用户:Ygr/Sandbox
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| “ |
希望你是认真的,孩子... |
” |
| ——Sans | ||
Sans 在十周年直播中有两场不正经的头目战,它们均不存在于原版游戏中。第二场头目战随后于Undertale官方网站内向公众发布,它也可以在移动端上游玩(移动端有点难玩,说真的)。
Sans在开始遭遇战立刻离开了,这迫使主持人也通过逃跑来离开战斗.
在他的第二场战斗中,sans使用了不造成任何伤害的子弹.战斗框变宽,左右横穿了屏幕.灵魂可以自己触碰屏幕边界而不"逃跑",但它无法移出屏幕.如果灵魂被挤出了屏幕,主角立刻被迫逃离了战斗,战斗即宣告失败.由于战斗中无伤害类子弹,这是唯一一种"输掉"战斗的方式.
直播中游玩的版本与放出版本有所不同。以下是直播版本的弹幕情况:
- 从右侧开始,出现一根小骨头,需要小跳;一根小骨头加高骨头,需要先跳到小骨头上再跳过去。之后9根骨头从战斗框上方移来,同时7排骨头平台从下方左侧快速进入。
- Starting from the right 2 bone platforms are needed to make it over a tall bone, then 3 lines of bones with small gaps between them needing 3 small jumps. 2 more bone platforms are needed to make it over another tall bone. Ending off with a surprise bone coming from the left.
- Starting from the right 3 normal and blue bones in a pattern, then a big bone with a blue behind it. Then 16 blue bones with a moving floor, ending off with 2 bone platforms needed to make it over a tall bone with a blue behind it.
- Starting on a bone platform with fast bones coming from the right on the floor, lots of bones come in different ways to knock the SOUL off the platform from the top.
- Starting from the right many bone platforms spawn, requiring jumps on each as to avoid the fast bones coming from the right on the floor.
After the final attack, Sans gets on a bulldozer and sweeps the SOUL off-screen, ending the battle. Reaching this point is considered a "win" as the post-battle text changes and the player is not prompted to retry.
Attacking Sans causes him to dodge (mirroring his original battle) and ridicule the protagonist for trying to hit him while he is not "dozin." He moves off the right side of the and comes back with a faster bulldozer than usual. This guarantees a "loss."
The SOUL is in blue mode for the entire battle. Sans does not deal any damage, but his attacks act as physical objects that the SOUL can interact with and be pushed around by. Blue attacks are tangible only when the SOUL is moving. No items are available during this fight.
Sans's blue bones seem to have a certain degree of leniency to them. It is recommended to prioritize moving forward fast over playing it safe.
Both the pre-battle and post-battle quotes are exclusive to the 10th Anniversary Stream, as the web version of the battle begins directly in-battle. Ending the battle is replaced by a screen with a quote and options to return to menu and, unless the battle was 'won', to try again. In addition, all battle quotes were altered as well.
- 嘿孩子,怎么了?
- ...什么?另一个慈善活动?
- 你想让我进入一场战斗...
- 然后攻击你?
- 哇哦。
- 我确信这是一个不错的借口,不过...
- 真不敢相信会有人为了让我攻击你而捐钱。
- ...
- ... 你猜怎么着,行吧。
- 你想要战斗,我会做的。就这一次。
- 准备好了吗?
- huh. guess you did get away. who knew.
- ... if someone was actually trying to stop you,
- that wouldn't really be a very efficient way of fighting.
- if they let you run away...
- you'd probably be able to slowly make progress...
- getting further and futher away from them.
- just a hunch, though.
- what, again?
- [Encounter]
- hope you're serious, kid...
- because once we start...
- there's no getting away.
- [Turn 2]
- all right, how about another one? [10th Anniversary Stream]
- dealing damage... nah, that'd be too harsh, right? [BATTLE Web Player]
- here, lemme take it easy on ya.
- [Turn 3]
- okay. let's try a blue one. [10th Anniversary Stream]
- hey, not bad. but do you remember how blue attacks work? [BATTLE Web Player]
- hope so. i wouldn't really know how to explain it.
- [Turn 4]
- another. [10th Anniversary Stream]
- cool, so you do remember. [BATTLE Web Player]
- ... that's all you remember, right?
- [Turn 5]
- another one for the road. [10th Anniversary Stream]
- okay. we all had fun. [BATTLE Web Player]
- now here's one more for the road.
- [Mid-Turn 5]
- and this is for the road.
- [Attack]
- what, you think you can hit me without me dozin'?
- ... all right, i get it. i'll be fair. i'll doze for ya.
- stay still for a sec.
- how was that? enough for your charity thing?
- ... you looked like you were having fun. heh.
- ...
- i dunno if it's good to have fun fighting, though.
- so that's enough. got it?
- Happy 10th Anniversary to UNDERTALE! [Battle "won"]
- Stay determined! [Battle ended by player being forced to flee]
- well, getting to the last move was good enough, right? [Battle lost on the last move]
- don't doze off... [Battle ended by trying to attack Sans]
- well, that works, i guess. [Player chose to flee]
- look. i'm not mad. but why did you suddenly walk out on the last move? [Player chose to flee before the last move]
- The easiest enemy. Won't even deal damage. [检查 #1]
- The easiest enemy. You still lost though. [检查 #1 在输掉后]
- Still Sans. You 检查ed. [检查 #2]
- Still Sans. You 检查ed. (More thoroughly this time.) [检查 #3]
- [检查 #4]
- Still Sans. ... wait, that's not true.
- Sans is moving, not still.
- You'll need to 检查 more thoroughly next time.
- Moving Sans. [检查 #5]
- Feels like a not particularly bad time. [刚遭遇]
- You probably shouldn't of lost. [刚遭遇; 在输掉后]
- You felt something on your back... ... it's a dog hair. [中立]
- It probably shouldn't have said "shouldn't of". [中立; 在输掉后]
- Smells like Sans. [中立]
- The battlefield is heating up! ... by 0.1 degrees. [中立]
- Sans准备了个线丝. [中立]
-
Sans chilling.
-
Sans using a comb.
-
Sans dancing.
-
Sans riding a bulldozer after the protagonist clears the battle or attempts to attack him in order to make them lose.
- The flavor texts "You shouldn't of lost." and "It probably shouldn't have said "shouldn't of"" that appear after losing to Sans may be a reference to one of Susie and Ralsei's interactions in Chapter 1 of Deltarune. After choosing who should eat the salsa, Susie says she is weakened by hunger, but that "[Ralsei] really shouldn't of" annoyed her. Ralsei corrects her phrasing, though Lancer and Susie herself disregard him.
- Sans's dance in this battle closely resembles the dance his Deltarune counterpart is seen engaging in with Toriel at the end of Chapter 4.