = "* I..^1. I managed to open& the lock^1!&* Are you two.../%%",
obj_mettdestroyed_event_197 = "* Oh my god./%%",
obj_mettdestroyed_event_222 = "* Mettaton!/",
obj_mettdestroyed_event_223 = "\\E1* Mettaton^1, are you.../%%",
obj_mettdestroyed_event_244 = "* H..^1. hey.../",
obj_mettdestroyed_event_245 = "* D..^1. don't worry& about it.../",
obj_mettdestroyed_event_246 = "* I can always.../",
obj_mettdestroyed_event_247 = "\\E5* I can always build& a different robot!/",
obj_mettdestroyed_event_248 = "\\E6* .../",
obj_mettdestroyed_event_249 = "\\E5* Why don't you go& on ahead?/%%",
obj_mettdestroyed_event_254 = "* ... thank GOD^1, it's just& the batteries./",
obj_mettdestroyed_event_255 = "\\E9* Mettaton^1, if you were& gone^1, I would have..^1.&* I would have.../",
obj_mettdestroyed_event_256 = "\\E8* .../",
obj_mettdestroyed_event_257 = "\\E6* I m-mean^1, h-hey^1, it's& n-^1no problem^1, you& know?/",
obj_mettdestroyed_event_258 = "\\E5* He's just a robot^1, if& you messed it up^1, I& c-could always.../",
obj_mettdestroyed_event_259 = "\\E6* J-just build another./",
obj_mettdestroyed_event_260 = "\\E4* .../",
obj_mettdestroyed_event_261 = "* Why don't you go& on ahead?/%%",
obj_metteggs_58 = "* (You found the eggs.)/%%",
obj_mettmilk_58 = "* (You found the milk.)/%%",
obj_mettnews_artifact_117 = "* Error Baby%%",
obj_mettnews_battleobj_199 = "* Error./%%",
obj_mettnews_battleobj_204 = "* Great job^1!&* Keep heading around the& room!/",
obj_mettnews_battleobj_205 = "* Try to go for the& one in the bottom-& left next!/%%",
obj_mettnews_battleobj_209 = "* Great job^1!&* Keep heading around the& room!/",
obj_mettnews_battleobj_210 = "* Try to go for the& one in the top-& right next!/%%",
obj_mettnews_battleobj_214 = "* Great job^1!&* Head to the left& next!/%%",
obj_mettnews_battleobj_218 = "* Great job^1!&* Head to the right& next!/%%",
obj_mettnews_battleobj_223 = "* You couldn't even& get one bomb...!?/%%",
obj_mettnews_battleobj_246 = "* Error,/%%",
obj_mettnews_battleobj_249 = "* Great job^1!&* Head for the center^1!&* There's one left there!/%%",
obj_mettnews_battleobj_252 = "* Great job^1!&* Head for the center!/",
obj_mettnews_battleobj_253 = "* I'm using^1, uh^1, EM fields& to trap the glass of& water there!/%%",
obj_mettnews_battleobj_257 = "* Great job^1!&* There's only one left& in the bottom-right!/%%",
obj_mettnews_battleobj_261 = "* Great job^1!&* There's only one left& at the top!/%%",
obj_mettnews_battleobj_265 = "* Great job^1!&* There's only one left& at the top-right!/%%",
obj_mettnews_battleobj_269 = "* Great job^1!&* There's only one left& at the bottom-left!/%%",
obj_mettnews_battleobj_275 = "* It's..^1. it's.../%%",
obj_mettnewsevent_88 = "* Ring.../",
obj_mettnewsevent_89 = "\\TS \\E3 \\F6 \\TA %",
obj_mettnewsevent_90 = "* Okay^1, I'm back!/",
obj_mettnewsevent_91 = "\\E0* A-another dark room^1,& huh?/",
obj_mettnewsevent_92 = "\\E6* Don't worry!/",
obj_mettnewsevent_93 = "\\E0* M-my hacking skills& have got things& covered!/%%",
obj_mettnewsevent_159 = "\\E3* Are you serious?/%%",
obj_mettnewsevent_174 = "* OHHHHHH YESSS!!!/",
obj_mettnewsevent_175 = "* GOOD EVENING^1, BEAUTIES AND& GENTLEBEAUTIES!/",
obj_mettnewsevent_176 = "* THIS IS METTATON^1, REPORTING& LIVE FROM MTT NEWS!/",
obj_mettnewsevent_177 = "\\M2* AN INTERESTING SITUATION HAS& ARISEN IN EASTERN HOTLAND!/",
obj_mettnewsevent_178 = "\\M3* FORTUNATELY^1, OUR CORRESPONDENT& IS OUT THERE^1, REPORTING LIVE!/",
obj_mettnewsevent_179 = "\\M6* BRAVE CORRESPONDENT^1!&* PLEASE FIND SOMETHING& NEWSWORTHY TO REPORT!/",
obj_mettnewsevent_180 = "\\M4* OUR TEN WONDERFUL VIEWERS& ARE WAITING FOR YOU!!/%%",
obj_mettnewsevent_229 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A DOG!/",
obj_mettnewsevent_230 = "\\M4* (CUE AUDIENCE AWWS)/",
obj_mettnewsevent_231 = "\\M3* THAT'S RIGHT^1, FOLKS^1!&* IT'S THE FEEL-GOOD& STORY OF THE YEAR!/",
obj_mettnewsevent_232 = "\\M4* LOOK AT ITS LITTLE& EARS^1, TINY PAWS^1, FLUFFY& TAIL.../",
obj_mettnewsevent_233 = "* .../",
obj_mettnewsevent_234 = "* WAIT A SECOND./",
obj_mettnewsevent_235 = "\\M5* THAT'S NOT A TAIL!/",
obj_mettnewsevent_236 = "\\M3* THAT'S.../",
obj_mettnewsevent_237 = "\\M5* A FUSE!!!/%%",
obj_mettnewsevent_264 = "\\M4* THAT'S RIGHT..^1.&* THAT DOG.../",
obj_mettnewsevent_265 = "\\M5* IS A BOMB!!!/",
obj_mettnewsevent_266 = "\\M5* BUT DON'T PANIC!/",
obj_mettnewsevent_267 = "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!!!/%%",
obj_mettnewsevent_283 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A GLASS OF WATER!/",
obj_mettnewsevent_284 = "\\M4* BUT WHAT'S ASTONISHING& ABOUT THIS GLASS OF& WATER.../",
obj_mettnewsevent_285 = "\\M3* IS HOW UNINTERESTING IT IS!/",
obj_mettnewsevent_286 = "\\M4* LIKE ALL GLASSES OF WATER^1,& IT'S COMPRISED OF WATER^1,& GLASS^1, NITROGLYCERIN.../",
obj_mettnewsevent_287 = "* .../",
obj_mettnewsevent_288 = "* WAIT A SECOND./",
obj_mettnewsevent_289 = "\\M5* THAT'S NOT A GLASS OF& WATER!!!/",
obj_mettnewsevent_290 = "\\M3* THAT'S.../",
obj_mettnewsevent_291 = "\\M5* A BOMB!!!/%%",
obj_mettnewsevent_318 = "\\M5* OH NO!!^1!&* THIS NEWS REPORT.../",
obj_mettnewsevent_319 = "\\M5* IS TURNING INTO A DISASTER& REPORT!!!/",
obj_mettnewsevent_320 = "\\M3* BUT DON'T PANIC!/",
obj_mettnewsevent_321 = "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%",
obj_mettnewsevent_337 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A MOVIE SCRIPT!/",
obj_mettnewsevent_338 = "\\M5* OH MY^1!&* AND IT LOOKS LIKE IT'S& FOR MY LATEST FILM!/",
obj_mettnewsevent_339 = "\\M3* LET'S NOT KEEP THEM WAITING^1!&* LET'S OPEN IT UP AND GET& THE SCOOP!/%%",
obj_mettnewsevent_372 = "\\M4* ... OH??^1?&* WHAT'S THAT INSIDE THE& SCRIPT?/",
obj_mettnewsevent_373 = "\\M4* THAT TICKING SOUND..^1.&* THAT LIT FUSE.../",
obj_mettnewsevent_374 = "\\M5* OH MY!!^1!&* LOOKS LIKE I WAS WRONG& ABOUT THE MOVIE!/",
obj_mettnewsevent_375 = "* WE DEFINITELY HAVE A BOX& OFFICE BOMB ON OUR HANDS!/",
obj_mettnewsevent_376 = "* AND IT'S ABOUT TO BLAST& YOU TO BITS!/",
obj_mettnewsevent_377 = "\\M3* BUT DON'T GET TOO EXCITED!/",
obj_mettnewsevent_378 = "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%",
obj_mettnewsevent_394 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A BASKETBALL!/",
obj_mettnewsevent_395 = "\\M4* AH^1.&* BASKETBALLS./",
obj_mettnewsevent_396 = "\\M3* CIRCLES OF FUN^1.&* ORBS OF JOY^1.&* SPHERES OF AMUSEMENT./",
obj_mettnewsevent_397 = "\\M4* BUT YOU SHOULDN'T PLAY& WITH THIS ONE^1.&* IT'S AN MTT-BRAND FASHIONBALL./",
obj_mettnewsevent_398 = "\\M3* PROPER MAINTENANCE IS& REQUIRED TO KEEP IT LOOKING& GOOD./",
obj_mettnewsevent_399 = "\\M3* AS YOU CAN SEE^1, EVEN EXPOSURE& TO HUMAN BODY HEAT CAUSES& THE PAINT TO SLOUGH OFF./",
obj_mettnewsevent_400 = "* .../",
obj_mettnewsevent_401 = "* WAIT A SECOND./",
obj_mettnewsevent_402 = "* THAT'S NOT A BASKETBALL./%%",
obj_mettnewsevent_429 = "\\M5* THAT'S A BOMB!!!/",
obj_mettnewsevent_430 = "* OH NO!!^1!&* THIS SPORT REVIEW.../",
obj_mettnewsevent_431 = "* IS TURNING INTO A SHORT& REVIEW!/",
obj_mettnewsevent_432 = "* BECAUSE IT'LL BE OVER^1.&* AFTER YOU BLOW UP./",
obj_mettnewsevent_434 = "\\M3* BUT DON'T GET TOO EXCITED!/",
obj_mettnewsevent_435 = "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%",
obj_mettnewsevent_449 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A PRESENT!/",
obj_mettnewsevent_450 = "\\M4* AND IT'S TIME FOR THE& UNBOXING VIDEO!!!/",
obj_mettnewsevent_451 = "\\M5* LET'S FIND OUT WHAT'S& INSIDE!!/%%",
obj_mettnewsevent_479 = "\\M2* THAT ROUND^1, BLACK SHAPE..^1.&* COULD IT BE???/",
obj_mettnewsevent_480 = "\\M4* LOOKS LIKE CHRISTMAS CAME& EARLY THIS YEAR./",
obj_mettnewsevent_481 = "\\M5* IF SANTA GAVE PEOPLE BOMBS& INSTEAD OF PRESENTS!!/",
obj_mettnewsevent_482 = "\\M2* REALLY THOUGH^1.&* A BOMB^1.&* WHAT A THOUGHTFUL GIFT./",
obj_mettnewsevent_483 = "\\M4* THEY EVEN DECIDED TO& LIGHT IT FOR YOU!/",
obj_mettnewsevent_484 = "\\M3* BUT DON'T GET TOO EXCITED!/",
obj_mettnewsevent_485 = "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%",
obj_mettnewsevent_499 = "\\M3* ATTENTION^1, VIEWERS^1!&* OUR CORRESPONDENT HAS& FOUND..^1. A VIDEO GAME!/",
obj_mettnewsevent_500 = "\\M4* THIS ACTION-PACKED GAME& IS GUARANTEED TO BLOW YOU& AWAY!/",
obj_mettnewsevent_501 = "\\M3* STRANGE ENEMIES^1!&* STRANGE ALLIES^1!&* ATTRACTIVE ROBOTS!/",
obj_mettnewsevent_502 = "\\M4* FEATURING UP TO SIX& ARBITRARY DIALOGUE CHOICES& AT ONCE!/",
obj_mettnewsevent_503 = "\\M5* CORRESPONDENT^1!&* LET'S LOOK INSIDE THE CASE!/%%",
obj_mettnewsevent_531 = "\\M4* ..^1.&* THOSE RED CYLINDERS WITH& BURNING FUSES.../",
obj_mettnewsevent_532 = "\\M5* OH NO^1!&* THIS GAME LITERALLY IS& DYNAMITE!/",
obj_mettnewsevent_533 = "\\M5* I GUESS THEY WERE RIGHT& ALL ALONG!!!/",
obj_mettnewsevent_534 = "\\M5* VIDEO-GAMES DO CAUSE& VIOLENCE!/",
obj_mettnewsevent_535 = "\\M4* OR AT LEAST THIS ONE'S& ABOUT TO./",
obj_mettnewsevent_536 = "\\M3* BUT DON'T GET TOO EXCITED!/",
obj_mettnewsevent_537 = "\\M4* YOU HAVEN'T EVEN SEEN& THE REST OF THE ROOM& YET!/%%",
obj_mettnewsevent_609 = "* OH MY!/",
obj_mettnewsevent_610 = "* IT SEEMS EVERYTHING IN THIS& AREA IS ACTUALLY A BOMB!/",
obj_mettnewsevent_613 = "* THAT DOG'S A BOMB!/%%",
obj_mettnewsevent_618 = "* THAT PRESENT'S A BOMB!/%%",
obj_mettnewsevent_649 = "* THAT BASKETBALL'S A BOMB!/%%",
obj_mettnewsevent_654 = "* THAT PRESENT'S A BOMB!/%%",
obj_mettnewsevent_684 = "* EVEN MY WORDS ARE...!/%%",
obj_mettnewsevent_694 = "\\TS ^7 %",
obj_mettnewsevent_695 = " %%",
obj_mettnewsevent_708 = "\\W* BRAVE CORRESPONDENT..^1.&* IF YOU DON'T DEFUSE ALL OF& THE BOMBS.../%%",
obj_mettnewsevent_730 = "\\W*\\M9 THIS BIG BOMB WILL BLOW& YOU TO SMITHEREENS IN& \\YTWO MINUTES\\W!/",
obj_mettnewsevent_731 = "\\M8* THEN YOU WON'T BE REPORTING& \"LIVE\" ANY LONGER!/",
obj_mettnewsevent_732 = "* HOW TERRIBLE^1!&* HOW DISTURBING!/",
obj_mettnewsevent_733 = "\\M9* OUR NINE VIEWERS ARE GOING& TO LOVE WATCHING THIS!/",
obj_mettnewsevent_734 = "* GOOD LUCK^1, DARLING!!/%%",
obj_mettnewsevent_827 = "* Ring.../",
obj_mettnewsevent_828 = "\\TS \\E3 \\F6 \\TA %",
obj_mettnewsevent_829 = "* D-don't worry!/",
obj_mettnewsevent_830 = "\\E6* I installed a& bomb-defusing program& on your phone!/",
obj_mettnewsevent_831 = "\\W* Use the 'defuse' option& when the bomb is in the& \\GDEFUSE ZONE\\W!/",
obj_mettnewsevent_832 = "\\E0* N-now^1, go get 'em!/%%",
obj_mettnewsevent_925 = "* WELL DONE^1, DARLING!/",
obj_mettnewsevent_926 = "* YOU'VE DEACTIVATED ALL OF& THE BOMBS!/",
obj_mettnewsevent_927 = "\\W* IF YOU DIDN'T DEACTIVATE& THEM^1, THE BIG BOMB WOULD& HAVE EXPLODED IN \\YTWO MINUTES\\W./",
obj_mettnewsevent_928 = "\\W* NOW IT WON'T EXPLODE& IN \\YTWO MINUTES\\W!/",
obj_mettnewsevent_929 = "\\W*\\M9 INSTEAD IT'LL EXPLODE& IN \\YTWO SECONDS\\W!/",
obj_mettnewsevent_930 = "* GOODBYE^1, DARLING!/%%",
obj_mettnewsevent_934 = "* TOO BAD^1, DARLING!/",
obj_mettnewsevent_935 = "\\W* YOU FAILED TO DEFUSE ALL& OF THE BOMBS WITHIN \\YTHREE& MINUTES\\W!/",
obj_mettnewsevent_936 = "* NOW THE BIG BOMB IS& GOING TO BLOW YOU TO& SMITHEREENS!/",
obj_mettnewsevent_937 = "* READY^1, VIEWERS^1?&* HERE COMES THE MOMENT& YOU'VE ALL BEEN WAITING FOR!/",
obj_mettnewsevent_938 = "* AHAHAH!/",
obj_mettnewsevent_939 = "* GOODBYE^1, DARLING!/%%",
obj_mettnewsevent_987 = "\\M8* AH./",
obj_mettnewsevent_988 = "* IT SEEMS THE BOMB ISN'T& GOING OFF./",
obj_mettnewsevent_989 = "\\S-\\Sp\\T0* Ring...\\S+/",
obj_mettnewsevent_991 = "* That's b-because!!!/",
obj_mettnewsevent_992 = "* While you were& monologuing... I...!!!/",
obj_mettnewsevent_993 = "\\E4* I f..^1. fix..^1.&* Um..^1. I ch-change.../",
obj_mettnewsevent_994 = "\\TS \\F0 \\E0 \\TM %",
obj_mettnewsevent_995 = "* OH NO^1.&* YOU DEACTIVATED THE BOMB& WITH YOUR HACKING SKILLS./",
obj_mettnewsevent_997 = "* Yeah^1!&* That's what I did!/",
obj_mettnewsevent_998 = "\\TS \\F0 \\E0 \\TM %",
obj_mettnewsevent_999 = "\\M9* CURSES^1!&* IT SEEMS I'VE BEEN FOILED& AGAIN!/",
obj_mettnewsevent_1000 = "* CURSE YOU^1, HUMAN^1!&* CURSE YOU^1, DR. ALPHYS^1,& FOR HELPING SO MUCH!/",
obj_mettnewsevent_1001 = "\\M8* BUT I DON'T CURSE MY& EIGHT WONDERFUL VIEWERS& FOR TUNING IN!!!/",
obj_mettnewsevent_1002 = "* UNTIL NEXT TIME^1, DARLING!/%%",
obj_mettnewsevent_1017 = "* W-wow..^1.&* W-we really showed& him^1, huh?/",
obj_mettnewsevent_1018 = "\\E2* .../",
obj_mettnewsevent_1019 = "\\E4* H-hey^1, I know I was& kind of weird at& first.../",
obj_mettnewsevent_1020 = "\\E0* But I really think& I'm getting more.../",
obj_mettnewsevent_1021 = "\\E4* Uh^1, more.../",
obj_mettnewsevent_1022 = "\\E6* M-more confident about& guiding you!/",
obj_mettnewsevent_1023 = "\\E0* S-so don't worry& about that b-big& d-dumb robot.../",
obj_mettnewsevent_1024 = "\\E6* I-I'll protect you& from him!/",
obj_mettnewsevent_1025 = "\\E3* A-and if it really& c-came down to it^1,& we could just t-turn.../",
obj_mettnewsevent_1026 = "\\E5* Um^1, nevermind./",
obj_mettnewsevent_1027 = "\\E0* Later!/",
obj_mettnewsevent_1028 = "\\TS \\F0 \\E0 \\T0 %",
obj_mettnewsevent_1029 = "* (Click...)/%%",
obj_mettnewsevent_1034 = "* B-boy..^1.&* That was close^1, huh?/",
obj_mettnewsevent_1035 = "\\E8* I guess a little& closer than I would& have liked./",
obj_mettnewsevent_1036 = "\\E9* I should have given& you better directions.../",
obj_mettnewsevent_1037 = "\\E8* A-and there j-just& w-wasn't enough& time.../",
obj_mettnewsevent_1038 = "\\E6* W-well^1!&* That's Mettaton's fault^1,& not mine!/",
obj_mettnewsevent_1039 = "\\E9* I c-can't second& guess myself now./",
obj_mettnewsevent_1040 = "\\E4* I'm f-finally starting& to f-feel confident& about g-guiding you./",
obj_mettnewsevent_1041 = "\\E6* I'll protect you from& that mean old robot^1,& n-no matter what!/",
obj_mettnewsevent_1042 = "\\E3* If I have to^1,& I'll even t-turn.../",
obj_mettnewsevent_1043 = "\\E5* Um^1, nevermind./",
obj_mettnewsevent_1044 = "\\E0* We're over halfway& to the core!/",
obj_mettnewsevent_1045 = "* Let's go!/",
obj_mettnewsevent_1046 = "\\TS \\F0 \\E0 \\T0 %",
obj_mettnewsevent_1047 = "* (Click...)/%%",
obj_mettsugar_58 = "* (You found the sugar.)/%%",
obj_mettwallhole_58 = "* (The space behind the wall& is only a few feet& wide.)/%%",
obj_mettwallhole_61 = "* (It's just here to complete& the look.)/%%",
obj_microwave_98 = "* (It's an unplugged microwave.)/",
obj_microwave_99 = "* (All of the settings& say \"spaghetti.\")/%%",
obj_migosp_227 = "FILTHY&SINGLE&MINDER..",
obj_migosp_228 = "OBEY&THE&OVERMIND&..",
obj_migosp_229 = "LEGION!&WE&ARE&LEGION",
obj_migosp_230 = "HEED&THE&SWARM",
obj_migosp_231 = "IN&UNISON,&NOW",
obj_migosp_234 = "I&DON'T&CARE.",
obj_migosp_239 = "Bein' me&is the&best!",
obj_migosp_240 = "La la~&Just be&yourself~",
obj_migosp_241 = "Nothin'&like&alone&time!",
obj_migosp_242 = "Mmm, cha&cha cha!",
obj_migosp_243 = "Swing&your&arms,&baby",
obj_migosp_246 = "Hiya~",
obj_migosp_251 = "%%%",
obj_migosp_441 = "* Migosp skitters around.",
obj_migosp_442 = "* Migosp is knitting its brow.",
obj_migosp_443 = "* Migosp is whispering to the& others.",
obj_migosp_444 = "* It's starting to smell like& a roach motel.",
obj_migosp_445 = "* Migosp doesn't have a care& in the world.",
obj_migosp_446 = "* Migosp refuses to give& up.",
obj_migosp_468 = "* MIGOSP - ATK 7 DEF 5&* It seems evil^1, but it's& just with the wrong crowd.../^",
obj_migospel_213 = "Ha ha&hee hee&ho ho&huu huu!",
obj_migospel_214 = "Honk!&HOOONK!",
obj_migospel_215 = "(Mime&noises)",
obj_migospel_216 = "They're&coming.",
obj_migospel_221 = "I love&to&laugh!",
obj_migospel_228 = "Send in&the&clowns.",
obj_migospel_229 = "Everyone&has&gone.",
obj_migospel_230 = "They&cannot&worry&for me.",
obj_migospel_231 = "Don't&let them&see me&this way.",
obj_migospel_236 = "Laughter&hides&the&pain.",
obj_migospel_241 = "%%%",
obj_migospel_435 = "* Migospel is juggling balls& of ants.",
obj_migospel_436 = "* Migospel makes a balloon animal& out of bees^3.&* Shape: Pile of bees",
obj_migospel_437 = "* Migospel intentionally& pratfalls^1.&* Twenty times.",
obj_migospel_438 = "* Smells like bug-flavored cotton& candy.",
obj_migospel_439 = "* Migospel's facade is broken.",
obj_migospel_440 = "* Migospel's clown aura fades.",
obj_migospel_465 = "* MIGOSPEL - ATK 28 DEF 17&* This messed-up clownbug thinks& battle's a performance./^",
obj_migospel_474 = "* Talking has no effect./^",
obj_mkid_actor_337 = "* So^1, one time./",
obj_mkid_actor_338 = "* We had a school project where& we had to take care of& a flower./",
obj_mkid_actor_339 = "* The king ^1- we had to call him& \"Mr. Dreemurr\" ^1- volunteered& to donate his own flowers./",
obj_mkid_actor_340 = "* He ended up coming to school& and teaching the class about& responsibility and stuff./",
obj_mkid_actor_341 = "* That got me thinking.../",
obj_mkid_actor_342 = "* YO^1!&* How COOL would it be if& UNDYNE came to school!?/",
obj_mkid_actor_343 = "* She could beat up ALL& the teachers!!/%%",
obj_mkid_battle_207 = "...",
obj_mkid_battle_208 = "...",
obj_mkid_battle_209 = "...",
obj_mkid_battle_210 = "...",
obj_mkid_battle_215 = "%%%",
obj_mkid_battle_450 = "* Monster Kid quivers anxiously.",
obj_mkid_battle_479 = "* MONSTER KID 2 ATK 2 DEF&* Looks like free EXP./^",
obj_mkid_battle_553 = "Undyne..^1.&You're..^1.&You're hurt.../%%",
obj_mkid_battle_565 = "Hurt?&It's nothing./",
obj_mkid_battle_566 = "Next time^1, listen&when I tell you&to leave^1, okay?/%%",
obj_mkid_battle_574 = "Undyne..^1.&I.../%%",
obj_mkid_battle_584 = "I'll take care of&this!/",
obj_mkid_battle_585 = "Get out of here!/%%",
obj_mkid_battle_632 = "... heh...&\"It's nothing\".../",
obj_mkid_battle_633 = "No..^1. s-somehow^1,&with just one&hit.../",
obj_mkid_battle_634 = "I'm already.../",
obj_mkid_battle_635 = "Already.../",
obj_mkid_battle_636 = "D..^1. damn it..../%%",
obj_mkid_battle_655 = "Papyrus..^1.&Alphys..^1.&ASGORE.../",
obj_mkid_battle_656 = "Just like that^1,&I.../",
obj_mkid_battle_657 = "I've failed you./%%",
obj_mkid_battle_689 = ".../",
obj_mkid_battle_690 = "No.../%%",
obj_mkid_battle_702 = "My body..^1.&It feels like it's&splitting apart./",
obj_mkid_battle_703 = "Like any instant..^1.&I'll scatter into&a million pieces./",
obj_mkid_battle_704 = "But.../",
obj_mkid_battle_705 = "Deep^1, deep in my&soul./",
obj_mkid_battle_706 = "There's a burning&feeling I can't&describe./",
obj_mkid_battle_707 = "\\E6A burning feeling&that WON'T let me&die./",
obj_mkid_battle_708 = "\\E5This isn't just&about monsters&anymore^1, is it?/",
obj_mkid_battle_709 = "If you get past&me^1, you'll.../",
obj_mkid_battle_710 = "You'll destroy them&all^1, won't you?/",
obj_mkid_battle_711 = "Monsters..^1.&Humans..^1.&Everyone.../",
obj_mkid_battle_712 = "Everyone's hopes^1.&Everyone's dreams^1.&Vanquished in an&instant./",
obj_mkid_battle_713 = "\\E6But I WON'T let&you do that./",
obj_mkid_battle_714 = "Right now^1, everyone&in the world.../",
obj_mkid_battle_715 = "\\E7I can feel their&hearts beating as&one./",
obj_mkid_battle_716 = "And we all have&ONE goal./",
obj_mkid_battle_717 = "\\E8To defeat YOU./",
obj_mkid_battle_718 = "\\E7Human^1.&No^1, WHATEVER you&are./",
obj_mkid_battle_719 = "\\E8For the sake of&the whole world.../%%",
obj_mkid_battle_728 = "\\E9I^1, UNDYNE^1, will&strike you down!/%%",
obj_mkid_battle_827 = "You're gonna have&to try a little&harder than THAT./%%",
obj_mkid_battle_883 = "You.../",
obj_mkid_battle_884 = "\\E9You're gonna have&to try a little&harder than THAT!/%%",
obj_mkid_goner_91 = "* Yo^1!&* You're a ??? too^1, right?/%%",
obj_mkid_goner_95 = "* Have you ever thought about& a world where everything is& exactly the same.../",
obj_mkid_goner_96 = "* Except you don't exist?/",
obj_mkid_goner_97 = "* Everything functions& perfectly without you.../",
obj_mkid_goner_98 = "* Ha^1, ha..^1.&* The thought terrifies me./%%",
obj_mkid_goner_102 = "* .../%%",
obj_mkid_goner_107 = "* An umbrella...^1?&* But it's not raining./",
obj_mkid_goner_108 = "* Ha^1, ha.../",
obj_mkid_goner_109 = "* You know^1, that does make& me feel a little better& about this./",
obj_mkid_goner_110 = "* Thank you./",
obj_mkid_goner_111 = "* Please forget about me./%%",
obj_mkid_goner_115 = "* Please don't think about& this anymore./%%",
obj_moldessa_204 = "(slime&sounds)",
obj_moldessa_205 = "Shh...",
obj_moldessa_206 = "Hsh...",
obj_moldessa_207 = "Krr...",
obj_moldessa_212 = "%%%",
obj_moldessa_418 = "* Moldessa's face rearranges& itself.",
obj_moldessa_419 = "* Moldessa tries to make its& face look like a movie-& star's^1, but it shifts apart.",
obj_moldessa_420 = "* Moldessa hides behind its ears^3.&* ... arms?",
obj_moldessa_421 = "* Smells like twelve-week-old& gummy bears.",
obj_moldessa_424 = "* Moldessa's face falls apart.",
obj_moldessa_425 = "* Moldessa's face looks... happy?",
obj_moldessa_447 = "* MOLDESSA - ATK 27 DEF 23&* Can't decide on a face^1.&* Can't see friend from foe./^",
obj_moldessa_458 = "* You encourage Moldessa to try& a new look^1.&* Its face shifts.../^",
obj_moldessa_470 = "* You adjust Moldessa's face./^",
obj_moldessa_471 = "* You adjust Moldessa's face^1.&* It seems to be happy with its& new look./^",
obj_moldessa_474 = "* You adjust Moldessa's face./^",
obj_moldessa_495 = "* You lie down and rest^1.&* Moldessa tucks you in with& a blanket of moss./",
obj_moldessa_496 = "* While you were sleeping^1, the& other monsters get bored./^",
obj_moldessa_506 = "* You lie down and rest^1.&* Moldessa tucks you in with& a blanket of moss./^",
obj_moldsmal_193 = "Burble&burb...",
obj_moldsmal_194 = "Squorch&...",
obj_moldsmal_195 = "*Slime&sounds*",
obj_moldsmal_196 = "*Sexy&wiggle*",
obj_moldsmal_198 = "%%%",
obj_moldsmal_391 = "* Moldsmal burbles quietly.",
obj_moldsmal_392 = "* Moldsmal waits pensively.",
obj_moldsmal_393 = "* Moldsmal is ruminating.",
obj_moldsmal_394 = "* The aroma of lime gelatin& wafts through.",
obj_moldsmal_395 = "* Moldsmal has started to spoil.",
obj_moldsmal_412 = "* MOLDSMAL - ATK 6 DEF 0&* Stereotypical: Curvaceously& attractive, but no brains.../^",
obj_moldsmal_413 = "* MOLDSMAL - ATK 12 DEF 0&* It's a different color^1, so& it's a bit stronger now./^",
obj_moldsmal_422 = "* You lie immobile with Moldsmal.&* You feel like you understand& the world a little better./^",
obj_moldsmal_434 = "* You wiggle your hips.&* Moldsmal wiggles back.&* What a meaningful conversation!/^",
obj_moldsmalx_199 = "Guoooh!",
obj_moldsmalx_200 = "Roar.",
obj_moldsmalx_201 = "*Slime&sounds*",
obj_moldsmalx_202 = "*Chaste&wiggle*",
obj_moldsmalx_206 = "...",
obj_moldsmalx_214 = "Guoooh!",
obj_moldsmalx_220 = "%%%",
obj_moldsmalx_451 = "* Moldsmal sits motionless.",
obj_moldsmalx_452 = "* Moldsmal is very normal.",
obj_moldsmalx_453 = "* Moldsmal is having quiet& time.",
obj_moldsmalx_454 = "* Smells like a bait shop.",
obj_moldsmalx_455 = "* Quite impossible.",
obj_moldsmalx_459 = "* Moldbygg needs some distance.",
obj_moldsmalx_460 = "* Moldbygg gyrates reservedly.",
obj_moldsmalx_461 = "* Moldbygg mills about in the& corner.",
obj_moldsmalx_462 = "* Smells like a bait shop.",
obj_moldsmalx_463 = "* Moldbygg seems comfortable& with your presence.",
obj_moldsmalx_464 = "* Moldbygg has seen better days.",
obj_moldsmalx_484 = "* MOLDSMAL? - ATK 6 DEF 0&* It's a slime mold...?/^",
obj_moldsmalx_486 = "* MOLDBYGG - ATK 18 DEF 18&* One size greater than& Moldaverage./^",
obj_moldsmalx_495 = "* You approach Moldsmal.&* Suddenly...!/^",
obj_moldsmalx_497 = "* You lie down.&* Moldbygg lies down too.&* Moldbygg understands life now./^",
obj_moldsmalx_510 = "* You wiggle your hips.&* Suddenly...!/^",
obj_moldsmalx_513 = "* You hug Moldbygg.&* Gross slime covers you.&* Your SPEED decreased./^",
obj_moldsmalx_526 = "* Wrong message!/^",
obj_moldsmalx_530 = "* You don't hug Moldbygg.&* It appreciates your respect& of its boundaries./^",
obj_monsterkidtrigger3_134 = "* Yo.../%%",
obj_monsterkidtrigger3_140 = "* Yo..^1./",
obj_monsterkidtrigger3_141 = "* Where's the umbrella...^1?&* Ha... ha.../%%",
obj_monsterkidtrigger3_146 = "* Yo^1!&* Ready yet?/%%",
obj_monsterkidtrigger3_154 = "* Yo^1!&* Ready yet?/%%",
obj_monsterkidtrigger3_158 = "* Yo^1!&* You got us an umbrella?/",
obj_monsterkidtrigger3_159 = "* You're the best!/%%",
obj_monsterkidtrigger3_167 = "* Yo^1, you got an umbrella?/",
obj_monsterkidtrigger3_168 = "* Awesome!/%%",
obj_monsterkidtrigger3_173 = "* Yo^1! You can't hold an& umbrella either?/",
obj_monsterkidtrigger3_174 = "* If you're walking anyway^1,& I guess I'll go with you^1,& haha.../%%",
obj_monsterkidtrigger3_201 = "* Let's go!/%%",
obj_monsterkidtrigger3_284 = "* Yo^1, I already looked^1,& Undyne's not over here./",
obj_monsterkidtrigger3_285 = "* So I guess I'll see& ya later^1, haha./%%",
obj_monsterkidtrigger3_286 = "* See ya later!/%%",
obj_monsterkidtrigger4_66 = "* Man^1, Undyne is sooooooo& cool./",
obj_monsterkidtrigger4_67 = "* She beats up bad guys and& NEVER loses./",
obj_monsterkidtrigger4_68 = "* If I was a human^1, I would& wet the bed every night.../",
obj_monsterkidtrigger4_69 = "* ... knowing she was gonna& beat me up^1!&* Ha ha./%%",
obj_monsterkidtrigger5_91 = "* Ummm^1, maybe she wouldn't beat& up the teachers.../",
obj_monsterkidtrigger5_92 = "* She's too cool to ever& hurt an innocent person!/%%",
obj_monsterkidtrigger6_192 = "* Yo^1, you wanna see& Undyne^1, right...?/",
obj_monsterkidtrigger6_193 = "* Climb on my shoulders./%%",
obj_monsterkidtrigger6_195 = "* Put up your umbrella and& climb on my shoulders./%%",
obj_monsterkidtrigger6_272 = "* Yo^1, you go on ahead./",
obj_monsterkidtrigger6_273 = "* Don't worry about me^1.&* I always find a way to& get through!/%%",
obj_monsterkidtrigger6_276 = "* Owww..^1.&* Yo^1, try being a little& less rough^1, haha./",
obj_monsterkidtrigger6_277 = "* Anyway^1, I'll look for& another way through^1.&* Later!/%%",
obj_monsterkidtrigger7_124 = "* Yo!/%%",
obj_monsterkidtrigger7_214 = "* Yo./",
obj_monsterkidtrigger7_215 = "* Undyne told me to stay& away from you./",
obj_monsterkidtrigger7_216 = "* She said you..^1.&* You hurt a lot of people./",
obj_monsterkidtrigger7_217 = "* .../",
obj_monsterkidtrigger7_218 = "* But^1, yo^1, that's not true^1,& right!?/",
obj_monsterkidtrigger7_219 = "* .../",
obj_monsterkidtrigger7_220 = "* ... yo..^1.&* Why won't you answer me?/",
obj_monsterkidtrigger7_221 = "* A..^1. a..^1. and what's with& that weird expression...?/%%",
obj_monsterkidtrigger7_225 = "* Yo^1, dude..^1.&* I..^1. I heard some things^1,& and.../",
obj_monsterkidtrigger7_226 = "* What^1?&* Look over here^1?&* What for %%",
obj_monsterkidtrigger7_309 = "* Yo^1, w-w-wait^1!&* Help^1!&* I tripped!/%%",
obj_monsterkidtrigger7_379 = "\\W* Wh-what are you \\Ystanding& around\\W for?&* \\YGet over here^1,\\W dude!/%%",
obj_monsterkidtrigger7_417 = "* I..^1.&* I'm slipping!/%%",
obj_monsterkidtrigger7_490 = "* Undyne..^1. you saved me...?/",
obj_monsterkidtrigger7_491 = "* Yo^1, I thought I was a& goner^1, haha.../",
obj_monsterkidtrigger7_492 = "* ... wait^1, are you okay^1?&* It looks like you fell& pretty hard.../",
obj_monsterkidtrigger7_493 = "* Th-this is my fault^1.&* I should have stayed away from& them^1, like you said./",
obj_monsterkidtrigger7_494 = "* They just stood there..^1.&* Watching..^1.&* Waiting for me to fall./",
obj_monsterkidtrigger7_495 = "* They just went straight to& fight you instead of& helping me.../",
obj_monsterkidtrigger7_496 = "* I was so scared^1, and you.../",
obj_monsterkidtrigger7_497 = "* What^1?&* You're gonna go fight them& now?/",
obj_monsterkidtrigger7_498 = "* But you look hurt..^1.&* You should rest^1, haha.../",
obj_monsterkidtrigger7_499 = "* .../",
obj_monsterkidtrigger7_500 = "* W-warriors don't rest^1, huh?/",
obj_monsterkidtrigger7_501 = "* Undyne..^1. you're really cool./%%",
obj_monsterkidtrigger7_643 = "* Y..^1. y..^1. yo..^1. dude.../",
obj_monsterkidtrigger7_644 = "* If..^1. If y^1-you wanna hurt& my friend.../",
obj_monsterkidtrigger7_645 = "* You're gonna have to get& through me^1, first./%%",
obj_monsterkidtrigger7_714 = "* She's gone.../",
obj_monsterkidtrigger7_715 = "* Yo^1, you really saved my skin./",
obj_monsterkidtrigger7_716 = "* Guess being enemies was just& a nice thought^1, haha./",
obj_monsterkidtrigger7_717 = "* We'll just have to be friends& instead./",
obj_monsterkidtrigger7_718 = "* ... man^1, I should REALLY go& home.../",
obj_monsterkidtrigger7_719 = "* I bet my parents are worried& sick about me!/%%",
obj_monsterkidtrigger7_757 = "* Later^1, dude!/%%",
obj_monsterkidtrigger7_836 = "* Oh..^1.&* Oh man.../",
obj_monsterkidtrigger7_837 = "* (Man^1, my h-heart's pounding& right out of my chest...)/",
obj_monsterkidtrigger7_838 = "* (... what would Undyne do?)/",
obj_monsterkidtrigger7_839 = "* (...)/",
obj_monsterkidtrigger7_840 = "* Yo.../",
obj_monsterkidtrigger7_841 = "* Y-you'd b-better st-stop& r-right where you are.../",
obj_monsterkidtrigger7_842 = "* Cause if you w-wanna hurt& anyone else..^1. you're.../",
obj_monsterkidtrigger7_843 = "* You're gonna have to get& through me^1, first./",
obj_monsterkidtrigger7_844 = "* A..^1. and..^1. and..^1.%%",
obj_monsterkidtrigger7_901 = "* S-see^1?&* I knew y-you weren't so& bad!/",
obj_monsterkidtrigger7_902 = "* I've gotta go tell Undyne& she was wrong about you!/%%",
obj_monsterkidtrigger8_85 = "* Undyne..^1.&* You...^1.&* You saved me!/",
obj_monsterkidtrigger8_86 = "* Huh^1?&* They ran away?/",
obj_monsterkidtrigger8_87 = "* Yo^1, you're wrong.../",
obj_monsterkidtrigger8_88 = "* They went to get help!/",
obj_monsterkidtrigger8_89 = "* They'll be back any second!!/",
obj_monsterkidtrigger8_90 = "* O-okay^1, I'll go home.../%%",
obj_movedoge_259 = "Don't&move an&inch!",
obj_movedoge_260 = "It moved&!! It&didn't&NOT move!",
obj_movedoge_261 = "Will it&move&this&time?",
obj_movedoge_264 = "HUH!!!&A FUN&STICK&APPEARS!",
obj_movedoge_271 = "WHAT!!!&I'VE&BEEN&PET!!!",
obj_movedoge_272 = "WHERE'S&THAT&COMING&FROM!",
obj_movedoge_273 = "THERE'S&NO END&TO IT!!",
obj_movedoge_274 = "WELL,&THIS IS&THOROUGH&!!!",
obj_movedoge_277 = "OK.&That's&enough.",
obj_movedoge_283 = "%%%",
obj_movedoge_392 = "* Doggo can't seem to& find anything.",
obj_movedoge_393 = "* Doggo is confirming the moving& object.",
obj_movedoge_394 = "* Doggo loves fetch!!!",
obj_movedoge_395 = "* Doggo has been pet.",
obj_movedoge_502 = "* DOGGO - ATK 13 DEF 7&* Easily excited by movement.&* Hobbies include^1: squirrels./^",
obj_movedoge_511 = "* Doggo is too suspicious of& your movements./^",
obj_movedoge_514 = "* You pet Doggo./^",
obj_movedoge_515 = "* You pet Doggo./^",
obj_movedogehead_103 = "FETCH?",
obj_movedogehead_104 = "%%%",
obj_movedogehead_185 = "PET?",
obj_movedogehead_186 = "PAT?",
obj_movedogehead_187 = "POT?",
obj_movedogehead_188 = "%%%",
obj_movedogehead_263 = "MOVING?",
obj_movedogehead_264 = "%%%",
obj_muffetnpc2_75 = "* There you are^1, dearie^1.&* You are always welcome in& my parlor!/",
obj_muffetnpc2_76 = "* Just stay on your best& behavior^1~&* Ueee hee hee hee~/%%",
obj_muffetnpc2_81 = "* Bonjour^1, dearie^1~&* I just finished tallying up& all of our donations!/",
obj_muffetnpc2_82 = "* We've finally raised enough& to rescue all the spiders& inside of the RUINS./",
obj_muffetnpc2_83 = "* And we'll also be able to& afford...!/",
obj_muffetnpc2_84 = "* ... nothing^1, because we& only sold one donut./",
obj_muffetnpc2_85 = "* What's wrong with everyone^1?&* Don't they like spiders~/%%",
obj_muffetnpc2_87 = "* 4 pairs of stylish sunglasses& for every spider!/%%",
obj_muffetnpc2_89 = "* 4 pairs of waterproof booties& for every spider!/%%",
obj_muffetnpc2_91 = "* 4 pairs of stylish heels for& every spider!/%%",
obj_muffetnpc2_93 = "* A spider baseball field^1!&* We've already got the baseball& donuts ready~/%%",
obj_muffetnpc2_95 = "* A spider football stadium^1!&* We'll play with 4 balls on the& field at once!/%%",
obj_muffetnpc2_99 = "* A brand new bakery^1!&* Thank you so much^1, dearie!/",
obj_muffetnpc2_100 = "* It's all because of you^2 &* (r money)./%%",
obj_muffetnpc2_105 = "* A vacation anywhere in the& entire world!/",
obj_muffetnpc2_106 = "* Should we go to the tropics^1?&* Or a creepy abandoned house^1?&* We can't decide~/%%",
obj_multitileevent_121 = "* OH NO!&* WHATEVER SHALL I DO?/",
obj_multitileevent_122 = "* MY LOVE HAS BEEN CAST AWAY& INTO THE DUNGEON./",
obj_multitileevent_123 = "* A DUNGEON WITH A PUZZLE SO& DASTARDLY^1, MY PARAMOUR WILL& SURELY PERISH!/%%",
obj_multitileevent_144 = "* O, HEAVENS HAVE MERCY!&* THE HORRIBLE COLORED TILE& MAZE!/",
obj_multitileevent_145 = "* EACH COLORED TILE HAS ITS& OWN SADISTIC FUNCTION./",
obj_multitileevent_146 = "* FOR EXAMPLE, A GREEN TILE& SOUNDS A NOISE, AND THEN& YOU MUST FIGHT A MONSTER./",
obj_multitileevent_147 = "* RED TILES WILL...&* ACTUALLY, WAIT A SECOND./",
obj_multitileevent_148 = "* DIDN'T WE SEE THIS PUZZLE& ABOUT A HUNDRED ROOMS& AGO?/",
obj_multitileevent_149 = "* THAT'S RIGHT.&* YOU REMEMBER ALL THE& RULES, DON'T YOU?/",
obj_multitileevent_150 = "* GREAT...&* THEN I WON'T WASTE YOUR& TIME REPEATING THEM!!/%%",
obj_multitileevent_163 = "* OH, AND YOU'D BETTER HURRY./",
obj_multitileevent_164 = "\\W* BECAUSE IF YOU DON'T GET& THROUGH IN \\Y30 SECONDS\\W.../%%",
obj_multitileevent_192 = "* YOU'LL BE INCINERATED BY& THESE JETS OF FIRE!!/",
obj_multitileevent_193 = "* AHAHAHAHAHAHA!&* AHAHA... HA... HA!/",
obj_multitileevent_194 = "* MY POOR LOVE!&* I'M SO FILLED WITH GRIEF,& I CAN'T STOP LAUGHING!/",
obj_multitileevent_195 = "* GOOD LUCK, DARLING!/%%",
obj_multitileevent_279 = "* OOOOH, I'M SO SORRY!&* LOOKS LIKE YOU'RE OUT OF& TIME!!!/%%",
obj_multitileevent_304 = "* HERE COME THE FLAMES, DARLING!/%%",
obj_multitileevent_330 = "* THEY'RE CLOSING IN!/%%",
obj_multitileevent_356 = "* GETTING!&* CLOSER!&* OH MY!/%%",
obj_multitileevent_382 = "* ANY MINUTE NOW!!!/%%",
obj_multitileevent_409 = "* ...&* ...&* (ROBOTIC COUGH)/%%",
obj_multitileevent_426 = "* Ring.../",
obj_multitileevent_427 = "* \\TS \\F6 \\TA %",
obj_multitileevent_428 = "* Watch out!^1!&* I'll save you!!/",
obj_multitileevent_429 = "* I'm hacking into the& firewall right now!/%%",
obj_multitileevent_447 = "* OH NO!!!&* HOW COULD THIS HAPPEN???/",
obj_multitileevent_448 = "* FOILED AGAIN BY THE BRILLIANT& DOCTOR ALPHYS!!/%%",
obj_multitileevent_464 = "* THA-%",
obj_multitileevent_465 = "\\TS \\F6 \\TA %",
obj_multitileevent_466 = "\\E6* That's right!/",
obj_multitileevent_467 = "\\E6* Come on^1, Mettaton^1,& give up already!/",
obj_multitileevent_468 = "* You'll never be& able to defeat& us.../",
obj_multitileevent_469 = "\\E0* Not as long as& we work together!/",
obj_multitileevent_470 = "\\E6* Your puzzle's over..&* Now go home and& leave us alone!/",
obj_multitileevent_471 = "\\TS \\F0 \\TM %",
obj_multitileevent_472 = "* PUZZLE^1?&* OVER?/",
obj_multitileevent_473 = "* ALPHYS^1, DARLING^1, WHAT ARE YOU& TALKING ABOUT...?/",
obj_multitileevent_474 = "* DID YOU FORGET WHAT THE& GREEN TILES DO?/",
obj_multitileevent_475 = "* THEY MAKE A SOUND, THEN& YOU HAVE TO FIGHT A MONSTER./",
obj_multitileevent_476 = "* WELL, DARLING...&* THAT MONSTER.../",
obj_multitileevent_477 = "* IS ME!!/%%",
obj_multitileevent_480 = "* WELL, DARLING...!/",
obj_multitileevent_481 = "* WELL, WELL, WELL./",
obj_multitileevent_482 = "* WELLY WELL WELL./",
obj_multitileevent_483 = "* WELL WELLY WELL WELL,& WELL WELL WELLY./",
obj_multitileevent_484 = "* YOU NEVER STEPPED ON A& GREEN TILE./",
obj_multitileevent_485 = "* .../",
obj_multitileevent_486 = "* AND NOW YOU'RE GOING TO DIE./%%",
obj_multitileevent_592 = "* CONGRATULATIONS!/",
obj_multitileevent_593 = "* YOU MADE IT THROUGH THE& PUZZLE!!!/",
obj_multitileevent_594 = "* AND NOW, WITHOUT FURTHER ADO,& THE FLAMES WILL BE DEACTIVATED!/%%",
obj_multitileevent_614 = "* NO!&* MORE!&* FIRE!/",
obj_multitileevent_615 = "* ... BUT IT'S AS THE PHRASE& GOES./",
obj_multitileevent_616 = "* \"OUT OF THE FIRE, AND INTO& THE FRYING PAN.\"/",
obj_multitileevent_617 = "* THAT'S RIGHT, DARLING!/",
obj_multitileevent_618 = "* EVEN IF YOU MANAGE TO BEAT& THE HEAT.../",
obj_multitileevent_619 = "* YOU'LL NEVER BE ABLE TO& WITHSTAND MY HOT METAL& BODY!/",
obj_multitileevent_620 = "* PREPARE YOURSELF FOR MY %%",
obj_multitileevent_631 = "* Ring.../",
obj_multitileevent_632 = "* \\TS \\F6 \\TA %",
obj_multitileevent_633 = "* Watch out!^1!&* I'll save you!!/",
obj_multitileevent_634 = "* Flames^1, deactivate!!/",
obj_multitileevent_635 = "* .../",
obj_multitileevent_636 = "\\E3* ... huh?/",
obj_multitileevent_637 = "\\TS \\F0 \\TM %",
obj_multitileevent_638 = "* THE HUMAN FINISHED THE PUZZLE./",
obj_multitileevent_639 = "* I ALREADY TURNED OFF THE& FLAMES./",
obj_multitileevent_640 = "* IN FACT, I WAS ABOUT TO& FIGHT THE HUMAN./",
obj_multitileevent_641 = "\\TS \\F6 \\TA %",
obj_multitileevent_642 = "* Wh-wh-what?&* TH-THAT puzzle?/",
obj_multitileevent_643 = "\\E5* I mean, uhh.../",
obj_multitileevent_644 = "\\E6* Great job!&* We've got him on& the ropes^1, now!/",
obj_multitileevent_645 = "\\TS \\F0 \\TM %",
obj_multitileevent_646 = "* ON THE ROPES^1?&* HA!/",
obj_multitileevent_647 = "* I ONLY DEACTIVATED THE& FLAMES KNOWING THAT ALPHYS& WOULD HAVE ANYWAY./",
obj_multitileevent_648 = "* ... NOW, WHERE WERE WE?/",
obj_multitileevent_649 = "* OH YES./",
obj_multitileevent_650 = "* I WAS GOING TO ERADICATE& YOU!/%%",
obj_musicstatue_110 = "* NO!/%%",
obj_musicstatue_114 = "* (No point in giving it an& umbrella now.)/%%",
obj_napstablook_294 = "i'm&fine,&thanks.",
obj_napstablook_295 = "just&pluggin&along...",
obj_napstablook_296 = "nnnnnn&ggghhh.",
obj_napstablook_297 = "oh, i'm&REAL&funny.",
obj_napstablook_298 = "go&ahead,&do it.",
obj_napstablook_299 = "i'd just&weigh&you&down.",
obj_napstablook_300 = "heh...",
obj_napstablook_301 = "heh&heh...",
obj_napstablook_302 = "let me&try...",
obj_napstablook_305 = "i knew&it...",
obj_napstablook_311 = "oh&no...",
obj_napstablook_317 = "oh&gee...",
obj_napstablook_329 = "%%%",
obj_napstablook_339 = "umm... you do&know you cant&kill ghosts, right?/",
obj_napstablook_340 = "we're sorta&incorporeal and&all/",
obj_napstablook_341 = "i was just&lowering my hp&because i didnt&want to be rude/",
obj_napstablook_342 = "sorry..^1.&i just made this&more awkward.../",
obj_napstablook_343 = "pretend you beat& me.../",
obj_napstablook_344 = "ooooooooo^1o%%",
obj_napstablook_549 = "* Napstablook is staring into& the distance.",
obj_napstablook_550 = "* Napstablook is wishing they& weren't here.",
obj_napstablook_551 = "* Napstablook is pretending to& sleep.",
obj_napstablook_552 = "* The faint odor of ectoplasm& permeates the vicinity.",
obj_napstablook_553 = "* Napstablook looks just a& little bit better.",
obj_napstablook_554 = "* Cheering seems to have& improved Napstablook's& mood again.",
obj_napstablook_576 = "* NAPSTABLOOK - ATK 10 DEF 10&* This monster doesn't seem to& have a sense of humor.../^",
obj_napstablook_579 = "* NAPSTABLOOK - ATK 10 DEF 10&* Missed the memo and is the& same difficulty as normal./^",
obj_napstablook_603 = "* You give Napstablook a& cruel look./^",
obj_napstablook_621 = "* You try to console& Napstablook.../^",
obj_napstablook_622 = "* You gave Napstablook a& patient smile./^",
obj_napstablook_623 = "* You told Napstablook a& little joke./^",
obj_napstablook_624 = "* Napstablook wants to& show you something./^",
obj_napstablook1_62 = "* i usually come to the& RUINS because there's& nobody around.../",
obj_napstablook1_63 = "* but today i met somebody& nice.../",
obj_napstablook1_64 = "* .../",
obj_napstablook1_65 = "* oh^1, i'm rambling again/",
obj_napstablook1_66 = "* i'll get out of your way/%%",
obj_napstablook2_61 = "* i fell down a hole...&* now i cant get up.../",
obj_napstablook2_62 = "* go on without me.../",
obj_napstablook2_63 = "* wait^1, ghosts can fly^1,& can't they.../",
obj_napstablook2_64 = "* oh well.../%%",
obj_napstablook_actor_114 = "* i'm..^1. working on a mix cd..^1.&* make yourself at home...?/%%",
obj_napstablook_actor_119 = "* uh^1, do you wanna..^1.&* listen to some tunes.../",
obj_napstablook_actor_120 = "* or something.../%%",
obj_napstablook_actor_123 = "* uhhhh..^1.&* i'm gonna keep working& on that mix cd./%%",
obj_napstablook_actor_127 = "* i've almost got a mix cd& finished for my scary& neighbor.../",
obj_napstablook_actor_128 = "* it's 74 minutes of people& screaming their signature& wrestling moves/",
obj_napstablook_actor_129 = "* but they're all autotuned^1.&* i hope she likes it/%%",
obj_napstablook_actor_134 = "* oh............../%%",
obj_napstablook_actor_138 = "* oh..^1. a classic spooktune..^1.&* they don't make songs like& this anymore.../%%",
obj_napstablook_actor_140 = "* dang..^1. that ambience...&* it's like my whole body& is being spooked.../%%",
obj_napstablook_actor_143 = "* oh^1, this one..^1.&* once you learn the lyrics& it's hard not to sing along.../",
obj_napstablook_actor_144 = "* ooo ooo ooo^2o&* ooo ooo ooo^2o&* oo oo oo^1o oo ooo/%%",
obj_napstablook_actor_152 = "* oh..............^1.&* mettaton.......^1.&* i'm a huge fan......../",
obj_napstablook_actor_153 = "* ..... oh^1, hi/",
obj_napstablook_actor_157 = "* what^1? undyne says hi^1?&* then tell her...^1.&* i say.........../",
obj_napstablook_actor_158 = "* ......................& ...... something cool./",
obj_napstablook_actor_163 = "* human...^1.&* i'll never forget when you& cheered me on/",
obj_napstablook_actor_164 = "* when i was pretending to& sleep.../",
obj_napstablook_actor_165 = "* no one had ever had so& much faith in my fake& sleep..../",
obj_napstablook_actor_171 = "* human..^1.&* i'll never forget.../",
obj_napstablook_actor_172 = "* that time you tried to& destroy me..^1.&* but... you failed..../",
obj_napstablook_actor_173 = "* sorry..^1.&* i messed it up/",
obj_napstablook_actor_179 = "* uh........^1.&* also.....^1.&* this is awkward... but/",
obj_napstablook_actor_180 = "* what's...^1.& your name/",
obj_napstablook_actor_181 = "* everyone seems to know& it now^1, except me...../",
obj_napstablook_actor_182 = "* seems like i've been& missing out lately/",
obj_napstablook_actor_183 = "* i was just sitting at home& listening to tunes/",
obj_napstablook_actor_184 = "* there was a flash of light& outside my window/",
obj_napstablook_actor_185 = "* i saw the snails on the farm& disappear/",
obj_napstablook_actor_186 = "* then i heard a knock at& the door/",
obj_napstablook_actor_187 = "* the flash of light wanted& to come in...&* i closed the blinds.../",
obj_napstablook_actor_188 = "* now everyone knows your& name except for me/",
obj_napstablook_actor_189 = "* \"frisk...\"&* ok^1, i wont forget it/%%",
obj_napstablook_actor_196 = "* your name...?/",
obj_napstablook_actor_197 = "* .../",
obj_napstablook_actor_198 = "* \"frisk\"..^1.&* i didnt forget/",
obj_napstablook_actor_199 = "* because i cried the& letters into my hand/%%",
obj_napstablook_actor_204 = "* oh no..^1.&* the letters in my hand& are joining together/",
obj_napstablook_actor_205 = "* oh no..^1.&* i'm going to forget your& name.../",
obj_napstablook_actor_206 = "* oh no..^1.&* i'm trying to cry more& tears into my hand.../",
obj_napstablook_actor_207 = "* oh no..^1.&* the tears are all forming& a big pile.../",
obj_napstablook_actor_208 = "* oh no..^1.&* your name's getting really& long/%%",
obj_napstablook_cd_113 = "* (You still need to recover& after all that lying down.)/%%",
obj_napstablook_farm1_73 = "* awkward..^1.&* i'm working right now.../",
obj_napstablook_farm1_74 = "* i mean.../",
obj_napstablook_farm1_75 = "* welcome to blook family& snail farm.../",
obj_napstablook_farm1_76 = "* ... yeah^1.&* i'm the only employee./",
obj_napstablook_farm1_77 = "* this place used to get a lot& of business.../",
obj_napstablook_farm1_78 = "* but our main customer& disappeared one day.../",
obj_napstablook_farm1_79 = "* now it's just some hairy& guy that shows up once& a month.../%%",
obj_napstablook_farm1_83 = "* really^1, i'm working..^1.&* i don't want the boss& to get mad at me.../",
obj_napstablook_farm1_84 = "* especially since i'm my& own boss.../%%",
obj_napstablook_farm1_89 = "* hmmm..^1. i should probably& try to make friends& with my neighbor/",
obj_napstablook_farm1_90 = "* she's kind of scary^1, but& i feel like i'm always& too late to make friends.../",
obj_napstablook_farm1_91 = "* i should at least try.../%%",
obj_napstablook_farm2_270 = "\\R 3..^2.& 2..^2.& 1..^2.%%",
obj_napstablook_farm2_284 = "\\R GO!!^2!%%",
obj_napstablook_farm2_374 = "\\R RACE END!!^2!%%",
obj_napstablook_farm2_402 = "* oh........^1.&* you both tried your best.../",
obj_napstablook_farm2_403 = "* but the snail looks& discouraged.../",
obj_napstablook_farm2_404 = "* her best wasn't good& enough.../",
obj_napstablook_farm2_405 = "* oh........../%%",
obj_napstablook_farm2_408 = "* oh.......^1.&* looks like you encouraged& your snail too much.../",
obj_napstablook_farm2_409 = "* all that pressure to& succeed..^1.&* really got to her.../",
obj_napstablook_farm2_410 = "* oh......../%%",
obj_napstablook_farm2_415 = "* you won..^1. congratulations./",
obj_napstablook_farm2_416 = "* as a prize^1, you get 9G./",
obj_napstablook_farm2_417 = "* sorry..^1. we have to make& a profit somehow.../%%",
obj_napstablook_farm2_422 = "* your snail lost by a& thin margin./",
obj_napstablook_farm2_423 = "* actually^1, the snail is& under the false belief& that it won.../",
obj_napstablook_farm2_424 = "* oh no..^1. the snail is looking& over here.../",
obj_napstablook_farm2_426 = "* here^1, i'll give you some& money..^1.&* act like you won.../",
obj_napstablook_farm2_427 = "* (You got 30G.)/%%",
obj_napstablookdate_158 = "* oh..^1. hey..^1. you..^1./",
obj_napstablookdate_159 = "* followed me..^1.&* into my house.../",
obj_napstablookdate_160 = "* ..^1.&* m-make yourself at home???/%%",
obj_napstablookdate_163 = "* oh..^1.&* you really came.../",
obj_napstablookdate_164 = "* sorry^1, i...&* wasn't expecting that./",
obj_napstablookdate_165 = "* it's not much^1, but make& yourself at home./%%",
obj_napstablookdate_192 = "* oh..^1. are you hungry.../",
obj_napstablookdate_193 = "* i can get you something& to eat.../%%",
obj_napstablookdate_312 = "* here we go..^1.&* you'll lie down as long& as you don't move./",
obj_napstablookdate_313 = "* so..^1. only move around when& you want to get up^1, i& guess./%%",
obj_napstablookdate_356 = "* well^1, that was nice..^1.&* thank you.../%%",
obj_napstablookfriendtrigger_100 = "* oh hey... you...&* followed me.../",
obj_napstablookfriendtrigger_101 = "* my house is up here.../",
obj_napstablookfriendtrigger_102 = "* so you probably don't want to& come this way.../",
obj_napstablookfriendtrigger_103 = "* hope that helps.../%%",
obj_napstablookfriendtrigger_108 = "* hey..^1.&* my house is up here.../",
obj_napstablookfriendtrigger_109 = "* in case you want to see.../",
obj_napstablookfriendtrigger_110 = "* or in case.../",
obj_napstablookfriendtrigger_111 = "* you don't.../%%",
obj_napstafridge_75 = "* (It's merely a fridge.)/%%",
obj_napstafridge_100 = "* (It's too dark to see& near the walls.)/%%",
obj_nastrytree_bottom_55 = "* Every time this old tree& grows any leaves^1, they fall& right off./%%",
obj_nastytree_55 = "* Every time this old tree& grows any leaves^1, they fall& right off./%%",
obj_nastytree_56 = "* It's a neat-looking tree./%%",
obj_nastytree_59 = "* (It's natural for a tree to& lose its leaves.)/%%",
obj_nicecreamguy_122 = "* I don't understand why& these aren't selling.../",
obj_nicecreamguy_123 = "* It's the perfect weather& for something cold.../%%",
obj_nicecreamguy_135 = "* You must have something better to do than read this message./%%",
obj_nicecreamguy_152 = "* I relocated my store^1, but& there are still no& customers.../%%",
obj_nicecreamguy_164 = "* You must have something better to do than read this message./%%",
obj_nicecreamguy_183 = "* I thought for sure if I& went to Hotland^1, I'd sell& some Nice Creams./",
obj_nicecreamguy_184 = "* But nobody wants them^1.&* Everyone's just eating& Starfaits and Glamburgers./",
obj_nicecreamguy_185 = "* So!!!/%%",
obj_nicecreamguy_197 = "* You must have something better to do than read this message./%%",
obj_nicecreamguy_211 = "* I'm so happy!^1!&* Nice Cream is really& changing the world!!/%%",
obj_nicecreamguy_215 = "* Hey^1!&* It's you again^1!/",
obj_nicecreamguy_216 = "* Business is excellent here^1!&* These two fellas bought& ALL my ice cream!/",
obj_nicecreamguy_217 = "* I've actually sold out of& everything!!!/",
obj_nicecreamguy_218 = "* ... sorry./",
obj_nicecreamguy_219 = "* Wait^1!&* I've still got something& for you!/",
obj_nicecreamguy_220 = "* ... a big smile^1!&* How about that!/%%",
obj_nicecreamguy_227 = "* I'm so excited to sell& Nice Cream on the surface!/",
obj_nicecreamguy_230 = "* If all humans are like you^1,& then...!/",
obj_nicecreamguy_231 = "* ... then I'll still be& able to sell to monsters^1,& I hope./%%",
obj_nicecreamguy_234 = "* If all humans are like you^1,& I think it'll be a modest& success!/%%",
obj_nicecreamguy_236 = "* If all humans are like you^1,& I think it'll be really& popular!/%%",
obj_nicecreamguy_288 = "* OH!!!^1!&* A CUSTOMER!!!/%%",
obj_nicecreamguy_291 = "* Fortunately^1, I've thought& of a solution!!/",
obj_nicecreamguy_292 = "* Punch cards!!/",
obj_nicecreamguy_293 = "* Every time you buy a& Nice Cream^1, you can take a& punch card from the box./",
obj_nicecreamguy_294 = "* If you have 3 cards^1, you& can trade them for a& free Nice Cream!/",
obj_nicecreamguy_295 = "* They're sure to get the& customers to come back!/%%",
obj_nicecreamguy_296 = "* Anyway.../%%",
obj_nicecreamguy_302 = "* I'm having a going out of& business sale./%%",
obj_nicecreamguy_320 = "* You must have something better to do than read this message./%%",
obj_nicesnowman_107 = "* Oh^1?&* About that piece I gave you?/",
obj_nicesnowman_108 = "* .../",
obj_nicesnowman_109 = "* ... I never gave you anything./%%",
obj_nicesnowman_120 = "* Ah..^1. I can feel that piece& of me has been well taken& care of./",
obj_nicesnowman_121 = "* Thank you./",
obj_nicesnowman_122 = "* Hmmm...^1?&* The barrier's opened up?/",
obj_nicesnowman_123 = "* Hmmm..^1.&* Then^1, if it's not too much& to ask.../",
obj_nicesnowman_124 = "* ... could you take that& piece of me to the surface?/",
obj_nicesnowman_125 = "* I would really appreciate& it./%%",
obj_nicesnowman_133 = "* So^1, did you take that& piece of me very far& away...?/",
obj_nicesnowman_134 = "* .../",
obj_nicesnowman_135 = "* Where's the piece!?/%%",
obj_nicesnowman_140 = "* Ah^1, the barrier's open...?/",
obj_nicesnowman_141 = "* You know I cannot move^1.&* Why are you telling me^1?&* To mock me?/",
obj_nicesnowman_142 = "* Everyone may think you are a& good person^1, but this snowman& knows the truth./",
obj_nicesnowman_143 = "* Someday^1, your friends will& realize your heart is as& cold as my butt./%%",
obj_nicesnowman_155 = "* (You're carrying too many& items.)/%%",
obj_nicesnowman_161 = "* Hello^1.&* I am a snowman^1.&* I cannot move./",
obj_nicesnowman_162 = "* Traveller^1, if you could.../",
obj_nicesnowman_163 = "* (You got the Snowman Piece.)/%%",
obj_nicesnowman_167 = "* Oh me^1, oh my^1.&* What are you doing?/",
obj_nicesnowman_168 = "* Soon there won't be any& of me left.../",
obj_nicesnowman_169 = "* (You got the Snowman Piece.)/%%",
obj_nicesnowman_173 = "* Stop..^1.&* Please.../",
obj_nicesnowman_174 = "* (You got the Snowman Piece.)/%%",
obj_nicesnowman_177 = "* (A useless pile of snow.)/%%",
obj_notify_room_112 = "\\YALPHYS updated status.\\W &* oopswait how's the humnan& doing/%%",
obj_notify_room_120 = "\\YALPHYS updated status.\\W &* Top 10 Shows That Make You& Forget To Do Your Frickin Job/%%",
obj_notify_room_142 = "\\YALPHYS updated status.\\W &* OMG? ppl think Mew Mew 2& is better than Mew Mew 1?/",
obj_notify_room_143 = "* LOLLLLL that's a joke& right.../%%",
obj_notify_room_151 = "\\YALPHYS updated status.\\W &* omg... DONT THEY GET IT RUINS& Mew Mew's ENTIRE CHARACTER ARC/%%",
obj_notify_room_159 = "\\YALPHYS updated status.\\W &* My Mew Mew 2 Review:/",
obj_notify_room_160 = "* Mew Mew Kissy Cutie 2 Is& Neither Kissy Nor Cutie.&* Its Trash. 0 stars/%%",
obj_notify_room_178 = "\\YALPHYS updated status.\\W &* that's the last time i try& to help with a puzzle lmao/%%",
obj_notify_room_197 = "\\YALPHYS posted a picture.\\W &* dinner with the girlfriend ;)/",
obj_notify_room_198 = "* (It's a picture of a catgirl& figurine next to a bowl of& instant noodles.)/%%",
obj_notify_room_206 = "\\YCoolSkeleton95 posted a picture.\\W &* ARE WE POSTING HOT \"PICS???\"&* HERE IS ME AND MY COOL FRIEND/",
obj_notify_room_207 = "* (It's a picture of Papyrus& flexing in front of a mirror.)&* (He is wearing sunglasses.)/",
obj_notify_room_208 = "* (Giant muscular biceps are& pasted onto his arms.)/",
obj_notify_room_209 = "* (The biceps are also wearing& sunglasses.)/%%",
obj_notify_room_217 = "\\YALPHYS updated status.\\W &* LOL, CoolSkeleton95!&* ... that's a joke^1, right?/%%",
obj_notify_room_225 = "\\YCoolSkeleton95 updated status.\\W &* THE ONLY JOKE HERE^1, IS& HOW STRONG MY MUSCLES ARE./%%",
obj_notify_room_243 = "\\YALPHYS updated status.\\W &* whatever!!! i'll just explain& it!!!/%%",
obj_notify_room_258 = "\\YALPHYS updated status.\\W &* wonder if it would be unfun& if i explained the puzzle.../%%",
obj_notify_room_279 = "\\YALPHYS updated status.\\W &* Oh My God i Forgot to Tell& THem Where To Go/%%",
obj_notify_room_284 = "\\YALPHYS posted a picture.\\W &* CUte PIC OF ME RIGHT NOW ^0.^0 /",
obj_notify_room_285 = "* (It's a photo of a garbage can& with several pink^1, glittery& filters over it.)/%%",
obj_notify_room_307 = "\\YALPHYS updated status.\\W &* OMG I DID IT!!!/",
obj_notify_room_308 = "* claws haven't shook like that& since undyne called me to ask& about the weather... v.v/%%",
obj_notify_room_314 = "\\YALPHYS updated status.\\W &* WAIT THERE'S NO WEATHER DOWN& HERE WHY DID SHE CALL ME/%%",
obj_notify_room_336 = "\\YALPHYS updated status.\\W &* I HATE USING THE PHONE I DON'T& WANT TO DO THIS LMAO ^0.^0 /%%",
obj_notify_room_342 = "\\YALPHYS updated status.\\W &* omg ive had my claw over& the last digit for 5 minutes/",
obj_notify_room_343 = "* omg i'm just gonna do it&* i'm just gonna call!!!!/%%",
obj_notify_room_372 = "\\YALPHYS updated status.\\W &* gonna call them in a& minute!!! =^0.^0=/%%",
obj_notify_room_378 = "\\YALPHYS updated status.\\W &* for now i gotta call up the& human and guide them =^0.^0=/%%",
obj_notify_room_385 = "\\YALPHYS updated status.\\W &* well i know she's unbeatable& i'll ask her abt it later ^0.^0 /%%",
obj_notify_room_391 = "\\YALPHYS updated status.\\W &* just realized i didn't watch& undyne fight the human v.v/%%",
obj_notify_room_398 = " ",
obj_npc_room_271 = "* (It's a trash can.)/",
obj_npc_room_272 = "* (It's full of crumpled-up& recipes for butterscotch& pie.)/%%",
obj_npc_room_277 = "* (It's a trophy.^1)&* (Number 1 Nose-Nuzzle& Champs '98!)/%%",
obj_npc_room_282 = "* This is an Echo Flower^1.&* It repeats the last thing& it heard^1, over and over.../%%",
obj_npc_room_283 = "* Neat^1, huh?/%%",
obj_npc_room_284 = "* Never trust a flower..^1.&* That's one of the constants& of this world./%%",
obj_npc_room_291 = "* This cheese has been here so& long^1, a magical crystal has& grown around it./",
obj_npc_room_292 = "* It's stuck to the table.../%%",
obj_npc_room_295 = "* (Seems like the mouse has& freed some of the cheese& from the crystal somehow.)/%%",
obj_npc_room_300 = "* What's a star?/",
obj_npc_room_301 = "* Can you touch it?/",
obj_npc_room_302 = "* Can you eat it?/",
obj_npc_room_303 = "* Can you kill it?/",
obj_npc_room_304 = "* .../",
obj_npc_room_305 = "* Are you a star?/%%",
obj_npc_room_308 = "* What are you holding^1?&* Is that a star?/%%",
obj_npc_room_313 = "* We can go and see the& real stars now.../",
obj_npc_room_314 = "* But I still don't know& what those are./%%",
obj_npc_room_319 = "* One of the stars faded out./",
obj_npc_room_320 = "* What does that mean...?/%%",
obj_npc_room_334 = "* (It's a dirty sock with a& series of notes on it.)/",
obj_npc_room_335 = "\\TP %",
obj_npc_room_336 = "SANS^1!&PLEASE PICK UP YOUR SOCK!/",
obj_npc_room_337 = "\\Ts %",
obj_npc_room_338 = "* ok./",
obj_npc_room_339 = "\\TP %",
obj_npc_room_340 = "DON'T PUT IT BACK DOWN^1!&MOVE IT!/",
obj_npc_room_341 = "\\Ts %",
obj_npc_room_342 = "* ok./",
obj_npc_room_343 = "\\TP %",
obj_npc_room_344 = "YOU MOVED IT TWO INCHES^1!&MOVE IT TO YOUR ROOM!/",
obj_npc_room_345 = "\\Ts %",
obj_npc_room_346 = "* ok./",
obj_npc_room_347 = "\\TP %",
obj_npc_room_348 = "AND DON'T BRING IT BACK!/",
obj_npc_room_349 = "\\Ts %",
obj_npc_room_350 = "* ok./",
obj_npc_room_351 = "\\TP %",
obj_npc_room_352 = "IT'S STILL HERE!/",
obj_npc_room_353 = "\\Ts %",
obj_npc_room_354 = "* didn't you just say not& to bring it back to my& room?/",
obj_npc_room_355 = "\\TP %",
obj_npc_room_356 = "FORGET IT!/%%",
obj_npc_room_368 = "* What^1.&* What^1?&* WHAT!?/",
obj_npc_room_369 = "* It's a living./%%",
obj_npc_room_372 = "* So^1, you helped get us& all free.../",
obj_npc_room_373 = "* I guess I really acted& like a dummy to you./%%",
obj_npc_room_377 = "* Sorry for acting like a& dummy before./",
obj_npc_room_378 = "* You've really helped me& out!!/%%",
obj_npc_room_384 = "* (It's a snail.)/",
obj_npc_room_385 = "* (For some reason^1, you can't& help but wonder what it& tastes like...)/%%",
obj_npc_room_388 = "* (It's a snail.)/",
obj_npc_room_389 = "* (You wonder if Toriel has& seen it.)/%%",
obj_npc_room_406 = "* We were hanging out& when suddenly^1, a buncha puzzles& reactivated out of nowhere./",
obj_npc_room_407 = "* This is a huge problem..^1.&* It rules^1! They've GOTTA& cancel school over this!/%%",
obj_npc_room_409 = "* Wait a second..^1.&* Auuuugh^1, it's summer vacation!/%%",
obj_npc_room_417 = "* Hey^1, did you hear^1?&* The barrier's opened up!/",
obj_npc_room_418 = "* Now school HAS to be& cancelled^1, right!?/%%",
obj_npc_room_423 = "* Why should we bother going& to school^1, anyway...?/",
obj_npc_room_424 = "* This world's got no future./%%",
obj_npc_room_430 = "* Finally!&* Someone turned off that laser!/",
obj_npc_room_431 = "* Now that we're free we can..^1.&* Well^1, uh^1, I guess we'll just& keep standing here./%%",
obj_npc_room_434 = "* Hm^1?&* Nice try^1, but your loitering& technique still needs work./%%",
obj_npc_room_436 = "* There will be lots of places& to loiter on the surface^1,& I bet./%%",
obj_npc_room_440 = "* Loitering around..^1.&* What's the point?/%%",
obj_npc_room_451 = "* The way to work is blocked^1,& so I had time to catch& Mettaton's show on my phone.../",
obj_npc_room_452 = "* The special effects were& amazing today^1!&* That human almost looked REAL!/%%",
obj_npc_room_454 = "* Of course^1, an experienced& viewer like me knows CGI& when they see it.../%%",
obj_npc_room_458 = "* The barrier's opened up^1, so& we don't have to go to& work today./",
obj_npc_room_459 = "* I mean^1, sure^1, we're free^1,& but it's the little& things^1, you know?/%%",
obj_npc_room_464 = "* That last episode had me& really shaken.../",
obj_npc_room_465 = "* But Mettaton's OK^1.&* Everyone knows it's just CGI!/%%",
obj_npc_room_470 = "* Mettaton^1?&* Yeah^1, he's the most popular& star in the underground!/",
obj_npc_room_471 = "* His fan club probably has& at least two..^1. no^1, THREE& dozen members!/%%",
obj_npc_room_474 = "* And that's not even counting& me!/%%",
obj_npc_room_478 = "* Today^1, we all started as& co-workers.../",
obj_npc_room_479 = "* Who knows what we'll be& tomorrow?/%%",
obj_npc_room_484 = "* What a heartbreaker./",
obj_npc_room_485 = "* I bet his fanclub's almost& doubled in size from that!/%%",
obj_npc_room_508 = "* (There's a piece of cheese& inside this computerized& laser-safe.)/",
obj_npc_room_509 = "* (The lasers have melted the& edges of the cheese..^1.)&* (It's stuck to the table.)/%%",
obj_npc_room_513 = "* (Seems like the mouse hacked& the safe and took the& cheese out.)/%%",
obj_npc_room_523 = "* It's so nice to& have you over!/",
obj_npc_room_524 = "* Why not take a& seat at the& table?/%%",
obj_npc_room_527 = "* Sit at the freakin'& table^1, you little& nerd./%%",
obj_npc_room_534 = "* I..^1. I..^1. I ended up buying a& donut.../",
obj_npc_room_535 = "* I..^1. I..^1. I didn't want to^1, but& that girl..^1. even though I told& her no^1, she.../",
obj_npc_room_536 = "* ... kept staring at me in this& creepy way and licking her& lips./",
obj_npc_room_537 = "* N..^1. now I'm outta cash./%%",
obj_npc_room_540 = "* Maybe I can sell it online& and double my money back.../%%",
obj_npc_room_545 = "* On the surface^1, I won't& buy any donuts from& spiders./",
obj_npc_room_546 = "* That's my resolution./%%",
obj_npc_room_551 = "* .../%%",
obj_npc_room_568 = "* (It's just a regular flower.)/%%",
obj_npc_room_580 = "* .../%%",
obj_npc_room_582 = "* ... what?/%%",
obj_npc_room_588 = "* (It's an empty dog food& bowl.)/%%",
obj_npc_room_593 = "* (It's a treadmill.^1)&* (There's a message attached.)/",
obj_npc_room_594 = "* \"the truth is that you got& owned^1, nerd......\"/%%",
obj_npc_room_599 = "* (... he seems happy.)/%%",
obj_npc_room_604 = "* Sn..^1. ow..^1. y.../%%",
obj_npc_room_615 = "\\E0* There you are^1,& Frisk-darling./",
obj_npc_room_616 = "\\E8* Feast your eyes^1!&* Dr. Alphys completed& my wonderful new body./",
obj_npc_room_617 = "\\E7* Oooh^1!&* And did you hear^1?&* The barrier's OPEN!/",
obj_npc_room_618 = "\\E4* I can't wait to see& the sun.../",
obj_npc_room_619 = "\\E5* ... the greatest& spotlight of all!!/",
obj_npc_room_620 = "\\E9* Oh yes^1.&* I suppose I should thank& you^1, too^1, darling./",
obj_npc_room_621 = "\\E2* Before fighting you^1,& I had.../",
obj_npc_room_622 = "\\E4* Forgotten how fun it& was to perform with& others./",
obj_npc_room_623 = "\\E6* So I've been searching& for HOT TALENTS to fill& up my upcoming troupe./",
obj_npc_room_624 = "\\E0* So far^1, Shyren's agreed& to be my back-up singer./",
obj_npc_room_625 = "\\E0* And Bl..^1.&* Napstablook^1, here^1, will& be my sound mixer!/",
obj_npc_room_626 = "\\E2* The three of us& performing together.../",
obj_npc_room_627 = "\\E4* It really feels overdue^1,& doesn't it?/%%",
obj_npc_room_631 = "\\E0* Frisk^1, darling^1.&* Can you help me with& something?/",
obj_npc_room_632 = "\\E2* What kind of merchandise& do you think humans& would want to buy...?/",
obj_npc_room_633 = "\\E1* I've thought of a few& ideas so far./",
obj_npc_room_634 = "\\E6* Buttons (with my face)&* Stickers (with my face)&* CDs (with my face)/",
obj_npc_room_635 = "\\E7* Posters (with my face)&* T-shirts (with my face)&* Underwear (with my face)/",
obj_npc_room_636 = "\\E9* ... and plush dolls of& TORIEL./",
obj_npc_room_638 = "\\E8* But, you know^1.&* With my face instead& of hers./",
obj_npc_room_640 = "\\E0* So what do you think?/",
obj_npc_room_641 = "\\TS \\F0 \\T0 %",
obj_npc_room_642 = "* (...)/",
obj_npc_room_644 = "* (A yes or no prompt was not& provided.)/",
obj_npc_room_645 = "\\TS \\F8 \\TM %",
obj_npc_room_646 = "\\E9* Fabulous^1!&* I completely agree!/%%",
obj_npc_room_651 = "\\E2* Oh^1, Frisk^1.&* Why don't you go see& how Alphys is doing?/",
obj_npc_room_652 = "\\E1* Since the flash of light& she's been working hard& to set everything right./",
obj_npc_room_653 = "\\E0* Ha-Ha^1.&* About time^1, huh?/%%",
obj_npc_room_662 = "* (By barking with text-to-speech& on^1, the dog accidentally& programmed a whole game.)/",
obj_npc_room_663 = "* (Hmmm..^1. seems fine.)/%%",
obj_npc_room_669 = "* Blub blub..^1.&* You'll have to reserve a& table to eat here./",
obj_npc_room_670 = "* You'll also need to reserve& your chair^1, your silverware^1,& your food^1, your.../%%",
obj_npc_room_674 = "* Blub blub..^1.&* Now we can live life& without reservations./%%",
obj_npc_room_679 = "* Blub blub..^1.&* Mettaton isn't here to press& his face into the steaks./",
obj_npc_room_680 = "* He told me that if he ever& disappeared^1, we could use& my face instead.../",
obj_npc_room_681 = "* But^1, I'm nervous^1.&* What if my face doesn't& taste very good...?/%%",
obj_npc_room_686 = "* As I came in^1, I realized I& forgot to make a reservation./",
obj_npc_room_687 = "* But I didn't want to look& like I messed up^1.&* So I kept walkin' in anyway./",
obj_npc_room_688 = "* Now I'm just..^1. kinda..^1.&* Consuming dew off this ficus./%%",
obj_npc_room_692 = "* Oh^1, we're all free?/",
obj_npc_room_693 = "* Oh..^1.&* Guess I can..^1.&* Stop lickin' this ficus./",
obj_npc_room_694 = "* ... but I don't want to look& like I messed up^1, so& I'll keep going.../%%",
obj_npc_room_699 = "* What would Mettaton think if& he saw me licking this& plant of his...?/",
obj_npc_room_700 = "* Eh..^1. who cares./%%",
obj_npc_room_709 = "* I work at the CORE^1.&* The inside is a maze made of& swappable parts.../",
obj_npc_room_710 = "* That means we can shuffle the& layout at will./",
obj_npc_room_711 = "* Boy^1, was today a FUN day^1!&* I sure love PUZZLE!!!/%%",
obj_npc_room_715 = "* So^1, if we're leaving^1, will& my job...?/",
obj_npc_room_716 = "* Ugh^1, and I just got a raise^1!&* Well^1, guess every apple has& its CORE^1, heheh./%%",
obj_npc_room_721 = "* Today^1, we received the& promise of a lot of money& from a strange source./",
obj_npc_room_722 = "* It may not be kosher^1, but..^1.&* Whew^1! I love puzzle!/%%",
obj_npc_room_728 = "* Originally^1, we dug mazes& with puzzles in order to& foil human attacks./",
obj_npc_room_729 = "* But now^1, building things& winding and confusing...^1.&* It's some awful tradition./",
obj_npc_room_730 = "* You can't go (ugh) two feet& without being up to your& armpits in puzzles./%%",
obj_npc_room_734 = "* The surface world..^1.&* Really!/",
obj_npc_room_735 = "* Maybe I'll be able to& go two feet without running& into a puzzle./%%",
obj_npc_room_740 = "* One thing I can say.../",
obj_npc_room_741 = "* I respect Mettaton for not& putting any puzzles here./",
obj_npc_room_742 = "* At another hotel^1, I had& to find 12 magic keys just to& unlock the shower./%%",
obj_npc_room_751 = "* Mettaton looked really..^1.&* Really cool in that dress./",
obj_npc_room_752 = "* It sort of makes me feel like& I could wear one^1, too!/%%",
obj_npc_room_756 = "* Mettaton..^1.!&* He recognized my voice from& when I called in^1, and.../",
obj_npc_room_757 = "* He..^1. he gave me his dress^1!&* I'm so...^1!&* Ha ha ha!/%%",
obj_npc_room_762 = "* Please don't talk to me^1.&* I am feeling discouraged& about something./%%",
obj_npc_room_769 = "* Welcome to MTT Resort - &* Hotland's biggest apartment-& building-turned-hotel!/",
obj_npc_room_770 = "* Whether you're here for a night& or still live here^1, MTT Resort& prides itself on a great stay!/",
obj_npc_room_771 = "* Just passing through...^1? Nice^1!&* MTT Resort prides itself on& being passed through!/%%",
obj_npc_room_775 = "* Sorry - the resort's shutting& down./",
obj_npc_room_776 = "* But I think you'll find it's& still great to pass through!/%%",
obj_npc_room_781 = "* Welcome to MTT Resort^1!&* Have you seen Mettaton?/",
obj_npc_room_782 = "* He hasn't come by lately^1.&* I have a lot of respect for& that man./",
obj_npc_room_783 = "* I had trouble getting a job& because I am so pointy and& angular./",
obj_npc_room_784 = "* But^1, being a rectangle^1, he& understood my struggles./%%",
obj_npc_room_792 = "* I love hot dogs!/",
obj_npc_room_793 = "* Hey..^1.&* Isn't it weird there's& SNOW on that guy's roof?/",
obj_npc_room_794 = "* ... guess he's just too lazy& to clean it off./%%",
obj_npc_room_798 = "* I love hot dogs!/",
obj_npc_room_799 = "* But the hot dog guy left..^1.&* Even though all of his& stuff is still here./",
obj_npc_room_800 = "* ... guess he's just too lazy& to clean it away./%%",
obj_npc_room_805 = "* I wanted another hot dog^1.&* But the hot dog guy never& came back./",
obj_npc_room_806 = "* Besides that^1?&* Today was fine./",
obj_npc_room_807 = "* Count your blessings^1.&* Even if you don't get a& second hot dog./%%",
obj_npc_room_812 = "* Toasty bun!/%%",
obj_npc_room_817 = "* (It's hard-boiled.)/%%",
obj_onionsan_event_181 = "* Hey..^1. there..^1.&* Noticed you were..^1.&* Here.../",
obj_onionsan_event_182 = "\\M1* I'm Onionsan^1!&* Onionsan^1, y'hear!/%%",
obj_onionsan_event_211 = "\\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!&* You love it^1, huh!/",
obj_onionsan_event_212 = "\\M0* Yeah^1!&* Me too^1!&* It's my Big Favorite./%%",
obj_onionsan_event_224 = "\\M3* Even though^1, the water's& getting so shallow here..^1./",
obj_onionsan_event_225 = "* I^1, have to sit down all& the time^1, but.../",
obj_onionsan_event_226 = "\\M1* He^1-hey^1! That's OK^1!&* It beats moving to the city!/",
obj_onionsan_event_227 = "* And living in a crowded& aquarium!/",
obj_onionsan_event_228 = "\\M2* Like all my friends did!/%%",
obj_onionsan_event_241 = "\\M3* And the aquarium's full^1,& a-anyway^1, so^1, even if I& wanted to^1, I.../",
obj_onionsan_event_242 = "\\M1* That's okay though^1, y'hear!&* Undyne's gonna fix& everything^1, y'hear!/",
obj_onionsan_event_243 = "* I'm gonna get out of here& and live in the ocean^1!&* Y'hear!/%%",
obj_onionsan_event_256 = "\\M2* Hey..^1. there..^1.&* That's the end of this room./",
obj_onionsan_event_257 = "* I'll see you around^1!&* Have a good time!/",
obj_onionsan_event_258 = "* In Waterfalllllllllllllllll& lllllllllllll/%%",
obj_onionsan_event_312 = "\\M1* Oh^1!&* Did y'hear!!!/",
obj_onionsan_event_313 = "\\M1* .../",
obj_onionsan_event_314 = "\\M1* I got nothing else..^1.&* To talk about.../%%",
obj_onionsan_event_317 = "\\M2* I've been wondering when& we're all gonna go free./",
obj_onionsan_event_318 = "\\M3* S-since..^1. if we did..^1.&* How would I ever know?/",
obj_onionsan_event_319 = "\\M1* Well^1, I'll keep my& tentacles out for you^1!&* Y'hear!/",
obj_onionsan_event_320 = "* As soon as I know I'll be& the first to tell you^1!&* Y'hear!!/%%",
obj_onionsan_event_337 = "\\M0* It's gotta be any day now!/%%",
obj_operatingtable_64 = "* (It's some kind of operating& table.)/",
obj_operatingtable_65 = "* (It's sticky...)/%%",
obj_otherphonecall_100 = "* (Ring... ring...)/%%",
obj_otherphonecall_115 = "* U-uhhh..^1.&* (Oh my god^1, help...)/",
obj_otherphonecall_116 = "* I'd like to order a..^1.&* Um..^1.&* A pizza...?/",
obj_otherphonecall_117 = "* With^1, uhh..^1.&* The toppings are^1, uh.../",
obj_otherphonecall_118 = "* I have them copied^1, I'll& just paste them to you./",
obj_otherphonecall_119 = "\\T0 %",
obj_otherphonecall_120 = "* (Your phone is too old to& receive texts...)/",
obj_otherphonecall_121 = "* (It reads out loud^1, character-& by-character^1, an ASCII art& of an anime catgirl.)/",
obj_otherphonecall_122 = "\\TA* .../%%",
obj_otherphonecall_133 = "* (Click...)/%%",
obj_outsideworld_event_158 = "\\E0* welp./",
obj_outsideworld_event_159 = "\\E1* someone's gotta keep& him from getting& into trouble./",
obj_outsideworld_event_160 = "\\E2* see you guys./%%",
obj_outsideworld_event_183 = "\\E0* Man^1, do I have& to do EVERYTHING?/",
obj_outsideworld_event_184 = "\\E6* Papyrus^1, wait!!!/%%",
obj_outsideworld_event_219 = "\\E0* Hey^1, Undyne!^1!&* Wait up!!/%%",
obj_outsideworld_event_255 = "* Whoops./%%",
obj_outsideworld_event_273 = "* Uh^1, should I do& something?/",
obj_outsideworld_event_275 = "* .../",
obj_outsideworld_event_277 = "* Well^1, gotta go!/%%",
obj_outsideworld_event_309 = "* It seems that everyone& is quite eager to& set off./%%",
obj_outsideworld_event_344 = "* What?/",
obj_outsideworld_event_345 = "\\E1* Frisk.../",
obj_outsideworld_event_346 = "\\E0* You really are a& funny child./",
obj_outsideworld_event_347 = "\\E1* If you had said that& earlier^1, none of this& would have happened./",
obj_outsideworld_event_348 = "\\E0* It is a good thing& you took so long to& change your mind./",
obj_outsideworld_event_349 = "* Hee hee hee./",
obj_outsideworld_event_350 = "* Well..^1.&* I suppose./",
obj_outsideworld_event_351 = "* If you really do& not have any other& place to go.../",
obj_outsideworld_event_352 = "* I will do my best to& take care of you^1, for& as long as you need./",
obj_outsideworld_event_353 = "* All right?/",
obj_outsideworld_event_354 = "* Now^1, come along./%%",
obj_outsideworld_event_372 = "* Everyone is waiting& for us!/%%",
obj_outsideworld_event_413 = "\\E1* Ah./",
obj_outsideworld_event_414 = "\\E0* ... I see./",
obj_outsideworld_event_415 = "\\E1* .../",
obj_outsideworld_event_416 = "\\E0* Well^1, I hope that& I am not keeping& you./%%",
obj_outsideworld_event_478 = "* Frisk./",
obj_outsideworld_event_479 = "* \"See you around.\"/%%",
obj_papbookshelf_63 = "THAT BOOK'S ONE&OF MY&FAVORITES./",
obj_papbookshelf_64 = "\"ADVANCED PUZZLE&CONSTRUCTION FOR&CRITICAL MINDS.\"/",
obj_papbookshelf_66 = "THAT NEXT BOOK'S&ANOTHER ONE OF&MY FAVORITES./",
obj_papbookshelf_67 = "\"PEEK-A-BOO WITH&FLUFFY BUNNY.\"/",
obj_papbookshelf_68 = "\\E3THE ENDING&ALWAYS GETS ME./%%",
obj_papbookshelf_71 = "* (Complex manuals and& children's books.)/%%",
obj_papbookshelf_76 = "* (The bookshelf is filled& with complex tomes& about puzzle creation.)/",
obj_papbookshelf_77 = "* (And children's books.)/%%",
obj_papcheckpoint_98 = "* There's some narration on this& cardboard box./",
obj_papcheckpoint_99 = "\\TP %",
obj_papcheckpoint_100 = "YOU OBSERVE THE&WELL-CRAFTED&SENTRY STATION./",
obj_papcheckpoint_101 = "WHO COULD HAVE&BUILT THIS^1, YOU&PONDER.../",
obj_papcheckpoint_102 = "I BET IT WAS&THAT VERY FAMOUS&ROYAL GUARDSMAN!/",
obj_papcheckpoint_103 = "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/%%",
obj_papcheckpoint_107 = "(NOTE: NOT YET A&VERY FAMOUS&ROYAL GUARDSMAN^1.)/",
obj_papcheckpoint_108 = "(UPDATE: AM I A&ROYAL GUARDSMAN&YET???)/%%",
obj_papcheckpoint_112 = "* These instructions& are written in& chicken scratch./%%",
obj_papcomputer_63 = "THE INTERNET^1!&I'M QUITE&POPULAR THERE./",
obj_papcomputer_64 = "I'M JUST A&DOZEN AWAY.../",
obj_papcomputer_65 = "FROM A DOUBLE&DIGIT FOLLOWER&COUNT!/",
obj_papcomputer_66 = "\\E3OF COURSE^1, FAME&HAS A STEEP&PRICE./",
obj_papcomputer_67 = "\\E1A JEALOUS TROLL&HAS BESIEGED MY&ONLINE PERSONA./",
obj_papcomputer_68 = "ALWAYS SENDING&ME BAD PUNS IN&A GOOFY FONT.../%%/",
obj_papcomputer_73 = "* (The computer's internet& browser is opened to& a social media site.)/%%",
obj_papcomputer_79 = "* (The computer's internet& browser is opened to& a social media site.)/%%",
obj_papcomputer_84 = "* (The computer's internet& browser is opened to& a music-sharing forum.)/%%",
obj_papcomputer_90 = "* (Looks like this dog makes& a lot of bad posts& on-line.)/",
obj_papcomputer_91 = "* (Text to speech is on.)/",
obj_papcomputer_92 = "* (Seems like the dog barks^1,& and it translates to these& bad posts.)/",
obj_papcomputer_93 = "* (It doesn't really know what& it's saying.)/",
obj_papcomputer_94 = "* (Seems like most bad posts& on-line^1, are actually this& dog.)/",
obj_papcomputer_95 = "* (Thinking about this...^1)&* (Brings you relief.)/%%",
obj_papcouch_62 = "* (You touch the couch.^1)&* (It makes a jangling sound.)/",
obj_papcouch_63 = "* (You find a bunch of loose& coins inside the couch...)/",
obj_papcouch_64 = "* (You got 20G.)/%%",
obj_papcouch_70 = "* (It's a saggy old couch.)/%%",
obj_papdate_150 = " DATING^1 START!^5 %%",
obj_papdate_151 = " HANGOUT^1 START!^5 %%",
obj_papdate_166 = "HERE WE ARE!^1!&ON OUR DATE!!/",
obj_papdate_167 = "HERE WE ARE!^1!&HANGING OUT!!/",
obj_papdate_169 = "\\E3I'VE ACTUALLY&NEVER DONE THIS&BEFORE./",
obj_papdate_170 = "\\E0BUT DON'T WORRY!!!/",
obj_papdate_171 = "YOU CAN'T SPELL&'PREPARED' WITHOUT&SEVERAL LETTERS&FROM MY NAME!!!/%%",
obj_papdate_198 = "I SNAGGED AN&OFFICIAL&DATING RULEBOOK&FROM THE LIBRARY!/",
obj_papdate_199 = "I SNAGGED AN&OFFICIAL&HANGOUT GUIDEBOOK&FROM THE LIBRARY!/",
obj_papdate_201 = "WE'RE READY TO&HAVE A GREAT&TIME!/",
obj_papdate_202 = "\\F4 \\E8 %",
obj_papdate_203 = "LET'S SEE.../",
obj_papdate_204 = "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RDATING HUD\\X.\"/",
obj_papdate_205 = "\\XSTEP ONE..^1. PRESS&THE [ C ] KEY ON&YOUR KEYBOARD FOR&\"\\RFRIENDSHIP HUD\\X.\"/",
obj_papdate_206 = "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RDATING HUD\\X.\"/",
obj_papdate_207 = "\\XSTEP ONE..^1. PRESS&YOUR CONTROLLER'S&\\*C BUTTON FOR&\"\\RFRIENDSHIP HUD\\X.\"/",
obj_papdate_208 = "\\E3I THINK YOU&ALREADY DID&THAT.../%%",
obj_papdate_220 = "\\E3I THINK YOU&ALREADY DID&THAT.../%%",
obj_papdate_232 = "\\E3.../",
obj_papdate_233 = "\\E3OKAY^1, FORGET IT./%%",
obj_papdate_279 = "\\E0WOWIE!!^1!&I FEEL SO&INFORMED!!!/",
obj_papdate_280 = " %",
obj_papdate_281 = "I THINK WE'RE&READY FOR STEP&TWO!!!/",
obj_papdate_282 = "\\F4 \\E8 %",
obj_papdate_283 = "\"STEP TWO..^1.&ASK THEM&ON A DATE.\"/",
obj_papdate_284 = "\"STEP TWO..^1.&ASK THEM&TO HANG OUT.\"/",
obj_papdate_286 = "\\E0A\\F0HEM!/",
obj_papdate_287 = "\\E1HUMAN^1!&I^1, THE GREAT&PAPYRUS.../",
obj_papdate_288 = "WILL GO ON&A DATE WITH&YOU!!!/*",
obj_papdate_289 = "WILL HANG OUT&WITH YOU!!!/*",
obj_papdate_302 = " & Yes No & ",
obj_papdate_326 = "R-REALLY??^1?&WOWIE!!!/",
obj_papdate_332 = "FORTUNATELY^1, IT&ONLY SAYS TO&ASK!!!/",
obj_papdate_334 = "\\E0I GUESS THAT&MEANS IT'S&TIME FOR PART&THREE!!!/",
obj_papdate_335 = "\\F4 \\E8 %",
obj_papdate_336 = "\"STEP THREE..^1.&PUT ON NICE&CLOTHES TO&SHOW YOU CARE!\"/",
obj_papdate_337 = "\\E3.../%%",
obj_papdate_357 = "\\E3WAIT A SECOND./%%",
obj_papdate_367 = "\"WEAR CLOTHING...\"/",
obj_papdate_369 = "THAT THING ON&YOUR BODY.../",
obj_papdate_370 = "THAT BANDAGE&HANGING OFF&OF YOU.../",
obj_papdate_371 = "THAT RIBBON IN&YOUR HAIR.../",
obj_papdate_372 = "THAT BANDANNA&AROUND YOUR&HEAD.../",
obj_papdate_373 = "THAT TUTU AROUND&YOUR WAIST.../",
obj_papdate_374 = "THOSE GLASSES ON&YOUR FACE.../",
obj_papdate_375 = "THAT APRON YOU&PUT ON.../",
obj_papdate_376 = "THAT COWBOY HAT&ON YOUR HEAD.../",
obj_papdate_377 = "THAT LOCKET&AROUND YOUR NECK./",
obj_papdate_378 = "\\E1YOU'RE WEARING&CLOTHING RIGHT&NOW!!!/",
obj_papdate_379 = "\\E3NOT ONLY THAT.../",
obj_papdate_380 = "\\E1EARLIER TODAY^1,&YOU WERE ALSO&WEARING CLOTHING!/",
obj_papdate_381 = "\\F3 \\E2 %",
obj_papdate_382 = "NO..^1.&COULD IT BE???/",
obj_papdate_383 = "\\F0 \\E1 %",
obj_papdate_386 = "YOU'VE WANTED TO&DATE ME FROM&THE VERY&BEGINNING!??/*",
obj_papdate_389 = "YOU'VE WANTED TO&HANG OUT WITH&ME FROM THE&VERY BEGINNING!??/*",
obj_papdate_404 = " & Yes No & ",
obj_papdate_453 = "NO!!/",
obj_papdate_454 = "YOU PLANNED IT&ALL!!!/",
obj_papdate_457 = "YOU'RE WAY BETTER&AT DATING THAN&I AM!!!/",
obj_papdate_458 = "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%",
obj_papdate_460 = "YOU'RE WAY BETTER&AT HANGING OUT&THAN I AM!!!/",
obj_papdate_461 = "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%",
obj_papdate_465 = "\\E3DESPITE THAT^1, YOU&CHOSE TO WEAR&CLOTHING TODAY^1, OF&ALL DAYS...?/",
obj_papdate_468 = "\\E2WAS YOUR INTEREST&IN ME.../",
obj_papdate_469 = "\\XN\\E6-NOOOO!!!&YOUR \\BDATING POWER\\X &...!!!/%%",
obj_papdate_470 = "\\E2WAS YOUR&FRIENDSHIP.../",
obj_papdate_471 = "\\XN\\E6-NOOOO!!!&YOUR \\BFRIENDSHIP&POWER\\X!!!/%%",
obj_papdate_472 = "\\F3PREDESTINED!?!?/",
obj_papdate_520 = "NYEH!/",
obj_papdate_521 = "NYEH HEH HEH!!!/%%",
obj_papdate_535 = "\\F0DON'T THINK YOU'VE&BESTED ME YET!/",
obj_papdate_536 = "I^1, THE GREAT&PAPYRUS.../",
obj_papdate_539 = "HAVE NEVER BEEN&BEATEN AT DATING^1,&AND I NEVER WILL!/",
obj_papdate_540 = "JUST IN CASE&SOMEBODY HAPPENS&TO ASK ME ON&A DATE!!!/",
obj_papdate_541 = "HAVE NEVER BEEN&BEATEN AT HANGING&OUT^1, AND I NEVER&WILL!/",
obj_papdate_542 = "JUST IN CASE&SOMEONE WANTS&TO HANG OUT!/",
obj_papdate_543 = "\\E0I CAN EASILY&KEEP UP WITH&YOU!!!/",
obj_papdate_544 = "\\E1YOU SEE^1,&I^1, TOO^1, CAN WEAR&CLOTHING!!!/",
obj_papdate_545 = "\\E3IN FACT.../",
obj_papdate_546 = "\\E1I ALWAYS WEAR MY&\"SPECIAL\" CLOTHES&UNDERNEATH MY®ULAR CLOTHES!!/",
obj_papdate_547 = "\\E0BEHOLD!!!/%%",
obj_papdate_573 = "\\E1NYEH!&WHAT DO YOU&THINK OF MY&SECRET STYLE!?!/*",
obj_papdate_586 = " & I love it I hate it& ",
obj_papdate_611 = "\\E6NO!!!/",
obj_papdate_614 = "A GENUINE&COMPLIMENT...!!!/%%",
obj_papdate_618 = "YOUR HONESTY...^1!&IT SHOWS HOW&MUCH YOU REALLY&CARE!!!/%%",
obj_papdate_667 = "\\E3HOWEVER.../",
obj_papdate_668 = "\\XY\\E0OU DON'T TRULY&UNDERSTAND THE\\R &HIDDEN POWER\\X OF&THIS OUTFIT!!!/",
obj_papdate_669 = "\\E3THEREFORE.../%%",
obj_papdate_679 = "\\E1WHAT YOU JUST&SAID IS INVALID!!!/",
obj_papdate_681 = "THIS DATE WON'T&ESCALATE ANY&FURTHER!!!/",
obj_papdate_683 = "THIS HANG-OUT&WON'T ESCALATE&ANY FURTHER!/",
obj_papdate_684 = "\\X.\\E7.. UNLESS&YOU FIND \\RMY&SECRET\\X!!/",
obj_papdate_685 = "BUT THAT WON'T&HAPPEN!!/%%",
obj_papdate_705 = "* (Move and inspect with \\*Z.)",
obj_papdate_721 = "\\E3MY HAT...?/",
obj_papdate_722 = "\\E8MY HAT./",
obj_papdate_723 = "\\E0MY HAT!/",
obj_papdate_724 = "NYEH HEH HEH!/%%",
obj_papdate_740 = "W-WELL THEN..^1.&YOU FOUND MY&SECRET!/",
obj_papdate_741 = "I SUPPOSE I HAVE&NO CHOICE!/",
obj_papdate_742 = "IT'S A PRESENT.../",
obj_papdate_743 = "A PRESENT J-JUST&FOR YOU!!!/",
obj_papdate_744 = "GO AHEAD^1!&OPEN IT!/*",
obj_papdate_756 = " & Open it Don't & ",
obj_papdate_780 = "\\E2YOU CAN'T EVEN&BRING YOURSELF TO&HARM MY DELICATE&WRAPPING??/",
obj_papdate_781 = "\\E7N-NO..^1.&THAT TECHNIQUE!/",
obj_papdate_782 = "\\E6IT'S TOO STRONG!/",
obj_papdate_783 = "\\E7COUNTERATTACK^1!&I'LL OPEN THE&PRESENT MYSELF!!/%%",
obj_papdate_802 = "\\E0DO YOU KNOW WHAT&THIS IS?/*",
obj_papdate_815 = " & Of course No idea & ",
obj_papdate_842 = "\\E0\"SPAGHETTI.\"/",
obj_papdate_843 = "\\E3THAT'S WHAT&YOU'RE THINKING^1,&ISN'T IT?/",
obj_papdate_844 = "\\E0RIGHT!/",
obj_papdate_845 = "\\E1BUT OH-SO WRONG!/%%",
obj_papdate_849 = "\\E0NYEH HEH HEH^1!&THAT'S RIGHT./",
obj_papdate_850 = "YOU HAVE NO IDEA!/",
obj_papdate_851 = "\\E3THOUGH THIS&APPEARS TO BE&SPAGHETTI.../%%",
obj_papdate_864 = "\\E1THIS AIN'T ANY&PLAIN OL' PASTA!/",
obj_papdate_865 = "\\E0THIS IS AN&ARTISAN'S WORK!/",
obj_papdate_866 = "\\E3SILKEN SPAGHETTI^1,&FINELY AGED IN&AN OAKEN CASK.../",
obj_papdate_867 = "\\E0THEN COOKED BY&ME^1, MASTER CHEF&PAPYRUS!/",
obj_papdate_868 = "\\E1HUMAN!!^1!&IT'S TIME TO&END THIS!!/",
obj_papdate_869 = "THERE'S NO WAY&THIS CAN GO&ANY FURTHER!/",
obj_papdate_870 = "EAT THIS^1!&MY ULTIMATE&TECHNIQUE!!!/*",
obj_papdate_885 = " & Eat it Refuse & ",
obj_papdate_911 = "* (You take a small bite.)/",
obj_papdate_912 = "* (Your face reflexively& scrunches up.)/",
obj_papdate_913 = "* (The taste is indescribable...)/%%",
obj_papdate_928 = "\\E0WHAT A PASSIONATE&EXPRESSION!!!/",
obj_papdate_929 = "\\E3YOU MUST REALLY&LOVE MY COOKING!/",
obj_papdate_930 = "\\E2AND BY EXTENSION^1,&ME!!!/",
obj_papdate_931 = "\\E6MAYBE EVEN MORE&THAN I DO!!!/%%",
obj_papdate_935 = "\\E3YOU MEAN.../",
obj_papdate_936 = "\\E2YOU'RE LETTING ME&HAVE IT INSTEAD?/",
obj_papdate_937 = "\\E2BECAUSE YOU KNOW&HOW MUCH I LOVE&PASTA.../",
obj_papdate_938 = "\\E6IMPOSSIBLE!^1!&TAKING MY PRESENT&AND TURNING IT&AROUND ON ME!/%%",
obj_papdate_948 = "AUGH!!^5!%%",
obj_papdate_967 = "URRRGH!!^5!%%",
obj_papdate_987 = "NOOOOOOOO!!^4!%%",
obj_papdate_1021 = "HUMAN^1.&IT'S CLEAR NOW./",
obj_papdate_1022 = "YOU'RE MADLY IN&LOVE WITH ME./",
obj_papdate_1023 = "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./",
obj_papdate_1024 = "IT'S ALL BEEN&FOR MY SAKE./",
obj_papdate_1025 = "HUMAN^1. I WANT&YOU TO BE&HAPPY^1, TOO./",
obj_papdate_1026 = "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./",
obj_papdate_1027 = "IT'S TIME THAT&I TOLD YOU./",
obj_papdate_1028 = "I^1, PAPYRUS.../%%",
obj_papdate_1032 = "HUMAN^1.&IT'S CLEAR NOW./",
obj_papdate_1033 = "YOU'RE COMPLETELY&OBSESSED WITH ME./",
obj_papdate_1034 = "EVERYTHING YOU DO^1.&EVERYTHING&YOU SAY./",
obj_papdate_1035 = "IT'S ALL BEEN&FOR MY SAKE./",
obj_papdate_1036 = "HUMAN^1. I WANT&YOU TO BE&HAPPY^1,TOO./",
obj_papdate_1037 = "IT'S TIME FOR ME&TO EXPRESS MY&FEELINGS./",
obj_papdate_1038 = "IT'S TIME THAT&I TOLD YOU./",
obj_papdate_1039 = "\\E8I^1, PAPYRUS.../%%",
obj_papdate_1079 = "I.../",
obj_papdate_1080 = "UM.../",
obj_papdate_1081 = "\\E4BOY^1, IS IT HOT&IN HERE^1, OR IS&IT JUST ME??/",
obj_papdate_1082 = "\\E4.../",
obj_papdate_1083 = "\\E5OH^1, SHOOT./",
obj_papdate_1084 = "HUMAN^1, I.../",
obj_papdate_1085 = "I'M SORRY./",
obj_papdate_1086 = "I DON'T LIKE YOU&THE WAY YOU&LIKE ME./",
obj_papdate_1087 = "\\E4ROMANTICALLY^1,&I MEAN./",
obj_papdate_1088 = "\\E6I MEAN^1, I TRIED&VERY HARD TO!/",
obj_papdate_1089 = "\\E8I THOUGHT THAT&BECAUSE YOU&FLIRTED WITH ME.../",
obj_papdate_1090 = "THAT I WAS&SUPPOSED&TO GO ON A&DATE WITH YOU./",
obj_papdate_1091 = "\\E0THEN^1, ON THE DATE^1,&FEELINGS WOULD&BLOSSOM FORTH!!!/",
obj_papdate_1092 = "\\E2I WOULD BE ABLE&TO MATCH YOUR&PASSION FOR ME!/",
obj_papdate_1093 = "\\E4BUT ALAS..^1.&I^1, THE GREAT&PAPYRUS.../",
obj_papdate_1094 = "\\E5HAVE FAILED./",
obj_papdate_1095 = "I FEEL JUST THE&SAME AS BEFORE./",
obj_papdate_1096 = "AND INSTEAD^1, BY&DATING YOU.../",
obj_papdate_1097 = "I HAVE ONLY DRAWN&YOU DEEPER.../",
obj_papdate_1098 = "\\E6INTO YOUR INTENSE&LOVE FOR ME!/",
obj_papdate_1099 = "\\E5A DARK PRISON OF&PASSION^1, WITH NO&ESCAPE./",
obj_papdate_1100 = "HOW COULD I HAVE&DONE THIS TO MY&DEAR FRIEND...?/",
obj_papdate_1101 = ".../",
obj_papdate_1102 = "\\E6NO^1! WAIT^1!&THAT'S WRONG!/",
obj_papdate_1103 = "I CAN'T FAIL AT&ANYTHING!!!/",
obj_papdate_1104 = "\\E1HUMAN!!^1!&I'LL HELP YOU&THROUGH THESE&TRYING TIMES!!!/",
obj_papdate_1105 = "\\E0I'LL KEEP BEING&YOUR COOL&FRIEND.../",
obj_papdate_1106 = "\\E8AND ACT LIKE THIS&ALL NEVER&HAPPENED./",
obj_papdate_1107 = "\\E0AFTER ALL^1, YOU&ARE VERY GREAT./",
obj_papdate_1108 = "\\E5IT WOULD BE&TRAGIC TO LOSE&YOUR FRIENDSHIP./",
obj_papdate_1109 = "\\E0SO PLEASE..../",
obj_papdate_1110 = "\\E5DON'T CRY BECAUSE&I WON'T KISS YOU./",
obj_papdate_1111 = "\\E4BECAUSE^1, I DON'T&EVEN HAVE LIPS./",
obj_papdate_1112 = "\\E0AND HEY^1, SOMEDAY^1,&YOU'LL FIND&SOMEONE AS&GREAT AS ME./",
obj_papdate_1113 = "\\E8WELL, NO^1.&THAT'S NOT TRUE./",
obj_papdate_1114 = "\\E0BUT I'LL HELP YOU&SETTLE FOR&SECOND BEST!!!/",
obj_papdate_1115 = "NYEH HEH HEH&HEH HEH!!!/%%",
obj_papdate_1121 = "\\E8HMM.../",
obj_papdate_1122 = "\\E0WELL^1, I'M FLATTERED&YOU CARE SO MUCH./",
obj_papdate_1123 = "\\E4BUT MAYBE COOL&IT A LITTLE BIT...?/",
obj_papdate_1124 = "\\E0YOU ARE A VERY&NICE PERSON./",
obj_papdate_1125 = "I'M GLAD WE'RE&FRIENDS./",
obj_papdate_1126 = "\\E8BUT^1, I THINK YOU&CAN REACH YOUR&MAX POTENTIAL,,,/",
obj_papdate_1127 = "\\E0IF YOU LIVE MORE&FOR YOUR OWN SAKE^1,&RATHER THAN JUST&FOR MINE./",
obj_papdate_1128 = "\\E8HMMM.../",
obj_papdate_1129 = "\\E0HEY^1, I KNOW THE&SOLUTION!!!/",
obj_papdate_1130 = "YOU SHOULD HANG&OUT WITH MY BOSS^1,&UNDYNE!!!/",
obj_papdate_1131 = "I THINK IF YOU&SPREAD YOUR FRIEND-&ENERGY OUT MORE.../",
obj_papdate_1132 = "YOU'LL HAVE A MORE&HEALTHY LIFESTYLE./",
obj_papdate_1133 = "YEAH!!^1!&LET'S BE FRIENDS&WITH UNDYNE!!!/",
obj_papdate_1134 = "NYEH HEH HEH&HEH HEH!!!/%%",
obj_papdate_1175 = "OH^1, AND IF YOU&EVER NEED TO&REACH ME.../",
obj_papdate_1176 = "\\XHERE'S MY \\RPHONE&NUMBER\\X./",
obj_papdate_1177 = "YOU CAN CALL&ME ANY TIME!/",
obj_papdate_1178 = "\\E4PLATONICALLY./",
obj_papdate_1179 = "\\E0WELL^1, GOTTA GO^1!&NYEH HEH HEH!/%%",
obj_papfridge_71 = "AH-HA^1!&INTERESTED IN&MY FOOD MUSEUM?/",
obj_papfridge_72 = "PLEASE^1.&PERUSE MY&CULINARY ARTSHOW./",
obj_papfridge_73 = "\\TS \\F0 \\T0 %",
obj_papfridge_74 = "* (Half of the fridge is& filled with containers& all labelled \"spaghetti.\")/",
obj_papfridge_75 = "* (The other half contains& nothing but an empty& bag of chips.)/%%",
obj_papfridge_77 = "GREAT FRIDGE^1,&ISN'T IT?/%%",
obj_papfridge_81 = "* (Half of the fridge is& filled with containers& all labelled \"spaghetti.\")/",
obj_papfridge_82 = "* (The other half contains& nothing but an empty& bag of chips.)/%%",
obj_paphouse_entrance_91 = "* (It's locked.)/%%",
obj_paphouse_entrance_96 = "WOW^1, YOU'RE SO&EAGER TO DATE&ME.../",
obj_paphouse_entrance_97 = "WOW^1, YOU'RE SO&EAGER TO HANG&OUT.../",
obj_paphouse_entrance_98 = "YOU'RE TRYING TO&GO INTO MY HOUSE&WITHOUT ME!/",
obj_paphouse_entrance_99 = "THAT'S REALLY&WEIRD!!!/%%",
obj_paphouse_entrance_103 = "* (It's unlocked.)/%%",
obj_papmailbox_74 = "HOW NICE OF YOU&TO CHECK MY MAIL&FOR ME./",
obj_papmailbox_75 = "\\E3WAIT^1, NO^1.&THAT'S VERY&STRANGE./%%",
obj_papmailbox_78 = "\\E3STOP LOOKING IN&MY EMPTY&MAILBOX./",
obj_papmailbox_79 = "\\E0THAT'S MY&EMPTINESS^1, NOT&YOURS./%%",
obj_papmailbox_96 = "* Oh my god^1!&* The letter's not& to PAPYRUS!!!/",
obj_papmailbox_98 = "YEAH^1, UNDYNE'S&GOT A POINT!/",
obj_papmailbox_99 = "\\E0WHY DIDN'T SHE&WRITE A LETTER&TO ME INSTEAD?/",
obj_papmailbox_101 = "* Fine^1, you want a& letter!?/",
obj_papmailbox_102 = "* I'll give you a& letter!!!/",
obj_papmailbox_103 = "\\E6* YOU GET AN \"F\"!/",
obj_papmailbox_105 = "OH NO!!!/",
obj_papmailbox_106 = "\\E3WHAT'S THE F&FOR?/",
obj_papmailbox_108 = "* Friendship!!!/%%",
obj_papsink_100 = "IMPRESSED^1?&I INCREASED THE&HEIGHT OF MY SINK./",
obj_papsink_101 = "NOW I CAN FIT MORE&BONES UNDER IT^1!&TAKE A LOOKSY!/%%",
obj_papsink_106 = "FORGET IT./%%",
obj_papsink_111 = "* (This sink is so tall^1, you& can't even wash your& hands...)/%%",
obj_papsink_234 = "WHAT!?!?/%%",
obj_papsink_244 = "CATCH THAT&MEDDLING CANINE!/%%",
obj_papsink_284 = "CURSES!!!/%%",
obj_papsink_313 = "SANS!/",
obj_papsink_314 = "STOP PLAGUING MY&LIFE WITH INCIDENTAL&MUSIC!!!/%%",
obj_papstove_71 = "* (There's an empty pie tin& inside the stove.)/%%",
obj_papstove_75 = "\\E0MY BROTHER ALWAYS&GOES OUT TO EAT^1.&BUT.../",
obj_papstove_76 = "\\E3RECENTLY^1, HE TRIED&'BAKING' SOMETHING./",
obj_papstove_77 = "IT WAS LIKE..^1.&A QUICHE./",
obj_papstove_78 = "BUT FILLED WITH A&SUGARY^1, NON-EGG&SUBSTANCE./",
obj_papstove_79 = "\\E0HOW ABSURD!/%%",
obj_papstove_82 = "* (There's an empty pie tin& inside the stove.)/%%",
obj_paptrash_68 = "* (You visited the trash& can.)/%%",
obj_paptrash_72 = "THAT'S THE TRASH&CAN./",
obj_paptrash_73 = "FEEL FREE TO VISIT&IT ANY TIME./%%",
obj_paptv_152 = "\\E0OOH, IT'S MY&FAVORITE&GAME-SHOW!/",
obj_paptv_153 = "\\TS \\F0 \\T0 %",
obj_paptv_154 = "* (It says \"STAY TUNED FOR& A NEW PROGRAM - MTT.\")/",
obj_paptv_156 = "\\E1WHAT!!^1!&IT'S USUALLY&BETTER THAN THIS!/",
obj_paptv_157 = "\\E2THIS IS JUST&A BAD EPISODE!!^1!&DON'T JUDGE ME!!!/%%",
obj_paptv_159 = "* (It says \"STAY TUNED FOR& A NEW PROGRAM - MTT.\")/%%",
obj_paptv_160 = "* (It says \"STAY TUNED FOR& A NEW PROGRAM - MTT.\")/%%",
obj_papyrus1_407 = "SO^1, AS I&WAS SAYING&ABOUT UNDYNE,/%%",
obj_papyrus1_411 = "\\E2SO SANS^1!&WHEN'S THE HUMAN&SHOWING UP???/",
obj_papyrus1_412 = "\\E3I WANT TO LOOK&MY SUNDAY BEST.../",
obj_papyrus1_413 = "\\E0OR AT LEAST MY&TUESDAY&PRETTY-GOOD./",
obj_papyrus1_415 = "\\E1* don't you only have& one outfit?/",
obj_papyrus1_417 = "\\E2YEAH^1, BUT I COULD&STYLE MY HAIR!/",
obj_papyrus1_419 = "\\E0* oh^1. right^1.&* good idea./",
obj_papyrus1_420 = "\\E1* say^1, why don't you& look over there?/%%",
obj_papyrus1_443 = "SANS!!&OH MY GOD!!&IS THAT.../",
obj_papyrus1_444 = "A HUMAN!?!?&!??!?!/%%",
obj_papyrus1_453 = "SANS!!&OH MY GOD!!&IS THAT.../",
obj_papyrus1_454 = "A HUMAN!?!?&!??!?!/",
obj_papyrus1_455 = "AND IT LOOKS SO&FAMILIAR...!!!/%%",
obj_papyrus1_459 = "\\E0SANS!!^1!&OH MY GOD!!!!/",
obj_papyrus1_460 = "\\E3I'M DIZZY^1.&WHAT AM I LOOKING&AT?/",
obj_papyrus1_462 = "\\E1* behold./%%",
obj_papyrus1_496 = "* uhhhh.../",
obj_papyrus1_497 = "\\E1* actually^1, i think that's& a rock./%%",
obj_papyrus1_500 = "* uhhhh..^1.&* i think it looks& familiar.../",
obj_papyrus1_501 = "\\E1* because it's a rock?/%%",
obj_papyrus1_509 = "\\E0OH MY GOD!!!/%%",
obj_papyrus1_532 = "OH^1./%%",
obj_papyrus1_534 = "WHY ARE YOU&TELLING ME TO&LOOK AT A ROCK./%%",
obj_papyrus1_547 = "* hey^1, what's that in& front of the rock?/%%",
obj_papyrus1_567 = "OH MY GOD!!!/%%",
obj_papyrus1_579 = "(IS... IS THAT&A HUMAN)/%%",
obj_papyrus1_581 = "I HAVE NO IDEA&WHAT THAT IS./%%",
obj_papyrus1_592 = "(yes)/%%",
obj_papyrus1_594 = "* well^1.&* it's not a rock./%%",
obj_papyrus1_607 = "OH MY GOD!!!/",
obj_papyrus1_608 = "SANS!&I FINALLY&DID IT!!/",
obj_papyrus1_609 = "UNDYNE WILL.../",
obj_papyrus1_610 = "I'M GONNA.../",
obj_papyrus1_611 = "I'LL BE SO.../",
obj_papyrus1_612 = "POPULAR!!^1!&POPULAR!!^1!&POPULAR!!^1!/",
obj_papyrus1_613 = "\\E3..^1.'AHEM'/",
obj_papyrus1_614 = "\\E1HUMAN^1! YOU&SHALL NOT PASS&THIS AREA!/",
obj_papyrus1_615 = "I^1, THE GREAT&PAPYRUS^1, WILL&STOP YOU!!!/",
obj_papyrus1_616 = "I WILL THEN&CAPTURE YOU!/",
obj_papyrus1_617 = "YOU WILL BE&DELIVERED TO&THE CAPITAL!/",
obj_papyrus1_618 = "THEN..^1.&THEN!!^1!/",
obj_papyrus1_619 = "\\E3I'M NOT SURE&WHAT'S NEXT./",
obj_papyrus1_620 = "\\E1IN ANY CASE!/",
obj_papyrus1_621 = "CONTINUE...&ONLY IF YOU&DARE!!!/%%",
obj_papyrus1_624 = "\\E3NOT A ROCK...?/",
obj_papyrus1_625 = "\\E0OH NO!!^1!&BY PROCESS OF&ELIMINATION!!!/",
obj_papyrus1_626 = "\\E0THAT MEANS IT'S&A HUMAN!!!/",
obj_papyrus1_627 = "\\E3AHEM!^1!&HUMAN!!/",
obj_papyrus1_628 = "\\E4PREPARE YOURSELF!^1!&FOR HIGH JINKS^1!&FOR LOW JINKS!/",
obj_papyrus1_629 = "DANGERS^1!&PUZZLES^1!&CAPERS^1! JAPERS!/",
obj_papyrus1_630 = "BEING CAPTURED!^1!&AND OTHER SORTS OF&FUN ACTIVITIES./",
obj_papyrus1_631 = "REFRESHMENTS WILL&BE PROVIDED.../",
obj_papyrus1_632 = "IF YOU DARE!/%%",
obj_papyrus1_647 = "NYEH HEH HEH&HEH HEH HEH&HEH HEH!!!/%%",
obj_papyrus1_667 = "* well^1, that went well./",
obj_papyrus1_668 = "* don't sweat it^1, kid./",
obj_papyrus1_669 = "\\E2* i'll keep an eyesocket& out for ya./%%",
obj_papyrus1_672 = "* ... and you don't even& bat an eye^1, huh?/%%",
obj_papyrus2_201 = "YOU'RE SO&LAZY!!/",
obj_papyrus2_202 = "YOU WERE&NAPPING&ALL NIGHT!!/",
obj_papyrus2_204 = "* i think that's called.../",
obj_papyrus2_205 = "\\E1* sleeping./",
obj_papyrus2_207 = "EXCUSES^1,&EXCUSES!/%%",
obj_papyrus2_213 = "REALLY THOUGH!!^1!&THAT HUMAN!!!/",
obj_papyrus2_214 = "\\E2DO I KNOW THAT&PERSON???/",
obj_papyrus2_216 = "* do you not know.../",
obj_papyrus2_217 = "\\E1* who you know?/",
obj_papyrus2_219 = "PBPBPPBPT!!/",
obj_papyrus2_220 = "OF COURSE I KNOW&WHO I KNOW!!/",
obj_papyrus2_221 = "I WANTED TO KNOW IF&YOU KNOW.../",
obj_papyrus2_222 = "I KNOW WHO I KNOW&AS MUCH AS I KNOW&I KNOW WHO I KNOW!/",
obj_papyrus2_223 = "\\E2...YOU KNOW?/%%",
obj_papyrus2_256 = "OH-HO^1!&THE HUMAN&ARRIVES!/",
obj_papyrus2_259 = "OH-HO^1!&SPEAK OF THE DEVIL!/",
obj_papyrus2_261 = "IN ORDER TO&STOP YOU^1.../",
obj_papyrus2_262 = "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/",
obj_papyrus2_263 = "I THINK YOU&WILL FIND&THIS ONE.../",
obj_papyrus2_264 = "\\E2QUITE&SHOCKING!!!/",
obj_papyrus2_265 = "\\E0FOR YOU SEE^1,&THIS IS THE&INVISIBLE.../",
obj_papyrus2_266 = "ELECTRICITY&MAZE!!!/",
obj_papyrus2_267 = "WHEN YOU TOUCH&THE WALLS OF&THIS MAZE,/",
obj_papyrus2_268 = "THIS ORB WILL&ADMINISTER A&HEARTY ZAP!/",
obj_papyrus2_269 = "\\E2SOUND LIKE&FUN???/",
obj_papyrus2_270 = "BECAUSE!/",
obj_papyrus2_271 = "THE AMOUNT OF&FUN YOU WILL&PROBABLY HAVE,/",
obj_papyrus2_272 = "\\E3IS ACTUALLY&RATHER SMALL&I THINK./",
obj_papyrus2_273 = "\\E0OK^1, YOU CAN&GO AHEAD NOW./%%",
obj_papyrus2_334 = "SANS!!^1!&WHAT DID YOU&DO?!?!/%%",
obj_papyrus2_347 = "* i think the human& has to hold the orb./%%",
obj_papyrus2_359 = "OH^1, OKAY./%%",
obj_papyrus2_396 = "HOLD THIS PLEASE!/%%",
obj_papyrus2_430 = "OKAY^1, TRY NOW!/%%",
obj_papyrus2_452 = "\\E1INCREDIBLE!!&YOU SLIPPERY&SNAIL!!/",
obj_papyrus2_453 = "\\E3YOU SOLVED IT&SO EASILY..^1.&TOO EASILY!/",
obj_papyrus2_454 = "\\E0HOWEVER!!/",
obj_papyrus2_455 = "THE NEXT&PUZZLE WILL&NOT BE EASY!/",
obj_papyrus2_456 = "IT IS DESIGNED&BY MY BROTHER^1,&SANS!/",
obj_papyrus2_457 = "YOU WILL&SURELY BE&CONFOUNDED!/",
obj_papyrus2_458 = "I KNOW I AM!/",
obj_papyrus2_459 = "NYEH HEH HEH&HEH HEH!!/%%",
obj_papyrus2_506 = "OH-HO^1!&THE HUMAN&ARRIVES!/",
obj_papyrus2_507 = "IN ORDER TO&STOP YOU^1.../",
obj_papyrus2_508 = "MY BROTHER AND&I HAVE CREATED&SOME PUZZLES!/",
obj_papyrus2_509 = "I THINK YOU&WILL FIND&THIS ONE.../",
obj_papyrus2_510 = "\\E2QUITE&SHOCKING!!!/",
obj_papyrus2_511 = "\\E5FOR YOU SEE^1,&THIS IS..^1.&THE^1, INVISIBLE.../%%",
obj_papyrus2_552 = "\\E5UHHHHHHH...?/",
obj_papyrus2_553 = "\\E3HMMM..^1. YOU MUST&BE HAVING&CULTURE SHOCK./",
obj_papyrus2_554 = "\\E0YOU SEE^1, WHERE I&COME FROM^1, IT'S&A LOVING TRADITION./",
obj_papyrus2_555 = "TO SUFFER THROUGH&HORRIBLE PUZZLES&FOR NO REASON./",
obj_papyrus2_556 = "\\E5SO^1, UH^1, JUST&WALK BACK THERE^1,&AND.../",
obj_papyrus2_557 = ".../%%",
obj_papyrus2_601 = "\\E3SIGH.../",
obj_papyrus2_602 = "\\E3WHY COULDN'T WE GET&A HUMAN THAT LIKES&PUZZLES???/%%",
obj_papyrus3_177 = "HUMAN!!^1!&I HOPE YOU'RE&READY FOR.../%%",
obj_papyrus3_200 = "SANS!^1!&WHERE'S THE&PUZZLE!!!/",
obj_papyrus3_202 = "* it's right there^1.&* on the ground./",
obj_papyrus3_203 = "\\E1* trust me^1.&* there's no way they can& get past this one./%%",
obj_papyrus3_206 = "\\E1* trust me^1.&* there's no way they'll& skip this one./%%",
obj_papyrus3_245 = "WHAT THE HECK!!^1!&THEY DIDN'T SKIP&IT!?!?/",
obj_papyrus3_247 = "* i'm tellin' ya^1.&* everyone likes word& searches./",
obj_papyrus3_249 = "OH MY GOD!!!/",
obj_papyrus3_250 = "I CAN'T WORK IN&THIS ENVIRONMENT!!/%%",
obj_papyrus3_254 = "SANS!!^1!&THAT DID NOTHING!!!/",
obj_papyrus3_256 = "* whoops./",
obj_papyrus3_257 = "\\E2* knew i should have& put down junior jumble& instead./",
obj_papyrus3_259 = "WHAT?!^1?&JUNIOR JUMBLE!?/",
obj_papyrus3_260 = "\\E0FINALLY^1, SOMETHING&WE CAN BOTH&AGREE ON./%%",
obj_papyrus4_209 = "HEY!/",
obj_papyrus4_210 = "IT'S THE HUMAN!/",
obj_papyrus4_211 = "\\E0YOU'RE GONNA&LOVE THIS&PUZZLE!/",
obj_papyrus4_212 = "IT WAS MADE&BY THE GREAT.../%%",
obj_papyrus4_405 = "\\E3... ARE YOU&SERIOUS?/",
obj_papyrus4_406 = "\\E1SANS!!^1!&HELP!!!/",
obj_papyrus4_407 = "THEY KEEP WALKING&THROUGH MY PUZZLES!/",
obj_papyrus4_408 = "\\E3THEY'RE SUPPOSED&TO LET ME&EXPLAIN THEM./",
obj_papyrus4_409 = "\\E0THEN THREATEN AND&BAFFLE THEM WITH&DANGEROUS JAPES./",
obj_papyrus4_411 = "* well^1, maybe they& don't like japes./",
obj_papyrus4_413 = "EVERYONE LIKES&JAPES!!!/",
obj_papyrus4_415 = "* what about undyne^1?&* doesn't she hate& puzzles?/",
obj_papyrus4_417 = "SHE HATES PUZZLES^1.&BUT SHE LOVES&JAPES./",
obj_papyrus4_419 = "* that makes sense./",
obj_papyrus4_421 = "HUMAN!^1!&WHAT DO YOU&THINK!?/",
obj_papyrus4_422 = "PUZZLES OR JAPES?/",
obj_papyrus4_423 = ".../",
obj_papyrus4_424 = "\\E3.../",
obj_papyrus4_425 = "OKAY^1, THIS IS&NORMALLY THE&PART./",
obj_papyrus4_426 = "WHERE YOU EITHER&AGREE OR DISAGREE./",
obj_papyrus4_427 = "AND DEPENDING ON&YOUR ANSWER./",
obj_papyrus4_428 = "\\E0WE SAY SOMETHING&GREAT IN RESPONSE./",
obj_papyrus4_429 = "\\E3.../",
obj_papyrus4_430 = "\\E0HERE^1, WHY DON'T&YOU DO THIS&PUZZLE YOURSELF./%%",
obj_papyrus5_209 = "HUMAN!/",
obj_papyrus5_210 = "\\E3HMMM..^1.&HOW DO I SAY&THIS.../",
obj_papyrus5_211 = "\\E0YOU WERE TAKING A&LONG TIME TO&ARRIVE^1, SO.../",
obj_papyrus5_212 = "I DECIDED TO&IMPROVE THIS&PUZZLE.../",
obj_papyrus5_213 = "BY ARRANGING THE&SNOW TO LOOK MORE&LIKE MY FACE./",
obj_papyrus5_214 = "\\E3UNFORTUNATELY^1,&THE SNOW FROZE&TO THE GROUND./",
obj_papyrus5_215 = "\\E1NOW THE SOLUTION&IS DIFFERENT!/",
obj_papyrus5_216 = "AND^1,AS USUAL^1, MY&LAZY BROTHER IS&NOWHERE AROUND./",
obj_papyrus5_217 = "\\E3I SUPPOSE WHAT&I AM SAYING&IS.../",
obj_papyrus5_218 = "\\E0WORRY NOT^1, HUMAN!/",
obj_papyrus5_219 = "I^1, THE GREAT&PAPYRUS^1, WILL SOLVE&THIS CONUNDRUM!/",
obj_papyrus5_220 = "THEN WE CAN BOTH&PROCEED!/",
obj_papyrus5_221 = "MEANWHILE^1, FEEL&FREE TO TRY THE&PUZZLE YOURSELF!/",
obj_papyrus5_222 = "I'LL TRY NOT TO&GIVE AWAY THE&ANSWER!!!/%%",
obj_papyrus5_281 = "WOW!!^1!&YOU SOLVED IT!!/",
obj_papyrus5_282 = "AND YOU DID IT&ALL WITHOUT MY&HELP.../",
obj_papyrus5_283 = "MY ADVICE HELPED^1!&IT REALLY HELPED&YOU!!/",
obj_papyrus5_289 = "INCREDIBLE^1!&I'M IMPRESSED!!/",
obj_papyrus5_290 = "YOU MUST CARE&ABOUT PUZZLES&LIKE I DO!/",
obj_papyrus5_291 = "WELL^1, I'M SURE&YOU'LL LOVE THE&NEXT PUZZLE THEN!/",
obj_papyrus5_292 = "IT MIGHT EVEN&BE TOO EASY FOR&YOU!!/",
obj_papyrus5_293 = "NYEH^1!&HEH HEH^1!&HEHEHEH!!!/%%",
obj_papyrus6_138 = "HUMAN!/%%",
obj_papyrus7_156 = "HUMAN!/",
obj_papyrus7_157 = "THIS IS YOUR FINAL&AND MOST DANGEROUS&CHALLENGE!/",
obj_papyrus7_158 = "BEHOLD^1!&THE GAUNTLET OF&DEADLY TERROR!/%%",
obj_papyrus7_194 = "WHEN I SAY THE&WORD^1, IT WILL&FULLY ACTIVATE!!!/",
obj_papyrus7_195 = "CANNONS WILL FIRE^1!&SPIKES WILL SWING^1!&BLADES WILL SLICE^1!/",
obj_papyrus7_196 = "EACH PART WILL&SWING VIOLENTLY&UP AND DOWN!/",
obj_papyrus7_197 = "ONLY THE TINIEST&CHANCE OF VICTORY&WILL REMAIN!!!/",
obj_papyrus7_198 = "ARE YOU READY!?/",
obj_papyrus7_199 = "BECAUSE!/",
obj_papyrus7_200 = "I!/",
obj_papyrus7_201 = "AM!/",
obj_papyrus7_202 = "ABOUT!/",
obj_papyrus7_203 = "TO DO IT!/%%",
obj_papyrus7_221 = " %",
obj_papyrus7_222 = "* well^1?&* what's the holdup?/",
obj_papyrus7_224 = "HOLDUP!^1?&WHAT HOLDUP!?/",
obj_papyrus7_225 = "I'M..^1.&I'M ABOUT TO&ACTIVATE IT NOW!/%%",
obj_papyrus7_244 = " %",
obj_papyrus7_245 = "* that^1, uh^1, doesn't look& very activated./",
obj_papyrus7_247 = "WELL!!!/",
obj_papyrus7_248 = "THIS CHALLENGE!!!/",
obj_papyrus7_249 = "\\E3IT SEEMS.../",
obj_papyrus7_250 = "MAYBE..^1. TOO EASY&TO DEFEAT THE&HUMAN WITH./",
obj_papyrus7_251 = "\\E1YEAH^1!&WE CAN'T USE&THIS ONE!!!/",
obj_papyrus7_252 = "I AM A SKELETON&WITH STANDARDS!!!/",
obj_papyrus7_253 = "MY PUZZLES ARE&VERY FAIR!/",
obj_papyrus7_254 = "AND MY TRAPS ARE&EXPERTLY COOKED!/",
obj_papyrus7_255 = "BUT THIS METHOD&IS TOO DIRECT^1!&NO CLASS AT ALL!/",
obj_papyrus7_256 = "\\E0AWAY IT GOES!/%%",
obj_papyrus7_260 = "WELL!!!/",
obj_papyrus7_261 = "\\E3... THEY'RE PROBABLY&GOING TO WALK&THROUGH IT./",
obj_papyrus7_262 = "AND IT WON'T BE&ANY FUN AT ALL./",
obj_papyrus7_264 = "* hmmm...&* so this human thing& was a bust^1, huh?/",
obj_papyrus7_266 = "WELL^1. I MEAN^1.&I'M EXCITED TO&CAPTURE THEM./",
obj_papyrus7_267 = "\\E0SO I'LL BECOME&A FAMOUS ROYAL&GUARDSMAN!!!/",
obj_papyrus7_268 = "\\E3BUT ALL THE TIME&I PUT INTO THESE&PUZZLES.../",
obj_papyrus7_269 = "IT'S KIND OF LIKE&THROWING A&BIRTHDAY PARTY.../",
obj_papyrus7_271 = "* without traps and fire?/",
obj_papyrus7_273 = "EXACTLY!^1!&IT'S POINTLESS!!!/",
obj_papyrus7_274 = "\\E3MAYBE YOU WERE&RIGHT TO BE LAZY&ABOUT PUZZLES./",
obj_papyrus7_276 = "* me^1?&* right about something^1?&* really?/",
obj_papyrus7_278 = ".../",
obj_papyrus7_279 = "\\E0YEAH!^1!&WHAT AM I SAYING!/",
obj_papyrus7_280 = "YOU'RE STILL&COMPLETELY WRONG!/",
obj_papyrus7_281 = "I JUST HAVE THE&WRONG AUDIENCE!/",
obj_papyrus7_282 = "THINK ABOUT HOW&MUCH FUN UNDYNE&WOULD HAVE HERE!/",
obj_papyrus7_283 = "FLAMES^1, VIOLENCE^1.&IT'S RIGHT UP HER&ALLEY!/",
obj_papyrus7_284 = "SO I WON'T WASTE&THIS PUZZLE ON&YOU./",
obj_papyrus7_285 = "I JUST HAVE TO&APPRECIATE.../",
obj_papyrus7_286 = "THE FRIEND I&ALREADY HAVE!!!/%%",
obj_papyrus7_316 = "PHEW!/%%",
obj_papyrus7_333 = "WHAT ARE YOU&LOOKING AT!?/",
obj_papyrus7_334 = "THIS WAS ANOTHER&DECISIVE VICTORY&FOR PAPYRUS!!/",
obj_papyrus7_335 = "NYEH!!/",
obj_papyrus7_336 = "HEH!!/",
obj_papyrus7_337 = ".../",
obj_papyrus7_338 = "\\E3HEH???/%%",
obj_papyrus7_341 = "A VALUABLE LIFE&LESSON!!!/",
obj_papyrus7_342 = "NYEH HEH HEH!!!/%%",
obj_papyrus8_184 = "HUMAN./",
obj_papyrus8_185 = "ALLOW ME TO TELL&YOU ABOUT SOME&COMPLEX FEELINGS./",
obj_papyrus8_188 = "SOMEHOW^1, I FEEL LIKE&YOU'RE AN OLD FRIEND.../",
obj_papyrus8_189 = "EVEN THOUGH I'VE&NEVER ACTUALLY MET&YOU BEFORE!!/",
obj_papyrus8_190 = "I CAN'T EXPLAIN&WHY I FEEL THIS&WAY.../",
obj_papyrus8_191 = "DID I MEET YOU&ONLINE???/",
obj_papyrus8_192 = "I HAVE MANY \"SOCIAL&MEDIA CONNECTIONS.\"/",
obj_papyrus8_193 = "IT'S HARD TO KEEP&TRACK OF THEM&ALL./",
obj_papyrus8_194 = "JUST A DOZEN MORE^1,&AND.../",
obj_papyrus8_195 = "I'LL FINALLY REACH&DOUBLE DIGITS!!!/",
obj_papyrus8_196 = "... HEY^1, WAIT A&SECOND!/",
obj_papyrus8_197 = "YOU CAN'T BE MY&FRIEND!!^1!&YOU'RE HUMAN!/",
obj_papyrus8_198 = "I CAN'T BELIEVE YOU&ALMOST TRICKED ME INTO&NOT DEFEATING YOU!!!/",
obj_papyrus8_199 = "WHOOPSIE DOOPSIE!/%%",
obj_papyrus8_202 = "FEELINGS LIKE.../",
obj_papyrus8_203 = "THE JOY OF FINDING&ANOTHER PASTA&LOVER./",
obj_papyrus8_204 = "THE ADMIRATION FOR&ANOTHER'S PUZZLE-&SOLVING SKILLS./",
obj_papyrus8_205 = "THE DESIRE TO HAVE&A COOL^1, SMART PERSON&THINK YOU ARE COOL./",
obj_papyrus8_206 = "THESE FEELINGS.../",
obj_papyrus8_207 = "THEY MUST BE WHAT&YOU ARE FEELING&RIGHT NOW!!!/",
obj_papyrus8_208 = "I CAN HARDLY IMAGINE&WHAT IT MUST BE LIKE&TO FEEL THAT WAY./",
obj_papyrus8_209 = "AFTER ALL^1, I AM&VERY GREAT./",
obj_papyrus8_210 = "I DON'T EVER WONDER&WHAT HAVING LOTS&OF FRIENDS IS LIKE./",
obj_papyrus8_211 = "I PITY YOU..^1.&LONELY HUMAN.../",
obj_papyrus8_212 = "WORRY NOT!!^1!&YOU SHALL BE&LONELY NO LONGER!/",
obj_papyrus8_213 = "I^1, THE GREAT&PAPYRUS^1, WILL BE&YOUR.../",
obj_papyrus8_214 = " ^2.^2../",
obj_papyrus8_215 = "NO.../",
obj_papyrus8_216 = "NO^1, THIS IS ALL&WRONG!/",
obj_papyrus8_217 = "I CAN'T BE YOUR&FRIEND!!!/",
obj_papyrus8_218 = "YOU ARE A HUMAN!/",
obj_papyrus8_219 = "I MUST CAPTURE&YOU!!!/",
obj_papyrus8_220 = "THEN^1, I CAN FULFILL&MY LIFELONG DREAM!!!/",
obj_papyrus8_221 = "POWERFUL^1!&POPULAR^1!&PRESTIGIOUS!!!/",
obj_papyrus8_222 = "THAT'S PAPYRUS!!!/",
obj_papyrus8_223 = "THE NEWEST MEMBER.../",
obj_papyrus8_224 = "OF THE ROYAL GUARD!/%%",
obj_papyrus8_227 = "OH..^1.&WHERE COULD THAT&HUMAN HAVE GONE./",
obj_papyrus8_228 = "... WAIT..^1.&IT'S RIGHT IN&FRONT OF ME!!!/",
obj_papyrus8_229 = "HELLO^1!&I WAS WORRIED THAT&YOU HAD GOTTEN LOST!/",
obj_papyrus8_230 = "IT SURE IS A RELIEF&TO KNOW THAT&YOU'RE RIGHT HERE.../",
obj_papyrus8_231 = "... WAIT A SECOND!!!/",
obj_papyrus8_232 = "YOU'RE NOT SUPPOSED&TO ESCAPE!!!/",
obj_papyrus8_233 = "GET BACK THERE!!!/%%",
obj_papyrus8_237 = "I SUPPOSE THIS PROVES&WHAT I SAID./",
obj_papyrus8_238 = "WE REALLY ARE BOUND&TOGETHER./",
obj_papyrus8_239 = "TWO BONES IN THE&SKELETAL ANATOMY OF&FATE!!!/",
obj_papyrus8_240 = "THAT'S HOW YOU APPEAR&HERE NOW.../",
obj_papyrus8_241 = "EVEN THOUGH IT'S VERY&IMPOSSIBLE FOR YOU&TO ESCAPE./",
obj_papyrus8_242 = "AMAZING!!!/",
obj_papyrus8_243 = "I FEEL A SINCERE.../",
obj_papyrus8_244 = "WAAAAAIT A SECOND!!/",
obj_papyrus8_245 = "I STILL HAVE TO&CAPTURE YOU!!!/",
obj_papyrus8_246 = "WHOOPSIE-DOOPSIE!!/%%",
obj_papyrus8_252 = "BACK AGAIN^1, EH?/",
obj_papyrus8_253 = "I SUPPOSE IT'S MY&FAULT.../",
obj_papyrus8_254 = "I TOLD YOU BEFORE&THAT I WOULD MAKE&YOU SPAGHETTI./",
obj_papyrus8_255 = "IT'S ONLY NATURAL&THAT YOU WOULD&WANT TO SEE ME.../",
obj_papyrus8_256 = "IN THE DIRE HOPE&THAT I WOULD MAKE&YOU SOME./",
obj_papyrus8_257 = "WELL..^1. I UNDERSTAND./",
obj_papyrus8_258 = "PAPYRUS IS HUNGRY^1,&TOO!/",
obj_papyrus8_259 = "HUNGRY FOR JUSTICE!/%%",
obj_papyrus8_271 = "HALT^1, HUMAN!/%%",
obj_papyrus8_386 = "I WAS NEVER ONE& TO BEPIS./%%",
obj_papyrus8_414 = "\\E1OH^1, I ALMOST&FORGOT TO TELL&YOU.../",
obj_papyrus8_415 = "TO REACH THE EXIT^1,&YOU WILL HAVE&TO PASS.../",
obj_papyrus8_416 = "\\WTHROUGH \\YTHE KING\\W'S&CASTLE./",
obj_papyrus8_419 = "TO REACH THE EXIT^1,&YOU WILL HAVE&TO MEET.../",
obj_papyrus8_420 = "THE KING./",
obj_papyrus8_422 = "\\YTHE KING OF&ALL MONSTERS.../",
obj_papyrus8_423 = "HE IS.../",
obj_papyrus8_424 = "... WELL.../%%",
obj_papyrus8_441 = "\\E0HE'S A BIG FUZZY&PUSHOVER!!!/",
obj_papyrus8_442 = "EVERYBODY LOVES&THAT GUY./",
obj_papyrus8_443 = "I AM CERTAIN IF&YOU JUST SAY.../",
obj_papyrus8_444 = "\"EXCUSE ME^1, MR.&DREEMURR..^1. CAN I&PLEASE GO HOME?\"/",
obj_papyrus8_445 = "HE'LL GUIDE YOU&RIGHT TO THE&BARRIER HIMSELF!/",
obj_papyrus8_446 = "ANYWAY!!^1!&THAT'S ENOUGH&TALKING!!!/",
obj_papyrus8_447 = "I'LL BE AT HOME&BEING A COOL&FRIEND!!!/",
obj_papyrus8_448 = "FEEL FREE TO&COME BY AND&HANG OUT!!!/",
obj_papyrus8_449 = "FEEL FREE TO&COME BY AND HAVE&THAT DATE!/",
obj_papyrus8_450 = "NYEH HEH HEH HEH&HEH HEH HEH!!!/%%",
obj_papyrus8_515 = "HEY^1, QUIT MOVING&WHILE I'M TALKING&TO YOU!/",
obj_papyrus8_516 = "I^1, THE GREAT PAPYRUS^1,&HAVE SOME THINGS&TO SAY./",
obj_papyrus8_517 = "FIRST^1: YOU'RE A&FREAKING WEIRDO!/",
obj_papyrus8_518 = "NOT ONLY DO YOU&NOT LIKE PUZZLES./",
obj_papyrus8_519 = "BUT THE WAY YOU&SHAMBLE ABOUT FROM&PLACE TO PLACE.../",
obj_papyrus8_520 = "THE WAY YOUR HANDS&ARE ALWAYS COVERED&IN DUSTY POWDER./",
obj_papyrus8_521 = "IT FEELS.../",
obj_papyrus8_522 = "LIKE YOUR LIFE IS&GOING DOWN A&DANGEROUS PATH./",
obj_papyrus8_523 = "HOWEVER!/",
obj_papyrus8_524 = "I^1, PAPYRUS^1, SEE&GREAT POTENTIAL&WITHIN YOU!/",
obj_papyrus8_525 = "EVERYONE CAN BE&A GREAT PERSON&IF THEY TRY!/",
obj_papyrus8_526 = "AND ME^1, I HARDLY&HAVE TO TRY AT&ALL!!!/",
obj_papyrus8_527 = "NYEH HEH HEH&HEH HEH HEH!!!/%%",
obj_papyrus8_555 = "HEY^1, QUIT MOVING!/",
obj_papyrus8_556 = "THIS IS EXACTLY&WHAT I AM TALKING&ABOUT!/",
obj_papyrus8_557 = "HUMAN^1! I THINK&YOU ARE IN NEED&OF GUIDANCE!/",
obj_papyrus8_558 = "SOMEONE NEEDS TO&KEEP YOU ON THE&STRAIGHT AND NARROW!/",
obj_papyrus8_559 = "BUT WORRY NOT!&I^1, PAPYRUS.../",
obj_papyrus8_560 = "WILL GLADLY BE&YOUR FRIEND AND&TUTOR!/",
obj_papyrus8_561 = "I WILL TURN YOUR&LIFE RIGHT&AROUND!!!/%%",
obj_papyrus8_590 = "I SEE YOU ARE&APPROACHING./",
obj_papyrus8_591 = "ARE YOU OFFERING A&HUG OF ACCEPTANCE?/",
obj_papyrus8_592 = "WOWIE!^1! MY LESSONS&ARE ALREADY&WORKING!!/",
obj_papyrus8_593 = "I^1, PAPYRUS^1,&WELCOME YOU&WITH OPEN ARMS!/%%",
obj_papyrus_friendc_76 = "\\E3SO^1, ASGORE.../",
obj_papyrus_friendc_77 = "\\E0HOW ABOUT MAKING&ME A MEMBER OF&THE ROYAL GUARD?/",
obj_papyrus_friendc_79 = "\\E2* Well^1, Papyrus^1, now& that the war is& over.../",
obj_papyrus_friendc_80 = "\\E0* We might not need& the Royal Guard& anymore./",
obj_papyrus_friendc_82 = "\\E7WHAT!?/",
obj_papyrus_friendc_83 = "\\E1THEN WHAT WAS&THE POINT OF THE&HUMAN'S QUEST!?/",
obj_papyrus_friendc_84 = "\\E3THEY JOURNEYED&ALL THAT WAY.../",
obj_papyrus_friendc_85 = "\\E4AND I'M STILL&NOT A MEMBER OF&THE ROYAL GUARD!?/",
obj_papyrus_friendc_86 = "\\E0TRULY^1, THIS IS&THE WORST&POSSIBLE ENDING./%%",
obj_papyrus_friendc_91 = "\\E3IT SEEMS LIKE YOU&REALLY BOTCHED&YOUR QUEST^1, FRISK./",
obj_papyrus_friendc_92 = "\\E0BUT^1, I^1, THE&GREAT PAPYRUS.../",
obj_papyrus_friendc_93 = "WILL ALWAYS BE&YOUR FRIEND!!!/",
obj_papyrus_friendc_95 = "\\E1* no matter how hard& you try to get& rid of him./",
obj_papyrus_friendc_97 = "\\E1HEY!/",
obj_papyrus_friendc_98 = "\\E0THAT'S TRUE./%%",
obj_papyrus_friendc_103 = "\\E3FRISK^1, WHY DON'T&YOU TAKE A WALK&AROUND?/",
obj_papyrus_friendc_105 = "\\E1* frisk^1, why don't you& fly^1?&* it's faster./",
obj_papyrus_friendc_107 = "\\E0YEAH^1, FRISK^1, WHY&DON'T YOU FLY?/",
obj_papyrus_friendc_109 = "\\E1* Hmmm..^1. Flying sounds& a little dangerous./",
obj_papyrus_friendc_111 = "\\E3* But they CAN'T fly./",
obj_papyrus_friendc_113 = "\\E2* Not with THAT& attitude!/%%",
obj_papyrus_friendc_118 = "\\E3FRISK..^1.&TAKE A HIKE./",
obj_papyrus_friendc_119 = "\\E0HIKING IS GOOD&FOR YOUR BONES./%%",
obj_papyrus_guide_82 = "WELCOME TO SCENIC&MY HOUSE!/",
obj_papyrus_guide_83 = "ENJOY AND TAKE&YOUR TIME!!!/%%",
obj_papyrus_guide_84 = "WOW!&BEING A GOOD HOST&IS A REAL WORKOUT!/%%",
obj_papyrus_guide_88 = "\\E3I CAN'T FEEL MY&LEGS.../",
obj_papyrus_guide_89 = "\\E0THAT MUST MEAN&I'M BEING A&GREAT HOST!!!/%%",
obj_papyrus_hisroom_86 = "TAKE A LOOK&AROUND!/%%",
obj_papyrus_houseoutside_109 = "SO YOU CAME&BACK TO HAVE A&DATE WITH ME!/",
obj_papyrus_houseoutside_110 = "SO YOU CAME&BACK TO SEE ME!/",
obj_papyrus_houseoutside_111 = "\\E3YOU MUST BE&REALLY SERIOUS&ABOUT THIS.../",
obj_papyrus_houseoutside_112 = "\\E2I'LL HAVE TO TAKE&YOU SOMEPLACE&REALLY SPECIAL.../",
obj_papyrus_houseoutside_113 = "\\E0A PLACE I LIKE&TO SPEND A LOT&OF TIME!!!/%%",
obj_papyrus_houseoutside_303 = "MY HOUSE!!!/%%",
obj_papyrus_room_119 = "MY BROTHER STARTED&A SOCK COLLECTION&RECENTLY./",
obj_papyrus_room_120 = "\\E3HOW SADDENING.../",
obj_papyrus_room_121 = "\\E0SOMETIMES I WONDER&WHAT HE WOULD&DO.../",
obj_papyrus_room_122 = "WITHOUT SUCH A&COOL GUY TAKING&CARE OF HIM???/",
obj_papyrus_room_123 = "NYEH HEH HEH!/%%",
obj_papyrus_room_129 = "SO^1, YOU WANT&A HINT^1, HUH?/",
obj_papyrus_room_130 = "\\E3WELL..^1.&I'VE BEEN LOOKING&AT THE PUZZLE.../",
obj_papyrus_room_131 = "AND I THINK THE&SOLUTION.../",
obj_papyrus_room_132 = "\\E0IS TO TURN ALL&OF THE X'S INTO&O'S!/",
obj_papyrus_room_133 = "YOU SHOULD TRY&THAT!/",
obj_papyrus_room_134 = "ASK AGAIN FOR&MORE GREAT HINTS!/%%",
obj_papyrus_room_135 = "\\WMAYBE SOLVING&THE \\YLAST PUZZLE\\W &AGAIN WILL HELP./",
obj_papyrus_room_136 = "ASK AGAIN FOR&MORE GREAT HINTS!!/%%",
obj_papyrus_room_157 = "Error, Pepibs./%%",
obj_papyrus_room_161 = "I ASKED UNDYNE&IF WE COULD&ALL HANG.../",
obj_papyrus_room_162 = "\\E3BUT SHE SAID&SOMETHING WEIRD./",
obj_papyrus_room_163 = "\\E0SHE SAID SHE&WON'T HANG OUT&WITH A MURDERER./",
obj_papyrus_room_164 = "\\E3BUT..^1. HMM.../",
obj_papyrus_room_165 = "\\E5I DON'T REMEMBER&MURDERERING&ANYONE.../",
obj_papyrus_room_166 = "\\E3THOUGH I AM A&PRETTY BRUTAL&KIND OF GUY./",
obj_papyrus_room_167 = "\\E3THEN SHE SAID&SOMETHING ABOUT&WANTING TO.../",
obj_papyrus_room_168 = "\\E1FIGHT SOME KIND&OF BAD GUY./",
obj_papyrus_room_169 = "\\E3BUT SHE SEEMS&VERY..^1. WEAK&FROM SOMETHING./",
obj_papyrus_room_170 = "\\E5SHE STEPPED OUT&AND COLLAPSED IN&THE DOORWAY./",
obj_papyrus_room_171 = "\\E0SO I'M JUST&WAITING HERE IN&CASE SHE NEEDS ME./",
obj_papyrus_room_172 = "\\E3SINCE SHE HATES&BEING WAITED ON&HAND AND FOOT./",
obj_papyrus_room_173 = "\\E5I THINK WE'LL&HAVE TO HANG&OUT LATER.../%%",
obj_papyrus_room_176 = "HEY^1, I.../",
obj_papyrus_room_177 = "\\E5REALLY DOUBT&WE'RE GOING TO&BE ABLE TO HANG./",
obj_papyrus_room_178 = "\\E3IT'S HARD TO&IMAGINE^1, BUT.../",
obj_papyrus_room_179 = "\\E0YOU'LL HAVE TO&SPEND TIME WITH&NOT ME./%%",
obj_papyrus_room_185 = "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/",
obj_papyrus_room_186 = "GREAT!!^1!&ME TOO!!!/",
obj_papyrus_room_187 = "\\E3HOWEVER^1, SHE'S&NOT HERE./",
obj_papyrus_room_188 = "\\E0NORMALLY SHE&RETURNS AT ABOUT&THIS TIME./",
obj_papyrus_room_189 = "\\E3SHE'S LATE&THOUGH.../",
obj_papyrus_room_190 = "\\E3AND SHE'S NOT&ANSWERING HER&PHONE./",
obj_papyrus_room_191 = "\\E0HOW STRANGE./",
obj_papyrus_room_192 = "I'LL JUST WAIT&HERE UNTIL SHE&GETS HOME./",
obj_papyrus_room_193 = "I'LL CALL YOU&WHEN SHE GETS&HERE^1, OKAY!?/%%",
obj_papyrus_room_196 = "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%",
obj_papyrus_room_202 = "UNDYNE'S HOME^1,&BUT SHE ISN'T&FEELING WELL./",
obj_papyrus_room_203 = "\\E5I DON'T THINK WE&CAN HANG OUT./",
obj_papyrus_room_204 = "\\E3IT SEEMS LIKE SHE&CAUGHT HEAT-STROKE&OR SOMETHING./",
obj_papyrus_room_205 = "SOMEONE MUST HAVE&BROUGHT HER&BACK HOME.../",
obj_papyrus_room_206 = "\\E5BECAUSE SHE CAN&BARELY MOVE./",
obj_papyrus_room_207 = "\\E0BUT SHE IS&MUTTERING ABOUT&DESTROYING YOU./",
obj_papyrus_room_208 = "SO THAT'S A GOOD&VITAL SIGN./",
obj_papyrus_room_209 = "\\E3IN ANY CASE^1, I&DON'T THINK WE&CAN HANG OUT./",
obj_papyrus_room_210 = "\\E0I'M JUST WAITING&HERE IN CASE&SHE NEEDS ME./",
obj_papyrus_room_211 = "SO^1, I GUESS YOU&CAN RUN ALONG./%%",
obj_papyrus_room_214 = "UNDYNE IS SICK^1,&SO SHE CAN'T&PLAY TODAY./%%",
obj_papyrus_room_220 = "HEY^1! READY TO&HANG OUT WITH&UNDYNE???/",
obj_papyrus_room_221 = "GREAT!!^1!&BECAUSE SHE'S NOT&EVEN HERE./",
obj_papyrus_room_222 = "BEING READY EARLY^1!&IT SHOWS HOW MUCH&YOU CARE!!/",
obj_papyrus_room_223 = "\\E3EVEN IF SHE'S&NOT HERE TO SEE&THAT./%%",
obj_papyrus_room_226 = "NOPE!^1!&SHE ISN'T HERE&YET!!!/%%",
obj_papyrus_room_244 = "HELLO^1, MY FRIEND./",
obj_papyrus_room_245 = "WHAT BRINGS YOU&TO PAPYRUS TOWN?/%%",
obj_papyrus_room_248 = "HELLO..^1.&H-HOW ARE YOU^1,&MY F-FRIEND?/",
obj_papyrus_room_249 = "\\E5I'M FEELING VERY&NOT SUSPICIOUS&TODAY./%%",
obj_papyrus_room_253 = "HEY^1, I HAVE A&GREAT IDEA./",
obj_papyrus_room_254 = "LET'S HANG OUT&WITH UNDYNE&LATER./",
obj_papyrus_room_255 = "I'LL CALL YOU&WHEN I'M READY!/%%",
obj_papyrus_room_259 = "I'M SO GLAD YOU&AND UNDYNE ARE&FRIENDS NOW./",
obj_papyrus_room_260 = "YOU TWO GO&TOGETHER LIKE&PASTA AND BURNING!/%%",
obj_papyrus_room_263 = "OH^1, HEY.../",
obj_papyrus_room_264 = "\\E3YOU'RE LEAVING&SOON^1, RIGHT!?/",
obj_papyrus_room_265 = "\\E1DON'T COME HERE&TO SAY GOODBYE!!/",
obj_papyrus_room_266 = "\\E3GOODBYES AREN'T&ALLOWED IN MY&TOWN./",
obj_papyrus_room_267 = "\\E0JUST SEE-YOU-&LATERS./%%",
obj_papyrus_room_272 = "IT SEEMS UNDYNE&HAS SOMETHING&FOR YOU./",
obj_papyrus_room_273 = "SHE'S THE PERSON&THAT'S NOT ME./%%",
obj_papyrus_room_278 = "UNDYNE WRITES A&LOT OF LETTERS./",
obj_papyrus_room_279 = "\\E3BUT^1, SHE CAN NEVER&SEEM TO FIND THE&RIGHT WORDS./",
obj_papyrus_room_280 = "SO WHEN SHE GOES&TO DELIVER THEM&HERSELF.../",
obj_papyrus_room_281 = "SHE ALWAYS QUITS&SO SHE CAN GO&BACK AND REWRITE./",
obj_papyrus_room_282 = "\\E0THAT'S WHY SHE&ASKED YOU!!/",
obj_papyrus_room_283 = "BECAUSE YOU HAVE&NO STANDARDS!!!/%%",
obj_papyrus_room_287 = "ALPHYS SEEMS TO&HAVE DISAPPEARED./",
obj_papyrus_room_288 = "DON'T WORRY^1, THAT'S&NORMAL./",
obj_papyrus_room_289 = "YOU SHOULD GO&TO HER LAB./",
obj_papyrus_room_290 = "I'M SUPPOSED TO&PUT THESE&NUMBERS TOGETHER./%%",
obj_papyrusboss_270 = " ALAS^1, POOR& PAPYRUS!/%%",
obj_papyrusboss_272 = " W-WELL^1, THAT'S& NOT WHAT I& EXPECTED.../%%",
obj_papyrusboss_282 = " WELL^1, AT LEAST I& STILL HAVE MY& HEAD!/%%",
obj_papyrusboss_285 = " BUT.../",
obj_papyrusboss_286 = " ST..^1. STILL^1!& I BELIEVE IN& YOU!/",
obj_papyrusboss_287 = " YOU CAN DO A& LITTLE BETTER!/",
obj_papyrusboss_288 = " EVEN IF YOU& DON'T THINK SO!/",
obj_papyrusboss_289 = " I..^1.& I PROMISE.../%%",
obj_papyrusboss_402 = " WELL...! *HUFF^1*& IT'S CLEAR...& YOU CAN'T^1! *HUFF^1*& DEFEAT ME!!!/",
obj_papyrusboss_403 = " YEAH!!!& I CAN SEE YOU& SHAKING IN YOUR& BOOTS!!!/",
obj_papyrusboss_404 = " THEREFORE I^1, THE& GREAT PAPYRUS^1,& ELECT TO GRANT& YOU PITY!!/",
obj_papyrusboss_405 = "\\X I WILL \\RSPARE\\X YOU,& HUMAN!!!/",
obj_papyrusboss_406 = " \\XNOW'S YOUR CHANCE& TO ACCEPT MY& \\RMERCY\\X./%%",
obj_papyrusboss_423 = "* Papyrus is sparing you.",
obj_papyrusboss_456 = " WHAT THE HECK!/",
obj_papyrusboss_457 = " THAT'S MY& SPECIAL ATTACK!/%%",
obj_papyrusboss_466 = " HEY^1!& YOU STUPID DOG!/%%",
obj_papyrusboss_477 = " DO YOU HEAR& ME!?/",
obj_papyrusboss_478 = " STOP MUNCHING ON& THAT BONE!!!/%%",
obj_papyrusboss_487 = " HEY!!!& WHAT ARE YOU& DOING!!!/",
obj_papyrusboss_488 = " COME BACK HERE& WITH MY SPECIAL& ATTACK!!!/%%",
obj_papyrusboss_502 = " .../",
obj_papyrusboss_503 = " OH WELL./",
obj_papyrusboss_504 = " I'LL JUST USE& A REALLY COOL& REGULAR ATTACK./%%",
obj_papyrusboss_514 = "* Papyrus is getting ready& for a regular attack.",
obj_papyrusboss_548 = " ...",
obj_papyrusboss_552 = " OH^1, I SHOULD& HAVE BROUGHT ONE& OF THOSE.",
obj_papyrusboss_558 = " SO YOU'RE& SERIOUS.../",
obj_papyrusboss_559 = " SO YOU WON'T& FIGHT.../",
obj_papyrusboss_560 = " THEN^1, LET'S SEE& IF YOU CAN HANDLE& MY FABLED& 'BLUE ATTACK!'/%%",
obj_papyrusboss_561 = "%%%",
obj_papyrusboss_570 = " BEHOLD!",
obj_papyrusboss_571 = " HMMM... I WONDER& WHAT I SHOULD& WEAR...",
obj_papyrusboss_572 = " HOW HIGH CAN YOU& JUMP?",
obj_papyrusboss_573 = " WHAT!? I'M NOT& THINKING ABOUT& THAT DATE THING!!",
obj_papyrusboss_574 = " TRY HOLDING THE& 'UP' BUTTON TO& JUMP!!!",
obj_papyrusboss_575 = "\\X YEAH!& DON'T MAKE ME& USE MY \\RSPECIAL& ATTACK\\X!",
obj_papyrusboss_576 = " HOLD 'UP' LONGER& TO JUMP HIGHER!& JEEZ!!!",
obj_papyrusboss_577 = " I CAN ALMOST& TASTE MY FUTURE& POPULARITY!!!",
obj_papyrusboss_578 = " PAPYRUS:& HEAD OF THE& ROYAL GUARD!",
obj_papyrusboss_579 = " PAPYRUS:& UNPARALLELED& SPAGHETTORE!",
obj_papyrusboss_580 = " UNDYNE WILL BE& REALLY PROUD& OF ME!!",
obj_papyrusboss_581 = " THE KING WILL& TRIM A HEDGE& IN THE SHAPE& OF MY SMILE!!!",
obj_papyrusboss_582 = " MY BROTHER WILL& ... WELL, HE& WON'T CHANGE& VERY MUCH.",
obj_papyrusboss_583 = " I'LL HAVE LOTS& OF ADMIRERS!!& BUT...",
obj_papyrusboss_584 = " HOW WILL I& KNOW IF PEOPLE& SINCERELY LIKE& ME???",
obj_papyrusboss_585 = " WILL ANYONE LIKE& ME AS SINCERELY& AS YOU?",
obj_papyrusboss_586 = " SOMEONE LIKE& YOU IS REALLY& RARE...",
obj_papyrusboss_587 = " I DON'T THINK& THEY'LL LET YOU& GO...",
obj_papyrusboss_588 = " AND DATING MIGHT& BE KIND OF& HARD...",
obj_papyrusboss_589 = " AFTER YOU'RE& CAPTURED AND& SENT AWAY.",
obj_papyrusboss_590 = " URGH...& WHO CARES!& GIVE UP!!",
obj_papyrusboss_591 = "\\X GIVE UP OR& FACE MY...& \\RSPECIAL ATTACK\\X!!!",
obj_papyrusboss_592 = "\\X YEAH!!!& VERY SOON I WILL& USE MY& \\RSPECIAL ATTACK\\X! ",
obj_papyrusboss_593 = "\\X NOT TOO LONG& AND I WILL& USE THAT& \\RSPECIAL ATTACK\\X!!!",
obj_papyrusboss_594 = "\\X THIS IS YOUR& LAST CHANCE...& BEFORE MY& \\RSPECIAL ATTACK\\X!!",
obj_papyrusboss_595 = "\\X BEHOLD...!& MY \\RSPECIAL& ATTACK\\X!",
obj_papyrusboss_596 = " *SIGH* HERE'S AN& ABSOLUTELY& NORMAL ATTACK.",
obj_papyrusboss_604 = " NYEH HEH HEH!",
obj_papyrusboss_605 = " I DON'T DESERVE& SUCH HOSPITALITY& FROM YOU ...",
obj_papyrusboss_606 = " YOUR BARBS HIDE A& HIDDEN AFFECTION^1!& YOU EMOTIONAL& CACTUS!",
obj_papyrusboss_607 = " DON'T WASTE YOUR& WORDS ON ME!",
obj_papyrusboss_608 = " LET'S DATE& L-LATER!^1!& AFTER I CAPTURE& YOU!",
obj_papyrusboss_612 = " ...",
obj_papyrusboss_1584 = "* Papyrus is preparing a bone& attack.",
obj_papyrusboss_1585 = "* Papyrus prepares a non-bone& attack then spends a minute& fixing his mistake.",
obj_papyrusboss_1586 = "* Papyrus is cackling.",
obj_papyrusboss_1587 = "* Papyrus whispers \"Nyeh heh& heh!\"",
obj_papyrusboss_1588 = "* Papyrus is rattling his bones.",
obj_papyrusboss_1589 = "* Papyrus is trying hard to play& it cool.",
obj_papyrusboss_1590 = "* Papyrus is considering his& options.",
obj_papyrusboss_1591 = "* Smells like bones.",
obj_papyrusboss_1592 = "* Papyrus remembered a bad joke& Sans told and is frowning.",
obj_papyrusboss_1596 = "* Papyrus is thinking about& what to wear for his date.",
obj_papyrusboss_1597 = "* Papyrus is thinking about& what to cook for his date.",
obj_papyrusboss_1598 = "* Papyrus dabs some Bone& Cologne behind his ear.",
obj_papyrusboss_1599 = "* Papyrus dabs marinara sauce& behind his ear.",
obj_papyrusboss_1600 = "* Papyrus dabs MTT-Brand Bishie& Cream behind his ear.",
obj_papyrusboss_1601 = "* Papyrus dabs MTT-Brand Anime& Powder behind his ear.",
obj_papyrusboss_1602 = "* Papyrus dabs MTT-Brand Cute& Juice behind his ear.",
obj_papyrusboss_1603 = "* Papyrus dabs MTT-Brand& Attraction Slime behind his& ear.",
obj_papyrusboss_1604 = "* Papyrus dabs MTT-Brand& Beauty Yogurt behind his& ear.",
obj_papyrusboss_1605 = "* Papyrus realizes he doesn't& have ears.",
obj_papyrusboss_1609 = "* Papyrus is at the edge of& defeat.",
obj_papyrusboss_1611 = "* Papyrus is sparing you.",
obj_papyrusboss_1613 = "* Papyrus is sparing you.",
obj_papyrusboss_1645 = "* PAPYRUS - ATK 20 DEF 20&* He likes to say:& \"Nyeh heh heh!\"/^",
obj_papyrusboss_1647 = "* PAPYRUS - ATK 3 DEF 3&* Forgettable./^",
obj_papyrusboss_1661 = " HOW SELFLESS.../",
obj_papyrusboss_1662 = " YOU WANT ME TO& FEEL BETTER& ABOUT FIGHTING& YOU.../%%",
obj_papyrusboss_1663 = " THERE'S NO NEED& TO LIE TO& YOURSELF!!!/%%",
obj_papyrusboss_1664 = " DON'T...!/%%",
obj_papyrusboss_1678 = "* You INSULT^1, but to no avail^1.&* Seems ACTing won't escalate& this battle.../^",
obj_papyrusboss_1680 = "* Papyrus is too busy FIGHTing& to accept your insult./^",
obj_papyrusboss_1696 = " WHAT!^1?& FL-FLIRTING!?/",
obj_papyrusboss_1697 = "\\X SO YOU FINALLY& REVEAL YOUR\\R & ULTIMATE FEELINGS\\X!/",
obj_papyrusboss_1698 = " W-WELL^1!& I'M A SKELETON& WITH VERY HIGH& STANDARDS!!!/%%",
obj_papyrusboss_1700 = " OH NO!!!/%%",
obj_papyrusboss_1713 = "* You FLIRT^1, but to no avail^1.&* Seems ACTing won't escalate& this battle.../^",
obj_papyrusboss_1715 = "* Papyrus is too busy FIGHTing& to flirt back./^",
obj_papyrusboss_1754 = " OH NO!!^1! YOU'RE& MEETING ALL MY& STANDARDS!!!/",
obj_papyrusboss_1755 = " I GUESS THIS MEANS& I HAVE TO GO ON A& DATE WITH YOU...?/%%",
obj_papyrusboss_1769 = " OH NO!!^1!& THAT HUMILITY..^1.& IT REMINDS ME OF,/",
obj_papyrusboss_1770 = " MYSELF!!!/",
obj_papyrusboss_1771 = " YOU'RE MEETING ALL& MY STANDARDS!!!/%%",
obj_papyrusboss_1804 = " I can I have zero& make redeeming& spaghetti qualities\\C",
obj_papyrussnowman_98 = "* (It's a snow Papyrus.)/%%",
obj_parsnik_205 = "Hisssss",
obj_parsnik_206 = "Hisssss",
obj_parsnik_207 = "Hisssss",
obj_parsnik_208 = "Herssss",
obj_parsnik_211 = "Ate&Your&Green&Snakes",
obj_parsnik_215 = "Don't&Be Rude",
obj_parsnik_219 = "Eat Your&Green&Tasty&Snakes",
obj_parsnik_225 = "%%%",
obj_parsnik_431 = "* Parsnik has a hissy fit.",
obj_parsnik_432 = "* Parsnik's snakes shift to& change hairstyles^1.&* Mohawk^1. Ponytail^1. Undercut.",
obj_parsnik_433 = "* Parsnik completely closes its& mouth^1.&* It looks short and weird.",
obj_parsnik_434 = "* Snakes play with a beach ball.",
obj_parsnik_435 = "* Smells like tasty snakes.",
obj_parsnik_436 = "* Parsnik seems satisfied.",
obj_parsnik_437 = "* The snakes are wilting.",
obj_parsnik_478 = "* PARSNIK - ATK 30 DEF 28&* This cobrafied carrot has& a headful of tasty snakes./^",
obj_parsnik_495 = "* You tried to eat Parsnik^1,& but it wasn't weakened& enough./^",
obj_parsnik_498 = "* You start eating snakes like& they're spaghetti.&* You recovered 5 HP!/^",
obj_parsnik_512 = "* Parsnik mishears you and fires& a series of tasty snakes./^",
obj_phonecall_room_161 = "* Ring.../",
obj_phonecall_room_162 = "\\TS \\E6 \\F6 \\TA %",
obj_phonecall_room_163 = "* OK^1!&* Y-you should..^1.&* You should.../",
obj_phonecall_room_164 = "* Head to the..^1.&* Head to the.../",
obj_phonecall_room_165 = "\\E9* I..^1. I.../",
obj_phonecall_room_166 = "\\E9* I don't know?/",
obj_phonecall_room_167 = "\\E8* This doesn't look& like my map& at all.../",
obj_phonecall_room_168 = "\\E9* I'm sorry..^1.&* I..^1. I.../",
obj_phonecall_room_169 = "\\E8* I have to go./",
obj_phonecall_room_170 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_171 = "* Click.../%%",
obj_phonecall_room_190 = "* Ring.../",
obj_phonecall_room_191 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_192 = "* W-wait^1!&* No^1, I think you& should h-head up!/",
obj_phonecall_room_193 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_194 = "* Click.../%%",
obj_phonecall_room_202 = "* Ring.../",
obj_phonecall_room_203 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_204 = "* A crossroads..^1.&* Uhh.../",
obj_phonecall_room_205 = "* Uhhh.../",
obj_phonecall_room_206 = "\\E6* Tr..^1.&* Try heading to the& right!/",
obj_phonecall_room_207 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_208 = "* Click.../%%",
obj_phonecall_room_218 = "* Ring.../",
obj_phonecall_room_219 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_220 = "* Looks like you can't& proceed until you& hit the switch./",
obj_phonecall_room_221 = "* B-but^1, those lasers& will activate when& you do./",
obj_phonecall_room_222 = "\\E6* Ummm..^1.&* Looks like they'll& come in this order:/",
obj_phonecall_room_223 = "\\W* \\OOrange\\W. \\OOrange\\W. \\LBlue\\W./",
obj_phonecall_room_224 = "* G-got it^1?&* Move until the& third one!/",
obj_phonecall_room_225 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_226 = "* Click.../%%",
obj_phonecall_room_234 = "* Ring.../",
obj_phonecall_room_235 = "\\TS \\E6 \\F6 \\TA %",
obj_phonecall_room_236 = "* Alright^1, now just& keep heading& up!/",
obj_phonecall_room_237 = "\\E6* .../",
obj_phonecall_room_238 = "\\E3* ..^1.&* That pit..^1.&* Isn't on my map./",
obj_phonecall_room_239 = "\\E6* Forget it^1!&* Let's try the& left side!/",
obj_phonecall_room_240 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_241 = "* Click.../%%",
obj_phonecall_room_245 = "* Ring.../",
obj_phonecall_room_246 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_247 = "* H-hey^1, aren't& you gonna use& the elevator?/",
obj_phonecall_room_248 = "\\E6* I guess you can& go this way!/",
obj_phonecall_room_249 = "\\E3* .../",
obj_phonecall_room_250 = "* If there wasn't& a huge pit in& the way...?/",
obj_phonecall_room_251 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_252 = "* Click.../%%",
obj_phonecall_room_259 = "* Ring.../",
obj_phonecall_room_260 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_261 = "* Wh..^1. where'd this& pit come from?/",
obj_phonecall_room_262 = "\\E8* You should be able& to walk across& here.../",
obj_phonecall_room_263 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_264 = "* Click.../%%",
obj_phonecall_room_275 = "* Ring.../",
obj_phonecall_room_276 = "\\TS \\E6 \\F6 \\TA %",
obj_phonecall_room_277 = "* Ready^1?&* This is it!/",
obj_phonecall_room_278 = "* Take the elevator& up to the top& of the CORE!/",
obj_phonecall_room_279 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_280 = "* Click.../%%",
obj_phonecall_room_290 = "* Ring.../%%",
obj_phonecall_room_302 = "* Ring.../",
obj_phonecall_room_303 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_304 = "* Hi^1, Alphys here!/",
obj_phonecall_room_305 = "* This room is like& the room we saw& before./",
obj_phonecall_room_306 = "* There are two puzzles& to the north and& south.../",
obj_phonecall_room_307 = "* You'll have to solve& them both to proceed!/",
obj_phonecall_room_308 = "\\E2* .../",
obj_phonecall_room_309 = "\\E0* A-also... I'd like& to say!/",
obj_phonecall_room_310 = "\\E3* I don't really...&* Like giving away& puzzle solutions./",
obj_phonecall_room_311 = "\\E6* But if you need& help^1, just call& me^1, ok?/",
obj_phonecall_room_312 = "\\E3* Actually^1, wait^1, I& have an idea!/",
obj_phonecall_room_313 = "\\E0* Let's be friends& on UnderNet!/",
obj_phonecall_room_314 = "\\E7* Then you can just& ping me when you& need help!/",
obj_phonecall_room_315 = "\\E0* .../",
obj_phonecall_room_316 = "\\E4* Wait^1, we're already& friends^1, aren't we?/",
obj_phonecall_room_317 = "\\E5* I signed you up^1,& didn't I?/",
obj_phonecall_room_318 = "\\E5* You've been reading& my posts the whole& time.../",
obj_phonecall_room_319 = "\\E6* Well^1! I hope^1!& You agree with me^1!&* About Mew Mew 2!/",
obj_phonecall_room_320 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_321 = "* Click.../%%",
obj_phonecall_room_353 = "* Ring.../",
obj_phonecall_room_354 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_355 = "* Uh^1, h-h-hey!/",
obj_phonecall_room_356 = "\\E0* I'm going to the& bathroom^1, so I'll& be MIA for a bit./",
obj_phonecall_room_357 = "* I'm..^1. I'm sure you& can handle this& puzzle yourself!/",
obj_phonecall_room_358 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_359 = "* Click.../%%",
obj_phonecall_room_372 = "* Ring.../",
obj_phonecall_room_373 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_374 = "* S-see that building in& the distance?/",
obj_phonecall_room_375 = "\\E0* That's the CORE^1.&* The source of all power& for the underground./",
obj_phonecall_room_376 = "\\E6* It converts geothermal& energy into magical& electricity^1, by.../",
obj_phonecall_room_377 = "\\E3* Uhh^1, anyway^1, that's& where we're going to& go./",
obj_phonecall_room_378 = "\\E0* In the CORE is an& elevator directly to& ASGORE's castle./",
obj_phonecall_room_379 = "\\E0* And from there..^1.&* You can go home./",
obj_phonecall_room_380 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_381 = "* Click.../%%",
obj_phonecall_room_397 = "* Ring.../",
obj_phonecall_room_398 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_399 = "* Uuuh^1, I think...&* Umm.../",
obj_phonecall_room_400 = "\\E6* Hey^1!&* About the puzzles on& the left and right...!/",
obj_phonecall_room_401 = "\\E6* They're a bit difficult& to explain^1, but.../",
obj_phonecall_room_402 = "\\E4* ... uhhh^1, you already& s-solved them?/",
obj_phonecall_room_403 = "\\E5* Awesome!/",
obj_phonecall_room_404 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_405 = "* Click.../%%",
obj_phonecall_room_411 = "* Ring.../",
obj_phonecall_room_412 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_413 = "* Alphys^1! Here!/",
obj_phonecall_room_414 = "\\E6* Th-that blue laser& seems totally& impassable!/",
obj_phonecall_room_415 = "\\E3* B-b-but!/",
obj_phonecall_room_416 = "\\E6* As the Royal Scientist^1,& I h-have some tricks& up my sleeve!/",
obj_phonecall_room_417 = "* I'll h-hack into th-the& Hotland laser database& and take it out!/",
obj_phonecall_room_418 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_419 = "* Click.../%%",
obj_phonecall_room_423 = "* Ring.../",
obj_phonecall_room_424 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_425 = "* A-another laser^1,& huh?/",
obj_phonecall_room_426 = "\\E8* I'm sorry^1, I won't& play around this& time./",
obj_phonecall_room_427 = "\\E6* Hold on a second!!/",
obj_phonecall_room_428 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_429 = "* Click.../%%",
obj_phonecall_room_464 = "* Ring.../",
obj_phonecall_room_465 = "\\TS \\E6 \\F6 \\TA %",
obj_phonecall_room_466 = "\\E6* A-A-Alphys here!!!!/",
obj_phonecall_room_467 = "\\E3* Th..^1. the northern door& will stay locked until& you.../",
obj_phonecall_room_468 = "* S-solve the puzzles on& the right and left!/",
obj_phonecall_room_469 = "\\E0* I..^1. I think you& sh-should g-g-go to the& right first!/",
obj_phonecall_room_470 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_471 = "* Click.../%%",
obj_phonecall_room_498 = "* Ring.../",
obj_phonecall_room_499 = "\\TS \\E3 \\F6 \\TA %",
obj_phonecall_room_500 = "* Uhh^1!&* H-hi^1, so^1, the blue& lasers.../",
obj_phonecall_room_501 = "\\E4* Uhh^1!&* I mean^1, Alphys here^1!&* Hi!/",
obj_phonecall_room_502 = "\\W*\\E6 The \\Lblue lasers\\W won't& hurt you if you don't& move!/",
obj_phonecall_room_503 = "\\W*\\E3 \\OO-orange\\W ones^1, um..^1.&* Y-you have to be& moving^1, and they.../",
obj_phonecall_room_504 = "\\E4* Um^1, they won't^1, um.../",
obj_phonecall_room_505 = "\\E6* Move through those& ones!/",
obj_phonecall_room_506 = "\\E1* .../",
obj_phonecall_room_507 = "\\E5* Uhh^1, bye!/",
obj_phonecall_room_508 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_509 = "* Click.../%%",
obj_phonecall_room_521 = "* Ring..^1. Ring.../",
obj_phonecall_room_522 = "* Click...?/",
obj_phonecall_room_523 = "* (Whoever was calling hung up& before you answered it.)/%%",
obj_phonecall_room_569 = "* Ring.../",
obj_phonecall_room_571 = "HOWDY!/",
obj_phonecall_room_572 = "IF IT ISN'T MY&GOOD FRIEND^1,&WHO TRUSTS ME./",
obj_phonecall_room_573 = "THIS IS PAPYRUS^1.&YOUR ALSO&MUTUAL FRIEND./",
obj_phonecall_room_574 = "\\E3ALPHYS AND I&FINISHED OUR&TRAINING EARLY./",
obj_phonecall_room_575 = "\\E5VERY EARLY./",
obj_phonecall_room_576 = "\\E3SO I SENT HER&HOME./",
obj_phonecall_room_577 = "\\E5VERY HOME./",
obj_phonecall_room_578 = "\\E3UH... NOW./",
obj_phonecall_room_579 = "\\E0I FEEL STRONGLY&AND FOR NO&APPARENT REASON./",
obj_phonecall_room_580 = "\\E3YOU SHOULD ALSO&GO..^1. THERE./",
obj_phonecall_room_581 = "\\E0TO HER^1.&LAB..^1. HOUSE./",
obj_phonecall_room_582 = "I HAVE ONLY&GOOD FEELINGS&ABOUT THIS./",
obj_phonecall_room_583 = "\\E5GOODBYE./",
obj_phonecall_room_584 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_585 = "* Click.../%%",
obj_phonecall_room_593 = "* Ring.../",
obj_phonecall_room_594 = "\\TS \\E4 \\F6 \\TA %",
obj_phonecall_room_595 = "\\E3* H..^1. hi...^1!&* It's Dr. Alphys./",
obj_phonecall_room_596 = "\\E0* This p-puzzle is& kinda..^1. um..^1. timing-& based./",
obj_phonecall_room_597 = "\\E3* Y-you see those& switches over there?/",
obj_phonecall_room_598 = "\\E0* Y-you'll have to press& all three of them& within 3 seconds./",
obj_phonecall_room_599 = "\\E6* I'll t-try to help& you with the& rhythm!/",
obj_phonecall_room_600 = "\\TS \\F0 \\T0 %",
obj_phonecall_room_601 = "* Click.../%%",
obj_piano_68 = "* Come on! What are you doing!/%%",
obj_playmovement_206 = "* OH^1?&* THAT HUMAN.../%%",
obj_playmovement_348 = "* COULD IT BE...?/%%",
obj_playmovement_375 = "* ... MY ONE TRUE LOVE?/%%",
obj_playmovement_791 = "* SO SAD./",
obj_playmovement_792 = "* SO SAD THAT YOU ARE& GOING TO THE DUNGEON./%%",
obj_playmovement_795 = "* OOMPH!&* I AM SO OVERWHELMED WITH& TRAGEDIES./",
obj_playmovement_796 = "* THE KING HAS ORDERED YOU& TO WASTE AWAY IN THE CASTLE& BASEMENT./",
obj_playmovement_797 = "* AND BEFORE WE EVEN HAD& TIME TO SING A SWEET& SONG ABOUT IT./",
obj_playmovement_798 = "* MY DEAR HEART^1!&* I CAN BARELY LOOK UPON YOU^1,& KNOWING WHAT COMES NEXT.../%%",
obj_playmovement_821 = "* WELL^1, TOODLES!/%%",
obj_potheat_73 = "* Hold \\*D to turn up the heat!",
obj_potheat_108 = "* Left^1? You fool^2!%",
obj_potheat_109 = "\\E6* THIS BURNER ONLY& GOES ONE WAY!!^2!%%",
obj_potheat_132 = "* Hotter^2!%%",
obj_potheat_155 = "* HOTTER^1, DARNIT^2!%%",
obj_potheat_179 = "* HOTTER!!!!!!^2!%%",
obj_potheat_196 = "* Wait^1, that's too ^1- %%",
obj_potheat_211 = "* Ugh^1, let me do it!/%%",
obj_potheat_232 = "* See!^1?&* This is how you ^1-%%",
obj_potstir_64 = "* Press \\*Z repeatedly to stir!",
obj_potstir_81 = "* Stir harder^2!%%",
obj_potstir_93 = "* HARDER^2!%%",
obj_potstir_106 = "* HARDER!!!^2!%%",
obj_potstir_119 = "* Ugh^1, let me do it!/%%",
obj_powerlaser_event_178 = "* Ring.../",
obj_powerlaser_event_179 = "\\TS \\E3 \\F6 \\TA %",
obj_powerlaser_event_180 = "* M..^1. more lasers.../",
obj_powerlaser_event_181 = "\\E8* Okay^1, I..^1.&* I won't mess around& this time./",
obj_powerlaser_event_182 = "\\E6* I'll just deactivate& the lasers and let& you through./",
obj_powerlaser_event_183 = "\\E3* .../",
obj_powerlaser_event_184 = "\\E3* They're..^1.&* They're not turning& off.../",
obj_powerlaser_event_185 = "\\E8* I can't turn them& off^1, I.../",
obj_powerlaser_event_186 = "\\E6* I-i-it's okay^1!&* I have this under& control!/",
obj_powerlaser_event_187 = "* I'm going to turn& off the p-power for& that whole node./",
obj_powerlaser_event_188 = "* Then you can walk& across./",
obj_powerlaser_event_189 = "\\E3* .../",
obj_powerlaser_event_190 = "\\E6* Okay^1, go!/",
obj_powerlaser_event_191 = "\\TS \\F0 \\T0 %",
obj_powerlaser_event_192 = "* Click.../%%",
obj_powerlaser_event_195 = "* Ring.../",
obj_powerlaser_event_196 = "\\TS \\E3 \\F6 \\TA %",
obj_powerlaser_event_197 = "* H..^1. huh?&* I..^1. I guess this& was the right way./",
obj_powerlaser_event_198 = "* M..^1. more lasers.../",
obj_powerlaser_event_199 = "\\E8* Okay^1, I..^1.&* I won't mess around& this time./",
obj_powerlaser_event_200 = "\\E6* I'll just deactivate& the lasers and let& you through./",
obj_powerlaser_event_201 = "\\E3* .../",
obj_powerlaser_event_202 = "\\E3* They're..^1.&* They're not turning& off.../",
obj_powerlaser_event_203 = "\\E8* I can't turn them& off^1, I.../",
obj_powerlaser_event_204 = "\\E6* I-i-it's okay^1!&* I have this under& control!/",
obj_powerlaser_event_205 = "* I'm going to turn& off the p-power for& that whole node./",
obj_powerlaser_event_206 = "* Then you can walk& across./",
obj_powerlaser_event_207 = "\\E3* .../",
obj_powerlaser_event_208 = "\\E6* Okay^1, go!/",
obj_powerlaser_event_209 = "\\TS \\F0 \\T0 %",
obj_powerlaser_event_210 = "* Click.../%%",
obj_powerlaser_event_244 = "* Ring.../",
obj_powerlaser_event_245 = "\\TS \\E3 \\F6 \\TA %",
obj_powerlaser_event_246 = "* W-WAIT^1!&* STOP!/%%",
obj_powerlaser_event_264 = "\\E8* Th-the power..^1.&* It's turning itself& back on./",
obj_powerlaser_event_265 = "\\E9* D-damn it..^1.&* Th-this isn't supposed& to.../",
obj_powerlaser_event_266 = "* I.../",
obj_powerlaser_event_267 = "\\E3* I'm gonna turn& it off again./",
obj_powerlaser_event_268 = "* When it turns off^1,& move a little^1, and& then STOP./",
obj_powerlaser_event_269 = "\\E8* OK^1?&* Y-you won't get& h-h-hurt./",
obj_powerlaser_event_270 = "\\TS \\F0 \\T0 %",
obj_powerlaser_event_271 = "* Click.../%%",
obj_powerlaser_event_304 = "* Ring.../",
obj_powerlaser_event_305 = "\\TS \\E3 \\F6 \\TA %",
obj_powerlaser_event_306 = "* Oh my god^1, are& you okay!?/",
obj_powerlaser_event_307 = "\\E8* I-I c-couldn't keep& the power off& long enough.../",
obj_powerlaser_event_308 = "\\E6* No^1, no^1, we've& got this^1, it's just& a little further!/",
obj_powerlaser_event_309 = "\\TS \\F0 \\T0 %",
obj_powerlaser_event_310 = "* Click.../%%",
obj_powerlaser_event_341 = "* Ring.../",
obj_powerlaser_event_342 = "\\TS \\E6 \\F6 \\TA %",
obj_powerlaser_event_343 = "* S-see^1?&* I've got everything& under control./",
obj_powerlaser_event_344 = "* Everything's under& control!/",
obj_powerlaser_event_345 = "\\TS \\F0 \\T0 %",
obj_powerlaser_event_346 = "* Click.../%%",
obj_precore_event_117 = "* Ring.../",
obj_precore_event_118 = "\\TS \\E3 \\F6 \\TA %",
obj_precore_event_119 = "* Huh^1?&* Who are they?/",
obj_precore_event_120 = "* N-nobody else is& s-supposed to be& here.../",
obj_precore_event_121 = "\\E6* Oh well^1!&* We can't worry& about that now!/",
obj_precore_event_122 = "\\TS \\F0 \\T0 %",
obj_precore_event_123 = "* Click.../%%",
obj_purpledude_111 = "* Ahhh..^1.&* No umbrellas allowed!/%%",
obj_purpledude_249 = "* Thanks for stepping on& my face^1.&* Here's the 3 gold./",
obj_purpledude_250 = "* (You got 3 gold.)/%%",
obj_puzzlehater_76 = "* Bahh!!^1!&* Nevermind!!/%%",
obj_puzzlehater_80 = "* So^1?&* What are you waiting for!?/%%",
obj_puzzlehater_85 = "* Bah^1! Today's monsters don't& appreciate what makes& puzzles great!/",
obj_puzzlehater_86 = "* Nowadays \"puzzles\" are nothing& but lasers and moving rocks.../",
obj_puzzlehater_87 = "* Bahh!!!/",
obj_puzzlehater_88 = "* There's no ART in that& actiony^1, mindless schlock^1!&* It's just timing-based drivel!/",
obj_puzzlehater_89 = "* Give me something that& challenges the deepest& reaches of my mind.../",
obj_puzzlehater_90 = "* You^1!&* You're young^1!&* You've still got hope!/",
obj_puzzlehater_91 = "* Geh heh heh...^1!&* Here..^1. try solving this& block-pushing puzzle!/%%",
obj_puzzlehater_97 = "* Geh^1?&* Who are you?/",
obj_puzzlehater_98 = "* Freedom^1? What^1? Bah^1!&* You're pullin' my leg!/%%",
obj_puzzlehater_102 = "* You again!^1?&* Bah^1! I don't care about& going free!/",
obj_puzzlehater_103 = "* .../",
obj_puzzlehater_104 = "* Do you think humans could& appreciate the details& of classic puzzles...?/%%",
obj_puzzlehaterbox_78 = "* (It's a box.^1)&* (Presumably to be pushed.)/%%",
obj_puzzlehaterbox_84 = "* Bah!/%%",
obj_puzzlehaterbox_91 = "* What...^1?&* WHAT are you doing!^1?&* You're pushing it ALL WRONG!/",
obj_puzzlehaterbox_92 = "* Bah^1, forget it^1!&* This generation is REALLY& hopeless!/%%",
obj_puzzlewall1_62 = "COME ON!&DON'T BE SO&RUDE!!!/",
obj_puzzlewall1_63 = "I SET UP&THIS PUZZLE&JUST FOR YOU!/%%",
obj_puzzlewall1_66 = "\\E3DO YOU TREAT&YOUR MOTHER&THIS WAY.../",
obj_puzzlewall1_67 = "WHEN SHE MAKES&YOU A PUZZLE&?!?!?/%%",
obj_puzzlewall1_71 = "\\E3HUMANS.../%%",
obj_puzzlewall2_62 = "SANS!!!^1!&THE HUMAN IS&ESCAPING!!!/",
obj_puzzlewall2_63 = "YOU MADE THE&PUZZLE TOO&HARD!!/",
obj_puzzlewall2_64 = "HEY YOU!!^1!&GET BACK HERE!/%%",
obj_pyrope_266 = "Hot!!!&Error.",
obj_pyrope_270 = "Burn,&baby,&BURN!",
obj_pyrope_271 = "Hot&enough&for&ya!?",
obj_pyrope_272 = "Feel&the&heat.",
obj_pyrope_273 = "Is it&cold in&here?",
obj_pyrope_280 = "Hot!!&HOT!!&Hotter!&HOTTER!!",
obj_pyrope_285 = "BRRRR!&What's&the&deal!?",
obj_pyrope_289 = "Sorry!!&I'm all&tied&up!!",
obj_pyrope_294 = "%%%",
obj_pyrope_492 = "* Pyrope is protected by its& winsome smile.",
obj_pyrope_493 = "* Pyrope is pretending to& pull the fire alarm.",
obj_pyrope_494 = "* Pyrope is chuckling through& its teeth.",
obj_pyrope_495 = "* Pyrope is pretending to be& a candle.",
obj_pyrope_496 = "* Smells like rope burn.",
obj_pyrope_497 = "* Pyrope wants more heat.",
obj_pyrope_498 = "* The room is sweltering!",
obj_pyrope_524 = "* PYROPE - ATK 29 DEF 14&* This mischievous monster& is never warm enough./^",
obj_pyrope_534 = "* You blow on Pyrope.&* Its flames die down.&* Pyrope's ATTACK dropped!/^",
obj_pyrope_555 = "* You crank up the thermostat.&* Pyrope begins to get& excited./^",
obj_pyrope_556 = "* You crank up the thermostat.&* It's super hot!&* Pyrope looks satisfied./^",
obj_pyrope_557 = "* You crank up the thermostat.&* It's SOOOO hot!/^",
obj_pyrope_571 = "* You invite Pyrope to hang& out./^",
obj_pyropenpc_72 = "* Haha^1, ha ha ha^1.&* Secret^1, secret^1.&* I've done up a trouble./",
obj_pyropenpc_73 = "* I set the lava on fire./",
obj_pyropenpc_74 = "* No one will EVER know^1.&* It's the perfect crime.../%%",
obj_pyropenpc_78 = "* Haha^1, ha ha ha^1.&* If we leave^1, no one will& REALLY ever know!!/%%",
obj_pyropenpc_82 = "* The lava's so spicey now./%%",
obj_pyropenpc_87 = "* Haha^1, ha ha ha^1.&* Ya wanna \"hang\" out?/",
obj_pyropenpc_88 = "* Haha^1, ha ha ha^1.&* Sorry^1, I'm all TIED UP!!!/",
obj_pyropenpc_89 = "* Psyche^1! Owned^1!&* No one wants to be MY& friend!!!/%%",
obj_pyropenpc_93 = "* Haha^1, ha ha ha^1.&* Wonder if any humans would& wanna be my friend./",
obj_pyropenpc_94 = "* PSYYYYCHE^1!&* That'd NEVER happen!/%%",
obj_pyropenpc_97 = "* I'm too spicey to have& any friends./%%",
obj_questionasker_119 = "ERROR? %%",
obj_questionasker_130 = "HAHAHA, YOU WISH!&WRONG!",
obj_questionasker_132 = "WRONG! IF ONLY ALPHYS&COULD HELP!",
obj_questionasker_134 = "NOPE! TOO BAD ALPHYS&CAN'T HELP!",
obj_questionasker_136 = "WRONG!!! WRONG!!!&WROOOOOOOONG!!",
obj_questionasker_138 = "COMPLETELY UTTERLY&WRONG!!!!!!",
obj_questionasker_140 = "BOY, THAT'S&EMBARRASSING, HUH?",
obj_questionasker_142 = "TIME'S UP!&GUESS THAT'S A NO?? ",
obj_questionasker_144 = "NO NO NO!&CAN'T YOU READ!?",
obj_questionasker_151 = "RIGHT! SOUNDS LIKE&YOU GET IT!",
obj_questionasker_153 = "CORRECT! WHAT A&TERRIFIC ANSWER!",
obj_questionasker_155 = "TOO EASY FOR&YOU, HUH??????????",
obj_questionasker_157 = "WONDERFUL! I'M&ASTOUNDED, FOLKS!",
obj_questionasker_159 = "CORRECT! YOU'RE SO&LUCKY TODAY!!!",
obj_questionasker_161 = "I'M SO FLATTERED YOU&REMEMBERED!",
obj_questionasker_163 = "GREAT ANSWER!&I LOVE IT!!!!!!!",
obj_questionasker_165 = "OF COURSE THAT&WAS EASY FOR YOU!",
obj_questionasker_176 = "* The quiz show continues.",
obj_questionasker_538 = "OH^1! OH^1! I KNOW&THIS ONE!!!&IT'S SNAIL ICE&CREAM!!!!!!!^1!%",
obj_questionasker_539 = "IN THE FOURTH&CHAPTER EVERYONE&GOES TO THE&BEACH!!!%",
obj_questionasker_540 = "AND SHE BUYS&ICE CREAM FOR&ALL OF HER&FRIENDS!!!!%",
obj_questionasker_541 = "BUT IT'S SNAIL&FLAVOR AND SHE'S&THE ONLY ONE&WHO WANTS IT!!!!!!%",
obj_questionasker_542 = "IT'S ONE OF MY&FAVORITE PARTS&OF THE GAME&BECAUSE%",
obj_questionasker_543 = "IT'S ACTUALLY A&VERY POWERFUL&message abou^1t&friendshi^1p and..^2.%%",
obj_questionasker_566 = "ALPHYS^1,&ALPHYS^1,&ALPHYS./",
obj_questionasker_567 = "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/",
obj_questionasker_568 = "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./",
obj_questionasker_569 = "I'LL ASK A&QUESTION.../",
obj_questionasker_570 = "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%",
obj_questionasker_598 = "ALPHYS^1, ALPHYS^1,&ALPHYS./",
obj_questionasker_599 = "YOU AREN'T HELPING&OUR CONTESTANT,&ARE YOU?/",
obj_questionasker_600 = "OOOOOOH!!!&YOU SHOULD HAVE&TOLD ME./",
obj_questionasker_601 = "I'LL ASK A&QUESTION.../",
obj_questionasker_602 = "YOU'LL BE SURE&TO KNOW THE&ANSWER TO!/%%",
obj_questionasker_607 = "SEE, ALPHYS?&I TOLD YOU IT&WAS OBVIOUS./",
obj_questionasker_608 = "EVEN THE HUMAN&FIGURED IT OUT./",
obj_questionasker_609 = "YES, SHE SCRAWLS&HER NAME IN THE&MARGINS OF HER&NOTES./",
obj_questionasker_610 = "SHE NAMES PROGRAMMING&VARIABLES AFTER&HER./",
obj_questionasker_613 = "SHE EVEN WRITES&STORIES OF THEM&TOGETHER.../",
obj_questionasker_614 = "SHARING A DOMESTIC&LIFE./",
obj_questionasker_615 = "PROBABILITY OF&CRUSH:&101 PERCENT./",
obj_questionasker_616 = "MARGIN OF ERROR.&ONE PERCENT./%%",
obj_questionasker_624 = "WHY WOULD SOMEONE&OUTFIT AN&AMUSEMENT ROBOT.../",
obj_questionasker_625 = "WITH BRUTAL COMBAT&CAPABILITIES?/",
obj_questionasker_626 = "SIMPLE./",
obj_questionasker_627 = "TO IMPRESS MR.&ASGORE DREEMURR,&OF COURSE!/",
obj_questionasker_628 = "OR AS ALPHYS&CALLS HIM.../",
obj_questionasker_629 = "\"MR. DREAMY.\"/",
obj_questionasker_630 = "THOSE STRONG ARMS.../",
obj_questionasker_631 = "THAT LUSTROUS&BEARD.../",
obj_questionasker_632 = "LIKE ALL THOSE WHO&CREATE WEAPONS./",
obj_questionasker_633 = "SHE CRAVES THE&TENDER EMBRACE OF&A BURLY MAN./",
obj_questionasker_634 = "CAN SHE TRULY&BE BLAMED?/%%",
obj_questionasker_642 = "... SERIOUSLY?/",
obj_questionasker_643 = "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/",
obj_questionasker_644 = "I LOVE IT!/",
obj_questionasker_645 = "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./",
obj_questionasker_646 = "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./",
obj_questionasker_647 = "SMILING WHEN YOU&SUCCEED./",
obj_questionasker_648 = "SHRIEKING WHEN YOU&FAIL./",
obj_questionasker_649 = "AND ALWAYS, ALWAYS,&WHISPERING.../",
obj_questionasker_650 = "\"NO! WRONG!&YOU HAVE TO&GO THAT WAY!\"/",
obj_questionasker_651 = "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%",
obj_questionasker_657 = "CORRECT./",
obj_questionasker_658 = "DR. ALPHYS HAS&A CRUSH ON.../",
obj_questionasker_659 = "THE UNKNOWABLE./",
obj_questionasker_660 = "YOU SEE, ALPHYS&BELIEVES THERE IS&SOMEONE OUT THERE./",
obj_questionasker_661 = "SOMEONE WATCHING HER./",
obj_questionasker_662 = "SOMEONE SHE THINKS&IS \"CUTE\" AND&\"INTERESTING.\"/",
obj_questionasker_663 = "HELLO, THEORETICAL&PERSON./",
obj_questionasker_664 = "DR. ALPHYS LIKES&YOU./",
obj_questionasker_665 = "TOO BAD YOU&ARE NOT REAL./",
obj_questionasker_666 = "*DERISIVE&LAUGHTRACK*/%%",
obj_questionasker_691 = "H-hey^1, I've done&research about this!/",
obj_questionasker_692 = "There are alternate&universes out there!/",
obj_questionasker_693 = "S-someday^1, maybe^1, I&could meet them.../%%",
obj_questionasker_704 = "YOU SAID THE&EXACT SAME THING&ABOUT \"MEW MEW&KISSY CUTIE.\"/",
obj_questionasker_705 = "BUT I'LL GIVE YOU&THE BENEFIT OF&THE DOUBT./",
obj_questionasker_706 = "PERSON^1, IF YOU'RE&OUT THERE.../",
obj_questionasker_707 = "HOW ABOUT GIVING US&A SIGN^1, RIGHT NOW?/%%",
obj_questionasker_725 = "THAT SETTLES&THAT, DOESN'T IT?/%%",
obj_questionasker_745 = "WELL WELL WELL./",
obj_questionasker_746 = "WITH DR. ALPHYS&HELPING YOU.../",
obj_questionasker_747 = "THE SHOW HAS NO&DRAMATIC TENSION!/",
obj_questionasker_748 = "WE CAN'T GO ON&LIKE THIS!!/",
obj_questionasker_749 = "BUT./",
obj_questionasker_750 = "BUT!!!/",
obj_questionasker_751 = "THIS WAS JUST THE&PILOT EPISODE!!/",
obj_questionasker_752 = "NEXT UP, MORE&DRAMA!/",
obj_questionasker_753 = "MORE ROMANCE!!!/",
obj_questionasker_754 = "MORE BLOODSHED!!!/",
obj_questionasker_755 = "UNTIL NEXT TIME,&DARLINGS...!!!/%%",
obj_readable_modernbook_59 = "%%",
obj_readable_modernbook_60 = "* (Here I am..^1.&* Writing this book.)/",
obj_readable_modernbook_61 = "* (A person comes in and picks& up the book...)/",
obj_readable_modernbook_62 = "* (They start reading it...!)/",
obj_readable_modernbook_63 = "* Oh^1, sorry^1.&* I'm still writing that one./%%",
obj_readable_modernbook_68 = "* (Some unfinished book.)/%%",
obj_readable_room1_64 = "%%",
obj_readable_room1_65 = "* Only the fearless may proceed.&* Brave ones, foolish ones.&* Both walk not the middle road./%%",
obj_readable_room1_66 = "* Stay on the path./%%",
obj_readable_room1_67 = "* The western room is the& eastern room's blueprint./%%",
obj_readable_room1_68 = "* Three out of four grey rocks& recommend you push them./%%",
obj_readable_room1_69 = "* (There's an ant-sized frog in& a crack in the wall...^1)&* (It waves at you.)/%%",
obj_readable_room1_69_console_1 = "* (There's a small crack in the& wall here.)/",
obj_readable_room1_69_console_2 = "* (There's a frog inside...^2)&* (Wait^1! There are two!)/",
obj_readable_room1_69_console_3 = "* (You had a wonderful,& exclusive experience...)/",
obj_readable_room1_69_console_4 = "* (... that only someone who& saw two frogs could feel.)/%%",
obj_readable_room1_70 = "* There is just one switch./%%",
obj_readable_room1_71 = "* The far door is not an exit^1.&* It simply marks a rotation& in perspective./%%",
obj_readable_room1_72 = "* If you can read this^1,& press the blue switch./%%",
obj_readable_room1_73 = "* If you can read this^1,& press the red switch./%%",
obj_readable_room1_74 = "* If you can read this^1,& press the green switch./%%",
obj_readable_room1_75 = "* These books are worn...&* They must have been read& many times./%%",
obj_readable_room1_78 = "* (There's an old calendar from& the end of 201X.^1)&* (A date is circled on it.)/%%",
obj_readable_room1_79 = "\\R* (The date I came here.)/%%",
obj_readable_room1_81 = "* The ends of the tools have& been filed down to& make them safer./%%",
obj_readable_room1_82 = "* Seems like gardening tools./%%",
obj_readable_room1_83 = "* Look at these cool toys^2!&* They don't interest you& at all./%%",
obj_readable_room1_84 = "* (Dusty toys.)/%%",
obj_readable_room1_86 = "* Throne Room/%%",
obj_readable_room1_90 = "* (It's a coffin.^1)&* (There's a name engraved on& it.)/",
obj_readable_room1_91 = "* (\"\\[C].\")/",
obj_readable_room1_92 = "* (It's empty.)/%%",
obj_readable_room1_96 = "* (The coffin is empty...?)/",
obj_readable_room1_97 = "* (You didn't notice before^1,& but there's something like...)/",
obj_readable_room1_98 = "* (... mummy wrappings at the& bottom of it.)/%%",
obj_readable_room1_103 = "\\R* (It's as comfortable as it& looks.)/%%",
obj_readable_room1_112 = "* You peek inside..^2.&* Scandalous!/",
obj_readable_room1_113 = "* It's TORIEL's sock& collection./%%",
obj_readable_room1_114 = "* You can't stop looking& at the socks./%%",
obj_readable_room1_118 = "* (You came all the way& back here to look at& Toriel's socks.)/",
obj_readable_room1_119 = "* (You have great priorities& in life.)/%%",
obj_readable_room1_125 = "* It's a clothes drawer^1.&* There are robes^1, button-up& shirts.../",
obj_readable_room1_126 = "* ... and a pink^1, hand-knit& sweater that says& \"Mr. Dad Guy.\"/%%",
obj_readable_room1_130 = "\\R* Still has that sweater./%%",
obj_readable_room1_134 = "* (It's just a chair.)/%%",
obj_readable_room1_139 = "* (It's a throne.)/%%",
obj_readable_room1_142 = "* \"Room under renovations.\"/%%",
obj_readable_room1_143 = "* \"Room under renovations.\"/%%",
obj_readable_room1_144 = "* For some reason^1, there& is a brand-name chocolate& bar in the fridge./%%",
obj_readable_room1_147 = "* (The fridge is full of& unopened containers of& snails.)/%%",
obj_readable_room1_151 = "\\R* No chocolate./%%",
obj_readable_room1_154 = "* ...!^1?&* There's a camera hidden& in the bushes./%%",
obj_readable_room1_155 = "* (His.)/%%",
obj_readable_room1_158 = "* There's a switch hidden& in the snow^1.&* Click!/%%",
obj_readable_room1_159 = "* The switch is stuck now./%%",
obj_readable_room1_162 = "* There's a switch here^1.&* It's been depressed with& vines./%%",
obj_readable_room1_164 = "* On the floor inside is& a box of pomeraisins./%%",
obj_readable_room1_198 = "* (It's a school report about& monster funerals.)/",
obj_readable_room1_199 = "* Monster funerals^1, technically& speaking^2, are cool as heck./",
obj_readable_room1_200 = "* When monsters get old and& kick the bucket^1, they turn& into dust./",
obj_readable_room1_201 = "* At funerals^1, we take that& dust and spread it on that& person's favorite thing./",
obj_readable_room1_202 = "* Then their essence will live& on in that thing.../",
obj_readable_room1_203 = "* Uhhh^1, am I at the page& minimum yet^1?&* I'm kinda sick of writing this./%%",
obj_readable_room1_208 = "\\W* Mom says that sleeping& can recover your health& \\Yabove your maximum HP\\W./",
obj_readable_room1_209 = "* ... what's maximum HP?/%%",
obj_readable_room1_213 = "* Mom says that we can& go to the surface world& now!/",
obj_readable_room1_214 = "* ... what's so great about& that^1, anyway^1?&* I don't wanna move./%%",
obj_readable_room1_219 = "* (It's merely a decoy.)/%%",
obj_readable_room1_228 = "* \"The power to take their& SOULs.\"/",
obj_readable_room1_229 = "* \"This is the power that& the humans feared.\"/%%",
obj_readable_room1_235 = "* (Ancient writing covers the& walls..^1. you can just make& out the words.)/",
obj_readable_room1_236 = "* \"The War of Humans and& Monsters.\"/%%",
obj_readable_room1_241 = "* The northern room hides a& great treasure./%%",
obj_readable_room1_247 = "* Hurt, beaten, and fearful for& our lives, we surrendered& to the humans./",
obj_readable_room1_248 = "* Seven of their greatest& magicians sealed us underground& with a magic spell./",
obj_readable_room1_249 = "* Anything can enter through the& seal, but only beings with a& powerful SOUL can leave./%%",
obj_readable_room1_256 = "* However...&* There is a prophecy./",
obj_readable_room1_257 = "* The Angel...&* The One Who Has Seen The& Surface.../",
obj_readable_room1_258 = "* They will return.&* And the underground will go& empty./%%",
obj_readable_room1_263 = "* The ancient glyphs have been& painted over with a list of& 21 different flavors./%%",
obj_readable_room1_269 = "* Achoo^1!&* Tried to catch a bug^1, but& I just caught a cold.../%%",
obj_readable_room1_274 = "* The humans, afraid of our& power^1, declared war on us./",
obj_readable_room1_275 = "* They attacked suddenly, and& without mercy./%%",
obj_readable_room1_280 = "* Without candles or magic to& guide them Home^1, the monsters& used crystals to navigate./%%",
obj_readable_room1_292 = "* (It's a beat-up figurine& of a female human with& cat ears.)/%%",
obj_readable_room1_293 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room1_299 = "* (Scientific books.^1)&* (They seem very dusty.)/%%",
obj_readable_room1_304 = "* (It's a fridge.^1)&* (It's strangely warm.)/%%",
obj_readable_room1_306 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room1_312 = "* MILK^1? EGGS^1? IN THE FRIDGE?/",
obj_readable_room1_313 = "* NO WAY^1, DARLING^1!&* THEY'D GET COLD!!!/%%",
obj_readable_room1_320 = "* Ring.../",
obj_readable_room1_321 = "\\TS \\E3 \\F6 \\TA %",
obj_readable_room1_322 = "* Um^1, is it really& a good idea to be& getting a snack?/",
obj_readable_room1_323 = "\\E8* Well^1, I guess I& really shouldn't& judge you.../",
obj_readable_room1_324 = "\\E0* After all^1, I'm the& one eating potato& chips in my PJs!/",
obj_readable_room1_325 = "\\E5* Uhhh^1, I mean..^1.&* H-hey^1, go over to& the right!/%%",
obj_readable_room1_328 = "* Ring.../",
obj_readable_room1_329 = "\\TS \\E3 \\F6 \\TA %",
obj_readable_room1_330 = "* H-hey^1!&* Head over to the& right!/%%",
obj_readable_room1_347 = "* I hate cold food./",
obj_readable_room1_349 = "\\E0* So Alphys fixed up& my fridge so it& heats up food instead!/",
obj_readable_room1_350 = "\\E6* Hot Fridge..^1.&* The world's greatest& invention!/%%",
obj_readable_room1_354 = "\\E6* Hot Fridge..^1.&* The world's greatest& invention!/%%",
obj_readable_room1_360 = "* This oven is some& top-of-the-line& MTT thing./",
obj_readable_room1_361 = "\\E4* But^1, y'know^1, as much& as technology& advances.../",
obj_readable_room1_362 = "\\E0* Nothing beats food& home-cooked with& fire magic./%%",
obj_readable_room1_369 = "* (It looks like some sort of& powerful bracelet...)/",
obj_readable_room1_370 = "* (Wait.^1)&* (It's just a croissant...)/%%",
obj_readable_room1_375 = "* (It's just a regular wall.)/%%",
obj_readable_room1_380 = "* (East...)&* (The End.)/%%",
obj_readable_room1_385 = "* (Solve this puzzle,& and The End will open.)/%%",
obj_readable_room1_390 = "* (Traverse the northern& room^1, and The End will& open.)/%%",
obj_readable_room1_395 = "* (I cannot fight.)&* (I cannot think.)/",
obj_readable_room1_396 = "* (But^1, with patience^1,& I will make my way& through.)/%%",
obj_readable_room1_401 = "* (Get lost...)&* (And stay that way.)/%%",
obj_readable_room1_406 = "* (Why not relax and have& a nice snack?)/%%",
obj_readable_room1_416 = "* (It's completely trashed.^1)&* (There's no way it could& ever be repaired.)/%%",
obj_readable_room1_419 = "* (It's out of batteries.)/%%",
obj_readable_room1_425 = "* ENTRY NUMBER 1/",
obj_readable_room1_426 = "* This is it..^1.&* Time to do what the King& has asked me to do./",
obj_readable_room1_427 = "* I will create the power to& free us all./",
obj_readable_room1_428 = "* I will unleash the power of& the SOUL./%%",
obj_readable_room1_430 = "* (It seems to be turned off.)/%%",
obj_readable_room1_435 = "* POWER ROOM/%%",
obj_readable_room1_436 = "* (It seems to be turned off.)/%%",
obj_readable_room1_441 = "* ENTRY NUMBER 6/",
obj_readable_room1_442 = "* ASGORE asked everyone& outside the city for monsters& that had \"fallen down.\"/",
obj_readable_room1_443 = "* Their bodies came in today./",
obj_readable_room1_444 = "* They're still comatose..^1.&* And soon^1, they'll all& turn into dust./",
obj_readable_room1_445 = "* But what happens if I& inject \"determination\" into& them?/",
obj_readable_room1_446 = "* If their SOULS persist& after they perish^1, then.../",
obj_readable_room1_447 = "* Freedom might be closer& than we all thought./%%",
obj_readable_room1_449 = "* (It seems to be turned off.)/%%",
obj_readable_room1_454 = "* ENTRY NUMBER 9/",
obj_readable_room1_455 = "* things aren't going well./",
obj_readable_room1_456 = "* none of the bodies have& turned into dust^1, so I& can't get the SOULs./",
obj_readable_room1_457 = "* i told the families that& i would give them the& dust back for the funerals./",
obj_readable_room1_458 = "* people are starting to& ask me what's happening./",
obj_readable_room1_459 = "* what do i do?/%%",
obj_readable_room1_462 = "* (It seems to be turned off.)/%%",
obj_readable_room1_467 = "* ENTRY NUMBER 12/",
obj_readable_room1_468 = "* nothing is happening^1.&* i don't know what to do./",
obj_readable_room1_469 = "* i'll just keep injecting& everything with& \"determination.\"/",
obj_readable_room1_470 = "* i want this to work./%%",
obj_readable_room1_471 = "* (It seems to be turned off.)/%%",
obj_readable_room1_476 = "* ENTRY NUMBER 14/",
obj_readable_room1_477 = "* Everyone that had fallen& down.../",
obj_readable_room1_478 = "* ... has woken up./",
obj_readable_room1_479 = "* They're all walking around& and talking like nothing& is wrong./",
obj_readable_room1_480 = "* I thought they were& goners...?/%%",
obj_readable_room1_481 = "* (It seems to be turned off.)/%%",
obj_readable_room1_486 = "* ENTRY NUMBER 7/",
obj_readable_room1_487 = "* We'll need a vessel to& wield the monster SOULs& when the time comes./",
obj_readable_room1_488 = "* After all^1, a monster& cannot absorb the SOULs& of other monsters./",
obj_readable_room1_489 = "* Just as a human cannot& absorb a human SOUL.../",
obj_readable_room1_490 = "* So then.../",
obj_readable_room1_491 = "* What about something that's& neither human nor monster?/%%",
obj_readable_room1_492 = "* (It seems to be turned off.)/%%",
obj_readable_room1_497 = "* ENTRY NUMBER 15/",
obj_readable_room1_498 = "* Seems like this research& was a dead end.../",
obj_readable_room1_499 = "* But at least we got a& happy ending out of it...?/",
obj_readable_room1_500 = "* I sent the SOULS back to& ASGORE^1, returned the& vessel to his garden..../",
obj_readable_room1_501 = "* And I called all of the& families and told them& everyone's alive./",
obj_readable_room1_502 = "* I'll send everyone back& tomorrow. :) /%%",
obj_readable_room1_503 = "* (It seems to be turned off.)/%%",
obj_readable_room1_517 = "* DT EXTRACTION MACHINE&* STATUS: INACTIVE/%%",
obj_readable_room1_518 = "* (It seems to be turned off.)/%%",
obj_readable_room1_523 = "* ENTRY NUMBER 4/",
obj_readable_room1_524 = "* I've been researching humans& to see if I can find any& info about their SOULS./",
obj_readable_room1_525 = "* I ended up snooping around& the castle...&* And found these weird tapes./",
obj_readable_room1_526 = "* I don't feel like ASGORE's& watched them.../",
obj_readable_room1_527 = "* I don't think he should./%%",
obj_readable_room1_528 = "* (It seems to be turned off.)/%%",
obj_readable_room1_538 = "* ENTRY NUMBER 19/",
obj_readable_room1_539 = "* the families keep calling& me to ask when everyone& is coming home./",
obj_readable_room1_540 = "* what am i supposed to say?/",
obj_readable_room1_541 = "* i don't even answer the& phone anymore./%%",
obj_readable_room1_542 = "* (It seems to be turned off.)/%%",
obj_readable_room1_543 = "* (It's too dark to see near& the walls.)/%%",
obj_readable_room1_548 = "* (Seems to be turned off.)/%%",
obj_readable_room1_551 = "* ENTRY NUMBER 8/",
obj_readable_room1_552 = "* I've chosen a candidate./",
obj_readable_room1_553 = "* I haven't told ASGORE yet^1,& because I want to surprise& him with it.../",
obj_readable_room1_554 = "* In the center of his& garden^1, there's something& special./",
obj_readable_room1_555 = "* The first golden flower^1,& that grew before all the& others./",
obj_readable_room1_556 = "* The flower from the outside& world./",
obj_readable_room1_557 = "* It appeared just before& the queen left./",
obj_readable_room1_558 = "* I wonder.../",
obj_readable_room1_559 = "* What happens when something& without a SOUL gains& the will to live?/%%",
obj_readable_room1_565 = "* (None of the buttons work.^1)&* (It seems to have lost power.)/%%",
obj_readable_room1_570 = "* (The door is jammed shut& with vines.)/%%",
obj_readable_room1_575 = "* (Seems like another elevator& has lost its power.)/%%",
obj_readable_room1_580 = "* (The jukebox is broken.)/%%",
obj_readable_room1_585 = "* (It's locked.)/%%",
obj_readable_room1_590 = "* (It's a worn mattress.^1)&* (The sheets are bunched up in a& weird^1, creasy ball.)/%%",
obj_readable_room1_595 = "* (There's a photo album inside& the drawer.)/",
obj_readable_room1_596 = "* (There are photos of Sans with& a lot of people you don't& recognize.)/",
obj_readable_room1_597 = "* (He looks happy.)/%%",
obj_readable_room1_602 = "* (There's a photo album inside& the drawer.)/",
obj_readable_room1_603 = "* (There are photos of Sans with& a lot of people you don't& recognize.)/",
obj_readable_room1_604 = "* (... and^1, one photo of you& standing with Sans and all& your friends.)/",
obj_readable_room1_605 = "* (He looks happy.)/%%",
obj_readable_room1_610 = "* (There's a photo album inside& the drawer.)/",
obj_readable_room1_611 = "* (There are photos of..^1. Huh?)/",
obj_readable_room1_612 = "* (A card is sticking out from& the back flap of the binder.)/",
obj_readable_room1_613 = "* (It's a poorly drawn picture& of three smiling people.^1)&* (Written on it...)/",
obj_readable_room1_614 = "* \"don't forget.\"/%%",
obj_readable_room1_621 = "* (It's a poster for Mettaton's& latest stage performance.)/",
obj_readable_room1_622 = "* (A tragic tale of two star-& crossed lovers^1, kept apart& by the tides of fate...)/",
obj_readable_room1_623 = "* (Looks like it's almost time& for the performance.)/%%",
obj_readable_room1_628 = "* (It's locked from the inside.)/%%",
obj_readable_room1_633 = "* (There's an inscription on& this fountain.)/",
obj_readable_room1_634 = "* Royal Memorial Fountain&* Built 201X&* (Mettaton Added Last Week)/%%",
obj_readable_room1_639 = "* (It's a Wall of Fame full of& quotes and photos from visiting& celebrities.)/",
obj_readable_room1_640 = "* \"The food is to die for!^1\"&* \"Gorgeous style and fragrance!^1\"&* \"My face tastes beautiful!\"/",
obj_readable_room1_641 = "* (... these are all Mettaton.)/%%",
obj_readable_room1_646 = "* (It's a lamp.^1)&* (There's no lightswitch.)/",
obj_readable_room1_647 = "* (It says that stars make& their own light...)/%%",
obj_readable_room1_652 = "* (Rich history of Tem.)/%%",
obj_readable_room2_60 = "%%",
obj_readable_room2_63 = "* (An empty photo frame.)&* (It's really dusty...)/%%",
obj_readable_room2_67 = "* (An empty photo frame.)&* (Someone's dusted it off.)/%%",
obj_readable_room2_72 = "* (It's a family photograph.^1)&* (Everyone is smiling.)/%%",
obj_readable_room2_75 = "\\R* .../%%",
obj_readable_room2_80 = "* It's a history book^1.&* Here's a random page.../",
obj_readable_room2_81 = "* Trapped behind the barrier& and fearful of further& human attacks^1, we retreated./",
obj_readable_room2_82 = "* Far^1, far into the earth& we walked^1, until we reached& the cavern's end./",
obj_readable_room2_83 = "* This was our new home^1,& which we named.../",
obj_readable_room2_84 = "* \"Home.\"/",
obj_readable_room2_85 = "* As great as our king is^1,& he is pretty lousy at& names./%%",
obj_readable_room2_90 = "* It's a bureau./",
obj_readable_room2_91 = "* There's a Santa Claus outfit& inside./%%",
obj_readable_room2_94 = "\\R* Nothing useful./%%",
obj_readable_room2_100 = "* (There are photo albums...^1)&* (Scrapbooks...^1)&* (Books on how to make tea...)/%%",
obj_readable_room2_101 = "* (They all seem very worn.)/%%",
obj_readable_room2_105 = "\\R* Nothing useful./%%",
obj_readable_room2_111 = "* It's a golden flower./%%",
obj_readable_room2_114 = "* Inside is an old calendar& from the beginning of& 201X./%%",
obj_readable_room2_115 = "* (It's a golden flower.)/%%",
obj_readable_room2_119 = "* (It's another throne covered& by a white sheet.)/%%",
obj_readable_room2_124 = "* Just a regular old bucket^3 & & of snails./%%",
obj_readable_room2_127 = "* It's an encyclopedia of& subterranean plants. You& open to the middle.../",
obj_readable_room2_128 = "* \"Typha\" - A group of wetland& flowering plants with& brown^1, oblong seedpods./",
obj_readable_room2_129 = "* Known more commonly as& \"water sausages.\"/%%",
obj_readable_room2_135 = "* You have seen this type& of plant before but& do not know its name./%%",
obj_readable_room2_136 = "* Oh^2!&* It is a \"water sausage.\"/%%",
obj_readable_room2_140 = "* What a nice smell...&* Too hot to eat^1, though./%%",
obj_readable_room2_141 = "* The size of the pie& intimidates you too much& for you to eat it./%%",
obj_readable_room2_144 = "* (Most of the pie is gone.^1)&* (There are dog prints in& it...)/%%",
obj_readable_room2_149 = "* While monsters are mostly made& of magic^1, human beings are& mostly made of water./",
obj_readable_room2_150 = "* Humans^1, with their physical& forms^1, are far stronger& than us./",
obj_readable_room2_151 = "* But they will never know& the joy of expressing& themselves through magic./",
obj_readable_room2_152 = "* They'll never get a bullet-& pattern birthday card.../%%",
obj_readable_room2_164 = "* It's a door./%%",
obj_readable_room2_166 = "* ...!^1?&* There's a camera hidden& in the bushes./%%",
obj_readable_room2_178 = "\\W* \\OBravery^1. \\YJustice.\\W &*\\B Integrity^1. \\GKindness^1.\\W &*\\P Perseverance^1. \\LPatience. \\W /",
obj_readable_room2_179 = "\\W* Using these^1, you were& able to win at \"\\RBall Game\\W.\"/",
obj_readable_room2_180 = "* (You are awarded 50G.)/%%",
obj_readable_room2_186 = "\\W* \\RRED\\W - Try as you might^1,& you continue to be yourself./",
obj_readable_room2_187 = "* (You are awarded 10G.)/%%",
obj_readable_room2_194 = "\\W* \\OORANGE\\W - You are the kind of& person who rushes fists-first& through all obstacles./",
obj_readable_room2_195 = "* (You are awarded 5G.)/%%",
obj_readable_room2_201 = "\\W* \\YYELLOW\\W - Your sure-fire& accuracy put an end to& the mayhem of \"Ball.\"/",
obj_readable_room2_202 = "* (You are awarded 3G.)/%%",
obj_readable_room2_208 = "\\W* \\BBLUE\\W - Hopping and twirling^1,& your original style& pulled you through./",
obj_readable_room2_209 = "* (You are awarded 2G.)/%%",
obj_readable_room2_215 = "\\W* \\GGREEN\\W - Your concern and care& for \"Ball\" led you to a& delicious victory./",
obj_readable_room2_216 = "* (You are awarded 1G.)/%%",
obj_readable_room2_222 = "\\W* \\PPURPLE\\W - Even when you felt& trapped^1, you took notes and& achieved the end of \"Ball.\"/",
obj_readable_room2_223 = "* (You are awarded 2G.)/%%",
obj_readable_room2_229 = "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"&* You waited^1, still^1, for& this opportunity.../",
obj_readable_room2_230 = "* ... then dethroned \"Ball\" with& a sharp attack./",
obj_readable_room2_231 = "* (You are awarded 4G.)/%%",
obj_readable_room2_238 = "* (This flag has nothing else& to offer.)/%%",
obj_readable_room2_245 = "\\W* Ah^1! Wow^1! Woah^1!&* It's a \"\\RHole\\W\"./%%",
obj_readable_room2_247 = "* There's a hole here./%%",
obj_readable_room2_252 = "* (Hers.)/%%",
obj_readable_room2_259 = "THIS IS MY BROTHER'S&PET ROCK./",
obj_readable_room2_260 = "\\E1HE ALWAYS FORGETS&TO FEED IT./",
obj_readable_room2_261 = "\\E3AS USUAL^1, I HAVE&TO TAKE&RESPONSIBILITY./",
obj_readable_room2_262 = "\\TS \\F0 \\T0 %",
obj_readable_room2_263 = "* (The rock is covered in& sprinkles.)/%%",
obj_readable_room2_266 = "* (This rock is covered in& sprinkles.)/%%",
obj_readable_room2_268 = "* (This rock is covered in& sprinkles.)/%%",
obj_readable_room2_276 = "ISN'T THAT FLAG&NEATO?/",
obj_readable_room2_277 = "UNDYNE FOUND IT&AT THE BAY.../",
obj_readable_room2_278 = "\\E3I THINK IT'S FROM&THE HUMAN WORLD?/",
obj_readable_room2_279 = "\\E0NOW^1, I KNOW&WHAT YOU'RE&THINKING./",
obj_readable_room2_280 = "\\E3WHY WOULD A&HUMAN FLAG.../",
obj_readable_room2_281 = "HAVE A COOL&SKELETON ON IT?/",
obj_readable_room2_282 = "WELL..^1.&I HAVE A THEORY./",
obj_readable_room2_283 = "\\E3I THINK HUMANS.../",
obj_readable_room2_284 = "\\E0MUST HAVE&DESCENDED FROM&SKELETONS!!!/",
obj_readable_room2_285 = "NYEH HEH HEH!!!/%%",
obj_readable_room2_287 = "* (It's a beat-up pirate& flag.)/%%",
obj_readable_room2_288 = "* (It's a beat-up pirate& flag.)/%%",
obj_readable_room2_295 = "* Why did the humans attack^1?&* Indeed^1, it seemed that they& had nothing to fear./",
obj_readable_room2_296 = "* Humans are unbelievably strong.&* It would take the SOUL of& nearly every monster.../",
obj_readable_room2_297 = "* ... just to equal the power& of a single human SOUL./%%",
obj_readable_room2_302 = "* This power has no counter.&* Indeed, a human cannot& take a monster's SOUL./",
obj_readable_room2_303 = "* When a monster dies, its& SOUL disappears./",
obj_readable_room2_304 = "* And an incredible power& would be needed to take the& SOUL of a living monster./%%",
obj_readable_room2_310 = "* There is only one way to& reverse this spell./",
obj_readable_room2_311 = "* If a huge power, equivalent& to seven human SOULs, attacks& the barrier.../",
obj_readable_room2_312 = "* It will be destroyed./%%",
obj_readable_room2_318 = "* In the end, it could& hardly be called a war./",
obj_readable_room2_319 = "* United, the humans were too& powerful, and us monsters,& too weak./",
obj_readable_room2_320 = "* Not a single SOUL was taken,& and countless monsters were& turned to dust.../%%",
obj_readable_room2_326 = "* I'm catching bugs^1.&* But the underground doesn't& have many.../",
obj_readable_room2_327 = "* I keep catching the same& one./%%",
obj_readable_room2_332 = "* (It's a computer.^1)&* (It's accessing some kind of& puzzle in Snowdin.)/%%",
obj_readable_room2_333 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room2_343 = "* (It's an oven.^1)&* (It looks pretty modern.)/%%",
obj_readable_room2_345 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room2_353 = "* OH YES^1! MTT-BRAND OVENS CAN & REACH TEMPERATURES UP TO& NINE-THOUSAND DEGREES!/",
obj_readable_room2_354 = "* ROASTING^1! TOASTING^1! BURNING^1!&* CHARRING^1! YOU'RE EXCITED^1,& AREN'T YOU^1, DARLING? (TM)/%%",
obj_readable_room2_360 = "* (It's the oven.^1)&* (Looks like someone forgot& to preheat it.)/%%",
obj_readable_room2_373 = "* You wanna see my& room?/",
obj_readable_room2_374 = "\\E3* TOO BAD^1!&* No nerds allowed!/",
obj_readable_room2_375 = "\\E9* ... well^1, maybe some& nerds.../%%",
obj_readable_room2_377 = "* You're being kind& of creepy./%%",
obj_readable_room2_390 = "* (It's a spider donut.^1)&* (It looks more...^1)&* (Rubbery than usual.)/%%",
obj_readable_room2_395 = "* (North^1, the warrior's path.)&* (West^1, the sage's path.)&* (Any path leads to The End.)/%%",
obj_readable_room2_400 = "* (To the East^1!)&* (This is The End.)/%%",
obj_readable_room2_405 = "* ENTRY NUMBER 2/",
obj_readable_room2_406 = "* The barrier is locked by& SOUL power../",
obj_readable_room2_407 = "* Unfortunately^1, this power& cannot be recreated& artificially./",
obj_readable_room2_408 = "* SOUL power can only be& derived from what was& once living./",
obj_readable_room2_409 = "* So^1, to create more^1, we& will have to use what we& have now.../",
obj_readable_room2_410 = "* The SOULs of monsters./%%",
obj_readable_room2_412 = "* (It seems to be turned off.)/%%",
obj_readable_room2_417 = "* ENTRY NUMBER 13/",
obj_readable_room2_418 = "* one of the bodies opened& its eyes./%%",
obj_readable_room2_419 = "* (It seems to be turned off.)/%%",
obj_readable_room2_424 = "* (The clock is broken.)/%%",
obj_readable_room2_429 = "* ENTRY NUMBER 10/",
obj_readable_room2_430 = "* experiments on the& vessel are a failure./",
obj_readable_room2_431 = "* it doesn't seem to be& any different from the& control cases./",
obj_readable_room2_432 = "* whatever^1.&* they're a hassle to work& with anyway./",
obj_readable_room2_433 = "* the seeds just stick to& you^1, and won't let go.../%%",
obj_readable_room2_434 = "* (It seems to be turned off.)/%%",
obj_readable_room2_439 = "* ENTRY NUMBER 16/",
obj_readable_room2_440 = "* no No NO NO NO NO NO/%%",
obj_readable_room2_441 = "* (It seems to be turned off.)/%%",
obj_readable_room2_446 = "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly& cartoons of some kind.)/",
obj_readable_room2_447 = "* (They seem to be alphabetized^1,& save for a few stray...^1)&* (... sticky ones?)/%%",
obj_readable_room2_452 = "* ENTRY NUMBER 11/",
obj_readable_room2_453 = "* now that mettaton's made it& big^1, he never talks to& me anymore./",
obj_readable_room2_454 = "* ... except to ask when i'm& going to finish his body./",
obj_readable_room2_455 = "* but i'm afraid if i finish& his body^1, he won't need me& anymore.../",
obj_readable_room2_456 = "* then we'll never be friends& ever again./",
obj_readable_room2_457 = "* ... not to mention^1, every time& i try to work on it^1, i& just get really sweaty.../%%",
obj_readable_room2_462 = "* ENTRY NUMBER 20/",
obj_readable_room2_463 = "* ASGORE left me five& messages today./",
obj_readable_room2_464 = "* four about everyone being& angry/",
obj_readable_room2_465 = "* one about this cute teacup& he found that looks like& me/",
obj_readable_room2_466 = "* thanks asgore./%%",
obj_readable_room2_467 = "* (It seems to be turned off.)/%%",
obj_readable_room2_468 = "* (It's too dark to see near& the walls.)/%%",
obj_readable_room2_473 = "* (Seems to be turned off.)/%%",
obj_readable_room2_476 = "* ENTRY NUMBER 18/",
obj_readable_room2_477 = "* the flower's gone./%%",
obj_readable_room2_483 = "* (It's locked from the& inside.)/%%",
obj_readable_room2_488 = "PLEASE DON'T ENTER&THE MYSTERIOUS&SHACK./%%",
obj_readable_room2_492 = "HELLO^1.&THAT'S NOT&MY HOUSE./",
obj_readable_room2_493 = "THAT'S JUST MY&COOL TOOLSHED./",
obj_readable_room2_495 = "* Do you call it& your COOLSHED!?/",
obj_readable_room2_497 = "NO!!^1!&I'VE NEVER THOUGHT&OF THAT!!!/",
obj_readable_room2_498 = "THAT'S WHY WE'RE&FRIENDS^1,&UNDYNE./",
obj_readable_room2_499 = "YOU ENRICH MY&LIFE WITH SHED-&BASED PUNS./",
obj_readable_room2_501 = "* That's the only& one I've ever& made^1, dude./%%",
obj_readable_room2_506 = "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/%%",
obj_readable_room2_509 = "READY FOR ANOTHER&NIGHT IN THE&PUNISHMENT SHACK?/",
obj_readable_room2_511 = "* Oh my GOD^1, I don't& even wanna KNOW./",
obj_readable_room2_513 = "DON'T BE SO&JUDGMENTAL^1,&UNDYNE./",
obj_readable_room2_514 = "MY SHACK IS A&FOUR STAR&ESTABLISHMENT./",
obj_readable_room2_516 = "* What^1, lemme guess./",
obj_readable_room2_517 = "\\E6* Sometimes you cut a& hot dog into the& dog food^1, right?/",
obj_readable_room2_519 = "WHAT!?!?/",
obj_readable_room2_520 = "\\E0HOW'D YOU KNOW?/",
obj_readable_room2_522 = "* OH MY GOD^1! NO^1!&* I WAS JOKING!!^1!&* DON'T DO THIS!!!/%%",
obj_readable_room2_528 = "YOU SHOULD LEARN&A PRIVACY./%%",
obj_readable_room2_534 = "* (You can't go through the& fire exit because you're& not made of fire.)/%%",
obj_readable_room2_539 = "* (It's an uncovered pillow.)/%%",
obj_readable_room2_544 = "* (You look in the drawer.^1)&* (There's some kind of badge.)/%%",
obj_readable_room2_549 = "* (It's a performance schedule.^1)&* (Comedians^1, dancers^1, Sans...^1)&* (Seems there's a break now.)/%%",
obj_readable_room2_554 = "* (It's some sort of giant bottle& of perfume.^1)&* (Eau de Rectangle.)/",
obj_readable_room2_555 = "* (The cap is so comically large^1,& you can't open it.)/%%",
obj_readable_room2_560 = "* (Feeling of being watched.)/%%",
obj_readable_room2_563 = "* (She's waiting for someone to& let her out.)/%%",
obj_readable_room2_569 = "* (The gems on the southern& wall shine in a& spectacular pattern.)/",
obj_readable_room2_570 = "* (It's a nice thing you can& see the southern wall from& this angle.)/%%",
obj_readable_room3_59 = "%%",
obj_readable_room3_60 = "* (A box of kids' shoes in& a disparity of sizes.)/%%",
obj_readable_room3_63 = "* (It's a drawing of a& golden flower.)/%%",
obj_readable_room3_66 = "\\R* My drawing./%%",
obj_readable_room3_71 = "* (Definitely bigger than& a twin-sized bed.)/%%",
obj_readable_room3_74 = "* (Earlier^1, you identified& this as bigger than a& twin-sized bed.)/",
obj_readable_room3_75 = "* (But now^1, you realize& it's actually one size& bigger than a double.)/%%",
obj_readable_room3_79 = "* The coals are still warm./%%",
obj_readable_room3_81 = "* (Macaroni art of a flower.^1)&* ('For King Dad!')/%%",
obj_readable_room3_83 = "* Inside the drawer are& flower seeds and some& broken crayons./%%",
obj_readable_room3_84 = "* There is some white fur& stuck in the drain./%%",
obj_readable_room3_85 = "* (There is some white fur& stuck in the drain.)/%%",
obj_readable_room3_89 = "* Because they are made of& magic^1, monsters' bodies are& attuned to their SOUL./",
obj_readable_room3_90 = "* If a monster doesn't want& to fight^1, its defenses will& weaken./",
obj_readable_room3_91 = "* And the crueller the intentions& of our enemies^1, the more& their attacks will hurt us./",
obj_readable_room3_92 = "* Therefore^1, if a being with& a powerful SOUL struck with& the desire to kill.../",
obj_readable_room3_93 = "* Um^1, let's end the chapter& here.../%%",
obj_readable_room3_104 = "* ...!^1?&* There's a camera behind the& sentry station./%%",
obj_readable_room3_108 = "* ...!^1?&* There is a camera behind the..^1.& \"sentry station.\"/%%",
obj_readable_room3_112 = "* ...!^1?&* There's a camera hidden inside& this lump of snow./%%",
obj_readable_room3_116 = "* ...!^1?&* There's a camera hidden inside& this tree./%%",
obj_readable_room3_120 = "* ...!^1?&* There's a camera hidden inside& this tree./%%",
obj_readable_room3_124 = "* ...!^1?&* There's a camera behind the& sentry station./%%",
obj_readable_room3_128 = "* ...!^1?&* There's a camera underneath& the bridge./%%",
obj_readable_room3_132 = "* ...!^1?&* There's a camera hidden in& the trees here./%%",
obj_readable_room3_139 = "* When four Bridge Seeds align& in the water^1, they will& sprout./%%",
obj_readable_room3_141 = "* If an error is made, the Bell& Blossom can call Bridge Seeds& back to where they started./%%",
obj_readable_room3_142 = "* WISHING ROOM/%%",
obj_readable_room3_147 = "* But humans have one weakness.&* Ironically, it is the strength& of their SOUL./",
obj_readable_room3_148 = "* Its power allows it to persist& outside the human body, even& after death./%%",
obj_readable_room3_154 = "* There is only one exception./",
obj_readable_room3_155 = "* The SOUL of a special species& of monster called a& \"Boss Monster.\"/",
obj_readable_room3_156 = "* A Boss Monster's SOUL is& strong enough to persist& after death.../",
obj_readable_room3_157 = "* If only for a few moments./",
obj_readable_room3_158 = "* A human could absorb this& SOUL.&* But this has never happened./",
obj_readable_room3_159 = "* And now it never will./%%",
obj_readable_room3_165 = "* But this cursed place has& no entrances or exits./",
obj_readable_room3_166 = "* There is no way a human& could come here./",
obj_readable_room3_167 = "* We will remain trapped& down here forever./%%",
obj_readable_room3_175 = "A CLASSIC IMAGE./",
obj_readable_room3_176 = "IT ALWAYS REMINDS&ME OF WHAT'S&IMPORTANT IN LIFE./%%",
obj_readable_room3_180 = "* (It's a painting of a& cartoon bone.)/%%",
obj_readable_room3_195 = "* (Whenever the girl moves her& net^1, this bug scurries straight& into it.)/%%",
obj_readable_room3_200 = "* (Seems like the notes to& something^1, but it's all& written in chicken scratch.)/",
obj_readable_room3_201 = "* (It seems like a walkthrough& to a game^1, or...?)/%%",
obj_readable_room3_202 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room3_207 = "* (VHSes and DVDs of various& cartoons.)/",
obj_readable_room3_208 = "* (They are all labelled \"Human& History.\")/%%",
obj_readable_room3_213 = "* (It's a specifically-regular& -sized sink.)/%%",
obj_readable_room3_215 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room3_222 = "* THIS ISN'T A SHOW ABOUT& WASHING YOUR HANDS, DARLING./",
obj_readable_room3_223 = "* THAT'S ON WEDNESDAYS!/%%",
obj_readable_room3_228 = "* THIS ISN'T A SHOW ABOUT& WASHING YOUR HANDS, DARLING./",
obj_readable_room3_229 = "* THAT'S ON WEDNESDAYS!/%%",
obj_readable_room3_242 = "* One time^1, Alphys's..^1.&* Uh^1, friend??^1?&* Came over here./",
obj_readable_room3_243 = "\\E4* All he did was& lie seductively& on the piano.../",
obj_readable_room3_244 = "\\E5* And fed himself& grapes./",
obj_readable_room3_245 = "\\E4* I don't really& like that guy./",
obj_readable_room3_246 = "\\E3* But I admire& his lifestyle./%%",
obj_readable_room3_248 = "* What^1?&* I'm not gonna& serenade you./%%",
obj_readable_room3_254 = "* ENTRY NUMBER 3/",
obj_readable_room3_255 = "* But extracting a SOUL from& a living monster would& require incredible power.../",
obj_readable_room3_256 = "* Besides being impractical^1,& doing so would instantly& destroy the SOUL's host./",
obj_readable_room3_257 = "* And^1, unlike the persistent& SOULs of humans.../",
obj_readable_room3_258 = "* The SOULs of most monsters& disappear immediately upon& death./",
obj_readable_room3_259 = "* If only I could make a& monster's SOUL last.../%%",
obj_readable_room3_261 = "* (It seems to be turned off.)/%%",
obj_readable_room3_266 = "* (There are a bunch of VHSes.^1)&* (Seems like it's mostly& cartoons of some kind.)/%%",
obj_readable_room3_272 = "* ENTRY NUMBER 21/",
obj_readable_room3_273 = "* i spend all my time at& the garbage dump now/",
obj_readable_room3_274 = "* it's my element/%%",
obj_readable_room3_275 = "* (It seems to be turned off.)/%%",
obj_readable_room3_276 = "* (It's too dark to see near& the walls.)/%%",
obj_readable_room3_286 = "* (It's a thank-you letter.^1)&* (It's addressed to Santa.)/%%",
obj_readable_room3_291 = "* (Blueprints.^1)&* (You can't read the symbols& they're written in...)/",
obj_readable_room3_292 = "* (... or maybe it's just the& handwriting.)/",
obj_readable_room3_293 = "* (Looks like they relate to& some kind of strange machine.)/%%",
obj_readable_room3_303 = "* oh..^1. that's my tv.../",
obj_readable_room3_304 = "* there's a show i like to& watch on it..^1.&* sometimes.../%%",
obj_readable_room3_308 = "* (It's a spooky old TV.^1)&* (Most of the buttons are& worn away...)/",
obj_readable_room3_309 = "* (Though the channel changing& buttons look good as new.)/%%",
obj_readable_room3_315 = "* (Rope.^1)&* (Looks like this dog does& all its own stunts.)/%%",
obj_readable_room3_320 = "* (It's some kind of TV show& featuring Mettaton.)/%%",
obj_readable_room3_325 = "* (Statue of tem..^1. very famus^1)&* (VERY!!!!!!!!!)/%%",
obj_readable_room4_60 = "%%",
obj_readable_room4_63 = "* It's you!/%%",
obj_readable_room4_64 = "* Still just you^1, Frisk./%%",
obj_readable_room4_66 = "* It's me^1, \\[C]./%%",
obj_readable_room4_67 = "* It's a golden flower./%%",
obj_readable_room4_70 = "* Despite everything^1, it's& still you./%%",
obj_readable_room4_73 = "* It's me^1, \\[C]./%%",
obj_readable_room4_76 = "* Inside the cupboard are& cookie cutters for& gingerbread monsters./%%",
obj_readable_room4_77 = "\\R* Where are the knives./%%",
obj_readable_room4_78 = "* The stovetop is very clean^1.&* Toriel must use fire& magic instead./%%",
obj_readable_room4_79 = "* No one will use this& anymore.../%%",
obj_readable_room4_83 = "* (It's a note.^1)&* Howdy^1! Help yourself to& anything you want!/%%",
obj_readable_room4_84 = "* I've read this already./%%",
obj_readable_room4_90 = "* (The stovetop is very clean.^1)&* (Someone must use fire& magic instead.)/%%",
obj_readable_room4_91 = "* Stovetop./%%",
obj_readable_room4_98 = "* (What a comfortable bed.^1)&* (If you laid down here^1,& you might not ever get up.)/%%",
obj_readable_room4_99 = "* My bed./%%",
obj_readable_room4_104 = "* (It's a twin-sized bed.)/%%",
obj_readable_room4_105 = "* His bed./%%",
obj_readable_room4_110 = "* (It's a king-sized bed.)/%%",
obj_readable_room4_114 = "* \"MONSTER HISTORY PART 4\"/",
obj_readable_room4_116 = "* Fearing the humans no longer^1,& we moved out of our old& city^1, HOME./",
obj_readable_room4_117 = "* We braved harsh cold^1, damp& swampland^1, and searing heat.../",
obj_readable_room4_118 = "* Until we reached what we now& call our capital./",
obj_readable_room4_119 = "* \"NEW HOME.\"/",
obj_readable_room4_120 = "* Again^1, our King is really& bad at names...?/%%",
obj_readable_room4_126 = "* Excuse me..^1.&* Yes^1, you^1, with the striped& shirt./",
obj_readable_room4_127 = "* Can you do something about& your friend...?/",
obj_readable_room4_128 = "* Yes^1, your friend..^1.&* The one behind you^1, with the& creepy smile./%%",
obj_readable_room4_131 = "* Hmmm^1?&* Where'd your friend go?/%%",
obj_readable_room4_139 = "* If a monster defeats a human^1,& they can take its SOUL./",
obj_readable_room4_140 = "* A monster with a human SOUL..^1.&* A horrible beast with& unfathomable power./%%",
obj_readable_room4_145 = "* (It's a video feed of your& location.)/%%",
obj_readable_room4_146 = "* It's you...?/%%",
obj_readable_room4_147 = "* It's me^1, \\[C]./%%",
obj_readable_room4_159 = "* (It's a microwave.^1)&* (That's great if you're a& microwave fan.)/%%",
obj_readable_room4_161 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room4_168 = "* MTT-BRAND MICROWAVE^1!&* ORIGIN OF THE MTT CHALLENGE!/",
obj_readable_room4_169 = "* PUT YOUR FOOD IN AND SET& THE MICROWAVE ON HIGH FOR& FIVE MINUTES.../",
obj_readable_room4_170 = "* IF YOU CAN STILL RECOGNIZE& YOUR MEAL^1, WE'LL DOUBLE YOUR& MONEY BACK!!!/%%",
obj_readable_room4_174 = "* STILL FIDDLING WITH THAT& MICROWAVE, EH, DARLING?/",
obj_readable_room4_175 = "* CAN'T BLAME YOU FOR BEING& TOTALLY ENAMORED WITH AN& ELECTRONIC BOX./%%",
obj_readable_room4_182 = "* (In the sink is a teacup& in the shape of a fish.)/%%",
obj_readable_room4_193 = "* ENTRY NUMBER 5/",
obj_readable_room4_194 = "* I've done it./",
obj_readable_room4_195 = "* Using the blueprints^1, I've& extracted it from the& human SOULs./",
obj_readable_room4_196 = "* I believe this is what& gives their SOULs the strength& to persist after death./",
obj_readable_room4_197 = "* The will to keep living..^1.&* The resolve to change fate./",
obj_readable_room4_198 = "* Let's call this power.../",
obj_readable_room4_199 = "\\Y* \"Determination.\"/%%",
obj_readable_room4_201 = "* (It seems to be turned off.)/%%",
obj_readable_room4_206 = "* (Golden flowers.)/%%",
obj_readable_room4_212 = "* (It's Sans's dirty sock pile.^1)&* (Sc..^1. scandalous...?)/%%",
obj_readable_room4_217 = "* (There's a strange machine& behind the curtain.^1)&* (It seems to be broken.)/%%",
obj_readable_room4_222 = "* (It's locked.)/%%",
obj_readable_room4_226 = "* (You unlocked the door and& entered.)/%%",
obj_readable_room4_234 = "* (Finally^1, the pieces of the& puzzle are coming together.^1)&* (The jigsaw puzzle.)/%%",
obj_readable_room4_237 = "* Huh!^1?&* There's a camera behind& the waterfall./%%",
obj_readable_room5_64 = "%%",
obj_readable_room5_68 = "* (There are a lot of striped& shirts in here.)/%%",
obj_readable_room5_69 = "* Our clothes./%%",
obj_readable_room5_74 = "* (It's ASGORE's journal.)&* (All the current page says& is 'Nice day today!')/",
obj_readable_room5_75 = "* (The ink is still almost wet.)/%%",
obj_readable_room5_78 = "* (The ink's dry now.)/%%",
obj_readable_room5_80 = "* The entries are always the& same./%%",
obj_readable_room5_82 = "* (It's just a chair.)/%%",
obj_readable_room5_92 = "* (It's a teacup shaped like& a yellow lizard.^1)&* (It's full of soda.)/%%",
obj_readable_room5_93 = "* (It's too dark to see& near the walls.)/%%",
obj_readable_room5_104 = "* (It's a promo poster for& Mettaton's TV premiere.)/",
obj_readable_room5_105 = "* (On the flap it says \"Thank& you for making my dreams& come true.\")/%%",
obj_readable_room5_110 = "* (An incredible invention.)/",
obj_readable_room5_111 = "* (When not in use^1, this bed& folds into an extremely-& easy-to-draw box.)/%%",
obj_readable_room5_116 = "* (Pink goop drips from this& strange machine.)/%%",
obj_readable_room5_126 = "* A haunting song echoes& down the corridor...&* Won't you play along?/",
obj_readable_room5_127 = "* Only the first 8 are fine./%%",
obj_readable_room5_131 = "* (It's an illustration of a& strange creature...)/",
obj_readable_room5_132 = "* (There's something very& unsettling about this drawing.)/%%",
obj_readable_room5_138 = "* Love^1, hope^1, compassion..^1.&* This is what people say& monster SOULs are made of./",
obj_readable_room5_139 = "* But the absolute nature of& \"SOUL\" is unknown./",
obj_readable_room5_140 = "* After all^1, humans have proven& their SOULs don't need these& things to exist./%%",
obj_readable_room5_145 = "* (There's a silverware drawer.^1)&* (It has forks^1, spoons^1,& knives...)/",
obj_readable_room5_146 = "* (... tiny swords^1, axes^1,& spears^1, nunchucks...)/%%",
obj_readable_room5_154 = "* I can't believe he& leapt through the& window like that./",
obj_readable_room5_155 = "\\E6* Normally he NAILS& the landing./%%",
obj_readable_room5_160 = "* (Small puddle forming.)/%%",
obj_readable_room5_163 = "* (Medium puddle forming.)/%%",
obj_readable_room5_167 = "* (Large puddle forming.)/%%",
obj_readable_room5_171 = "* (A small tree is growing in& the puddle.)/%%",
obj_readable_room5_177 = "* (It's a bathroom sign.)/%%",
obj_readable_room5_186 = "* (Inside the drawer is a silver& key.)/",
obj_readable_room5_187 = "* (You put it on your keychain.)/%%",
obj_readable_room5_192 = "* (Clothes and trombones are& shoved in haphazardly.)/%%",
obj_readable_room5_197 = "* (It appears to be a self-& sustaining tornado made of& trash.)/%%",
obj_readable_room5_203 = "* (It's glued to the table.)/%%",
obj_readable_room5_209 = "* (What the hey is this?)/%",
obj_readable_room5_216 = "* (Dumplings.)&* (They look slightly nibbled...)/",
obj_readable_room5_217 = "* (Looks like the dog didn't& like them very much...)/",
obj_readable_room5_218 = "* (So far the donation money& has been totally wasted.)/%",
obj_readable_room5_226 = "* (Looks like the dog bought a& CD for the boombox.)/",
obj_readable_room5_227 = "* (... but^1, it's a game CD.^1)&* (... so it won't work...)/%",
obj_readable_room5_231 = "* (It's some kind of inflatable& mascot.)/",
obj_readable_room5_232 = "* (It's not clear how this is& going to encourage anyone& to donate.)/%",
obj_readable_room5_236 = "* (A framed photo of Papyrus.)/",
obj_readable_room5_237 = "* (Looks like he's having fun& making some kind of pasta...)/%",
obj_readable_room5_241 = "* (A framed photo of Papyrus.)/",
obj_readable_room5_242 = "* (It's a bit blurry^1, but it& looks like he's angrily& chasing the photographer...)/%",
obj_readable_room5_246 = "* (The dog spent all of the money& on a piece of rope.)/",
obj_readable_room5_247 = "* (However^1, it's really not very& much rope for the amount& spent...)/",
obj_readable_room5_248 = "* (It seems like the dog got& ripped off...)/%",
obj_readable_room5_252 = "* (It's a tap to dispense& dog food.)/",
obj_readable_room5_253 = "* (So is there a tank full& of dog food in the& walls...?)/%",
obj_readable_room5_257 = "* (Huh!? Blueprints...!?)/",
obj_readable_room5_258 = "* (Literally^1. It's white paper^1,& but covered in little blue& pawprints...)/",
obj_readable_room5_259 = "* (Wait...)&* (Blue pawprints...)&* (Could it be a clue!?)/",
obj_readable_room5_260 = "* (... No^1, it's totally useless.)/%",
obj_readable_room5_264 = "* (It's another piece of rope.)/",
obj_readable_room5_265 = "* (It's not even any bigger than& the last one.)/%",
obj_readable_room5_269 = "* (It's a framed letter from the& Shrine Certification& Committee.)/",
obj_readable_room5_270 = "* (Apparently^1, the dog applied to& have its Shrine officially& recognized.)/",
obj_readable_room5_271 = "* (... It was completely& rejected...)/",
obj_readable_room5_272 = "* (... It doesn't seem to have& realized that at all...)/%",
obj_readable_sign2_55 = "* Did you miss it?&* Spider Bakesale down and to& the right./",
obj_readable_sign2_56 = "* Come eat food made by& spiders^1, for spiders^1,& of spiders!/%%",
obj_readable_switch1_65 = "* No no no^1!/",
obj_readable_switch1_66 = "\\E0* You want to press the& other switch./",
obj_readable_switch1_67 = "\\E1* I even labelled it for& you.../%%",
obj_readable_switch1_71 = "* It seems that is not& the correct switch./%%",
obj_readable_switch1_81 = "* (Wow!^1)&* (You are superfast at being& wrong.)/%%",
obj_readable_switch1_91 = "* This switch doesn't even& work.../%%",
obj_reaperbird_160 = "%%%",
obj_reaperbird_165 = "Don't&pick on&me.",
obj_reaperbird_166 = "What are&you so&afraid&of?",
obj_reaperbird_167 = "Take&your&last&look.",
obj_reaperbird_168 = "You've&seen&enough.",
obj_reaperbird_177 = "Robbit,&robbit.",
obj_reaperbird_178 = "Shudder,&shudder.",
obj_reaperbird_179 = "Creak,&creak.",
obj_reaperbird_180 = "Skip,&jump.",
obj_reaperbird_187 = "I've&made my&choice.",
obj_reaperbird_188 = "Not this&time.",
obj_reaperbird_189 = "I'm not&afraid&of you.",
obj_reaperbird_190 = "There's&still&hope.",
obj_reaperbird_202 = "%%%",
obj_reaperbird_205 = "Someone&finally&gets it.",
obj_reaperbird_214 = "%%%",
obj_reaperbird_217 = "Courage&...",
obj_reaperbird_229 = "%%%",
obj_reaperbird_232 = "Ribbit&ribbit.",
obj_reaperbird_446 = "* ,",
obj_reaperbird_447 = "* ,",
obj_reaperbird_448 = "* ,",
obj_reaperbird_449 = "* ,",
obj_reaperbird_450 = "* Smells like a ,",
obj_reaperbird_451 = "* Reaper Bird seems placated.",
obj_reaperbird_452 = "* Monster has low HP.",
obj_reaperbird_488 = "* ASTIGMATISM - ATK \\[1] DEF \\[2]&* This relentless bully ALWAYS& gets its way.",
obj_reaperbird_492 = "* WHIMSALOT - ATK \\[1] DEF \\[2]&* It finally stopped worrying.",
obj_reaperbird_496 = "* FINAL FROGGIT - ATK \\[1] DEF \\[2]&* Its future looks brighter and& brighter ./^",
obj_reaperbird_505 = "* REAPER BIRD - ATK ?? DEF ??&* This relentless future finally& looks brighter and brighter./^",
obj_reaperbird_514 = "* You pick on , ^1.&* It seemed effective./^",
obj_reaperbird_516 = "* But^1, it was already& picked on./^",
obj_reaperbird_523 = "* You pick on Reaper Bird^1.&* Reaper Bird seems to& remember something./^",
obj_reaperbird_536 = "* You did something mysterious.&* , recognizes it has more to& learn from this world./^",
obj_reaperbird_538 = "* But^1, it was already& mystified./^",
obj_reaperbird_545 = "* You did something mysterious^1.&* Reaper Bird seems to& remember something./^",
obj_reaperbird_557 = "* You wash your hands^1.&* Nothing happened./^",
obj_reaperbird_559 = "* Your hands are clean enough& to eat!/^",
obj_reaperbird_569 = "* You hum a familiar tune^1.&* But no one heard you./^",
obj_reaperbird_579 = "* You kneel and pray for safety^1.&* , remembers its conscience./^",
obj_reaperbird_581 = "* But , already remembered its& conscience./^",
obj_reaperbird_588 = "* You kneel and pray for safety^1.&* Reaper Bird seems to& remember something./^",
obj_ripoff_alphys_256 = "Default",
obj_ripoff_alphys_257 = "You hate&me^1,&don't&you...?",
obj_ripoff_alphys_258 = "I've got&to keep&lying...",
obj_ripoff_alphys_259 = "All I do&is hurt&people.",
obj_ripoff_alphys_267 = "%%%",
obj_ripoff_alphys_473 = "* The Lost Soul stands there.",
obj_ripoff_alphys_508 = "* You tell the Lost Soul that& you'll continue to& support her./",
obj_ripoff_alphys_509 = "* Something about the way you& said that is familiar to& her./^",
obj_ripoff_alphys_512 = "* Suddenly^1, she remembers..^1.&* It's all flooding back!/%%",
obj_ripoff_alphys_525 = "* You call the Lost Soul on& the phone..^1.&* She starts to sweat./",
obj_ripoff_alphys_526 = "* She doesn't know why^1, but& this all seems very& familiar.../^",
obj_ripoff_alphys_529 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_alphys_543 = "* You ask the Lost Soul what& her favorite cartoon is./",
obj_ripoff_alphys_544 = "* She can barely hold back& from giving you an enormous& answer.../^",
obj_ripoff_alphys_547 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_alphys_560 = "* You ask the Lost Soul for& help on a quiz question./",
obj_ripoff_alphys_561 = "* She barely holds back from& giving you the answer.../^",
obj_ripoff_alphys_564 = "* Suddenly^1, memories are& flooding back!/%%",
obj_ripoff_alphys_628 = " No^1, that's not true^1!& My friends like me^1!& And I like you^1,& too!/%%",
obj_ripoff_asgore_216 = "Forgive&me for&this.",
obj_ripoff_asgore_217 = "This is&my&duty.",
obj_ripoff_asgore_218 = "...",
obj_ripoff_asgore_248 = "%%%",
obj_ripoff_asgore_488 = "* You tell the Lost Soul that& you're going to save& everyone./",
obj_ripoff_asgore_489 = "* Something stirs deep within& him./^",
obj_ripoff_asgore_492 = "* Something stirs within him..^1.&* It's all flooding back!/%%",
obj_ripoff_asgore_498 = "* Suddenly^1, his memories are& flooding back!/",
obj_ripoff_asgore_499 = "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%",
obj_ripoff_asgore_517 = "* You tell the Lost Soul that& you won't hurt him^1, no& matter what./",
obj_ripoff_asgore_518 = "* Something about this& is so familiar to him.../^",
obj_ripoff_asgore_521 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_asgore_527 = "* Suddenly^1, his memories are& flooding back!/",
obj_ripoff_asgore_528 = "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%",
obj_ripoff_asgore_543 = "* You stare deep into the& eyes of the Lost Soul./",
obj_ripoff_asgore_544 = "* He remembers the gaze of& humans past.../^",
obj_ripoff_asgore_547 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_asgore_553 = "* Suddenly^1, his memories are& flooding back!/",
obj_ripoff_asgore_554 = "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%",
obj_ripoff_asgore_569 = "* You hug the Lost Soul./",
obj_ripoff_asgore_570 = "* It seems like his aggression& is slowly melting away.../^",
obj_ripoff_asgore_573 = "* Suddenly^1, his memories& are flooding back!/%%",
obj_ripoff_asgore_579 = "* Suddenly^1, his memories are& flooding back!/",
obj_ripoff_asgore_580 = "* Seeing how nice you are^1, the& female Lost Soul's memories& returned^1, too!/%%",
obj_ripoff_papyrus_243 = "Default",
obj_ripoff_papyrus_244 = "I MUST&CAPTURE&A&HUMAN!",
obj_ripoff_papyrus_245 = "THEN&EVERY&ONE&WILL,",
obj_ripoff_papyrus_246 = "...",
obj_ripoff_papyrus_277 = "%%%",
obj_ripoff_papyrus_570 = "* The Lost Souls stand there.",
obj_ripoff_papyrus_607 = "* You told the Lost Soul a bad& pun about skeletons./",
obj_ripoff_papyrus_608 = "* He seems to hate it..^1.&* But the other Lost Soul& seems to like it./^",
obj_ripoff_papyrus_611 = "* Something about that bad& joke..^1.&* It's all flooding back!/%%",
obj_ripoff_papyrus_617 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_papyrus_618 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_papyrus_632 = "* You asked the Lost Soul for& help with a puzzle./",
obj_ripoff_papyrus_633 = "* He doesn't know why^1, but he& really wants to help you./^",
obj_ripoff_papyrus_636 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_papyrus_642 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_papyrus_643 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_papyrus_657 = "* You asked the Lost Soul to& cook something for you./",
obj_ripoff_papyrus_658 = "* The Lost Soul is trying to& hide its joy.../^",
obj_ripoff_papyrus_661 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_papyrus_667 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_papyrus_668 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_papyrus_682 = "* You insulted the Lost Soul./",
obj_ripoff_papyrus_683 = "* Somehow^1, it seems flattered& by this./^",
obj_ripoff_papyrus_686 = "* Somehow^1, it's flattered by& this..^1. memories& are flooding back!/%%",
obj_ripoff_papyrus_692 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_papyrus_693 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_papyrus_767 = " NO! WAIT!^1!& YOU'RE MY FRIEND^1!& I COULD NEVER& CAPTURE YOU!!/*",
obj_ripoff_papyrus_774 = "nah^1, i'm rootin for&ya^1, kid./*",
obj_ripoff_sans_212 = "just&give&up.&i did.",
obj_ripoff_sans_213 = "why&even&try?",
obj_ripoff_sans_214 = "you'll&never&see 'em&again.",
obj_ripoff_sans_244 = "%%%",
obj_ripoff_sans_486 = "* You asked the Lost Soul to& take a break from fighting& with you.../",
obj_ripoff_sans_487 = "* It seems like it wants to./^",
obj_ripoff_sans_490 = "* It nods its head solemnly..^1.&* Seems like it will!/%%",
obj_ripoff_sans_496 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_sans_497 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_sans_516 = "* You told the Lost Soul a& bad pun about skeletons./",
obj_ripoff_sans_517 = "* He seems to love it..^1.&* But the other Lost Soul seems& to hate it./^",
obj_ripoff_sans_520 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_sans_526 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_sans_527 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_sans_542 = "* You told the Lost Soul you'd& think about what you'd& done./",
obj_ripoff_sans_543 = "* It seems like it's trying& to remember.../^",
obj_ripoff_sans_546 = "* It nods solemnly...!/%%",
obj_ripoff_sans_552 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_sans_553 = "* Seeing how nicely you treated& its brother^1, the other Lost& Soul remembers^1, too!/%%",
obj_ripoff_sans_571 = "* You tell the Lost Soul you& think that jumble is& tougher than crosswords./",
obj_ripoff_sans_576 = "* You tell the Lost Soul you& think that crosswords& are tougher than jumble./",
obj_ripoff_sans_579 = "* It seems to have some dim& recollection of this& fact.../^",
obj_ripoff_sans_583 = "* It nods its head^1, like it& knew this without question...!/%%",
obj_ripoff_sans_589 = "* Suddenly^1, its memories are& flooding back!/",
obj_ripoff_sans_590 = "* The other Lost Soul remembers& this conversation^1, too!/%%",
obj_ripoff_toriel_250 = "Default",
obj_ripoff_toriel_251 = "This is&for your&own&good.",
obj_ripoff_toriel_252 = "No one&will&leave&again.",
obj_ripoff_toriel_253 = "...",
obj_ripoff_toriel_262 = "%%%",
obj_ripoff_toriel_465 = "* The Lost Souls stand there.",
obj_ripoff_toriel_502 = "* You tell the Lost Soul that& you have to go if you're& going to free everyone./",
obj_ripoff_toriel_503 = "* Something is stirring within& her.../^",
obj_ripoff_toriel_506 = "* Something stirs within her..^1.&* It's all flooding back!/%%",
obj_ripoff_toriel_512 = "* Suddenly^1, her memories are& flooding back!/",
obj_ripoff_toriel_513 = "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%",
obj_ripoff_toriel_529 = "* You refuse to fight the Lost& Soul./",
obj_ripoff_toriel_530 = "* Something about this& is so familiar to her.../^",
obj_ripoff_toriel_533 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_toriel_539 = "* Suddenly^1, her memories are& flooding back!/",
obj_ripoff_toriel_540 = "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%",
obj_ripoff_toriel_556 = "* You hug the Lost Soul and& tell her that you're going& to see her again./",
obj_ripoff_toriel_557 = "* Something about this& is so familar to her.../^",
obj_ripoff_toriel_560 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_toriel_566 = "* Suddenly^1, her memories are& flooding back!/",
obj_ripoff_toriel_567 = "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%",
obj_ripoff_toriel_587 = "* You tell the Lost Soul you& prefer butterscotch instead& of cinnamon./",
obj_ripoff_toriel_592 = "* You tell the Lost Soul you& prefer cinnamon instead& of butterscotch./",
obj_ripoff_toriel_595 = "* Somehow^1, she faintly recalls& hearing this before.../^",
obj_ripoff_toriel_598 = "* Suddenly^1, her memories& are flooding back!/%%",
obj_ripoff_toriel_604 = "* Suddenly^1, her memories are& flooding back!/",
obj_ripoff_toriel_605 = "* Seeing her remember you^1, the& male Lost Soul tried hard& to remember you^1, too!/%%",
obj_ripoff_toriel_665 = "Your fate is up to&you now!/*",
obj_ripoff_toriel_672 = "You are our future!/*",
obj_ripoff_undyne_287 = "Default",
obj_ripoff_undyne_288 = "All&humans&will&die!",
obj_ripoff_undyne_289 = "You're&our&real&enemy.",
obj_ripoff_undyne_290 = "Mercy&is for&the&weak.",
obj_ripoff_undyne_322 = "%%%",
obj_ripoff_undyne_563 = "* The Lost Soul stands there.",
obj_ripoff_undyne_597 = "* You tapped the Lost Soul& lightly./",
obj_ripoff_undyne_598 = "* Something about the way you& fight is familiar to her.../^",
obj_ripoff_undyne_601 = "* Something about the way you& fight..^1.&* It's all flooding back!/%%",
obj_ripoff_undyne_614 = "* You asked the Lost Soul to& teach you how to cook./",
obj_ripoff_undyne_615 = "* She doesn't know why^1, but& she kind of wants to& teach you how.../^",
obj_ripoff_undyne_618 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_undyne_632 = "* You gave the Lost Soul a big& smile^1, like you remember& she likes to do./",
obj_ripoff_undyne_633 = "* For some reason^1, she sort& of wants to smile back.../^",
obj_ripoff_undyne_636 = "* Suddenly^1, the memories are& flooding back!/%%",
obj_ripoff_undyne_649 = "* You clashed against the Lost& Soul with all of your might./",
obj_ripoff_undyne_650 = "* She feels your fighting& spirit..^1.&* It's familiar somehow./^",
obj_ripoff_undyne_653 = "* She recognizes your fighting& spirit..^1. suddenly^1, memories& are flooding back!/%%",
obj_ripoff_undyne_748 = "Well^1, some humans&are OK^1, I guess!/%%",
obj_roundedge_135 = "* \"The true final battle\" was& finally beginning.",
obj_royal_rabbitbounce_87 = "* Sorry..^1. UNDYNE^1, like^1, told& us there was totally a& human in the area./",
obj_royal_rabbitbounce_88 = "* So^1, like^1, us Royal Guards are& blocking off the elevators& for now./",
obj_royal_rabbitbounce_89 = "* Ngah^1! Even if the elevators& aren't working anyway^1, we'll& do our best^1, Ms. UNDYNE!/%%",
obj_royal_rabbitbounce_93 = "* Like^1, NO WAY you're getting& by us./",
obj_royal_rabbitbounce_94 = "* But^1, between you and me...&* I think you could go through& that creepy lab over there./",
obj_royal_rabbitbounce_95 = "* Between you^1, me^1, and my& bro here^1, I mean./",
obj_royal_rabbitbounce_96 = "* I tell him ALL my secrets./%%",
obj_royal_rabbitbounce_101 = "* Hey^1!&* No loitering!/",
obj_royal_rabbitbounce_102 = "* Like^1, just kidding^1.&* I don't care^1.&* Like^1, loiter your heart out./%%",
obj_royal_rabbitbounce_107 = "* Oh^1, hey./",
obj_royal_rabbitbounce_108 = "* We're^1, like^1, taking a rain& check on that killing-you& thing./",
obj_royal_rabbitbounce_109 = "* Like^1, don't tell Undyne& about this^1, OK?/%%",
obj_royal_rabbitbounce_113 = "* You didn't tell her^1, did& you...?/%%",
obj_royal_rabbitbounce_118 = "* Undyne told us that the& Royal Guard is being disbanded./",
obj_royal_rabbitbounce_119 = "* Like^1, bummer..^1.&* Guess we'll have to get& used to Love and Peace./%%",
obj_saddragon_70 = "* Yeah^1, I'm not gonna be home& tonight... um.../",
obj_saddragon_71 = "* I think there's some cold& pizza in my treasure horde& you can heat up.../%%",
obj_saddragon_75 = "* Ummm^1, are you guys on your& way out^1?/",
obj_saddragon_76 = "* Guess I'll catch up with you& later.../%%",
obj_saddragon_81 = "* Yeah^1, I'm not gonna be home& tonight... um.../",
obj_saddragon_82 = "* In fact^1, I don't feel like& I'll be home tomorrow^1,& either^1, at this rate.../%%",
obj_sans_friendc_75 = "* hey^1, frisk^1, what's& with that weird& expression?/",
obj_sans_friendc_77 = "\\E2* Sans^1, did I tell you& about the time Frisk& flirted with me...?/",
obj_sans_friendc_79 = "\\E8* And then asked to& call me \"mother?\"/",
obj_sans_friendc_81 = "\\E0* I felt so embarrassed& for them./",
obj_sans_friendc_83 = "\\E1* oh boy./",
obj_sans_friendc_85 = "\\E3WOW^1, FRISK.../",
obj_sans_friendc_86 = "\\E0THIS REALLY PUTS&OUR RELATIONSHIP&IN A NEW LIGHT./",
obj_sans_friendc_88 = "\\E1* hey^1, tori^1, do you& have any other& embarrassing stories?/",
obj_sans_friendc_90 = "\\E0* Oh^1, do I ever!/",
obj_sans_friendc_91 = "\\E1* But, I think that& story is one of the& most unbelievable./",
obj_sans_friendc_92 = "\\E0* It is hard to think& anyone would want to& flirt with me./",
obj_sans_friendc_94 = "\\E0* Ehehe.../",
obj_sans_friendc_95 = "\\E7* Ehehehe.../",
obj_sans_friendc_96 = "\\E1* AHA^1! AHAHAH^1!&* HA!^1! HA!!!/",
obj_sans_friendc_97 = "\\E2* Oh^1, Toriel^1.&* You have NO idea./%%",
obj_sans_friendc_102 = "\\E0* oh hey^1, what's up^1,& frisk?/",
obj_sans_friendc_103 = "\\E2* we were just talking& about you./",
obj_sans_friendc_104 = "\\E1* apparently you asked& to call tori \"mom\" right& after meeting her?/",
obj_sans_friendc_106 = "\\E1* Well^1, it was not& RIGHT after./",
obj_sans_friendc_107 = "\\E0* It took a couple& minutes./",
obj_sans_friendc_109 = "\\E0* frisk..^1.&* i gotta tell ya./",
obj_sans_friendc_110 = "\\E2* that's^1, uh^1, not the& best way to get& to know someone./",
obj_sans_friendc_112 = "\\E3IT'S NOT???/",
obj_sans_friendc_114 = "\\E9* Papyrus^1, we've been& over this./",
obj_sans_friendc_116 = "\\E4WHATEVER^1, MOM!!!/",
obj_sans_friendc_118 = "\\E1* Don't talk back to& me like that!/",
obj_sans_friendc_119 = "\\E6* Go to your room^1,& Papyrus!/",
obj_sans_friendc_121 = "\\E5OK^1, UNDYNE./",
obj_sans_friendc_123 = "\\E1* Wait^1!&* Don't ACTUALLY go& to your room!!/",
obj_sans_friendc_125 = "\\E7I'M GETTING MIXED& MESSAGES HERE!!!/%%",
obj_sans_friendc_131 = "\\E0* frisk^1, tori was telling& me how she made& b'scotch pie for you./",
obj_sans_friendc_133 = "\\E0* Oh^1, I should bake it& for everyone sometime!/",
obj_sans_friendc_135 = "* .../",
obj_sans_friendc_137 = "\\E3* (O-oh^1, that sounds& REALLY good.)/",
obj_sans_friendc_139 = "\\E3COOKING???/",
obj_sans_friendc_140 = "\\E0CAN I HELP?/",
obj_sans_friendc_142 = "* Wait a second!!!/",
obj_sans_friendc_143 = "\\E6* Can I help too!?/",
obj_sans_friendc_145 = "\\E0* Certainly^1!&* It would be fun to& cook together!/",
obj_sans_friendc_147 = "\\E9* (On second thought^1,& maybe I'll o-order& a pizza.)/%%",
obj_sans_friendc_154 = "\\E0* sorry..^1.&* i don't have time& to talk^1, frisk./",
obj_sans_friendc_155 = "\\E1* i'm supposed to be& working right now./",
obj_sans_friendc_157 = "\\E4BUT YOU AREN'T& WORKING!!!/",
obj_sans_friendc_159 = "\\E2* i know^1, and it's& taking all my& concentration./%%",
obj_sans_interactable1_68 = "* you oughta get going^1.&* he might come back^1.&* and if he does.../",
obj_sans_interactable1_69 = "\\E2* ... you'll have to& sit through more of& my hilarious jokes./%%",
obj_sans_interactable1_74 = "* what's the holdup^1?&* look^1, there's nothin& to be afraid of./",
obj_sans_interactable1_75 = "\\E2* it's just a dark cavern& filled with skeletons& and horrible monsters./%%",
obj_sans_interactable1_79 = "* well?/%%",
obj_sans_interactable1_85 = "* ... are you just gonna& stare at me^1, or...?/%%",
obj_sans_prefinaldate_127 = "* grievous error/%%",
obj_sans_prefinaldate_297 = "* over here^1.&* i know a shortcut./%%",
obj_sans_room_114 = "* hey^1, here's something& important to remember./",
obj_sans_room_115 = "\\W* my brother has a very& \\Bspecial attack\\W./",
obj_sans_room_116 = "\\W* if you see a \\Lblue& attack\\W,^1 don't move and& it won't hurt you./",
obj_sans_room_117 = "* here's an easy way to& keep it in mind./",
obj_sans_room_118 = "\\W* imagine a stop sign^1.&* when you see a stop& sign^1, you \\Rstop^1,\\W right?/",
obj_sans_room_119 = "\\W* stop signs are \\Rred\\W.&* so imagine a \\Lblue\\W stop& sign instead./",
obj_sans_room_120 = "\\W* simple^1, right^1?&* when fighting^1, think& about \\Yblue stop signs\\W./%%",
obj_sans_room_123 = "* remember..^1.&* blue stop signs./%%",
obj_sans_room_128 = "* ... hi./%%",
obj_sans_room_135 = "* hey^1, thanks..^1.&* my brother seems like& he's having fun./",
obj_sans_room_136 = "* by the way^1, did you& see that weird outfit& he's wearing?/",
obj_sans_room_137 = "* we made that a few& weeks ago for a costume& party./",
obj_sans_room_138 = "* he hasn't worn anything& else since.../",
obj_sans_room_139 = "* keeps calling it his& \"battle body.\"/",
obj_sans_room_140 = "* man./",
obj_sans_room_141 = "\\E1* isn't my brother cool?/%%",
obj_sans_room_145 = "* it would make my& brother happy if you& played along./%%",
obj_sans_room_160 = "* thanks for saying& \"junior jumble\" just& to appease my brother./",
obj_sans_room_161 = "\\E1* yesterday he got& stumped trying to& \"solve\" the horoscope./%%",
obj_sans_room_166 = "* papyrus..^1.&* ... finds difficulty in& interesting places./",
obj_sans_room_167 = "\\E1* yesterday he got& stumped trying to& \"solve\" the horoscope./%%",
obj_sans_room_175 = "* guess you don't like& word searches^1, huh?/",
obj_sans_room_176 = "\\E2* me neither^1.&* i'm more of a funny& pages kind of guy./",
obj_sans_room_177 = "\\E0* .../",
obj_sans_room_178 = "\\E1* .../%%",
obj_sans_room_182 = "\\E1* i guess despite all& that^1, you still like& word searches^1, huh...?/",
obj_sans_room_183 = "\\E0* that means you can't& be all bad./%%",
obj_sans_room_191 = "* actually^1, that spaghetti& from earlier..^1./",
obj_sans_room_192 = "* it wasn't too bad for& my brother./",
obj_sans_room_193 = "* since he started cooking& lessons^1, he's been& improving a lot./",
obj_sans_room_194 = "\\E1* i bet if he keeps it& up^1, next year he'll even& make something edible./%%",
obj_sans_room_198 = "* hey..^1.&* puzzles might be fun^1.&* if you tried them./%%",
obj_sans_room_211 = "* good job on solving it& so quickly^1./",
obj_sans_room_212 = "* you didn't even need& my help./",
obj_sans_room_213 = "* which is great^1, 'cause& i love doing absolutely& nothing./%%",
obj_sans_room_217 = "* ... you must be really& good at puzzles^1,& huh?/",
obj_sans_room_218 = "* i mean./",
obj_sans_room_219 = "* it's impossible for& you to have seen& this one before./%%",
obj_sans_room_223 = "* hey^1, why didn't you& ask for help?/",
obj_sans_room_224 = "\\E1* i was right here./%%",
obj_sans_room_229 = "* no problem^1, huh?/%%",
obj_sans_room_237 = "* what's up?/%%",
obj_sans_room_238 = "* you sure do like to& exercise./%%",
obj_sans_room_246 = "* i don't know what my& brother's going to do& now./",
obj_sans_room_247 = "\\W* if i were you^1, i would& make sure i understand& \\Bblue attacks\\W./%%",
obj_sans_room_250 = "* here^1, i'll give you some& advice about fighting& my brother./",
obj_sans_room_251 = "\\E1* don't^1.&* capiche?/%%",
obj_sans_room_256 = "\\E1* hmmm.../",
obj_sans_room_257 = "\\E2* guess we didn't need& your help to have a& good time after all./",
obj_sans_room_258 = "\\E3* .../",
obj_sans_room_259 = "\\E2* say^1, i've been& thinking./",
obj_sans_room_260 = "\\E1* seems like you're& gonna fight my brother& pretty soon./",
obj_sans_room_261 = "\\E2* here's some friendly& advice./",
obj_sans_room_262 = "\\E3* if you keep going the& way you are now.../",
obj_sans_room_263 = "* .../",
obj_sans_room_264 = "\\E4* you're gonna have a& bad time./%%",
obj_sans_room_280 = "\\E0* dang^1, i wish i brought& a parasol./",
obj_sans_room_281 = "\\E1* i'm getting a nasty burn& from all this sun./%%",
obj_sans_sentry2_127 = "* grievous error/%%",
obj_sans_sentry2_134 = "* let's hang out again& sometime./%%",
obj_sans_sentry2_141 = "\\E3* hey^1, i really& respect what you did& back there./",
obj_sans_sentry2_142 = "\\E2* thanks./%%",
obj_sans_sentry2_306 = "* over here^1.&* i know a shortcut./%%",
obj_sansb_90 = "* Skipped ahead.",
obj_sansb_252 = "what^1?&you think i'm just&gonna stand there&and take it?/%%",
obj_sansb_256 = "our reports showed&a massive anomaly&in the timespace&continuum./",
obj_sansb_257 = "timelines jumping&left and right,&stopping and&starting.../%%",
obj_sansb_262 = "\\E4until suddenly^1,&everything ends./%%",
obj_sansb_266 = "\\E4heh heh heh.../",
obj_sansb_267 = "\\E5that's your fault^1,&isn't it?/%%",
obj_sansb_272 = "\\E1you can't understand&how this feels./%%",
obj_sansb_277 = "\\E4knowing that one&day^1, without any&warning.../",
obj_sansb_278 = "\\E9it's all going to&be reset./%%",
obj_sansb_284 = "\\E9look^1.&i gave up trying&to go back a long&time ago./%%",
obj_sansb_290 = "\\E4and getting to the&surface doesn't&really appeal&anymore^1, either./%%",
obj_sansb_296 = "\\E4cause even if we&do.../",
obj_sansb_297 = "\\E5we'll just end up&right back here^1,&without any memory&of it^1, right?/%%",
obj_sansb_303 = "\\E1to be blunt.../",
obj_sansb_304 = "\\E4it makes it kind&of hard to give&it my all./%%",
obj_sansb_310 = "\\E1... or is that just&a poor excuse for&being lazy...?/",
obj_sansb_311 = "\\E3hell if i know./%%",
obj_sansb_317 = "\\E4all i know is..^1.&seeing what comes&next.../",
obj_sansb_318 = "\\E9i can't afford not&to care anymore./%%",
obj_sansb_334 = "\\E9ugh..^1.&that being said.../",
obj_sansb_335 = "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/",
obj_sansb_336 = "\\E0.../",
obj_sansb_337 = "\\E4listen./",
obj_sansb_338 = "i know you didn't&answer me before^1,&but.../",
obj_sansb_339 = "\\E4somewhere in&there^1.&i can feel it./",
obj_sansb_340 = "\\E0there's a glimmer&of a good person&inside of you./",
obj_sansb_341 = "\\E4the memory of&someone who once&wanted to do the&right thing./",
obj_sansb_342 = "\\E1someone who^1, in&another time^1,&might have even&been.../",
obj_sansb_343 = "\\E4a friend?/",
obj_sansb_344 = "\\E3c'mon^1, buddy./",
obj_sansb_345 = "\\E0do you remember&me?/",
obj_sansb_346 = "\\E4please^1, if you're&listening.../",
obj_sansb_347 = "\\E9let's forget all&this^1, ok?/",
obj_sansb_348 = "\\E3just lay down&your weapon^1, and.../",
obj_sansb_349 = "\\E4well^1, my job&will be a lot&easier./%%",
obj_sansb_353 = "\\E9ugh..^1.&that being said.../",
obj_sansb_354 = "\\E1you^1, uh^1, really&like swinging that&thing around^1,&huh?/",
obj_sansb_355 = "\\E0.../",
obj_sansb_356 = "\\E4listen./",
obj_sansb_357 = "friendship.../",
obj_sansb_358 = "\\E3it's really great^1,&right?/",
obj_sansb_359 = "let's quit fighting./%%",
obj_sansb_380 = "\\E3welp^1, it was&worth a shot./",
obj_sansb_381 = "\\E5guess you like&doing things the&hard way^1, huh?/%%",
obj_sansb_384 = "\\E3woah^1, you look&REALLY pissed off.../",
obj_sansb_385 = "\\E4heheheh.../",
obj_sansb_386 = "\\E5did i getcha?/",
obj_sansb_387 = "\\E4well^1, if you came&back anyway.../",
obj_sansb_388 = "\\E1i guess that means&we never really&WERE friends^1, huh?/",
obj_sansb_389 = "\\E4heh./",
obj_sansb_390 = "\\E9don't tell that&to the other&sans-es^1, ok?/%%",
obj_sansb_398 = "\\E4sounds strange^1, but&before all this i&was secretly hoping&we could be friends./",
obj_sansb_399 = "\\E1i always thought the&anomaly was doing&this cause they&were unhappy./",
obj_sansb_400 = "and when they got&what they wanted^1,&they would stop&all this./%%",
obj_sansb_405 = "\\E3and maybe all they&needed was..^1.&i dunno./",
obj_sansb_406 = "\\M1some good food^1,&some bad laughs^1,&some nice friends./%%",
obj_sansb_411 = "\\E4but that's&ridiculous^1,&right?/",
obj_sansb_412 = "\\E5yeah^1, you're the&type of person&who won't EVER&be happy./%%",
obj_sansb_417 = "\\E5you'll keep&consuming timelines&over and over^1,&until.../",
obj_sansb_418 = "\\E4well./",
obj_sansb_419 = "\\M1hey./",
obj_sansb_420 = "\\E3take it from me^1,&kid./",
obj_sansb_421 = "someday.../",
obj_sansb_422 = "you gotta learn&when to QUIT./%%",
obj_sansb_423 = "%%%",
obj_sansb_427 = "\\E3and that day's&TODAY./%%",
obj_sansb_433 = "\\E4cause..^1.&y'see../",
obj_sansb_434 = "\\E1all this fighting&is really tiring&me out./%%",
obj_sansb_441 = "\\E4and if you keep&pushing me.../",
obj_sansb_442 = "\\Xt\\E3hen i'll be&forced to use my\\R &special attack\\X./%%",
obj_sansb_448 = "\\Xy\\E3eah^1, my \\Rspecial&attack\\X.&sound familiar?/",
obj_sansb_449 = "\\Xw\\E1ell^1, get ready^1.&cause after the&next move^1, i'm&going to \\Ruse it\\X./",
obj_sansb_450 = "\\E3so^1, if you don't&wanna see it^1, now&would be a good&time to die./%%",
obj_sansb_456 = "\\E4well^1, here goes¬hing.../",
obj_sansb_457 = "\\E3are you ready?/",
obj_sansb_458 = "\\Xs\\E5urvive THIS^1, and&i'll show you my\\R &special attack\\X!/%%",
obj_sansb_477 = ".../",
obj_sansb_478 = "you're sparing me?/",
obj_sansb_479 = "\\E1finally./",
obj_sansb_480 = "\\E3buddy^1.&pal./",
obj_sansb_481 = "\\E4i know how hard&it must be.../",
obj_sansb_482 = "to make that&choice./",
obj_sansb_483 = "to go back on&everything you've&worked up to./",
obj_sansb_484 = "\\E0i want you to&know..^1.&i won't let it&go to waste./",
obj_sansb_485 = "\\M1.../",
obj_sansb_486 = "\\E3c'mere^1, pal./%%",
obj_sansb_954 = "* Just keep attacking.",
obj_sansb_956 = "* Sans's movements grow a& little wearier.",
obj_sansb_958 = "* Sans's movements seem to be& slower.",
obj_sansb_960 = "* Felt like a turning point.",
obj_sansb_962 = "* You felt your sins crawling& on your back.",
obj_sansb_963 = "* You felt your sins weighing& on your neck.",
obj_sansb_964 = "* KARMA coursing through your& veins.",
obj_sansb_965 = "* Doomed to death of KARMA!",
obj_sansb_969 = "* The REAL battle finally begins.",
obj_sansb_971 = "* Reading this doesn't seem& like the best use of time.",
obj_sansb_973 = "* Sans is starting to look& really tired.",
obj_sansb_975 = "* Sans is preparing something.",
obj_sansb_977 = "* Sans is getting ready to& use his special attack.",
obj_sansb_985 = "* Sans is sparing you.",
obj_sansb_1013 = "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./",
obj_sansb_1014 = "* Can't keep dodging forever^1.&* Keep attacking./^",
obj_sansb_1018 = "* SANS 1 ATK 1 DEF&* The easiest enemy^1.&* Can only deal 1 damage./^",
obj_sansb_1079 = "it's a beautiful&day outside./",
obj_sansb_1080 = "birds are singing^1,&flowers are&blooming.../",
obj_sansb_1081 = "on days like these^1,&kids like you.../%%",
obj_sansb_1084 = "it's a beautiful&day outside./",
obj_sansb_1085 = "birds are singing^1,%%",
obj_sansb_1089 = "ready?/%%",
obj_sansb_1152 = "Should&be&burning&in hell./%%",
obj_sansb_body_1446 = "\\E1huh./",
obj_sansb_body_1447 = "\\M1always wondered why&people never use&their strongest&attack first./%%",
obj_sansb_body_1450 = "\\E3anyway^1, as i was&saying^1, it's a&nice day out./",
obj_sansb_body_1451 = "\\M1why not relax and&take a load off?/%%",
obj_sansb_body_1455 = "here we go./%%",
obj_sansb_body_1468 = "* You feel like you're going to& have a bad time.",
obj_sansb_body_2091 = "huff..^1. puff.../",
obj_sansb_body_2092 = "all right^1.&that's it./",
obj_sansb_body_2093 = "\\Xi\\M1t's time for my\\R &special attack\\X./",
obj_sansb_body_2094 = "\\E3are you ready?/",
obj_sansb_body_2095 = "\\E4here goes nothing./%%",
obj_sansb_body_2111 = "\\E1yep./",
obj_sansb_body_2112 = "\\E1that's right./",
obj_sansb_body_2113 = "\\E3it's literally¬hing./",
obj_sansb_body_2114 = "\\E1and it's not gonna&be anything^1,&either./",
obj_sansb_body_2115 = "\\E4heh heh heh..^1.&ya get it?/",
obj_sansb_body_2116 = "\\E1i know i can't&beat you./",
obj_sansb_body_2117 = "\\E4one of your turns.../",
obj_sansb_body_2118 = "\\E9you're just gonna&kill me./",
obj_sansb_body_2119 = "\\E1so^1, uh./",
obj_sansb_body_2120 = "\\E4i've decided.../",
obj_sansb_body_2121 = "it's not gonna BE&your turn^1.&ever./",
obj_sansb_body_2122 = "\\E3i'm just gonna&keep having MY&turn until you&give up./",
obj_sansb_body_2123 = "\\E5even if it means&we have to stand&here until the&end of time./",
obj_sansb_body_2124 = "\\E1capiche?/%%",
obj_sansb_body_2141 = "\\E9you'll get bored&here./",
obj_sansb_body_2142 = "\\E1if you haven't&gotten bored&already^1, i mean./",
obj_sansb_body_2143 = "\\E5and then^1, you'll&finally quit./%%",
obj_sansb_body_2161 = "\\E5i know your type./",
obj_sansb_body_2162 = "\\E1you're^1, uh^1, very&determined^1, aren't&you?/",
obj_sansb_body_2163 = "\\E4you'll never give&up^1, even if&there's^1, uh.../",
obj_sansb_body_2164 = "\\E3absolutely NO&benefit to&persevering&whatsoever./",
obj_sansb_body_2165 = "\\E1if i can make&that clear./",
obj_sansb_body_2166 = "\\E4no matter what^1,&you'll just keep&going./",
obj_sansb_body_2167 = "\\E9not out of any&desire for good&or evil.../",
obj_sansb_body_2168 = "\\E3but just because&you think you&can./",
obj_sansb_body_2169 = "\\E1and because you&\"can\".../",
obj_sansb_body_2170 = "\\E9... you \"have to.\"/%%",
obj_sansb_body_2188 = "\\E9but now^1, you've&reached the end./",
obj_sansb_body_2189 = "\\E4there is nothing&left for you now./",
obj_sansb_body_2190 = "\\E1so^1, uh^1, in my&personal opinion.../",
obj_sansb_body_2191 = "\\E3the most&\"determined\"&thing you can&do here?/",
obj_sansb_body_2192 = "\\E1is to^1, uh^1,&completely give&up./",
obj_sansb_body_2193 = "\\E3and..^1. (yawn)&do literally&anything else./%%",
obj_sansb_body_2344 = "heh^1, didja&really think you&would be able to",
obj_sansb_body_2495 = ".../",
obj_sansb_body_2496 = ".../",
obj_sansb_body_2497 = ".../",
obj_sansb_body_2498 = "so.../",
obj_sansb_body_2499 = "guess that's it^1,&huh?/",
obj_sansb_body_2500 = ".../",
obj_sansb_body_2501 = "just.../",
obj_sansb_body_2502 = "don't say i&didn't warn you./%%",
obj_sansb_body_2539 = "welp./",
obj_sansb_body_2540 = "i'm going to&grillby's./%%",
obj_sansb_body_2574 = "papyrus^1, do you&want anything?/%%",
obj_sansbyetrigger_124 = "* actually^1, hey..^1.&* hate to bother ya^1, but& can you do me a favor?/",
obj_sansbyetrigger_125 = "* i was thinking..^1.&* my brother's been& kind of down lately.../",
obj_sansbyetrigger_126 = "* he's never seen a human& before^1. and seeing you& might just make his day./",
obj_sansbyetrigger_127 = "* don't worry^1, he's not& dangerous./",
obj_sansbyetrigger_128 = "\\E1* even if he tries to be./",
obj_sansbyetrigger_129 = "\\E0* thanks a million^1.&* i'll be up ahead./%%",
obj_sansbyetrigger_132 = "\\E0* well^1, i'll be straight-& forward with you./",
obj_sansbyetrigger_133 = "\\E1* my brother'd really& like to see a human.../",
obj_sansbyetrigger_134 = "\\E2* so^1, y'know^1, it'd& really help me out.../",
obj_sansbyetrigger_135 = "\\E1* if you kept pretending& to be one./%%",
obj_sanscheckpoint_98 = "* It's some sort of checkpoint& or sentry-station./",
obj_sanscheckpoint_99 = "* But there are bottles of& ketchup^1, mustard^1, and relish& sitting inside.../%%",
obj_sansdate3_116 = "* well^1, here we are./%%",
obj_sansdate3_124 = "* so./",
obj_sansdate3_125 = "* your journey's& almost over^1, huh?/",
obj_sansdate3_126 = "\\E0* you must really& wanna go home./",
obj_sansdate3_127 = "\\E1* hey^1.&* i know the feeling^1,& buddo./",
obj_sansdate3_128 = "\\E0* though.../",
obj_sansdate3_129 = "\\E1* maybe sometimes it's& better to take what's& given to you./",
obj_sansdate3_130 = "\\E0* down here you've& already got food^1,& drink^1, friends.../",
obj_sansdate3_131 = "* is what you have& to do.../",
obj_sansdate3_132 = "\\E1* really worth it?/%%",
obj_sansdate3_149 = "* .../",
obj_sansdate3_150 = "\\E1* ah^1, forget it./",
obj_sansdate3_151 = "\\E0* i'm rootin' for& ya^1, kid./%%",
obj_sansdate3_168 = "* hey./",
obj_sansdate3_169 = "\\E1* let me tell you& a story./",
obj_sansdate3_170 = "\\E0* so i'm a sentry in& snowdin forest^1, right?/",
obj_sansdate3_171 = "* i sit out there& and watch for humans^1.&* it's kind of boring./",
obj_sansdate3_172 = "\\E2* fortunately^1, deep in& the forest.../",
obj_sansdate3_173 = "\\E0* there's this HUGE& locked door./",
obj_sansdate3_174 = "* and it's perfect& for practicing& knock knock jokes./",
obj_sansdate3_175 = "* so one day^1, i'm& knocking 'em out^1,& like usual./",
obj_sansdate3_176 = "* i knock on the& door and say& \"knock knock.\"/",
obj_sansdate3_177 = "* and suddenly^1, from& the other side.../",
obj_sansdate3_178 = "\\E1* i hear a woman's& voice./",
obj_sansdate3_179 = "\\Tt*\\E0 \"who is there?\" /",
obj_sansdate3_180 = "\\Ts*\\E1 so^1, naturally^1, I& respond:/",
obj_sansdate3_181 = "\\E0* \"dishes.\"/",
obj_sansdate3_182 = "\\Tt* \"dishes who?\"/",
obj_sansdate3_183 = "\\Ts*\\E2 \"dishes a very& bad joke.\"/",
obj_sansdate3_184 = "\\E0* then she just& howls with laughter./",
obj_sansdate3_185 = "\\E1* like it's the best& joke she's heard& in a hundred years./",
obj_sansdate3_186 = "\\E0* so I keep 'em& coming^1, and she keeps& laughing./",
obj_sansdate3_187 = "\\E1* she's the best& audience i've ever& had./",
obj_sansdate3_188 = "\\E0* then^1, after a& dozen of 'em^1,& SHE knocks and says.../",
obj_sansdate3_189 = "\\Tt* \"Knock knock!\"/",
obj_sansdate3_190 = "\\Ts* \\E1i say \"whos& there?\"/",
obj_sansdate3_191 = "\\Tt* \\E0\"old lady!\"/",
obj_sansdate3_192 = "\\Ts*\\E1 \"old lady who?\"/",
obj_sansdate3_193 = "\\Tt*\\E2 \"oh! I did not& know you could& yodel!\"/",
obj_sansdate3_194 = "\\Ts*\\E1 wow./",
obj_sansdate3_195 = "\\E2* needless to say^1,& this woman was& extremely good./",
obj_sansdate3_196 = "\\E0* we kept telling& each other jokes& for hours./",
obj_sansdate3_197 = "\\E0* eventually^1, i had& to leave./",
obj_sansdate3_198 = "\\E2* papyrus gets kind& of cranky without& his bedtime story./",
obj_sansdate3_199 = "\\E0* but she told me& to come by again^1,& and so i did./",
obj_sansdate3_200 = "\\E0* then i did again^1.&* and again^1.&* it's a thing now./",
obj_sansdate3_201 = "* telling bad jokes& through the door./",
obj_sansdate3_202 = "\\E1* it rules./%%",
obj_sansdate3_221 = "* .../",
obj_sansdate3_222 = "\\E0* one day^1, though^1, i& noticed she wasn't& laughing very much./",
obj_sansdate3_223 = "* i asked her what& was up./",
obj_sansdate3_224 = "* then she told me& something strange./",
obj_sansdate3_225 = "* \\Tt\"if a human ever& comes through this& door.../\"",
obj_sansdate3_226 = "* \"... could you please^1,& please promise& something?\"/",
obj_sansdate3_227 = "* \"watch over them^1,& and protect them^1,& will you not?\"/",
obj_sansdate3_228 = "\\E0*\\Ts now^1, i hate making& promises./",
obj_sansdate3_229 = "\\E1* and this woman^1,& i don't even know& her name./",
obj_sansdate3_230 = "\\E3* but.../",
obj_sansdate3_231 = "\\E1* someone who sincerely& likes bad jokes.../",
obj_sansdate3_232 = "\\E2* has an integrity& you can't say& \"no\" to./%%",
obj_sansdate3_259 = "\\E1* do you get what& i'm saying?/",
obj_sansdate3_260 = "\\E0* that promise i made& to her.../",
obj_sansdate3_261 = "\\E1* you know what would& have happened if she& hadn't said anything?/",
obj_sansdate3_262 = "\\E3* ... buddy./%%",
obj_sansdate3_279 = "* ... You'd be dead& where you stand./%%",
obj_sansdate3_304 = "\\E3* .../",
obj_sansdate3_305 = "\\E1* hey^1, lighten up^1,& bucko!/",
obj_sansdate3_306 = "\\E2* i'm just joking& with you./",
obj_sansdate3_307 = "\\E1* besides.../",
obj_sansdate3_308 = "\\E0* haven't i done a& great job protecting& you?/",
obj_sansdate3_309 = "* i mean^1, look at& yourself./",
obj_sansdate3_310 = "\\E2* you haven't died& a single time./",
obj_sansdate3_313 = "\\E0* that's right^1, isn't& it?/",
obj_sansdate3_314 = "\\E2* well^1, chalk it& up to my great& skills./%%",
obj_sansdate3_317 = "\\E0* hey^1, what's that& look supposed to& mean?/",
obj_sansdate3_318 = "\\E1* am i wrong...?/%%",
obj_sansdate3_336 = "* heh./%%",
obj_sansdate3_380 = "* well^1, that's all./",
obj_sansdate3_381 = "\\E1* take care of& yourself^1, kid./",
obj_sansdate3_382 = "\\E0* 'cause someone really& cares about you./%%",
obj_sansdoor_98 = "* (The door is locked.)/%%",
obj_sansdoor_102 = "* (You unlock the door and& enter...)/%%",
obj_sansmailbox_60 = "* (It's a mailbox overflowing& with unread junk mail.)/%%",
obj_sanssnowman_98 = "* (It's a lump of snow with the& word 'sans' written on it& in red marker.)/%%",
obj_sanssteps_56 = "* Seems like someone was& walking in circles just& to make noises.../%%",
obj_savepoint_97 = "\\R* \\[1] left./%%",
obj_savepoint_99 = "\\R* That comedian.../%%",
obj_savepoint_101 = "* Determination./%%",
obj_savepoint_103 = "* The comedian got away^1.&* Failure./%%",
obj_savepoint_118 = "\\R* \\[1] left./%%",
obj_savepoint_120 = "* Determination./%%",
obj_savepoint_135 = "\\R* \\[1] left./%%",
obj_savepoint_137 = "* Determination./%%",
obj_savepoint_145 = "* Determination./%%",
obj_savepoint_fake_266 = "Howdy!/",
obj_savepoint_fake_267 = "It's me, FLOWEY./",
obj_savepoint_fake_268 = "\\E2FLOWEY the FLOWER!/",
obj_savepoint_fake_269 = "\\E0I owe you a HUGE thanks./",
obj_savepoint_fake_270 = "\\E9You really did a number&on that old fool./",
obj_savepoint_fake_271 = "\\E0Without you^1, I NEVER could&have gotten past him./",
obj_savepoint_fake_272 = "\\E7But now^1, with YOUR help.../",
obj_savepoint_fake_273 = "\\E8 %",
obj_savepoint_fake_274 = "\\TFHe's DEAD./",
obj_savepoint_fake_275 = "\\E6And I'VE got the human&SOULS!/%%",
obj_savepoint_fake_278 = "%%%",
obj_savepoint_fake_332 = "\\E0Boy!/",
obj_savepoint_fake_333 = "\\E0I've been empty for so&long.../",
obj_savepoint_fake_334 = "\\E4It feels great to have a&SOUL inside me again./",
obj_savepoint_fake_335 = "\\E1Mmmm^1, I can feel them&wriggling.../",
obj_savepoint_fake_337 = "\\E6Awww^1, you're feeling&left out^1, aren't you?/",
obj_savepoint_fake_338 = "\\E1Well^1, that's just perfect./",
obj_savepoint_fake_339 = "\\E0After all^1, I only have&six souls./",
obj_savepoint_fake_340 = "\\E1I still need one more.../",
obj_savepoint_fake_341 = "\\TFB\\E2efore I become GOD./",
obj_savepoint_fake_342 = "\\E3And then^1, with my&newfound powers.../",
obj_savepoint_fake_343 = "\\E7Monsters./",
obj_savepoint_fake_344 = "\\E5Humans./",
obj_savepoint_fake_345 = "\\E5Everyone^2./",
obj_savepoint_fake_346 = "\\E8I'll show them all the REAL&meaning of this world./%%",
obj_savepoint_fake_347 = "%%%",
obj_savepoint_fake_435 = "\\E0Oh^1, and forget about escaping&to your old SAVE FILE./",
obj_savepoint_fake_436 = "\\TFI\\E2t's gone FOREVER./",
obj_savepoint_fake_439 = "\\E0Golly^1, if only you&had a SAVE FILE you&could run away to.../",
obj_savepoint_fake_440 = "\\TFB\\E2ut you were just&too STUPID to make one!/",
obj_savepoint_fake_442 = "\\TfB\\E3ut don't worry./",
obj_savepoint_fake_443 = "\\E0Your old friend FLOWEY.../",
obj_savepoint_fake_444 = "\\E1Has worked out a replacement&for you!/",
obj_savepoint_fake_445 = "\\TFI\\E6'll SAVE over your own&death./",
obj_savepoint_fake_446 = "\\E7So you can watch me tear&you to bloody pieces.../",
obj_savepoint_fake_447 = "\\E8Over^1, and over^1, and over.../%%",
obj_savepoint_fake_490 = "\\E9... what?/",
obj_savepoint_fake_491 = "Do you really think&you can stop ME?/",
obj_savepoint_fake_492 = "\\TfH\\E4ee hee hee.../%%",
obj_savepoint_fake_507 = "\\E5You really ARE an idiot^4.%%",
obj_shamblingmass_70 = "* As a slime^1, I'm outraged./%%",
obj_shamblingmass_74 = "* As a slime^1, I'm overjoyed./%%",
obj_shamblingmass_79 = "* As a slime^1, I'm saddened./%%",
obj_shop1_263 = "\\E0* Take your time./*",
obj_shop1_264 = "\\E0* Hello^1, traveller^1.&* How can I help you?/*",
obj_shop1_265 = "* But nobody came./*",
obj_shop1_352 = "\\E0What would&you like&to buy?/*",
obj_shop1_353 = "\\E5Thanks for&your&purchase./*",
obj_shop1_354 = "\\E0Just&looking?/*",
obj_shop1_355 = "\\E6That's not&enough&money./*",
obj_shop1_356 = "\\E6You're&carrying&too much./*",
obj_shop1_357 = "/*",
obj_shop1_438 = "\\E0Care to&chat?/*",
obj_shop1_476 = "\\E3* Huh^1?&* Sell somethin'^1?&* Does this look like a& pawn shop?/",
obj_shop1_477 = "\\E4* I don't know how it works where& you come from... but.../",
obj_shop1_478 = "\\E0* If I started spending money& on old branches and used& bandages^1, I'd be out of business& in a jiffy!/%%",
obj_shop1_480 = "\\E4* If you're really hurtin' for& cash^1, then maybe you could& do some crowdfunding./",
obj_shop1_481 = "* I hear people will pay for& ANYTHING nowadays./%%",
obj_shop1_486 = "* You took 758G from behind the& counter./%%",
obj_shop1_492 = "* Nothing left./%%",
obj_shop1_498 = "\\E0* Bye now^1!&* Come again sometime!/%%",
obj_shop1_500 = "* .../%%",
obj_shop1_504 = "\\E0* Hiya^1! Welcome to Snowdin^1!&* I can't remember the last& time I saw a fresh face around& here./",
obj_shop1_505 = "\\E4* Where did you come from^1?&* The capital?/",
obj_shop1_506 = "\\E0* You don't look like a tourist^1.&* Are you here by yourself?/%%",
obj_shop1_511 = "\\E0* I mean^1, it happened to you^1,& right?/",
obj_shop1_512 = "* There was a strange flash of& white light..^1.&* Then I felt my body being pulled& into..^1. something./",
obj_shop1_513 = "* Then^1, suddenly^1, everything was& back to normal./%%",
obj_shop1_518 = "\\E0* You want to know what to do& here in Snowdin?/",
obj_shop1_519 = "\\E4* Grillby's has food^1, and the& library has information.../",
obj_shop1_520 = "* If you're tired^1, you can take& a nap at the inn^1.&* It's right next door ^1- my sister& runs it./",
obj_shop1_521 = "\\E0* And if you're bored^1, you can& sit outside and watch those wacky& skeletons do their thing./",
obj_shop1_522 = "\\E0* There's two of 'em..^1.&*\\E4 Brothers^1, I think^1.&* They just showed up one day& and..^1.&*\\E0 ... asserted themselves./",
obj_shop1_523 = "* The town has gotten a lot& more interesting since then./%%",
obj_shop1_528 = "\\E0* I heard that it was all 'cause& a human came through here./",
obj_shop1_529 = "* A human..^1.&* I can hardly believe it!/",
obj_shop1_530 = "* Well if they decide to stop& in^1, I'll be sure to give& them a hero's welcome./%%",
obj_shop1_536 = "\\E4* Think back to your history& class.../",
obj_shop1_537 = "\\E0* A long time ago^1, monsters lived& in the RUINS back there in& the forest./",
obj_shop1_538 = "* Long story short^1, we all decided& to leave the ruins and head& for the end of the caverns./",
obj_shop1_539 = "* Along the way^1, some fuzzy folk& decided they liked the cold& and set up camp in Snowdin./",
obj_shop1_540 = "\\E6* Oh^1, and don't think about& trying to explore the RUINS.../",
obj_shop1_541 = "\\E0* The door's been locked for& ages^1.&* So unless you're a ghost& or can burrow under the door^1,& forget about it./%%",
obj_shop1_545 = "\\E0* Didja hear^1?&* The RUINS have been opened up^1,& and get this.../",
obj_shop1_546 = "* They were opened from the& INSIDE./",
obj_shop1_547 = "* Apparently the Queen had been& staying inside there for God& knows how long./",
obj_shop1_548 = "* Pretty unbelievable^1, huh!?/%%",
obj_shop1_555 = "\\E0* Life is the same as usual./",
obj_shop1_556 = "\\E1* A little claustrophobic.../",
obj_shop1_557 = "\\E2* But..^1. we all know deep down& that freedom is coming^1, don't we?/",
obj_shop1_558 = "\\E2* As long as we got that hope^1, we& can grit our teeth and face the& same struggles^1, day after day.../",
obj_shop1_559 = "\\E5* That's life^1, ain't it?/%%",
obj_shop1_563 = "\\E0* Well^1, I suppose I'll move& my store to the overworld.../",
obj_shop1_564 = "* ... haven't planned much& more than that^1, I'm afraid./%%",
obj_shop1_570 = "* (There's a note here.)/",
obj_shop1_571 = "* Please don't hurt my family./%%",
obj_shop2_234 = "* Don't be shy now./*",
obj_shop2_235 = "* Woah there^1!&* I've got some neat& junk for sale./*",
obj_shop2_236 = "* Wah ha ha^1!&* I knew you could& do it!/*",
obj_shop2_237 = "* Wa ha ha..^1.&* So you came here^1.&* What a treat!/*",
obj_shop2_287 = "What are&you lookin&for?/*",
obj_shop2_288 = "Thanks!&Wa ha ha./*",
obj_shop2_289 = "Careful&with that./*",
obj_shop2_290 = "You're&a bit&short&on cash./*",
obj_shop2_291 = "You're&carrying&too much!/*",
obj_shop2_295 = "Don't&expect a&discount./*",
obj_shop2_296 = "Here we&are./*",
obj_shop2_297 = ".../*",
obj_shop2_298 = "Eh^1?&You can't&afford&it?/*",
obj_shop2_299 = "Don't you&have&enough?/*",
obj_shop2_390 = "Anything&you&wanna&know?/*",
obj_shop2_392 = "Really?&YOU&wanna&chat?/*",
obj_shop2_438 = "\\E2* Ha^1!\\E0 &* I'm tryin' to get RID of& my junk^1, not get more of it!/",
obj_shop2_439 = "\\E4* Though^1, I've heard if you& want to sell stuff^1, the Temmie& Village is your best bet./",
obj_shop2_440 = "\\E0* Where is it?/",
obj_shop2_441 = "\\E3* .../",
obj_shop2_442 = "\\E0* I don't remember./%%",
obj_shop2_444 = "* For the last time^1, I'm not& taking it!/%%",
obj_shop2_445 = "* I hear people will pay for& ANYTHING nowadays./%%",
obj_shop2_448 = "\\E3* I wouldn't buy your chitzy& garbage at knifepoint./%%",
obj_shop2_454 = "* Be careful out there^1, kid!/%%",
obj_shop2_456 = "* Good riddance./%%",
obj_shop2_462 = "* I've been around a long time^1.&*\\E3 Maybe too long./",
obj_shop2_463 = "\\E2* Studying history sure is& easy when you've lived through& so much of it yourself^1!&*\\E0 Wa ha ha!/%%",
obj_shop2_468 = "\\E0* Long ago^1, ASGORE and I& agreed that escaping would& be pointless.../",
obj_shop2_469 = "\\E3* Since once we left^1, humans& would just kill us./",
obj_shop2_470 = "\\E1* I felt a little betrayed when& he eventually changed his& mind./",
obj_shop2_471 = "\\E4* But now^1, I think..^1.&* Maybe he was right to./",
obj_shop2_472 = "\\E2* 'Cause after all^1, even though& we never escaped.../",
obj_shop2_473 = "\\E3* A human's killing us anyway^1,& ain't that right?/%%",
obj_shop2_478 = "* OK^1, OK^1!&* I remember it clearly now./",
obj_shop2_479 = "\\E3* It was the monthly address at& the castle^1, and the queen& was giving her part on& current events./",
obj_shop2_480 = "\\E0* After finishing her update^1,& she moved to pass the& microphone to the king./",
obj_shop2_481 = "\\E3* However^1, she didn't realize& the microphone was still in& her hands when she said:/",
obj_shop2_482 = "\\E2* \"Your turn^1, Fluffybuns.\"/",
obj_shop2_483 = "\\E0* The audience burst into& laughter./",
obj_shop2_484 = "\\E2* Realizing what she had said^1,& she started laughing too./",
obj_shop2_485 = "\\E0* After a few moments^1, the& king held up his arms^1.&* The crowd grew silent./",
obj_shop2_486 = "\\E3* He leaned towards the& microphone^1, expression..^1.&* Stern./",
obj_shop2_487 = "\\E0* \"Dear citizens.^1\"&* \"Thank you for coming& here today.\"/",
obj_shop2_488 = "\\E3* \"I..^1. King Fluffybuns...\"/",
obj_shop2_489 = "\\E2* And the rest is history./%%",
obj_shop2_497 = "\\E2* What's that^1?&* You want me to repeat myself?/",
obj_shop2_498 = "\\E0* Heck no^1!&* Your eyes still work..^1.&* Go read a book or something^1!&* Wahaha!/%%",
obj_shop2_503 = "\\E0* Oh yeah..^1.&* The prophecy./",
obj_shop2_504 = "\\E4* Legend has it, an 'angel' who has& seen the surface will descend& from above and bring us freedom./",
obj_shop2_505 = "\\E3* Lately^1, the people have been& taking a bleaker outlook.../",
obj_shop2_506 = "\\E4* Callin' that winged circle the& 'Angel of Death.'/",
obj_shop2_507 = "\\E3* A harbinger of destruction^1,& waitin' to 'free' us from& this mortal realm.../",
obj_shop2_508 = "* In my opinion^1, when I see& that little circle.../",
obj_shop2_509 = "\\E2* I jus' think it looks neat^1!&* Wahaha!/%%",
obj_shop2_516 = "\\E0* That emblem actually predates& written history^1.&* The original meaning has been& lost to time.../",
obj_shop2_517 = "\\E4* All we know is that the& triangles symbolize us monsters& below^1, and the winged circle& above symbolizes.../",
obj_shop2_518 = "\\E3* Somethin' else./",
obj_shop2_519 = "\\E0* Most people say it's the& 'angel^1,' from the prophecy.../%%",
obj_shop2_524 = "\\E0* Eh^1?&* You don't know what that is?/",
obj_shop2_525 = "\\E1* What are they teaching you& kids in school nowadays...^1?&*\\E2 Wa ha ha!/",
obj_shop2_526 = "\\W*\\E0 That's the \\YDelta Rune^1,\\W the& emblem of our kingdom^1.&* The Kingdom.../",
obj_shop2_527 = "* ... of Monsters./",
obj_shop2_528 = "* Wahaha^1!&* Great name^1, huh^1?&* It's as I always say.../",
obj_shop2_529 = "* Ol' King Fluffybuns can't name& for beans!/%%",
obj_shop2_537 = "\\E3* Eh^1?&* Goat?/",
obj_shop2_538 = "\\E2* Actually^1, that reminds me^1.&* Toriel once wore a flower-& patterned muu-muu... /",
obj_shop2_539 = "\\E0* Folks kept saying \"nice muu-& muu\" to her^1, but she kept& thinking they were calling& her a cow./",
obj_shop2_540 = "\\E1* So she never wore it again./",
obj_shop2_541 = "\\E3* What was the question again?/",
obj_shop2_542 = "\\E0* Oh^1.&* Right^1.&* ASGORE./",
obj_shop2_543 = "\\E3* He's a real interesting& type of monster^1.&* The strongest type of all./",
obj_shop2_544 = "\\E0* We call 'em Boss Monsters./",
obj_shop2_545 = "* When they have an offspring^1,& the SOUL power of the& parents flows into the& child.../",
obj_shop2_546 = "* Causing the child to grow& as the parents age./",
obj_shop2_547 = "\\E3* But ASGORE doesn't have a& child^1.&* So he's been stuck at the& same age..^1.&* And probably will be forever./",
obj_shop2_548 = "\\E1* Huh^1?&* What if the child is a& human...^1? What?/",
obj_shop2_549 = "\\E1* Nah^1. That wouldn't work^1.&* So if ASGORE's your father^1,& he'll definitely outlive& you./%%",
obj_shop2_555 = "\\E1* I've lived too long to& be afraid of something& like you./",
obj_shop2_556 = "\\E2* Try it^1, kiddo!/",
obj_shop2_557 = "\\E3* ... I know you can't here./",
obj_shop2_558 = "\\E1* Wah ha..^1.&* Knowledge like that is& the only reason I've& survived so long./%%",
obj_shop2_564 = "* King Fluffybuns^1?&* He's a friendly^1, happy-go-lucky& kind of guy.../",
obj_shop2_565 = "\\E4* If you keep walking around long& enough^1, you'll probably meet him^1.&*\\E0 He loves to walk around and& talk to people./",
obj_shop2_566 = "\\E3* Eh^1?&* Why do I call Dreemurr& 'Fluffybuns?^1'&*\\E2 Oh^1, that's a great story!/",
obj_shop2_567 = "\\E3* .../",
obj_shop2_568 = "\\E0* I don't remember it./",
obj_shop2_569 = "* But if you come back much& later^1, I'm sure I'll have& remembered by then./%%",
obj_shop2_573 = "\\E2* Oh yeah^1!&* Of course^1.&* Toriel was queen^1, and& Asgore was the king./",
obj_shop2_574 = "\\E3* It was tragic when she left./",
obj_shop2_575 = "\\E1* Since everyone knew she was& really the brains behind the& throne.../",
obj_shop2_576 = "\\E0* But it was also just a& teensy^1, teensy bit relieving^1,& you know?/",
obj_shop2_577 = "\\E3* Those two were really& insufferable together..^1.&* Nuzzling noses^1, bein' all cute& n' cuddly in public..^1.&* Embarrassing their children.../",
obj_shop2_578 = "\\E0* They were so sweet it& made me SICK^1.&* Thank god those days are& over!/%%",
obj_shop2_584 = "\\E3* Eh^1? Fight you?/",
obj_shop2_585 = "\\E1* Nah..^1. I'm not a hero^1.&* Never was./",
obj_shop2_586 = "\\E2* And b'sides..^1.&* These old bones aren't fit& for fighting anyhoo./",
obj_shop2_587 = "\\E3* One attack from you^1, and& then I'd... well.../",
obj_shop2_588 = "\\E2* At least by talking to& you^1, I've bought enough time& for some of them to escape./%%",
obj_shop2_595 = "\\E0* Undyne^1?&* Yeah^1, she's a local hero& around here./",
obj_shop2_596 = "\\E4* Through grit and determination& alone^1, she fought her way to& the top of the Royal Guard./",
obj_shop2_597 = "\\E3* Actually^1, she just came through& here asking about someone who& looked just like you.../",
obj_shop2_598 = "\\E0* I'd watch your back^1, kid^1.&* And buy some items..^1.&* It might just save your hide^1!&* Wa ha ha!/%%",
obj_shop2_601 = "\\E0* Undyne^1.&* She's really come a long way& since she was a little& urchin./",
obj_shop2_602 = "\\E2* I used to be a hero myself^1,& back in the old days^1.&* Gerson^1, the Hammer of Justice./",
obj_shop2_603 = "\\E3* When she was younger^1, Undyne& would follow me around^1, to& watch me beat up bad guys.../",
obj_shop2_604 = "\\E0* Sometimes she'd even try& to help!/",
obj_shop2_605 = "\\E3* Though^1, most of the time& the folks she attacked weren't& bad guys^1.&* It'd be the mailman or& something like that./",
obj_shop2_606 = "\\E2* Anyhoo^1, I appreciated it^1!&* Wah ha ha ha!!!/%%",
obj_shop2_612 = "\\E1* I'm not a hero./",
obj_shop2_613 = "\\E3* But I know there's someone& out there./",
obj_shop2_614 = "\\E0* Someone who'll never give& up trying to do the& right thing^1, no matter& what./",
obj_shop2_615 = "\\E4* There's no prophecy or& legend 'bout anyone like& that./",
obj_shop2_616 = "\\E3* It's just something I know& is true./",
obj_shop2_617 = "\\E0* That someone like that& will strike you down./%%",
obj_shop3_357 = "* Don't be shy now./*",
obj_shop3_358 = "* Hey^1!&* Check it& out!/*",
obj_shop3_359 = "* But^1, like./*",
obj_shop3_362 = "* Yeah!&* Check it& out!/*",
obj_shop3_363 = "* Nobody& came and& stuff./*",
obj_shop3_474 = "\\E0You should&buy ALL&our stuff!/*",
obj_shop3_475 = "\\E4Bratty!&We're&gonna&be rich!/*",
obj_shop3_476 = "\\E0So are&you gonna&buy it??/*",
obj_shop3_477 = "\\E0You need&WAY more&money./*",
obj_shop3_478 = "\\E0You have&TOO many&items!!!/*",
obj_shop3_479 = "\\E4We're all&$$$$$old&out!&Mee-YOW!/*",
obj_shop3_481 = "/*",
obj_shop3_599 = "So, like,&what's up?/*",
obj_shop3_650 = "* Thanks^1, but we^1,& like^1, don't& really need& anything./*",
obj_shop3_658 = "\\M2* Oh my God^1.&* Is that a& glamburger?/*",
obj_shop3_668 = "* Stole 5G& from the& till./%%",
obj_shop3_673 = "* The till& is empty./%%",
obj_shop3_683 = "* Like^1, see& you later!/*",
obj_shop3_685 = "* Like^1, later& and stuff!/*",
obj_shop3_690 = "* .../*",
obj_shop3_692 = "* .../*",
obj_shop3_710 = "* I'm Bratty^1, and& this is my& best friend^1,& Catty./*",
obj_shop3_713 = "* I'm Catty^1, and& this is my& best friend^1,& Bratty./*",
obj_shop3_726 = "\\M3* Well^1, that kind& of guy.../",
obj_shop3_727 = "\\M5* You hang out& with him once^1,& then he wants& to hang out.../",
obj_shop3_728 = "\\M2* All^1.&* The^1.&* Time./%%",
obj_shop3_736 = "\\M5* Oh^1, uh.../*",
obj_shop3_745 = "\\M4* OK^1, like^1,& the annoying& thing is.../*",
obj_shop3_754 = "\\M2* Oh^1, that guy& from the& store^1?&*\\M4 Yuck^1, what a& creep./*",
obj_shop3_763 = "\\M0* So^1, we're& like^1,& totally& free now^1,& huh?/*",
obj_shop3_778 = "* Where do we& get the& garbage?/",
obj_shop3_779 = "\\M4* Like^1, the& garbage store^1,& duh!!!/%%",
obj_shop3_788 = "* I mean^1, like^1,& where does& anyone get guns^1,& or food^1, or.../*",
obj_shop3_798 = "* The stuff& inside^1, is& like.../*",
obj_shop3_807 = "\\M2* Oh^1, oops^1,& really?/",
obj_shop3_808 = "\\M3* Uh^1, well^1,& when we& said^1, um.../",
obj_shop3_809 = "* We were& hyped for the& destruction& of humanity.../",
obj_shop3_810 = "* We were^1,& just^1, like^1,& joking^1, you& know?/%%",
obj_shop3_822 = "* So^1, like^1,& Dr. Alphys& built Mettaton^1,& right?/*",
obj_shop3_829 = "\\M6* Oh my God^1.&* Mettaton./",
obj_shop3_830 = "\\M6* He's like..^1.&* My robot& husband. /",
obj_shop3_831 = "\\M4* I think we're& like..^1. both& going to marry& him./*",
obj_shop3_833 = "\\E2* Oh my GOD^1,&* METTATON./",
obj_shop3_834 = "\\E2* Actually he's& like..^1.&* MY robot& husband./",
obj_shop3_835 = "* We're both& like^1, ALREADY& married to& him./*",
obj_shop3_836 = "\\E6* He just^1, like^1,& doesn't know& it yet./%%",
obj_shop3_845 = "* Hmmm..^1.&* Now that& we're& gonna be& free.../*",
obj_shop3_859 = "\\M5* Oh my God^1.&* Alphys./",
obj_shop3_860 = "\\M0* She used to& live on our& street./*",
obj_shop3_862 = "\\E7* Oh my god^1,&* ALPHYS./",
obj_shop3_863 = "\\E0* She was like& a big sister./*",
obj_shop3_870 = "\\M0* So Alphys& has always^1,& like.../*",
obj_shop3_879 = "\\M4* Oh my God^1.&* He's a total& goober./",
obj_shop3_880 = "\\M0* Like^1, I LOVE& that guy./",
obj_shop3_881 = "\\M5* God^1, we're& like.../",
obj_shop3_882 = "\\M1* SO hyped for& the destruction& of humanity./*",
obj_shop3_884 = "\\E0* He's a big^1,& fuzzy& goofball!! /",
obj_shop3_885 = "\\E0* He's like^1,& SO nice. /",
obj_shop3_886 = "\\E7* God^1, we're& like.../",
obj_shop3_887 = "\\E1* SO hyped for& the destruction& of humanity./*",
obj_shop3_898 = "\\M0* Me^1?&* Yeah^1, I& LOVE cats!/",
obj_shop3_899 = "\\M1* They're^1,& like^1,& SO tasty!!/*",
obj_shop3_901 = "\\E8* Me^1?&* Yeah^1, I& LOVE cats!/",
obj_shop3_902 = "\\E1* They're^1,& like^1,& SO cute!!!/*",
obj_shop3_910 = "* Hey^1, this is& Bratty!/*",
obj_shop3_912 = "* Hey^1, this is& Catty!/*",
obj_shop3_959 = "\\E3* TOTALLY wicked& expensive./%%",
obj_shop3_970 = "* But^1, like^1, this& stuff we found& is like.../*",
obj_shop3_980 = "\\E3* TOTALLY wicked& cheap./%%",
obj_shop3_991 = "\\M5* You should.../",
obj_shop3_992 = "\\M1* TOTALLY wicked& buy all of& it?/*",
obj_shop3_994 = "\\E7* Like... /",
obj_shop3_995 = "\\E4* TOTALLY wicked& buy all of& it?/*",
obj_shop3_1014 = "\\E1* We found it in& the garbage!/%%",
obj_shop3_1033 = "\\M3* It's GOOD& garbage./*",
obj_shop3_1035 = "\\E4* It's like^1,& really good& garbage./%%",
obj_shop3_1055 = "\\M5* ...../",
obj_shop3_1056 = "\\M1* Waterfall& mostly./*",
obj_shop3_1058 = "\\E7* ...../",
obj_shop3_1059 = "\\E1* I found a gun& in a dumpster!/%%",
obj_shop3_1071 = "\\E6* That's like^1,& what they& TELL you./%%",
obj_shop3_1082 = "\\M2* But like..^1.&* Mettaton always& acts like.../*",
obj_shop3_1093 = "\\E5* ... being built& was HIS& idea somehow./%%",
obj_shop3_1104 = "\\M5* And even right& after he was& built.../*",
obj_shop3_1115 = "\\E7* ... he acted& like Alphys was& an old friend./%%",
obj_shop3_1126 = "\\M4* But they're& like..^1.&* Not friends& anymore./*",
obj_shop3_1137 = "\\E1* Yeah!!^1!&* Unlike me& and Bratty!^1!&* Best friends& for-EVER!!!/%%",
obj_shop3_1156 = "\\M4* I mean^1, like^1,& if your big& sister.../*",
obj_shop3_1167 = "\\E1* Takes you on& trips to the& dump./%%",
obj_shop3_1179 = "\\M0* She showed us& the coolest& places to& find trash./*",
obj_shop3_1189 = "\\E7* She was always& collecting& these weird& cartoons./%%",
obj_shop3_1201 = "\\M5* Then she& became the& Royal& Scientist.../*",
obj_shop3_1211 = "\\E5* Yeah^1, we& haven't seen& her in& forever.../%%",
obj_shop3_1231 = "\\E2* Thought ASGORE& is a SUPER& cutie./%%",
obj_shop3_1243 = "\\M4* So^1, like^1, I'm& pretty sure& she.../*",
obj_shop3_1253 = "\\E0* Made Mettaton& to^1, like^1,& totally& impress him./%%",
obj_shop3_1265 = "\\M2* A robot with a& SOUL.../*",
obj_shop3_1275 = "\\E5* That's^1, like^1,& SUPER relevant& to his hobbies!/%%",
obj_shop3_1288 = "\\M0* So after seeing& Mettaton^1,& ASGORE.../*",
obj_shop3_1298 = "\\E0* Asked her to do& all this science& stuff for him!/",
obj_shop3_1299 = "\\E5* But nobody's^1,& like^1, seen& anything from& her yet./%%",
obj_shop3_1319 = "\\M2* Or...& her at all.../*",
obj_shop3_1329 = "\\E0* She must^1,& like^1, just& stay in her& lab all day./%%",
obj_shop3_1341 = "\\M4* Like^1, live& a little^1,& girl./*",
obj_shop3_1351 = "\\E1* Yeah!!^1!&* Like us!!!/%%",
obj_shop3_1371 = "\\E4* Oh my god^1,& can you go& get us some& Glamburgers?/%%",
obj_shop3_1383 = "\\M0* We don't.&* Really need^1.&* Anything./*",
obj_shop3_1395 = "\\E2* Wait^1! I'll pay& you 1000G if& you get Mettaton& to autograph& my butt!/%%",
obj_shop3_1415 = "\\E4* OH MY GOD!!^1!&* GIMME!!!/%%",
obj_shop3_1427 = "\\M4* God^1, Catty.&* Try to have& some& self-control./*",
obj_shop3_1439 = "\\E5* Sorry.../%%",
obj_shop3_1451 = "\\M6* 'Cause they& OBVIOUSLY& brought that& Glamburger& for ME./*",
obj_shop3_1463 = "\\E1* NOOO WAYYY!!!!!/%%",
obj_shop3_1484 = "\\E5* Yeah^1! He's& a creep!/%%",
obj_shop3_1495 = "\\E7* But he's kind& of cute^1,& too.../%%",
obj_shop3_1504 = "\\M4* C'mon^1,& Catty^1, don't& you have& ANY& standards^2?/*",
obj_shop3_1517 = "\\E1*\\M1 Nope!!!/%%",
obj_shop3_1537 = "\\E7* He'd be OK& if he just& treated us& with some& respect./%%",
obj_shop3_1549 = "\\M5* But he just& acts..^1.&* Really& weird./*",
obj_shop3_1561 = "\\E5* And then acts& like it's OUR& fault he& acts that& way!/%%",
obj_shop3_1573 = "\\M0* Like^1, when& we asked him& to get those& Glamburgers.../*",
obj_shop3_1586 = "\\E0* He dropped them& and ran away& before we& could even say& anything!/%%",
obj_shop3_1598 = "\\M3* We were^1,& like^1, going& to share& them./*",
obj_shop3_1610 = "\\E7* Really^1?&* I wasn't./%%",
obj_shop3_1624 = "\\M1* Catty!!/%%",
obj_shop3_1644 = "\\E1*\\M2 Yeah!^1!&* He should come& look for& junk with us!/%%",
obj_shop3_1657 = "\\M3* But like^1, if& we let him& hang out with& us..^1. I just& worry it'll.../*",
obj_shop3_1669 = "\\E4*\\M2 ... be really& super fun!/%%",
obj_shop3_1682 = "\\M1* Um^1, that was& NOT what I& was gonna say./*",
obj_shop3_1694 = "\\E1* But I was& close^1, right!?/%%",
obj_shop3_1707 = "\\E7* But don't you& feel bad for& him^1, Bratty?/",
obj_shop3_1708 = "\\E5* Poor& Burgerpants.../",
obj_shop3_1709 = "\\E4* Think about how& cool we are& compared to& him!!!/",
obj_shop3_1710 = "* We'd be saving& his LIFE with& our& friendship!!/",
obj_shop3_1711 = "\\E1* His LIFE^1,& Bratty!!/%%",
obj_shop3_1724 = "\\M4* Uh^1, so?/%%",
obj_shop3_1735 = "\\E7* ..^5. %",
obj_shop3_1736 = "\\E1* Think of all& the glamburgers& he could get& for us!!/*",
obj_shop3_1749 = "\\M3* ... so is he& free after& work?/%%",
obj_shop3_1761 = "\\E0* Yeah^1, like^1,& totally& free./%%",
obj_shop3_1773 = "* Like..^1.&* Cool./*",
obj_shop3_1785 = "\\E0* Yeah^1, like^1,& cool./%%",
obj_shop3_1797 = "* Like^1,& millennia& of being& imprisoned& finally over?/*",
obj_shop3_1809 = "\\E0* Yeah^1, that's& like pretty& chill I guess./%%",
obj_shop3_1822 = "\\E7* Did we say& that?/%%",
obj_shop3_1834 = "\\M4* Probably?/",
obj_shop3_1835 = "\\M1* It's^1, like^1,& practically& our& catchphrase./%%",
obj_shop3_1847 = "\\E8* Really^1?&* I thought our& catchphrase& was.../",
obj_shop3_1848 = "\\E4* B-B-Bratty's& the best^1,& C-C-Catty's& the coolest!/%%",
obj_shop3_1861 = "\\M1* Um^1, no?/",
obj_shop3_1862 = "* We've like& literally& NEVER said& that./%%",
obj_shop3_1873 = "\\E1* CAN it be& though!^1?&* CAN it be!?/%%",
obj_shop3_1886 = "\\E4* OMG^1, we& can finally& fulfill our& DREAM of having& a pet cat!/%%",
obj_shop3_1899 = "\\M1* That's^1, like^1,& YOUR dream^1,& Catty./*",
obj_shop3_1910 = "* But Bratty.../",
obj_shop3_1911 = "\\E5*\\M5 I don't wanna& have a dream& without YOU& in it...!/%%",
obj_shop3_1924 = "* Aww..^1.&* Catty..^3./*",
obj_shop3_1936 = "\\E1* And^1, in my& dream^1, YOU clean& up after& the cat!/%%",
obj_shop3_1949 = "\\M1* Catty!!!/%%",
obj_shop3_1974 = "\\E5* Bratty& NOOOO!!!/%%",
obj_shop3_1987 = "\\M1* I'm just& kidding!!/",
obj_shop3_1988 = "\\M4*\\E8 Kind of./",
obj_shop3_1989 = "\\M5*\\E7 Anyway^1, when& was the last& time you even& SAW a cat& around here?/%%",
obj_shop3_2001 = "\\E8* Oh!^1!&* JUST the other& day!/",
obj_shop3_2002 = "\\E3* There was& this CUTE& little white& cat walking& around.../",
obj_shop3_2003 = "\\E4* It was^1, like^1,& SOOOOOO& clueless& looking./",
obj_shop3_2004 = "\\E1* I pet it& for like an& hour!!/%%",
obj_shop3_2017 = "\\M5* ....^1.&* ....^1.&* ... Catty^2./*",
obj_shop3_2028 = "\\E7* Yeah^1, Bratty?/%%",
obj_shop3_2042 = "\\M1* I think that& was^1, like..^1.&* A dog^3./*",
obj_shop3_2053 = "\\E1* DOGS ARE JUST& FIRM CATS!!!!/%%",
obj_shop3_2067 = "* If you're& reading& this.../*",
obj_shop3_2077 = "\\E7* Then^1, like^1,& bad news you& mega-evil& weirdo!/%%",
obj_shop3_2088 = "* Alphys just& came here& and she's& taking us.../*",
obj_shop3_2098 = "\\E7* Someplace& super duper& safe!/%%",
obj_shop3_2109 = "* But^1, first^1,& we gotta use& up these gel& pens./*",
obj_shop3_2119 = "\\E7* Yeah^1!&* Chill^1, Alphys!&* We don't wanna& waste pens!/%%",
obj_shop3_2131 = "* And don't even& THINK about& stealing our& stuff./*",
obj_shop3_2141 = "* Yeah^1, creep^1!&* Leave our& junk alone!/%%",
obj_shop3_2152 = "* Catty^1, it's& not JUNK^1.&* It's really& valuable./*",
obj_shop3_2162 = "* Yeah^1!&* Our garbage& is REALLY& valuable!/%%",
obj_shop3_2174 = "* Anyway^1.&* In closing^1:&* You're a& total loser!/*",
obj_shop3_2184 = "* Yeah^1!&* Loser!!^1!&* Nya ha ha!!!/%%",
obj_shop3_2196 = "* Signed^1,& Bratty <3/*",
obj_shop3_2198 = "* Signed^1,& Catty <3/*",
obj_shop4_244 = "\\E0* The customer is& always right./*",
obj_shop4_245 = "\\E0* Welcome to MTT-Brand& Burger Emporium^1, home& of the Glamburger^1.&* Sparkle up your& day (TM)./*",
obj_shop4_249 = "\\E3* Anything else you& need?/*",
obj_shop4_250 = "\\E3* What can I do for you^1,& little buddy?/*",
obj_shop4_252 = "\\E1* (Why do I always& get the freaks?)/*",
obj_shop4_329 = "\\E0How can&I help&you, O&customer?/*",
obj_shop4_330 = "\\E2Thanksy!&Have a&FABU-FUL&day!!!/*",
obj_shop4_331 = "\\E1So do&you want&it or¬???/*",
obj_shop4_332 = "\\E1That's not&the right&amount of&money./*",
obj_shop4_333 = "\\E1You&don't&have&room./*",
obj_shop4_334 = "\\E1We don't&HAVE&any&more./*",
obj_shop4_338 = "\\E6Take what&you want^1,&little&buddy./*",
obj_shop4_339 = "\\E6Here you&go^1,&little&buddy./*",
obj_shop4_340 = "\\E6Don't&worry&about&it./*",
obj_shop4_341 = "\\E6Sorry...&You can't&take it&for free./*",
obj_shop4_342 = "\\E6You gotta&drop some&stuff./*",
obj_shop4_343 = "\\E6Like I'm&making&THAT&again./*",
obj_shop4_347 = "\\E3Are you&gonna&order or&what?/*",
obj_shop4_348 = "\\E6Here you&go^1,&little&weirdo./*",
obj_shop4_349 = "\\E1So do&you want&it or¬???/*",
obj_shop4_350 = "\\E1That's not&the right&amount of&money./*",
obj_shop4_351 = "\\E1You&don't&have&room./*",
obj_shop4_352 = "\\E1We don't&HAVE&any&more./*",
obj_shop4_472 = "\\E3Take it&from me^1,&little&buddy./*",
obj_shop4_473 = "\\E3Nothing&else to&do!/*",
obj_shop4_519 = "\\E1* (WHY IS THIS PERSON TRYING TO& SELL ME SOMETHING THIS IS& A HAMBURGER RESTAURANT I'M& JUST TRYING TO SURVIVE)/%%",
obj_shop4_521 = "\\E3* WHO DO YOU THINK YOU ARE./%%",
obj_shop4_525 = "\\E6* Hmmm..^1.&* Why not try selling that to& the two chicks in the alley?/%%",
obj_shop4_529 = "\\E3* Ah^1. Yes^1.&* I really want to buy your& weird dusty artifacts..^1.&* NOT./%%",
obj_shop4_535 = "\\E2* Have a SPARKULAR day!/%%",
obj_shop4_538 = "\\E6* Any time^1, little buddy./%%",
obj_shop4_539 = "\\E6* Alone again.../%%",
obj_shop4_545 = "\\E6* I'm getting on in years^1, so& let me give you some& advice^1, little buddy./",
obj_shop4_546 = "\\E3* You've still got time^1.&* Don't live like me./",
obj_shop4_547 = "\\E6* I'm 19 years old and I've& already wasted my entire life./%%",
obj_shop4_551 = "\\E0* So we're free^1, huh^1?&* Mettaton told us as much./",
obj_shop4_552 = "\\E4* Then he told me^1, \"don't& think that means you're& getting out of work early.\"/",
obj_shop4_553 = "\\E6* Ah..^1. my boss.&* I love that guy./",
obj_shop4_554 = "\\E3* And by that I mean I hate& him so^1, so much./%%",
obj_shop4_559 = "\\E1* Evacuation^1?&* You're yanking my chain^1,& little weirdo./",
obj_shop4_560 = "\\E3* So WHAT if everybody else& left work?&* So WHAT if nobody's buying& anything?/",
obj_shop4_561 = "\\E6* Par for the course^1,& little weirdo^1.&* Par for the course./%%",
obj_shop4_566 = "* I'm a goofy goober Yeah & this errorr. message./%%",
obj_shop4_570 = "\\E6* Thank you^1, little buddy./%%",
obj_shop4_575 = "\\E5* They wanna hang out after& work?/",
obj_shop4_576 = "\\E3* Ha^1! Ahahaha!^1! Yes!!^1!&* I won't let you down!!/",
obj_shop4_577 = "\\E6* Little buddy..^1. thank you./",
obj_shop4_578 = "* You've brought a tear to the& eye of this old man./",
obj_shop4_579 = "\\E5* So^1, uh^1, where do they& want to go?/",
obj_shop4_580 = "\\E4* .../",
obj_shop4_581 = "* They want to hang out at& the garbage dump./",
obj_shop4_582 = "* .../",
obj_shop4_583 = "\\E6* Well^1, nowhere to go but& up^1, right^1, little buddy?/%%",
obj_shop4_588 = "\\E6* Hey little buddy^1, wanna help& me pick a spicy outfit for& my little shindig later?/",
obj_shop4_589 = "\\E4* Though^1, now that I think& about it^1, I had to throw away& all of my clothes to make& room for the outfits Mettaton& gave me.../",
obj_shop4_590 = "\\E5* Don't take it the wrong way^1.&* They're just all these.../",
obj_shop4_591 = "\\E4* Weird getups./",
obj_shop4_592 = "\\E1* \"Promotional\" costumes^1.&* For \"holidays.^1\"&* Or \"specials.^1\"&* Or \"because he felt like it.\"/",
obj_shop4_593 = "\\E3* The thing IS though^1!&* Most of the time I'm the& only employee who has to& wear this stuff!/",
obj_shop4_594 = "\\E3* Sometimes he even calls me& into his office just to..^1.&* Make me put something on.../",
obj_shop4_595 = "\\E4* Then he laughs and lets me& go back to work as normal./",
obj_shop4_596 = "\\E6* Anyways^1, I won't sweat it^1,& little buddy^1.&* I'll take it casual./",
obj_shop4_597 = "* NEVER let hot people think& you care^1.&* That's how they GET you./%%",
obj_shop4_603 = "\\E5* Well^1?&* Don't keep me waiting^1,& little buddy!!/%%",
obj_shop4_608 = "\\E4* The girls were..^1.&* Talking about me...?/",
obj_shop4_609 = "* They say I should stop acting& like they owe me.../",
obj_shop4_610 = "\\E5* ... and if I want to be& FRIENDS with them^1, I should& just..^1. uh^1, try to see& things from their& perspective?/",
obj_shop4_611 = "\\E4* Wow./",
obj_shop4_612 = "\\E6* Poor^1, naive little buddy^1.&* They've brainwashed you./",
obj_shop4_613 = "* \"Friendship\" is just a hot& person's way of making you& their slave./",
obj_shop4_614 = "\\E4* .../",
obj_shop4_615 = "\\E5* So^1, uh^1, what time would& they wanna hang out?/%%",
obj_shop4_620 = "\\E5* Huh^1?&* Yeah^1, those two vendors in back^1.&* The girls./",
obj_shop4_621 = "\\E3* NOT the Nice Cream guy./",
obj_shop4_622 = "\\E5* He keeps coming in here and& asking me stuff like^1,&* \"Hey Burgy, what do you think& of this joke for my next& ice cream wrapper?\"/",
obj_shop4_623 = "\\E4* Joke^1?&* Why are you calling it a JOKE?/",
obj_shop4_624 = "\\E3* You drew a picture of two& dudes hugging and wrote& \"I love hugs!\" on it./",
obj_shop4_625 = "\\E3* You somehow understand comedy& EVEN LESS than that guy who& keeps going on stage and& crying about his family./",
obj_shop4_626 = "\\E5* Anyway^1, I^1, uh^1, just tell him& that they're good^1, because he& gives me the nice cream for& free afterward.../%%",
obj_shop4_631 = "\\E4* Everyone calls me burgerpants& now./",
obj_shop4_632 = "\\E5* But you won't^1, will you^1,& little buddy?/%%",
obj_shop4_638 = "\\E6* So I went out to the alley& to see those two ladies^1, and& uh..^1. you know^1, see what'd& happen next./",
obj_shop4_639 = "\\E4* .../",
obj_shop4_640 = "\\E5* Then my boss^1, uh^1, saw me and& asked me what I was doing./",
obj_shop4_641 = "\\E1* I was so startled^1, the hamburgers& in my pockets tumbled out& onto the ground./",
obj_shop4_642 = "\\E3* Not wanting to lose face^1,& I scrambled to pick them up!/",
obj_shop4_643 = "\\E3* But^1, as I was leaning over^1,& the weight of the remaining& hamburgers.../",
obj_shop4_644 = "\\E5* ... caused my pants to fall& down./",
obj_shop4_645 = "\\E4* Then the girls laughed at me./",
obj_shop4_646 = "\\E4* Everyone calls me Burgerpants& now./%%",
obj_shop4_647 = "%%%",
obj_shop4_651 = "\\E6* Listen^1.&* I like you^1, little buddy^1.&* So I'm gonna save you a lot& of trouble./",
obj_shop4_652 = "\\E3* Never interact with attractive& people./",
obj_shop4_653 = "\\E6* Unless you're \"one of them^1,\"& they're just gonna take& advantage of you./",
obj_shop4_654 = "\\E3* Like that time those two& chicks asked me to sneak them& some glamburgers./",
obj_shop4_655 = "\\E6* And I^1, naive teenager that& I was^1, said yes to them./",
obj_shop4_656 = "\\E4* Bad idea./%%",
obj_shop4_662 = "\\E4* Those girls?&* The ones who saw my pants& fall down?/",
obj_shop4_663 = "\\E5* Well^1, we're all gonna be& free^1, so I'll never see& them again^1, at least!/%%",
obj_shop4_667 = "\\E4* So we're free now./",
obj_shop4_668 = "\\E5* Does that mean my double-& date is cancelled...?/",
obj_shop4_669 = "\\E4* .../",
obj_shop4_670 = "\\E5* I know^1, it wasn't really& a..^1.&* A date./",
obj_shop4_671 = "\\E6* Here's a trick^1, little buddy^1:&* Lie to yourself all the time^1.&* It makes you feel better./%%",
obj_shop4_678 = "\\E4* Well^1, Mettaton didn't tell me& I HAD to work, I guess.../",
obj_shop4_679 = "\\E3* But that's the thing^1!&* Sometimes he doesn't even& call me into work until& halfway into my shift!/",
obj_shop4_680 = "\\E4* If I don't play it safe^1,& he's going to yell at me./",
obj_shop4_681 = "\\E6* Okay^1, maybe \"yell\" is the& wrong term./",
obj_shop4_682 = "\\E4* It's more like he has this..^1.&* CD album he plays.../",
obj_shop4_683 = "\\E5* That's entirely full of& songs about how bad I am& at my job./%%",
obj_shop4_698 = "\\E5* Let's not talk about this./%%",
obj_shop4_704 = "\\E1* Why do people find him so& attractive??/",
obj_shop4_705 = "\\E3* He's literally just a freaking& rectangle./",
obj_shop4_706 = "\\E4* .../",
obj_shop4_707 = "* You know^1, one time^1, I bought& one of those^1, uh^1, kits& online..^1. to.../",
obj_shop4_708 = "\\E5* Uh^1, make yourself more& rectangular./",
obj_shop4_709 = "\\E4* .../",
obj_shop4_710 = "\\E5* They don't work./%%",
obj_shop4_716 = "\\E3* God^1, have you even looked& around^1?&* This place is a labyrinth of& bad choices./",
obj_shop4_717 = "* And every time we try to change& something for the better^1, he& vetoes it and says \"that's not& how they do it on the& surface.\"/",
obj_shop4_718 = "\\E1Oh! Right!/",
obj_shop4_719 = "\\E3* Humans are always eating& hamburgers made of SEQUINS& AND GLUE./%%",
obj_shop4_724 = "\\E5* When I first came to Hotland^1,& it was my dream to work& with Mettaton./",
obj_shop4_725 = "\\E4* .../",
obj_shop4_726 = "\\E3* Well^1, be careful what you& wish for^1, little buddy!/%%",
obj_shop4_734 = "\\E3* Don't tell anyone this^1, Little& Buddy./",
obj_shop4_735 = "\\E4* (Because they'll make fun& of me,)/",
obj_shop4_736 = "\\E5* But I..^1.&* I feel like I played a hand in& everyone getting free& somehow./",
obj_shop4_737 = "\\E1* Even if it was just& working this awful job.../",
obj_shop4_738 = "\\E5* I think I did something!/",
obj_shop4_739 = "\\E3* I don't know if it's true^1,& but I'll believe it anyway!/%%",
obj_shop4_744 = "\\E3* Huh?&* Everyone else is DEAD?/",
obj_shop4_745 = "\\E4* .../",
obj_shop4_746 = "\\E5* Does that mean I don't& have to work today?/",
obj_shop4_747 = "\\E6* God^1.&* That it were true^1,& little weirdo^1.&* That it were true./%%",
obj_shop4_756 = "\\E3* Future^1?&* WHAT future^1?&* Nothing down here EVER& changes./",
obj_shop4_757 = "\\E4* I'll probably be trapped& at this stupid job forever./",
obj_shop4_758 = "* .../",
obj_shop4_759 = "\\E3* But wait^1!&* There's one thing that keeps& me going!/",
obj_shop4_760 = "* If ASGORE gets just one& more SOUL^1, we'll finally get& to go to the surface!/",
obj_shop4_761 = "* It'll be a brand new world^1!&* There's gotta be a second& chance out there for me^1!&* For everyone!/",
obj_shop4_762 = "\\E6* So stay strong^1, little buddy^1.&* When I make it big^1, I'll& keep you in mind./%%",
obj_shop4_767 = "\\E3* Little buddy^1!&* There's a brand new world& out there waiting& for us./",
obj_shop4_768 = "\\E6* I'm sure with my (ahem)& qualifications^1, it won't& be long before I'm a& famous movie star.../",
obj_shop4_769 = "\\E4* Or^1, maybe I'll just end up& flipping burgers again./",
obj_shop4_770 = "\\E3* But it's as I say^1!&* Nowhere to go but up^1!&* Literally^1, in this case!/%%",
obj_shop4_775 = "\\E6* Sorry^1, little weirdo^1.&* Threats won't work on me./",
obj_shop4_776 = "* I can't go to hell^1.&* I'm all out of vacation& days./%%",
obj_shop4_785 = "\\E0* I'm sorry^1, (Ha ha) it's against& the rules to talk to customers& who haven't bought anything./%%",
obj_shop4_790 = "\\E1* What^1?&* Why do you keep trying to talk& to me?/",
obj_shop4_792 = "\\E1* I'll get in trouble if I get& chummy with the customers./",
obj_shop4_793 = "\\E0* Sorry./",
obj_shop4_794 = "\\E4* .../",
obj_shop4_795 = "\\E3* SO^1, I wanted to be an ACTOR./%%",
obj_shop5_343 = "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*",
obj_shop5_344 = "\\E0* hOI^1!&* welcom to..^1.&* da TEM SHOP!!!/*",
obj_shop5_405 = "\\E0hOI^1!&welcome&to..^1.&TEM SHOP!/*",
obj_shop5_406 = "\\E6thanks&PURCHASE!/*",
obj_shop5_407 = "\\E0fdshfg/*",
obj_shop5_408 = "\\E2you don&hav da&muns,/*",
obj_shop5_409 = "\\E1WAO!!^1!&bag..^1.&FULLS!/*",
obj_shop5_491 = "\\E0HOI!!^1!&im temmie/*",
obj_shop5_536 = "\\E2* no more item.../%%",
obj_shop5_540 = "\\E0* bOI!!/%%",
obj_shop5_544 = "\\E0* hOI!!!/",
obj_shop5_545 = "* i'm temmie/%%",
obj_shop5_549 = "\\E0* hOI!!!/",
obj_shop5_550 = "* i'm temmie/%%",
obj_shop5_554 = "\\E1* tem armor so GOOds^1!&* any battle becom^1!&* a EASY victories!!!/",
obj_shop5_555 = "\\E4* but^1, hnnn^1, tem think..^1.&* if u use armors^1, battles woudn b& a challenge anymores,/",
obj_shop5_556 = "\\E3* but tem..^1.&* have a solushun!/",
obj_shop5_557 = "\\W* \\E6tem wil offer..^1.\\Y &* a SKOLARSHIPS\\W!/",
obj_shop5_558 = "\\W*\\E3 if u \\Ylose a lot of battles^1, \\W & tem wil \\YLOWER THE PRICE\\W!/",
obj_shop5_559 = "\\E3* so if you get to TOUGH BATLE& and feel FRUSTRATE^1, can buy& TEM armor as last resort!/",
obj_shop5_560 = "\\E5* but tem armor so goods^1,&* promise to only buy if you& really needs it^1,/%%",
obj_shop5_564 = "\\E1* in fack..^1.&* PRICE MAY ALREADY BE LOWERS!!!&* WOA!!!!/",
obj_shop5_565 = "\\E6* Congra-tem-lations!!!/%%",
obj_shop5_575 = "\\E0* us tems hav a DEEP HISTORY!!!/%%",
obj_shop5_579 = "\\E0* yaYA!!^1!&* tem got degree in TEM STUDIES^1!&* tem can tell you all about& tem's DEEP HISTORY!!!/%%",
obj_shop5_584 = "\\E0* yaYA!!!&* go to TEM SHOP!!!/%%",
obj_shop5_589 = "\\E1* WOA!!/",
obj_shop5_590 = "\\E2* u gota... \\[1]s!!!/",
obj_shop5_591 = "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for colleg,/",
obj_shop5_594 = "\\E4* hnnn...^1.&* i gota have dat \\[1]s..^1.&* but i gota pay for gradskool,/",
obj_shop5_596 = "\\E5* hnnnn....!!^1!&* tem always wanna \\[1]s...!/%%",
obj_shop5_601 = "\\E2* b..^1 but.../",
obj_shop5_602 = "\\E4* p!!!!!!!!!!!!/%%",
obj_shop5_607 = "\\E3* You will regret this./%%",
obj_shop5_611 = "\\E3* Is this a joke^1?&* Are you having a chuckle^1?&* Ha ha^1, very funny^1.&* I'm the one with a degree./%%",
obj_shop5_633 = "\\E1* WOA!!/",
obj_shop5_634 = "\\E2* thas ALOT o muns..^1.&* can tem realy acepts.../",
obj_shop5_635 = "\\E7* OKs!!!^1!&* tem go to colleg and make& u prouds!!!/%%",
obj_shop5_672 = "* tem bak from cool leg,/",
obj_shop5_673 = "\\E0* tem learn MANY THINs^1,&* learn to sell new ITEM^1!&* yayA!!!/%%",
obj_showercurtain_227 = "* (There's a green key lying& in the bathtub.)/",
obj_showercurtain_228 = "* (You took it and put it& on your keychain.)/%%",
obj_showercurtain_248 = "* (It's an empty bathtub.)/%%",
obj_shyren_274 = "....&....&toot&....",
obj_shyren_275 = "....&....&hum hum",
obj_shyren_278 = "si re,&si re&si mi&si mi",
obj_shyren_279 = "Si Fa&Si Fa&So Fa So&Mi Re Re",
obj_shyren_280 = "Mi So&Mi So&Mi Si Mi&La Si So",
obj_shyren_281 = "(agg-&ressive&tooting)",
obj_shyren_282 = "(final&toot)",
obj_shyren_283 = "%%%",
obj_shyren_470 = "* Shyren hums very faintly.",
obj_shyren_471 = "* Shyren pretends to be a& pop idol.",
obj_shyren_472 = "* Shyren taps a little beat& with her fins.",
obj_shyren_473 = "* Shyren thinks about doing& karaoke by herself.",
obj_shyren_474 = "* Smells like music.",
obj_shyren_475 = "* Shyren's voice gets raspy.",
obj_shyren_476 = "* Shyren seems much more& comfortable singing along.",
obj_shyren_479 = "* Sans is selling tickets& made of toilet paper.",
obj_shyren_480 = "* A hooded figure watches& the commotion from afar.",
obj_shyren_482 = "* The crowd tosses clothing^1.&* It's a storm of socks.",
obj_shyren_483 = "* Shyren thinks about her& future.",
obj_shyren_502 = "* SHYREN - ATK 19 DEF 0&* Tone deaf^1. She's too ashamed& to sing her deadly song./^",
obj_shyren_503 = "* SHYREN - ATK 19 DEF 0&* A talented singer^1, with& a little help./^",
obj_shyren_504 = "* SHYREN - ATK 19 DEF 0&* That's Shyren^1.&* She's your band-mate./^",
obj_shyren_514 = "* You hum a funky tune^1.&* Shyren follows your melody./^",
obj_shyren_515 = "* You hum a sad song^1.&* Shyren follows your melody./^",
obj_shyren_516 = "* You hum a jazz ballad^1.&* Shyren follows your melody./^",
obj_shyren_517 = "* You hum some more^1.&* Monsters are drawn to the& music./",
obj_shyren_518 = "* Suddenly^1, it's a concert.../^",
obj_shyren_519 = "* You hum some more^1.&* The seats are sold out^1.&* You feel like a rock star./^",
obj_shyren_520 = "* You hum some more^1.&* But the constant attention.../",
obj_shyren_521 = "* The tours..^1.&* The groupies..^1.&* It's all.../^",
obj_shyren_522 = "* You and Shyren have come so& far^1, but it's time./",
obj_shyren_523 = "* You both have your own& journeys to embark on./",
obj_shyren_524 = "* You hum a farewell song./^",
obj_shyren_537 = "* You smile^1.&* You ask to see Shyren's smile^1,& too./",
obj_shyren_538 = "* Shyren gets quieter^1.&* In the corner^1, Aaron nods& his head approvingly./^",
obj_shyren_539 = "* You keep smiling^1.&* But nothing happened./^",
obj_shyren_540 = "* You give a darling smile and& a little wink./",
obj_shyren_541 = "* The crowd goes wild!/^",
obj_shyren_550 = "* You wave your arms wildly^1.&* You are now vulnerable& to electric attacks./^",
obj_shyren_551 = "* You wave your arms wildly^1.&* The crowd eats it up./^",
obj_shyrenstrewn_60 = "* It's a mixture of socks^1,& fanmail^1, and toilet paper./%%",
obj_shyrenstrewn_61 = "* There's a conspicuous& lack of anything on the& ground./%%",
obj_sign_room_66 = "* Spider Bake Sale&* All proceeds go to real& spiders./%%",
obj_sign_room_90 = "* (This is a box.)/",
obj_sign_room_91 = "* (You can put an item& inside or take an item& out.)/",
obj_sign_room_92 = "* (The same box will appear& later^1, so don't worry& about coming back.)/",
obj_sign_room_93 = "* (Sincerely^1, a box lover.)/%%",
obj_sign_room_97 = "* (Absolutely NO MOVING!!!)/%%",
obj_sign_room_101 = "* North: Ice&* South: Ice&* West: Ice/",
obj_sign_room_102 = "* East: Snowdin Town/",
obj_sign_room_103 = "* (... and ice)/%%",
obj_sign_room_107 = "* North: Ice&* South: Ice&* West: Ice/",
obj_sign_room_108 = "* East: Snowdin Town/",
obj_sign_room_109 = "* (... and ice)/%%",
obj_sign_room_113 = "* SMELL DANGER RATING/",
obj_sign_room_114 = "\\W* Snow Smell - Snowman& WHITE Rating& Can become \\YYELLOW\\W Rating/",
obj_sign_room_116 = "\\W* Unsuspicious Smell - Puppy& \\BBLUE\\W Rating& Smell of rolling around./",
obj_sign_room_117 = "\\W* Weird Smell - Humans& \\RGREEN\\W Rating& Destroy at all costs!/%%",
obj_sign_room_119 = "* Warning:& Dog Marriage/%%",
obj_sign_room_120 = "* (Yes^1, you read that correctly.)/%%",
obj_sign_room_121 = "* Turn every X into an O^1.&* Then press the switch./%%",
obj_sign_room_123 = "* AWARE OF DOG&* pleas pet dog/%%",
obj_sign_room_124 = "* (Woof.)/%%",
obj_sign_room_126 = "* (You will not slide on& an X^1, O^1, or triangle.)/%%",
obj_sign_room_130 = "* (This is a box.)/",
obj_sign_room_131 = "* (You can put an item in& or take an item out.)/",
obj_sign_room_132 = "* (Why would you^1, though^1???)&* (You can't use items& when they're in the box!)/",
obj_sign_room_133 = "* (Sincerely^1, a box hater.)/%%",
obj_sign_room_145 = "* Congratulations!/",
obj_sign_room_146 = "* You failed the puzzle!/%%",
obj_sign_room_151 = "* It's a crystal^1.&* You've never seen one& like this before./%%",
obj_sign_room_156 = "* (Please take one.)/%%",
obj_sign_room_163 = "* North: Blook Acres&* East: Hotland&* ???: Temmie Village/%%",
obj_sign_room_207 = "* (Don't want to walk to the& other side of town?)/",
obj_sign_room_208 = "* (Try the undersnow tunnels^1!)&* (They're efficiently laid out.)/%%",
obj_sign_room_220 = "* hOI!^1!&* welcom to..^1.&* TEM VILLAGE!!!/%%",
obj_sign_room_221 = "* hOI!^1!&* u shud check out..^1.&* TEM SHOP!!!/%%",
obj_sign_room_222 = "* yaYA!^1! i AGREES!^1!&* shud check..^1.&* TEM SHOP!!!/%%",
obj_sign_room_227 = "* Learning how to draw^1?&* Come to the Art Lessons on& the second floor!/",
obj_sign_room_228 = "* Located in a similar place./%%",
obj_slimejanitor_73 = "* (Seems busy.)/%%",
obj_slimejanitor_77 = "* (Trying to finish up work.)/%%",
obj_slimejanitor_82 = "* (Futility setting in.)/%%",
obj_smallchair_55 = "* (Toriel's small chair.)&* (Its name is Chairiel.)/%%",
obj_smallchair_57 = "* (Who knows what the future& holds for Chairiel.)/%%",
obj_smalldoghouse_98 = "* (What a tiny doghouse!)/%%",
obj_smalldoghouse_99 = "* (It must be bigger on the& inside.)/%%",
obj_smallfrog_61 = "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
obj_smallfrog_62 = "* (I have some advice& for you about battling& monsters.)/",
obj_smallfrog_63 = "\\W* (If you \\YACT\\W a certain way& or \\YFIGHT\\W until you& almost defeat them...)/",
obj_smallfrog_64 = "* (They might not want to& battle you anymore.)/",
obj_smallfrog_65 = "* (If a monster does not& want to fight you^1, please...)/",
obj_smallfrog_66 = "\\W* (Use some \\YMERCY^1,\\W human.^1)&* Ribbit./%%",
obj_smallfrog_70 = "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
obj_smallfrog_71 = "* (I have some advice& for you about battling& monsters.)/",
obj_smallfrog_72 = "* (The monsters in this world& are very dangerous and& aggressive.)/",
obj_smallfrog_73 = "* (In this place^1, running away& will not work on the& first turn.)/",
obj_smallfrog_74 = "* (It may be better to try& another option.^1)&* Ribbit./%%",
obj_smallfrog_79 = "* Ribbit^1, ribbit^1.&* (Excuse me^1, human.)/",
obj_smallfrog_80 = "* (You seem like you have& grown into a thoughtful and& conscientious person.)/",
obj_smallfrog_81 = "* (Whether that was from my& advice or not...^1)&* (I'm quite proud.)/",
obj_smallfrog_82 = "* Ribbit./%%",
obj_smallfrog_90 = "* Ribbit^1, ribbit^1.&* (Just between you and me...)/",
obj_smallfrog_91 = "\\W* (I saw \\BTORIEL\\W come out of& here just a little& while ago.)/",
obj_smallfrog_92 = "* (She was carrying some& groceries.)/",
obj_smallfrog_93 = "* (I didn't ask what they& were for...)/",
obj_smallfrog_94 = "* (We're all too intimidated& to talk to her.^1)&* Ribbit./%%",
obj_smallfrog_97 = "* Ribbit^1, ribbit^1.&* (Seems like the RUINS have& finally opened up.)/",
obj_smallfrog_98 = "* (Maybe we should finally& go out to the rest of& the underground.)/",
obj_smallfrog_99 = "* (Huh^1? The barrier's open^1,& too...?)/",
obj_smallfrog_100 = "* (... let's just take this& one step at a time^1, OK?)/%%",
obj_smallfrog_105 = "* Ribbit^1, ribbit^1.&* (Just between you and me...)/",
obj_smallfrog_106 = "\\W* (I saw \\BTORIEL\\W come out of& here just a little& while ago.)/",
obj_smallfrog_107 = "* (Normally^1, she carries& groceries out of here.)/",
obj_smallfrog_108 = "* (But this time^1, she wasn't& carrying anything.)/",
obj_smallfrog_109 = "* (She looked disappointed.^1)&* Ribbit./%%",
obj_smallfrog_117 = "* Ribbit ribbit^1.&* (I heard using \"F4\" can make& you have a \"full screen.\")/",
obj_smallfrog_118 = "* (But what does \"F4\" stand for?^1)&* (\"Four frogs\"?)/",
obj_smallfrog_119 = "* (I have only seen a maximum of& three frogs in this room...)/",
obj_smallfrog_120 = "* (This is troubling^1, to say& the least.^1)&* Ribbit./%%",
obj_smallfrog_117_console = "* Ribbit ribbit^1.&* (I heard using \"Borders\" can& add some color to the world.)/",
obj_smallfrog_118_console = "* (It seems you can choose& them in the \"Settings\" menu& before you load your game.)/",
obj_smallfrog_119_console = "* (However, there isn't a& frog-themed border.)/",
obj_smallfrog_120_console = "* (So it's just pointless.^1)&* Ribbit./%%",
obj_smallfrog_124 = "* Ribbit ribbit^1.&* (Did you ever find this& room's fourth frog?)/%%",
obj_smallfrog_140 = "* Ribbit ribbit^1.&* (Yellow names were nice for& a while.)/",
obj_smallfrog_141 = "* (Next time^1, we should try a& relaxing shade of green.)/%%",
obj_smallfrog_145 = "* Ribbit ribbit^1.&* (How was your adventure?)/",
obj_smallfrog_146 = "* (It must have been difficult& without being able to tell& the enemy's feelings.)/%%",
obj_smallfrog_150 = "* Ribbit ribbit^1.&* (Finally^1, we can all remove& these aging pink names.)/",
obj_smallfrog_151 = "* (Everyone gave you a big favor& today.^1)&* (Try to respect that!)/%%",
obj_smallfrog_xadvice_59 = "* Ribbit^1, ribbit^1.&* (Sigh...)/",
obj_smallfrog_xadvice_60 = "* (My friend never listens to& me.)/",
obj_smallfrog_xadvice_61 = "* (Whenever I talk^1, they skip& through my words by pressing& \\*X.)/",
obj_smallfrog_xadvice_62 = "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/",
obj_smallfrog_xadvice_63 = "* (Well^1, at least you listen& to me.)/%%",
obj_smallfrog_xadvice_67 = "* Ribbit^1, ribbit^1.&* (Say...)/",
obj_smallfrog_xadvice_68 = "* (Now that your journey's& over^1, maybe you'll have& time to listen to me.)/",
obj_smallfrog_xadvice_69 = "* (Since most people just& press \\*X to skip through& my dialogue.)/",
obj_smallfrog_xadvice_70 = "* (That's right.......^1)&* (Pressing \\*X............^1)&* (................)/",
obj_smallfrog_xadvice_71 = "* (You've really matured^1,& haven't you?)/%%",
obj_smallfrog_xadvice_150 = "* (Oh^1, not you too!)/%%",
obj_smallfrog_xadvice_153 = "* (... I suppose some things& never change.)/%%",
obj_smallweb_64 = "* (It's a spider web.)/",
obj_smallweb_65 = "* (There's a flyer for a& bake sale on it.)/%%",
obj_snail2_70 = "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%",
obj_snail2_73 = "* (The snail has covered& itself in slime again...^1)&* (Happy ending...)/%%",
obj_snail3_70 = "* (This snail is counting dollar& bills.)/%%",
obj_snail3_73 = "* (Using its money^1, the& snail bought a hat.)/%%",
obj_snailguy_70 = "* I've been long overdue for& a second house.../%%",
obj_snailguy_73 = "* The housing market will& probably crash now./",
obj_snailguy_74 = "* But you know^1, home& is where the heart is./%%",
obj_snowdecahedron_102 = "* (It looks like a snow ball...)/",
obj_snowdecahedron_103 = "* (Actually^1, it's a& snowdecahedron.)/%%",
obj_snowdecahedron_104 = "* (It's a snow ball.)/%%",
obj_snowdinlogo_70 = "* (Welcome to Snowdin Town!)/%%",
obj_snowdrake_248 = "\"Ice\"&to meet&you.",
obj_snowdrake_249 = "Ice puns&are&\"snow\"&problem",
obj_snowdrake_250 = "Fights&you in&\"cold\"&blood.",
obj_snowdrake_251 = "Better¬ snow&\"flake\"&out!",
obj_snowdrake_252 = "My fave&ice&cereals:&\"frosted\"",
obj_snowdrake_253 = "\"Chill\"&out...",
obj_snowdrake_254 = "M.. m..&macaroni&and&\"freeze\"",
obj_snowdrake_257 = "Do I&really&...",
obj_snowdrake_258 = "Hey...",
obj_snowdrake_259 = "Guys...&guys...",
obj_snowdrake_265 = "You have&good&taste!!&(In jokes)",
obj_snowdrake_266 = "See!?&Laughs!&Dad was&wrong!",
obj_snowdrake_267 = "Thanks,&you're&all&great.",
obj_snowdrake_268 = "See!?&Laughs!&Dad was&wrong!",
obj_snowdrake_271 = "What are&YOU&laughin'&at?!?",
obj_snowdrake_278 = "Is that&s'posed&to be&funny?",
obj_snowdrake_279 = "Ha...&Ha...&Nice&try.",
obj_snowdrake_280 = "I've&heard&that&one.",
obj_snowdrake_285 = "THIS&won't be&funny&either!",
obj_snowdrake_286 = "Is your&flesh&rotten&as you?",
obj_snowdrake_287 = "(Insults&towards&humans)",
obj_snowdrake_292 = "IT'S&JUST&LIKE&'EM",
obj_snowdrake_293 = "HAHA&YOU'RE&BETTER",
obj_snowdrake_294 = "YOU&NAILED&IT",
obj_snowdrake_299 = "That's¬&like&me...",
obj_snowdrake_300 = "I don't&do it&that&way...",
obj_snowdrake_301 = "It's&better&when I&do it...",
obj_snowdrake_309 = "%%%",
obj_snowdrake_507 = "* Snowdrake is assessing the& crowd.",
obj_snowdrake_508 = "* Snowdrake is practicing& its next pun.",
obj_snowdrake_509 = "* Snowdrake is smiling at its& own bad joke.",
obj_snowdrake_510 = "* It smells like a wet& pillow.",
obj_snowdrake_511 = "* Snowdrake realized its own& name is a pun and is& freaking out.",
obj_snowdrake_512 = "* Snowdrake is pleased with& its \"cool\" joke.",
obj_snowdrake_513 = "* Snowdrake is laughing at& your imitation of its& cohort.",
obj_snowdrake_514 = "* Snowdrake pretends not to& care.",
obj_snowdrake_515 = "* Snowdrake is puffed up..",
obj_snowdrake_516 = "* Snowdrake is flaking& apart.",
obj_snowdrake_533 = "* SNOWDRAKE - ATK 12 DEF 7&* This teen comedian fights to& keep a captive audience./^",
obj_snowdrake_542 = "* You boo the Snowdrake./^",
obj_snowdrake_543 = "* You tell the Snowdrake that& they aren't funny./^",
obj_snowdrake_545 = "* You tell the Snowdrake that& no one will ever love& them the way they are.../",
obj_snowdrake_546 = "* They struggle to make a& retort^1, and slink away& utterly crushed.../^",
obj_snowdrake_559 = "* You laugh at Snowdrake before& it says anything funny./^",
obj_snowdrake_560 = "* You laugh at Snowdrake's& pun./^",
obj_snowdrake_568 = "* You make a bad ice pun./^",
obj_snowdrake_570 = "* You make a bad ice pun./",
obj_snowdrake_571 = "* The other monsters think& it's hilarious.../^",
obj_snowdrakedad_75 = "* I'm the resort comedian.&* I'm very funny^1.&* People laugh at my jokes./",
obj_snowdrakedad_76 = "* Now^1, my son^1.&* He wants to be a comedian& like his fathah./",
obj_snowdrakedad_77 = "* But his jokes^1.&* Aren't funny./",
obj_snowdrakedad_78 = "* He tells these awful puns^1.&* He's an embarrassment to& our family./",
obj_snowdrakedad_79 = "* Ha ha ha ha.../",
obj_snowdrakedad_80 = "* That's not funny./",
obj_snowdrakedad_81 = "* Since his mothah passed on^1,& he couldn't stand^1.&* Living at home anymore./",
obj_snowdrakedad_82 = "* So he ran away^1.&* I haven't seen him since./",
obj_snowdrakedad_83 = "* I'm a terrible fathah^1.&* Ha ha ha ha.../",
obj_snowdrakedad_84 = "* That's not funny./%%",
obj_snowdrakedad_87 = "* Talking to you about& this..^1.&* It's breakin' my heart./",
obj_snowdrakedad_88 = "* Ha ha ha ha.../",
obj_snowdrakedad_89 = "* That's not funny./%%",
obj_snowdrakedad_94 = "* The doctah^1.&* She brought my wife.&* Back from the dead./",
obj_snowdrakedad_95 = "* My son^1.&* He seems happy again./",
obj_snowdrakedad_96 = "* Our family^1.&* It's biggah than evah./",
obj_snowdrakedad_97 = "* Now that my wife^1.&* Is combined^1.&* With 16 othah people./%%",
obj_snowdrakedad_102 = "* My boss stopped answering my& calls./",
obj_snowdrakedad_103 = "* I don't know when my next& performance will be./",
obj_snowdrakedad_104 = "* Maybe I shouldn't try to be& a comedian anymore.../",
obj_snowdrakedad_105 = "* It's tearing my family apart./%%",
obj_snowdrakedad_110 = "* My son..^1.&* He was always making these& weird ice puns./",
obj_snowdrakedad_111 = "* I hated them^1, so he ran& away from home.../",
obj_snowdrakedad_112 = "* I think I should try to& patch things up with him./",
obj_snowdrakedad_113 = "* Have you seen him^1?&* Have you seen my son?/%%",
obj_snowdrakemom_158 = " sn...& o...& wy...",
obj_snowdrakemom_165 = " haha...& i...& remem..& ber...",
obj_snowdrakemom_167 = " haha...& thank...& you...",
obj_snowdrakemom_173 = "%%%",
obj_snowdrakemom_387 = "* It's so cold.",
obj_snowdrakemom_388 = "* It's so cold.",
obj_snowdrakemom_389 = "* It's so cold.",
obj_snowdrakemom_390 = "* It's so cold.",
obj_snowdrakemom_391 = "* Smells like salty slush.",
obj_snowdrakemom_392 = "* Seems calmed down.",
obj_snowdrakemom_393 = "* Monster has low HP.",
obj_snowdrakemom_426 = "* AMALGAMATE - ATK -12 DEF -5&* Seems like it's losing itself./^",
obj_snowdrakemom_435 = "* You laugh^1, and keep laughing^1.&* It's SO funny^1, you can't stop^1.&* Tears run down your face./",
obj_snowdrakemom_436 = "* ... what^1?&* You didn't do that?/^",
obj_snowdrakemom_439 = "* But it's not funny./^",
obj_snowdrakemom_451 = "* You said something like..^1.&* \"You look horrible.^1\"&* \"Why are you even alive?^1\"/",
obj_snowdrakemom_452 = "* ... what^1?&* You didn't say that?/^",
obj_snowdrakemom_455 = "* You call this a performance?/^",
obj_snowdrakemom_467 = "* You told a bad pun about& snow^1.&* Her expression starts to shift./^",
obj_snowdrakemom_469 = "* You told a bad pun about& snow^1.&* Her expression changes more./^",
obj_snowdrakemom_472 = "* You told a bad pun about& snow^1.&* She's completely calmed down./^",
obj_snowdrakenpc_76 = "* I ran away from home^1.&* Why?/",
obj_snowdrakenpc_77 = "* 'Cause my father was so& \"cold\" to me.../",
obj_snowdrakenpc_78 = "* WHAT!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%",
obj_snowdrakenpc_82 = "* I really don't^1!&* I don't care if he doesn't& like my jokes!/%%",
obj_snowdrakenpc_87 = "* Mom might have to share her& mind with other people now^1,& but she's still my mom./",
obj_snowdrakenpc_88 = "* And that's \"cool!\"/",
obj_snowdrakenpc_89 = "* 'Cause^1, uhh^1, we're made& of ice and stuff./",
obj_snowdrakenpc_90 = "* WHAT!?!^1?&* It's a JOKE!^1!&* LAUGH at it!!/%%",
obj_snowpoff_100 = "* It's a snow poff./%%",
obj_snowpoff_101 = "* And this..^1.&* Is a snow poff./%%",
obj_snowpoff_102 = "* This^1, however^1, is a snow poff./%%",
obj_snowpoff_103 = "* Surprisingly^1, it's a snow poff./%%",
obj_snowpoff_104 = "* Snow poff.../%%",
obj_snowpoff_105 = "* Is it really a snow poff?/%%",
obj_snowpoff_106 = "* Behold^1!&* A snow poff./%%",
obj_snowpoff_107 = "* What's this called?/%%",
obj_snowpoff_108 = "* Eh^1?&* There's 30 G inside& this..^1. what is this?/%%",
obj_sockdrawer_60 = "%%",
obj_sockdrawer_66 = "* You peek inside..^2.&* Scandalous!/",
obj_sockdrawer_67 = "* It's TORIEL's sock drawer./%%",
obj_sockdrawer_68 = "* You can't stop looking& at the socks./%%",
obj_sosorry_269 = "AHHHHHHH!!!!!/%%",
obj_sosorry_274 = "\\E1AHHHHH!!!/%%",
obj_sosorry_279 = "\\E1Oh!&Whoops!&That hurt!/",
obj_sosorry_280 = "\\E2So sorry^1, I must&have gotten in the&way!/",
obj_sosorry_281 = "\\E1I really shouldn't&stand so close/",
obj_sosorry_282 = "\\E4Ah I'm just being&troublesome/%%",
obj_sosorry_287 = "\\E4Darn it, I keep&getting in the way/",
obj_sosorry_288 = "\\E2So sorry, I'm such&an oaf/",
obj_sosorry_289 = "\\E2Wandering in front&of you.../%%",
obj_sosorry_294 = "\\E1.../",
obj_sosorry_295 = "Are you...&trying to KILL me?/",
obj_sosorry_296 = "\\E4... so sorry, but&I've had a really&tough year./",
obj_sosorry_297 = "I don't know if I&could take you&killing me on top&of everything./",
obj_sosorry_298 = "\\E2You should find&someone else to&kill.&So sorry./%%",
obj_sosorry_303 = "\\E1?????/",
obj_sosorry_304 = "\\E5I just said I'm¬ interested in&the offer!!/",
obj_sosorry_305 = "\\E5.../",
obj_sosorry_306 = "\\E2Sorry, I must not&have enunciated&clearly enough./",
obj_sosorry_307 = "\\E2I am not interested&in being killed.&Thank you very much./%%",
obj_sosorry_312 = "\\E5Look, stranger/",
obj_sosorry_313 = "\\E4I... I guess I'm&going to have to&tell the truth./",
obj_sosorry_314 = "My whole life, I've&never been worth a&lot of EXP./",
obj_sosorry_315 = "Everyone else at my&work, in my classes,/",
obj_sosorry_316 = "Would raise a&person's LV by 4&or 5 when&destroyed.../",
obj_sosorry_317 = "\\E1But me?/",
obj_sosorry_318 = "\\E6I wouldn't even&increase your LV&at LV 1./",
obj_sosorry_319 = "\\E4For this reason...&I...&I've always been.../",
obj_sosorry_320 = "I've never been&very good at&getting killed.&So.../",
obj_sosorry_321 = "\\E3I'm flattered&that you...&Want to destroy me./",
obj_sosorry_322 = "\\E8But you are making&a big waste of&your time!!/",
obj_sosorry_323 = "\\E8Stop killing me!!!/%%",
obj_sosorry_328 = "\\E2OK, OK. Hm./",
obj_sosorry_329 = ".../",
obj_sosorry_330 = "\\E7If you stop killing&me, I'll pay you&200G./%%",
obj_sosorry_335 = "\\E8220G?/%%",
obj_sosorry_340 = "\\E9.../",
obj_sosorry_341 = "\\E8300G?/%%",
obj_sosorry_346 = "\\E1W..^1.&Wait a second./",
obj_sosorry_347 = "\\E1You trying to&kill me...&C...&could it be...?/",
obj_sosorry_348 = "\\E6Because you&don't like me&very much...?/",
obj_sosorry_349 = "\\E2No, no, that&can't be!/",
obj_sosorry_350 = "This is just a&friendly, um,&killing between&acquaintances!!!/",
obj_sosorry_351 = "\\E8Pals... we're...&we're still pals,&right!!/",
obj_sosorry_352 = "\\E1OK, maybe not&PALS, but, uh,/",
obj_sosorry_353 = "\\E2Friendly strangers?/",
obj_sosorry_354 = "\\E8You know, just&one step away from&being buds!!!/",
obj_sosorry_355 = "\\E0I mean, I was&practically.../",
obj_sosorry_356 = "\\E0I was about to&crack open the&sparkling cider!/",
obj_sosorry_357 = "\\E2Pull out some&baguettes and some&swiss cheese!/",
obj_sosorry_358 = "\\E8BLOW ON A FREAKING&PARTY HORN!!!/%%",
obj_sosorry_363 = "\\E1N... no, you don't&like me either,&huh...?/",
obj_sosorry_364 = "\\E4Nobody likes me...&they're just putting&up with me/",
obj_sosorry_365 = "\\E6I'm just annoying&you... I should just&leave/",
obj_sosorry_366 = "\\E1ARRRRRGHHHH!!!&Why am I such an&idiot??!?!!!!/",
obj_sosorry_367 = "How did I not&see it before!!!/",
obj_sosorry_368 = "\\E1You weren't killing&me because you&LIKED me!!!/",
obj_sosorry_369 = "\\E6NOBODY does that!/",
obj_sosorry_370 = " That's NOT a thing!/%%",
obj_sosorry_376 = "\\E2Oh. Sorry. I was&being too loud.&Ugh./",
obj_sosorry_377 = "\\E4I'm wasting your&time, aren't I...?/",
obj_sosorry_378 = "\\E9.../",
obj_sosorry_379 = "\\E1... whew, I feel&really...&strange./",
obj_sosorry_380 = "\\E2I think I need to&go home and lie&down./%%",
obj_sosorry_392 = "\\E1Oh, I'm so sorry!&How clumsy of me...&I've bumped into you/",
obj_sosorry_393 = "\\E6I'm such a klutz./",
obj_sosorry_394 = "I was just here to&find something to&draw, and.../",
obj_sosorry_395 = "\\E2Oh no, it's ok!&It's OK!/",
obj_sosorry_396 = "\\E0I'll give you a&gift to make up&for your troubles./",
obj_sosorry_397 = "\\E0Let me look in&my vest!/%%",
obj_sosorry_402 = "\\E6Ummm, I couldn't&find anything I&want to give away./",
obj_sosorry_403 = "\\E2Wait, wait!/",
obj_sosorry_404 = "\\M4I've got my notebook!/",
obj_sosorry_405 = "\\E0I can draw you a&picture in it!/",
obj_sosorry_406 = "\\E7I'm quite the artist,&you know./",
obj_sosorry_407 = "\\E8I'll draw you a&GREAT picture!!!/%%",
obj_sosorry_413 = "\\E6S.. sorry...&The drawing didn't&come out very well./",
obj_sosorry_414 = "\\E2Wait^1!&I know the problem!/",
obj_sosorry_415 = "\\M0I just have to&find a better piece&of paper for it!/%%",
obj_sosorry_420 = "\\E6None of my papers&are good enough to&use.../",
obj_sosorry_421 = "\\E2IT'S OK!!!/",
obj_sosorry_422 = "\\E8I know what I&can do!^1!&I'll use my magic&pencil!/",
obj_sosorry_423 = "\\E0It has to be under&some of these papers&somewhere!!!!/%%",
obj_sosorry_429 = "\\E1AHHHHH!!!/%%",
obj_sosorry_434 = "\\M5H\\E8ere!&I got it!/",
obj_sosorry_435 = "My magic pencil is&amazing!/",
obj_sosorry_436 = "\\E2Everything I draw&with it looks.../",
obj_sosorry_437 = "\\E8COMPLETELY REAL!/%%",
obj_sosorry_445 = "\\E1I've messed up.&I've really messed up.&Oh no./",
obj_sosorry_446 = "\\E2I'll just use a®ular pencil!&I'll try my best!/%%",
obj_sosorry_453 = "\\E8Are you ready!?/",
obj_sosorry_454 = "\\E0I just finished./",
obj_sosorry_455 = "\\M6Here's your picture!&What do you think!?/",
obj_sosorry_456 = "\\E2It's a representation&of your deepest&essence.../",
obj_sosorry_457 = "\\E7It's great^1, right!?/",
obj_sosorry_458 = ".../",
obj_sosorry_459 = "\\E8(They think my art&is terrible.)/",
obj_sosorry_460 = "\\M0Well!/",
obj_sosorry_461 = "\\E2I'll leave you with&that thought!/",
obj_sosorry_462 = "\\E7Goodbye!/",
obj_sosorry_463 = "\\E8See you later!/",
obj_sosorry_464 = "\\E2Sayonara!/",
obj_sosorry_465 = "\\E1Nice knowing ya!/",
obj_sosorry_466 = "\\E7Hasta la vista./",
obj_sosorry_467 = "\\E9.../",
obj_sosorry_468 = "\\E2I should leave./%%",
obj_sosorry_785 = "* The enemy looks nervous.",
obj_sosorry_786 = "* The enemy looks anxious.",
obj_sosorry_787 = "* The enemy taps his fingers& together like jackhammers.",
obj_sosorry_788 = "* The enemy looks perturbed.",
obj_sosorry_789 = "* The enemy tries to copy your& movements so it fits in.",
obj_sosorry_790 = "* The enemy uses a hypnotizing& 3D-tush-wiggle attack.",
obj_sosorry_791 = "* Smells... furry.",
obj_sosorry_792 = "* Are we good here!?.",
obj_sosorry_793 = "* The enemy is apologizing to& its visions of the Reaper.",
obj_sosorry_826 = "* SO SORRY&* This creature is definitely& in the wrong time and space!/^",
obj_sosorry_838 = "* You wave^1.&* They're a bit preoccupied./^",
obj_sosorry_841 = "* You say hello^1.&* They're a bit preoccupied./^",
obj_sosorry_844 = "* You smile^1.&* They're a bit preoccupied./^",
obj_sosorry_847 = "* You cough^1.&* They're a bit preoccupied./^",
obj_sosorry_850 = "* You weep^1.&* They're a bit preoccupied./^",
obj_sosorry_950 = "\\E0Oh^1, and.../",
obj_sosorry_951 = "\\E1About all this./",
obj_sosorry_952 = "\\E4Um./",
obj_sosorry_953 = "\\E2Sorry./%%",
obj_sosorry_1007 = "\\E1Uuuuhhhh, oh no!!&That's a little too&real!/%%",
obj_spaghetti_98 = "* (It's a plate of frozen& spaghetti.)/",
obj_spaghetti_99 = "* (It's so cold^1, it's stuck& to the table...)/%%",
obj_spaghetti_102 = "* (It's a plate of lukewarm& spaghetti.)/",
obj_spaghetti_103 = "* (Seems like something tried& eating it and just..^1.)&* (Gave up.)/%%",
obj_spagnot_98 = "* It's a note from Papyrus.../",
obj_spagnot_99 = "\\TP %",
obj_spagnot_100 = "HUMAN!^1!&PLEASE ENJOY THIS&SPAGHETTI./",
obj_spagnot_101 = "(LITTLE DO YOU KNOW^1,&THIS SPAGHETTI IS&A TRAP...)/",
obj_spagnot_102 = "(DESIGNED TO ENTICE&YOU!!!)/",
obj_spagnot_103 = "(YOU'LL BE SO BUSY&EATING IT...)/",
obj_spagnot_104 = "(THAT YOU WON'T&REALIZE THAT YOU&AREN'T PROGRESSING!!)/",
obj_spagnot_105 = "(THOROUGHLY JAPED&AGAIN BY THE GREAT&PAPYRUS!!!)/",
obj_spagnot_106 = " & NYEH-HEH-HEH^1,& PAPYRUS/%%",
obj_spagnot_110 = "* It's a note from Papyrus.../",
obj_spagnot_111 = "\\TP %",
obj_spagnot_112 = "SEEING AS THIS&SPAGHETTI IS STILL&HERE SOMEHOW.../",
obj_spagnot_113 = "I HEREBY DONATE IT&TO THE PUBLIC./",
obj_spagnot_114 = "IT'S LIKE A&PLAYGROUND FOR&YOUR MOUTH!/",
obj_spagnot_115 = " & NYEH-HEH-HEH^1,& PAPYRUS/%%",
obj_spagnot_120 = "* It's illegible chicken-& scratch./%%",
obj_spagnot_124 = "WHAT!^1?&THAT'S IMPOSSIBLE./%%",
obj_spagnot_127 = "SORRY^1, I HAVE TO LOCK&YOU IN THE GUEST ROOM&UNTIL UNDYNE ARRIVES./",
obj_spagnot_128 = "FEEL FREE TO MAKE&YOURSELF AT HOME!!!/",
obj_spagnot_129 = "REFRESHMENTS AND&ACCOMODATIONS HAVE&BEEN PROVIDED./",
obj_spagnot_130 = " & - NYEHFULLY YOURS^1,& PAPYRUS/%%",
obj_spagnot_134 = "PLEASE ASK BEFORE&YOU ESCAPE!!!/",
obj_spagnot_135 = "WHEN YOU WENT&MISSING I GOT&WORRIED SICK!!!/",
obj_spagnot_136 = " - SLIGHTLY& BONETROUSLED^1,& PAPYRUS/%%",
obj_spagnot_140 = "IF YOU'RE JUST&LOOKING FOR A&PLACE TO STAY.../",
obj_spagnot_141 = "JUST ASK!!^1!&YOU DON'T NEED&TO FIGHT ME!!!/",
obj_spagnot_142 = " & - YOUR HOST^1,& PAPYRUS/%%",
obj_spagnot_147 = "* (This note is written& very oddly^1, as if the paper was& moving while it was written.)/",
obj_spagnot_148 = "* (It says...^1)&* (Out to lunch...?)/%%",
obj_spagnot_153 = "* (Shoot the opposing ship!^1)&* (Move the boxes to complete& your mission.)/%%",
obj_spagnot_158 = "* (Shoot the opposing ship!^1)&* (You have just one shot.)/%%",
obj_spagnot_163 = "* (Hey^1!)/",
obj_spagnot_164 = "* (Go up the creepy alleyway& on the right for some& great deals!)/%%",
obj_spiderb_220 = "What is it,&deary?/%%",
obj_spiderb_224 = ".../%%",
obj_spiderb_225 = "No, no, it's&time to go~/%%",
obj_spiderb_226 = "...&well... maybe&ONE little&nibble~~/%%",
obj_spiderb_227 = "Just kidding,&of course~/%%",
obj_spiderb_228 = "If you don't mind&being gobbled up~&Ahuhuhu~/%%",
obj_spiderb_229 = "Ahuhuhuhu~&Well, I don't&mind keeping&you here~/%%",
obj_spiderb_230 = "Feeling comfortable&trapped in that&web?/%%",
obj_spiderb_231 = "It's time to go~/%%",
obj_spiderb_232 = "Ahuhuhu~&What are you&doing~/%%",
obj_spiderb_236 = "%%%",
obj_spiderb_240 = "Why so pale?&You should be proud~/%%",
obj_spiderb_245 = "Proud that you're&going to make a&delicious cake~&Ahuhuhu~/%%",
obj_spiderb_250 = "Let you go^1?&Don't be silly~/%%",
obj_spiderb_255 = "Your SOUL is going&to make every spider&very happy~~~/%%",
obj_spiderb_256 = "You're scaring off&all my customers!/%%",
obj_spiderb_261 = "Oh, how rude of me!&I almost forgot&to introduce you&to my pet~/",
obj_spiderb_262 = "It's breakfast time,&isn't it?&Have fun, you two~ /%%",
obj_spiderb_267 = "The person who warned&us about you.../%%",
obj_spiderb_272 = "Offered us a LOT of&money for your SOUL./%%",
obj_spiderb_273 = "Looked like a total&nerd./%%",
obj_spiderb_278 = "They had such a sweet&smile~ and... ahuhu~/%%",
obj_spiderb_279 = "She was very&adamant I run away&with her~~~&Ahuhuhu~~~/%%",
obj_spiderb_284 = "It's strange, but&I swore I saw them&in the shadows...&Changing shape...?/%%",
obj_spiderb_285 = "She even left a&route for me to&escape from~/%%",
obj_spiderb_291 = "Oh, it's lunch time,&isn't it?&And I forgot to&feed my pet~/%%",
obj_spiderb_296 = "With that money,&the spider clans&can finally be&reunited~/%%",
obj_spiderb_297 = "She said she would&block off the rest&of Hotland after I&followed her~/%%",
obj_spiderb_302 = "You haven't heard?&Spiders have been&trapped in the RUINS&for generations!/%%",
obj_spiderb_303 = "Foolish nerd~&A spider NEVER leaves&her web~/",
obj_spiderb_304 = "(Except to sell&pastries~)/%%",
obj_spiderb_309 = "Even if they go&under the door,&Snowdin's fatal cold&is impassable alone./%%",
obj_spiderb_310 = "Ah^1, but I do feel&a little regret&over it now.../%%",
obj_spiderb_315 = "But with the money&from your SOUL, we'll&be able to rent&them a heated limo~/%%",
obj_spiderb_316 = "Yes^1, I should have&wrapped her up when&I had the chance~/%%",
obj_spiderb_321 = "And with all of&the leftovers...^1?&We could have a&nice vacation~/",
obj_spiderb_322 = "Or even build a&spider baseball&field~/%%",
obj_spiderb_323 = "She looked like she&would have made a&juicy donut~~~/%%",
obj_spiderb_328 = "But enough of that...&It's time for&dinner, isn't it?&Ahuhuhu~/%%",
obj_spiderb_336 = "Don't look so&blue^1, my deary~/%%",
obj_spiderb_599 = "* Muffet pours you a cup of& spiders.",
obj_spiderb_600 = "* All the spiders clap along to& the music.",
obj_spiderb_601 = "* Muffet does a synchronized& dance with the other spiders.",
obj_spiderb_602 = "* Muffet tidies up the web& around you.",
obj_spiderb_603 = "* Smells like freshly baked& cobwebs.",
obj_spiderb_636 = "* MUFFET - ATK 38.8 DEF 18.8&* If she invites you to her& parlor^1, excuse yourself./^",
obj_spiderb_646 = "* You struggle to escape the web^1.&* Nothing happened./^",
obj_spiderb_647 = "* You struggle to escape the web^1.&* Muffet covers her mouth& and giggles at you./^",
obj_spiderb_648 = "* You struggle to escape the web^1.&* Muffet laughs and claps& her hands./^",
obj_spiderb_649 = "* You struggle to escape the web./",
obj_spiderb_650 = "* Muffet is so amused by your& antics that she gives you a& discount!/^",
obj_spiderb_656 = "* You struggle to escape the web^1.&* Nothing happened./^",
obj_spiderb_678 = "* You pay \\[1]G^1.&* Muffet reduces her ATTACK& for this turn!/^",
obj_spiderb_693 = "* You empty your pockets^1, but you& don't have enough money.&* Muffet lowers the price./^",
obj_spiderb_710 = "* You're out of money^1.&* Muffet shakes her head./^",
obj_spiderb_714 = "* You empty your pockets..^1.&* But you don't have any& money at all!/",
obj_spiderb_715 = "* Muffet takes pity on you& and reduces her ATTACK for& this turn./^",
obj_spiderb_722 = "* Muffet refuses your money./^",
obj_spiderb_762 = "... I think purple is&a better look on&you! Ahuhuhu~/%%",
obj_spiderb_774 = "* You're trapped in a strange& purple web!",
obj_spiderb_783 = "You're still alive^1?&Ahuhuhu~/",
obj_spiderb_784 = "Oh, my pet~&Looks like it's&time for dessert~/%%",
obj_spiderb_787 = "Huh^1?&Where did you get&that...?/",
obj_spiderb_788 = "Did you steal it?/",
obj_spiderb_789 = "Oh^1, my pet^1~&It's time to show&them what we do&with thieves~/%%",
obj_spiderb_805 = "Huh?&A telegram from&the spiders in&the RUINS?/",
obj_spiderb_806 = "What?&They're saying&that they saw&you, and.../",
obj_spiderb_807 = "... that this is&an error message!?/",
obj_spiderb_811 = "... even if you&are stingy, you&never hurt a&single spider!/",
obj_spiderb_814 = "... even if you&hurt others, you&never hurt a&single spider!/",
obj_spiderb_819 = "... you helped donate&to their cause!/",
obj_spiderb_823 = "... you were&really passionate&about spiders!/",
obj_spiderb_827 = "... you're a total&spider fanatic!/",
obj_spiderb_832 = "They say even if&you are a hyper-&violent murderer.../",
obj_spiderb_833 = "You never laid a&single finger on a&spider!/",
obj_spiderb_836 = "Oh my, this has&all been a big&misunderstanding~/",
obj_spiderb_837 = "I thought you&were someone that&hated spiders~/",
obj_spiderb_838 = "The person who&asked for that SOUL.../",
obj_spiderb_839 = "They must have&meant a DIFFERENT&human in a&striped shirt~/",
obj_spiderb_842 = "The person who&warned me about&you.../",
obj_spiderb_843 = "They really had&no idea what they&were talking about~/",
obj_spiderb_846 = "Sorry for all the&trouble~&Ahuhuhu~/",
obj_spiderb_847 = "I'll make it up&to you~/",
obj_spiderb_848 = "You can come back&here any time...&And, for no charge&at all.../",
obj_spiderb_849 = "I'll wrap you&up and let you&play with my pet&again!/",
obj_spiderb_850 = "Ahuhuhuhuhuhu~&Just kidding~/",
obj_spiderb_851 = "I'll SPARE you&now~/%%",
obj_spiderb_859 = "* Muffet is sparing you.",
obj_spidergirl_shop_74 = "* Welcome to our parlor^1, dearie^1~&* Interested in some spider& pastries?/",
obj_spidergirl_shop_75 = "* All proceeds go to real& spiders~/%%",
obj_spidergirl_shop_76 = "* Check out the webs to& make a purchase~/%%",
obj_spidertalkevent_103 = "* Ahuhuhuhu.../",
obj_spidertalkevent_104 = "* Did you hear what they& just said?/%%",
obj_spidertalkevent_106 = "* Did you hear what she& said?/%%",
obj_spidertalkevent_114 = "* They said a human wearing a& striped shirt will come& through./%%",
obj_spidertalkevent_122 = "* I heard that they hate& spiders./%%",
obj_spidertalkevent_130 = "* I heard that they love to& stomp on them./%%",
obj_spidertalkevent_132 = "* I heard that they hate& everybody./%%",
obj_spidertalkevent_140 = "* I heard that they like to& tear their legs off./%%",
obj_spidertalkevent_149 = "* I heard.../%%",
obj_spidertalkevent_152 = "* However.../%%",
obj_spidertalkevent_154 = "* And even if they gave us& money^1, I heard.../%%",
obj_spidertalkevent_267 = "* ... that they're awfully& stingy with their money./",
obj_spidertalkevent_271 = "* ... a certain stingy human& hates spiders./%%",
obj_spidertalkevent_273 = "* Ahuhuhuhu.../",
obj_spidertalkevent_274 = "* You think your taste& is too refined for our& pastries^1, don't you^1, deary?/",
obj_spidertalkevent_275 = "* Ahuhuhu..^1.&* I disagree with that& notion./",
obj_spidertalkevent_276 = "* I think your taste.../",
obj_spidertalkevent_277 = "* Is exactly what this& next batch needs!/%%",
obj_spidertalkevent_283 = "* ... that can't be true^1,& can it?/",
obj_spidertalkevent_284 = "* Ahuhuhu.../",
obj_spidertalkevent_285 = "* You donated so much money& to us./",
obj_spidertalkevent_286 = "* All the spiders want you& to know how thankful& they are!/",
obj_spidertalkevent_287 = "* We're in your debt^1, dearie~/%%",
obj_spidertalkevent_293 = "* ... that they have some awful& taste./",
obj_spidertalkevent_294 = "* What a shame^1.&* A human comes through and they& aren't even fit to be eaten~/",
obj_spidertalkevent_295 = "* Oh well^1!&* Rotten ingredients can& always be discarded~/%%",
obj_spidertalkevent_392 = "* Ahuhuhuhu.../",
obj_spidertalkevent_393 = "* That was fun^1!&* See you again^1, dearie!/%%",
obj_stick_95 = "* (It's a tough-looking branch.)&* (It's too heavy to pick up.)/%%",
obj_stick_99 = "* (It's been smashed like it& was nothing...)/%%",
obj_storybattle_gen_295 = "A long time ago,&a human fell&into the RUINS./*",
obj_storybattle_gen_307 = "Injured by its&fall, the human&called out for&help./%%",
obj_storybattle_gen_333 = "ASRIEL^1, the king's&son^1, heard the&human's call./*",
obj_storybattle_gen_345 = "He brought the&human back to&the castle./%%",
obj_storybattle_gen_370 = "Over time^1, ASRIEL&and the human&became like&siblings./*",
obj_storybattle_gen_383 = "The King and&Queen treated the&human child as&their own./*",
obj_storybattle_gen_395 = "The underground&was full of&hope./%%",
obj_storybattle_gen_421 = "Then..^1.&One day.../*",
obj_storybattle_gen_433 = "The human became&very ill./%%",
obj_storybattle_gen_459 = "The sick human&had only one&request./*",
obj_storybattle_gen_472 = "To see the&flowers from&their village./*",
obj_storybattle_gen_484 = "But there was¬hing we could&do./%%",
obj_storybattle_gen_511 = "The next day./*",
obj_storybattle_gen_523 = "The next day./%%",
obj_storybattle_gen_546 = ".../*",
obj_storybattle_gen_558 = "The human died./%%",
obj_storybattle_gen_583 = "ASRIEL^1, wracked&with grief^1,&absorbed the&human's SOUL./*",
obj_storybattle_gen_594 = "He transformed&into a being&with incredible&power./%%",
obj_storybattle_gen_609 = "With the human&SOUL^1, ASRIEL&crossed through&the barrier./*",
obj_storybattle_gen_622 = "He carried the&human's body&into the sunset./*",
obj_storybattle_gen_634 = "Back to the&village of the&humans./%%",
obj_storybattle_gen_649 = "ASRIEL reached&the center of&the village./*",
obj_storybattle_gen_662 = "There^1, he&found a bed of&golden flowers./*",
obj_storybattle_gen_674 = "He carried&the human&onto it./%%",
obj_storybattle_gen_689 = "Suddenly^1, screams&rang out./*",
obj_storybattle_gen_702 = "The villagers&saw ASRIEL&holding the&human's body./*",
obj_storybattle_gen_714 = "They thought&that he had&killed the&child./%%",
obj_storybattle_gen_727 = "The humans&attacked him&with everything&they had./*",
obj_storybattle_gen_740 = "He was struck&with blow after&blow./*",
obj_storybattle_gen_752 = "ASRIEL had the&power to destroy&them all./%%",
obj_storybattle_gen_767 = "But.../*",
obj_storybattle_gen_778 = "ASRIEL did not&fight back./%%",
obj_storybattle_gen_805 = "Clutching the&human.../*",
obj_storybattle_gen_816 = "ASRIEL smiled^1,&and walked away./%%",
obj_storybattle_gen_832 = "Wounded^1, ASRIEL&stumbled home./*",
obj_storybattle_gen_845 = "He entered the&castle and&collapsed./*",
obj_storybattle_gen_857 = "His dust spread&across the&garden./%%",
obj_storybattle_gen_872 = "The kingdom fell&into despair./*",
obj_storybattle_gen_885 = "The king and&queen had lost&two children&in one night./*",
obj_storybattle_gen_897 = "The humans had&once again taken&everything&from us./%%",
obj_storybattle_gen_911 = "The king decided&it was time to&end our&suffering./*",
obj_storybattle_gen_924 = "Every human who&falls down here&must die./*",
obj_storybattle_gen_936 = "With enough souls^1,&we can shatter&the barrier&forever./%%",
obj_storybattle_gen_951 = "It's not long&now./%%",
obj_storybattle_gen_965 = "King ASGORE&will let us&go. /*",
obj_storybattle_gen_971 = "King ASGORE&will give us&hope./*",
obj_storybattle_gen_976 = "King ASGORE&will save us&all. /%%",
obj_storybattle_gen_1004 = "You should be&smiling^1, too./*",
obj_storybattle_gen_1014 = "Aren't&you&excited?/*",
obj_storybattle_gen_1023 = "Aren't&you&happy?/%%",
obj_storybattle_gen_1047 = "You're going&to be free./%%",
obj_storybattle_gen_1073 = "\\E0Howdy^1, \\[C]!/",
obj_storybattle_gen_1074 = "You finally made&it home./",
obj_storybattle_gen_1075 = "\\E0Remember when we&used to play here?/",
obj_storybattle_gen_1076 = "\\E0Hee hee hee.../",
obj_storybattle_gen_1077 = "Boy!/",
obj_storybattle_gen_1078 = "\\E9Today's gonna be&just as fun./%%",
obj_storybattle_gen_1093 = "\\E1I remember when I&first woke up here^1,&in the garden./",
obj_storybattle_gen_1094 = "I was so scared./",
obj_storybattle_gen_1095 = "\\E2I couldn't feel my&arms or my legs.../",
obj_storybattle_gen_1096 = "\\E1My entire body had&turned into a&flower!/",
obj_storybattle_gen_1097 = "\\E5\"Mom^1! Dad^1!&Somebody help me^1!\"&I called out./",
obj_storybattle_gen_1098 = "\\E9But nobody came./%%",
obj_storybattle_gen_1107 = "\\E1Eventually^1, the king&found me^1, crying in&the garden./",
obj_storybattle_gen_1108 = "I explained what had&happened to him./",
obj_storybattle_gen_1109 = "Then he held me^1,&\\[C]./",
obj_storybattle_gen_1110 = "He held me with&tears in his eyes^1,&saying.../",
obj_storybattle_gen_1111 = "\"There^1, there^1.&Everything is going&to be alright.\"/",
obj_storybattle_gen_1112 = "He was so..^1.&Emotional./",
obj_storybattle_gen_1113 = "\\E1But..^1.&For some reason.../",
obj_storybattle_gen_1114 = "\\E1I didn't feel&anything at all./%%",
obj_storybattle_gen_1123 = "\\E1I soon realized I&didn't feel ANYTHING&about ANYONE./",
obj_storybattle_gen_1124 = "My compassion had&disappeared!/",
obj_storybattle_gen_1125 = "\\E7And believe me^1,&it's not like I&wasn't trying./",
obj_storybattle_gen_1126 = "\\E3I wasted weeks with&that stupid king^1,&vainly hoping I would&feel something./",
obj_storybattle_gen_1127 = "\\E1But it became too&much for me./",
obj_storybattle_gen_1128 = "I ran away from&home./",
obj_storybattle_gen_1129 = "Eventually^1, I reached&the RUINS./",
obj_storybattle_gen_1130 = "\\E0Inside I found HER^1,&\\[C]./",
obj_storybattle_gen_1131 = "I thought of all&people^1, SHE could&make me feel whole&again./",
obj_storybattle_gen_1132 = "\\E1.../",
obj_storybattle_gen_1133 = "\\E7She failed./",
obj_storybattle_gen_1134 = "\\E6Ha ha.../%%",
obj_storybattle_gen_1144 = "\\E1I realized those two&were useless./",
obj_storybattle_gen_1145 = "I became despondent./",
obj_storybattle_gen_1146 = "I just wanted to&love someone./",
obj_storybattle_gen_1147 = "I just wanted to&care about someone./",
obj_storybattle_gen_1148 = "\\[C]^1, you might¬ believe this.../",
obj_storybattle_gen_1149 = "\\E2But I decided..^1.&It wasn't worth&living anymore./",
obj_storybattle_gen_1150 = "\\E7Not in a world&without love./",
obj_storybattle_gen_1151 = "\\E6Not in a world&without you./",
obj_storybattle_gen_1152 = "\\E1So.../",
obj_storybattle_gen_1153 = "\\E0I decided to follow&in your footsteps./",
obj_storybattle_gen_1154 = "\\E1I would erase myself&from existence./",
obj_storybattle_gen_1155 = "\\E1And you know what?/",
obj_storybattle_gen_1156 = "\\E0I succeeded./%%",
obj_storybattle_gen_1165 = "\\E1But as I left this&mortal coil.../",
obj_storybattle_gen_1166 = "I started to feel&apprehensive./",
obj_storybattle_gen_1167 = "\\E9If you don't have&a SOUL^1, what happens&when you...?/",
obj_storybattle_gen_1168 = "\\E1Something primal&started to burn&inside me./",
obj_storybattle_gen_1169 = "\"No^1,\" I thought^1.&\"I don't want to&die!\"/",
obj_storybattle_gen_1170 = ".../",
obj_storybattle_gen_1171 = "Then I woke up./",
obj_storybattle_gen_1172 = "Like it was all&just a bad dream./",
obj_storybattle_gen_1173 = "I was back at the&garden./",
obj_storybattle_gen_1174 = "\\E0Back at my&\"save point.\"/%%",
obj_storybattle_gen_1183 = "Interested^1, I decided&to experiment./",
obj_storybattle_gen_1184 = "Again and again^1, I&brought myself to&the edge of death./",
obj_storybattle_gen_1185 = "At any point^1, I&could have let this&world continue on&without me./",
obj_storybattle_gen_1186 = "But as long as I&was determined to&live.../",
obj_storybattle_gen_1187 = "\\E0I could go back./",
obj_storybattle_gen_1188 = "\\E6Amazing^1, isn't it^1,&\\[C]?/",
obj_storybattle_gen_1189 = "\\E0I was amazed^1, too./%%",
obj_storybattle_gen_1197 = "\\E1At first^1, I used my&powers for good./",
obj_storybattle_gen_1198 = "\\E0I became \"friends\"&with everyone./",
obj_storybattle_gen_1199 = "I solved all their&problems flawlessly./",
obj_storybattle_gen_1200 = "Their companionship&was amusing.../",
obj_storybattle_gen_1201 = "\\E1For a while. /",
obj_storybattle_gen_1202 = "\\E1As time repeated^1,&people proved&themselves&predictable./",
obj_storybattle_gen_1203 = "What would this&person say if I&gave them this?/",
obj_storybattle_gen_1204 = "What would they do&if I said this to&them?/",
obj_storybattle_gen_1205 = "Once you know the&answer^1, that's it./",
obj_storybattle_gen_1206 = "That's all they are./%%",
obj_storybattle_gen_1217 = "\\E1It all started&because I was&curious./",
obj_storybattle_gen_1218 = "\\E0Curious what would&happen if I killed&them./",
obj_storybattle_gen_1219 = "\\E2\"I don't like this^1,\"&I told myself./",
obj_storybattle_gen_1220 = "\\E1\"I'm just doing this&because I HAVE to&know what happens./",
obj_storybattle_gen_1221 = "\\E8Ha ha ha..^1.&What an excuse!/",
obj_storybattle_gen_1222 = "\\E9You of all people&must know how&liberating it is to&act this way./",
obj_storybattle_gen_1223 = "\\E8At least we're better&than those sickos&that stand around and&WATCH it happen.../",
obj_storybattle_gen_1224 = "\\E9Those pathetic people&that want to see it^1,&but are too weak to&do it themselves./",
obj_storybattle_gen_1225 = "\\E0I bet someone like&that's watching right&now^1, aren't they...?/%%",
obj_storybattle_gen_1235 = "\\E1Nowadays^1, even that's&grown tiring./",
obj_storybattle_gen_1236 = "\\E7You understand^1,&\\[C]./",
obj_storybattle_gen_1237 = "\\E6I've done everything&this world has to&offer./",
obj_storybattle_gen_1238 = "\\E1I've read every book^1.&I've burned every&book./",
obj_storybattle_gen_1239 = "I've won every game^1.&I've lost every game./",
obj_storybattle_gen_1240 = "I've appeased&everyone^1.&I've killed everyone./",
obj_storybattle_gen_1241 = "Sets of numbers..^1.&Lines of dialogue..^1.&I've seen them all./",
obj_storybattle_gen_1242 = "\\E1But you..^1.&YOU'RE different./",
obj_storybattle_gen_1243 = "\\E0I never could&predict YOU^1, \\[C]./%%",
obj_storybattle_gen_1252 = "\\E1When I saw you in&the RUINS^1, I didn't&recognize you./",
obj_storybattle_gen_1253 = "\\E8I thought I could&frighten you^1, then&steal your SOUL./",
obj_storybattle_gen_1254 = "\\E1I failed./",
obj_storybattle_gen_1255 = "\\E0And when I tried&to load my save&file.../",
obj_storybattle_gen_1256 = "\\E1It didn't work./",
obj_storybattle_gen_1257 = "\\E9\\[C]..^1.&Your DETERMINATION!/",
obj_storybattle_gen_1258 = "\\E8Somehow^1, it's even&greater than mine!/%%",
obj_storybattle_gen_1267 = "\\E1I just have one&question for you^1,&\\[C]./",
obj_storybattle_gen_1268 = "How did you get&back to the RUINS&from here...?/",
obj_storybattle_gen_1269 = "\\E0... wait^1, I know./",
obj_storybattle_gen_1270 = "She must have taken&you when she left./",
obj_storybattle_gen_1271 = "\\E1And decided to give&you a proper burial^1,&rather than.../",
obj_storybattle_gen_1272 = "\\E0Hanging out in the&basement forever./",
obj_storybattle_gen_1273 = "\\E1... but^1, why then...?/",
obj_storybattle_gen_1274 = "What made you wake&up?/",
obj_storybattle_gen_1275 = "\\E6Did you hear me&calling you...?/%%",
obj_storybattle_gen_1286 = "\\E1It doesn't matter&now./",
obj_storybattle_gen_1287 = "\\E1I'm so tired of&this^1, \\[C]./",
obj_storybattle_gen_1288 = "I'm tired of all&these people./",
obj_storybattle_gen_1289 = "I'm tired of all&these places./",
obj_storybattle_gen_1290 = "I'm tired of being&a flower./",
obj_storybattle_gen_1291 = "\\[C]./",
obj_storybattle_gen_1292 = "\\E0There's just one&thing left I want&to do./",
obj_storybattle_gen_1293 = "Let's finish what we&started./",
obj_storybattle_gen_1294 = "Let's free everyone./",
obj_storybattle_gen_1295 = "\\E8Then..^1. let's let&them see what&humanity is&REALLY like!/",
obj_storybattle_gen_1296 = "\\E6That despite it all.../",
obj_storybattle_gen_1297 = "\\E9This world is still&\"kill or be killed!!\"/%%",
obj_storybattle_gen_1307 = "\\E1Then...?/",
obj_storybattle_gen_1308 = "\\E7Well^1.&I had.../",
obj_storybattle_gen_1309 = "\\E9Been entertaining a&few ways to use&that power./",
obj_storybattle_gen_1310 = "\\E8Hee hee hee.../",
obj_storybattle_gen_1311 = "\\E1.../",
obj_storybattle_gen_1312 = "\\E1But seeing you here&changed my mind./",
obj_storybattle_gen_1313 = "\\E6\\[C]..^1.&I think if you're&around.../",
obj_storybattle_gen_1314 = "\\E7Just living in the&surface world&doesn't seem so bad./%%",
obj_storybattle_gen_1324 = "\\E0We don't even need&to leave to get&them this time./",
obj_storybattle_gen_1325 = "The king has six of&them locked away./",
obj_storybattle_gen_1326 = "\\E1I've tried hundreds&of ways to get him&to show me them.../",
obj_storybattle_gen_1327 = "\\E3But he just won't./",
obj_storybattle_gen_1328 = "\\E1\\[C].../",
obj_storybattle_gen_1329 = "\\E0I know he'll do it&for YOU./%%",
obj_storybattle_gen_1339 = "\\E0Why am I telling&you all of this?/",
obj_storybattle_gen_1340 = "\\E6\\[C]^1, I said it&before./",
obj_storybattle_gen_1341 = "\\E1Even after all this&time.../",
obj_storybattle_gen_1342 = "\\E0You're still the&only one that&understands me./",
obj_storybattle_gen_1343 = "\\E8You won't give me&any worthless pity!/%%",
obj_storybattle_gen_1353 = "\\E9Creatures like us.../",
obj_storybattle_gen_1354 = "\\E0Wouldn't hesitate to&KILL each other if&we got in each&other's way./",
obj_storybattle_gen_1355 = "\\E0So that's.../",
obj_storybattle_gen_1356 = "\\E1So..^1. that's..^1.&Why.../%%",
obj_storybattle_gen_1383 = "\\E2.../",
obj_storybattle_gen_1384 = "\\E2... ha..^1.&Ha.../",
obj_storybattle_gen_1385 = "\\E6... what's this..^1.&... feeling?/",
obj_storybattle_gen_1386 = "Why am I..^1.&Shaking?/",
obj_storybattle_gen_1387 = ".../",
obj_storybattle_gen_1388 = "Hey..^1. \\[C]..^1.&No hard feelings about&back then^1, right?/",
obj_storybattle_gen_1389 = ".../",
obj_storybattle_gen_1390 = "\\E4H-Hey^1, what are you&doing!?/",
obj_storybattle_gen_1391 = "B..^1. back off!!/%%",
obj_storybattle_gen_1412 = "I..^1. I've changed&my mind about all&this./",
obj_storybattle_gen_1413 = "This isn't a good&idea anymore./",
obj_storybattle_gen_1414 = "Y-you should go back^1,&\\[C]./",
obj_storybattle_gen_1415 = "\\E0This place is fine&the way it is!/",
obj_storybattle_gen_1416 = ".../",
obj_storybattle_gen_1417 = "\\E4S-s-stop making that&creepy face!/",
obj_storybattle_gen_1418 = "This isn't funny!/",
obj_storybattle_gen_1419 = "You've got a SICK&sense of humor!/%%",
obj_switch_100 = "* (The machine isn't working.)/%%",
obj_switchadvice1_61 = "* Please press this switch.& & - TORIEL/%%",
obj_switchadvice2_61 = "* Please press this switch& too.& - TORIEL/%%",
obj_switchhelptrigger_69 = "* (You noticed there was& a blue switch behind the& top pillar.)/%%",
obj_telescope_71 = "* Come on! What are you doing!/%%",
obj_telescope_75 = "* (It's an odd-looking& telescope.)/%%",
obj_tembattle_282 = "awwAwa&cute!!&(pets u)",
obj_tembattle_283 = "OMG!!&humans&TOO CUTE&(dies)",
obj_tembattle_284 = "hOI!!!&i'm&TEMMIE!!",
obj_tembattle_285 = "fhsdhjf&dsfjsd&dshjfsd",
obj_tembattle_288 = "NO!!!!!&muscles&......&NOT CUTE",
obj_tembattle_292 = "NO!!!&so&hungr...&(dies)",
obj_tembattle_298 = "hOI!!!&i'm&tEMMIE!!",
obj_tembattle_302 = "FOOB!!!",
obj_tembattle_307 = "%%%",
obj_tembattle_504 = "* Temmie is trying to glomp& you.",
obj_tembattle_505 = "* Temmie forgot her other& attack.",
obj_tembattle_506 = "* Temmie vibrates intensely.",
obj_tembattle_507 = "* Temmie is doing her hairs.",
obj_tembattle_508 = "* Temmiy accidentally misspells& her own name.",
obj_tembattle_509 = "* Smells like Temmie Flakes.",
obj_tembattle_511 = "* How'd you do that?",
obj_tembattle_527 = "* TEMMIE - RATED TEM OUTTA TEM&* Loves to pet cute humans^1.&* But you're allergic!/^",
obj_tembattle_539 = "* Temmie only wants the& Temmie Flakes./^",
obj_tembattle_550 = " Give the Temmie Flakes?& & Yas NO!!!!!!!\\C",
obj_tembattle_561 = "* You flex at Temmie.../%%",
obj_tembattle_573 = "* You say hello to Temmie./^",
obj_tembattle_617 = "NO!!!!!&muscles&r.....&NOT CUTE/%%",
obj_tembattle_621 = "%%%",
obj_tembattle_635 = "Ooh, I&have to&disagree&; )/%%",
obj_tembattle_636 = "Temmie^1,&are you&okay?&; )/%%",
obj_tembattle_637 = "%%%",
obj_tembattle_652 = "NO!!!!!&!!!!!!!/%%",
obj_tembattle_653 = "%%%",
obj_temnpc_72 = "* hOI!^1!&* im temmie!!!/",
obj_temnpc_73 = "* and dis is my friend..^1.&* temmie!!!/%%",
obj_temnpc_77 = "* woa..^1. tem hear news..^1.&* VERY GOODS!!!/%%",
obj_temnpc_82 = "* hOI!^1!&* im temmie!!!/",
obj_temnpc_83 = "* don forget my friend!/%%",
obj_temnpc_87 = "* yaYA!!^1!&* tems can go free!!/%%",
obj_temnpc_93 = "* Hi./",
obj_temnpc_94 = "* I'm Bob./%%",
obj_temnpc_98 = "* A pleasing development^1, no?/%%",
obj_temnpc_103 = "* awawawawah!!/",
obj_temnpc_104 = "* humans..^1.&* such a.../",
obj_temnpc_105 = "* CUTE!!!!/%%",
obj_temnpc_109 = "* woa..^1.&* if tems can go on surface^1,& can see,/",
obj_temnpc_110 = "* LOT OF CUTES HUNAN!!!/%%",
obj_temnpc_116 = "* tem..^1. WATCH EGG!!!/",
obj_temnpc_117 = "* eg..^1. wil HATCH!!!/",
obj_temnpc_118 = "* tem..^1. PROUD PARENT!!/%%",
obj_temnpc_122 = "* everyones go free..^1.&* BUT TEM!!!/",
obj_temnpc_123 = "* TEM NOT LEAV!!!&* TEM WATCH EG!!!/",
obj_temnpc_124 = "* tem will be happily fambily,/%%",
obj_tobdog_pendant_137 = "* (The dog absorbs the& artifact.)/%%",
obj_torboss_2ndtime_153 = "And that's the&end of Hard&Mode!/%%",
obj_torboss_2ndtime_175 = "\\E1Eh??/",
obj_torboss_2ndtime_176 = "\\E2You are ending&it NOW?/",
obj_torboss_2ndtime_177 = "\\E1And on such a&dramatic moment...?/%%",
obj_torboss_2ndtime_192 = "That's the&difficult part./",
obj_torboss_2ndtime_193 = "Not the bullets./",
obj_torboss_2ndtime_194 = "\\M2But^1, accepting&that it's all&over.../%%",
obj_torboss_2ndtime_211 = "But there WILL be&more^1, will there¬?/%%",
obj_torboss_2ndtime_224 = "\\M1Maybe./",
obj_torboss_2ndtime_225 = "\\M2Knowing the&answer is.../",
obj_torboss_2ndtime_226 = "\\M2... HARD./",
obj_torboss_2ndtime_227 = "\\E4.../%%",
obj_torboss_2ndtime_264 = "Hey!/",
obj_torboss_2ndtime_265 = "Aren't you&supposed&to be dying or&something?/%%",
obj_torboss_2ndtime_280 = "Well^1.&What is the point&of that now?/%%",
obj_torboss_2ndtime_293 = "What will you do&instead...?/%%",
obj_torboss_2ndtime_308 = "Hmmm^1.&Perhaps I will&bake another pie./",
obj_torboss_2ndtime_309 = "That last one ended&up a little burnt./%%",
obj_torboss_2ndtime_324 = "\\E2I thought it was&good./",
obj_torboss_2ndtime_325 = "\\E1Theoretically./",
obj_torboss_2ndtime_326 = "\\E4It's not like I&ate it all while&you were&fighting./%%",
obj_torboss_2ndtime_360 = "Hey^1! Hey^1!&Can I have some&pie!/%%",
obj_torboss_2ndtime_377 = "You are just going&to eat it all.../%%",
obj_torboss_2ndtime_400 = "I can helllp!!!/%%",
obj_torboss_2ndtime_415 = "Snoring on the&floor is NOT help./%%",
obj_torboss_2ndtime_429 = "I'm not snoring^1,&I'm cheering you&on in my sleep!!/",
obj_torboss_2ndtime_430 = ".../",
obj_torboss_2ndtime_431 = "Oh^1, you're still&here?/",
obj_torboss_2ndtime_432 = "Don't you have&anything better&to do?/%%",
obj_torboss_2ndtime_512 = "\\E0Hey./",
obj_torboss_2ndtime_513 = "\\E3What's the hold&up!?/",
obj_torboss_2ndtime_514 = "\\E9Shouldn't she be&dead by now!?/",
obj_torboss_2ndtime_515 = "\\E1I've been waiting&in that room for.../",
obj_torboss_2ndtime_516 = "\\E6.../",
obj_torboss_2ndtime_517 = "\\E7... Hard mode...?/",
obj_torboss_2ndtime_518 = "\\E0Gee^1, you better&take a picture./",
obj_torboss_2ndtime_519 = "People are gonna&think you're REALLY&cool./",
obj_torboss_2ndtime_520 = "\\E9... NOT!/",
obj_torboss_2ndtime_521 = "\\E8Golly^1, talk about&a tryhard./",
obj_torboss_2ndtime_522 = "PA^1. THE^1. TIC./%%",
obj_torboss_2ndtime_544 = "\\E0Uh^1, so^1, are you&gonna keep going^1,&or...?/%%",
obj_torboss_2ndtime_558 = "It's over./%%",
obj_torboss_2ndtime_578 = "\\E8Hahaha^1!&I KNEW that!/",
obj_torboss_2ndtime_579 = "Why does everyone&have to be so&condescending!?/",
obj_torboss_2ndtime_580 = "\\E1.../",
obj_torboss_2ndtime_581 = "\\E8So what's YOUR&excuse^1?&Sitting around&here...?/",
obj_torboss_2ndtime_582 = "\\E0Don't you have&anything better to%%",
obj_torboss_2ndtime_595 = "I already said&that./%%",
obj_tordogcall_64 = "* Ring..\\E0.\\TT /",
obj_tordogcall_65 = "\\F1 %",
obj_tordogcall_66 = "* Hello^1!&* This is TORIEL./",
obj_tordogcall_67 = "\\E1* My errands are taking& longer than I thought& they would./",
obj_tordogcall_68 = "\\E1* You must wait 5 more& minutes./",
obj_tordogcall_69 = "\\E0* Thank you for being& patient./",
obj_tordogcall_70 = "\\TS \\F0 \\T0 %",
obj_tordogcall_71 = "* Click.../%%",
obj_tordogcall_84 = "* Ring..\\E1.\\TT /",
obj_tordogcall_85 = "\\F1 %",
obj_tordogcall_86 = "* Hello..^1.&* This is TORIEL./",
obj_tordogcall_87 = "\\E1* I found what I was& looking for./",
obj_tordogcall_88 = "* But before I could& take it.../",
obj_tordogcall_89 = "* A small^1, white puppy& snatched it away./",
obj_tordogcall_90 = "\\E0* How odd./",
obj_tordogcall_91 = "\\E1* Do dogs even LIKE& flour?/",
obj_tordogcall_92 = "\\E8* Err^1, that is an& unrelated question^1,& of course./",
obj_tordogcall_93 = "\\E1* It will take a little& longer^1.&* Please understand./",
obj_tordogcall_94 = "\\TS \\F0 \\T0 %",
obj_tordogcall_95 = "* Click.../%%",
obj_tordogcall_109 = "* Ring.../",
obj_tordogcall_110 = "* (...)/",
obj_tordogcall_111 = "* (You hear heavy panting on& the other end of the& phone...)/",
obj_tordogcall_112 = "* (...)/",
obj_tordogcall_113 = "* Bark^1!&* Bark!/",
obj_tordogcall_114 = "* Bark..^1.&* Bark!/",
obj_tordogcall_115 = "* (You hear a distant voice.)\\TT/",
obj_tordogcall_116 = "* Stop^1, please!/",
obj_tordogcall_117 = "* Come back here with my& CELLPHONE!/",
obj_tordogcall_118 = "\\TS \\F0 \\T0 %",
obj_tordogcall_119 = "* Click.../%%",
obj_tordogcall_150 = "* Ring.../",
obj_tordogcall_151 = "* (...)/",
obj_tordogcall_152 = "* (Snore..^1. snore...)/",
obj_tordogcall_153 = "* (It sounds like a small^1,& white dog is sleeping on& the cell phone.)/",
obj_tordogcall_154 = "* (You hear a distant voice.)\\TT/",
obj_tordogcall_155 = "* Helloooo^1?&* Little puppy...?/",
obj_tordogcall_156 = "* Where are you...?/",
obj_tordogcall_157 = "* I will give you a nice pat& on the head!\\T0/",
obj_tordogcall_158 = "* (The snoring stops.)\\TT/",
obj_tordogcall_159 = "* ... if you return my CELLPHONE.\\T0/",
obj_tordogcall_160 = "* (The snoring resumes.)/",
obj_tordogcall_161 = "\\TS \\F0 \\T0 %",
obj_tordogcall_162 = "* Click.../%%",
obj_tordogcall_176 = "* Ring.../",
obj_tordogcall_177 = "* (...)/",
obj_tordogcall_178 = "* (Snore..^1. snore...)/",
obj_tordogcall_179 = "* (Achoo!)/",
obj_tordogcall_180 = "* (It sounds like a small^1,& white dog sneezing in its& sleep.)/",
obj_tordogcall_181 = "* (You hear a distant voice.)\\TT/",
obj_tordogcall_182 = "* Here^1, pup-pup-puppy!/",
obj_tordogcall_183 = "* Oh dear^1, I should not keep& my guest waiting any longer./",
obj_tordogcall_184 = "* ... Oh no^1, how long has it& been since I have talked to& them...?/",
obj_tordogcall_185 = "* Perhaps they have been calling& the phone^1, and...?/",
obj_tordogcall_186 = "* ... here^1, puppy!/",
obj_tordogcall_187 = "\\TS \\F0 \\T0 %",
obj_tordogcall_188 = "* Click.../%%",
obj_tordogcall_203 = "* Ring.../",
obj_tordogcall_204 = "* (...)/",
obj_tordogcall_205 = "* (Snore..^1. snore...)/",
obj_tordogcall_206 = "* (Yawn...)/",
obj_tordogcall_207 = "* (Blink blink.)/",
obj_tordogcall_208 = "* (Yawn...)/",
obj_tordogcall_209 = "* (Snore..^1. snore...)/",
obj_tordogcall_210 = "* (You hear a tired voice.)\\TT/",
obj_tordogcall_211 = "* Doggie..^1.&* Here^1, doggie.../",
obj_tordogcall_212 = "* Oh dear.../",
obj_tordogcall_213 = "* I do wonder how they are.../",
obj_tordogcall_214 = "\\TS \\F0 \\T0 %",
obj_tordogcall_215 = "* Click.../%%",
obj_tordogcall_230 = "* Ring.../",
obj_tordogcall_231 = "* (Snore..^1. snore...)/",
obj_tordogcall_232 = "\\TS \\F0 \\T0 %",
obj_tordogcall_233 = "* Click.../%%",
obj_toriel_friendc_70 = "* Hello^1, Frisk^1.&* Alphys upgraded my& phone./",
obj_toriel_friendc_71 = "* I am having a lot& of fun with the& \"texting\" feature./",
obj_toriel_friendc_72 = "* Sans^1, \"check out\" this& one./",
obj_toriel_friendc_74 = "* oh man^1, tori.../",
obj_toriel_friendc_75 = "\\E1* that's brutal./",
obj_toriel_friendc_77 = "I CAN'T BELIEVE&THE QUEEN HAS&RETURNED.../",
obj_toriel_friendc_78 = "\\E4AND ALSO THAT&SHE'S A HUGE&DORK!!!/",
obj_toriel_friendc_79 = "YOU TWO ARE TWO&FEET AWAY FROM&EACH OTHER!!!/",
obj_toriel_friendc_80 = "WHY ARE YOU&TEXTING!!!/",
obj_toriel_friendc_82 = "* Worry not^1, Papyrus^1.&* We are texting for& a good reason./",
obj_toriel_friendc_84 = "WHY IS THAT./",
obj_toriel_friendc_86 = "* well./",
obj_toriel_friendc_87 = "\\E2* cause we're huge& dorks./",
obj_toriel_friendc_89 = "* Sans^1, please do& not say that./",
obj_toriel_friendc_90 = "* You are not a dork./",
obj_toriel_friendc_91 = "\\E0* You are more of& a bonehead!/",
obj_toriel_friendc_93 = "HAHAHA^1, WOW!/",
obj_toriel_friendc_94 = "\\E0THOSE PUNS ARE&EVEN LESS FUNNY&COMING FROM HER!/",
obj_toriel_friendc_96 = "* then why are you& smiling?/",
obj_toriel_friendc_98 = "IT'S A PITY&SMILE!!!/%%",
obj_toriel_friendc_103 = "* Frisk^1, do not feel& left out./",
obj_toriel_friendc_104 = "* I have been writing& messages to you as& well!/",
obj_toriel_friendc_105 = "\\W* You still have \\Ymy& phone number\\W after& all this time.../",
obj_toriel_friendc_106 = "* Do you not?/%%",
obj_toriel_friendc_111 = "* Frisk^1, how about& you go look around& before we all go?/",
obj_toriel_friendc_112 = "* Seeing how many good& friends you've made& here.../",
obj_toriel_friendc_113 = "* I am almost certain& you must have made& some more./%%",
obj_torielboss_366 = " .....",
obj_torielboss_367 = " .....& .....",
obj_torielboss_368 = " .....& .....& .....",
obj_torielboss_369 = " ...?",
obj_torielboss_370 = " What are& you& doing?",
obj_torielboss_371 = " Attack& or run& away!",
obj_torielboss_372 = " What are& you& proving& this way?",
obj_torielboss_373 = " Fight me& or& leave!",
obj_torielboss_374 = " Stop it.",
obj_torielboss_376 = " Stop& looking& at me& that way.",
obj_torielboss_377 = " Go away!",
obj_torielboss_378 = " ...",
obj_torielboss_380 = " ...& ...",
obj_torielboss_388 = "I know you want&to go home^1, but...",
obj_torielboss_390 = "But please... go&upstairs now.",
obj_torielboss_391 = "I promise I will&take good care&of you here.",
obj_torielboss_392 = "I know we do not&have much^1, but...",
obj_torielboss_393 = "We can have a&good life here.",
obj_torielboss_395 = "Why are you&making this so&difficult?",
obj_torielboss_397 = "Please^1, go upstairs.",
obj_torielboss_399 = ".....",
obj_torielboss_401 = "Ha ha...",
obj_torielboss_402 = "Pathetic^1, is it not^2?&I cannot save even&a single child.",
obj_torielboss_403 = "...",
obj_torielboss_416 = "No^1, I understand./",
obj_torielboss_417 = "You would just be&unhappy trapped&down here./",
obj_torielboss_418 = "The RUINS are very&small once you&get used to them./",
obj_torielboss_419 = "It would not be&right for you to&grow up in a&place like this./",
obj_torielboss_420 = "My expectations...&My loneliness...&My fear.../",
obj_torielboss_421 = "For you^1, my child...&I will put them aside./%%",
obj_torielboss_445 = "\\E0Urgh.../",
obj_torielboss_446 = "\\E0You are stronger&than I thought.../",
obj_torielboss_447 = "Listen to me^1,& small one.../",
obj_torielboss_448 = "If you go beyond&this door,/",
obj_torielboss_449 = "Keep walking as&far as you can./",
obj_torielboss_450 = "Eventually you will&reach an exit./",
obj_torielboss_451 = "\\E1..^1.&..../",
obj_torielboss_452 = "\\RASGORE\\X..^1.&Do not let \\RASGORE\\X &take your soul./",
obj_torielboss_453 = "His plan&cannot be allowed&to succeed./",
obj_torielboss_454 = "\\E2....../",
obj_torielboss_455 = "Be good^1,&won't you?/",
obj_torielboss_456 = "\\E3My child. %%",
obj_torielboss_460 = "Y... you...&really hate me&that much?/",
obj_torielboss_461 = "Now I see who I&was protecting by&keeping you here./",
obj_torielboss_462 = "Not you.../",
obj_torielboss_463 = "\\E5But them!/",
obj_torielboss_464 = "\\E3Ha... ha... %%",
obj_torielboss_469 = "\\E4You.../",
obj_torielboss_470 = "... at my most&vulnerable&moment.../",
obj_torielboss_471 = "To think I was&worried you&wouldn't fit&in out there.../",
obj_torielboss_472 = "\\E5Eheheheh!!!&You really are&no different than&them!/",
obj_torielboss_473 = "\\E3Ha... ha... %%",
obj_torielboss_803 = "* Toriel prepares a magical& attack.",
obj_torielboss_804 = "* Toriel looks through you.",
obj_torielboss_805 = "* Toriel is acting aloof.",
obj_torielboss_806 = "* Toriel takes a deep breath.",
obj_torielboss_809 = "* ...",
obj_torielboss_834 = "* TORIEL - ATK 80 DEF 80&* Knows best for you./^",
obj_torielboss_843 = "* You couldn't think of& any conversation& topics./^",
obj_torielboss_847 = "* You tried to think& of something to say& again^1, but.../^",
obj_torielboss_848 = "* Ironically^1, talking does not& seem to be the solution& to this situation./^",
obj_torielboss_850 = "* You thought about telling& Toriel that you saw& her die./",
obj_torielboss_851 = "* But...&* That's creepy./",
obj_torielboss_852 = "* Can you show mercy without& fighting or running& away...?/^",
obj_torielboss_854 = "* Can you show mercy& without running away...?/^",
obj_torielboss_855 = "* Not worth talking to./^",
obj_torielcall1_90 = "* Ring..\\E0.\\TT /",
obj_torielcall1_91 = "\\F1 %",
obj_torielcall1_92 = "* Hello?&* This is TORIEL./",
obj_torielcall1_93 = "\\E1* You have not left& the room^1, have you?/",
obj_torielcall1_94 = "* There are a few puzzles& ahead that I have& yet to explain./",
obj_torielcall1_95 = "* It would be dangerous& to try to solve them& yourself./",
obj_torielcall1_96 = "* Be good^1, alright?/",
obj_torielcall1_97 = "\\TS \\F0 \\T0 %",
obj_torielcall1_98 = "* Click.../%%",
obj_torielcall1_102 = "* Ring..\\E1.\\TT /",
obj_torielcall1_103 = "\\F1 %",
obj_torielcall1_104 = "* Hello^1? Hello^1?&* This is TORIEL./",
obj_torielcall1_105 = "* My apologies^1.&* A strange dog& kidnapped my phone./",
obj_torielcall1_106 = "* So if you called^1, I& could not have helped& you./",
obj_torielcall1_107 = "\\E0* However^1, I have& recovered it./",
obj_torielcall1_108 = "* And you are still in& that room^1, are you not?/",
obj_torielcall1_109 = "* What a good child you& are./",
obj_torielcall1_110 = "\\E1* There are a few puzzles& ahead that I have& yet to explain./",
obj_torielcall1_111 = "* It would be dangerous& to try to solve them& yourself./",
obj_torielcall1_112 = "\\E1* Be good^1, alright?/",
obj_torielcall1_113 = "\\TS \\F0 \\T0 %",
obj_torielcall1_114 = "* Click.../%%",
obj_torielcall3_88 = "* Ring..\\E0.\\TT /",
obj_torielcall3_89 = "\\F1 %",
obj_torielcall3_90 = "* Hello?&* This is TORIEL./",
obj_torielcall3_91 = "\\E1* You do not DISLIKE& butterscotch^1, do you?/",
obj_torielcall3_92 = "\\E1* You do not DISLIKE& cinnamon^1, do you?/",
obj_torielcall3_93 = "* I know what your& preference is^1, but.../",
obj_torielcall3_94 = "* Would you turn up your& nose if you found& it on your plate?/",
obj_torielcall3_95 = "* Right^1, right^1, I& understand./",
obj_torielcall3_96 = "\\E0* Thank you for being& patient^1, by the way./",
obj_torielcall3_97 = "\\TS \\F0 \\T0 %",
obj_torielcall3_98 = "* Click.../%%",
obj_torielcall4_88 = "* Ring..\\E0.\\TT /",
obj_torielcall4_89 = "\\F1 %",
obj_torielcall4_90 = "* Hello?/",
obj_torielcall4_91 = "\\E1* You do not have& any allergies^1, do& you?/",
obj_torielcall4_92 = "* Huh^1?&* Why am I asking?/",
obj_torielcall4_93 = "\\E0* No reason..^1.&* No reason at all./",
obj_torielcall4_94 = "\\TS \\F0 \\T0 %",
obj_torielcall4_95 = "* Click.../%%",
obj_torielcall5_90 = "* Ring..\\E0.\\TT /",
obj_torielcall5_91 = "\\F1 %",
obj_torielcall5_92 = "* Hello?/",
obj_torielcall5_93 = "\\E1* I just realized that it& has been a while since& I have cleaned up./",
obj_torielcall5_94 = "\\E0* I was not expecting to& have company so soon./",
obj_torielcall5_95 = "* There are probably a lot& of things lying about& here and there./",
obj_torielcall5_96 = "* You can pick them up^1,& but do not carry more& than you need./",
obj_torielcall5_97 = "* Someday you might see& something you really& like./",
obj_torielcall5_98 = "* You will want to leave& room in your pockets& for that./",
obj_torielcall5_99 = "\\TS \\F0 \\T0 %",
obj_torielcall5_100 = "* Click.../%%",
obj_torielcall5_104 = "* Ring..\\E0.\\TT /",
obj_torielcall5_105 = "\\F1 %",
obj_torielcall5_106 = "* Hello?/",
obj_torielcall5_107 = "\\E1* I have a question./",
obj_torielcall5_108 = "* You like things other& than butterscotch or& cinnamon^1, too.../",
obj_torielcall5_109 = "* Do you not?/",
obj_torielcall5_110 = "\\E0* ..^1. oh^1, what am I& asking./",
obj_torielcall5_111 = "* I will keep looking./%%",
obj_torielcall5_112 = "\\TS \\F0 \\T0 %",
obj_torielcall5_113 = "* Click.../%%",
obj_torieltrigger10_77 = "* Every human that falls& down here meets& the same fate./",
obj_torieltrigger10_78 = "* I have seen it& again and again./",
obj_torieltrigger10_79 = "* They come./",
obj_torieltrigger10_80 = "* They leave./",
obj_torieltrigger10_81 = "* They die./",
obj_torieltrigger10_82 = "* You naive child..^1.&* If you leave the& RUINS.../",
obj_torieltrigger10_83 = "\\W* They..^1.&* \\RASGORE\\W..^1.&* Will kill you./",
obj_torieltrigger10_84 = "* I am only protecting& you^1, do you understand?/",
obj_torieltrigger10_85 = "* ... go to your room./%%",
obj_torieltrigger11_79 = "* Do not try to stop me./",
obj_torieltrigger11_80 = "* This is your final& warning./%%",
obj_torieltrigger12_86 = "\\E0* Goodbye^1, my child./%%",
obj_torieltrigger12_149 = "\\E2* That is right./",
obj_torieltrigger12_150 = "* Go upstairs./%%",
obj_torieltrigger12_183 = "\\E2* If you truly wish to& leave the RUINS.../",
obj_torieltrigger12_184 = "* I will not stop you./",
obj_torieltrigger12_185 = "\\E2* However^1, when you& leave.../",
obj_torieltrigger12_186 = "\\E1* Please do not come& back./",
obj_torieltrigger12_187 = "\\E2* I hope you understand./%%",
obj_torieltrigger12_325 = "* You want to leave& so badly?/",
obj_torieltrigger12_326 = "\\E6* Hmph./",
obj_torieltrigger12_327 = "* You are just like& the others./",
obj_torieltrigger12_328 = "\\E7* There is only one& solution to this./",
obj_torieltrigger12_329 = "* Prove yourself.../",
obj_torieltrigger12_330 = "* Prove to me you& are strong enough& to survive./%%",
obj_torieltrigger12_336 = "* Prove to me you& are strong enough& to survive!/",
obj_torieltrigger12_337 = "\\E6* ... wait./",
obj_torieltrigger12_338 = "* ... why are you looking& at me like that?/",
obj_torieltrigger12_339 = "* Like you have seen& a ghost./",
obj_torieltrigger12_340 = "\\E7* Do you know something& that I do not?/",
obj_torieltrigger12_341 = "* No...&* That is impossible./%%",
obj_torieltrigger12_346 = "* Prove to me that you& are.../",
obj_torieltrigger12_347 = "\\E1* Hey^1, let me finish%%",
obj_torieltrigger12_353 = "* Already?/",
obj_torieltrigger12_354 = "* What will it take& for you to learn& your lesson?/%%",
obj_torieltrigger5_185 = "* How did you get& here^1, my child^1?&* Are you hurt?/",
obj_torieltrigger5_186 = "* Not a scratch..^1.&*\\E0 Impressive^1!&*\\E1 But still.../",
obj_torieltrigger5_187 = "* There^1, there^1, I will& heal you./",
obj_torieltrigger5_189 = "* Who did this to you^2?\\E5 &* You will get an apology./",
obj_torieltrigger5_190 = "\\E1* I should not have& left you alone& for so long./",
obj_torieltrigger5_191 = "* It was irresponsible& to try to surprise& you like this./",
obj_torieltrigger5_192 = "\\E8* Err.../",
obj_torieltrigger5_193 = "\\E0* Well^1, I suppose I& cannot hide it& any longer./",
obj_torieltrigger5_194 = "* Come^1, small one!/%%",
obj_torieltrigger5_260 = "* Oh dear^1, that took& longer than I& thought it would./%%",
obj_torieltrigger6_39 = "* Do you smell that^1?/",
obj_torieltrigger6_40 = "* Surprise!/",
obj_torieltrigger6_41 = "* It is a butterscotch-& cinnamon pie./",
obj_torieltrigger6_42 = "* I thought we might& celebrate your& arrival./",
obj_torieltrigger6_43 = "* I want you to have& a nice time living& here./",
obj_torieltrigger6_44 = "* So I will hold off& on snail pie for& tonight./",
obj_torieltrigger6_45 = "* Here^1, I have another& surprise for you./%%",
obj_torieltrigger6_49 = "* Do you smell that^1?/",
obj_torieltrigger6_50 = "\\E1* Er^1, I assume that& expression means you& do./",
obj_torieltrigger6_51 = "\\E0* S..^1. surprise!/",
obj_torieltrigger6_52 = "* I have baked a snail& pie./",
obj_torieltrigger6_53 = "* I thought we might& celebrate your& arrival./",
obj_torieltrigger6_54 = "* I want you to have& a nice time living& here./",
obj_torieltrigger6_55 = "\\E1* So I.../",
obj_torieltrigger6_56 = "\\E0* Here^1, I have another& surprise for you./%%",
obj_torieltrigger7_41 = "* This is it.../%%",
obj_torieltrigger7_77 = "* Is something burning...?&* Um^1, make yourself& at home!/%%",
obj_torieltrigger7_243 = "* A room of your own.&* I hope you like it!/%%",
obj_torieltrigger8_77 = "* I think you should& play upstairs& instead./%%",
obj_torieltrigger8_78 = "* It is dangerous& to play here./%%",
obj_torieltrigger8_79 = "* It is drafty here.&* You will catch& a cold./%%",
obj_torieltrigger8_80 = "* It is dusty here.&* You will catch& a cough./%%",
obj_torieltrigger8_81 = "* There is nothing& to see here./%%",
obj_torieltrigger8_82 = "* Do you want to& read a book?/%%",
obj_torieltrigger8_83 = "\\E7* I do not like& the game you& are playing./%%",
obj_torieltrigger8_84 = "\\E0* Why not go for& a walk in the& yard?/%%",
obj_torieltrigger8_85 = "* Really now./%%",
obj_torieltrigger8_86 = "\\E4* .../%%",
obj_torieltrigger8_90 = "* Hey^1, do not go down& here./",
obj_torieltrigger8_91 = "* I have something& to show you& upstairs./%%",
obj_torieltrigger9_77 = "* You wish to know how& to return \"home,\"& do you not?/",
obj_torieltrigger9_78 = "* Ahead of us lies the& end of the RUINS./",
obj_torieltrigger9_79 = "* A one-way exit to the& rest of the underground./",
obj_torieltrigger9_80 = "* I am going to destroy& it./",
obj_torieltrigger9_81 = "* No one will ever& be able to leave& again./",
obj_torieltrigger9_82 = "* Now be a good child& and go upstairs./%%",
obj_torinteractable7_82 = "* Do not worry about& me./",
obj_torinteractable7_83 = "* Someone has to take& care of these flowers./%%",
obj_torinteractable7_93 = "* Don't worry about& me./",
obj_torinteractable7_94 = "* Someone has to take& care of these flowers./%%",
obj_torinteractable7_99 = "* Frisk^1, please leave& me alone./",
obj_torinteractable7_100 = "\\E3* I can't come back^1.&* I just can't^1, OK?/%%",
obj_torinteractable7_106 = "\\E7* I don't want to break& their hearts all over& again./",
obj_torinteractable7_107 = "* It's better if they& never see me./%%",
obj_torinteractable7_113 = "\\E7* ... why are you still& here?/",
obj_torinteractable7_114 = "* Are you trying to keep& me company?/",
obj_torinteractable7_115 = "\\E0* Frisk.../",
obj_torinteractable7_116 = "* .../",
obj_torinteractable7_117 = "\\E7* Hey./",
obj_torinteractable7_118 = "\\E0* Let me ask you a& question./",
obj_torinteractable7_119 = "* Frisk..^1.&* Why did you come& here?/",
obj_torinteractable7_120 = "* Everyone knows the& legend^1, right...?/",
obj_torinteractable7_121 = "* \"Travellers who climb& Mt. Ebott are said& to disappear.\"/",
obj_torinteractable7_122 = "\\E7* .../",
obj_torinteractable7_123 = "* Frisk./",
obj_torinteractable7_124 = "*\\E0 Why would you ever& climb a mountain& like that?/",
obj_torinteractable7_125 = "\\E7* Was it foolishness?/",
obj_torinteractable7_126 = "\\E0* Was it fate?/",
obj_torinteractable7_127 = "\\E1* Or was it..^1.&* Because you...?/",
obj_torinteractable7_128 = "\\E7* Well./",
obj_torinteractable7_129 = "\\E0* Only you know the& answer^1, don't you...?/%%",
obj_torinteractable7_135 = "\\E2* I know why \\[C]& climbed the mountain./",
obj_torinteractable7_136 = "\\E7* It wasn't for a& very happy reason./",
obj_torinteractable7_137 = "\\E2* Frisk^1.&* I'll be honest with& you./",
obj_torinteractable7_138 = "\\E7* \\[C] hated humanity./",
obj_torinteractable7_139 = "\\E2* Why they did^1, they& never talked about& it./",
obj_torinteractable7_140 = "\\E1* But they felt very& strongly about& that./%%",
obj_torinteractable7_146 = "\\E2* Frisk..^1.&* You really ARE different& from \\[C]./",
obj_torinteractable7_147 = "\\E0* In fact^1, though you& have similar^1, uh^1,& fashion choices.../",
obj_torinteractable7_148 = "* I don't know why I& ever acted like you& were the same person./",
obj_torinteractable7_149 = "\\E7* Maybe..^1.&* The truth is.../",
obj_torinteractable7_150 = "\\E1* \\[C] wasn't really& the greatest person./",
obj_torinteractable7_151 = "\\E7* While^1, Frisk.../",
obj_torinteractable7_152 = "\\E0* You're the type of& friend I wish I& always had./",
obj_torinteractable7_153 = "\\E7* So maybe I was kind& of projecting a& little bit./",
obj_torinteractable7_154 = "\\E0* Let's be honest^1.&* I did some weird& stuff as a flower./%%",
obj_torinteractable7_160 = "\\E2* There's one last& thing I feel like& I should tell you./",
obj_torinteractable7_161 = "* Frisk^1, when \\[C]& and I combined our& SOULs together.../",
obj_torinteractable7_162 = "* The control over our& body was actually split& between us./",
obj_torinteractable7_163 = "* They were the one& that picked up their& own empty body./",
obj_torinteractable7_164 = "* And then^1, when we& got to the village.../",
obj_torinteractable7_165 = "\\E2* They were the one& that wanted to.../",
obj_torinteractable7_166 = "\\E1* ... to use our full& power./",
obj_torinteractable7_167 = "\\E2* I was the one that& resisted./",
obj_torinteractable7_168 = "\\E7* And then^1, because of& me^1, we.../",
obj_torinteractable7_169 = "\\E1* Well^1, that's why I& ended up a flower./",
obj_torinteractable7_170 = "\\E2* Frisk.../",
obj_torinteractable7_171 = "* This whole time^1, I've& blamed myself for& that decision./",
obj_torinteractable7_172 = "* That's why I adopted& that horrible view& of the world./",
obj_torinteractable7_173 = "* \"Kill or be killed.\"/",
obj_torinteractable7_174 = "\\E7* But now..^1.&* After meeting you.../",
obj_torinteractable7_175 = "\\E0* Frisk^1, I don't regret& that decision anymore./",
obj_torinteractable7_176 = "\\E4* I did the right& thing./",
obj_torinteractable7_177 = "* If I killed those& humans.../",
obj_torinteractable7_178 = "* We would have had to& wage war against all& of humanity./",
obj_torinteractable7_179 = "\\E0* And in the end^1,& everyone went free^1,& right?/",
obj_torinteractable7_180 = "\\E7* I still feel kind& of sad knowing how& long it took.../",
obj_torinteractable7_181 = "\\E0* ... so maybe it& wasn't a perfect& decision./",
obj_torinteractable7_182 = "* But you can't regret& hard choices your& whole life^1, right?/",
obj_torinteractable7_183 = "\\E7* Well^1, not that I& have much of a life& left./",
obj_torinteractable7_184 = "\\E0* But that's besides& the point./%%",
obj_torinteractable7_190 = "* Frisk^1, thank you& for listening to me./",
obj_torinteractable7_191 = "* You should really go& be with your friends& now^1, OK?/",
obj_torinteractable7_192 = "* Oh^1, and^1, please.../",
obj_torinteractable7_193 = "\\E7* In the future^1, if you& uh^1, see me.../",
obj_torinteractable7_194 = "* Don't think of it as& me^1, OK?/",
obj_torinteractable7_195 = "\\E0* I just want you to& remember me like this./",
obj_torinteractable7_196 = "\\E0* Someone that was your& friend for a little& while./",
obj_torinteractable7_197 = "\\E2* Oh^1, and Frisk.../",
obj_torinteractable7_198 = "\\E0* Be careful in the& outside world^1, OK?/",
obj_torinteractable7_199 = "* Despite what everyone& thinks^1, it's not as& nice as it is here./",
obj_torinteractable7_200 = "\\E7* There are a lot of& Floweys out there./",
obj_torinteractable7_201 = "\\E2* And not everything can& be resolved by just& being nice./",
obj_torinteractable7_202 = "\\E0* Frisk.../",
obj_torinteractable7_203 = "* Don't kill^1, and& don't be killed^1,& alright?/",
obj_torinteractable7_204 = "* That's the best you& can strive for./",
obj_torinteractable7_205 = "* Well^1, see you./%%",
obj_torinteractable7_212 = "\\E7* Frisk.../",
obj_torinteractable7_213 = "\\E6* Don't you have& anything better to& do?/%%",
obj_torn_note_63 = " error/%%",
obj_torn_note_67 = "* (There's a note on the& ground...^1)&* (You can't make it all out.)/",
obj_torn_note_68 = "* \"elevator..^1. lost power..^1.\"&* \"enter the center door...\"/",
obj_torn_note_69 = "* (That's all you could read.)/%%",
obj_torn_note_74 = "* (There's a note on the& ground...^1)&* (You can't make it all out.)/",
obj_torn_note_75 = "* \"drain..^1. dropped it...\"/",
obj_torn_note_76 = "* (That's all you could read.)/%%",
obj_torn_note_81 = "* (There's a note on the& ground...^1)&* (You can't make it all out.)/",
obj_torn_note_82 = "* \"cold...\"/",
obj_torn_note_83 = "* (That's all you could read.)/%%",
obj_torn_note_88 = "* (There's a note on the& ground...^1)&* (You can't make it all out.)/",
obj_torn_note_89 = "* \"curtain...\"/",
obj_torn_note_90 = "* (That's all you could read.)/%%",
obj_torn_note_95 = "* (There's a note on the& ground...^1)&* (You can't make it all out.)/",
obj_torn_note_96 = "* \"under..^1. sheets...\"/",
obj_torn_note_97 = "* (That's all you could read.)/%%",
obj_townnpc_bear1_70 = "* This town doesn't have a& mayor./",
obj_townnpc_bear1_71 = "* But if there's ever a problem^1,& a skeleton will tell a fish& lady about it./",
obj_townnpc_bear1_72 = "* Thaaaaaat's politics!/%%",
obj_townnpc_bear1_73 = "* Politics./%%",
obj_townnpc_bear1_77 = "* What if I ran for mayor...?/",
obj_townnpc_bear1_78 = "* I don't think I would do& a good job^1, and I hate& responsibility.../",
obj_townnpc_bear1_79 = "* But I love politics^1.&* So I might be a perfect& match./%%",
obj_townnpc_bear1_85 = "* I heard Dr. Alphys told& the king and queen the& awful things she'd done./",
obj_townnpc_bear1_86 = "* The king felt so bad& that he didn't know^1.&* He gave her a big hug./",
obj_townnpc_bear1_87 = "* Then the queen fired her./",
obj_townnpc_bear1_88 = "* Now we don't have a Royal& Scientist anymore.../",
obj_townnpc_bear1_89 = "* Thaaaaat's politics!/%%",
obj_townnpc_bear1_93 = "* Too bad there are no& politics on the surface./%%",
obj_townnpc_bear1_99 = "* Hmmm^1, usually that skeleton& goes to meet with Undyne& about now./",
obj_townnpc_bear1_100 = "* Where is he...^1?&* I can feel our political& system crumbling apart.../%%",
obj_townnpc_beartree_70 = "* Awful teens tormented& a local monster by decorating& its tree-like horns./",
obj_townnpc_beartree_71 = "* So we started giving that& monster presents to make it& feel better./",
obj_townnpc_beartree_72 = "* Now it's a tradition to put& presents underneath a decorated& tree./%%",
obj_townnpc_beartree_74 = "* Guess it was a good thing& those teens tormented that& monster...?/%%",
obj_townnpc_beartree_78 = "* Hmm^1?&* Adjusting the presents is& my responsibility./",
obj_townnpc_beartree_79 = "* Nah^1, to be honest^1, I& just keep looking to see& if I've gotten one.../%%",
obj_townnpc_beartree_84 = "* It'll be nice to show humans& our presents-under-the-tree& tradition./",
obj_townnpc_beartree_85 = "* They'll probably be weirded& out by it./%%",
obj_townnpc_beartree_90 = "* You know what's cute?/",
obj_townnpc_beartree_91 = "* Those two married dogs& always put presents under& the tree for each other./",
obj_townnpc_beartree_92 = "* It's always the same^1.&* A single bone./",
obj_townnpc_beartree_93 = "* But every time^1, they act& like it's the first time& they've gotten it./",
obj_townnpc_beartree_94 = "* Then Papyrus comes to take& his bones back./",
obj_townnpc_beartree_95 = "* Anyway^1, where are those& two...?/%%",
obj_townnpc_beartree_100 = "* That's strange^1.&* There was a present here& for Papyrus.../",
obj_townnpc_beartree_101 = "* Now it's gone^1.&* Did someone steal it?/%%",
obj_townnpc_bunboy_70 = "* That lady over there.../",
obj_townnpc_bunboy_71 = "* Something about her disturbs& me./%%",
obj_townnpc_bunboy_72 = "* I think I've figured it out^1.&* ... no^1, nevermind./%%",
obj_townnpc_bunboy_76 = "* That lady over there's& been going for a walk& for a while now./",
obj_townnpc_bunboy_77 = "* ... but she hasn't moved& an inch from where she's& standing./",
obj_townnpc_bunboy_78 = "* W-well^1, I haven't either^1,& but I don't want her to& notice me over here.../%%",
obj_townnpc_bunboy_83 = "* Uhhh.../",
obj_townnpc_bunboy_84 = "* Is anyone else weirded out& by those giant shambling& amalgamates^1, or...?/%%",
obj_townnpc_bunboy_85 = "* ....../%%",
obj_townnpc_bunboy_90 = "* That lady over there& seems happy today./",
obj_townnpc_bunboy_91 = "* Don't know why^1, but it's& sending shivers down my& spine.../%%",
obj_townnpc_bunlady_70 = "* Isn't my little Cinnamon& just the cutest?/",
obj_townnpc_bunlady_71 = "* Bun-buns are so adorable..^1.&* Tee hee!/%%",
obj_townnpc_bunlady_73 = "* Bun-bun-bun-bun-bun.../%%",
obj_townnpc_bunlady_77 = "* Huh^1? Yes^1, I'm taking& my bunny for a walk./",
obj_townnpc_bunlady_78 = "* It's just a very slow one./%%",
obj_townnpc_bunlady_83 = "* That kid over there told& me that it's weird that& I have a pet bunny./",
obj_townnpc_bunlady_84 = "* First^1, there'd be nothing& weird about it^1.&* It's cute!/",
obj_townnpc_bunlady_85 = "* Second..^1.&* What?/",
obj_townnpc_bunlady_86 = "* It's normal to walk your& younger brother on a& leash^1, right?/%%",
obj_townnpc_bunlady_91 = "* Ah^1, it's so peaceful& and quiet.../",
obj_townnpc_bunlady_92 = "* Usually one of those dogs& chases my little Cinnamon& around./%%",
obj_townnpc_bunlady_97 = "* Ah^1, it's so peaceful& and quiet.../",
obj_townnpc_bunlady_98 = "* Usually one of those& skeletons chases my little& Cinnamon around./%%",
obj_townnpc_hatescity_70 = "* The capital's getting pretty& crowded^1, so I've heard they're& going to start moving here./",
obj_townnpc_hatescity_71 = "* Hmmm..^1.&* I don't want to see the& erasure of our local culture./",
obj_townnpc_hatescity_72 = "* But I definitely want to see& some city slickers slip onto& their butts!/%%",
obj_townnpc_hatescity_73 = "* Yeah^1, bring 'em on!/%%",
obj_townnpc_hatescity_77 = "* What will happen to& Grillby's if everyone& moves in...?/",
obj_townnpc_hatescity_78 = "* We're gonna have to have& chairs to the ceiling./%%",
obj_townnpc_hatescity_83 = "* Hey^1! People won't have to& move in from the city& anymore!/",
obj_townnpc_hatescity_84 = "* Seems like we won't have& to lose our local culture./",
obj_townnpc_hatescity_85 = "* ... except we're all moving& out of here^1, huh./",
obj_townnpc_hatescity_86 = "* Oh well^1. Guess it can't be& all punk-peaches and punk-& cream./%%",
obj_townnpc_hatescity_91 = "* The capital's getting pretty& crowded^1, so I've heard they're& going to start moving here./",
obj_townnpc_hatescity_92 = "* ... who knows^1.&* Maybe we'll have room./%%",
obj_townnpc_icewolf_71 = "* Ice Wolf no longer has to& throw Ice./",
obj_townnpc_icewolf_72 = "* Ice Wolf can take a break to& buy some pants now./%%",
obj_townnpc_icewolf_74 = "* Ice Wolf thinking of changing& their name to Jimmy Hotpants./%%",
obj_townnpc_innlady_114 = "* Error./%%",
obj_townnpc_innlady_199 = "* Hiya^1!&* You look like you& had a great sleep./",
obj_townnpc_innlady_200 = "* Which is incredible^1, because& you were only up there for& about two minutes.../",
obj_townnpc_innlady_203 = "* Here's your money back^1.&* You can pay me if you're& going to stay overnight./%%",
obj_townnpc_innlady_207 = "* Feel free to come back& if you get tired./%%",
obj_townnpc_monsterkid1_80 = "* Yo^1!&* You're a kid too^1, right?/",
obj_townnpc_monsterkid1_81 = "* I can tell 'cause you're& wearing a striped shirt./%%",
obj_townnpc_monsterkid1_82 = "* I wonder if that weird skeleton& is an adult or a kid./%%",
obj_townnpc_monsterkid1_88 = "* Yo..^1.&* There you are!/",
obj_townnpc_monsterkid1_89 = "* I've been kinda worried& about you since you& ran away./",
obj_townnpc_monsterkid1_90 = "* ... but now I'm just kinda& mad^1, ha ha./",
obj_townnpc_monsterkid1_91 = "* If Undyne hadn't saved me^1,& that woulda been bad.../%%",
obj_townnpc_monsterkid1_93 = "* .../%%",
obj_townnpc_monsterkid1_97 = "* Yo..^1.&* Uh.../",
obj_townnpc_monsterkid1_98 = "* Don't talk to me./%%",
obj_townnpc_monsterkid1_100 = "* .../%%",
obj_townnpc_monsterkid1_104 = "* Yo!!^1!&* What's up!?/",
obj_townnpc_monsterkid1_105 = "* I've been kinda^1, doing& some thinking.../",
obj_townnpc_monsterkid1_106 = "* Maybe Undyne...&* Isn't actually as cool as& we thought./",
obj_townnpc_monsterkid1_107 = "* She's just kinda..^1. mean./",
obj_townnpc_monsterkid1_108 = "* But YO!!^1!&* I just found out about& someone WAYYY cooler!!!/",
obj_townnpc_monsterkid1_109 = "* Nyeh heh heh!!!/%%",
obj_townnpc_monsterkid1_111 = "* Nyeh heh heh^1, dude./%%",
obj_townnpc_monsterkid1_117 = "* Yo^1, everyone ran away and& hid somewhere./",
obj_townnpc_monsterkid1_118 = "* Man^1, adults can be so& dumb sometimes^1, haha.../",
obj_townnpc_monsterkid1_119 = "* Don't they know we've& got Undyne to protect us!?/%%",
obj_townnpc_monsterkid1_122 = "* Yo^1!&* Are you sneaking out to& see her^1, too?/",
obj_townnpc_monsterkid1_123 = "* Awesome..^1.&* She's the coolest^1, right!?/",
obj_townnpc_monsterkid1_124 = "* I wanna be just like her& when I grow up.../",
obj_townnpc_monsterkid1_125 = "* Hey^1, don't tell my parents& I'm here^1.&* Ha ha./%%",
obj_townnpc_monsterkid1_127 = "* OK^1, I'm ready when you& are./%%",
obj_townnpc_monsterkid1_129 = "* Yo^1!&* Where were you going...?/",
obj_townnpc_monsterkid1_130 = "* My parents didn't tell you& to come here^1, did they?/%%",
obj_townnpc_monsterkid1_132 = "* You know where you're& going^1, right...?/",
obj_townnpc_monsterkid1_133 = "* I was just gonna follow& you..^1.&* Ha ha./%%",
obj_townnpc_monsterkid1_141 = "* Yo^1, this ledge is way& too steep.../%%",
obj_townnpc_monsterkid1_147 = "* Hmmm..../%%",
obj_townnpc_monsterkid1_161 = "* Yo^1, you aren't going to& be able to climb with& an umbrella./%%",
obj_townnpc_reddemon_70 = "* We all know the underground& has problems^1, but we& smile anyway./",
obj_townnpc_reddemon_71 = "* Why?/",
obj_townnpc_reddemon_72 = "* We can't do anything^1, so& why be morose about it?/%%",
obj_townnpc_reddemon_73 = "* Smile smile./%%",
obj_townnpc_reddemon_83 = "* Maybe I'll try frowning& for once./",
obj_townnpc_reddemon_84 = "* ... no^1.&* I just can't do it./%%",
obj_townnpc_reddemon_89 = "* Oh^1?&* We're free?/",
obj_townnpc_reddemon_90 = "* Finally..^1.&* I'll be able to stop& smiling./%%",
obj_townnpc_reddemon_95 = "* Just now^1, I felt my smile& falter for a moment./",
obj_townnpc_reddemon_96 = "* What's wrong?/%%",
obj_townnpc_slimedad_70 = "* Ah^1, to be young again^1.&* The world sure felt boundless./%%",
obj_townnpc_slimedad_74 = "* You like to wander^1.&* You must be young./%%",
obj_townnpc_slimedad_79 = "* Seems like this is the& beginning of a brand-new^1,& boundless world.../",
obj_townnpc_slimedad_80 = "* Wah-ha^1!&* This adventurous spirit^1!&* I'm like a kid again!/",
obj_townnpc_slimedad_81 = "* And my children are like..^1.&* Double-children./%%",
obj_townnpc_slimedad_86 = "* I've sent the kids inside./",
obj_townnpc_slimedad_87 = "* It feels unsafe here today./%%",
obj_townnpc_slimedaughter_80 = "* You aren't gonna make me& be the human again^1, are you?/%%",
obj_townnpc_slimedaughter_84 = "* Can we PLEASE play something& else...?/%%",
obj_townnpc_slimedaughter_89 = "* Hmmm..^1.&* When humans play Monsters& and Humans.../",
obj_townnpc_slimedaughter_90 = "* Do they just call it& Humans and Humans?/%%",
obj_townnpc_slimeson_75 = "* Let's play Monsters and Humans!/%%",
obj_townnpc_slimeson_79 = "* Let's continue to play& Monsters and Humans!/%%",
obj_townnpc_slimeson_84 = "* Now we can play Monsters& and Humans with REAL humans!/%%",
obj_townnpc_unfunny_70 = "* Everyone is always laughing& and cracking jokes^1, trying& to forget our modern crises.../",
obj_townnpc_unfunny_71 = "* Dreariness^1.&* Crowding^1.&* Lack of sunlight./",
obj_townnpc_unfunny_72 = "* I would join them^1, but I'm& just not very funny./%%",
obj_townnpc_unfunny_73 = "* At least I'm not making puns./%%",
obj_townnpc_unfunny_77 = "* Wait^1!&* I've got a joke!/",
obj_townnpc_unfunny_78 = "* Knock knock!/",
obj_townnpc_unfunny_79 = "* ... Uh^1.&* That's all I've thought of./%%",
obj_townnpc_unfunny_85 = "* Looks like I don't have& to worry about cracking& jokes anymore./",
obj_townnpc_unfunny_86 = "* .../",
obj_townnpc_unfunny_87 = "* I was going to say a joke& here^1, but I really don't& have one./%%",
obj_townnpc_unfunny_92 = "* It just feels like..^1.&* Like everything is getting& worse and worse./%%",
obj_townnpc_weirdfish_72 = "* I \"put out a line\" for some& girls today./",
obj_townnpc_weirdfish_73 = "* Someone told me that there& are plenty of fish in the& sea.../",
obj_townnpc_weirdfish_74 = "* Well^1, I'm taking that& seriously./",
obj_townnpc_weirdfish_75 = "* I'm literally going to make& out with a fish./%%",
obj_townnpc_weirdfish_76 = "* I guess I could ask out Undyne^1.&* But I think she likes someone& already./%%",
obj_townnpc_weirdfish_80 = "* Did I catch anyone yet^1?&* I can't bear to look.../%%",
obj_townnpc_weirdfish_85 = "* Sans is the most regular& regular of all./",
obj_townnpc_weirdfish_86 = "* He hasn't been showing up& as much recently though./%%",
obj_townnpc_weirdfish_91 = "* Where the heck is Sans?/",
obj_townnpc_weirdfish_92 = "* He told me he had some& bait I could use./",
obj_townnpc_weirdfish_93 = "* Though it was probably& some kind of prank./",
obj_townnpc_weirdfish_94 = "* But I wanted to know what& the prank was!/%%",
obj_townnpc_weirdfish_99 = "* In the end^1, I never caught& any girls on my fishing& line./",
obj_townnpc_weirdfish_100 = "* So kid^1, take it from me.../",
obj_townnpc_weirdfish_101 = "* Don't try to catch hot& people with a fishing rod./",
obj_townnpc_weirdfish_102 = "* (Somewhere^1, you hear a whinny& of dismay.)/%%",
obj_treadmill_event_103 = "HEY^1, SANS^1, HAVE&YOU SEEN MY.../",
obj_treadmill_event_104 = "\\E0OH, HELLO^1.&YOU AREN'T SANS./",
obj_treadmill_event_105 = "\\E3WAIT A SECOND./",
obj_treadmill_event_106 = "\\E0WHY WERE YOU USING&A TREADMILL IN&THE DARK?/",
obj_treadmill_event_107 = "\\E3IS SANS PRANKING&YOU ACROSS TIME&AND SPACE?/",
obj_treadmill_event_108 = "\\E1I HATE IT WHEN&HE DOES THAT!/",
obj_treadmill_event_109 = "\\E1HOW IMMATURE CAN&YOU GET?/",
obj_treadmill_event_110 = "\\E3ALSO^1, HAVE YOU&SEEN MY ACTION&FIGURES?/",
obj_treadmill_event_111 = "\\E0WAIT^1!&I KNOW WHERE TO&LOOK!!!/",
obj_treadmill_event_112 = "IN MY COLLECTION^1!&NYEH HEH HEH!!!/",
obj_treadmill_event_113 = "SOMETIMES^1, I'M A&GENIUS^1.&ALL THE TIME./%%",
obj_triswitchevent_120 = "* Ring.../",
obj_triswitchevent_121 = "\\TS \\E3 \\F6 \\TA %",
obj_triswitchevent_122 = "\\E6* OK^1!&* Now press the third& one!!!/%%",
obj_triswitchevent_123 = "\\TS \\F0 \\E0 \\T0 %",
obj_triswitchevent_124 = "* (Click...)/%%",
obj_triswitchevent_147 = "\\E1* ............./",
obj_triswitchevent_148 = "\\E2* ............./",
obj_triswitchevent_149 = "\\E0* H-h-hey!/",
obj_triswitchevent_150 = "\\E5* Looks like you!!!^1 &* Only needed to press^1!&* Two of them!!!/",
obj_triswitchevent_151 = "\\TS \\F0 \\E0 \\T0 %",
obj_triswitchevent_152 = "* (Click...)/%%",
obj_triswitchevent_213 = "* Ring.../",
obj_triswitchevent_214 = "\\TS \\E4 \\F6 \\TA %",
obj_triswitchevent_215 = "\\E3* H-h-hey^1!&* You did it!/",
obj_triswitchevent_216 = "\\E4* I was worried I& messed it up& there.../",
obj_triswitchevent_217 = "\\E0* But I guess we& make a pretty good& team!/%%",
obj_triswitchevent_218 = "\\TS \\F0 \\E0 \\T0 %",
obj_triswitchevent_219 = "* (Click...)/%%",
obj_truechara_94 = "Greetings./",
obj_truechara_95 = "I^2 am \\[C]./%%",
obj_truechara_111 = "Thank you./",
obj_truechara_112 = "Your power awakened&me from death./",
obj_truechara_113 = "My \"human soul.\"/",
obj_truechara_114 = "My \"determination.\"/",
obj_truechara_115 = "They were not mine^1,&but YOURS./",
obj_truechara_116 = "At first^1, I&was so confused./",
obj_truechara_117 = "Our plan had failed^1,&hadn't it?/",
obj_truechara_118 = "Why was I brought&back to life?/",
obj_truechara_119 = ".../",
obj_truechara_120 = "You./",
obj_truechara_121 = "With your guidance./",
obj_truechara_122 = "I realized the purpose&of my reincarnation./",
obj_truechara_123 = "Power./",
obj_truechara_124 = "Together^1, we eradicated&the enemy and became&strong./",
obj_truechara_125 = "HP. ATK. DEF.&GOLD. EXP. LV./",
obj_truechara_126 = "Every time a number&increases^1, that&feeling.../",
obj_truechara_127 = "That's me./",
obj_truechara_128 = "\"\\[C].\"/",
obj_truechara_129 = "Now./",
obj_truechara_130 = "Now, we have reached&the absolute./",
obj_truechara_131 = "There is nothing&left for us here./",
obj_truechara_132 = "Let us erase this&pointless world^1, and&move on to the next./%%",
obj_truechara_136 = "\"\\[C].\"/",
obj_truechara_137 = "The demon that comes&when people call&its name./",
obj_truechara_138 = "It doesn't matter when./",
obj_truechara_139 = "It doesn't matter where./",
obj_truechara_140 = "Time after time,&I will appear./",
obj_truechara_141 = "And, with your help./",
obj_truechara_142 = "We will eradicate the&enemy and become&strong./",
obj_truechara_143 = "HP. ATK. DEF.&GOLD. EXP. LV./",
obj_truechara_144 = "Every time a number&increases^1, that&feeling.../",
obj_truechara_145 = "That's me./",
obj_truechara_146 = "\"\\[C].\"/",
obj_truechara_147 = ".../",
obj_truechara_148 = "But./",
obj_truechara_149 = "You and I are not&the same^1, are we?/",
obj_truechara_150 = "This SOUL resonates&with a strange&feeling./",
obj_truechara_151 = "There is a reason&you continue to&recreate this world./",
obj_truechara_152 = "There is a reason&you continue to&destroy it./",
obj_truechara_153 = "You./",
obj_truechara_154 = "You are wracked with&a perverted&sentimentality./",
obj_truechara_155 = "Hmm./",
obj_truechara_156 = "I cannot understand&these feelings&any more./",
obj_truechara_157 = "Despite this./",
obj_truechara_158 = "I feel obligated to&suggest./",
obj_truechara_159 = "Should you choose to&create this world&once more./",
obj_truechara_160 = "Another path would&be better suited./",
obj_truechara_161 = "Now, partner./",
obj_truechara_162 = "Let us send this&world back into the&abyss./%%",
obj_truechara_186 = "Right^1. You are a&great partner./",
obj_truechara_187 = "We'll be together&forever^1, won't we?/%%",
obj_truechara_209 = "No...?/",
obj_truechara_210 = "Hmm.../",
obj_truechara_211 = "How curious./",
obj_truechara_212 = "You must have&misunderstood./",
obj_truechara_213 = "SINCE WHEN WERE YOU&THE ONE IN CONTROL?/%%",
obj_truechara_217 = "No...?/",
obj_truechara_218 = "Hmm...&This feeling you have./",
obj_truechara_219 = "This is what I&spoke of./",
obj_truechara_220 = "Unfortunately,®arding this.../",
obj_truechara_221 = "YOU MADE YOUR CHOICE&LONG AGO./%%",
obj_tsunderplane_235 = "It's not&like I&LIKE&you.",
obj_tsunderplane_236 = "Id...&Idiot!",
obj_tsunderplane_237 = "Hmph!&Don't&get in&my way.",
obj_tsunderplane_238 = ">_<...&Human&...",
obj_tsunderplane_242 = "...&H-human&...&...?",
obj_tsunderplane_243 = "Id...&Idiot!",
obj_tsunderplane_250 = "Eeeeh?&H-human&...?",
obj_tsunderplane_251 = "Human,&I...",
obj_tsunderplane_256 = "Huh!?&Y-you&sicko!",
obj_tsunderplane_257 = "Ah...&Is that&true...?",
obj_tsunderplane_262 = "No way!&Why&would I&like YOU",
obj_tsunderplane_263 = "Human,&I...",
obj_tsunderplane_266 = "%%%",
obj_tsunderplane_465 = "* Tsunderplane looks over^1,& then turns up its nose.",
obj_tsunderplane_466 = "* Tsunderplane shakes its& nose dimissively at you.",
obj_tsunderplane_467 = "* Tsunderplane \"accidentally\"& bumps you with its wing.",
obj_tsunderplane_468 = "* Tsunderplane gives you a& condescending barrel roll.",
obj_tsunderplane_469 = "* Smells like an airport& perfume counter.",
obj_tsunderplane_470 = "* Tsunderplane is looking away& shyly.",
obj_tsunderplane_471 = "* Tsunderplane's body is smoking.",
obj_tsunderplane_490 = "* TSUNDERPLANE - ATK 25 DEF 26&* Seems mean^1, but does& it secretly like you?/^",
obj_tsunderplane_499 = "* You tell Tsunderplane it has& an impressive wingspan./^",
obj_tsunderplane_501 = "* You tell Tsunderplane it has& an impressive wingspan./^",
obj_tsunderplane_502 = "* You tell Tsunderplane it has& nice turbines./^",
obj_tsunderplane_503 = "* You tell Tsunderplane it has& a powerful rudder./^",
obj_tsunderplane_504 = "* You tell Tsunderplane that& you like its taste in& movies and books./^",
obj_tsunderplane_505 = "* You tell Tsunderplane that& it has cute winglets./^",
obj_tsunderplane_515 = "* You get close to Tsunderplane^1.&* But not too close./^",
obj_tsunderplanenpc_75 = "* Hey^1!&* Watch where you stand^1,& jerk!/",
obj_tsunderplanenpc_76 = "* Th-though^1, I guess if& there's nowhere else^1, you& can stand closer.../%%",
obj_tsunderplanenpc_79 = "* Standing so spicey./%%",
obj_tsunderplanenpc_83 = "* A-ah..^1. H-human..^1.&* You're leaving?/",
obj_tsunderplanenpc_84 = "* I have..^1.&* Something to say to you./",
obj_tsunderplanenpc_85 = "* Admittedly^1, I may have had& limerent feelings for you& before./",
obj_tsunderplanenpc_86 = "* However^1, upon examining my& own actions^1, I now& realize.../",
obj_tsunderplanenpc_87 = "* I did not love YOU./",
obj_tsunderplanenpc_88 = "* I was merely infatuated& with the CONCEPT of love./",
obj_tsunderplanenpc_89 = "* The idea of romance^1, the& concept of sharing affection& with another.../",
obj_tsunderplanenpc_90 = "* Through these desires^1, I& built a false concept of& you in my head./",
obj_tsunderplanenpc_91 = "* Such a relationship would& not have ended well./",
obj_tsunderplanenpc_92 = "* In closing^1, I believe it& is better that I chose to& say nothing./",
obj_tsunderplanenpc_93 = "* Y..^1. y-you i-idiot./%%",
obj_tsunderplanenpc_96 = "* I'm not saying it again./%%",
obj_tsunderplanenpc_103 = "* H-hey^1, why do you keep& following me!!!&* You jerk!!!/",
obj_tsunderplanenpc_104 = "* Eeeeh^1?&* You're walking in the& opposite direction...?/",
obj_tsunderplanenpc_105 = "* H-hey^1, you think you're too& good for me^1, huh...?/%%",
obj_tsunderplanenpc_107 = "* N-not spicey enough for you^1,& h-huh.../%%",
obj_tsunderplanenpc_111 = "* I..^1. I'm thinking of going& to the surface.../",
obj_tsunderplanenpc_112 = "* Eeeeeh^1?&* You're going to go there& too?/",
obj_tsunderplanenpc_113 = "* Idiot..^1.&* Quit following me!/%%",
obj_umbrellabox_62 = "* NO!/%%",
obj_umbrellabox_135 = "* (The cavern is too narrow& for an umbrella.)/%%",
obj_undyne1_154 = "\\TP %",
obj_undyne1_155 = "\\M5H..^1. HI^1, UNDYNE!&I'M HERE WITH MY&DAILY REPORT.../",
obj_undyne1_156 = "UHHH... REGARDING THAT&HUMAN I CALLED YOU&ABOUT EARLIER.../",
obj_undyne1_157 = "\\M0I THINK^1, UH...&HOW DO I.../",
obj_undyne1_158 = "\\M1.\\M6.. HUH^1?&DID I FIGHT THEM?/",
obj_undyne1_159 = "\\M4Y-YES^1!&OF COURSE I DID!/",
obj_undyne1_160 = "\\M4I FOUGHT THEM&VALIANTLY!/",
obj_undyne1_161 = "\\M5...WHAT^1?\\M1 &DID I CAPTURE THEM...?/",
obj_undyne1_162 = "\\M0W-W-WELL.../",
obj_undyne1_163 = "\\M1NO./",
obj_undyne1_164 = "\\M1I TRIED VERY HARD^1,&UNDYNE^1, BUT IN THE&END.../",
obj_undyne1_165 = "\\M0I FAILED./",
obj_undyne1_166 = "\\M6... W-WHAT?/",
obj_undyne1_167 = "\\M1YOU'RE GOING TO TAKE&THE HUMAN'S SOUL&YOURSELF.../",
obj_undyne1_168 = "\\M5BUT UNDYNE^1, YOU DON'T&H-HAVE TO DESTROY&THEM^1! \\M0YOU SEE.../",
obj_undyne1_169 = "\\M1YOU SEE.../%%",
obj_undyne1_170 = "\\M6..^1.&.../",
obj_undyne1_171 = "... I UNDERSTAND./",
obj_undyne1_172 = "I'LL HELP YOU IN&ANY WAY I CAN./",
obj_undyne1_173 = "\\TS %",
obj_undyne1_174 = "* Click.../%%",
obj_undyne1_217 = "\\M0.../",
obj_undyne1_218 = "\\M1... I UNDERSTAND./",
obj_undyne1_219 = "I'LL HELP YOU IN&ANY WAY I CAN./%%",
obj_undyne1_537 = "* Yo..^1. did you see the& way she was staring at& you...?/",
obj_undyne1_538 = "* That.../",
obj_undyne1_539 = "* ... was AWESOME!/",
obj_undyne1_540 = "* I'm SOOOO jealous!/",
obj_undyne1_541 = "* What'd you do to get her& attention...^1?&* Ha ha./",
obj_undyne1_542 = "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%",
obj_undyne1_546 = "* Yo..^1. did you see the& way she was staring at& you...?/",
obj_undyne1_547 = "* That.../",
obj_undyne1_548 = "* ... was AWESOME!/",
obj_undyne1_549 = "* I'm SOOOO jealous!/",
obj_undyne1_550 = "* She was just standing there& waiting FOREVER^1, and& then you just...!!!/",
obj_undyne1_551 = "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%",
obj_undyne_echoflower_96 = "* Behind you./%%",
obj_undyne_echoflower_102 = "* You aren't gonna tell my& parents about this^1, are you?/%%",
obj_undyne_echoflower_299 = "* Undyne!!^1!&* I'll help you fight!!!/%%",
obj_undyne_echoflower_348 = "* YO!!!!/",
obj_undyne_echoflower_349 = "* You did it!!^1!&* Undyne is RIGHT in front& of you!!!/",
obj_undyne_echoflower_350 = "* You've got front row seats& to her fight!!!/%%",
obj_undyne_echoflower_388 = "* ... wait./",
obj_undyne_echoflower_389 = "* Who's she fighting???/%%",
obj_undyne_echoflower_419 = "* H^1-hey!/",
obj_undyne_echoflower_420 = "* You aren't gonna tell my& parents about this^1, are you?/%%",
obj_undyne_ex_781 = "* The wind is howling...",
obj_undyne_ex_808 = "* UNDYNE THE UNDYING 99ATK 99DEF&* Heroine reformed by her own& DETERMINATION to save Earth./^",
obj_undyne_ex_863 = "Damn it.../",
obj_undyne_ex_864 = "So even THAT&power..^1.&It wasn't enough...?/",
obj_undyne_ex_865 = ".../",
obj_undyne_ex_866 = "\\E1Heh.../",
obj_undyne_ex_867 = "Heheheh.../",
obj_undyne_ex_868 = "\\E2If you..^1./",
obj_undyne_ex_869 = "If you think I'm&gonna give up hope^1,&you're wrong./",
obj_undyne_ex_870 = "Cause I've..^1.&Got my friends&behind me./",
obj_undyne_ex_871 = "\\E3Alphys told me that&she would watch me&fight you.../",
obj_undyne_ex_872 = "\\E4And if anything went&wrong^1, she would..^1.&evacuate everyone./",
obj_undyne_ex_873 = "\\E5By now she's called&ASGORE and told him&to absorb the 6&human SOULs./%%",
obj_undyne_ex_881 = "And with that&power.../%%",
obj_undyne_ex_893 = "This world will&live on...!/%%",
obj_undyne_friendc_76 = "* Hey^1, punk^1!&* What's up!?/",
obj_undyne_friendc_77 = "\\E1* A-ACHOO!/",
obj_undyne_friendc_78 = "\\E2* Papyrus^1, how can you& stand this cold?/",
obj_undyne_friendc_80 = "I HAVE NO SKIN./",
obj_undyne_friendc_82 = "* So why don't we& stand in Grillby's& instead?/",
obj_undyne_friendc_84 = "BECAUSE I HATE&GREASE./",
obj_undyne_friendc_86 = "* But you don't have& a stomach!!/",
obj_undyne_friendc_88 = "NO^1, BUT I HAVE&STANDARDS!!!/%%",
obj_undyne_friendc_92 = "* Papyrus.../",
obj_undyne_friendc_93 = "\\E1* Why do you live& in an icy wasteland?/",
obj_undyne_friendc_95 = "THE RENT'S CHEAP./",
obj_undyne_friendc_97 = "* Really^1?&* Don't you live in& a huge house?/",
obj_undyne_friendc_99 = "YEAH^1, BUT MY&BROTHER PAYS&FOR IT./",
obj_undyne_friendc_101 = "* Where's your brother& get the money to& pay for it...?/",
obj_undyne_friendc_103 = "OH^1, THAT'S SIMPLE./",
obj_undyne_friendc_104 = "\\E0IT'S A MYSTERY./%%",
obj_undyne_friendc_112 = "* So^1? What are you& waiting for?/",
obj_undyne_friendc_113 = "* The sooner you get& it over with^1, the& better!/%%",
obj_undyne_friendc_121 = "* Hey^1, you sure& are carrying a& lot of things./",
obj_undyne_friendc_122 = "* If someone needed& to give you a thing^1,& they sure couldn't!/%%",
obj_undyne_friendc_127 = "* What^1?&* You LOST the letter!?/",
obj_undyne_friendc_128 = "* What the HECK!^1?&* How!^1? Why!?/",
obj_undyne_friendc_129 = "\\E7* Ughhh..^1.&* This is unbelievable./",
obj_undyne_friendc_130 = "* I should be really& disappointed in you./",
obj_undyne_friendc_131 = "\\E9* But^1, uh^1, to tell& you the truth^1, I'm& kind of relieved!/",
obj_undyne_friendc_132 = "\\E1* While you were gone^1,& I actually wrote& a WAY BETTER letter!/",
obj_undyne_friendc_133 = "\\E6* And this time^1, you& WON'T lose it!!!/",
obj_undyne_friendc_134 = "\\E2* I guarantee it!!!/",
obj_undyne_friendc_135 = "\\TS \\F0 \\T0 %",
obj_undyne_friendc_136 = "* (You got the Undyne Letter& EX.)/%%",
obj_undyne_friendc_149 = "* Hey^1, I have something& to give you.../",
obj_undyne_friendc_150 = "\\E2* But you're carrying& way too much!!!/%%",
obj_undyne_friendc_155 = "* Um^1, so^1, I have a& favor to ask you./",
obj_undyne_friendc_156 = "\\E0* Uuuuh^1, I..^1.&* I need you to deliver& this letter./",
obj_undyne_friendc_157 = "\\E9* To Dr. Alphys./",
obj_undyne_friendc_158 = "\\E1* Huh!^1?&* Why don't I do it& myself...?/",
obj_undyne_friendc_159 = "\\E8* ... um^1.&* W-well.../",
obj_undyne_friendc_160 = "\\E9* I-it's kind of& personal^1, but we're& friends..^1. so.../",
obj_undyne_friendc_161 = "\\E8* I'll t-tell you.../",
obj_undyne_friendc_162 = "\\E6* Hotland SUUUUCKS!!^1!&* I don't wanna have& to go over there!!!/",
obj_undyne_friendc_163 = "\\E3* So here you go./",
obj_undyne_friendc_164 = "\\TS \\F0 \\T0 %",
obj_undyne_friendc_165 = "* (You got the Undyne's Letter.)/",
obj_undyne_friendc_167 = "* Oh^1, and if you& read it.../",
obj_undyne_friendc_168 = "\\E2* I'll KILL you./",
obj_undyne_friendc_169 = "\\E9* Thanks so much^1!&* You're the best!!/%%",
obj_undyne_friendc_187 = "* Hey^1, Alphys^1!&* Alphys!/",
obj_undyne_friendc_188 = "\\E1* Do you think we& can watch something& with fighting next?/",
obj_undyne_friendc_189 = "\\E9* Oh^1, and then...&* Something..^1.&* With princesses!?/",
obj_undyne_friendc_190 = "\\E2* Or FIGHTING& princesses!?/",
obj_undyne_friendc_192 = "\\E5* I-I'll see if I& can manage to find& any like that^1, Undyne./",
obj_undyne_friendc_194 = "\\E6* Yayyyyy!/%%",
obj_undyne_friendc_199 = "\\E0* Hey Frisk^1, why don't& you go say hi to& Napstablook?/",
obj_undyne_friendc_200 = "\\E1* Oh^1, tell them I& said hi^1, too!/%%",
obj_undyne_lettercall_113 = "* Ring.../",
obj_undyne_lettercall_115 = "\\E0* Hey...^1!&* Uh^1, this is& Undyne.../",
obj_undyne_lettercall_116 = "\\E2* (Shut up^1, Papyrus^1!)&* (This was YOUR idea!)/",
obj_undyne_lettercall_117 = "\\E1* HUMAN^1!&* You have to deliver& something for me!/",
obj_undyne_lettercall_118 = "\\E9* Uh^1, please?/",
obj_undyne_lettercall_119 = "\\E0* I'm at Snowdin& in front of& Papyrus's./",
obj_undyne_lettercall_120 = "\\E6* See ya^1, punk!/",
obj_undyne_lettercall_121 = "\\TS \\F0 \\T0 %",
obj_undyne_lettercall_122 = "* Click.../%%",
obj_undynebattle2_275 = "...",
obj_undynebattle2_278 = "Show me what&you've got!",
obj_undynebattle2_282 = "Do your worst!",
obj_undynebattle2_286 = "What's the&matter, scared?",
obj_undynebattle2_290 = "\\E6What the hell&is the holdup?",
obj_undynebattle2_293 = "COME ON ALREADY!",
obj_undynebattle2_295 = "IT'S GETTING&HOT IN HERE!",
obj_undynebattle2_299 = "%%%",
obj_undynebattle2_488 = "* Undyne is letting you make& the first attack.",
obj_undynebattle2_520 = "* UNDYNE - ATK 41 DEF 21&* This time^1, don't hold& anything back!/^",
obj_undynebattle2_530 = "* You pretend to swing at& UNDYNE with all your might./%%",
obj_undynebattle2_578 = "I've been&defeated..^1.&My house is in&shambles.../",
obj_undynebattle2_579 = "I even failed to&befriend you./",
obj_undynebattle2_580 = "That's it./",
obj_undynebattle2_581 = "\\E8I don't care if&you're my guest&anymore./",
obj_undynebattle2_582 = "\\E6One final rematch^1!&All out on both&sides!!!/",
obj_undynebattle2_583 = "IT'S THE ONLY WAY&I CAN REGAIN MY&LOST PRIDE!!!/",
obj_undynebattle2_584 = "NOW COME ON^1!&HIT ME WITH&ALL YOU'VE GOT!&NGAHHHH!!!/%%",
obj_undynebattle2_599 = "* Undyne is letting you make& the first attack.",
obj_undynebattle2_645 = "What./",
obj_undynebattle2_646 = "\\E2That's the best&you can manage?/",
obj_undynebattle2_647 = "\\E3Even attacking at&full force.../",
obj_undynebattle2_648 = "You just can't&muster any intent&to hurt me^1,&huh?/",
obj_undynebattle2_649 = "\\E4.../",
obj_undynebattle2_650 = "\\E7Heh^1, you know&what?/%%",
obj_undynebattle2_670 = "I don't actually&want to hurt you&either./",
obj_undynebattle2_671 = "At first^1, I hated&your stupid&saccharine&schtick^1, but.../",
obj_undynebattle2_672 = "\\E3The way you hit&me right now^1,&it.../",
obj_undynebattle2_673 = "\\E4Reminded me of&someone I used&to train with./",
obj_undynebattle2_674 = "\\E7Now I know you&aren't just some&wimpy loser./",
obj_undynebattle2_678 = "\\E9You're a wimpy&loser with a&big heart!/",
obj_undynebattle2_679 = "\\E4Just like him.../",
obj_undynebattle2_680 = "\\E7.../",
obj_undynebattle2_681 = "\\E3Listen^1, human./",
obj_undynebattle2_682 = "\\E2It seems that you&and ASGORE are&fated to fight./",
obj_undynebattle2_683 = "\\E3But knowing him.../",
obj_undynebattle2_684 = "\\E4He probably&doesn't want to./",
obj_undynebattle2_685 = "\\E2Talk to him./",
obj_undynebattle2_686 = "\\E1I'm sure you can&persuade him to&let you go home./",
obj_undynebattle2_687 = "\\E3Eventually^1, some&mean human will&fall down here.../",
obj_undynebattle2_688 = "\\E3And I'll take&THEIR soul instead./",
obj_undynebattle2_689 = "\\E1That makes sense^1,&right^1?&Fuhuhu./",
obj_undynebattle2_690 = "\\E2Oh^1, and if you&DO hurt ASGORE.../",
obj_undynebattle2_691 = "\\E7I'll take the&human souls..^1.&Cross the barrier.../",
obj_undynebattle2_692 = "\\E6And beat the&hell out of you!/",
obj_undynebattle2_693 = "\\E9That's what friends&are for^1, right?/",
obj_undynebattle2_694 = "\\E9Fuhuhu!/",
obj_undynebattle2_695 = "\\E9Now let's get the&hell out of this&flaming house!/%%",
obj_undyneboss_401 = "Ngahhh!",
obj_undyneboss_402 = "Bring&it on!",
obj_undyneboss_403 = "C'mon!",
obj_undyneboss_404 = "Fuhuhu!",
obj_undyneboss_405 = "Ngahh!!",
obj_undyneboss_406 = "Urahhh!!",
obj_undyneboss_410 = "\\E1 You're strong...& But not strong& enough!",
obj_undyneboss_411 = "\\E4 You're a pain in& the neck, huh?",
obj_undyneboss_412 = "\\E5 DIE ALREADY, YOU& LITTLE BRAT!",
obj_undyneboss_416 = "%%%",
obj_undyneboss_427 = " \\XAs long as you're& \\GGREEN\\X you \\RCAN'T& ESCAPE\\X!/",
obj_undyneboss_428 = " \\XUnless you learn& to \\Rface danger& head-on\\X.../",
obj_undyneboss_429 = " You won't last& a SECOND against& ME!/%%",
obj_undyneboss_437 = " You^1?& Sparing ME^1?& Fuhuhuhu!/",
obj_undyneboss_438 = " How insulting^1!& I'd NEVER& surrender to the& likes of you!/%%",
obj_undyneboss_439 = " Not bad^1!& Then how about& THIS!?/%%",
obj_undyneboss_442 = "\\E0 I wanted this to& be a fair fight./",
obj_undyneboss_443 = "\\E1 I thought if I& beat you like& this.../",
obj_undyneboss_444 = " It'd truly show& how strong& monsters can be./",
obj_undyneboss_445 = "\\E4 BUT NOW???/",
obj_undyneboss_446 = "\\E5 I DON'T CARE!/",
obj_undyneboss_447 = " I'M NOT YOUR& FREAKING& KINDERGARTEN& TEACHER!/",
obj_undyneboss_448 = "\\E1 Unless your& kindergarten& teacher.../",
obj_undyneboss_449 = "\\E5 DOES THIS!/%%",
obj_undyneboss_459 = "\\E5 WHAT ARE YOU& DOING?/",
obj_undyneboss_460 = " JUST FACE& UPWARDS!!!/",
obj_undyneboss_461 = " IT'S NOT HARD!/",
obj_undyneboss_462 = "\\E0 %%",
obj_undyneboss_470 = "\\E4 Look./",
obj_undyneboss_471 = "\\E4 I gave you a& spear to block& the bullets with./",
obj_undyneboss_472 = "\\E4 Do I have to& explain this& any more& clearly?/",
obj_undyneboss_473 = "\\E0 %%",
obj_undyneboss_481 = "\\E1 \\XWhen I said& \\Rface towards& danger\\X.../",
obj_undyneboss_482 = "\\E4 I meant face& towards the& bullets!/",
obj_undyneboss_483 = "\\E0 %%",
obj_undyneboss_496 = " For years,& we've dreamed& of a happy& ending...",
obj_undyneboss_501 = " And now,& sunlight is& just within& our reach!",
obj_undyneboss_506 = " I won't let& you snatch it& away from& us!",
obj_undyneboss_510 = "\\E1 NGAHHH!& Enough warming& up!/%%",
obj_undyneboss_515 = " Heh...& You're tough!",
obj_undyneboss_519 = " Mercy^1!& Ha!/",
obj_undyneboss_520 = " I still can't& believe YOU& want to spare& ME!/%%",
obj_undyneboss_528 = " But even if& you could& beat me...",
obj_undyneboss_530 = " But even if& I spared& YOU...",
obj_undyneboss_538 = "\\X No human has& EVER made it& past& \\RASGORE\\X!",
obj_undyneboss_546 = " Honestly^1,& killing you& now is an act& of mercy...!",
obj_undyneboss_554 = " ...",
obj_undyneboss_563 = " Honestly, I'm& doing you& a favor...",
obj_undyneboss_570 = "\\X No human has& EVER made it& past& \\RASGORE\\X!",
obj_undyneboss_577 = "\\E1 Killing you& now is an act& of mercy!",
obj_undyneboss_582 = "\\E4 So STOP being& so damn& resilient!/%%",
obj_undyneboss_587 = " What the& hell are& humans made& out of!?",
obj_undyneboss_593 = " Anyone else& would be DEAD& by now!",
obj_undyneboss_599 = " Alphys told me& humans were& determined...",
obj_undyneboss_605 = " I see now what& she meant by& that!",
obj_undyneboss_611 = " But I'm& determined,& too!",
obj_undyneboss_616 = " Determined to& end this& RIGHT NOW!",
obj_undyneboss_622 = " ... RIGHT NOW!",
obj_undyneboss_628 = " ... RIGHT...& ...& ... NOW!!",
obj_undyneboss_634 = " Ha...& Ha...",
obj_undyneboss_639 = "\\E5 NGAHHH!!!& DIE ALREADY, YOU& LITTLE BRAT!/%%",
obj_undyneboss_656 = " YOU'RE GETTING& IN MY WAY!",
obj_undyneboss_658 = " I WILL NEVER& TAKE MERCY FROM& THE LIKES OF YOU!",
obj_undyneboss_664 = " I WILL NOT& BE DEFEATED!",
obj_undyneboss_666 = " YOU! WILL!& NEVER! SPARE! ME!",
obj_undyneboss_672 = "\\X YOU'LL NEVER \\RESCAPE\\X& FROM ME!!!",
obj_undyneboss_682 = " Come on^1, is that& all you've got!?/%%",
obj_undyneboss_686 = " ... pathetic./",
obj_undyneboss_687 = " You're going to& have to try& harder than that!/%%",
obj_undyneboss_691 = " S-see how strong& we are when we& believe in& ourselves?/%%",
obj_undyneboss_695 = " H... heh.../",
obj_undyneboss_696 = " Had enough yet?/%%",
obj_undyneboss_700 = "\\E7 .../",
obj_undyneboss_701 = " ... I won't..^1.& ... give up.../%%",
obj_undyneboss_705 = "\\E7.../%%",
obj_undyneboss_1085 = "* The wind is howling...",
obj_undyneboss_1086 = "* Undyne flips her spear& impatiently.",
obj_undyneboss_1087 = "* Flower pollen drifts in& front of you.",
obj_undyneboss_1088 = "* Water rushes around you.",
obj_undyneboss_1089 = "* The spears pause for a& moment.",
obj_undyneboss_1094 = "* Undyne points heroically& towards the sky.",
obj_undyneboss_1095 = "* Undyne flips her spear& impatiently.",
obj_undyneboss_1096 = "* Undyne suplexes a huge& boulder^1, just because& she can.",
obj_undyneboss_1097 = "* Undyne bounces impatiently.",
obj_undyneboss_1098 = "* Undyne flashes a menacing& smile.",
obj_undyneboss_1099 = "* Undyne draws her finger& across her neck.",
obj_undyneboss_1100 = "* Undyne holds her fist in& front of her and shakes& her head.",
obj_undyneboss_1101 = "* Undyne towers threateningly.",
obj_undyneboss_1102 = "* Undyne thinks of her friends& and pounds the ground& with her fists.",
obj_undyneboss_1103 = "* Smells like sushi.",
obj_undyneboss_1107 = "* Undyne's eye is twitching& involuntarily.",
obj_undyneboss_1108 = "* Undyne is smashing spears& on the ground.",
obj_undyneboss_1109 = "* Undyne's eyes dart around& to see if this is& a prank.",
obj_undyneboss_1110 = "* Undyne is hyperventilating.",
obj_undyneboss_1111 = "* Smells like angry fish.",
obj_undyneboss_1118 = "* Undyne is smiling as if& nothing is wrong.",
obj_undyneboss_1119 = "* Undyne's body is wavering.",
obj_undyneboss_1120 = "* Undyne's body is losing& its shape.",
obj_undyneboss_1121 = "* Undyne's body...",
obj_undyneboss_1122 = "* ...",
obj_undyneboss_1145 = "* UNDYNE - ATK 50 DEF 20&* The heroine that NEVER gives& up./^",
obj_undyneboss_1168 = "* You tell UNDYNE her attacks& are too easy^1.&* She doesn't care./^",
obj_undyneboss_1174 = "* You tell UNDYNE her attacks& are too easy^1.&* The bullets get faster./^",
obj_undyneboss_1176 = "* You tell UNDYNE her attacks& are too easy^1.&* The bullets get unfair./^",
obj_undyneboss_1182 = "* Didn't work./^",
obj_undyneboss_1195 = "* Hamburger Helpers./^",
obj_undyneboss_1205 = "* You told Undyne you didn't& want to fight^1.&* But nothing happened./^",
obj_undyneboss_1209 = "* You told Undyne you just& want to be friends.&* She remembers someone.../",
obj_undyneboss_1210 = "* Her attacks became a little& less extreme./^",
obj_undyneboss_1215 = "* Didn't work./^",
obj_undyneboss_1278 = "En guarde!/%%",
obj_undyneboss_1281 = "\\E1 You won't get& away from me& this time!/%%",
obj_undyneboss_1286 = "\\E4 You've escaped& from me for& the LAST time!/%%",
obj_undyneboss_1292 = "\\E5 STOP RUNNING& AWAY!!!/%%",
obj_undyneboss_1298 = "\\E5 COME BACK HERE^1,& YOU LITTLE& PUNK!!/%%",
obj_undyneboss_1310 = "* Undyne attacks!",
obj_undyneboss_1336 = "Ngahhh.../",
obj_undyneboss_1337 = "You were stronger...&Than I thought.../",
obj_undyneboss_1338 = "So then..^1.&... this is where..^1.&... it ends.../",
obj_undyneboss_1339 = ".../%%",
obj_undyneboss_1365 = " No.../%%",
obj_undyneboss_1386 = "NO!/",
obj_undyneboss_1387 = "I won't die!/",
obj_undyneboss_1388 = "Alphys..^1.&Asgore..^1.&Papyrus.../",
obj_undyneboss_1389 = "Everyone is counting&on me to protect&them!/",
obj_undyneboss_1390 = "NNNNGAH!/%%",
obj_undyneboss_1401 = "Human!/",
obj_undyneboss_1402 = "In the name of&everybody's hopes&and dreams.../",
obj_undyneboss_1403 = "I WILL DEFEAT YOU!/%%",
obj_undyneboss_1410 = "* Undyne looks determined.",
obj_undyneboss_1424 = ".../",
obj_undyneboss_1425 = "Ha..^1. ha.../",
obj_undyneboss_1426 = "... Alphys.../",
obj_undyneboss_1427 = "This is what I& was afraid of.../",
obj_undyneboss_1428 = "This is why I& never told you.../",
obj_undyneboss_1429 = ".../%%",
obj_undyneboss_1438 = "No..^1.&No!/",
obj_undyneboss_1439 = "Not yet!/",
obj_undyneboss_1440 = "I won't die!/%%",
obj_undyneboss_1449 = "NGAHHHHHHHH!!^2! %%",
obj_undyneboss_1460 = " I WON'T DIE^3! %%",
obj_undyneboss_1470 = " I WON'T DIE^3! %%",
obj_undyneboss_1480 = " I WON'T DIE^3! %%",
obj_undyneboss_1490 = " I^2 WON'T^2 %%",
obj_undynedate_afterward_114 = "* Well^1, that was& fun^1, huh?/",
obj_undynedate_afterward_115 = "\\E6* We'll have to hang& out again another& time...!/",
obj_undynedate_afterward_116 = "\\E9* But^1, uh^1, somewhere& else I guess./",
obj_undynedate_afterward_117 = "\\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./",
obj_undynedate_afterward_118 = "* So if you need& me^1, drop by Snowdin^1,& OK!?/",
obj_undynedate_afterward_119 = "\\E1* OH^1!&* And if you ever& need help.../",
obj_undynedate_afterward_120 = "\\E9* Just give Papyrus a& ring^1, ok?/",
obj_undynedate_afterward_121 = "\\E0* Since we're in the& same spot^1, I'll be& able to talk too!/",
obj_undynedate_afterward_122 = "\\E6* Well^1, see ya& later^1, punk!!/%%",
obj_undynedate_afterward_140 = "* Well^1, that was& fun^1, huh?/",
obj_undynedate_afterward_141 = "\\E6* We'll have to hang& out again another& time...!/",
obj_undynedate_afterward_142 = "\\E9* But^1, uh^1, somewhere& else I guess./",
obj_undynedate_afterward_143 = "\\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./",
obj_undynedate_afterward_144 = "* So if you need& me^1, drop by Snowdin^1,& OK!?/",
obj_undynedate_afterward_145 = "\\E1* OH^1!&* And if you ever& need help.../",
obj_undynedate_afterward_146 = "\\E9* Just give Papyrus a& ring^1, ok?/",
obj_undynedate_afterward_147 = "\\E0* Since we're in the& same spot^1, I'll be& able to talk too!/",
obj_undynedate_afterward_148 = "\\E6* Well^1, see ya& later^1, punk.../",
obj_undynedate_afterward_149 = "\\E1* OH!!^1!&* WAIT!!/",
obj_undynedate_afterward_150 = "\\E0* This is sudden^1, but.../",
obj_undynedate_afterward_151 = "\\E9* Can you deliver& something for me?/",
obj_undynedate_afterward_152 = "\\E0* Papyrus suggested& that I ask you./",
obj_undynedate_afterward_153 = "\\E3* But he told me when& I still hated you^1,& so.../",
obj_undynedate_afterward_154 = "\\E1* Uh^1! Anyway!!^1!&* Here^1! Just take it!/",
obj_undynedate_afterward_155 = "\\TS \\F0 \\T0 %",
obj_undynedate_afterward_156 = "* (You got the Undyne's& Letter.)/",
obj_undynedate_afterward_158 = "* Well^1, what are you& waiting for!?/",
obj_undynedate_afterward_159 = "\\E1* Go deliver it!!!/",
obj_undynedate_afterward_160 = "* .../",
obj_undynedate_afterward_161 = "\\E9* Uhhhh..^1.&* Oh^1, yeah.../",
obj_undynedate_afterward_162 = "* It's addressed to& Dr. Alphys./",
obj_undynedate_afterward_163 = "\\E6* OK^1, see you!!/%%",
obj_undynedate_afterward_169 = "* Well^1, that was& fun^1, huh?/",
obj_undynedate_afterward_170 = "\\E6* We'll have to hang& out again another& time...!/",
obj_undynedate_afterward_171 = "\\E9* But^1, uh^1, somewhere& else I guess./",
obj_undynedate_afterward_172 = "\\E0* In the meantime^1,& I guess I'll go& hang with Papyrus./",
obj_undynedate_afterward_173 = "* So if you need& me^1, drop by Snowdin^1,& OK!?/",
obj_undynedate_afterward_174 = "\\E1* OH^1!&* And if you ever& need help.../",
obj_undynedate_afterward_175 = "\\E9* Just give Papyrus a& ring^1, ok?/",
obj_undynedate_afterward_176 = "\\E0* Since we're in the& same spot^1, I'll be& able to talk too!/",
obj_undynedate_afterward_177 = "\\E6* Well^1, see ya& later^1, punk.../",
obj_undynedate_afterward_178 = "\\E1* OH!!^1!&* WAIT!!/",
obj_undynedate_afterward_179 = "\\E0* This is sudden^1, but.../",
obj_undynedate_afterward_180 = "* Can you.../",
obj_undynedate_afterward_181 = "\\E1* Hey^1, wait^1!&* Your inventory's& full./",
obj_undynedate_afterward_182 = "\\E9* Uh^1, well^1, I'll be& at Papyrus's./",
obj_undynedate_afterward_183 = "\\E6* Come see me when& you have less& stuff!/%%",
obj_undynedate_inside_120 = "HERE^1, UNDYNE./",
obj_undynedate_inside_121 = "MY FRIEND BROUGHT&A GIFT FOR YOU^1,&ON THEIR OWN!/%%",
obj_undynedate_inside_143 = "* Uhhh..^1. thanks./%%",
obj_undynedate_inside_177 = "* I'll^1, uh^1, put it& with the others./%%",
obj_undynedate_inside_236 = "* So are we ready& to start?/%%",
obj_undynedate_inside_250 = "WHOOPSY DOOPSY^1!&I JUST REMEMBERED!/",
obj_undynedate_inside_251 = "I HAVE TO GO&TO THE BATHROOM!!/",
obj_undynedate_inside_252 = "\\E0YOU TWO HAVE&FUN!!!/%%",
obj_undynedate_inside_335 = "DANG^1!&WHAT A SHAME.../",
obj_undynedate_inside_336 = "\\E2I THOUGHT UNDYNE&COULD BE FRIENDS&WITH YOU./",
obj_undynedate_inside_337 = "\\E3BUT I GUESS.../",
obj_undynedate_inside_338 = "\\E3I OVERESTIMATED&HER./",
obj_undynedate_inside_339 = "\\E3SHE'S JUST NOT&UP TO THE&CHALLENGE./%%",
obj_undynedate_inside_351 = "* CHALLENGE!^1?&* What!?/",
obj_undynedate_inside_352 = "\\E0* Papyrus^1!&* Wait a second...!/%%",
obj_undynedate_inside_367 = "* Darnit!/",
obj_undynedate_inside_368 = "* He thinks I can't& be friends with& YOU!?/",
obj_undynedate_inside_369 = "\\E6* Fuhuhu^1!&* What a joke!/",
obj_undynedate_inside_370 = "* I could make friends& with a wimpy loser& like you any day!/",
obj_undynedate_inside_371 = "\\E2* I'll show him!/",
obj_undynedate_inside_372 = "\\E3* Listen up^1, human./",
obj_undynedate_inside_373 = "\\E2* We're not just& going to be& friends./",
obj_undynedate_inside_374 = "\\E3* We're going to& be.../",
obj_undynedate_inside_375 = "\\M1* BESTIES./",
obj_undynedate_inside_376 = "* I'll make you& like me so much.../",
obj_undynedate_inside_377 = "\\E1* You won't be able& to think of anyone& else!!!/",
obj_undynedate_inside_378 = "\\E3* Fuhuhuhu^1!&* It's the PERFECT& REVENGE!!/",
obj_undynedate_inside_379 = "* .../",
obj_undynedate_inside_380 = "\\E9* Why don't you& have a seat?/%%",
obj_undynedate_inside_415 = "* Oh^1, leaving so soon?/",
obj_undynedate_inside_416 = "\\E3* No^1.&* No you're not./%%",
obj_undynedate_inside_471 = "* Comfortable?/",
obj_undynedate_inside_472 = "* I'll get you& something to drink./%%",
obj_undynedate_inside_561 = "* All set^1!&* What would you like?/%%",
obj_undynedate_inside_604 = "* HEY!!^1!&* DON'T GET UP!!!/",
obj_undynedate_inside_605 = "* YOU'RE THE GUEST!^1!&* SIT DOWN AND ENJOY& YOURSELF!!!/",
obj_undynedate_inside_606 = "* .../%%",
obj_undynedate_inside_614 = "\\E9* Um^1, why not just& point to what you& want?/",
obj_undynedate_inside_615 = "* You can use the& spear!/%%",
obj_undynedate_inside_643 = "\\E4* Y'know^1, I was a& pretty hotheaded& kid./",
obj_undynedate_inside_644 = "* Once^1, to prove I was& the strongest^1, I tried& to fight ASGORE./",
obj_undynedate_inside_645 = "\\E1* Emphasis on TRIED./",
obj_undynedate_inside_646 = "\\E0* I couldn't land& a single blow& on him!/",
obj_undynedate_inside_647 = "\\E4* And worse^1, the whole& time^1, he refused& to fight back!/",
obj_undynedate_inside_648 = "\\E7* I was so& humiliated.../",
obj_undynedate_inside_649 = "\\E0* Afterwards^1, he& apologized and said& something goofy.../",
obj_undynedate_inside_650 = "* \"Excuse me^1, do you& want to know how& to beat me?\"/",
obj_undynedate_inside_651 = "\\E0* I said yes^1, and& from then on^1, he& trained me./",
obj_undynedate_inside_652 = "\\E4* One day^1, during& practice^1, I finally& knocked him down./",
obj_undynedate_inside_653 = "\\E7* I felt..^1. bad./",
obj_undynedate_inside_654 = "\\E9* But he was& beaming.../",
obj_undynedate_inside_655 = "\\E6* I had never seen& someone more proud to& get their butt kicked./",
obj_undynedate_inside_656 = "\\E1* ... oh!/",
obj_undynedate_inside_657 = "\\E9* I almost forgot& about your tea!/",
obj_undynedate_inside_658 = "* Just a moment!/%%",
obj_undynedate_inside_696 = "* Wait a second./",
obj_undynedate_inside_697 = "* Papyrus..^1.&* His cooking lesson.../",
obj_undynedate_inside_698 = "\\M2* HE WAS SUPPOSED& TO HAVE THAT RIGHT& NOW!!!/",
obj_undynedate_inside_699 = "\\E3* And if HE's not& here to have it.../",
obj_undynedate_inside_700 = "\\E2* YOU'LL HAVE TO& HAVE IT FOR HIM!!!/%%",
obj_undynedate_inside_833 = "* That's right!!!/",
obj_undynedate_inside_834 = "\\E1* NOTHING has brought& Papyrus and I& closer than cooking!/",
obj_undynedate_inside_835 = "\\E3* Which means that if& I give you his& lesson.../",
obj_undynedate_inside_836 = "\\E2* WE'LL BECOME CLOSER& THAN YOU CAN& EVER IMAGINE!!!/",
obj_undynedate_inside_837 = "\\E6* Fuhuhu!!^1! Afraid!^1?&* We're gonna be best& friends!!!/%%",
obj_undynedate_inside_1000 = "* Ready!^1?&* It's spaghetti time!/",
obj_undynedate_inside_1001 = "* Let's start with the& sauce!!/%%",
obj_undynedate_inside_1128 = "* Uhh^1, we'll just scrape& this into a bowl& later./",
obj_undynedate_inside_1129 = "\\E1* But for NOW!/%%",
obj_undynedate_inside_1235 = "* Alright^1!&* Now it's time& to stir the pasta!/",
obj_undynedate_inside_1236 = "* As a general rule& of thumb^1, the more& you stir.../",
obj_undynedate_inside_1237 = "\\E1* THE BETTER IT IS!/",
obj_undynedate_inside_1238 = "\\E0* Ready^1?&* Let's do it!/%%",
obj_undynedate_inside_1326 = "\\M0* Fuhuhuhu^1!&* That's the stuff!/",
obj_undynedate_inside_1328 = "\\E0* Alright^1, now for& the final step:/",
obj_undynedate_inside_1329 = "\\E1* TURN UP THE HEAT!/",
obj_undynedate_inside_1330 = "\\E0* Let the stovetop& symbolize your& passion!/",
obj_undynedate_inside_1331 = "\\E1* Let your hopes and& dreams turn into& burning fire!/",
obj_undynedate_inside_1332 = "\\E2* READY^1?&* Don't hold anything& back!!!/%%",
obj_undynedate_inside_1444 = "* Ah./",
obj_undynedate_inside_1445 = "* Man^1, no wonder& Papyrus sucks at& cooking./%%",
obj_undynedate_inside_1465 = "* So what's next^1?&* Scrapbooking^1?&* Friendship bracelets?/",
obj_undynedate_inside_1466 = "* .../%%",
obj_undynedate_inside_1475 = "* ... oh^1, who am I& kidding./",
obj_undynedate_inside_1476 = "* I really screwed this& up^1, didn't I?/",
obj_undynedate_inside_1477 = "\\E4* I can't force you to& like me^1, human./",
obj_undynedate_inside_1478 = "\\E4* Some people just& don't get along& with each other./",
obj_undynedate_inside_1479 = "\\E7* I understand if& you feel that& way about me./",
obj_undynedate_inside_1480 = "\\E4* And if we can't& be friends.../",
obj_undynedate_inside_1481 = "\\E7* That's okay./",
obj_undynedate_inside_1482 = "\\E7* Because..^1.&* If we're not& friends.../%%",
obj_undynedate_inside_1490 = "\\E2*\\M2 IT MEANS I CAN& DESTROY YOU WITHOUT& REGRET!/%%",
obj_undynedate_inside_1641 = "* It'll take a moment& for the water to& boil./%%",
obj_undynedate_inside_1671 = "* Okay^1, it's all& done!/%%",
obj_undynedate_inside_1771 = "* Here we are./%%",
obj_undynedate_inside_1833 = "* Careful^1, it's hot./%%",
obj_undynedate_inside_1850 = "* It's not THAT hot!^1!&* Just drink it already!/",
obj_undynedate_inside_1851 = "\\TS \\F0 \\T0 %",
obj_undynedate_inside_1852 = "* (You take a sip of the& tea.^1)&* (It's burning...)/",
obj_undynedate_inside_1853 = "* (But other than that^1,& it's pretty good.)/",
obj_undynedate_inside_1855 = "* It's pretty good^1,& right?/",
obj_undynedate_inside_1856 = "\\E6* Nothing but the best& for my ABSOLUTELY& PRECIOUS FRIEND!!/%%",
obj_undynedate_inside_1873 = "\\E9* Hey.../",
obj_undynedate_inside_1874 = "\\E9* You know...&* It's kind of strange& you chose THAT tea./",
obj_undynedate_inside_1875 = "\\E4* Golden flower tea.../",
obj_undynedate_inside_1876 = "\\E0* That's ASGORE's& favorite kind./",
obj_undynedate_inside_1877 = "\\E4* Actually^1, now that& I think about it.../",
obj_undynedate_inside_1878 = "\\E9* You kind of remind& me of him./",
obj_undynedate_inside_1879 = "\\E6* You're both TOTAL& weenies!!!/",
obj_undynedate_inside_1880 = "\\E7* ... sort of./%%",
obj_undynedate_inside_1898 = "\\E4* Y'know^1, I was a& pretty hotheaded& kid./",
obj_undynedate_inside_1899 = "* Once^1, to prove I was& the strongest^1, I tried& to fight ASGORE./",
obj_undynedate_inside_1900 = "\\E1* Emphasis on TRIED./",
obj_undynedate_inside_1901 = "\\E0* I couldn't land& a single blow& on him!/",
obj_undynedate_inside_1902 = "\\E4* And worse^1, the whole& time^1, he refused& to fight back!/",
obj_undynedate_inside_1903 = "\\E7* I was so& humiliated.../",
obj_undynedate_inside_1904 = "\\E0* Afterwards^1, he& apologized and said& something goofy.../",
obj_undynedate_inside_1905 = "* \"Excuse me^1, do you& want to know how& to beat me?\"/",
obj_undynedate_inside_1906 = "\\E0* I said yes^1, and& from then on^1, he& trained me./",
obj_undynedate_inside_1907 = "\\E4* One day^1, during& practice^1, I finally& knocked him down./",
obj_undynedate_inside_1908 = "\\E7* I felt..^1. bad./",
obj_undynedate_inside_1909 = "\\E9* But he was& beaming.../",
obj_undynedate_inside_1910 = "\\E6* I had never seen& someone more proud to& get their butt kicked./",
obj_undynedate_inside_1911 = "\\E4* Anyway^1, long story& short^1, he kept training& me.../",
obj_undynedate_inside_1912 = "\\E0* And now I'm the& head of the Royal& Guard!/",
obj_undynedate_inside_1913 = "\\E6* So I'm the one& who gets to train& dorks to fight!/",
obj_undynedate_inside_1914 = "\\E9* ... like^1, uh^1, Papyrus./%%",
obj_undynedate_inside_1935 = "\\E4* But^1, um^1, to be& honest.../",
obj_undynedate_inside_1936 = "\\E9*... I don't know if.../",
obj_undynedate_inside_1937 = "\\E7* I can ever let& Papyrus into the& Royal Guard./",
obj_undynedate_inside_1938 = "\\E1* Don't tell him I& said that!/",
obj_undynedate_inside_1939 = "\\E4* He's just..^1.&* Well.../",
obj_undynedate_inside_1940 = "\\E9* I mean^1, it's not& that he's weak./",
obj_undynedate_inside_1941 = "\\E1* He's actually& pretty freaking& tough!/",
obj_undynedate_inside_1942 = "\\E7* It's just that..^1.&* He's.../",
obj_undynedate_inside_1943 = "\\E1* He's too innocent& and nice!!!/",
obj_undynedate_inside_1944 = "\\E7* I mean^1, look^1, he& was SUPPOSED to& capture you.../",
obj_undynedate_inside_1945 = "\\E5* And he ended up& being FRIENDS with& you instead!/",
obj_undynedate_inside_1946 = "\\E1* I could NEVER send& him into battle!/",
obj_undynedate_inside_1947 = "\\E7* He'd get ripped& into little smiling& shreds./",
obj_undynedate_inside_1948 = "\\E7* That's part of why.../",
obj_undynedate_inside_1949 = "\\E9* I started teaching& him how to cook^1,& you know?/",
obj_undynedate_inside_1950 = "\\E7* So^1, um^1, maybe he& can do something& else with his life./%%",
obj_undynedate_inside_1978 = "\\E1* Oh^1, sorry^1, I was& talking for so& long.../",
obj_undynedate_inside_1979 = "\\E9* You're out of tea^1,& aren't you?/",
obj_undynedate_inside_1980 = "\\E0* I'll get you some& more./%%",
obj_undynedate_outside_155 = "PSST./",
obj_undynedate_outside_156 = "\\E0MAKE SURE TO&GIVE HER THIS!/%%",
obj_undynedate_outside_173 = "SHE LOVES THESE!/%%",
obj_undynedate_outside_241 = "* Hi^1, Papyrus!/",
obj_undynedate_outside_243 = "* Ready for your extra-& private^1, one-on-one& training?/",
obj_undynedate_outside_245 = "YOU BET I AM!/",
obj_undynedate_outside_246 = "AND I BROUGHT&A FRIEND!/%%",
obj_undynedate_outside_276 = "* Hi^1, I don't think& we've.../",
obj_undynedate_outside_277 = "\\E2* .../",
obj_undynedate_outside_278 = "\\M9* .../",
obj_undynedate_outside_280 = "\\M0.../",
obj_undynedate_outside_282 = "\\E1* Why don't^1.&* You two^1.&* Come in?/%%",
obj_undynedate_outside_364 = "* (You hear someone shouting& a whisper at you from& inside the house.)/",
obj_undynedate_outside_366 = "NO^1!&YOU CAN'T ESCAPE&FRIENDSHIP!!/%%",
obj_undyneencounter2_329 = "* Yo..^1. did you see that!?/",
obj_undyneencounter2_330 = "* Undyne just.../",
obj_undyneencounter2_331 = "* ... TOUCHED ME!/",
obj_undyneencounter2_332 = "* I'm never washing my face& ever again...!/",
obj_undyneencounter2_333 = "* Man^1, are you unlucky./",
obj_undyneencounter2_334 = "* If you were standing just& a LITTLE bit to the left...!/",
obj_undyneencounter2_335 = "* Yo^1, don't worry^1!&* I'm sure we'll see her& again!/%%",
obj_undyneencounter2_338 = "* ... yo^1, did you notice^1?&* She seemed really mad& about something!/",
obj_undyneencounter2_339 = "* She looked liked she was& gonna blast me to pieces!/",
obj_undyneencounter2_340 = "* But..^1. sigh..^1.&* Then she decided to put& me down.../",
obj_undyneencounter2_341 = "* Yo^1!&* There's always next time^1,& right^1? Let's go!/%%",
obj_undyneencounter4_255 = "It sounds like it&came from over&here.../",
obj_undyneencounter4_256 = "Oh^1! You've fallen&down^1, haven't you.../",
obj_undyneencounter4_257 = "Are you okay?/",
obj_undyneencounter4_258 = "Here^1, get up.../",
obj_undyneencounter4_259 = ".../",
obj_undyneencounter4_260 = "\\[C]^1, huh?/",
obj_undyneencounter4_261 = "That's a nice name./%%",
obj_undyneencounter4_275 = " My name is %%",
obj_undynefall_99 = "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%",
obj_undynetrash_69 = "* (The trashcan is full& of broken spears.)/%%",
obj_undynetrash_72 = "* (The trashcan is empty.)/%%",
obj_undynetrash_76 = "* (You found a trashcan.)/",
obj_undynetrash_77 = "* (Inside the trashcan& was a key^1, barely visible& to the naked eye...)/",
obj_undynetrash_78 = "* (You take it.)/%%",
obj_undynetrash_87 = "* (A garbage can.^1)&* (But it's pretty cute.)/%%",
obj_undynetrash_88 = "* (It's too dark to see& near the walls.)/%%",
obj_undynetrash_91 = "* (There's a message crumpled& up in the trash can.)/",
obj_undynetrash_92 = "* (It's in a strange kind& of handwriting.)/",
obj_undynetrash_93 = "* (It says...)/",
obj_undynetrash_94 = "* (I KNOW WHAT YOU DID.)/%%",
obj_undynetrigger_boss_157 = "* Seven./",
obj_undynetrigger_boss_158 = "\\W* Seven human souls^1, and& \\RKing ASGORE\\W will become& a god./",
obj_undynetrigger_boss_159 = "* Six./",
obj_undynetrigger_boss_160 = "* That's how many we have& collected thus far./",
obj_undynetrigger_boss_161 = "* Understand?/",
obj_undynetrigger_boss_162 = "* Through your seventh and& final soul^1, this world will& be transformed./",
obj_undynetrigger_boss_163 = "* First^1, however^1, as is customary& for those who make it this& far.../",
obj_undynetrigger_boss_164 = "* I shall tell you the tragic& tale of our people./",
obj_undynetrigger_boss_165 = "* It all started^1, long ago.../%%",
obj_undynetrigger_boss_190 = "* .../",
obj_undynetrigger_boss_191 = "* No^1, you know what?/%%",
obj_undynetrigger_boss_199 = "* SCREW IT^3! %%",
obj_undynetrigger_boss_206 = "* WHY SHOULD I TELL THAT STORY^1 %%",
obj_undynetrigger_boss_213 = "* WHEN YOU'RE ABOUT TO DIE!?^1! %%",
obj_undynetrigger_boss_220 = "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%",
obj_undynetrigger_boss_325 = "* YOU!/",
obj_undynetrigger_boss_326 = "* You're standing in& the way of everybody's& hopes and dreams!/",
obj_undynetrigger_boss_327 = "\\E4* Alphys's history books& made me think& humans were cool.../",
obj_undynetrigger_boss_328 = "\\E0* ... with their giant& robots and flowery& swordswomen./",
obj_undynetrigger_boss_329 = "\\E1* BUT YOU?/",
obj_undynetrigger_boss_330 = "\\E2* You're just a coward!/",
obj_undynetrigger_boss_331 = "\\E3* Hiding behind that kid& so you could run away& from me again!/",
obj_undynetrigger_boss_332 = "* You abandoned your& friend just so you& could run away!/",
obj_undynetrigger_boss_335 = "\\E2* And let's not forget& your wimpy goody-two-& shoes-schtick!/",
obj_undynetrigger_boss_336 = "\\E6* Oooh^1! I'm making such a& difference by hugging& random strangers!/",
obj_undynetrigger_boss_337 = "*\\E3 You know what would& be more valuable& to everyone?/",
obj_undynetrigger_boss_338 = "*\\E1 IF YOU WERE DEAD!!!/",
obj_undynetrigger_boss_339 = "\\E0* That's right^1, human^1!&* Your continued& existence is a crime!/",
obj_undynetrigger_boss_340 = "* Your life is all& that stands between& us and our freedom!/",
obj_undynetrigger_boss_341 = "* Right now^1, I can& feel everyone's hearts& pounding together!/",
obj_undynetrigger_boss_342 = "\\E0* Everyone's been& waiting their whole& lives for this moment!/",
obj_undynetrigger_boss_343 = "\\E0* But we're not& nervous at all./",
obj_undynetrigger_boss_344 = "\\E1* When everyone puts& their hearts together^1,& they can't lose!/",
obj_undynetrigger_boss_345 = "\\E5* Now^1, human^1!&* Let's end this^1,& right here^1, right now./",
obj_undynetrigger_boss_346 = "\\E0* I'll show you how& determined monsters& can be!/",
obj_undynetrigger_boss_347 = "\\E0* Step forward when& you're ready^1!&* Fuhuhuhu!/%%",
obj_undynetrigger_boss_351 = "\\E1* And^1! And!/",
obj_undynetrigger_boss_352 = "\\E7*... and something's& been bothering me^1,& too./",
obj_undynetrigger_boss_353 = "\\E4* The whole time I was& chasing after you.../",
obj_undynetrigger_boss_354 = "\\E7* I felt something..^1.&* Strange./",
obj_undynetrigger_boss_355 = "* The echoes of something& warm^1, something.../",
obj_undynetrigger_boss_356 = "\\E9* Something like \"I miss& being friends with you.\"/",
obj_undynetrigger_boss_357 = "\\E2* BUT THAT'S RIDICULOUS!/",
obj_undynetrigger_boss_358 = "\\E6I WOULD NEVER GET& CHUMMY WITH A COWARD& LIKE YOU!/",
obj_undynetrigger_boss_359 = "\\E1* You^1!&* You must have been& mind-controlling me!/",
obj_undynetrigger_boss_360 = "\\E6* Manipulating people to& make them like you..^1.&* What a Grade-A FREAK!/",
obj_undynetrigger_boss_361 = "\\E1* Now enough^1!&* For everyone's hopes^1!&* For everyone's dreams!/",
obj_undynetrigger_boss_362 = "\\E2* And for my own& freaking dignity!/",
obj_undynetrigger_boss_363 = "\\E3* I^1, UNDYNE^1, will& knock you down!/%%",
obj_undynetrigger_boss_369 = "* YOU!/",
obj_undynetrigger_boss_370 = "* You're standing in& the way of everybody's& hopes and dreams!/",
obj_undynetrigger_boss_371 = "\\E4* Alphys's history books& made me think humans& were compassionate.../",
obj_undynetrigger_boss_372 = "\\E1* BUT YOU?/",
obj_undynetrigger_boss_373 = "\\E5* You're just a& remorseless criminal!/",
obj_undynetrigger_boss_374 = "* You wander through the& caverns^1, attacking& anyone in your path./",
obj_undynetrigger_boss_375 = "\\E4* Self-defense^1?&* Please./",
obj_undynetrigger_boss_376 = "* You didn't kill them& because you had to./",
obj_undynetrigger_boss_377 = "\\E5* You killed them& because it was& easy for you./",
obj_undynetrigger_boss_378 = "* Because it was fun& for you./",
obj_undynetrigger_boss_379 = "\\E4* Do you think it& was fun when I& found out...?/",
obj_undynetrigger_boss_381 = "* Do you think it's& fun when people's& family members.../",
obj_undynetrigger_boss_382 = "* ... never come home^1?&* Is that fun?/",
obj_undynetrigger_boss_386 = "* Shyren^1, who was& just learning to& sing.../",
obj_undynetrigger_boss_387 = "* ... was dead^1, because& of the whims of& a single human?/",
obj_undynetrigger_boss_392 = "* A teenage comedian& who fell in with& the wrong crowd.../",
obj_undynetrigger_boss_393 = "* ... was dead^1, because& of the whims of& a single human?/",
obj_undynetrigger_boss_399 = "* Doggo^1, who always& made me laugh.../",
obj_undynetrigger_boss_400 = "* ... was dead^1, because& of the whims of& a single human?/",
obj_undynetrigger_boss_405 = "* Those two sweet dogs^1,& who always took care& of each other.../",
obj_undynetrigger_boss_406 = "* ... were dead^1, because& of the whims of& a single human?/",
obj_undynetrigger_boss_412 = "* That big dog^1, who& wanted nothing more& than to play.../",
obj_undynetrigger_boss_413 = "* ... was dead^1, because& of the whims of& a single human?/",
obj_undynetrigger_boss_419 = "* Lesser Dog^1, who& wanted nothing more& than affection.../",
obj_undynetrigger_boss_420 = "* ... was dead^1, because& of the whims of& a single human?/",
obj_undynetrigger_boss_425 = "* The Snowdin Canine& Unit had been& completely decimated./",
obj_undynetrigger_boss_426 = "* My troops and friends^1,& destroyed..^1.&* Is that fun?/",
obj_undynetrigger_boss_429 = "\\E5* No./",
obj_undynetrigger_boss_430 = "\\E3* But your time's up^1,& villain!/",
obj_undynetrigger_boss_431 = "\\E0* You won't hurt anyone& else./",
obj_undynetrigger_boss_432 = "* A knight in shining& armor has appeared./",
obj_undynetrigger_boss_433 = "\\E4* And all the pain& you inflicted on& the fallen.../",
obj_undynetrigger_boss_434 = "* Every hope^1, every& dream you've turned& to dust.../",
obj_undynetrigger_boss_435 = "\\E0* She's gonna send& right back through& her spear!/",
obj_undynetrigger_boss_436 = "\\E1* NGAHHH!!!/",
obj_undynetrigger_boss_437 = "\\E0* I'll show you how& determined monsters& truly are!/",
obj_undynetrigger_boss_438 = "* Come on^1!&* Step forward and& let's end this!/%%",
obj_undynetrigger_boss_468 = "* .../",
obj_undynetrigger_boss_469 = "* Forget it./%%",
obj_undynetrigger_boss_490 = "* Look./",
obj_undynetrigger_boss_491 = "* Papyrus didn't come& to his meeting& today./",
obj_undynetrigger_boss_492 = "* Say what you want& about him./",
obj_undynetrigger_boss_493 = "* He's weird^1, he's& naive^1, he's self-& absorbed.../",
obj_undynetrigger_boss_494 = "\\E5* But Papyrus has& NEVER missed a& meeting./",
obj_undynetrigger_boss_495 = "\\E4* And no matter what& time you call him& on the phone.../",
obj_undynetrigger_boss_496 = "* Night^1, day^1, afternoon^1,& morning.../",
obj_undynetrigger_boss_497 = "\\E5* He ALWAYS answers& within the first& two rings./",
obj_undynetrigger_boss_498 = "\\E4* .../",
obj_undynetrigger_boss_499 = "* But now he's gone./",
obj_undynetrigger_boss_500 = "* And his brother& isn't around^1,& either./",
obj_undynetrigger_boss_501 = "\\E5* .../",
obj_undynetrigger_boss_502 = "* What did you do& to him?/",
obj_undynetrigger_boss_503 = "* What did you DO& TO HIM?/",
obj_undynetrigger_boss_504 = "\\E4* Papyrus^1, who I have& trained every day.../",
obj_undynetrigger_boss_505 = "* Even though I KNOW& he's too goofy to& ever hurt anyone.../",
obj_undynetrigger_boss_506 = "\\E5* .../",
obj_undynetrigger_boss_507 = "\\E4* Go ahead^1.&* Prepare however you& want./",
obj_undynetrigger_boss_508 = "\\E5* But when you step& forward.../",
obj_undynetrigger_boss_509 = "\\E1* I will KILL you./%%",
obj_undynetrigger_boss_638 = "*TEST!!!/%%",
obj_undynetrigger_boss2_99 = "* That's it^1, then...!/",
obj_undynetrigger_boss2_100 = "* No more running away!/%%",
obj_undynetrigger_boss2_103 = "* I KNEW you would& come back here!/%%",
obj_undynetrigger_boss2_116 = "* HERE I COME!!!!!!!",
obj_undynetrigger_dry_122 = "* Armor..^1. so..^1. hot..^1./",
obj_undynetrigger_dry_123 = "* But I can't..^1.&* Give up.../%%",
obj_vegetoid_172 = "Contains&Vitamin&A",
obj_vegetoid_173 = "Part Of&A&Complete&Breakfast",
obj_vegetoid_175 = "Farmed&Locally,&Very&Locally",
obj_vegetoid_176 = "Fresh&Morning&Taste",
obj_vegetoid_178 = "Ate&Your&Greens",
obj_vegetoid_182 = "Plants&Can't&Talk&Dummy",
obj_vegetoid_186 = "Eat&Your&Greens",
obj_vegetoid_190 = "%%%",
obj_vegetoid_383 = "* Vegetoid gave a mysterious& smile.",
obj_vegetoid_384 = "* Vegetoid cackles softly.",
obj_vegetoid_385 = "* Vegetoid's here for your& health.",
obj_vegetoid_386 = "* It smells like steamed& carrots and peas.",
obj_vegetoid_387 = "* Vegetoid seems kind of& bruised.",
obj_vegetoid_414 = "* VEGETOID - ATK 6 DEF 6&* Serving Size: 1 Monster&* Not monitored by the USDA/^",
obj_vegetoid_428 = "* You tried to eat Vegetoid^1,& but it wasn't weakened& enough./^",
obj_vegetoid_431 = "* You took a bite out of& Vegetoid^1.&* You recovered 5 HP!/^",
obj_vegetoid_445 = "* You pat your stomach^1.&* Vegetoid offers a healthy& meal./^",
obj_vsflowey_heartdefeated_114 = " And you're NEVER& waking up!^3 %%",
obj_vsflowey_heartdefeated_115 = "%%",
obj_vsflowey_heartdefeated_198 = " This is all just& a bad dream...^4 %%",
obj_vsflowey_heartdefeated_199 = "%%%",
obj_vulkin_271 = "Ah! I'll&help!&Healing&magmas!",
obj_vulkin_272 = "You're&hurt!&I'll&help!!!",
obj_vulkin_277 = "Thunder!&Helpful&speed&up!!!",
obj_vulkin_278 = "Speed&will&help&dodge!!",
obj_vulkin_283 = "Ahh...",
obj_vulkin_284 = "Does¬&help...",
obj_vulkin_291 = "Oh!&Ah!&I'm&helping!",
obj_vulkin_292 = "Feels&so&warm...",
obj_vulkin_298 = "Ahh!&Tries&the&hardest!",
obj_vulkin_299 = "Works&hard!&Works&hot!",
obj_vulkin_307 = "Ahh!&Ahh!&Does&my best!",
obj_vulkin_314 = "Ahh...&Not...&helping?&OK...",
obj_vulkin_317 = "Trash...&rump...&Ahh...",
obj_vulkin_323 = "Ahh...&So...&LOVEY!",
obj_vulkin_325 = "Hug...&continue&...",
obj_vulkin_327 = "Starting&to get&weird.",
obj_vulkin_332 = "%%%",
obj_vulkin_538 = "* Vulkin parades around the& room.",
obj_vulkin_539 = "* Vulkin is making coffee& in its crater.",
obj_vulkin_540 = "* Vulkin is wiggling its& weird rump.",
obj_vulkin_541 = "* Vulkin makes a smoke hoop& and jumps through it.",
obj_vulkin_542 = "* Smells like a lava lamp.",
obj_vulkin_544 = "* Vulkin's cheeks glow with& a bright heat.",
obj_vulkin_545 = "* Vulkin parades around you& proudly.",
obj_vulkin_546 = "* Vulkin stands in the corner.",
obj_vulkin_547 = "* Little streams of lava come& from Vulkin's eyes.",
obj_vulkin_551 = "* Vulkin reassures you the& plane turning tiny is^1, like^1,& completely intentional.",
obj_vulkin_599 = "* VULKIN - ATK 25 DEF 0&* Mistakenly believes its lava& can heal people./^",
obj_vulkin_608 = "* You tell Vulkin that its& attacks are NOT helpful./^",
obj_vulkin_609 = "* You tell Vulkin that its& rump looks like a sack& of trash./^",
obj_vulkin_627 = "* You tell Vulkin it's doing& a great job.&* Its attacks become extreme.../^",
obj_vulkin_640 = "* You give Vulkin a hug^1.&* It warms your heart.../",
obj_vulkin_644 = "* And your whole body!&* Ouch!&* Your DEFENSE dropped!/^",
obj_vulkin_647 = "* Nothing else happened./^",
obj_vulkinnpc_72 = "* Oh..^1.&* When you hug me^1, I feel..^1.&* So spicey./%%",
obj_vulkinnpc_73 = "* So spicey./%%",
obj_vulkinnpc_77 = "* Oh..^1.&* Freedoms./",
obj_vulkinnpc_78 = "* Feels..^1. so spicey./%%",
obj_vulkinnpc_83 = "* Oh..^1.&* When you encourage me^1, I& feel..^1. so nicey./%%",
obj_vulkinnpc_84 = "* So spicey./%%",
obj_vulkinnpc_88 = "* Hooray!/",
obj_vulkinnpc_89 = "* Surface world will have & so many new friends to& help!!!/%%",
obj_water_doomreminder_95 = "\\R* Strongly felt \\[1] left^1.&* Shouldn't proceed yet./%%",
obj_watercooler_99 = "* (Error.)/%%",
obj_whimsalot_212 = "No®rets.",
obj_whimsalot_213 = "I've&made my&choice.",
obj_whimsalot_214 = "Not this&time.",
obj_whimsalot_215 = "*Shine&shine*",
obj_whimsalot_221 = "I'm not&afraid&of you.",
obj_whimsalot_226 = "I've&made&my&peace.",
obj_whimsalot_232 = "Don't&give&up!",
obj_whimsalot_234 = "There's&still&hope.",
obj_whimsalot_237 = "Courage&...",
obj_whimsalot_242 = "%%%",
obj_whimsalot_449 = "* Whimsalot locks eyes with you.",
obj_whimsalot_450 = "* Whimsalot flutters silently.",
obj_whimsalot_451 = "* Whimsalot shakes its head& dismissively.",
obj_whimsalot_452 = "* Whimsalot spins its weapon& around.",
obj_whimsalot_453 = "* Smells like nightshade and& bleach.",
obj_whimsalot_454 = "* Whimsalot doesn't want to& fight anymore.",
obj_whimsalot_456 = "* Whimsalot's flying stutters.",
obj_whimsalot_491 = "* WHIMSALOT - ATK 34 DEF 12&* It finally stopped worrying./^",
obj_whimsalot_500 = "* You reassure Whimsalot that& what it's doing is& alright./^",
obj_whimsalot_511 = "* You leap at Whimsalot in a& threatening manner./^",
obj_whimsalot_520 = "* You kneel and pray for safety^1.&* Whimsalot remembers its& conscience./^",
obj_whimsun_194 = "I'm&sorry...",
obj_whimsun_195 = "I have&no&choice..",
obj_whimsun_196 = "Forgive&me...",
obj_whimsun_197 = "*sniff&sniff*",
obj_whimsun_200 = "I&can't&handle&this...",
obj_whimsun_203 = "%%%",
obj_whimsun_383 = "* Whimsun avoids eye contact.",
obj_whimsun_384 = "* Whimsun continues to mutter& apologies.",
obj_whimsun_385 = "* Whimsun is fluttering.",
obj_whimsun_386 = "* It's starting to smell like& lavender and mothballs.",
obj_whimsun_387 = "* Whimsun is hyperventilating.",
obj_whimsun_388 = "* Whimsun is having trouble& flying.",
obj_whimsun_410 = "* WHIMSUN - ATK 5 DEF 0&* This monster is too& sensitive to fight.../^",
obj_whimsun_419 = "* Halfway through your first& word^1, Whimsun bursts into& tears and runs away./^",
obj_whimsun_429 = "* You raise your arms and& wiggle your fingers.&* Whimsun freaks out!/^",
obj_wizard_281 = "Abra&cadabra.",
obj_wizard_283 = "Alakazam&!!",
obj_wizard_285 = "Tinkle&tinkle&hoy.",
obj_wizard_287 = "Hocus&pocus.",
obj_wizard_289 = "Please&and&thank&you.",
obj_wizard_294 = "Ah^1!&A fellow&wizard!",
obj_wizard_297 = "%%%",
obj_wizard_520 = "* Madjick does a mysterious jig.",
obj_wizard_521 = "* Madjick flaunts its orbs& in a menacing manner.",
obj_wizard_522 = "* Madjick whispers arcane& swear words.",
obj_wizard_523 = "* Madjick peers at you with& strange eyes.",
obj_wizard_524 = "* Smells like magic.",
obj_wizard_525 = "* Madjick is distracted by its& own voice.",
obj_wizard_526 = "* You still feel confused.",
obj_wizard_527 = "* Madjick is distracted.&* You still feel confused.",
obj_wizard_528 = "* Madjick's orbs are& incapacitated.",
obj_wizard_529 = "* Madjick believes you are& a fellow wizard.",
obj_wizard_563 = "* MADJICK - ATK 29 DEF 24 &* This magical mercenary only& says magic words./^",
obj_wizard_575 = "* You can't get a word& in edgewise^1.&* Its words dizzy you.../^",
obj_wizard_583 = "* Madjick interrupts you by& chattering to itself./",
obj_wizard_584 = "* Its gibberish dizzies you...&* Your DEFENSE drops by 1./^",
obj_wizard_593 = "* Magick interrupts you by& chattering to itself^1.&* It seems satisfied./^",
obj_wizard_610 = "* Where to stare? & & Chaser Orb Corner Orb\\C",
obj_wizard_623 = "* You ignore Madjick and think& of pollen and sunshine^1.&* Your DEFENSE increased by 1./^",
obj_wizard_628 = "* You think of pollen and& sunshine./",
obj_wizard_629 = "* Your confusion abates^1.&* Your DEFENSE increased by 2./^",
obj_wizard_647 = "* The unrelenting \"Chaser Orb\"& was weakened by your glare./^",
obj_wizard_648 = "* The destitute \"Chaser Orb\" was& weakened further by your glare./^",
obj_wizard_662 = "* The intimidating \"Corner Orb\"& was weakened by your glare./^",
obj_wizard_663 = "* The homely \"Corner Orb\" was& weakened further by your glare./^",
obj_womandog_243 = "(...)",
obj_womandog_247 = "(Don't,&actually&...)",
obj_womandog_248 = "(He&means&me.)",
obj_womandog_249 = "(Of&course&we were&second.)",
obj_womandog_250 = "(Do&humans&have&tails?)",
obj_womandog_256 = "(Smell&mystery)",
obj_womandog_257 = "(Are you&actually&a little&puppy!?)",
obj_womandog_261 = "(Beware&of&dog.)",
obj_womandog_264 = "(A dog&that pets&dogs...&Amazing!)",
obj_womandog_269 = "(That's¬ your&husband,&OK?)",
obj_womandog_270 = "(Well.&Don't&leave me&out!)",
obj_womandog_276 = "(Misery&awaits&you.)",
obj_womandog_277 = "(Kneel&and&suffer!)",
obj_womandog_278 = "(I'll&chop you&in&half!)",
obj_womandog_284 = "%%%",
obj_womandog_472 = "* The Dogs keep shifting their& axes to protect each other.",
obj_womandog_473 = "* The Dogs are re-evaluating& your smell.",
obj_womandog_474 = "* The Dogs are practicing for& the next couples contest.",
obj_womandog_475 = "* The Dogs are saying sickly& sweet things to each other.",
obj_womandog_476 = "* The Dogs may want to& re-smell you.",
obj_womandog_477 = "* The Dogs think that you& may be a lost puppy.",
obj_womandog_478 = "* Every dog loves to play& fetch!!!",
obj_womandog_479 = "* The Dogs' minds have been& expanded.",
obj_womandog_480 = "* The Dogaressa is on the& warpath.",
obj_womandog_496 = "* DOGARESSA - ATK 14 DEF 5&* This puppy finds her& hubby lovely^1. SMELLS ONLY?/^",
obj_womandog_504 = "* The Dogs sniff you again.../",
obj_womandog_505 = "* But you smell just as& weird as before!/^",
obj_womandog_506 = "* The Dogs sniff you again.../",
obj_womandog_507 = "* After rolling in the dirt^1,& you smell all right!/^",
obj_womandog_508 = "* The Dogs already know you& smell fine./^",
obj_womandog_509 = "* The Dogaressa won't even& lift up her snout./^",
obj_womandog_519 = "* The Dogaressa just growls& at you./^",
obj_womandog_522 = "* The Dogaressa is too& suspicious of your smell./^",
obj_womandog_523 = "* You pet the Dogaressa./^",
obj_womandog_533 = "* You roll around in the& dirt and snow./",
obj_womandog_534 = "* You smell like a weird& puppy./^",
obj_woshbody_221 = "... what the&HECK is that&music?/%%",
obj_woshbody_228 = "I-I DUNNO^1, DUDE&BUT IT'S SPOOKIN&ME OUT ; )/%%",
obj_woshbody_236 = "... this is worse&than Shyren./%%",
obj_woshbody_243 = "No way^1, Shyren is&way less scary&; )/%%",
obj_woshbody_251 = "... if you're so&scared^1, why do&you keep winking?/%%",
obj_woshbody_258 = "THESE ARE WINKS&OF FEAR ; )/%%",
obj_woshbody_266 = "Forget it^1.&This beat is&too.../",
obj_woshbody_267 = "... filthy./%%",
obj_woshbody_275 = "Wosh^1! Wait^1!&Don't leave me ; )/",
obj_woshbody_276 = "Is this creepy&music my punishment&for being creepy?&; )/",
obj_woshbody_277 = "Please..^1. stop..^1.&I'll never creep&again ; )/%%",
obj_woshbody_286 = "Wahhhhh!!!!!&; )^3 %%",
obj_woshua_247 = "face",
obj_woshua_248 = "teeth&and eyes",
obj_woshua_249 = "leg",
obj_woshua_250 = "SOUL",
obj_woshua_251 = "hand",
obj_woshua_252 = "Wosh u&\\[1]",
obj_woshua_254 = "*whistle&as it&cleans*",
obj_woshua_255 = "Your&SOUL&is&unclean",
obj_woshua_256 = "Out!!!&Darned&spot",
obj_woshua_257 = "Oops, I&meant...&scrub a&sub-SUBS",
obj_woshua_258 = "Scrub a&dub-dubs",
obj_woshua_263 = "Green&means&clean",
obj_woshua_267 = "Yuck!",
obj_woshua_268 = "Fresh!",
obj_woshua_272 = "NO. THAT&JOKE'S&TOO...&DIRTY",
obj_woshua_276 = "%%%",
obj_woshua_283 = "\\Xtweet",
obj_woshua_504 = "* Woshua wonders if tears are& sanitary.",
obj_woshua_505 = "* Woshua is friends with& a little bird.",
obj_woshua_506 = "* Woshua is rinsing off a& pizza.",
obj_woshua_507 = "* Woshua is looking for some& good clean fun.",
obj_woshua_508 = "* Smells like detergent.",
obj_woshua_510 = "* Woshua is revolted at its own& wounds.",
obj_woshua_526 = "* WOSHUA - ATK 18 DEF 5&* This humble germophobe seeks& to cleanse the whole world./^",
obj_woshua_535 = "* You reach out^1.&* Woshua recoils from your& touch./^",
obj_woshua_536 = "* Woshua is terrified of& your slimy body!&* It runs away./^",
obj_woshua_537 = "* You give Woshua a friendly& pat./^",
obj_woshua_546 = "* You ask Woshua to clean you^1.&* It hops around excitedly./^",
obj_woshua_547 = "* Woshua continues cleaning./^",
obj_woshua_558 = "* You tell a joke about two& kids who played in a& muddy flower garden./",
obj_woshua_559 = "* You tell a joke about a kid& who ate a pie with& their bare hands./",
obj_woshua_560 = "* You tell a joke about a kid& who slept in the soil./",
obj_woshua_561 = "* Woshua's powers neutralized!/^",
obj_woshuanpc_72 = "* Everything's so dirty..^1.&* If I could erase everything^1,& I would./",
obj_woshuanpc_73 = "* Ohhhh^1.&* Don't get the wrong idea^1.&* I don't want anyone to die./",
obj_woshuanpc_74 = "* People turn to dust when& they die^1, and that's hard& to clean up.../%%",
obj_woshuanpc_77 = "* Don't turn to dust./%%",
obj_woshuanpc_81 = "* The surface intimidates me./",
obj_woshuanpc_82 = "* The entire outer layer of the& Earth is made of dirt./%%",
obj_woshuanpc_88 = "* I clean off all of the& trash and arrange it into& symmetrical piles./",
obj_woshuanpc_89 = "* It's hard work^1, but somebody& has to do it./%%",
obj_woshuanpc_93 = "* Don't drag your dirty feet& in here^1.&* I just cleaned this trash!/%%",
obj_wrongnumbersong_96 = "* (Ring... ring...)/",
obj_wrongnumbersong_97 = "* Hello^1!&* Can I speak to G.../",
obj_wrongnumbersong_98 = "* ...&* Wait a second./",
obj_wrongnumbersong_99 = "* Is this the wrong number?/%%",
obj_wrongnumbersong_107 = "* Oh it's the wrong number^1!&* The wrong number song!/",
obj_wrongnumbersong_108 = "* We're very very sorry that& we got it wrong!/",
obj_wrongnumbersong_109 = "* Oh it's the wrong number^1!&* The wrong number song!/",
obj_wrongnumbersong_110 = "* We're very very sorry that& we got it wrong!/%%",
obj_wrongnumbersong_118 = "* (Click...)/%%",
obj_xmastree_60 = "* (It's a carefully decorated& tree.)/",
obj_xmastree_61 = "* (Some of the presents are& addressed from \"Santa\" to& various locals.)/%%",
obj_xmastree_65 = "* (Nothing for you.)/%%",
scr_battlegroup_116 = "* You tripped into a& line of Moldsmals.",
scr_battlegroup_133 = "* A pair of Froggits hop& towards you.",
scr_battlegroup_148 = "* Moldsmal and Moldsmal& block the way.",
scr_battlegroup_163 = "* Migosp crawled up close!",
scr_battlegroup_207 = "* Vegetoid and Loox attacked!",
scr_battlegroup_342 = "* Doggo blocks the way!",
scr_battlegroup_445 = "* Chilldrake saunters up!",
scr_battlegroup_450 = "* Snowdrake flutters forth!",
scr_battlegroup_465 = "* Chilldrakes flutter forth!",
scr_itemdesc_2 = "* If you are reading this,& I messed up somehow./%",
scr_papcall_7 = "* Ring..^1. Ring.../",
scr_papcall_8 = "* (There's no response...)/%%",
scr_papcall_17 = "HMMMM..^1.&THE STRANGE DOOR&IN THE WOODS./",
scr_papcall_18 = "\\E0ACTUALLY^1,&MY BROTHER SPENDS&A LOT OF TIME HERE./",
scr_papcall_19 = "\\E3WHAT'S HE DOING...?/",
scr_papcall_20 = "\\E1I'VE GOT TO KEEP&HIM ON THE STRAIGHT&AND NARROW!!!/%%",
scr_papcall_24 = "ARE YOU STILL&AROUND THAT DOOR?/",
scr_papcall_25 = "\\E1OH NO!!^1!&MY BROTHER'S A&BAD INFLUENCE!!!/%%",
scr_papcall_31 = "THIS IS WHERE MY&BROTHER IS SUPPOSED&TO PATROL.../",
scr_papcall_32 = "\\E3BUT^1, EVERY TIME I&SHOW UP^1, HE'S&SLACKING OFF./",
scr_papcall_33 = "\\E0IT'S A GOOD THING&I SPOTTED YOU&FIRST!/",
scr_papcall_34 = "\\E3I'M SURE HE WOULD&HAVE MADE A WEIRD&FIRST IMPRESSION./%%",
scr_papcall_39 = "IF HE'S NOT AROUND^1,&HE WON'T COME&BACK.../",
scr_papcall_40 = "\\E3THAT'S JUST THE&WAY HE FUNCTIONS./%%",
scr_papcall_46 = "WHAT??^1?&ARE YOU LOST???/",
scr_papcall_47 = "\\E0HMMM..^1. YOU SHOULD&TRY CALLING&SOMEONE FOR HELP!/%%",
scr_papcall_52 = "HUH??^1?&WHY ARE YOU&CALLING ME??/%%",
scr_papcall_58 = "IT'S TOO COLD&TO SWIM IN THE&RIVER./",
scr_papcall_59 = "UNLESS YOU HAVE A&WATERPROOF&SWEATER!/%%",
scr_papcall_65 = "IT'S JUST A&RIVER./%%",
scr_papcall_71 = "NYEH HEH HEH!^1!&IMPRESSED!?!/",
scr_papcall_72 = "NOT ONLY AM I&GREAT AT PUZZLES.../",
scr_papcall_73 = "BUT I'M ALSO&AN ESTEEMED&ARCHITECT!!!/%%",
scr_papcall_79 = "MY BROTHER HELPED&ME FIND THE BOX!/%%",
scr_papcall_85 = "THE STATION OF&DOGGO./",
scr_papcall_86 = "HE HAS THE AMAZING&POWER TO SEE THINGS&WHEN THEY MOVE./",
scr_papcall_87 = "\\E3OKAY^1, MAYBE IT'S&NOT AN AMAZING&POWER./%%",
scr_papcall_93 = "DOGGO'S NOT HOME./%%",
scr_papcall_100 = "CAREFUL!^1!&THE ICE IS&SLPPERY./",
scr_papcall_101 = "\\E0BUT IF YOU SLIDE&ON THE ICE^1, NO ONE&WILL ATTACK YOU./",
scr_papcall_102 = "\\E3NO ONE WANTS TO&PRATFALL DURING A&COOL TECHNIQUE./%%",
scr_papcall_108 = "I'M COLD OUT OF&THINGS TO SAY./%%",
scr_papcall_114 = "IT MUST BE TOUGH&BEING A SNOWMAN./",
scr_papcall_115 = "\\E2TRY TO BE NICE&TO PEOPLE MADE OF&STRANGE MATERIALS./%%",
scr_papcall_121 = "IS THAT SNOWMAN&STILL THERE?/%%",
scr_papcall_127 = "OH HO^1!&THE ELECTRIC MAZE^1!&THAT SURE WAS FUN!/",
scr_papcall_128 = "\\E3EXCEPT FOR WHEN&I GOT SHOCKED./%%",
scr_papcall_133 = "OH HO^1!&THE ELECTRIC MAZE^1!&A GREAT PUZZLE!/",
scr_papcall_134 = "\\E3EXCEPT FOR THE&PART WHERE WE&DIDN'T EVEN DO IT./",
scr_papcall_135 = "\\E0MINUS THAT ONE&TINY FLAW^1, IT'S AN&EASY 10 OUT OF 10!/%%",
scr_papcall_141 = "DISAPPOINTING^1, BUT&I TURNED OFF THE&ELECTRICITY./%%",
scr_papcall_149 = "THE FAMOUS SNOWDIN&SNOWBALL GAME./",
scr_papcall_150 = "FASTER COMPLETION&GIVES DIFFERENT&PRIZES./",
scr_papcall_151 = "\\E3WHERE DOES THE&MONEY COME FROM?/",
scr_papcall_152 = "\\E0THE SNOWBALL TAX^1,&OF COURSE!!/%%",
scr_papcall_157 = "WHAT^1?&YOU'VE NEVER HEARD&OF A SNOWBALL TAX?/",
scr_papcall_158 = "\\E2THE SURFACE WORLD&MUST BE PARADISE.../%%",
scr_papcall_166 = "THE STATION OF THE&MARRIED DOGS.../",
scr_papcall_167 = "\\E3HMMM^1. DO YOU EVER&THINK ABOUT DOING&THAT SOMEDAY?/",
scr_papcall_168 = "\\E0MARRYING A DOG?/%%",
scr_papcall_173 = "NAH..^1.&THAT'S WEIRD./",
scr_papcall_174 = "\\E0THERE ARE WAY&BETTER ANIMALS TO&MARRY./",
scr_papcall_175 = "LIKE SKELETONS!!!/%%",
scr_papcall_182 = "HMM... CROSSWORD^1.&I GUESS IT'S AN&APT NAME./",
scr_papcall_183 = "\\E4THOSE WORDS MAKE&ME CROSS!!!/%%",
scr_papcall_188 = "ARE YOU STILL&LOOKING AT THAT&WORD SEARCH?/%%",
scr_papcall_195 = "AH^1, THE SPAGHETTI&TRAP ROOM.../",
scr_papcall_196 = "ERROR????/%%",
scr_papcall_199 = "\\E3I STILL HAVE TO&GO VISIT IT.../",
scr_papcall_200 = "\\E2THE SPAGHETTI YOU&LEFT ME IS STILL&THERE!!!/%%",
scr_papcall_204 = "\\E3WELL^1, I GUESS IT'S&NOT MUCH OF A&TRAP ANYMORE.../",
scr_papcall_205 = "\\E0SINCE YOU ATE THE&WHOLE THING^1,&RIGHT!?/%%",
scr_papcall_211 = "NOTHING LIKE A&HOT BUCKET OF&SPAGH.../%%",
scr_papcall_218 = "THIS ROOM IS&NORMALLY BLOCKED&BY THOSE SPIKES./",
scr_papcall_219 = "\\E3BUT WE'RE THINKING&OF GETTING RID&OF THEM.../",
scr_papcall_220 = "\\E0THE KING RELEASED&A MANDATE ON&PUZZLES RECENTLY./",
scr_papcall_221 = "\\E3HE THINKS SPIKES&ARE INEFFECTIVE AND&HAZARDOUS TO KIDS./",
scr_papcall_222 = "\\E4BUT I THINK HE'S&WRONG!!!/",
scr_papcall_223 = "\\E0KIDS LOVE DEADLY&SPIKES!!!/%%",
scr_papcall_228 = "IF YOU KNOW ANY&KIDS^1, YOU SHOULD&ASK THEM!!!/%%",
scr_papcall_234 = "HMMM..^1.&THE SOLUTION TO&THIS ONE...?/",
scr_papcall_235 = "\\E5I ACTUALLY JUST&STEPPED OVER THE&SPIKES./",
scr_papcall_236 = "\\E0SO THE SOLUTION&IS TO BE VERY&TALL AND HANDSOME./%%",
scr_papcall_241 = "I'M SOLVING IT&AS WE SPEAK.../%%",
scr_papcall_248 = "OH-HO!!^1! &THIS PUZZLE^1!/",
scr_papcall_249 = "YOU FIGURED IT OUT&SO EASILY!!/",
scr_papcall_250 = "\\E2THAT WAS VERY&PAPYRUS OF YOU./%%",
scr_papcall_255 = "TALKING ON THE&PHONE..^1. HOW&PAPYRUS OF YOU./%%",
scr_papcall_262 = "OH-HO!!^1!&THE PUZZLE THAT&DR. ALPHYS MADE!/",
scr_papcall_263 = "I HAD TO ASK&UNDYNE TO ASK&HER TO MAKE ONE./",
scr_papcall_264 = "\\E3I ONLY FOLLOW&HER ONLINE.../",
scr_papcall_265 = "\\E3I'M NOT REALLY&FRIENDS WITH HER.../",
scr_papcall_266 = "\\E0YET!!!!/%%",
scr_papcall_271 = "SOMEDAY I'LL&IMPRESS HER WITH&MY HUGE BICEPS.../",
scr_papcall_272 = "\\E0THAT'S A GOOD&WAY TO MAKE&FRIENDS!!!/%%",
scr_papcall_278 = "THE STATION OF&LESSERDOG./",
scr_papcall_279 = "THIS DOG LOVES&TO BE PET./",
scr_papcall_280 = "THAT'S ITS DEFINING&PERSONALITY&TRAIT./",
scr_papcall_281 = "\\E3WAIT^1, WHY ARE THEY&A ROYAL GUARD&AND NOT ME!?/",
scr_papcall_282 = "\\E0I LOVE TO BE&PET TOO!!!/%%",
scr_papcall_287 = "SIGH..^1.&IT'S ALL JUST A&PUPULARITY CONTEST./%%",
scr_papcall_293 = "WE WERE GETTING&BORED WAITING&FOR YOU.../",
scr_papcall_294 = "\\E0SO I BUILT A&SNOW-PAPYRUS!/",
scr_papcall_295 = "\\E3AND SANS...&DID HIS THING./%%",
scr_papcall_300 = "ACTUALLY^1, IT'S ONE&OF HIS BETTER&LUMPS./%%",
scr_papcall_306 = "I ALWAYS JUMP OVER&THE GAP INSTEAD OF&SOLVING THE PUZZLE./",
scr_papcall_307 = "SANS NEVER SOLVES&IT EITHER./",
scr_papcall_308 = "\\E3HE ALWAYS JUST..^1.&UM.../",
scr_papcall_309 = "GETS ACROSS./%%",
scr_papcall_314 = "I THINK HE HAS&A SHORTCUT OR&SOMETHING./%%",
scr_papcall_321 = "GYFTROT LIVES NEAR&THERE^1.&THEY LIKE GIFTS./",
scr_papcall_322 = "\\E3DON'T WORRY IF&YOU CAN'T AFFORD&SOMETHING NICE./",
scr_papcall_323 = "\\E0IT'S THE THOUGHT&THAT COUNTS./",
scr_papcall_324 = "SO IMAGINE YOU&HAVE A LOT OF&MONEY.../%%",
scr_papcall_329 = "DID YOU MEET&GYFTROT?/%%",
scr_papcall_336 = "MY SIGNAL IS&GETTING WEAK./",
scr_papcall_337 = "\\E3LOOKS LIKE THE&PHONE WON'T WORK&PAST HERE./",
scr_papcall_338 = "\\E0SO THERE'S NO&REASON TO GO&FURTHER./%%",
scr_papcall_343 = "HELLO./%%",
scr_papcall_349 = "THE STATION OF&GREATERDOG./",
scr_papcall_350 = "\\E3HE LOOKS A BIT&LIKE A CERTAIN DOG&I DON'T LIKE./",
scr_papcall_351 = "\\E0BUT GREATERDOG&DOESN'T COLLECT&ANYTHING./",
scr_papcall_352 = "\\E2HE'S ONLY A&KLEPTOMANIAC&FOR AFFECTION!/%%",
scr_papcall_357 = "HE'S AMASSED A&LARGE COLLECTION&OF HUGS AND PETS./%%",
scr_papcall_363 = "THIS BRIDGE LOOKS&DANGEROUS^1, BUT&IT'S VERY STABLE./",
scr_papcall_364 = "IN FACT^1, IT'S JUST&A ROCK FORMATION&I PAINTED OVER./",
scr_papcall_365 = "I THINK IT LOOKS&MORE DRAMATIC&THAT WAY./%%",
scr_papcall_370 = "I ADDED THE ROPE^1,&TOO./%%",
scr_papcall_376 = "SNOWDIN..^1.&HOME OF PAPYRUS!/",
scr_papcall_377 = "\\E3THAT'S THE SLOGAN^1,&RIGHT???/%%",
scr_papcall_382 = "I'M PETITIONING TO&CHANGE THE SLOGAN./%%",
scr_papcall_389 = "THAT FURRY PERSON&THROWS ICE ALL&DAY./",
scr_papcall_390 = "NOBODY KNOWS&WHERE IT GOES./%%",
scr_papcall_394 = "THAT FURRY PERSON&THROWS ICE ALL&DAY./",
scr_papcall_395 = "NOBODY KNOWS&WHERE IT GOES./",
scr_papcall_397 = "* Hey^1, I know^1!&* Alphys told me.../",
scr_papcall_398 = "* It goes to Hotland& to cool down the& CORE!/",
scr_papcall_400 = "WOW^1, UNDYNE!^1!&I DIDN'T KNOW YOU&LIKED NERDY STUFF!/",
scr_papcall_401 = "\\E3JUST STRENGTH&AND FIGHTING.../",
scr_papcall_403 = "\\E0* Are you kidding!?&* Why wouldn't I!?/",
scr_papcall_404 = "\\E6* The brain's the& biggest muscle of& all!!!/%%",
scr_papcall_410 = "HYPNOTIZING^1, ISN'T&IT???/%%",
scr_papcall_416 = "THE INN'S A&GREAT PLACE&TO STAY./",
scr_papcall_417 = "THE LADY WHO&RUNS IT IS&REALLY NICE./",
scr_papcall_418 = "\\E2SHE ALWAYS GIVES&ME A LOLLIPOP AND&A PAT ON THE HEAD./%%",
scr_papcall_423 = "WHY ARE YOU&CALLING ME?/",
scr_papcall_424 = "\\E0ARE YOU TRYING&TO MAKE A&RESERVATION???/%%",
scr_papcall_430 = "* Hey^1, I always stay& there when I come& to Snowdin!/",
scr_papcall_431 = "\\E4* I used to stay& at Papyrus's^1, but.../",
scr_papcall_432 = "\\E1* His couch is like^1,& lumpy and jangly?/",
scr_papcall_433 = "\\E5* And his brother& kept making 100's& of midnight snacks./%%",
scr_papcall_434 = "\\E2* And Papyrus himself& doesn't??^1?&* Know how to sleep?/%%",
scr_papcall_439 = "* Yeah^1, just sleep& here./%%",
scr_papcall_448 = "GRILLBY'S...&IT'S DARK AND FULL&OF GREASE./",
scr_papcall_449 = "PURGATORY OF&FRIES..^1.&HAMBURGER ABYSS.../",
scr_papcall_450 = "ANYWAY^1, MY BROTHER&PRACTICALLY LIVES&HERE./%%",
scr_papcall_455 = "I'M NOT COMING&TO GRILLBY'S./%%",
scr_papcall_461 = "GRILLBY'S^1? WE'RE TOO&REFINED FOR THAT&GREASEHOLE./",
scr_papcall_463 = "* WOAH^1, if you go^1,& you HAVE to try& the cheese fries./",
scr_papcall_464 = "\\E6* They're AMAZINGLY& bad for you!!/",
scr_papcall_465 = "\\E9* Oh^1, sorry^1, Papyrus^1,& were you saying& something?/",
scr_papcall_467 = "JUST MONOLOGUING&ABOUT MY LOVE&FOR GREASE!!!/%%",
scr_papcall_472 = "OUR FEELINGS FOR&GREASE RUN DEEP&LIKE A RIVER./",
scr_papcall_474 = "* Grease^1, I.../",
scr_papcall_475 = "\\E8* I..^1.&* .../",
scr_papcall_476 = "\\E6* I want you in& all my food!!!/%%",
scr_papcall_487 = "I LOVE THE LIBRARY^1.&THE BOOKS ARE ALL&ARRANGED BY COLOR../",
scr_papcall_488 = "\\E4THIS SENSE OF&ORDER!!^1! IT FILLS&ME WITH POWER!/%%",
scr_papcall_493 = "WHAT'S A LIBRARY&CARD?/%%",
scr_papcall_499 = "* I couldn't get enough& books when I was& a kid./",
scr_papcall_500 = "\\E9* I tore through all& sorts of 'em!/",
scr_papcall_501 = "\\E1* I ripped through& tons of 'em!/",
scr_papcall_502 = "\\E6* I kicked 'em into& shreds!!!/%%",
scr_papcall_507 = "* But now I think& reading's cool./%%",
scr_papcall_516 = "WOW^1! IT ONLY TOOK&YOU FOUR SECONDS&TO CALL ME!!/",
scr_papcall_517 = "YOU MUST BE VERY&DESPERATE FOR MY&HELP!!!/",
scr_papcall_518 = "WELL^1! DO NOT FEAR^1!&THIS IS PAPYRUS'S&HOTFUL HELPLINE!/",
scr_papcall_519 = "JUST DESCRIBE YOUR&LOCATION^1, AND...!/",
scr_papcall_520 = "I WILL DESCRIBE&SOME HOT TIPS!/",
scr_papcall_521 = "\\E0SO^1, WHERE ARE&YOU?/",
scr_papcall_522 = "\\E3.../",
scr_papcall_523 = "\\E5... YOU'RE STILL&IN MY ROOM??/",
scr_papcall_524 = "\\E3.../",
scr_papcall_525 = "\\E3HAVE YOU HEARD OF&SOMETHING CALLED&A..^1. DOOR?/",
scr_papcall_526 = "\\E0WAIT^1! DON'T WORRY^1!&I'LL DRAW A&DIAGRAM FOR YOU!/%%",
scr_papcall_531 = "HOLD UP^1!&I'M STILL DRAWING!/%%",
scr_papcall_537 = "WHAT^1? I THOUGHT&YOU HAD GOTTEN OUT&OF MY ROOM./",
scr_papcall_538 = "\\E1WE'RE GOING TO&HAVE TO START OVER&FROM SQUARE ONE!/",
scr_papcall_539 = "\\E0FIRST: DO YOU&KNOW WHO PAPYRUS&IS!?/%%",
scr_papcall_544 = "DO I KNOW WHO&PAPYRUS IS!?/%%",
scr_papcall_554 = "YOU'RE IN MY&HOUSE^1.&GOOD CHOICE!/",
scr_papcall_555 = "\\E3THOUGH I GUESS&IT'S TECHNICALLY&SANS'S HOUSE TOO./",
scr_papcall_556 = "\\E1BUT I PREFER NOT&TO DISCUSS HIS&PART OF IT./",
scr_papcall_557 = "\\E3HIS ROOM IS..^1.&IT'S LIKE ANOTHER&WORLD!/",
scr_papcall_558 = "\\E2A WORLD WHERE&THEY DON'T KNOW&HOW TO VACUUM./%%",
scr_papcall_563 = "YOU'RE BEST&STAYING AWAY FROM&THAT STRANGE PLACE./%%",
scr_papcall_572 = "THIS IS WHERE&I TRIED TO&CAPTURE YOU!/",
scr_papcall_573 = "WHAT A TERRIBLE&MEMORY!/%%",
scr_papcall_578 = ".../%%",
scr_papcall_584 = "* Yeah!^1! This is the& best room for& snow-wrestling!!/",
scr_papcall_586 = "SNOW WRESTLING IS&WHEN SHE SNEAKS UP&ON YOU FROM BEHIND,/",
scr_papcall_587 = "THEN TACKLES YOU&AND YELLS&\"SNOW-WRESTLING!\"/",
scr_papcall_588 = "\\E5IT'S..^1.&NOT THE BEST&GAME./",
scr_papcall_590 = "\\E9* Well^1, you know& what I think?/",
scr_papcall_592 = "WHAT?/",
scr_papcall_594 = "* Snow-wrestling!!/",
scr_papcall_596 = "NOOOOOOOOO!!!/%%",
scr_papcall_601 = "* We'll have to play& sometime!/%%",
scr_papcall_610 = "WATERFALL..^1.&I BARELY KNOW&ANYTHING ABOUT IT./",
scr_papcall_611 = "\\E0BUT I'LL DO MY&BEST TO INFORM&YOU!!!/%%",
scr_papcall_616 = "UH^1, I DON'T HAVE&ANY FACTS ABOUT&THIS ROOM./%%",
scr_papcall_622 = "* If you're going to& Snowdin^1, I won't& have much to say./",
scr_papcall_624 = "BUT I WILL!!/",
scr_papcall_626 = "* There's the rub^1,& right?/",
scr_papcall_628 = "WHAT!^1?&THERE'S A RUB^1?&WHERE!?!?/",
scr_papcall_630 = "* In Snowdin^1, duh!!!/%%",
scr_papcall_635 = "I'LL DO MY&BEST TO FIND&THE RUB./",
scr_papcall_637 = "* Hey^1, I think I& found something!/",
scr_papcall_639 = "OOH^1, WHERE?/",
scr_papcall_640 = "\\E5AND WHAT'S THIS&HORRIBLE NOOGIE?/",
scr_papcall_642 = "* It's the rub!!!/%%",
scr_papcall_660 = "MY BROTHER HAS&A STATION HERE./",
scr_papcall_661 = "\\E3YES^1, HE MANS&TWO STATIONS AT&ONCE./",
scr_papcall_662 = "\\E0AMAZING^1, ISN'T&HE?/",
scr_papcall_663 = "HE SLACKS OFF&TWICE AS MUCH&AS NORMAL!!/%%",
scr_papcall_668 = "NORMAL FOLKS CAN&ONLY DREAM OF&SUCH SLOTH.../%%",
scr_papcall_674 = "* This is Papyrus's& brother's station./",
scr_papcall_675 = "\\E4* I'm always catching& him slacking off^1,& or sleeping.../",
scr_papcall_676 = "\\E2* But his results are& JUST good enough& to not fire him./",
scr_papcall_677 = "\\E4* Well^1, except today./",
scr_papcall_678 = "\\E2* He didn't tell me& ANYTHING about you./%%",
scr_papcall_683 = "\\E4* JUST scraping by& the bare minimum& every time.../",
scr_papcall_684 = "\\E9* I guess it's kind& of impressive...?/%%",
scr_papcall_693 = "ROCKS?/",
scr_papcall_694 = "\\E0IT MUST BE ONE&OF UNDYNE'S&INGENIOUS PUZZLES./",
scr_papcall_695 = "\\E0YOU'D BETTER BE&CAREFUL!!!/%%",
scr_papcall_700 = "BE WARY OF ROCKS./%%",
scr_papcall_706 = "* God^1, I was supposed& to build a puzzle& for this room.../",
scr_papcall_707 = "\\E2* But I HATE puzzles./",
scr_papcall_708 = "\\E6* So I just put a& huge pile of& rocks upstream./%%",
scr_papcall_714 = "* What??^1?&* Don't judge me!!!/",
scr_papcall_715 = "\\E6* My lack of& creativity's making& your life easier!/%%",
scr_papcall_722 = "* Ring..^1. Ring.../",
scr_papcall_723 = "* (There's no response...)/%%",
scr_papcall_731 = "WHERE'D YOU GO!?&I CAN'T SEE&YOU!!!/",
scr_papcall_732 = "\\E0OH WAIT^1, THAT'S&BECAUSE YOU'RE&ON THE PHONE./%%",
scr_papcall_737 = "ARE YOU STILL&ON THE PHONE?/%%",
scr_papcall_743 = "* So you found the& room behind the& waterfall.../",
scr_papcall_744 = "\\E0* When I feel like& relaxing^1, I always& take a break there./",
scr_papcall_745 = "\\E1* That means NEVER!^1!&* I HATE RELAXING!!/%%",
scr_papcall_750 = "* I LOVE being& ANGRY and STRESSED& OUT!!!/",
scr_papcall_751 = "\\E0* Nah^1, I'm joking./%%",
scr_papcall_757 = "* Ring..^1. Ring.../",
scr_papcall_758 = "* (There's no response...)/%%",
scr_papcall_766 = "WOWIE^1, I HAD AN&AWKWARD TIME IN&THIS ROOM EARLIER./",
scr_papcall_767 = "\\E0GOOD HEAVENS&YOU WEREN'T AROUND&TO SEE IT!!/%%",
scr_papcall_772 = "YOU REALLY&DIDN'T SEE IT!/",
scr_papcall_773 = "I LOVE THAT&FACT^1, AND&REPEATING IT!/%%",
scr_papcall_779 = "* This is the room& where I first& spotted you./",
scr_papcall_780 = "\\E2* You have NO idea& how many spears I& wanted to throw!!!/",
scr_papcall_781 = "\\E9* But^1, um^1, that sea-& grass is under& scientific protection./%%",
scr_papcall_786 = "* What!!!!^1!&* That's a real thing!/%%",
scr_papcall_792 = "* Ring..^1. Ring.../",
scr_papcall_793 = "* (There's no response...)/%%",
scr_papcall_801 = "A BRIDGE GROWS&IF YOU ALIGN&FOUR BRIDGE SEEDS./",
scr_papcall_802 = "\\E3BUT THAT'S SORT&OF LIMITED IN&USEFULNESS./",
scr_papcall_803 = "\\E2WHY DON'T WE&HAVE AIRPLANE&SEEDS???/%%",
scr_papcall_808 = "OR^1, PHONES THAT&CAN TURN INTO&JETPACKS???/%%",
scr_papcall_814 = "* Wait^1, did you actually& DO the puzzle!?/",
scr_papcall_815 = "\\E2* You can't just jump& across!?/",
scr_papcall_816 = "\\E6* You can't do the& jimpity jumpity& joodle!?/%%",
scr_papcall_821 = "* The limpity loppity& leap!?/%%",
scr_papcall_830 = "HMMM..^1. THIS PUZZLE.../",
scr_papcall_831 = "\\E0I'VE GOT IT!!!/",
scr_papcall_832 = "TRY TO BUILD A&BRIDGE WITH THE&BRIDGE SEEDS!!/%%",
scr_papcall_837 = "I'M HELPING./%%",
scr_papcall_843 = "* Alphys helped measure& out the mud tiles& for this puzzle./",
scr_papcall_844 = "* It was a lot of work^1,& but we got to make& sand castles after./",
scr_papcall_845 = "\\E9* We're a good team^1.&* She's great at& building them.../",
scr_papcall_846 = "\\E6* And I'm great at& wrecking them!!/%%",
scr_papcall_851 = "* There's barely even& a trace of 'em& now.../%%",
scr_papcall_861 = "WHAT'S BETTER&THAN A BENCHFUL&OF QUICHE?/%%",
scr_papcall_866 = "* What's better than& a benchful of& quiche?/%%",
scr_papcall_876 = "\\E3THE WISHING ROOM^1.&DO YOU HAVE&A WISH...?/",
scr_papcall_877 = "\\E0NYEH HEH HEH!^1!&I HAVE ONE!!!/",
scr_papcall_878 = "\\E2I WISH I WAS&TALKING TO MY&COOL FRIEND!!!/",
scr_papcall_879 = "\\E0LOOK!!^1!&IT'S COMING TRUE!/%%",
scr_papcall_885 = "WHAT WILL YOU&WISH FOR?/%%",
scr_papcall_891 = "* Every day^1, people& come here and wish& to the stars.../",
scr_papcall_892 = "\\E1* I won't let them& down!!!/",
scr_papcall_893 = "* I'll make everyone's& wishes come true!!/",
scr_papcall_895 = "I WISH I HAD&EIGHT LEGS.../",
scr_papcall_896 = "\\E0SO I COULD WEAR&FOUR PAIRS OF&HOTPANTS./",
scr_papcall_898 = "* I'll make most& people's wishes& come true!!!/%%",
scr_papcall_903 = "* What^1, you have a& wish?/",
scr_papcall_904 = "\\E3* Add it to the pile^1,& punk./%%",
scr_papcall_915 = "THERE ARE MANY&ANCIENT PLAQUES&HERE./",
scr_papcall_916 = "WATERFALL IS&PRACTICALLY A&HISTORY MUSEUM./",
scr_papcall_917 = "\\E3EXCEPT WITH&MUSCULAR&SEAHORSES./%%",
scr_papcall_922 = "HI?/%%",
scr_papcall_928 = "* Along these walls& lies our tragic& history.../",
scr_papcall_929 = "\\E1* Tragically BORING!/",
scr_papcall_930 = "\\E2* Why can't our history& be COOL ANIMATIONS& like the humans'!?/",
scr_papcall_931 = "\\E6* Someone at LEAST& engrave a plaque with& swords and kissing!!!/%%",
scr_papcall_936 = "* Come on^1, don't act& like your history's& not COOL!!/%%",
scr_papcall_942 = "* Ring..^1. Ring.../",
scr_papcall_943 = "* (There's no response...)/%%",
scr_papcall_950 = "ANOTHER HARMLESS&AND VERY SAFE&CORRIDOR.../",
scr_papcall_951 = "\\E0ALL THANKS TO&ME!!^1!&NYEH HEH HEH!!/%%",
scr_papcall_956 = "HEH!!!!!/%%",
scr_papcall_962 = "* This is where I& threw all those& spears at you.../",
scr_papcall_963 = "\\E6* That was fun!!^1!&* Let's do that& again sometime!!/%%",
scr_papcall_968 = "* Come on^1!&* Don't fear the spear!/%%",
scr_papcall_974 = "* Ring..^1. Ring.../",
scr_papcall_975 = "* (There's no response...)/%%",
scr_papcall_982 = "WATCH YOUR STEP!/",
scr_papcall_983 = "\\E3UNDYNE REALLY CARES&ABOUT THIS GRASS&FOR SOME REASON./%%",
scr_papcall_988 = "ARE YOU WATCHING?/%%",
scr_papcall_994 = "* If it wasn't for& that grass^1, I'd& have kicked your.../",
scr_papcall_995 = "\\E9* Uh^1, if not for& that grooty^1, I'd have& kicked your booty./%%",
scr_papcall_1000 = "* Don't ask me what& a grooty is!!!/%%",
scr_papcall_1006 = "* Ring..^1. Ring.../",
scr_papcall_1007 = "* (There's no response...)/%%",
scr_papcall_1014 = "WHY ARE THERE SO&MANY TABLES LYING&AROUND HERE?/%%",
scr_papcall_1019 = "* Where are all& these tables coming& from?/%%",
scr_papcall_1029 = "HUH^1? SANS ISN'T&PLAYING WITH HIS&TELESCOPE?/",
scr_papcall_1030 = "\\E0WOWIE!!^1! MAYBE HE&WENT TO WORK!!!/",
scr_papcall_1031 = "\\E2WOW!!^1! AM I&ALLOWED TO BE&PROUD???/%%",
scr_papcall_1036 = "HUH^1? MY BROTHER^1?&OF COURSE HE HAS&A TELESCOPE./",
scr_papcall_1037 = "\\E0SANS LOVES&OUTER SPACEY&SCI-FI STUFF./",
scr_papcall_1038 = "\\E3HMM^1?&HE NEVER TOLD&YOU??/",
scr_papcall_1039 = "\\E0YEAH^1, SANS NEVER&TELLS ANYBODY&ANYTHING!/%%",
scr_papcall_1046 = "THANKS FOR CALLING./%%",
scr_papcall_1052 = "* Hey^1, here's a& neat party trick./",
scr_papcall_1053 = "\\E0* Try talking to& the southern& wall!/",
scr_papcall_1054 = "\\E4* First you have to& throw a party& though.../",
scr_papcall_1055 = "\\E0* Hey^1, you should& make it a costume& party!/",
scr_papcall_1056 = "\\E6* Then Papyrus can& have someplace he& seems normal!!!/%%",
scr_papcall_1062 = "* Oh^1!&* I should invite& Alphys^1, too!/%%",
scr_papcall_1071 = "ICE CREAM^1?&THANKS^1, BUT I&LIVE IN SNOWDIN!/",
scr_papcall_1072 = "\\E0THERE'S ICE CREAM&ALL OVER THE&GROUND!!!/",
scr_papcall_1074 = "* that's called snow./",
scr_papcall_1076 = "SANS!!^1! I DIDN'T&ASK YOUR OPINION!!/%%",
scr_papcall_1081 = "I'M FLATTERED HOW&MUCH YOU WANT TO&GIVE ME ICE CREAM./",
scr_papcall_1083 = "* me too./",
scr_papcall_1085 = "NO YOU AREN'T!!/%%",
scr_papcall_1097 = "\\E1* Ugh^1, ice cream!^1?&* Sugary... COLD..^1.&* Talk about GROSS./",
scr_papcall_1098 = "\\E3* Now this chilly& pink stuff that& Alphys makes me.../",
scr_papcall_1099 = "\\E6* THAT rules!!!/%%",
scr_papcall_1104 = "* I'll also drink it& if it's heated up./%%",
scr_papcall_1113 = "SOMETIMES^1, PRIZES&ARE HIDDEN UNDER&THE GRASS./",
scr_papcall_1114 = "TREASURES LIKE&MUD^1, OR DIRT./%%",
scr_papcall_1120 = "DID YOU FIND&THE TREASURE?/%%",
scr_papcall_1126 = "* There's normally a& pair of old shoes& in that seagrass./",
scr_papcall_1127 = "\\E4* Strangely^1, they're made& for someone without& fins or claws./",
scr_papcall_1128 = "\\E7* What kind of monster& is like that...?/",
scr_papcall_1129 = "\\E2* Oh^1, wait!^1?&* What about a slime& monster!?/",
scr_papcall_1130 = "\\E6* Wait^1, those don't& have feet at all!/%%",
scr_papcall_1136 = "* Well^1, if they fit& you^1, you might as& well take them./",
scr_papcall_1137 = "\\E6* Whoever wore them& isn't coming back!/%%",
scr_papcall_1146 = "\\E3A BIRD MONSTER?^1?&TRY TALKING TO&IT!!!/",
scr_papcall_1147 = "\\E0OR YOU COULD&PUT ME ON THE&LINE!/",
scr_papcall_1148 = "\\E2I'VE GOT SOME&PRETTY GOOD&TWEETS./",
scr_papcall_1149 = "\\E0(HORRIBLE& BIRD IMITATIONS)/%%",
scr_papcall_1155 = "DID THE BIRD LIKE&MY TWEETS???/%%",
scr_papcall_1161 = "* That bird will carry& anyone past the gap^1.&* It NEVER says no./",
scr_papcall_1162 = "\\E7* When I was younger^1,& it gave me a lift^1.&* It took an hour.../",
scr_papcall_1163 = "\\E2* But this bird NEVER& once thought of& giving up!!!/",
scr_papcall_1164 = "\\E7* Cherish this bird./%%",
scr_papcall_1170 = "* Well??^1?&* Are you CHERISHING???/",
scr_papcall_1171 = "\\E1* CHERISH HARDER!!!/%%",
scr_papcall_1180 = "ONION?/%%",
scr_papcall_1186 = "HUM HUM HUM.../%%",
scr_papcall_1192 = "* Onion...?/%%",
scr_papcall_1198 = "* ...?/%%",
scr_papcall_1206 = "I'VE HEARD A SHY&MONSTER LIVES&AROUND HERE./",
scr_papcall_1207 = "\\E3WELL^1, IF YOU WANT&TO GET SOMEONE&TO OPEN UP.../",
scr_papcall_1208 = "\\E0YOU SHOULD ENGAGE&THEM IN COMBAT!!!/%%",
scr_papcall_1214 = "HUM HUM HUM.../%%",
scr_papcall_1220 = "* Oh yeah^1, Shyren& lives around here./",
scr_papcall_1221 = "* I used to give her& piano lessons./",
scr_papcall_1222 = "\\E4* She was really& talented..^1. \\E9for someone& with no fingers./",
scr_papcall_1223 = "\\E4* One day^1, she stopped& coming to her lessons^1,& though.../%%",
scr_papcall_1229 = "\\E7* How did her song& go again...?/%%",
scr_papcall_1239 = "HUH!^1?&ARE YOU SERENADING&ME!?/",
scr_papcall_1240 = "\\E2OH NO!!^1!&YOU'RE MAKING ME&BLUSH!!!/%%",
scr_papcall_1246 = "LET'S WRITE A&MUSICAL ABOUT&OUR ADVENTURES!!!/%%",
scr_papcall_1252 = "\\E6* Yeah!^1! YEAH!!^1!&* I made this puzzle!!/",
scr_papcall_1253 = "\\E0* Really^1, it was just& an excuse to put& a piano here./",
scr_papcall_1254 = "\\E2* I love FIGHTING THE& IVORIES!!!/%%",
scr_papcall_1259 = "\\E9* Maybe I'll play you& something sometime!/%%",
scr_papcall_1269 = "\\E3HMMM.../",
scr_papcall_1270 = "THERE'S SOMETHING&ANNOYING ABOUT&THIS ROOM./%%",
scr_papcall_1276 = "BUT I CAN'T&QUITE PLACE MY&FINGER ON IT.../",
scr_papcall_1277 = "THEN PLACE MY&WHOLE HAND ON&IT.../",
scr_papcall_1278 = "THEN PET IT&AFFECTIONATELY.../%%",
scr_papcall_1291 = "\\E1* Huh!^1?&* Did you solve the& puzzle!?/",
scr_papcall_1292 = "\\E6* No one has ever..^1.&* I've been waiting so& long for someone to.../",
scr_papcall_1293 = "\\E2* I mean^1, uhhh^1, big deal^1!&* Whatever!/%%",
scr_papcall_1298 = "* Guess I've gotta& find a new mystic& artifact./%%",
scr_papcall_1308 = "\\E3A MYSTERIOUS&STATUE.../%%",
scr_papcall_1313 = "\\E3WHAT'S THAT MUSIC?/",
scr_papcall_1314 = "AM I ON HOLD???/%%",
scr_papcall_1320 = "\\E0* That statue's been& here forever.../",
scr_papcall_1321 = "* No one knows where& it came from./%%",
scr_papcall_1326 = "* Hey^1, you figured out& how to get the& music to play...?/",
scr_papcall_1327 = "\\E9* Nice^1, isn't it?/%%",
scr_papcall_1336 = "ALWAYS CARRY AN&UMBRELLA IN CASE&IT RAINS!/",
scr_papcall_1337 = "YOU KNOW^1.&JUST KEEP A FEW&IN YOUR POCKETS./%%",
scr_papcall_1342 = "NOTHING LIKE A&HOT BUCKET OF&'BRELLAS.../%%",
scr_papcall_1348 = "* Those umbrellas were& ASGORE's idea./",
scr_papcall_1349 = "\\E9* He says he doesn't& want anyone to& catch a cold./",
scr_papcall_1350 = "\\E0* Waterfall's underwater& citizens couldn't care& less^1, though./%%",
scr_papcall_1355 = "* Did you get a 'brella?/%%",
scr_papcall_1365 = "YOU CAN SEE YOUR&REFLECTION IN A&PUDDLE^1, BUT.../",
scr_papcall_1366 = "\\E1DON'T LET A BODY&OF WATER DETERMINE&YOUR SELF-WORTH!!!/%%",
scr_papcall_1372 = "HMMM^1? YOU'RE&HANGING OUT&WITH A FRIEND?/",
scr_papcall_1373 = "THEN MAYBE YOU&SHOULDN'T TALK&TO ME.../",
scr_papcall_1374 = "\\E0YOU'LL MAKE THEM&JEALOUS!/%%",
scr_papcall_1380 = "CALLING AGAIN...?/%%",
scr_papcall_1386 = "* What!^1?&* You're at my& FAVORITE SPOT!?!?/",
scr_papcall_1387 = "\\E2* You'd better jump in& at least 1000 puddles& for me!!!/%%",
scr_papcall_1392 = "* Have you reached& triple digits yet!?/%%",
scr_papcall_1402 = "WHERE ARE YOU^1?&I HEAR WATER./",
scr_papcall_1403 = "ARE YOU IN THE&TOILET?/%%",
scr_papcall_1409 = "ALSO^1, WHAT'S A&TOILET?/%%",
scr_papcall_1415 = "* This whole area's& like a little& nature trail./",
scr_papcall_1416 = "* It's nice to have& a rainy spot away& from civilization.../",
scr_papcall_1417 = "\\E7* Though^1, with the city& filling up^1, who knows& how long that'll last./%%",
scr_papcall_1422 = "* Well?^1!&* Are you enjoying& nature!?/%%",
scr_papcall_1431 = "THAT'S THE KING'S&CASTLE.../%%",
scr_papcall_1436 = "SEEMS YOU CAN&FINALLY SEE THE&END./%%",
scr_papcall_1442 = "* ASGORE's castle.../",
scr_papcall_1443 = "\\E7* Guess there's no& stopping you^1, huh?/%%",
scr_papcall_1448 = "* .../%%",
scr_papcall_1458 = "SEEMS LIKE THE&PHONE CONNECTION'S&GETTING WEAK.../%%",
scr_papcall_1463 = "BETTER NOT GO&PAST THAT POINT./%%",
scr_papcall_1469 = "* The trail dead-ends& here^1, unless you can& jump./",
scr_papcall_1470 = "\\E4* Honestly^1, I can't& believe I expected& you to go this way./",
scr_papcall_1471 = "\\E6* What was I thinking???/",
scr_papcall_1472 = "\\E1* ... and how was I& right???/%%",
scr_papcall_1477 = "* Don't explain it!!/%%",
scr_papcall_1488 = "FLOWERS...?/",
scr_papcall_1489 = "\\E0DO ANY OF THEM&TALK!^1?&SAY HI FOR ME!!!/%%",
scr_papcall_1494 = "FLOWERS ARE OUR&BEST FRIENDS!!/%%",
scr_papcall_1500 = "* Those flowers.../",
scr_papcall_1501 = "* One day^1, they just& started to grow& there./",
scr_papcall_1502 = "* I swear^1, it's like& they have a mind& of their own./%%",
scr_papcall_1507 = "* That's ridiculous& though!/%%",
scr_papcall_1513 = "* Ring..^1. Ring.../",
scr_papcall_1514 = "* (There's no response...)/%%",
scr_papcall_1522 = "GARBAGE^1, HUH^1?&BOY^1, DO I KNOW&GARBAGE!!/",
scr_papcall_1523 = "\\E4AFTER ALL^1, I'M&HOUSEMATES WITH A&LAZY BAG OF TRASH!/",
scr_papcall_1524 = "\\E0HIS NAME'S TRASHY^1.&HE LIVES IN THE&GARBAGE CAN./%%",
scr_papcall_1529 = "YOU DIDN'T THINK I&DIDN'T NAME MY&GARBAGE^1, DID YOU?/%%",
scr_papcall_1535 = "\\E1* That's where I& met Alphys for the& first time!!/",
scr_papcall_1536 = "\\E0* I was looking for& cool swords^1, when& I saw her.../",
scr_papcall_1537 = "\\E1* Uh^1, standing there^1,& staring into the& abyss./",
scr_papcall_1538 = "\\E4* She looked pretty..^1.&* Um..^1.&* ... contemplative./",
scr_papcall_1539 = "\\E9* So I asked her& where she thought& the abyss led to!/",
scr_papcall_1540 = "\\E2* She looked up at& me^1, shocked^1, and went& red in the face./",
scr_papcall_1541 = "\\E6* But I'm scary^1,& so I'm used to& that kinda stuff!/",
scr_papcall_1542 = "\\E1* Then she kept& explaining all her& different theories./",
scr_papcall_1543 = "\\E9* She went on for& hours^1!&* I was so captivated!/",
scr_papcall_1544 = "\\E1* After that^1, I kept& running into her& here./",
scr_papcall_1545 = "\\E6* And now we're& friends^1!&* Yeeee hawww!!!/%%",
scr_papcall_1550 = "* Oh my GOD^1!&* Don't make me tell& this story AGAIN!!!/%%",
scr_papcall_1557 = "* Ring..^1. Ring.../",
scr_papcall_1558 = "* (There's no response...)/%%",
scr_papcall_1566 = "I KNOW WHY YOU&CALLED ME./",
scr_papcall_1567 = "\\E0I ALWAYS MAKE&PEOPLE FEEL&BETTER.../",
scr_papcall_1568 = "\\E2WHEN THEY'RE DOWN&IN THE DUMPS!!!/",
scr_papcall_1569 = "\\E0.../",
scr_papcall_1570 = "\\E3I'VE SPENT TOO&LONG WITH MY&BROTHER TODAY./%%",
scr_papcall_1575 = "FORGET I SAID&THAT./%%",
scr_papcall_1581 = "* The garbage dump!^1!&* So many great things& come from there!!/",
scr_papcall_1582 = "\\E0* The only reason we& have modern& technology.../",
scr_papcall_1583 = "* Is 'cause of all the& human junk that flows& from the surface!/",
scr_papcall_1584 = "\\E9* Plus^1, it's a GREAT& place to meet& girls./%%",
scr_papcall_1590 = "* Wait^1!&* Don't quote me on& that one!!!/%%",
scr_papcall_1596 = "* Ring..^1. Ring.../",
scr_papcall_1597 = "* (There's no response...)/%%",
scr_papcall_1604 = "HEY^1!&YOU'RE NEAR&UNDYNE'S HOUSE!/",
scr_papcall_1605 = "THAT'S TO THE&LEFT-UPWARDS^1.&LUPWARDS./",
scr_papcall_1606 = "\\E3ALL THE OTHER&DIRECTIONS GO TO&THE WRONG HOUSE./",
scr_papcall_1607 = "\\E0NORTH:&GHOST HOUSE./",
scr_papcall_1608 = "EAST: TURTLE HOUSE./",
scr_papcall_1609 = "SOUTH:&TRASH HOUSE./%%",
scr_papcall_1614 = "WEST: BIRD HOUSE./%%",
scr_papcall_1620 = "SOUNDS LIKE YOU'RE&NEAR UNDYNE'S&HOUSE./",
scr_papcall_1621 = "HEY^1!&WE SHOULD GO&VISIT UNDYNE!/",
scr_papcall_1623 = "* I'm right here!/",
scr_papcall_1625 = "I LOVE WHEN A PLAN&COMES TOGETHER^1!&NYEH HEH HEH!!!/%%",
scr_papcall_1632 = "* Well^1, I think we& should hang out& with Papyrus./",
scr_papcall_1634 = "REALLY??^1?&CAN WE???/%%",
scr_papcall_1641 = "THAT'S UNDYNE'S&HOUSE./",
scr_papcall_1642 = "LET'S GO THERE&AND HANG OUT&SOME DAY!!!/%%",
scr_papcall_1647 = "STILL WAITING&OUTSIDE HER&HOUSE...?/",
scr_papcall_1648 = "\\E0YEAH^1, I DO THAT&SOMETIMES^1, TOO!/%%",
scr_papcall_1653 = "THAT'S UNDYNE'S&HOUSE./",
scr_papcall_1654 = "YOU KNOW^1, THE&ONE WITH THE&SKELETON IN FRONT./%%",
scr_papcall_1662 = "THAT'S UNDYNE'S&HOUSE./",
scr_papcall_1663 = "IT'S A GREAT&PLACE TO.../",
scr_papcall_1664 = "\\E5UHHH?/",
scr_papcall_1666 = "* Huff..^1. puff...!/",
scr_papcall_1667 = "\\E6* YEAH!!^1!&* That's MY HOUSE!!!/",
scr_papcall_1669 = "HI UNDYNE^1!&HOW'D YOU GET&HERE SO FAST?/",
scr_papcall_1671 = "\\E9* I ran./",
scr_papcall_1673 = "WOWIE!!^1!&UNDYNE!!!/",
scr_papcall_1674 = "SOMEDAY I WANT&TO BE AS STRONG&AND SWEATY AS YOU./%%",
scr_papcall_1680 = "SO YOU RAN HERE&JUST TO BE ON&THE PHONE???/",
scr_papcall_1682 = "* Yep!/",
scr_papcall_1684 = "THEN YOU MUST&HAVE SOMETHING.../",
scr_papcall_1685 = "EXTREMELY COOL&TO SAY ABOUT&YOUR HOUSE!!!/",
scr_papcall_1687 = "* Nope!!!/%%",
scr_papcall_1694 = "* That's my house./",
scr_papcall_1695 = "\\E1* Or^1, it WAS my& house^1, until we& set it on fire./",
scr_papcall_1696 = "\\E6* But hey^1, can't say& I've never done& that before!!/%%",
scr_papcall_1701 = "* Hey^1, if you find& any cool swords in& the wreckage.../",
scr_papcall_1702 = "* You know where to& find me./%%",
scr_papcall_1714 = "OH^1, THAT'S THE&HOUSE OF... UM..^1.&UNDYNE'S NEIGHBOR./",
scr_papcall_1715 = "\\E3WHAT WAS THEIR&NAME AGAIN?/",
scr_papcall_1716 = "\\E0SPOOKY BLOO BLOO?/%%",
scr_papcall_1721 = "NAPPER HOG...?/%%",
scr_papcall_1727 = "* That's Napstablook's& house./",
scr_papcall_1728 = "\\E9* They kind of keep& to theirself^1, but...&* That's a good ghost./",
scr_papcall_1729 = "\\E4* I try to be a good& neighbor^1, but I think& they're scared of me./",
scr_papcall_1730 = "\\E2* C'mon^1, what's scary& about a good-natured& invite to wrestle!!?/%%",
scr_papcall_1736 = "* They're incorporeal& anyway!!!/%%",
scr_papcall_1745 = "SO YOU'RE FRIENDS&WITH A GHOST.../",
scr_papcall_1746 = "\\E5ISN'T THAT KIND&OF SPOOKY?/",
scr_papcall_1747 = "\\E3I'D THINK YOU'D&LIKE YOUR FRIENDS&WARM AND CUDDLY.../",
scr_papcall_1748 = "\\E0LIKE SKELETONS!!!/%%",
scr_papcall_1754 = "VERY SOFT^1, AND&FULL OF CALCIUM./%%",
scr_papcall_1760 = "* Oh^1, you're hanging& out with Napstablook!^1?&* That's great!!!/",
scr_papcall_1761 = "\\E9* I haven't seen them& hanging out with& anyone since.../",
scr_papcall_1762 = "\\E4* Well^1, their cousin./",
scr_papcall_1763 = "\\E9* They would both watch& TV at all hours of& the day.../",
scr_papcall_1764 = "\\E0* Then they would& practice these& weird performances./",
scr_papcall_1765 = "\\E4* Where'd they go...?/%%",
scr_papcall_1771 = "* Don't feel like you& have to live up& to their cousin!/",
scr_papcall_1772 = "\\E6* Just be your lovable& old garbage self!/%%",
scr_papcall_1781 = "THAT HOUSE USED&TO BE HAUNTED./",
scr_papcall_1782 = "BECAUSE A GHOST&LIVED THERE./",
scr_papcall_1783 = "BUT THE GHOST&MOVED AWAY./",
scr_papcall_1784 = "IT'S AN&UN-HAUNTED HOUSE./%%",
scr_papcall_1791 = "BY THE BY^1,&BREAKING INTO&A HOUSE.../",
scr_papcall_1792 = "\\E3THAT'S ILLEGAL^1,&RIGHT???/",
scr_papcall_1793 = "\\E5PLEASE STOP&COMMITTING GHOST&CRIMES./%%",
scr_papcall_1799 = "* WHAT?/",
scr_papcall_1800 = "* You broke into& Napstablook's& cousin's house!?/",
scr_papcall_1801 = "\\E2* That's..^1.&* That's...!/",
scr_papcall_1802 = "\\E9* Hey^1, what was& their name^1, anyway?/",
scr_papcall_1804 = "HAPPSTABLOOK^1,&THE HAPPY&GHOST./",
scr_papcall_1806 = "* Okay^1, that's& DEFINITELY wrong./",
scr_papcall_1808 = "IT'S NOT WRONG^1.&IT'S JUST MY&HEADCANON./%%",
scr_papcall_1815 = "* Seriously^1, though^1,& stop committing& ghost crimes./%%",
scr_papcall_1825 = "THESE SNAILS ARE&JUST LIKE MY&BROTHER./",
scr_papcall_1826 = "ROUND^1, SLOW.../",
scr_papcall_1827 = "\\E3AND CONSTANTLY&EMITTING SLIME???/%%",
scr_papcall_1832 = "EMITTING SLIME..^1.&THAT'S JUST WHAT&BROTHERS DO./%%",
scr_papcall_1838 = "* Napstablook's family& used to run this& farm^1, but.../",
scr_papcall_1839 = "\\E7* They've all..^1.&* Passed on.../",
scr_papcall_1840 = "\\E9* ... to different jobs^1,& since there's not& much business here./",
scr_papcall_1841 = "\\E0* Them and their cousin& stayed behind to run& the family farm./",
scr_papcall_1842 = "\\E4* But no one's seen& their cousin for a& long time./",
scr_papcall_1843 = "\\E7* Now Napstablook's& all alone.../",
scr_papcall_1844 = "\\E1* Be nice to them^1,& okay!?/%%",
scr_papcall_1850 = "* Cherish this ghost!!!/%%",
scr_papcall_1859 = "IF YOU SEE A&SHOP^1, YOU SHOULD&STOP.../",
scr_papcall_1860 = "DROP^1, AND&ROLL.../",
scr_papcall_1861 = "INTO SOME&GREAT DEALS!!/",
scr_papcall_1862 = "BECAUSE WE'RE&HAVING A FIRE&SALE!!/",
scr_papcall_1863 = "AT MY IMAGINARY&STORE^1, WHICH&SELLS FLAMES./%%",
scr_papcall_1868 = "YET ANOTHER DREAM&OF MINE./%%",
scr_papcall_1874 = "\\E1* Hey!/",
scr_papcall_1875 = "* That's the store of& Gerson^1, the Hammer of& Justice!/",
scr_papcall_1876 = "\\E9* The toughest monster& that ever lived...!/",
scr_papcall_1877 = "\\E4* He fought in the& war between humans& and monsters.../",
scr_papcall_1878 = "\\E6* And he survived^1!&* He's a real hero!/%%",
scr_papcall_1883 = "* Are you gonna buy& something?/%%",
scr_papcall_1892 = "IS THE RIVER&PERSON THERE&TODAY?/%%",
scr_papcall_1897 = "ARE THEY?/%%",
scr_papcall_1903 = "* That river connects& to Snowdin and& Hotland./",
scr_papcall_1904 = "* If you need to get& from one place to& another^1, jump in!/",
scr_papcall_1905 = "\\E2* Look^1, that's all we& got for public& transport^1, OK!?/%%",
scr_papcall_1910 = "* So what?/%%",
scr_papcall_1919 = "WHAT'S THAT&STRANGE WHISPER?/",
scr_papcall_1920 = "\\E5I MIGHT HAVE&TO HANG UP./%%",
scr_papcall_1925 = "PAPYRUS ISN'T&HOME RIGHT NOW!!/%%",
scr_papcall_1931 = "* A field of echo& flowers.../",
scr_papcall_1932 = "\\E4* They babble back and& forth to each other.../",
scr_papcall_1933 = "* ... until their words& become meaningless& noise./",
scr_papcall_1934 = "\\E5* Creepy^1, huh?/%%",
scr_papcall_1939 = "* Stop calling me& from that creepy& room!!/%%",
scr_papcall_1948 = "WHAT^1?&MUSHROOMS^1?&CAN YOU EAT THEM?/",
scr_papcall_1949 = "\\E3ARE YOU SURE&YOU CAN'T EAT&THEM???/%%",
scr_papcall_1954 = "I'D TRY EATING&THEM./%%",
scr_papcall_1960 = "* Once you get familiar& with this room.../",
scr_papcall_1961 = "\\E9* You don't even need& to light up the& mushrooms!/",
scr_papcall_1962 = "\\E0* I mean^1, the path& to Temmie Village is& never lit up here./",
scr_papcall_1963 = "\\E6* But why would you& wanna go there!?/%%",
scr_papcall_1968 = "* It's down south if& you want to avoid& it./%%",
scr_papcall_1977 = "LANTERNS^1?&UM^1, OKAY.../",
scr_papcall_1978 = "\\E0CAN YOU EAT&THEM???/",
scr_papcall_1979 = "\\E3I'M SERIOUSLY OUT&OF IDEAS HERE./%%",
scr_papcall_1984 = "I'D TRY EATING&THEM./%%",
scr_papcall_1990 = "* Once you get familiar& with this room.../",
scr_papcall_1991 = "\\E9* You don't even need& to light up the& lanterns!/",
scr_papcall_1992 = "\\E0* ... yeah./%%",
scr_papcall_1997 = "* Whatever./%%",
scr_papcall_2007 = "HMMM..^1.&A CORRIDOR FILLED&WITH WATER./",
scr_papcall_2008 = "\\E0THAT'S JUST A&GUESS./%%",
scr_papcall_2013 = "I HAVE NOTHING&TO SAY./%%",
scr_papcall_2019 = "* That's where I first& talked to you!/",
scr_papcall_2020 = "\\E3* Weren't you SUPER& terrified?/",
scr_papcall_2021 = "\\E2* I practice that& monologue ALL the& time in the mirror!/",
scr_papcall_2023 = "UNDYNE???/",
scr_papcall_2025 = "* I mean!!^1!&* Uh!!^1!&* No I don't!!!/",
scr_papcall_2027 = "OH^1.&I WAS JUST GOING&TO ASK./",
scr_papcall_2028 = "\\E0DO YOU WANT TO&PRACTICE MONOLOGUES&TOGETHER...?!!/",
scr_papcall_2030 = "* UH!!^1!&* NO!!^1!&* I DON'T!!!!/%%",
scr_papcall_2035 = "ATTENTION EVERYONE^1!&I AM GOING TO&OPEN THE FRIDGE!/",
scr_papcall_2037 = "* Do you have a& monologue for& EVERYTHING?/%%",
scr_papcall_2051 = "ECHO FLOWERS.../",
scr_papcall_2052 = "\\E0THERE'S ONLY ONE&TALKING FLOWER&FOR ME!!/%%",
scr_papcall_2058 = "* Fields of flowers^1,& whispering everybody's& hopes and dreams.../",
scr_papcall_2059 = "\\E1* NGAHHHH!!^1!&* IT FILLS ME WITH& POWER!!!/%%",
scr_papcall_2064 = "* NGAHHHH!!/%%",
scr_papcall_2078 = "EACH AREA HAS TO&HAVE A PRECARIOUS&BRIDGE./",
scr_papcall_2079 = "IT'S MANDATED BY&THE GOVERNMENT./",
scr_papcall_2080 = "OF COURSE^1, KING&FLUFFYBOY WANTS TO&UNMANDATE IT SAFER./",
scr_papcall_2081 = "\\E1WHY!!^1? WON'T HE&THINK OF THE&CHILDREN!?/%%",
scr_papcall_2088 = "SPIKES^1. DANGER&BRIDGES^1. THE&PILLARS OF YOUTH./%%",
scr_papcall_2094 = "* This room...!/",
scr_papcall_2095 = "* Error?/%%",
scr_papcall_2098 = "\\E7* That sure was a& tense scenario./",
scr_papcall_2099 = "\\E4* I just wanted to& help that poor kid^1,& but.../",
scr_papcall_2100 = "\\E1* I thought if I tried^1,& you'd attack me!/",
scr_papcall_2101 = "\\E9* Thankfully^1, you& ended up saving& them./%%",
scr_papcall_2105 = "\\E7* I'd actually..^1.&* Forgotten what had& happened here./",
scr_papcall_2106 = "\\E4* You just let that& poor kid drop to& the floor./",
scr_papcall_2107 = "* Maybe you were just& afraid./",
scr_papcall_2108 = "\\E7* But if I hadn't& been around^1, then...?/%%",
scr_papcall_2112 = "\\E2* That's when you ran& away when your friend& asked for help!!!/",
scr_papcall_2113 = "\\E9* Though^1, who can blame& you for fleeing from& certain death...?/",
scr_papcall_2114 = "\\E6* ME!!!^1!&* I'm still TOTALLY& disappointed!/",
scr_papcall_2115 = "\\E1* That's the WIMPIEST& thing you've EVER& done!/",
scr_papcall_2116 = "* Apologize to your& poor friend^1, OK^1,& buster!?/%%",
scr_papcall_2122 = "* .../%%",
scr_papcall_2136 = "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./",
scr_papcall_2137 = "BLOCK-PUSHING^1.&KEY-GATHERING^1.&TEDIOUS AGONY./",
scr_papcall_2138 = "IT'S IMPORTANT TO&RESPECT OUR ROOTS!/%%",
scr_papcall_2144 = "THIS IS WHERE&ELDER PUZZLER&LIKES TO STAND./",
scr_papcall_2145 = "IT'S IMPORTANT TO&RESPECT OUR&PUZZLING ROOTS./",
scr_papcall_2147 = "* Yeah^1, someone else& has to care so I& don't have to!/",
scr_papcall_2149 = "BUT UNDYNE^1, DON'T&YOU LIKE TRADITION?/",
scr_papcall_2151 = "* I worked in an office& pushing blocks for& a month!/",
scr_papcall_2152 = "\\E9* My respect for block& puzzles was depleted& by corporate life./",
scr_papcall_2154 = "WHAT!^1? YOU THREW&AWAY MY DREAM&LIFE!!!/",
scr_papcall_2155 = "\\E2THE LIFE OF A&SIMPLE SALARYMAN.../",
scr_papcall_2156 = "COMMUTING EVERY&DAY ON A TRAIN&FULL OF SPIKES.../",
scr_papcall_2158 = "* (I won't tell him& that's not how it& works...)/%%",
scr_papcall_2163 = "UNDYNE^1, DID YOU&REALLY HAVE AN&OFFICE JOB?/",
scr_papcall_2165 = "* Well^1, it was more& of a^1, uh^1, community& service thing./",
scr_papcall_2167 = "THAT'S UNDYNE!^1!&ALWAYS HELPING OUT&THE COMMUNITY!/",
scr_papcall_2169 = "* Uh^1, yep^1!&* Totally of my own& volition there!/%%",
scr_papcall_2185 = "THAT'S UNDYNE'S&DRAMATIC CRAG./",
scr_papcall_2186 = "\\E0SHE'S ALWAYS&POSING ATOP IT./",
scr_papcall_2187 = "\\E3MUMBLING SOMETHING&TO HERSELF.../%%",
scr_papcall_2191 = "I THINK IT'S&SOMETHING SHE&HAS TO MEMORIZE./%%",
scr_papcall_2198 = "* Oh my GOD!!^1!&* Wasn't this room& the BEST!?/",
scr_papcall_2199 = "\\E3* Like when I decided& to NOT do that& BORING monologue.../",
scr_papcall_2200 = "\\E6* And then went TOTALLY& off-the-cuff!?/",
scr_papcall_2201 = "\\E2* Or when I almost& killed you with& spears???/",
scr_papcall_2202 = "\\E3* Or when I almost& killed you with& MORE spears???/",
scr_papcall_2203 = "\\E9* Aw man^1.&* I should have taken& photos./",
scr_papcall_2204 = "\\E8* Think about how cute& a little scrapbook& would be.../",
scr_papcall_2206 = "NOW I WANT A&SCRAPBOOK OF&MY FIGHT TOO!!!/",
scr_papcall_2208 = "* Let's start a photo& company for boss& fights!/",
scr_papcall_2210 = "ONE WEEK LATER^1,&SAMPLE GLOSSIES&IN THE MAIL./",
scr_papcall_2212 = "* Relive the memories.../%%",
scr_papcall_2217 = "* Going off-the-cuff..^1.&* It helped that I...&* Uh./",
scr_papcall_2218 = "\\E9* Completely forgot the& words to my monologue^1,& anyway.../%%",
scr_papcall_2234 = "HEY..^1. ISN'T THIS&WHERE I CALLED&YOU?/",
scr_papcall_2235 = "\\E2I HAVE A PHOTO-&GRAPHIC MEMORY&FOR PHONE CALLS./",
scr_papcall_2236 = "\\E3.../",
scr_papcall_2237 = "\\E5HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%",
scr_papcall_2241 = "\\E0HEY^1, WHEN ARE&WE GONNA HANG&WITH UNDYNE?/%%",
scr_papcall_2248 = "* This is where I& was chasing you.../",
scr_papcall_2249 = "\\E1* But you got a phone& call^1, so I had to& wait./",
scr_papcall_2251 = "OH^1!&THAT WAS ME!/",
scr_papcall_2253 = "* What!^1?&* What were you even& calling about!?/",
scr_papcall_2255 = "I WAS JUST&SAYING WE SHOULD&ALL HANG OUT./",
scr_papcall_2257 = "* As I was trying& to kill them!?/",
scr_papcall_2259 = "WELL!^1!&NOBODY STARTS AS&GREAT FRIENDS!/%%",
scr_papcall_2265 = "* Nobody starts as& great friends^1, huh?/",
scr_papcall_2267 = "THAT'S THE RULE./",
scr_papcall_2269 = "* Well^1, you're gonna& END as my great& friend!!/",
scr_papcall_2271 = "N... NO!!^1!&NOT THE FLATTERY&SUPLEX!!!/%%",
scr_papcall_2285 = "OH!!!&YOU'RE IN HOTLAND&NOW!!!/",
scr_papcall_2286 = "\\E4... HEY SANS^1,&AREN'T YOU SUPPOSED&TO BE THERE?/",
scr_papcall_2288 = "* don't worry^1.&* i am./",
scr_papcall_2290 = "PHEW!/%%",
scr_papcall_2295 = "FINALLY^1, SANS IS&DOING HIS JOB./%%",
scr_papcall_2302 = "\\E1* I can't believe& Papyrus's brother was& sleeping!!/",
scr_papcall_2303 = "\\E2* I was counting on& him to stop you!^1!&* UrrrrgHHHH!!!/",
scr_papcall_2305 = "HE'S GOTTEN REALLY&OUT OF SHAPE^1.&HE TIRES EASILY./",
scr_papcall_2306 = "LATELY HE'S BEEN&NAPPING OVER 7&HOURS A NIGHT.../",
scr_papcall_2307 = "\\E1HE'S NAPPING&HIMSELF INTO AN&EARLY GRAVE!!/",
scr_papcall_2309 = "* I agree!^1!&* Your brother needs& to...!/",
scr_papcall_2310 = "\\E9* ... wait^1, isn't that& just called sleeping?/",
scr_papcall_2312 = "UNDYNE!^1! NO!!^1!&NOT YOU TOO!!!/%%",
scr_papcall_2319 = "* Wait^1. Papyrus..^1.&* When do YOU sleep?/",
scr_papcall_2321 = "\\E3I'M USUALLY TOO&BUSY TO SLEEP^1.&WHY???/",
scr_papcall_2323 = "* Well^1, I was just& thinking.../",
scr_papcall_2324 = "\\E6* If you're not using& that cool car bed^1,& can I have it!?/%%",
scr_papcall_2339 = "A WATER COOLER...^1?&IN HOTLAND???&THAT'S WEIRD./",
scr_papcall_2340 = "\\E0SHOULDN'T IT BE&A FIRE COOLER&INSTEAD?/%%",
scr_papcall_2345 = "\\E3WHAT'S A WATER&COOLER DO^1,&ANYWAY?/",
scr_papcall_2346 = "\\E3MAKE WATER..^1.&COOLER?/",
scr_papcall_2347 = "\\E0SO IT GIVES IT&SPIKES AND MAKES&IT GLOW?/%%",
scr_papcall_2354 = "* Thank God for that& water cooler^1, huh?/",
scr_papcall_2355 = "\\E4* Actually^1, you can& thank Alphys.../",
scr_papcall_2356 = "\\E9* She put it there& just for me./",
scr_papcall_2357 = "\\E0* Now I can take a& drink on the way& to her lab./",
scr_papcall_2358 = "\\E1* Though^1, usually I'm& not wearing 100& pounds of armor...!/%%",
scr_papcall_2363 = "* Thanks for giving me& that water^1, I guess./%%",
scr_papcall_2377 = "A LAB??^1?&MY BROTHER&WOULD LOVE THAT!/",
scr_papcall_2378 = "HE LOVES SCIENCE&FICTION!!/",
scr_papcall_2379 = "ESPECIALLY&WHEN IT'S&REAL./%%",
scr_papcall_2384 = "WAIT^1, THAT BAG OF&DOG FOOD LOOKS&FAMILIAR.../",
scr_papcall_2385 = "I REMEMBER SEEING&IT..^1.&IN SANS'S ROOM?/",
scr_papcall_2386 = "\\E1YEAH^1! I ASKED HIM&WHY HE HAD IT!/",
scr_papcall_2387 = "\\E0HE TOLD ME HE&WAS TRYING TO&EAT HEALTHIER./%%",
scr_papcall_2393 = "* You're at Alphys's& lab^1?&* Is she there...?/",
scr_papcall_2394 = "\\E1* Hey^1, tell her I& said hi^1, okay!?/",
scr_papcall_2395 = "\\E2* And^1, tell me how& she's doing!/",
scr_papcall_2396 = "\\E9* And tell me if& she needs anything^1,& and.../",
scr_papcall_2397 = "\\E1* Wait^1! No^1!&* Don't ask any of& that!!!/%%",
scr_papcall_2402 = "* But she's fine^1,& right!?/%%",
scr_papcall_2408 = "* (There's some strange& interference...)/%%",
scr_papcall_2416 = "\\E2YOU'RE IN HER&ROOM^1, UNINVITED^1?&WOWIE.../",
scr_papcall_2417 = "\\E3THAT'S EXTREMELY&CREEPY./%%",
scr_papcall_2422 = "MAYBE DON'T DO&THAT./%%",
scr_papcall_2428 = "* What!^1?&* You're in her room!?/",
scr_papcall_2429 = "\\E2* Get out of there!/",
scr_papcall_2430 = "\\E9* Unless^1, um^1, she& invited you.../",
scr_papcall_2431 = "\\E2* No wayyyy!!^1!&* That did NOT happen!/%%",
scr_papcall_2436 = "* Stop that!/%%",
scr_papcall_2445 = "HOTLAND^1, HUH.../",
scr_papcall_2446 = "\\E2I KNOW IT LIKE&THE BACK OF&MY HAND.../",
scr_papcall_2447 = "\\E3WHICH^1, SINCE I'M&ALWAYS WEARING&GLOVES.../",
scr_papcall_2448 = "\\E0I DON'T KNOW&ANYTHING&ABOUT!!!/%%",
scr_papcall_2453 = "MY KNOWLEDGE&QUANTITY IS&STAGNANT./%%",
scr_papcall_2459 = "NEITHER OF US&KNOW ANYTHING&ABOUT HOTLAND./",
scr_papcall_2461 = "* So we'll just have& to COMBINE OUR& POWER!!!/",
scr_papcall_2463 = "ZERO PLUS ZERO&IS STILL ZERO./",
scr_papcall_2465 = "* Yeah^1, but it's a& BIG zero!!!/%%",
scr_papcall_2470 = "* THE BIGGEST ZERO!/%%",
scr_papcall_2479 = "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/",
scr_papcall_2480 = "\\E2I'VE BEEN WORKING&ON A FEW THINGS./",
scr_papcall_2481 = "\\E0A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%",
scr_papcall_2486 = "A FEW SENTENCES&TO STAND AROUND&AND REPEAT./%%",
scr_papcall_2492 = "HEY^1, YOU SHOULD&COME TO SNOWDIN&AND VISIT ME!/",
scr_papcall_2494 = "* No WAY!!^1!&* Come to Snowdin& and visit ME!!!/",
scr_papcall_2496 = "WHAT??^1?&WE'RE IN THE&SAME LOCATION!!/",
scr_papcall_2498 = "* Wrong^1! I'm standing& slightly to the& right!!/%%",
scr_papcall_2503 = "* Come on!!^1!&* Make your choice!!!/%%",
scr_papcall_2512 = "CONVEYOR BELTS&EVERYWHERE?^1?&ARE YOU SERIOUS?/",
scr_papcall_2513 = "\\E3IMAGINE RIDING&ONE TO GET TO&WORK OR SCHOOL./",
scr_papcall_2514 = "RIDICULOUS./",
scr_papcall_2515 = "\\E0NOW ICE AND&SPIKES^1, THERE'S&CONVENIENCE!!!/%%",
scr_papcall_2520 = "GLAD I DON'T&LIVE IN HOTLAND./%%",
scr_papcall_2526 = "* I rode on a& conveyor belt& once./",
scr_papcall_2527 = "\\E1* I learned pretty& fast that they& make me sick./",
scr_papcall_2529 = "DID YOU HURL??/",
scr_papcall_2531 = "* Yeah^1, like 9000& times!^1!&* It was awesome!!/%%",
scr_papcall_2536 = "STOP CALLING AND&MAKING HER SAY&GROSS THINGS./%%",
scr_papcall_2546 = "STEAM VENTS^1?&WOW..^1. THAT&SOUNDS AWFUL./",
scr_papcall_2547 = "\\E1WHAT IF YOU'RE&WEARING A&DRESS?/%%",
scr_papcall_2552 = "GLAD I DON'T&LIVE IN HOTLAND!!/%%",
scr_papcall_2558 = "* Steam vents^1?&* I think Alphys told& me about those./",
scr_papcall_2559 = "* The CORE cools off& by releasing steam& through those.../",
scr_papcall_2560 = "\\E9* And at the same& time^1, it doubles& as transport!/",
scr_papcall_2561 = "\\E6* Pretty cool^1, if& you aren't wearing& a dress!/%%",
scr_papcall_2566 = "* Huh!^1?&* Did you put on& a dress?/%%",
scr_papcall_2576 = "ORANGE AND BLUE&LASERS^1, HUH?/",
scr_papcall_2577 = "\\E3JUST KEEP IN&MIND WHAT THE&COLORS MEAN./",
scr_papcall_2578 = "\\E0BLUE MEANS&JUMP.../",
scr_papcall_2579 = "\\E3AND ORANGE MEANS&YOU'LL..^1. SMELL&LIKE ORANGES./",
scr_papcall_2580 = "\\E0THAT'S WHAT I&REMEMBER./%%",
scr_papcall_2585 = "HAVE FUN!!/%%",
scr_papcall_2591 = "* What!^1?&* Why'd I call Alphys& about the weather?/",
scr_papcall_2592 = "\\E3* Who CARES!?!^1?&* Isn't it natural& to love meteorology!?/",
scr_papcall_2594 = "ZOINKS!!!/",
scr_papcall_2595 = "\\E3I THOUGHT THAT WAS&JUST AN EXCUSE&TO TALK TO HER./",
scr_papcall_2596 = "I DIDN'T KNOW&THERE WAS WEATHER&DOWN HERE!!!/",
scr_papcall_2598 = "\\E1* YEAH!?!^1!&* THERE IS?!!?!/",
scr_papcall_2599 = "\\E2* And I'm forecasting& an incoming front& of SHUT UP!!!/",
scr_papcall_2601 = "WOWIE!!^1!&WILL I NEED&AN UMBRELLA?/%%",
scr_papcall_2607 = "* What!^1?&* What ABOUT this& room!?/%%",
scr_papcall_2614 = "* Oh^1, Papyrus^1.&* I can't stay mad& at you./",
scr_papcall_2616 = "IT'S OKAY^1, I&FORGIVE YOU!/",
scr_papcall_2617 = "\\E3(PSST^1, WHEN WAS&SHE MAD AT ME?)/%%",
scr_papcall_2637 = "IT'S IMPORTANT TO&STAY IN SCHOOL./",
scr_papcall_2638 = "\\E3A REAL TEACHER.../",
scr_papcall_2639 = "\\E0WOULD NEVER ACCEPT&DEADLY LASERS AS&AN EXCUSE!!/%%",
scr_papcall_2645 = "GLAD!&I DON'T&LIVE IN HOTLAND!!/%%",
scr_papcall_2651 = "* Huh^1?&* Those kids are& skipping school?/",
scr_papcall_2652 = "* .../",
scr_papcall_2653 = "\\E6* ... well^1, I can't& blame them^1, school& sucks!/",
scr_papcall_2654 = "\\E4* We need to find& some way to make& it cooler.../",
scr_papcall_2655 = "\\E2* Hey^1, what if I& visited their& school!?/",
scr_papcall_2656 = "\\E6* Then I could beat& up ALL the teachers!/%%",
scr_papcall_2661 = "* Okay^1, maybe I& wouldn't beat up& a teacher.../%%",
scr_papcall_2671 = "OH NO^1!&THE PUZZLES&REACTIVATING.../",
scr_papcall_2672 = "\\E3CAUSED THOSE&PEOPLE TO MISS&THEIR WORK!?/",
scr_papcall_2674 = "* yep./",
scr_papcall_2675 = "\\E1* that's why i'm& missing work^1, too./",
scr_papcall_2677 = "OH MY GOD!!^1!&SANS^1, GO DO YOUR&JOB(S)!!!/%%",
scr_papcall_2682 = "GLAD^1,&I DON'T&LIVE IN HOTLAND./",
scr_papcall_2684 = "* me too./",
scr_papcall_2686 = "THEN WHY ARE&YOU SKIPPING&WORK!?!/%%",
scr_papcall_2697 = "I HEARD YOU GOT&TO MEET METTATON!!/",
scr_papcall_2698 = "\\E0IS THAT TRUE!^1?&CAN YOU GET ME&AN AUTOGRAPH!?/",
scr_papcall_2699 = "\\E2HE'S MY FAVORITE&SEXY RECTANGLE!!/%%",
scr_papcall_2704 = "I WISH I LIVED&IN HOTLAND!!!/%%",
scr_papcall_2710 = "I HEARD YOU GOT&TO MEET METTATON!!/",
scr_papcall_2712 = "* Really^1? Careful^1, that& dude gives me bad& vibes./",
scr_papcall_2714 = "WH-WHAT^1?&BUT HE'S SO&POPULAR.../",
scr_papcall_2716 = "* I don't care about& people just because& they're popular./",
scr_papcall_2718 = "WELL^1, YOU CAN&SAY THAT BECAUSE&YOU'RE POPULAR./",
scr_papcall_2720 = "* Pssshhht^1, what!^1?&* Popular with WHO?/",
scr_papcall_2722 = "YOU'RE POPULAR&WITH ME!!!/",
scr_papcall_2724 = "* Awww..^1.&* Papyrus^1, you're popular& with me^1, too./",
scr_papcall_2726 = "AWW^1, WOWIE!^1!&WAIT.../",
scr_papcall_2727 = "\\E3DOES THAT MEAN&YOU DON'T CARE&ABOUT ME...?/%%",
scr_papcall_2732 = "* Let's not discuss& this anymore./%%",
scr_papcall_2742 = "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/",
scr_papcall_2743 = "\\E1BUT SOMEHOW^1, HE'S&SELLING HOTDOGS&INSTEAD?/",
scr_papcall_2744 = "\\E3SLACKING OFF BY&DOING WORK.../",
scr_papcall_2745 = "TRULY MY BROTHER&IS A MASTER./%%",
scr_papcall_2750 = "NO FURTHER&COMMENT./%%",
scr_papcall_2756 = "WHAT^1? MY BROTHER'S&ACTUALLY AT HIS&STATION?/",
scr_papcall_2758 = "* What^1?&* I thought he only& had three stations./",
scr_papcall_2760 = "NO^1, HE HAS..^1.&AT LEAST FOUR?/",
scr_papcall_2762 = "* Who the heck keeps& hiring this guy!?/%%",
scr_papcall_2767 = "* Seriously!!/%%",
scr_papcall_2774 = "MY BROTHER ISN'T&EVEN THERE???/",
scr_papcall_2775 = "\\E1WASN'T HE SLACKING&OFF BY SELLING&HOTDOGS?/",
scr_papcall_2776 = "\\E3NOW HE'S SLACKING&OFF FROM SLACKING&OFF.../",
scr_papcall_2777 = "TRULY MY BROTHER&IS A MASTER./%%",
scr_papcall_2782 = "NO FURTHER&COMMENT./%%",
scr_papcall_2796 = "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/",
scr_papcall_2797 = "\\E3THAT GOES AGAINST&PUZZLE DESIGN&101.../",
scr_papcall_2798 = "\\E4CONVEYORS ARE&AWFUL AND SHOULD&NEVER BE USED!!!/%%",
scr_papcall_2803 = "GLAD I DON'T&LIVE ON CONVEYOR&PLANET!!!/%%",
scr_papcall_2809 = "WHAT^1? YOU HAVE TO&SOLVE A PUZZLE&ON THE CONVEYORS?/",
scr_papcall_2811 = "* Oh MAN^1, did I ever& tell you MY conveyor& puzzle idea?/",
scr_papcall_2813 = "WHAT... IS IT?/",
scr_papcall_2815 = "* Imagine four basketball& hoops on the sides& of a conveyor loop./",
scr_papcall_2816 = "\\E2* The conveyor keeps& speeding up^1, until& you get sick.../",
scr_papcall_2817 = "\\E6* Then you have to& puke in all four& hoops in a row!!!/",
scr_papcall_2819 = "I HATE THIS./",
scr_papcall_2821 = "* You have to time& the pukes!!!/%%",
scr_papcall_2826 = "* Oh man!!^1!&* You wanna hear more& of my great idea!?/",
scr_papcall_2828 = "I'M GONNA HANG&UP NOW!!!/%%",
scr_papcall_2836 = "SO THE ARROWS&FLIP WHEN YOU&DO WHAT?/",
scr_papcall_2837 = "I CAN'T VISUALIZE&THIS PUZZLE AT&ALL./",
scr_papcall_2838 = "\\E0CAN YOU DRAW&A PICTURE???/",
scr_papcall_2839 = "\\E3THEN HOLD IT UP&TO THE RECEIVER??/%%",
scr_papcall_2844 = "DID YOU DRAW IT&YET?/%%",
scr_papcall_2850 = "WHAT^1? HOW'S THIS&PUZZLE WORK^1?&UMMM.../",
scr_papcall_2851 = "\\E0WHOOPS^1, I THINK&IT'S UNDYNE'S TURN&TO TALK!!!/",
scr_papcall_2853 = "\\E1* What!^1?&* No^1, I HATE puzzles^1!&* Papyrus^1, YOU do it!/",
scr_papcall_2855 = "WELL^1, ALPHYS MADE&THE PUZZLE^1,&RIGHT?/",
scr_papcall_2856 = "\\E0YOU SHOULD JUST&CALL HER UP.../",
scr_papcall_2857 = "\\E2AND SAY IN A&HOT VOICE.../",
scr_papcall_2858 = "ALPHYS..^1.&I NEED HELP WITH&A.../",
scr_papcall_2859 = "(AUDIBLE WINK)/",
scr_papcall_2860 = "\\E2PUZZLE.../",
scr_papcall_2862 = "* Oh my GOD^1!&* NO^1!&* Shut up!!!/",
scr_papcall_2864 = "FINE!!^1!&GIVE ME HER&NUMBER!!!/",
scr_papcall_2865 = "\\E0I'LL DO THE HOT&VOICE!!!/",
scr_papcall_2867 = "* NO!!!^1!&* THAT'S EVEN WORSE!!!/%%",
scr_papcall_2872 = "(AUDIBLE WINK).../",
scr_papcall_2873 = "\\E3WAIT^1, WHOSE NUMBER&IS THIS???/%%",
scr_papcall_2883 = "THE ROYAL GUARD&PATROLS THAT&AREA./",
scr_papcall_2884 = "YES^1, LIKE SNOWDIN^1,&HOTLAND HAS ROYAL&GUARD MEMBERS./",
scr_papcall_2885 = "WATERFALL DOESN'T&NEED THEM BECAUSE&IT'S GOT UNDYNE!!!/%%",
scr_papcall_2890 = "DID YOU SEE&THEM?/%%",
scr_papcall_2896 = "* Careful^1, the Royal& Guard patrols that& area./",
scr_papcall_2897 = "\\E4* I think it's RG01& and RG02 today.../",
scr_papcall_2898 = "\\E0* It's funny^1, the bunny& actually requested to be& with the dragon guy./",
scr_papcall_2899 = "* It's nice when people& are platonic friends& like that!/%%",
scr_papcall_2904 = "* It's nice when people& are platonic friends& like that!/%%",
scr_papcall_2912 = "I LOVE THE NEWS^1!&IT'S SO&INFORMATIVE.../",
scr_papcall_2913 = "AND FULL OF CUT-&THROAT^1, EXPLOSIVE&ACTION!!!/%%",
scr_papcall_2918 = "KA-WOWIE!/%%",
scr_papcall_2924 = "* Yeah^1! You totally& kicked his butt& on the news!!!/",
scr_papcall_2925 = "\\E9* And I bet Alphys& was helping you^1,& wasn't she?/",
scr_papcall_2926 = "\\E6* Oh my god!!^1!&* You guys becoming& friends.../",
scr_papcall_2927 = "\\E8* It's kinda cute.../",
scr_papcall_2928 = "\\E1* ... I mean^1, uh.../",
scr_papcall_2929 = "\\E2* I'm tough!!^1!&* I love to eat rocks!!/%%",
scr_papcall_2934 = "* What!?!?/%%",
scr_papcall_2940 = "* (There's some strange& interference...)/%%",
scr_papcall_2948 = "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/",
scr_papcall_2949 = "\\E6.../%%",
scr_papcall_2954 = ".../%%",
scr_papcall_2960 = "THE CORE..^1.&YOU'RE GETTING&CLOSE^1, HUH...?/",
scr_papcall_2962 = "* What!^1?&* No^1, we just& became friends!!/",
scr_papcall_2963 = "\\E4* You can't already& be that close.../%%",
scr_papcall_2968 = "* What?/%%",
scr_papcall_2980 = "IT MIGHT SOUND&WEIRD THAT SPIDERS&NEED DONATIONS./",
scr_papcall_2981 = "\\E0BUT THINK ABOUT&IT^1, THEY HAVE&EIGHT FEET./",
scr_papcall_2982 = "\\E3THAT'S FOUR PAIRS&OF SHOES./",
scr_papcall_2983 = "\\E0A SPIDER WEARING&FOUR PAIRS OF&PINK BOOTIES./",
scr_papcall_2984 = "MEDITATE ON&THIS IMAGE./%%",
scr_papcall_2989 = "OM.../%%",
scr_papcall_2997 = "THE ENTIRE ROOM&IS COVERED IN&STEAM THINGIES?/",
scr_papcall_2998 = "\\E1OH MY GOD^1, CAN'T&YOU JUST TAKE&A BUS!?!?/",
scr_papcall_2999 = "\\E3HOTLAND STINKS.../%%",
scr_papcall_3004 = "DON'T TELL ME&MORE OF THIS&GARBAGE./%%",
scr_papcall_3010 = "A WHOLE ROOM&COVERED IN VENTS^1?&OH NO.../",
scr_papcall_3012 = "* Hey^1, did I ever& tell you about my& puzzle idea?/",
scr_papcall_3013 = "* It's a maze full& of steam vents.../",
scr_papcall_3014 = "\\E2* But the steam vents& are on conveyor& belts^1, and.../",
scr_papcall_3016 = "OH MY GOD!!^1!&I HATE THIS!?!?/%%",
scr_papcall_3021 = "ITS BEST IF YOU&DON'T ENCOURAGE&HER./%%",
scr_papcall_3030 = "LASERS ON&CONVEYORS^1?&NO THANKS./",
scr_papcall_3031 = "SOUNDS LIKE MY&LEAST FAVORITE&NIGHTMARE./%%",
scr_papcall_3036 = "DON'T TELL ME&MORE OF THIS&GARBAGE./%%",
scr_papcall_3042 = "LASERS ON&CONVEYORS^1? ARE&YOU SERIOUS???/",
scr_papcall_3044 = "* Hey^1, this reminds& me of a puzzle& idea./",
scr_papcall_3046 = "OH MY GOD??^1?&NO??^1?&WHY????/",
scr_papcall_3047 = "I THOUGHT YOU&HATED MAKING&UP PUZZLES!!/",
scr_papcall_3049 = "* Yeah^1, but I love& driving you crazy!/%%",
scr_papcall_3054 = "PLEASE STOP&ENCOURAGING&HER./%%",
scr_papcall_3063 = "WHERE DID THAT&TABLE COME FROM?/",
scr_papcall_3064 = "\\E0DOES IT BELONG&TO THE MOUSE??/%%",
scr_papcall_3069 = "EH???/%%",
scr_papcall_3075 = "* Where are all these& tables coming from?/",
scr_papcall_3077 = "MAYBE THEY BELONG&TO THE MOUSE./",
scr_papcall_3079 = "* What would a mouse& need a table for?/",
scr_papcall_3081 = "TO PUT THE&CHEESE ON./",
scr_papcall_3083 = "* But where's the& cheese come from!?/",
scr_papcall_3085 = "* doesn't it come& from milk?/",
scr_papcall_3087 = "OH MY GOD!!^1!&GET OUT OF&HERE!!!/%%",
scr_papcall_3092 = "WAIT^1, DOES IT&COME FROM MILK??/%%",
scr_papcall_3102 = "WOW!!^1!&THAT CHOREOGRAPHY!/",
scr_papcall_3103 = "\\E2I CAN'T BELIEVE&I'M FRIENDS.../",
scr_papcall_3104 = "\\E0WITH A BONE-A-&FIDE OPERA&STAR!!!/%%",
scr_papcall_3109 = "WOWIE!/%%",
scr_papcall_3115 = "I CAN'T BELIEVE&YOU GOT TO DANCE&WITH METTATON!/",
scr_papcall_3117 = "* Big deal.../",
scr_papcall_3118 = "\\E2* Earlier^1, the human& and I danced with& DEATH!!!/",
scr_papcall_3120 = "WOW!!!/",
scr_papcall_3121 = "IS DEATH COOL?/",
scr_papcall_3123 = "* Yeah^1, she's like& super hot./%%",
scr_papcall_3128 = "I WANT TO MEET&DEATH.../%%",
scr_papcall_3135 = "* (There's some strange& interference...)/%%",
scr_papcall_3144 = "WHAT?&I^1? SCREAM?/",
scr_papcall_3145 = "\\E0SURE^1!&I'LL TRY./",
scr_papcall_3146 = "A^1. A^1. A^1. A^1. A./",
scr_papcall_3147 = "I'M SCREAMING VERY&SLOWLY./%%",
scr_papcall_3152 = "A./%%",
scr_papcall_3160 = "* WHAT!^1?&* RG01 and RG02 are& slacking off?!/",
scr_papcall_3161 = "\\E2* Come ON^1!&* They should be KILLING& you right now!/",
scr_papcall_3162 = "\\E9* Not that I want& them to^1, I mean./",
scr_papcall_3163 = "\\E6* But they could at& least TRY^1, y'know!?/%%",
scr_papcall_3169 = "* Oh yeah^1, that& reminds me./",
scr_papcall_3170 = "* I told RG01 and RG02& that if they managed& to nab you.../",
scr_papcall_3171 = "\\E9* I'd take them both& out for ice cream./",
scr_papcall_3172 = "\\E0* I hope you were able& to avoid them./",
scr_papcall_3173 = "\\E6* Cause I HATE ice& cream!!/%%",
scr_papcall_3179 = "I ALMOST CAPTURED&YOU.../",
scr_papcall_3180 = "WHERE'S MY ICE&CREAM./%%",
scr_papcall_3187 = "A HOT-L.../",
scr_papcall_3188 = "\\E0THAT'S SHORT FOR&HOTLAND^1, RIGHT?/%%",
scr_papcall_3194 = "WOWIE!/%%",
scr_papcall_3200 = "* A hotel?^1? Cool!^1!&* I've never stayed& at a fancy hotel!/",
scr_papcall_3202 = "REALLY?^1?&ME NEITHER./",
scr_papcall_3204 = "* Papyrus^1, we should& go on vacation& sometime!/",
scr_papcall_3206 = "YEAH!^1!&LET'S VACATION TO&A HOTEL!!!/%%",
scr_papcall_3211 = "* Well^1, maybe we would& go someplace besides& the hotel^1, too.../",
scr_papcall_3213 = "OH^1, I WAS BEING&SARCASTIC./",
scr_papcall_3214 = "\\E0I WOULD NEVER&TAKE A VACATION&FOR ANY REASON./%%",
scr_papcall_3224 = "A FANCY&SCHMANCY&RESTAURANT!?!?/",
scr_papcall_3225 = "\\E2AFTER TASTING MY&COOKING^1, THAT SEEMS&POINTLESS^1, RIGHT?/%%",
scr_papcall_3231 = "I BET THEY CAN'T&EVEN MAKE&SPAGHETTI!/%%",
scr_papcall_3237 = "* Woah!^1!&* A fancy restaurant!?/",
scr_papcall_3238 = "\\E6* Are you treating us^1?&* Do they have steak?/",
scr_papcall_3240 = "PSHHHHHHT./",
scr_papcall_3241 = "\\E0WHO NEEDS THAT!&YOUR FRIENDS ARE&GREAT CHEFS!/",
scr_papcall_3243 = "* Well^1, maybe our cooking& abilities aren't& exactly perfect./",
scr_papcall_3244 = "\\E6* Nah!!^1!&* They totally are!^1!&* Eat up^1, punk!!/",
scr_papcall_3245 = "\\TS \\F0 \\T0 %",
scr_papcall_3246 = "* (You hear spaghetti thwap& against the receiver.)/%%",
scr_papcall_3251 = "ISN'T FRIENDSHIP&DELICIOUS?/%%",
scr_papcall_3261 = "CAREFUL^1.&LOTS OF HOTELS ARE&INFESTED NOWADAYS./",
scr_papcall_3262 = "THEY CAN SLIDE&UNDER CLOSED DOOR&HOLES 1 INCH HIGH./",
scr_papcall_3263 = "WHAT DO I MEAN^1?&YOU'LL KNOW IT&IF YOU SEE IT./",
scr_papcall_3264 = "\\TS \\F0 \\T0 %",
scr_papcall_3265 = "* (You hear a muffled bark& behind one of the doors.)/%%",
scr_papcall_3270 = "WHAT WAS THAT???/%%",
scr_papcall_3276 = "CAREFUL^1. I'VE HEARD&THAT HOTEL HAS A&DOG PROBLEM./",
scr_papcall_3278 = "* Oh^1?&* No pets allowed^1, huh?/",
scr_papcall_3280 = "I'M NOT TALKING&ABOUT PETS./",
scr_papcall_3282 = "* What's the problem?/",
scr_papcall_3284 = "THE PROBLEM IS..^1.&DOG./",
scr_papcall_3286 = "* What's wrong with& dogs!?/",
scr_papcall_3288 = "NOT ALL DOGS^1.&JUST THAT ONE./",
scr_papcall_3290 = "* What's WRONG with it!?/",
scr_papcall_3292 = "EVERYTHING./%%",
scr_papcall_3297 = "* So you hate this dog^1,& but like weird& talking flowers?/",
scr_papcall_3299 = "THE FLOWER IS MY&FRIEND!/",
scr_papcall_3301 = "* I mean^1, if having& an imaginary friend& makes you happy.../",
scr_papcall_3303 = "OH MY GOD!^1!&HE'S NOT IMAGINARY^1!&HE HAS A NAME!/",
scr_papcall_3305 = "* What's his name./",
scr_papcall_3307 = "FL.../",
scr_papcall_3308 = "\\E3FLOWERY?/",
scr_papcall_3310 = "* Oh my GOD!!^1!&* You just made that& up!!/",
scr_papcall_3312 = "OK^1, I DID!^1!&BUT HE'S REAL!!/%%",
scr_papcall_3320 = "YOU HAVE YOUR OWN&HOTEL ROOM!?/",
scr_papcall_3321 = "\\E3... WHY?/",
scr_papcall_3322 = "\\E0MY GARAGE IS&ALWAYS OPEN TO&YOU!!/%%",
scr_papcall_3327 = "THE PRICE IS&RIGHT!!/%%",
scr_papcall_3333 = "YOU HAVE YOUR OWN&HOTEL ROOM!?/",
scr_papcall_3335 = "* Heyyy!^1!&* Let's throw a room& party!/",
scr_papcall_3336 = "\\E9* We can order a pizza& and stay up all night& playing games!/",
scr_papcall_3338 = "PARTY \"GAMES\"^1?&LIKE THE SIX-&LEGGED RACE?/",
scr_papcall_3340 = "* Nah^1, like \"pillow& fight the skeleton!\"/",
scr_papcall_3342 = "H-HEY!!^1!&NO PILLOWS FROM&THE COUCH!/",
scr_papcall_3344 = "* Aww^1, okay./",
scr_papcall_3346 = "HEY!!^1!&NO ENTIRE COUCH!!/",
scr_papcall_3348 = "* Too late!!!/%%",
scr_papcall_3353 = "HEY^1, YOU DIDN'T&HIT ME WITH MY&ENTIRE COUCH./",
scr_papcall_3355 = "* Nah^1, why would I& do that?/",
scr_papcall_3356 = "\\E6* I'm saving it for& the party!!/%%",
scr_papcall_3364 = "THE ELEVATOR&SAYS L1./",
scr_papcall_3365 = "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LINGUINE?/",
scr_papcall_3366 = "\\E0LINGUINE^1.&THE FLAT PASTA./",
scr_papcall_3367 = "IT CAN ALSO BE&USED TO TIE UP&PRESENTS./%%",
scr_papcall_3372 = "THE FLATNESS&MAKES A NICE&RIBBON./%%",
scr_papcall_3378 = "\\E0THE ELEVATOR&SAYS L1./",
scr_papcall_3379 = "\\E3BUT WHAT DOES THE&L STAND FOR?/",
scr_papcall_3381 = "\\E0* C'mon^1, Papyrus^1.&* Think about it./",
scr_papcall_3383 = "\\E3HMMM.../",
scr_papcall_3385 = "\\E6* It stands for& L-evator^1, duh!!!/%%",
scr_papcall_3390 = "IS ELEVATOR&REALLY SPELLED&THAT WAY?/",
scr_papcall_3392 = "* Probably?/%%",
scr_papcall_3401 = "THE ELEVATOR&SAYS R1./",
scr_papcall_3402 = "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RAVIOLI?/",
scr_papcall_3403 = "\\E0RAVIOLI..^1.&THE DUMPLING-TYPE&PASTA./",
scr_papcall_3404 = "THE TREASURE CHEST&OF THE CULINARY&WORLD./%%",
scr_papcall_3409 = "YOU CAN PUT GEMS&OR GOLD INSIDE./%%",
scr_papcall_3415 = "\\E0THE ELEVATOR&SAYS R1./",
scr_papcall_3416 = "\\E3BUT WHAT DOES THE&R STAND FOR?/",
scr_papcall_3418 = "\\E0* C'mon^1, Papyrus^1.&* Think about it./",
scr_papcall_3420 = "\\E3HMMM.../",
scr_papcall_3422 = "\\E6* It stands for RED^1,& 'cause that's the& color of the lights!/%%",
scr_papcall_3427 = "I GUESS THAT&MAKES SENSE!/%%",
scr_papcall_3434 = "* (The phone won't turn on.)/%%",
scr_papcall_3441 = "THE ELEVATOR&SAYS R2./",
scr_papcall_3442 = "\\E3BUT WHAT DOES THE&R STAND FOR^1?&RIGATONI?/",
scr_papcall_3443 = "\\E0THE TUBE-SHAPED&PASTA./",
scr_papcall_3444 = "IN A PINCH^1, IT&CAN BE USED AS&A STRAW./%%",
scr_papcall_3449 = "IF YOU NEED TO&DRINK A CUP OF&SAUCE./%%",
scr_papcall_3455 = "\\E3WAIT^1, UNDYNE^1.&IF THE R STANDS&FOR RED.../",
scr_papcall_3456 = "\\E5WHAT COLOR DOES&THE L STAND FOR?/",
scr_papcall_3458 = "* Uhhhh.../",
scr_papcall_3459 = "\\E9* Light green./",
scr_papcall_3461 = "OH^1! OF COURSE!/",
scr_papcall_3462 = "WAIT^1.&ISN'T THAT TWO&WORDS?/",
scr_papcall_3464 = "* light sea green./",
scr_papcall_3466 = "THREE DOESN'T&FIX THE ISSUE!/%%",
scr_papcall_3471 = "* light sea foam& green./",
scr_papcall_3473 = "AREN'T YOU WORKING&IN THE VERY NEXT&ROOM!?/%%",
scr_papcall_3482 = "THE ELEVATOR&SAYS L2./",
scr_papcall_3483 = "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LASAGNA?/",
scr_papcall_3484 = "\\E3I HOPE NOT^1.&I DON'T MAKE&LASAGNA ANYMORE./",
scr_papcall_3485 = "\\E1THAT GLUTTONOUS&DOG ALWAYS EATS&IT FIRST!/",
scr_papcall_3486 = "\\E3FIRST MY BONES^1,&AND NOW THIS.../%%",
scr_papcall_3491 = "THEN IT RETREATS&INTO A SHALLOW&BLUE BOX./",
scr_papcall_3492 = "COVERS ITSELF&WITH A BLANKET^1,&AND SLEEPS.../%%",
scr_papcall_3499 = "\\E2* OK^1, OK^1.&* I've got it./",
scr_papcall_3500 = "\\E9* The L stands for& the color \"Lime.\"/",
scr_papcall_3502 = "\\E0REALLY!?/",
scr_papcall_3503 = "\\E3I HATE LIMES./",
scr_papcall_3505 = "\\E1* What!^1? Limes rule!^1!&* I eat them whole& all the time!!/",
scr_papcall_3507 = "\\E3WELL^1, ONE TIME I&WAS GIVING MYSELF&THE SPA TREATMENT./",
scr_papcall_3508 = "\\E0I PUT THE LIME&SLICES IN MY&EYES^1, LIKE ON TV./",
scr_papcall_3509 = "\\E1BUT IT STINGS!^1!&HOW DO THEY DO&IT!?/",
scr_papcall_3511 = "\\E6* Oh my god^1!&* Those aren't LIMES^1!&* Those are CUCUMBERS!/%%",
scr_papcall_3516 = "\\E3I THOUGHT IT WAS&SUPPOSED TO BE&REJUVENATING./",
scr_papcall_3517 = "\\E1BUT IT WASN'T&WORKING!/",
scr_papcall_3518 = "\\E5SO I JUST STUCK&MORE LIMES INTO&MY EYES./",
scr_papcall_3520 = "\\E1* Gross!^1!&* Why did you even& do that!?/",
scr_papcall_3522 = "\\E2I JUST WANT TO&HAVE HANDSOME^1,&BISHONEN EYES./",
scr_papcall_3523 = "LIKE METTATON..^1.&SIGH.../",
scr_papcall_3525 = "* (He doesn't even& HAVE eyes!!!)/%%",
scr_papcall_3533 = "* (The phone won't turn on.)/%%",
scr_papcall_3540 = "THE ELEVATOR&SAYS L3./",
scr_papcall_3541 = "\\E3BUT WHAT DOES THE&L STAND FOR^1?&LUMACONI?/",
scr_papcall_3542 = "\\E0THAT'S THE SNAIL-&SHAPED PASTA!/",
scr_papcall_3543 = "\\E3SANS BOUGHT SOME&RECENTLY./",
scr_papcall_3544 = "\\E2HE'LL PROBABLY&FILL THEM WITH&HOTDOGS AND SLIME./%%",
scr_papcall_3549 = "HEY!^1!&MAYBE HE'LL SHARE&SOME WITH YOU!/%%",
scr_papcall_3555 = "\\E0MAYBE WE NEED TO&THINK MORE&ABSTRACTLY./",
scr_papcall_3556 = "\\E3MAYBE THE L&STANDS FOR.../",
scr_papcall_3557 = "\\E2LOVE./",
scr_papcall_3559 = "\\E2* But isn't love& supposed to be& FIERY RED!?/",
scr_papcall_3560 = "\\E9* Like a cartoony& human-heart?/",
scr_papcall_3562 = "\\E3BUT UNDYNE^1, DON'T&YOU TURN PEOPLE'S&HEARTS GREEN?/",
scr_papcall_3564 = "\\E9* You make it sound& like I give people& nausea./",
scr_papcall_3566 = "\\E0WELL^1, IT WOULD BE&AN AFFECTIONATE&NAUSEA./",
scr_papcall_3568 = "\\E6* Okay^1, yeah^1!&That's me!/%%",
scr_papcall_3573 = "IT'S DECIDED!^1!&L STANDS FOR!!/",
scr_papcall_3574 = "\\E3A HEART THAT&UNDYNE HAS MADE&NAUSEOUS?/%%",
scr_papcall_3582 = "* (The phone won't turn on.)/%%",
scr_papcall_3589 = "THE ELEVATOR&SAYS R3./",
scr_papcall_3590 = "\\E3BUT WHAT DOES THE&R STAND FOR^1?&ROTINI?/",
scr_papcall_3591 = "THE SCREW-SHAPED&PASTA./",
scr_papcall_3592 = "I USED IT TO HOLD&MY SENTRY STATION&TOGETHER./%%",
scr_papcall_3597 = "MY WHOLE STATION&IS MADE OUT OF&CARDBOARDHYDRATES!/%%",
scr_papcall_3603 = "\\E3WAIT^1.&WHAT IF R AND L./",
scr_papcall_3604 = "\\E0STAND FOR RIGHT&AND LEFT???/",
scr_papcall_3606 = "\\E9* No WAY!&* That makes NO sense./",
scr_papcall_3607 = "\\E6* Cause if you face& the opposite way^1,& they'd be wrong!/%%",
scr_papcall_3612 = "BUT IF YOU FACE&THE OTHER WAY.../",
scr_papcall_3613 = "HOW CAN YOU KNOW&THEY ARE REALLY&STILL WRONG?/",
scr_papcall_3615 = "* Let's not get& philosophical& over the alphabet./%%",
scr_papcall_3625 = "\\E9PAPYRUS^1?&WHO IS THAT?/",
scr_papcall_3626 = "THIS IS..^1.&COOLSKELETON95./",
scr_papcall_3627 = "SORRY^1. CAN'T TALK^1.&I'M BUSY BEING&POPULAR ON-LINE./",
scr_papcall_3628 = "\\E0NYEH HEH HEH^1!&ONLY KIDDING^1!&YOU HAVE BEEN HAD!/",
scr_papcall_3629 = "IT WAS PAPYRUS&PLAYING A SIMPLE&GENTLEMAN'S RUSE!/%%",
scr_papcall_3634 = "WINK!/",
scr_papcall_3635 = "YOU CAN SEE&ME WINKING^1,&RIGHT./%%",
scr_papcall_3641 = "\\E9* Papyrus..^1.&* Why are you& wearing those?/",
scr_papcall_3643 = "\\E9PAPYRUS?/",
scr_papcall_3644 = "EXCUSE ME^1?&I AM THE VERY&COOL ONLINE GUY,/",
scr_papcall_3645 = "COOLSKELETON95./",
scr_papcall_3647 = "* What^1?&* No^1!&* You're Papyrus!/",
scr_papcall_3649 = "(UNDYNE!!!^1)&(SHHH!!!)/",
scr_papcall_3650 = "(YOU'RE GOING TO&REVEAL MY SECRET&ONLINE PERSONA!)/%%",
scr_papcall_3655 = "* FINE then^1!&* I'm not Undyne!/",
scr_papcall_3656 = "\\E2* The name's...&* StrongFish91!/",
scr_papcall_3658 = "WHAT!^1?&REALLY!^1?&OH NO!!!/",
scr_papcall_3659 = "STRONGFISH!^1!&PLEASE BRING BACK&MY FRIEND UNDYNE!/",
scr_papcall_3661 = "* Uh^1, OK./%%",
scr_papcall_3671 = "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./",
scr_papcall_3672 = "COOKING IS&DEFINITELY&FIRE-ELEMENTAL./%%",
scr_papcall_3677 = "UNLESS YOU COOK&A POPSICLE./%%",
scr_papcall_3683 = "AN APRON LYING&IN HOTLAND^1?&THAT MAKES SENSE./",
scr_papcall_3685 = "\\E3* Yeah^1, cooking is& definitely fire-& elemental!/",
scr_papcall_3687 = "\\E3UNLESS YOU COOK&A POPSICLE./",
scr_papcall_3689 = "\\E9* Would you really& call it \"cooking\"& a popsicle...?/",
scr_papcall_3691 = "\\E5THAT'S WHAT YOU&CALLED IT LAST&TIME WE^1, UH.../",
scr_papcall_3693 = "* Oh MAN^1, I almost& forgot about that^1!&* What a mess!/%%",
scr_papcall_3700 = "* It took forever to& hose everything off./%%",
scr_papcall_3710 = "\\E0WOW^1! I SAW IT^1!&THE MULTICOLOR&TILE PUZZLE!/",
scr_papcall_3713 = "\\E2YOU DID IT!^1!&MY DIRECTIONS&HELPED YOU!!/",
scr_papcall_3714 = "I'M A GOOD&EXPLAINER!/",
scr_papcall_3715 = "NYEH HEH HEH!/%%",
scr_papcall_3719 = "\\E3SEEMS LIKE YOU&WEREN'T ABLE TO&COMPLETE IT./",
scr_papcall_3720 = "\\E0YOU'VE GOT TO&BE PREPARED NEXT&TIME!/",
scr_papcall_3721 = "I'LL HAVE TO&EXPLAIN IT ALL&AGAIN!/",
scr_papcall_3722 = "YOU SEE^1, RED&TILES ARE&IMPASSIBLE./",
scr_papcall_3723 = "PINK TILES&DON'T DO&ANYTHING./",
scr_papcall_3724 = "GREEN TILES&ARE.../%%",
scr_papcall_3730 = "PLAID TILES&ARE.../%%",
scr_papcall_3731 = "NYEH HEH HEH!/%%",
scr_papcall_3738 = "\\E3HEADING INTO&THE CORE...^1?&HMMM./",
scr_papcall_3739 = "YOU MIGHT NOT&BE ABLE TO&CALL PAST THERE./",
scr_papcall_3740 = "\\E1I KNOW^1!&IT SOUNDS AWFUL!/",
scr_papcall_3741 = "\\E3HOW WILL YOU&GET BY WITHOUT&ME?/",
scr_papcall_3742 = "\\E0WELL^1, I HAVE&CONFIDENCE YOU&WILL FIND A WAY!/",
scr_papcall_3743 = "I WILL TALK TO&YOU AGAIN^1, SO&DO NOT WORRY!/",
scr_papcall_3744 = "GOOD LUCK OUT&THERE!/%%",
scr_papcall_3749 = "QUIT IT^1!&YOU DON'T HAVE&TO SAY GOODBYE!/%%",
scr_papcall_3755 = "\\E3HEADING INTO&THE CORE...^1?&HMMM./",
scr_papcall_3757 = "\\E4* The CORE is a huge& tower of electric& energy./",
scr_papcall_3758 = "* So I don't think& your phone will& work through it.../",
scr_papcall_3760 = "\\E1OH NO!/",
scr_papcall_3761 = "\\E3WHAT WILL YOU DO&WITHOUT US...?/",
scr_papcall_3763 = "* You have something& you have to do^1,& right...?/",
scr_papcall_3764 = "* Well.../",
scr_papcall_3765 = "\\E9* Even without words^1,& we'll be with you& in spirit^1, OK!?/",
scr_papcall_3767 = "\\E0YEAH^1! YOU CAN'T&GET RID OF US!/",
scr_papcall_3769 = "\\E9* We're counting on& you^1, so don't mess& it up!/%%",
scr_papcall_3775 = "* We're not going to& say goodbye to you& just yet!/%%",
scr_papcall_3785 = "\\E0A POSTER FOR&METTATON'S SHOW?/",
scr_papcall_3786 = "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/",
scr_papcall_3787 = "\\E3AND MAYBE A FEW&OPENING BANDS./%%",
scr_papcall_3792 = "THEY COULD PLAY&MY THEME SONG!/",
scr_papcall_3793 = "\\E3I JUST NEED TO&GET A THEME SONG./%%",
scr_papcall_3799 = "\\E0A POSTER FOR&METTATON'S SHOW?/",
scr_papcall_3800 = "THAT'S NEATO^1.&I WANT A POSTER&FOR MY PUZZLES!/",
scr_papcall_3802 = "\\E1* Oh^1! And I want a& poster for all of& my big fights!/",
scr_papcall_3804 = "A REAL EVENT^1!&WE COULD HAVE A&LIVE BAND!/",
scr_papcall_3806 = "* And a barbeque!/",
scr_papcall_3808 = "AND FIREWORKS!/",
scr_papcall_3810 = "* And a second& barbeque!/",
scr_papcall_3812 = "WON'T YOU JUST&EAT BBQ INSTEAD&OF FIGHTING?/",
scr_papcall_3814 = "\\E6* Let's do it!/%%",
scr_papcall_3820 = "\\E2* We could use the& spears as kabob& skewers!/",
scr_papcall_3822 = "AND BONES AS&KABONE SKEWERS!/",
scr_papcall_3824 = "* What's a kabone?/",
scr_papcall_3826 = "LIKE A KABOB BUT&WITH ONLY BONES./%%",
scr_papcall_3836 = "\\E0DO SPIDERS HAVE&WEBBED FEET?/",
scr_papcall_3837 = "\\E3WAIT^1.&SPIDERS DON'T HAVE&FEET./",
scr_papcall_3838 = "\\E0DO SPIDERS HAVE&WEBBED FINGERS?/%%",
scr_papcall_3844 = "JUST CURIOUS./%%",
scr_papcall_3850 = "\\E0HEY^1, UNDYNE^1.&DO SPIDERS HAVE&WEBBED FEET?/",
scr_papcall_3852 = "\\E9* No^1, ducks have& webbed feet./",
scr_papcall_3854 = "DUCKS CAN SPIN&WEBS!?/",
scr_papcall_3856 = "* Yeah^1, haven't you& seen a duck wrap& up a loaf of bread?/",
scr_papcall_3857 = "\\E3* Then suck all of& its guts out with& its fangs?/",
scr_papcall_3859 = "BREAD HAS GUTS?/",
scr_papcall_3861 = "* Yeah^1. They just take& 'em all out before& they sell it./",
scr_papcall_3863 = "\\E0WOW!^1!&YOU'RE REALLY&SMART^1, UNDYNE!/",
scr_papcall_3865 = "* (I thought he knew& I was joking...)/%%",
scr_papcall_3872 = "\\E9* Papyrus^1, wait^1, you& know I'm joking^1,& right...?/",
scr_papcall_3874 = "OF COURSE!/",
scr_papcall_3875 = "\\E2EVERYONE KNOWS&SPIDERS HAVE&WEBBED FEET./%%",
scr_papcall_3880 = "* (The signal is clogged with& cobwebs...)/%%",
scr_papcall_3887 = "I'VE HEARD THERE&ARE TWO GROUPS&OF SPIDERS./",
scr_papcall_3888 = "ONE IN HOTLAND^1,&AND ONE IN THE&RUINS./",
scr_papcall_3889 = "\\E3SINCE THE SPIDERS&CAN'T CROSS THE&COLD OF SNOWDIN./",
scr_papcall_3890 = "THEY NEED SOME&KIND OF TRANSPORT./",
scr_papcall_3891 = "\\E0LIKE A TANDEM&MOTORCYCLE WITH&EIGHT WHEELS./%%",
scr_papcall_3897 = "OR A UNICYCLE&WITH EIGHT&WHEELS!/%%",
scr_papcall_3903 = "I WONDER IF ANY&OF MY ONLINE&FANS ARE SPIDERS./",
scr_papcall_3905 = "* Do spiders even& use the internet?/",
scr_papcall_3907 = "* are you kidding^1?&* spiders love to surf& the web./",
scr_papcall_3909 = "SANS!/",
scr_papcall_3910 = "\\E0YOU'RE RIGHT&ABOUT SOMETHING./%%",
scr_papcall_3918 = "\\E3FANGS FOR VISITING&MY WEB-SITE./",
scr_papcall_3919 = "\\E0THAT'S WHAT SPIDERS&LIKE TO POST./%%",
scr_papcall_3924 = "* (The signal is clogged with& cobwebs...)/%%",
scr_papcall_3931 = "HMMM..^1.&A MYSTERIOUS&SCIENCE HOUSE./",
scr_papcall_3933 = "* the sign outside& says \"lab.\"/",
scr_papcall_3935 = "LAB?/",
scr_papcall_3937 = "* like..^1. laboratory./",
scr_papcall_3939 = "LABRADOR..^1. Y?/",
scr_papcall_3940 = "DOES THAT MEAN&THERE ARE DOGS&INSIDE?/",
scr_papcall_3942 = "* i mean./",
scr_papcall_3943 = "\\E2* i wouldn't rule it& out./%%",
scr_papcall_3948 = "STRANGE DOG'S&HOUSE.../%%",
scr_papcall_3956 = "* That's Alphys's house./",
scr_papcall_3957 = "\\E9* Hey^1, why don't we& all go over and& watch anime?/",
scr_papcall_3959 = "ANIME?/",
scr_papcall_3960 = "ISN'T THAT A KIND&OF CARTOON FOR&SMALL CHILDREN?/",
scr_papcall_3962 = "* Oh my GOD!!!/",
scr_papcall_3963 = "\\E6* Anime isn't just for& kids^1! It's deep^1!&* It's EMOTIONAL!!!/",
scr_papcall_3965 = "IS (THE SOUND A&BABY MAKES) AN&EMOTION?/",
scr_papcall_3967 = "* YEah CAUSE It'S HoW& I'M FEElinG RIGHT& NOW!!!/%%",
scr_papcall_3972 = "WAIT.../",
scr_papcall_3973 = "\\E5UNDYNE^1, DO YOU&LIKE ANIME?/",
scr_papcall_3975 = "* .../",
scr_papcall_3977 = "UH OH!!!/",
scr_papcall_3978 = "\\E3I MEAN^1, I'VE&NEVER SEEN ANY./",
scr_papcall_3979 = "\\E0MAYBE I ACTUALLY&DO LIKE ANIME!/",
scr_papcall_3981 = "* You don't have to& say that^1, Papyrus./",
scr_papcall_3983 = "MAYBE I'M A BABY&WHO LOVES CARTOONS&FOR CHILDREN!/",
scr_papcall_3985 = "* YOU DON'T HAVE TO& SAY THAT^1, PAPYRUS!!/%%",
scr_papcall_3993 = "* What!^1?&* Royal Guards are& blocking the way!?/",
scr_papcall_3994 = "\\E2* Then I'll tell them& to...!/",
scr_papcall_3995 = "\\E4* Well^1, nothing^1, I& guess./",
scr_papcall_3996 = "\\E2* I already told them& to seek out and& destroy you!/",
scr_papcall_3997 = "\\E1* And I can't just& tell them I've& changed my mind./",
scr_papcall_3998 = "\\E2* You see^1, Alphys& showed me these& animations about.../",
scr_papcall_3999 = "\\E1* Uhhh^1, humans?&* So I can learn& their weaknesses?/",
scr_papcall_4000 = "\\E2* And one of them& is about this human& that^1, uh.../",
scr_papcall_4001 = "\\E6* Well^1, suffice to say^1,& they can control& people's minds!!!/",
scr_papcall_4002 = "\\E3* Surprised^1?&* I know your kind's& hidden power!/",
scr_papcall_4003 = "\\E1* Anyway^1, I told my& crew that if I ever& defended a human.../",
scr_papcall_4004 = "\\E2* I must be under& some kind of mind& control!/",
scr_papcall_4005 = "\\E6* And to disregard& EVERYTHING that I& tell them!/",
scr_papcall_4006 = "\\E7* So^1, sorry..^1.&* But my hands are& tied./",
scr_papcall_4007 = "\\E9* By the way^1, that& animation is& really good!/%%",
scr_papcall_4013 = "\\E6* I'm not going to& tell them to let& you by!/%%",
scr_papcall_4019 = "* (No response.)/%%",
scr_papcall_4026 = "* Ring..^1. Ring.../",
scr_papcall_4033 = "* Ring..^1. Ring.../",
scr_papcall_4034 = "* (There's no response...)/%%",
scr_papcall_4040 = "I DON'T HAVE&ANYTHING ELSE TO&SAY./%%",
scr_torcall_7 = "* (Noticed you received a& text from Toriel.)/",
scr_torcall_8 = "* Dear Frisk,/",
scr_torcall_9 = "* Sans and Alphys are teaching& me how to text^1.&* I am learning so much./",
scr_torcall_10 = "* For example:&* Do you know what a& \"smiley\" is?/",
scr_torcall_11 = "* Please look at this:/",
scr_torcall_12 = " ]: )/",
scr_torcall_13 = "* Now turn your head to the& left./",
scr_torcall_14 = "* It is a picture of me& smiling at you^1!&* Can you see it?/",
scr_torcall_15 = "* L-O-L^1!&* (That stands for Lots of& Laughter.)/",
scr_torcall_16 = "* Sincerely^1, Toriel/",
scr_torcall_17 = "* (That's all for now.^1)&* (Maybe in the next room^1, you& will receive another.)/%%",
scr_torcall_22 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_23 = "* How are you^1? You have been& wandering around for& quite some time now./",
scr_torcall_24 = "* I hope you are not getting& into trouble./",
scr_torcall_25 = "* Only kidding^1.&* L-O-L!/",
scr_torcall_26 = "* Sincerly^1, Toriel/",
scr_torcall_27 = "* PS - Do not get into trouble./%%",
scr_torcall_32 = "* (TORIEL sent you a message.)&* Excuse me,/",
scr_torcall_33 = "* I did not mean to write& \"sincerly.\"&* I meant to say \"sincerely.\"/",
scr_torcall_34 = "* It is difficult to use this& with large hands./",
scr_torcall_35 = "* Perhaps I should ask Sans& to transcribe for me./%%",
scr_torcall_40 = "* (TORIEL sent you a message.^1)&* Sans will be typing from& now on./%%",
scr_torcall_45 = "* (TORIEL sent you a message.)/",
scr_torcall_46 = "* hey frisk^1.&* it's torrrrrieellll/",
scr_torcall_47 = "* i just baked 1000000 pies.&* do you want any?/",
scr_torcall_48 = "* make sure to brush your& teeth before crossing& the street^1, frisk/%%",
scr_torcall_53 = "* (TORIEL sent you a message.)/",
scr_torcall_54 = "* I did not say any of that./%%",
scr_torcall_59 = "* (TORIEL sent you a message.)/",
scr_torcall_60 = "* Greetings^1.&* This is Sans^1.&* I love my brother very much./",
scr_torcall_61 = "* help im being slandered/%%",
scr_torcall_66 = "* (TORIEL sent you a message.)/",
scr_torcall_67 = "* This is Sans^1.&* Frisk^1, did you know that I& love to \"get owned?\"/",
scr_torcall_68 = "* I also think Toriel is very& good and fhfjkehfeaufsisf/",
scr_torcall_69 = "* Excuse me/",
scr_torcall_70 = "* ./%%",
scr_torcall_75 = "* (TORIEL sent you a message& titled \"Cat Video.\")/",
scr_torcall_76 = "* (Inside^1, she meticulously& describes a video she saw& of a small^1, white animal.)/",
scr_torcall_77 = "* (There is no link or& attachment to watch it.)/%%",
scr_torcall_82 = "* (TORIEL sent you a message.)/",
scr_torcall_83 = "* Fwd: send this 2 some1 u& care about... or a skeleton& will rattle his bones at u/%%",
scr_torcall_88 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_89 = "* Thought you might enjoy this^1.&* ]: )/",
scr_torcall_90 = "* (It's ASCII art of a snail.)/%%",
scr_torcall_95 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_96 = "* Undyne and Papyrus want to& cook something together& with me./",
scr_torcall_97 = "* Sans is telling me that they& are excellent chefs./",
scr_torcall_98 = "* I am excited. ]: )&* Maybe if you are lucky^1, you& can have some!/%%",
scr_torcall_103 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_104 = "* If Sans and I started a& band^1, do you know what& we could call it?/",
scr_torcall_105 = "* \"Dreemurr\" and \"Femur.^1\"&* L-O-L!/",
scr_torcall_106 = "* PS - That is only a joke^1.&* Do not refer to me as& Dreemurr./%%",
scr_torcall_111 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_112 = "* Undyne is very strong./",
scr_torcall_113 = "* Papyrus made a bet with her& that she could not lift& everyone here up./",
scr_torcall_114 = "* She could./",
scr_torcall_115 = "* The only trouble is that& she did not know how to& put everyone down./%%",
scr_torcall_120 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_121 = "* Alphys is telling me many& interesting facts about& the human world./",
scr_torcall_122 = "* Quite a few of them are& wrong^1, though./",
scr_torcall_123 = "* Frisk^1, you did not tell& her anything funny^1, did you^1?&* ]: )/%%",
scr_torcall_128 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_129 = "* I heard that using the& computer for too long& is bad for you./",
scr_torcall_130 = "* However^1, I have not seen& you use the computer at all./",
scr_torcall_129_console = "* I heard that playing& video games for too long& is bad for you./",
scr_torcall_130_console = "* However^1, I have not seen& you playing video games& at all./",
scr_torcall_131 = "* You must be very healthy^1!&* How nice./%%",
scr_torcall_136 = "* (TORIEL sent you a message.)&* Dear Frisk,/",
scr_torcall_137 = "* I think I may have to turn& off the phone for now./",
scr_torcall_138 = "* Your friends are all very& lovely people!/",
scr_torcall_139 = "* I think I will spend this& time getting to know& them better./",
scr_torcall_140 = "* Be good^1, alright?/",
scr_torcall_141 = "* Sincerely^1, Toriel./%%",
scr_torcall_144 = "* (Toriel has not sent any& more messages.)/%%",
scr_torcall_146 = "* (Toriel has not sent any& more messages.)/%%",
papyrus_armor_0 = "BEPIS.",
papyrus_armor_4 = "GROSS BANDAGE",
papyrus_armor_12 = "FADED RIBBON",
papyrus_armor_15 = "BANDANNA",
papyrus_armor_24 = "DUSTY TUTU",
weekday_error = "Error",
weekday_0 = "Sunday",
weekday_1 = "Monday",
weekday_2 = "Tuesday",
weekday_3 = "Wednesday",
weekday_4 = "Thursday",
weekday_5 = "Friday",
weekday_6 = "Saturday",
recover_hp = "* You recovered \\[1] HP!/%",
recover_hp_max = "* Your HP was maxed out./%",
item_menub_header = " * ",
item_menub_page1 = " PAGE 1",
item_menub_page2 = " PAGE 2",
battle_mercy_spare = " * Spare",
battle_mercy_flee = " * Flee",
battle_name_header = " * ",
battle_name_a = " A",
battle_name_b = " B",
battle_name_c = " C",
field_menu_item = "ITEM",
field_menu_stat = "STAT",
field_menu_cell = "CELL",
item_menu_use = "USE",
item_menu_info = "INFO",
item_menu_drop = "DROP",
stat_menu_name = "\"\\[C]\"",
stat_menu_namehack = "Easy to#change,#huh?",
stat_menu_lv = "LV \\[1]",
stat_menu_hp = "HP \\[1] / \\[2]",
stat_menu_at = "AT \\[1] (\\[2])",
stat_menu_df = "DF \\[1] (\\[2])",
stat_menu_weapon = "WEAPON: \\[1]",
stat_menu_armor = "ARMOR: \\[1]",
stat_menu_gold = "GOLD: \\[G]",
stat_menu_kills = "KILLS: \\[1]",
stat_menu_exp = "EXP: \\[1]",
stat_menu_next = "NEXT: \\[1]",
stat_armor_temmie = "Temmie Armor",
save_menu_empty = "EMPTY",
save_menu_lv = "LV \\[1]",
save_menu_time = "\\[1]:\\[2]",
save_menu_save = "Save",
save_menu_return = "Return",
save_menu_saved = "File saved.",
title_press_button_pc = "[PRESS Z OR ENTER]",
title_press_button_console = "[PRESS ANY BUTTON]",
instructions_title = " --- Instruction ---",
instructions_confirm_key = "[Z or ENTER]",
instructions_confirm_label = "Confirm",
instructions_cancel_key = "[X or SHIFT]",
instructions_cancel_label = "Cancel",
instructions_menu_key = "[C or CTRL]",
instructions_menu_label = "Menu (In-game)",
instructions_fullscreen_key = "[F4]",
instructions_fullscreen_label = "Fullscreen",
instructions_quit_key = "[Hold ESC]",
instructions_quit_label = "Quit",
instructions_hp0 = "When HP is 0, you lose.",
instructions_begin = "Begin Game",
settings_name = "Settings",
name_entry_title = "Name the fallen human.",
name_entry_quit = "Quit",
name_entry_backspace = "Backspace",
name_entry_done = "Done",
name_entry_confirm = "Is this name correct?",
name_entry_missing = "You must choose a name.",
name_entry_hardmode = "WARNING: This name will#make your life hell.#Proceed anyway?",
name_entry_already = "A name has already#been chosen.",
name_entry_goback = "Go back",
load_menu_continue = "Continue",
load_menu_reset = "Reset",
load_menu_truereset = "True Reset",
flowey_load_name = "Flowey",
flowey_load_lv = "LV 9999",
flowey_load_time = "9999:99",
flowey_load_room = "My World",
flowey_load_continue = "Continue",
flowey_load_restart = "Restart",
roomname_0 = "--",
roomname_ruins1 = "Ruins - Entrance",
roomname_ruins7 = "Ruins - Leaf Pile",
roomname_ruins12A = "Ruins - Mouse Hole",
roomname_ruins19 = "Ruins - Home",
roomname_tundra1 = "Snowdin - Ruins Exit",
roomname_tundra3 = "Snowdin - Box Road",
roomname_tundra_spaghetti = "Snowdin - Spaghetti",
roomname_tundra_lesserdog = "Snowdin - Dog House",
roomname_tundra_town = "Snowdin - Town",
roomname_water2 = "Waterfall - Checkpoint",
roomname_water4 = "Waterfall - Hallway",
roomname_water_savepoint1 = "Waterfall - Crystal",
roomname_water_preundyne = "Waterfall - Bridge",
roomname_water_trashsavepoint = "Waterfall - Trash Zone",
roomname_water_friendlyhub = "Waterfall - Quiet Area",
roomname_water_temvillage = "Waterfall - Temmie Village",
roomname_water_undynefinal = "Waterfall - Undyne Arena",
roomname_fire_mewmew2 = "Hotland - Bad Opinion Zone",
roomname_fire_prelab = "Hotland - Laboratory Entrance",
roomname_fire6 = "Hotland - Magma Chamber",
roomname_fire_savepoint1 = "Hotland - Core View",
roomname_fire_savepoint2 = "Hotland - Spider Entrance",
roomname_fire_hotellobby = "Hotland - Hotel Lobby",
roomname_fire_core_branch = "Hotland - Core Branch",
roomname_fire_core_premett = "Hotland - Core End",
roomname_castle_elevatorout = "Castle Elevator",
roomname_castle_front = "New Home",
roomname_sanscorridor = "Last Corridor",
roomname_castle_finalshoehorn = "Throne Entrance",
roomname_castle_throneroom = "Throne Room",
roomname_castle_prebarrier = "The End",
roomname_truelab_hub = "True Laboratory",
roomname_truelab_bedroom = "True Lab - Bedroom",
room_fire_lab2_94 = "* (The wardrobe is full of& dirty lab coats..^1.)&* (And a single clean dress.)/%%",
room_fire_lab2_95 = "* (It's a lamp with pink fish& on the lampshade.^1)&* (There's no lightbulb.)/%%",
room_fire_lab2_96_0 = "* (There are letters from many& monsters here...)&* (Froggit^1, Snowy^1, Doggo...)/",
room_fire_lab2_96_1 = "* (They're all unopened.)/%%",
room_fire_lab2_97_0 = "* (Looks like Alphys's work& table.^1)&* (Seems dusty.)/%%",
room_fire_lab2_97_1 = "* (Looks like Mettaton is& undergoing repairs.)/%%",
obj_sistertext_28 = "It's good to be#with my sister again. ",
obj_shyrensisternpc_74 = "Part of me wants to#see my new \"brother\"#Aaron. ",
obj_shyrensisternpc_75 = "But most other parts#of me... don't. ",
soundtest_welcome = "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \\*Z to play a song.#",
soundtest_title = "SOUND TEST",
soundtest_track_happytown = "Happy Town",
soundtest_track_meatfactory = "Meat Factory",
soundtest_track_troubledingle = "Trouble Dingle",
soundtest_track_him = "Gaster's Theme",
soundtest_thanks = "Thanks for your feedback!#Be seeing you soon!",
title_by = "By Toby Fox",
settings_title = "SETTINGS",
settings_language = "LANGUAGE",
settings_language_en = "ENGLISH",
settings_language_ja = "JAPANESE",
settings_language_cn = "CHINESE",
settings_button = "BUTTON CONFIG",
settings_button_confirm = "CONFIRM",
settings_button_cancel = "CANCEL",
settings_button_menu = "MENU",
settings_button_separator = " :: ",
settings_border = "BORDER",
settings_border_none = "NONE",
settings_border_1 = "Simple",
settings_border_2 = "Sepia",
settings_border_3 = "Dynamic",
settings_border_4 = "Ruins",
settings_border_5 = "Snowdin",
settings_border_6 = "Waterfall",
settings_border_7 = "Hotland",
settings_border_8 = "Castle",
settings_border_9 = "True Lab",
settings_border_10 = "Beauty",
settings_joyconfig = "Joystick Config",
joyconfig_title = "JOYSTICK CONFIG",
joyconfig_exit = "EXIT",
joyconfig_button_confirm = "CONFIRM",
joyconfig_button_cancel = "CANCEL",
joyconfig_button_menu = "MENU",
joyconfig_prompt_button = "(PUSH BUTTON)",
joyconfig_analog_sens = "ANALOG SENSITIVITY:",
joyconfig_analog_sens_sq = "ANALOG SENSITIVITY SENSITIVITY:",
joyconfig_dir_choice = "DIR CHOICE:",
joyconfig_dir_normal = "NORMAL",
joyconfig_dir_analog = "ANALOG ONLY",
joyconfig_dir_pov = "POV ONLY",
joyconfig_reset = "RESET TO DEFAULT",
joyconfig_resetted = "RESETTED...",
joyconfig_spaghetted = "SPAGHETTI...",
joyconfig_test = "CONTROL TEST",
joyconfig_fun_winter = "cold outside#but stay warm#inside of you",
joyconfig_fun_spring = "spring time#back to school",
joyconfig_fun_summer = "try to withstand#the sun's life-#giving rays",
joyconfig_fun_fall = "sweep a leaf#sweep away a#troubles",
damage_special_0 = "Don't worry about it.",
damage_special_1 = "Absorbed",
damage_special_2 = "I'm lovin' it.",
damage_special_3 = "But it didn't work.",
damage_special_4 = "nope",
damage_special_5 = "FAILURE",
obj_signspider_100 = "Up Next",
obj_truechara_erase = "ERASE",
obj_truechara_donot = "DO NOT",
hardmode_end_1 = "HARD MODE",
hardmode_end_2 = "Coming...",
hardmode_end_3 = "Maybe,",
hardmode_end_4 = "Eh. don't count on it.",
elevator_l1f = "Left Floor 1",
elevator_r1f = "Right Floor 1",
elevator_l2f = "Left Floor 2",
elevator_r2f = "Right Floor 2",
elevator_l3f = "Left Floor 3",
elevator_r3f = "Right Floor 3",
elevator_cancel = "Cancel",
itembox_title_inventory = "INVENTORY",
itembox_title_box = "BOX",
itembox_close = "Press \\*X to Finish",
item_drop_27 = "* (You put the dog on the& ground.)/%%",
item_drop_54 = "* (You threw the Bad Memory& away.^1)&* (But it came back.)/%%",
item_drop_56 = "* (Despite what seems like& common sense^1, you threw& away the letter.)/%%",
item_drop_56_undyne = "* Hey^1! Don't throw that& away^1! Just deliver it!/%%",
item_drop_57 = "* (The letter is too powerful to& throw away.^1)&* (It gets the better of you.)/%%",
labtv_tape1 = "Tape 1",
labtv_tape2 = "Tape 2",
labtv_tape3 = "Tape 3",
labtv_tape4 = "Tape 4",
labtv_tape5 = "Tape 5",
labtv_cancel = "Cancel",
flowey_save = "FILE \\[1] SAVED",
flowey_load = "FILE \\[1] LOADED",
flowey_load_failed = "LOAD FAILED",
flowey_haha = "HAHAHAHAHAHAHAHAHAHAHAHAHA",
obj_bringitinguys_298 = "You can#do it!",
obj_bringitinguys_314 = "Ribbit.",
obj_bringitinguys_329 = "You've#GOT to#win!",
obj_bringitinguys_355 = "We're#with you#too!",
obj_bringitinguys_371 = "C'mon,#you got#this!",
obj_bringitinguys_387 = "La la#la la!",
credits_theend_fake = "THE END",
credits_specialthanks = "SPECIAL THANKS",
credits_touched = "TOUCHED CREDITS",
credits_door = "Incredible work.#Somewhere, felt a#door opening...!",
credits_finalthanks = "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night.",
castroll_title = "(( CAST ))",
castroll_by_toby = "by Toby",
castroll_by_toby_2 = "by Toby...?",
castroll_by_toby_and_temmie = "by Toby & Temmie",
castroll_by_temmie = "by Temmie",
castroll_by_temmie_2 = "by Temmie (reluctantly)",
castroll_by_temmie_and_toby = "by Temmie & Toby",
castroll_by_magnolia_porter = "by Magnolia Porter",
castroll_by_magnolia_porter_and_toby = "by Magnolia Porter (and Toby???)",
castroll_by_michelle = "by Michelle",
castroll_name_froggit = "FROGGIT",
castroll_white_froggit = "Pondering#Life",
castroll_yellow_froggit = "Professional#Frog",
castroll_name_whimsun = "WHIMSUN",
castroll_white_whimsun = "Still A Bit#Guilty",
castroll_yellow_whimsun = "Braver Every#Day ",
castroll_name_moldsmal = "MOLDSMAL",
castroll_white_moldsmal = "Found a New#Cave",
castroll_yellow_moldsmal = "Backup Dancer",
castroll_name_loox = "LOOX",
castroll_white_loox = "Slightly#Bully-like",
castroll_yellow_loox = "Reformed#Bully",
castroll_name_vegetoid = "VEGETOID",
castroll_white_vegetoid = "Pushy Grocer",
castroll_yellow_vegetoid = "Popular#Nutritionist",
castroll_name_migosp = "MIGOSP",
castroll_white_migosp = "Dedicated#Yesman",
castroll_yellow_migosp = "Casually#Enjoys Life",
castroll_name_napstablook = "NAPSTABLOOK",
castroll_white_napstablook = "Zzzzzzz...",
castroll_yellow_napstablook = "Spooky DJ",
castroll_name_snowdrake = "SNOWDRAKE",
castroll_white_snowdrake = "Still Looking#For Laughs",
castroll_yellow_snowdrake = "Semi-successful#Comedian",
castroll_name_icecap = "ICECAP",
castroll_white_icecap = "Thinking#About Its Hat",
castroll_yellow_icecap = "Fashion#Designer",
castroll_name_gyftrot = "GYFTROT",
castroll_white_gyftrot = "Finding Peace#And Quiet",
castroll_yellow_gyftrot = "Christmas#Display",
castroll_name_doggo = "DOGGO",
castroll_white_doggo = "Believes In The#Almighty Stick",
castroll_yellow_doggo = "Has His Own#Seeing Eye Dog",
castroll_name_dogamy = "DOGAMY & DOGARESSA",
castroll_white_dogamy = "Still Thinking#About That Stick",
castroll_yellow_dogamy = "Finally No. 1 Nose#Nuzzle Champions",
castroll_name_lesserdog = "LESSER DOG",
castroll_white_lesserdog = "Searching For#Affection",
castroll_yellow_lesserdog = "Found A Loving#Owner",
castroll_name_greaterdog = "GREATER DOG",
castroll_white_greaterdog = "Unaware of Life's#Changes",
castroll_yellow_greaterdog = "Excited by Life's#Changes",
castroll_name_aaron = "AARON",
castroll_white_aaron = "Still Flexing",
castroll_yellow_aaron = "Paranormal#Investigator",
castroll_name_moldbygg = "MOLDBYGG",
castroll_white_moldbygg = "Wistfully Adjusting#to City Life",
castroll_yellow_moldbygg = "Idyllic Life#on the Beach",
castroll_name_woshua = "WOSHUA",
castroll_extra_woshua = "Inspired by OMOCAT",
castroll_white_woshua = "Normal#Janitor",
castroll_yellow_woshua = "Legendary#Janitor",
castroll_name_temmie = "TEMMIE",
castroll_extra_temmie = "Temmie",
castroll_white_temmie = "Temmie",
castroll_yellow_temmie = "Temmie",
castroll_name_maddummy = "MAD DUMMY",
castroll_white_maddummy = "Changed Name to#Angry Dummy",
castroll_yellow_maddummy = "Calmed Down...#Just a Bit",
castroll_name_shyren = "SHYREN",
castroll_white_shyren = "Taking Piano#Lessons Again",
castroll_yellow_shyren = "Released Her First Hit Single,#\"When You Say Goodbye#It's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me\"",
castroll_name_vulkin = "VULKIN",
castroll_white_vulkin = "Strolling#Happily",
castroll_yellow_vulkin = "Encouraging#Space Heater",
castroll_name_tsunderplane = "TSUNDERPLANE",
castroll_white_tsunderplane = "New Student#At School",
castroll_yellow_tsunderplane = "Finally Confesses#(What!? I don't!!)",
castroll_name_pyrope = "PYROPE",
castroll_white_pyrope = "Continually#In Trouble",
castroll_yellow_pyrope = "Candle In The#World's Largest#Birthday Cake",
castroll_name_muffet = "MUFFET",
castroll_white_muffet = "Trying To Make#Spider Ends Meet",
castroll_yellow_muffet = "Spider Success#With a New Bakery",
castroll_name_royalguards = "ROYAL GUARDS",
castroll_white_royalguards = "Use Your#Imagination",
castroll_yellow_royalguards = "Use Your#Imagination",
castroll_name_finalfroggit = "FINAL FROGGIT",
castroll_white_finalfroggit = "Searching For#Life's Meaning",
castroll_yellow_finalfroggit = "Giving Life#Its Own Meaning",
castroll_name_whimsalot = "WHIMSALOT",
castroll_white_whimsalot = "Fighting For#The Future",
castroll_yellow_whimsalot = "The Long Battle#Finally Ending...",
castroll_name_astigmatism = "ASTIGMATISM",
castroll_white_astigmatism = "Still A Big#Bully",
castroll_yellow_astigmatism = "Domineering#Glasses Seller",
castroll_name_madjick = "MADJICK",
castroll_white_madjick = "Learning#Bowling",
castroll_yellow_madjick = "Street#Magician",
castroll_name_knightknight = "KNIGHT KNIGHT",
castroll_white_knightknight = "Retail Job",
castroll_yellow_knightknight = "Taking a Well-#Deserved Nap",
castroll_name_amalgamates = "AMALGAMATES",
castroll_extra_amalgamates = "??????",
castroll_white_amalgamates = "Living With#Their Families,#Thinking About#Sticks",
castroll_yellow_amalgamates = "Living With#Their Families",
credits_short_160 = "By Toby Fox",
credits_short_165 = "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)",
credits_short_167 = "Temmie Chang",
credits_short_173 = "Tile Artist (Area3+4)#And Hypertester",
credits_short_175 = "Kenju",
credits_short_178 = "Main BG Artist",
credits_short_180 = "Merrigo",
credits_short_183 = "Assistant Monster Designer",
credits_short_185 = "Magnolia Porter",
credits_short_186 = "Original Temmie Monster Design Sketch",
credits_short_187 = "Betty Kwong",
credits_short_193 = "Extra Art and Testing",
credits_short_195 = "Gigi DG#Chess#Clairevoire",
credits_short_199 = "Misc. Art",
credits_short_201 = "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)",
credits_short_205 = "Guest Monster Designs",
credits_short_207 = "\"Muffet\" - Michelle Czajkowski#\"Woshua\" - Inspired by OMOCAT",
credits_short_219 = "Photoshop#Flowey Battle Co-design",
credits_short_221 = "Everdraed",
credits_short_224 = "Programming Help",
credits_short_226 = "Flashygoodness#Leon Arnott",
credits_short_229 = "Other Monster Designs",
credits_short_231 = "Mike Reid#Samael",
credits_short_240 = "Guest NPC Concepts",
credits_short_242 = "Mushroom \"Ragel\" - Alexander Sward#\"Sam Byool\" - Ahmed Almutawa#Bah! \"Puzzle Guy\" - Summer Wine#Stars..? \"Loren\" - Colin MacDougall#Comedian Dad - Braxton Harris",
credits_short_246 = "Guitar",
credits_short_248 = "Stephanie MacIntire",
credits_short_251 = "Bratty & Catty Help",
credits_short_253 = "IPGD",
credits_short_loc1_1 = "Japanese Localization",
credits_short_loc1_1_console = "Japanese Localization +#PS4/Vita Conversions",
credits_short_loc1_1a = "8-4, Ltd.",
credits_short_loc1_2 = "Producer",
credits_short_loc1_2a = "John Ricciardi",
credits_short_loc1_3 = "Coordinator",
credits_short_loc1_3a = "Justin \"JJ\" Epperson",
credits_short_loc1_4 = "Translator",
credits_short_loc1_4a = "Keiko Fukuichi",
credits_short_loc2_1 = "Localization Support",
credits_short_loc2_1a = "Brian Gray",
credits_short_loc2_1b = "D. Scott Miller",
credits_short_loc2_1c = "Nozomi Oshima",
credits_short_loc2_1d = "8-4 All Staff",
credits_short_loc2_2 = "Japanese Graphics",
credits_short_loc2_2a = "256graph",
credits_short_loc2_3 = "Physical + Collector's Editions",
credits_short_loc2_3a = "Fangamer",
credits_short_loc2_4 = "Sepia + Area-Themed Borders",
credits_short_loc2_4a = "Temmie Chang",
credits_short_test_0 = "Testers",
credits_short_test_1 = "Graeme Howard",
credits_short_test_2 = "Brian Carmody",
credits_short_test_3 = "Derek Carmody",
credits_short_test_4 = "Kevin Chitester",
credits_short_test_5 = "Michael Ferguson",
credits_short_test_6 = "Clyde \"Tomato\" Mandelin",
credits_short_test_7 = "Heidi Mandelin",
credits_short_test_8 = "Adil Mohyuddin",
credits_short_test_9 = "Jack Murphy",
credits_short_test_10 = "Jenna Post",
credits_short_test_11 = "Christopher Warriner",
credits_short_thanks_0 = "Special Thanks",
credits_short_thanks_1 = "Reid Young",
credits_short_thanks_2 = "Graeme Howard",
credits_short_thanks_3 = "Audrey Waner",
credits_short_thanks_4 = "Sarah Podzorski",
credits_short_thanks_5 = "Brian Coia",
credits_short_thanks_6 = "Hiroko Minamoto",
credits_short_thanks_7 = "Ryan Alyea",
credits_short_thanks_8 = "Mark MacDonald",
credits_short_thanks_9 = "Everdraed",
credits_short_thanks_10 = "Yutaka Ohbuchi",
credits_short_thanks_11 = "Fangamer",
credits_short_thanks_12 = "Hato Moa",
credits_short_thanks_1_console = "Reid Young",
credits_short_thanks_2_console = "Graeme Howard",
credits_short_thanks_3_console = "Audrey Waner",
credits_short_thanks_4_console = "Sarah Podzorski",
credits_short_thanks_5_console = "Brian Coia",
credits_short_thanks_6_console = "Hiroko Minamoto",
credits_short_thanks_7_console = "Ryan Alyea",
credits_short_thanks_8_console = "Mark MacDonald",
credits_short_thanks_9_console = "Everdraed",
credits_short_thanks_10_console = "Yutaka Ohbuchi",
credits_short_thanks_11_console = "Kyle Hebert",
credits_short_thanks_12_console = "Hato Moa",
credits_short_thanks_13_console = "Truant Pixel",
credits_short_thanks_14_console = "All SIE Staff",
credits_short_thanks_last_1 = "Fontworks Inc.",
credits_short_thanks_last_2 = "Yutaka Sato (Happy Ruika)",
mettnews_ticker_1 = "MTT-BRAND STILL TOP-RATED || SCHOOL CANCELLED OVER REACTIVATED PUZZLES || ",
mettnews_ticker_2 = "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL) || ",
mettnews_ticker_3 = "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS || ",
mettnews_ticker_4 = "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE || ",
mettnews_ticker_5 = "PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO \"WOULD HAVE LOVED IT\" || ",
mettnews_ticker_6 = "LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING \"IT'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING\" CASHIER CONFUSED || ",
mettnews_ticker_7 = "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA || ",
mettnews_ticker_8 = "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING || ",
mettnews_ticker_9 = "HISTORIC NEWS TICKER HEADLINE SHORTAGE || ",
mettnews_ticker_doom_start = "120 SECONDS LEFT! DEFUSE 6 BOMBS!",
mettnews_ticker_doom_timeleft = "\\[1] SECONDS LEFT!",
mettnews_ticker_doom_bombsleft = " \\[1] BOMBS LEFT!",
mettnews_ticker_doom1 = " HURRY UP!",
mettnews_ticker_doom2 = " TIME'S RUNNING OUT!",
mettnews_ticker_doom3 = " DO YOUR BEST!",
mettnews_ticker_doom4 = " SPEED UP!",
mettnews_ticker_doom5 = " RUN! RUN! RUN!",
mettnews_ticker_doom6 = " GIVE IT YOUR ALL!",
mettnews_ticker_doom7 = " DON'T WAIT UP!",
mettnews_timer = "TIME:\\[1]",
mett_ratings = "RATINGS \\[1]",
mett_essay_prompt_pc = "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)",
mett_essay_prompt_console = "ESSAY PROMPT: What do you love most about Mettaton?",
mett_essay_start = "[START TYPING]",
mett_essay_timeup = "TIME UP!!!",
obj_golddisplay_42 = "$ - \\[G]G",
obj_golddisplay_44 = "SPACE - \\[1]/8",
shop_buy = "Buy",
shop_sell = "Sell",
shop_talk = "Talk",
shop_exit = "Exit",
shop_exit_submenu = "Exit",
shop_take = "Take",
shop_steal = "Steal",
shop_read = "Read",
shop_buy_list = "\\[1]G - \\[2]",
shop_buy_soldout = "--- SOLD OUT ---",
shop_buy_prompt1 = "Buy it for",
shop_buy_prompt2 = "\\[1]G ?",
shop_take_prompt = "Take it.",
shop1_itemdesc_14 = "Weapon: 5AT#(\\[1] AT)#Slap 'em.",
shop1_itemdesc_15 = "Armor: 7DF#(\\[2] DF)#It has abs#on it.",
shop1_itemdesc_19 = "Heals 11HP x 2#Eat it twice!",
shop1_itemdesc_21 = "Heals 22HP#It's my own#recipe.",
shop1_talk1_title = "Say hello",
shop1_talk2_title = "What to do here",
shop1_talk3_title = "Town history",
shop1_talk4_title = "Your life",
shop1_talk5_title = "What happened",
shop1_talk6_title = "Human",
shop1_talk7_title = "Ruins",
shop1_talk8_title = "Future",
shop2_itemdesc_37 = "Heals 18HP#(Looks#like a#crab.)",
shop2_itemdesc_41 = "Heals 10HP#SPEED#up in#battle.",
shop2_itemdesc_44 = "Armor: 5DF#(\\[2] DF)#Invincible#longer",
shop2_itemdesc_45 = "Weapon: 2AT#(\\[1] AT)#Invincible#longer",
shop2_talk1_title = "About yourself",
shop2_talk2a_title = "That emblem",
shop2_talk2b_title = "Emblem's meaning (NEW)",
shop2_talk2c_title = "The prophecy (NEW)",
shop2_talk2d_title = "The prophecy",
shop2_talk3_title = "The King",
shop2_talk4_title = "About Undyne",
shop2_talk5_title = "Fluffybuns Why?",
shop2_talk6_title = "Is ASGORE a goat",
shop2_talk7_title = "ASGORE and TORIEL",
shop2_talk8_title = "Undyne",
shop2_talk9_title = "Fate",
shop2_talk10_title = "Threat",
shop2_talk11_title = "Fight",
shop2_talk12_title = "Hero",
shop3_itemdesc_59 = "Heals 17HP#Has a big#bite out of#it.",
shop3_itemdesc_49 = "Weapon: 12AT#(\\[1] AT)#Bullets NOT#included.",
shop3_itemdesc_48 = "Armor: 12DF#(\\[2] DF)#ATTACK up#when worn.",
shop3_itemdesc_60 = "?????#Probably#to someone's#house LOL",
shop3_itemdesc_soldout = "SOLD OUT!",
shop3_talk1a_title = "About you two",
shop3_talk1b_title = "Burgerpants (NEW)",
shop3_talk1c_title = "More Burgerpants (NEW)",
shop3_talk1d_title = "B.Pants Hangout? (NEW)",
shop3_talk1e_title = "That Kind of Guy (NEW)",
shop3_talk2a_title = "About your wares",
shop3_talk2b_title = "Origin of wares (NEW)",
shop3_talk2c_title = "Origin of garbage (NEW)",
shop3_talk2d_title = "Origin of garbage",
shop3_talk3a_title = "About Mettaton",
shop3_talk3b_title = "Origin of Mettaton (NEW)",
shop3_talk3c_title = "About Mettaton (OLD???)",
shop3_talk4a_title = "About Alphys",
shop3_talk4b_title = "Royal Scientist (NEW)",
shop3_talk4c_title = "About ASGORE (NEW)",
shop3_talk4d_title = "About ASGORE",
shop3_talk5_title = "Freedom",
shop3_talk6_title = "I'm a human",
shop3_talk7_title = "Future",
shop3_talk8_title = "Do You Like Cats",
shop4_itemdesc_42 = "Heals 14HP#Very popular#food.",
shop4_itemdesc_40 = "Heals 27HP#Very popular#food.",
shop4_itemdesc_43 = "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle.",
shop4_itemdesc_61 = "Heals 60HP#Don't ask.#Please.",
shop4_itemdesc_soldout = "SOLD OUT",
shop4_item_61_longname = "Steak in the Shape of Mettaton's Face",
shop4_talk1_title = "Life Advice",
shop4_talk2a_title = "Romance Advice",
shop4_talk2b_title = "Glamburger Story (NEW)",
shop4_talk2c_title = "Glamburger Story",
shop4_talk2d_title = "Clarify Story",
shop4_talk2e_title = "Bratty & Catty (NEW)",
shop4_talk2f_title = "Bratty & Catty",
shop4_talk2g_title = "Outing",
shop4_talk2h_title = "Catty's Invitation (NEW)",
shop4_talk2i_title = "Catty's Invitation",
shop4_talk3a_title = "Mettaton",
shop4_talk3b_title = "Why is Mettaton bad (NEW)",
shop4_talk3c_title = "Why else is MTT bad (NEW)",
shop4_talk3d_title = "Why else is MTT bad",
shop4_talk4_title = "Your future",
shop4_talk5_title = "Freedom",
shop4_talk6_title = "Bratty and Catty",
shop4_talk7_title = "Freedom",
shop4_talk8_title = "Future",
shop4_talk9_title = "Evacuation",
shop4_talk10_title = "Mettaton",
shop4_talk11_title = "Alone",
shop4_talk12_title = "Threaten",
shop5_itemname_22a = "tem flake",
shop5_itemname_22b = "tem flake (ON SALE,)",
shop5_itemname_22c = "tem flake (expensiv)",
shop5_itemname_22d = "tem flake (premiem)",
shop5_itemname_college = "tem pay 4 colleg",
shop5_itemname_64 = "temy ARMOR!!!",
shop5_itemdesc_22a = "Heals 2HP#food of#tem",
shop5_itemdesc_22b = "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!",
shop5_itemdesc_22c = "Heals 2HP#food of#tem#(expensiv)",
shop5_itemdesc_22d = "Heals 2HP#food of#tem#(qualite)",
shop5_itemdesc_college = "COLLEGE#tem pursu#higher#education",
shop5_itemdesc_64 = "ARMOR 20DF#makes#battles#too easy",
shop5_buy_prompt1 = "Buy for",
shop5_buy_prompt2 = "\\[1]G ?",
shop5_buy_yes = "Yaya",
shop5_buy_no = "NO!!!",
shop5_sell_unsellable = "NO!",
shop5_sell_price = "\\[1]G",
shop5_sell_separator = " - ",
shop5_sell_gold = "(\\[G] G)",
shop5_sell_sold = "(thanks PURCHASE)",
shop5_sell_prompt = "tem buy \\[1] for... \\[2]G!!!",
shop5_sell_prompt_special = "OK!! TEM BUY \\[1] FOR \\[2]G!!!",
shop5_sell_yes = "yayA!",
shop5_sell_no = "NO!!!",
shop5_talk1_title = "Say Hello",
shop5_talk2a_title = "About Yourself",
shop5_talk2b_title = "About Temmie Armor",
shop5_talk3_title = "Temmie History",
shop5_talk4_title = "About Shop",
mett_opera1_1 = "Oh my love ",
mett_opera1_2 = "Please run away ",
mett_opera1_3 = "Monster King ",
mett_opera1_4 = "Forbids your stay ",
mett_opera1_5 = "Humans must ",
mett_opera1_6 = "Live far apart ",
mett_opera1_7 = "Even if ",
mett_opera1_8 = "It breaks my heart ",
mett_opera1_9 = "They'll put you ",
mett_opera1_10 = "In the dungeon ",
mett_opera1_11 = "It'll suck ",
mett_opera1_12 = "And then you'll#die a lot ",
mett_opera1_13 = "Really sad ",
mett_opera1_14 = "You're gonna die ",
mett_opera1_15 = "Cry cry cry ",
mett_opera1_16 = "So sad it's#happening. ",
mett_opera2_1 = "Oh my love",
mett_opera2_2 = "Has fallen#down",
mett_opera2_3 = "Now in tears",
mett_opera2_4 = "We all will#drown",
mett_opera2_5 = "Colored#tiles",
mett_opera2_6 = "Make them#a fool",
mett_opera2_7 = "If only they",
mett_opera2_8 = "Still knew#the rules",
mett_opera2_9 = "Well that#was",
mett_opera2_10 = "A sorry try",
mett_opera2_11 = "Now let's#watch",
mett_opera2_12 = "Them fry",
mett_operacomment_1 = "(Hmmm? Getting creative?)",
mett_operacomment_2 = "(Dance with me, darling.)",
mett_operacomment_3 = "(Oh! The audience can feel#your passion!)",
mett_operacomment_3_unfrantic = "(Show the audience#your passion!)",
mett_operacomment_3_touch = "(So close... How passionate...)",
mett_operacomment_3_frantic1 = "(... do you need some help?)",
mett_operacomment_3_frantic2 = "(... what ARE you doing?)",
mett_operacomment_4 = "(Don't stop now!)",
mett_operacomment_4_unfrantic = "(Look at you, leaping around#the stage...)",
mett_operacomment_4_touch = "(Can't keep your hands off, huh?)",
mett_operacomment_4_frantic1 = "(Is that how humans dance?)",
mett_operacomment_4_frantic2 = "(Humans are stranger#than I thought.)",
mett_operacomment_5 = "(Oh! They're really#getting into it.)",
mett_operacomment_5_unfrantic = "(Moving so far...)",
mett_operacomment_5_touch = "(Who can blame you?)",
mett_operacomment_5_frantic1 = "(Hmmm, I'll have to get used#to it...)",
mett_operacomment_5_frantic2 = "(Even better than#I thought...)",
mett_operacomment_6 = "(So that's what#it's like.)",
mett_operacomment_7 = "(Dancing with... A human.)",
mett_operacomment_8 = "(What a shame...)",
item_use_0 = "* Error!/%%",
item_use_1 = "* You ate the Monster Candy.",
item_use_1a = " &* Very un-licorice-like.",
item_use_1b = " &* ... tastes like licorice.",
item_use_2 = "* You hit the Croquet Roll into& your mouth.",
item_use_2_serious = "* You ate the Croquet Roll.",
item_use_3 = "* You threw the stick away^1.&* Then picked it back up./%",
item_use_3_doge1 = "* You threw the stick^1.&* But nothing happened./%",
item_use_3_doge2 = "* You threw the stick and& the dogs ran to get it^1.&* You played fetch for a while./%",
item_use_3_greatdog = "* You threw the stick and& the dog ran to get it^1.&* You played fetch for a while./%",
item_use_3_papyrus = "* You throw the stick.&* Papyrus brings it back& in his mouth./%",
item_use_3_madjick = "* You raise the stick.&* Madjick mistakes it for& a magic wand./%",
item_use_3_mettaton = "* You throw the stick.&* Mettaton catches it in his& mouth and winks./%",
item_use_4 = "* You re-applied the bandage.",
item_use_4a = "&* Still kind of gooey.",
item_use_5 = "* You ate the Rock Candy.",
item_use_6 = "* You ate the Pumpkin Rings.",
item_use_7 = "* You ate the Spider Donut.",
item_use_7a = "* Don't worry^1, Spider didn't.",
item_use_8 = "* You ate the Stoic Onion.",
item_use_8a = "&* You didn't cry...",
item_use_9 = "* You ate the Ghost Fruit.",
item_use_10 = "* You drank the Spider Cider.",
item_use_11 = "* You ate the Butterscotch Pie.&* Your HP was maxed out./",
item_use_11_asgore1 = "* The smell reminded ASGORE of& something.../",
item_use_11_asgore2 = "* ASGORE's ATTACK down^1!&* ASGORE's DEFENSE down!/%%",
item_use_11_toriel = "* The smell reminded the Lost& Souls of something...!/%%",
item_use_12 = "* You equipped the ribbon./%",
item_use_13 = "* You equipped Toy Knife./%",
item_use_14 = "* You equipped Tough Glove./%",
item_use_15 = "* You equipped Manly Bandanna./%",
item_use_16 = "* You ate the Snowman Piece.",
item_use_17a = "* You're just great!",
item_use_17b = "* You look nice today!",
item_use_17c = "* Are those claws natural?",
item_use_17d = "* You're super spiffy!",
item_use_17e = "* Have a wonderful day!",
item_use_17f = "* Is this as sweet as you?",
item_use_17g = "* (An illustration of a hug.)",
item_use_17h = "* Love yourself! I love you!",
item_use_18 = "* Mmm^1! Tastes like puppies.",
item_use_19 = "* You eat one half of& the Bisicle.",
item_use_20 = "* You eat the Unisicle.",
item_use_21 = "* You eat the Cinnamon Bunny.",
item_use_22 = "* You eat the Temmie Flakes.",
item_use_23 = "* You eat the quiche.",
item_use_24 = "* You equipped the Old Tutu./%",
item_use_25 = "* You equipped Ballet Shoes./%",
item_use_26 = "* OOOORAAAAA!!^1!&* You rip up the punch card!/",
item_use_26a = "* Your hands are burning^1!&* AT increased by \\[1]!/%",
item_use_26b = "* But nothing happened./%",
item_use_27 = "* You deployed the dog./%%",
item_use_28 = "* You eat the Dog Salad^1.&",
item_use_28a = "* Oh^1. Tastes yappy...",
item_use_28b = "* Oh^1. Fried tennis ball...",
item_use_28c = "* Oh^1. There are bones...",
item_use_28d = "* It's literally garbage???",
item_use_29 = "* You used the Dog Residue./",
item_use_29a = "* The rest of your inventory& filled up with Dog Residue./%%",
item_use_29b = "* .../",
item_use_29c = "* You finished using it./",
item_use_29d = "* An uneasy atmosphere fills& the room./%%",
item_use_30 = "* You used the Dog Residue./",
item_use_31 = "* You used the Dog Residue./",
item_use_32 = "* You used the Dog Residue./",
item_use_33 = "* You used the Dog Residue./",
item_use_34 = "* You used the Dog Residue./",
item_use_35 = "* You eat the Astronaut Food.",
item_use_36 = "* You eat the Instant Noodles.",
item_use_36a = "* They're better dry.",
item_use_37 = "* You eat the Crab Apple.",
item_use_38 = "* You eat the Hot Dog...?",
item_use_39 = "* You eat the Hot Cat.",
item_use_40 = "* You eat the Glamburger.",
item_use_40_mettaton = "* You eat the Glamburger.&* The audience loves the brand.",
item_use_41 = "* You drink the Sea Tea.",
item_use_41_speed = "&* Your SPEED boosts!",
item_use_41_nospeed = "&* But SPEED restricted by web.",
item_use_42 = "* You drink the Starfait.",
item_use_42_mettaton = "* You eat the Starfait.&* The audience loves the brand.",
item_use_43 = "* You eat the Legendary Hero.",
item_use_43_attack = "&* ATTACK increased by 4!",
item_use_44 = "* You equipped the glasses./%",
item_use_45 = "* You equipped the Torn Notebook./%",
item_use_46 = "* You equipped the apron./%",
item_use_47 = "* You equipped the Burnt Pan./%",
item_use_48 = "* You equipped the Cowboy Hat./%",
item_use_49 = "* You equipped the Empty Gun./%",
item_use_50 = "* You equipped the locket./%",
item_use_51 = "* You equipped the dagger./%",
item_use_52 = "* About time./%",
item_use_53 = "* Right where it belongs./%",
item_use_54 = "* You consume the Bad Memory^1.&* You lost 1HP./%",
item_use_54_heal = "* You consume the Bad Memory^1.&* Your HP was maxed out./%",
item_use_55 = "* Through DETERMINATION^1, the& dream became true.",
item_use_55_short = "* The dream came true!",
item_use_56 = "* You tried to open the letter^1,& but.../",
item_use_56a = "* It's been shut so tightly^1,& you'd need a chainsaw in& order to open it./%",
item_use_56_prelab = "* (Maybe if you check the lab& door^1, you can slide it& underneath...)/%%",
item_use_56_undyne = "* OH MY GOD!!^1!&* I'M GONNA FREAKIN' KILL& YOU!!/%%",
item_use_58 = "* You eat the Popato Chisps.",
item_use_59 = "* You eat the Junk Food.",
item_use_59_mettaton = "* You eat the Junk Food.&* The audience is disgusted.",
item_use_60 = "* You used the Mystery Key^1.&* But nothing happened./%%",
item_use_60_fail1 = "* You used the Mystery Key^1.&* The door's lock clicks.../",
item_use_60_fail2 = "* ... as you fail to fit the& key into it./",
item_use_60_fail3 = "* Nothing happened./%%",
item_use_60_mettaton = "* You used the Mystery Key^1.&* Mettaton pretends it isn't& there./%%",
item_use_60_open1 = "* You used the Mystery Key^1.&* The red house's door& was unlocked./",
item_use_60_open2 = "* The key disappeared./%%",
item_use_61 = "* You ate the Face Steak.",
item_use_61_mettaton = "* You ate the Face Steak.&* The audience goes nuts.",
item_use_62 = "* You eat the Hush Puppy.",
item_use_62a = "* You eat the Hush Puppy.&* Dog-magic is neutralized.",
item_use_63 = "* You ate the Snail Pie.&* Your HP was maxed out./",
item_use_64 = "* You donned the Temmie Armor./%",
item_box_store1 = "* The \\[1] was& put away.",
item_box_store2 = "* The \\[1] was& tossed inside recklessly.",
item_box_store3 = "* The \\[1] was& placed thoughtfully inside.",
item_box_take1 = "* The \\[1] was& taken out.",
item_box_take2 = "* The \\[1] was& grabbed impatiently.",
item_box_take3 = "* The \\[1] was& taken out and held like a& small puppy.",
item_full_inventory = "* You can't carry any more./%%",
item_full_box = "* The box is full./%%",
scr_battlegroup_178 = "* Vegetoid came out of the earth!",
scr_battlegroup_193 = "* Loox drew near!",
scr_battlegroup_222 = "* Loox and co. decided to& pick on you!",
scr_battlegroup_238 = "* A pair of Vegetoids& came out of the ground!",
scr_battlegroup_253 = "* A pair of Loox& decided to pick on you!",
scr_battlegroup_268 = "* Vegetoid came out of the earth!",
scr_battlegroup_282 = "* But nobody came./%",
scr_battlegroup_297 = "* Here comes Napstablook.",
scr_battlegroup_299 = "* Here comes Napstablook^1.&* Same as usual.",
scr_battlegroup_327 = "* Toriel blocks the way!",
scr_battlegroup_357 = "* Lesser Dog appears.",
scr_battlegroup_371 = "* Dogi assault you!",
scr_battlegroup_386 = "* It's the Greater Dog.",
scr_battlegroup_411 = "* Papyrus blocks the way!",
scr_battlegroup_413 = "* Papyrus is sparing you.",
scr_battlegroup_429 = "* Gyftrot confronts you!",
scr_battlegroup_480 = "* Icecap struts into view.",
scr_battlegroup_497 = "* Icecap and Chilldrake& pose like bad guys.",
scr_battlegroup_503 = "* Icecap and Snowdrake& pose like bad guys.",
scr_battlegroup_519 = "* Jerry clings to you!",
scr_battlegroup_533 = "* Icecap appears^1.&* Jerry came too.",
scr_battlegroup_548 = "* Icecap and Snowdrake& confront you^1, sighing.&* Jerry.",
scr_battlegroup_549 = "* Icecap and Chilldrake& confront you^1, sighing.&* Jerry.",
scr_battlegroup_566 = "* Aaron flexes in!",
scr_battlegroup_581 = "* Special enemy Temmie appears& here to defeat you!!",
scr_battlegroup_596 = "* You walk into Moldsmal.",
scr_battlegroup_612 = "* Woshua shuffles up.",
scr_battlegroup_626 = "* Shyren hides in the corner& but somehow encounters you& anyway.",
scr_battlegroup_640 = "* Mad Dummy blocks the way!",
scr_battlegroup_654 = "* You shouldn't read this.",
scr_battlegroup_687 = "* Mettaton attacks!",
scr_battlegroup_704 = "* Royal Guard attacks!",
scr_battlegroup_719 = "* Tsunderplane gets in the way!&* Not on purpose or anything.",
scr_battlegroup_733 = "* Vulkin strolls in.",
scr_battlegroup_747 = "* Pyrope bounds towards you!",
scr_battlegroup_778 = "* Woshua and Aaron appear.",
scr_battlegroup_795 = "* Moldbygg and Woshua appear.",
scr_battlegroup_826 = "* Muffet traps you!",
scr_battlegroup_868 = "* Madjick pops out of its hat!",
scr_battlegroup_882 = "* Knight Knight blocks the way!",
scr_battlegroup_896 = "* Final Froggit was already there^1,& waiting for you.",
scr_battlegroup_910 = "* Astigmatism drew near.",
scr_battlegroup_924 = "* Whimsalot rushed in!",
scr_battlegroup_938 = "* Whimsalot and Final Froggit& appeared.",
scr_battlegroup_953 = "* Whimsalot and Astigmatism& appeared.",
scr_battlegroup_968 = "* Final Froggit and Astigmatism& appeared.",
scr_battlegroup_983 = "* What a nightmare!",
scr_battlegroup_999 = "* Mercenaries emerge from& the shadows.",
scr_battlegroup_1015 = "* Defuse the bomb!",
scr_battlegroup_1029 = "* Defuse the dog!",
scr_battlegroup_1049 = "* Defuse the extremely agile& glass of water!",
scr_battlegroup_1068 = "* Defuse the script!",
scr_battlegroup_1088 = "* Defuse the basketball!",
scr_battlegroup_1107 = "* Defuse the present!",
scr_battlegroup_1126 = "* Defuse the game!",
scr_battlegroup_1160 = "* Tsunderplane attacks!&* Not because it's jealous Vulkin& is paying attention to you!",
scr_battlegroup_1176 = "* The rare and threatening& Double Davis.",
scr_battlegroup_1191 = "* A strange parade blocks the& path.",
scr_battlegroup_1221 = "* Mettaton EX makes his premiere!",
scr_battlegroup_1236 = "* Smells like sweet lemons.",
scr_battlegroup_1250 = "* ,",
scr_battlegroup_1264 = "* It's so cold.",
scr_battlegroup_1278 = "* drew near!",
scr_battlegroup_1294 = "* It's the Amalgamate.",
scr_battlegroup_1314 = "* The Lost Soul appeared.",
scr_battlegroup_1334 = "* The Lost Souls appeared.",
scr_battlegroup_1395 = "* In my way.",
scr_battlegroup_1410 = "* The heroine appears.",
scr_battlegroup_1422 = "* Glad Dummy lets you go.",
scr_battlegroup_1439 = "* Mettaton NEO blocks the way!",
scr_battlegroup_1484 = "* ASGORE attacks!",
scr_battlegroup_1501 = "* That doesn't seem correct.",
scr_battlegroup_1517 = "* Final Froggit stopped chasing& Migospel around.",
scr_battlegroup_1532 = "* Parsnik slithered out of the& earth!",
scr_battlegroup_1547 = "* You tripped over some& Moldessas.",
scr_battlegroup_1563 = "* A line of Moldessas block the& path.",
scr_battlegroup_1580 = "* Can you believe it?",
scr_battlegroup_1595 = "* Final Froggit hopped in...?",
scr_battlegroup_1609 = "* Whimsalot and Parsnik appeared.",
scr_battlegroup_1624 = "* Migospel flutters in^1, carrying& Moldessa.",
scr_battlegroup_1639 = "* Migospel flutters in^1, carrying& Parsnik.",
scr_battlegroup_1654 = "* Parsniks hissed out of the& earth!",
scr_battlegroup_1669 = "* Not only potatoes have eyes.",
scr_battlegroup_1684 = "* Eyes appeared from the shadows.",
scr_battlegroup_1699 = "* Looks like a real party.",
scr_battlegroup_1716 = "* Party from Hell.",
scr_battlegroup_1733 = "* Glyde swooped in!",
scr_battlegroup_1747 = "* You're blocked in politely!",
scr_battlegroup_1762 = "* It's the end.",
scr_battlegroup_1787 = "* ASRIEL blocks the way!",
scr_battlegroup_1789 = "* ASRIEL's SOUL was awakened& by the power of your& friends!",
scr_battlegroup_1791 = "* It's time to say goodbye.",
obj_basicmonster_act = "* Monster does an action.",
obj_basicmonster_info = "* Smells like a monster.",
obj_basicmonster_mercy = "* Monster seems satisfied.",
obj_basicmonster_lowhp = "* Monster has low HP.",
obj_basicmonster_check = "* MONSTER - ATK \\[1] DEF \\[2]&* Mistakenly believes its lava& is a monster./^",
obj_basicmonster_playeract = "* You execute some action./^",
obj_napstablook_189 = "* YOU WON!&* You lost 1 experience point./%",
obj_torielboss_240 = "* YOU WON!&* You lost 1 experience point./%",
SCR_TEXT_2510 = "* You..^1.&* You came from outside^1,& didn't you?/",
SCR_TEXT_2511 = "* People like you are so& rare.../",
SCR_TEXT_2512 = "* Please^1!* Stranger!/",
SCR_TEXT_2513 = "* Tell me about outside...?& & Yes No\\C",
SCR_TEXT_2514 = " ",
SCR_TEXT_2535 = "* Huh^1?&* \"SURFACE\"^1?&* What do you mean?/",
SCR_TEXT_2536 = "* I just meant outside this& room./",
SCR_TEXT_2537 = "* If you haven't noticed^1, my& mycelium have bound me& to the ground./",
SCR_TEXT_2538 = "* Please^1!&* Stranger!/",
SCR_TEXT_2539 = "* I'll make this simple./",
SCR_TEXT_2540 = "* I've spent my whole life& in the same spot^1,& in the same room./",
SCR_TEXT_2541 = "* But I've long wondered& what lies inside the& room to the right./",
SCR_TEXT_2542 = "* Long I've fantasized& about entering^1, and& changing my scenery.../",
SCR_TEXT_2543 = "* No..^1.&* Changing my LIFE!/",
SCR_TEXT_2544 = "* Please^1.&* Go and tell me what's& inside./%%",
SCR_TEXT_2553 = "* Is everyone out there& like you^1?&* How terrible./%%",
SCR_TEXT_2518 = "* Well^1, what are you& waiting for?/%%",
SCR_TEXT_2522 = "* Oh^1!&* You're back!/",
SCR_TEXT_2523 = "* How's the room?& & Different Same\\C",
SCR_TEXT_2524 = " ",
SCR_TEXT_2561 = "* Oh^1, that's a relief^1!/",
SCR_TEXT_2562 = "* That's all I need to& continue my fantasies^1.&* Thank you^1, stranger./%%",
SCR_TEXT_2506 = "* My mind is running wild^1!&* I haven't felt like this& in a long time.../%%",
SCR_TEXT_2567 = "* So it's the same./",
SCR_TEXT_2568 = "* The same.../",
SCR_TEXT_2569 = "* Same.../",
SCR_TEXT_2570 = "* .../",
SCR_TEXT_2571 = "* OK./%%",
SCR_TEXT_2507 = "* Please leave./%%",
SCR_TEXT_2780 = "* (It's a horse stable.)/",
SCR_TEXT_2781 = "* (Do you want to go& inside?)& Yes No \\C",
SCR_TEXT_2782 = " ",
SCR_TEXT_2788 = "* (You jostle the door.)&* (It's locked.)/",
SCR_TEXT_2789 = "* (Suddenly^1, from inside& the [redacted], you hear a&/%%",
SCR_TEXT_3358 = "* (It's a book labelled& Monster History Part 6.)& Read it Do not\\C",
SCR_TEXT_3359 = " ",
SCR_TEXT_3363 = "* Unfortunately^1, monsters are& not experienced with& illness./",
SCR_TEXT_3364 = "* However^1, when monsters are& about to expire of age^1,& they lie down^1, immobile./",
SCR_TEXT_3365 = "* We call this state& \"Fallen Down.\"/",
SCR_TEXT_3366 = "* A person who has Fallen& Down will soon perish./",
SCR_TEXT_3367 = "* In a way^1, this confusing& situation was all too& familiar./%%",
SCR_TEXT_3370 = "* (You decide not to read it.)/%%",
SCR_TEXT_4551 = "* \\YMETTATON has sent you a& Mortal Enemy request.\\W /",
SCR_TEXT_4552 = "* Accept the request?& & Accept Reject\\C",
SCR_TEXT_4553 = " ",
SCR_TEXT_4559 = "* Congratulations^1!&* You are now Mortal Enemies& with Mettaton./",
SCR_TEXT_4560 = "* \\YCOOLSKELETON95\\W has posted& a comment on this change./",
SCR_TEXT_4561 = "* CONGRATULATIONS^1, YOU TWO^1!&* WISH YOU A LONG AND& HORRIBLE RIVALRY./%%",
SCR_TEXT_4565 = "* You rejected the request./%%",
SCR_TEXT_4571 = "* \\YMETTATON has sent you an& invitation to \"Die.\"\\W /",
SCR_TEXT_4572 = "* RSVP?& & Respond Ignore\\C",
SCR_TEXT_4573 = " ",
SCR_TEXT_4579 = "* Bepis valley Granola Bars/%%",
SCR_TEXT_4583 = "* Bepis valley Granola Bars/%%",
obj_crimegraph_55 = "CRIME",
obj_populationgraph_81 = "POPULATION",
obj_populationgraph_106 = "TENSION",
obj_specialgraph_56 = "REEL IT IN!",
obj_daygraph_0 = "SUN",
obj_daygraph_1 = "MON",
obj_daygraph_2 = "TUE",
obj_daygraph_3 = "WED",
obj_daygraph_4 = "THU",
obj_daygraph_5 = "FRI",
obj_daygraph_6 = "SAT",
obj_titleimage_activity_0 = "No Information",
obj_titleimage_activity_a = "Activity Level A",
obj_titleimage_activity_b = "Activity Level B",
obj_titleimage_activity_c = "Activity Level C",
obj_tsunderplane_body_152 = "B-but I#never#got to#...!",
the_end = "THE END",
mett_ratings_violence = "Violence",
mett_ratings_disappoint = "Disappoint",
mett_ratings_justice = "Justice",
mett_ratings_action = "Action",
mett_ratings_hyperaction = "HyperAction",
mett_ratings_fashion = "Fashion",
mett_ratings_fetching = "Fetching",
mett_ratings_junkfood = "EatingGarbage?",
mett_ratings_brandfood = "OnBrandFood",
mett_ratings_dramatic = "Dramatic",
mett_ratings_writing = "Writing",
castroll_name_papyrus = "PAPYRUS",
castroll_by_toby_and_temmie_nospace = "by Toby&Temmie",
castroll_name_sans = "SANS",
castroll_special_inspiration = "SPECIAL INSPIRATION",
castroll_jn_wiedle = "JN Wiedle",
castroll_name_undyne = "UNDYNE",
castroll_credit_undyne = "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle & Gigi DG",
castroll_name_alphys = "ALPHYS",
castroll_credit_alphys = "Design by Toby",
castroll_name_mettaton = "METTATON",
castroll_credit_mettaton = "Bob Sparker, Sarah, and JN Wiedle",
castroll_name_asgore = "ASGORE",
castroll_name_monster_kid = "MONSTER#KID",
castroll_by_magnolia_porter_2line = "by#Magnolia Porter",
castroll_name_toriel = "TORIEL",
key_left = "[LEFT]",
key_right = "[RIGHT]",
trophy_install = "Installing trophies",
trophy_install_dot = ".",
trophy_install_line2 = "(Just this once.)",
mettquiz_q1_text = "What's the prize#for answering#correctly?",
mettquiz_q1_a1 = "Money",
mettquiz_q1_a2 = "Mercy",
mettquiz_q1_a3 = "New car",
mettquiz_q1_a4 = "More questions",
mettquiz_q2_text = "What's the king's#full name?",
mettquiz_q2_a1 = "Lord Fluffybuns",
mettquiz_q2_a2 = "Fuzzy Pushover",
mettquiz_q2_a3 = "Asgore Dreemurr",
mettquiz_q2_a4 = "Dr. Friendship",
mettquiz_q3_text = "What are robots#made of?",
mettquiz_q3_a1 = "Hopes&Dreams",
mettquiz_q3_a2 = "Metal&Magic",
mettquiz_q3_a3 = "Snips&Snails",
mettquiz_q3_a4 = "Sugar&Spice",
mettquiz_q4_text = "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?",
mettquiz_q4_a1 = "31.054 minutes",
mettquiz_q4_a2 = "16.232 minutes",
mettquiz_q4_a3 = "32.049 minutes",
mettquiz_q4_a4 = "32.058 minutes",
mettquiz_q5_text = "How many flies are#in this jar?",
mettquiz_q5_a1 = "54",
mettquiz_q5_a2 = "53",
mettquiz_q5_a3 = "55",
mettquiz_q5_a4 = "52",
mettquiz_q6_text = "What monster is this?",
mettquiz_q6_a1 = "Froggit",
mettquiz_q6_a2 = "Whimsun",
mettquiz_q6_a3 = "Moldsmal",
mettquiz_q6_a4 = "Mettaton",
mettquiz_q7_text = "Would you smooch#a ghost?",
mettquiz_q7_a1 = "Heck Yeah",
mettquiz_q7_a2 = "Heck Yeah",
mettquiz_q7_a3 = "Heck Yeah",
mettquiz_q7_a4 = "Heck Yeah",
mettquiz_q8_text = "How many letters in#the name Mettaton",
mettquiz_q9_text = "In the dating#simulation video game#\"Mew Mew Kissy Cutie\"#what is Mew Mew's#favorite food?",
mettquiz_q10_text = "Who does Dr. Alphys#have a crush on?",
mettquiz_q10_a1 = "Undyne",
mettquiz_q10_a2 = "Asgore",
mettquiz_q10_a3 = "The human",
mettquiz_q10_a4 = "Don't know",
name_input = "You can click the screen to name.",
updateText_key_k = "Language Has Been Switched",
updateText_key_q = "Texts Has Updated",
updateText_key_y_off = "Text Auto Refresh Has Turned Off",
updateText_key_y_on = "Text Auto Refresh Has Turned On",
name_check_asgore = "You cannot.@",
name_check_toriel = "I think you should#think of your own#name, my child.@",
name_check_sans = "nope.@",
name_check_undyne = "Get your OWN name!@",
name_check_flowey = "I already CHOSE#that name.@",
name_check_chara = "The true name.",
name_check_alphys = "D-don't do that.@",
name_check_alphy = "Uh... OK?",
name_check_papyru = "I'LL ALLOW IT!!!!",
name_check_napsta = "...........#(They're powerless to#stop you.)",
name_check_blooky = "...........#(They're powerless to#stop you.)",
name_check_murder = "That's a little on-#the nose, isn't it...?",
name_check_mercy = "That's a little on-#the nose, isn't it...?",
name_check_asriel = "...@",
name_check_catty = "Bratty! Bratty!#That's MY name!",
name_check_bratty = "Like, OK I guess.",
name_check_mtt = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?",
name_check_metta = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?",
name_check_mett = "OOOOH!!! ARE YOU#PROMOTING MY BRAND?",
name_check_gerson = "Wah ha ha! Why not?",
name_check_shyren = "...?",
name_check_aaron = "Is this name correct? ; )",
name_check_jerry = "Jerry.",
name_check_temmie = "hOI!",
name_check_bpants = "You are really scraping the#bottom of the barrel.",
name_check_woshua = "Clean name.",
name_check_gaster = "RESTART",
name_check_aaaaaa = "Not very creative...?"
}
}